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Submitted by System on 09/03/2006, 09:50. Print file.
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DUNGEON SIEGE

FAQ/Walkthrough by Tom Church
Last Modified: Tuesday, June 18, 3:12 PM
Version: 2.1
E-mail: tessera189@hotmail.com
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Table of Contents:

1. Introduction
2. Version History
3. Game System/Rules
4. FAQs
5. Walkthrough (Single Player)
5.1 Walkthrough, Jr.
5.2 Characters
5.3 Books
5.4 Items
5.5 Bestiary
6. Walkthrough (Multiplayer)
7. Modes/Menus
8. Cheats/Tricks/Secrets
9. Disclaimer
10. Closing

-----------------------------------------------------------------------
1. Introduction
-----------------------------------------------------------------------

Welcome to Dungeon Siege, the new RPG from Gas Powered Games and Chris Taylor.
I made this guide because I was looking around on the internet, and from what
I could see, there weren't any guides for this great game anywhere. (There're
a couple others up, but none of them are complete.) So, here I am, here you
are, and here it is. I think you can figure out what to do. And remember,
if you come to a fork in the path, take it.

Also, this is by necessity a work in progress. So if I don't have the
walkthrough for Chapter 8 up yet, it's not because I never will. But, this
is also a FAQ for you. It's meant to help the people who need help, and that's
what I've tried to do with it. But I inevitably forget things, or I missed
it, or a number of other things. So, if there's something that you would like
to see in the FAQ, or a question that you have, please feel free to e-mail
me about it. I'll either add it in the next update, or explain to you why
a list of every tree and bush in the game is impossible.... =)

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2. Version History
-----------------------------------------------------------------------
2.1 - Tuesday, June 18 3:12 PM
I've been getting a lot of reader submissions, so I figured I'd update it in
case people were still wondering about these things. New info all over the
place, but nothing too big.

SEMI-IMPORTANT NOTE: As far as I know, I've gotten everything that I can,
but I'm not infallible. If there's anything in the single-player campaign
that I missed, email me about it. Any armor, weapons, modifiers, spells,
books, quests, or characters would be a great help. Of course, I don't think
I've missed any characters, but I've been wrong before, and will again. Plus,
you get the satisfaction of knowing you're smarter than me. And that's
something that only about 90% of the world can say.... =)

2.0 - Wednesday, June 12 11:17 PM
I've finally realized that no one cares about the version history. Including
me. So it's gone. This is the final version of the walkthrough as far as I'm
concerned - if I get any more reader submissions I may update it, but my work
here is done. And I thank God for that. =)

0.1 - Thursday, April 18 2:31 AM
Everything has been started, got the basic setup done, plus the first few
areas of the walkthrough.

Future Updates: Unless someone's going to send me the text to Gregor's quest,
just assorted submissions that readers send in. Multiplayer also might get a
walkthrough this fall. It's possible. Any reader submissions will languish on
my hard drive until I get enough to warrant an update.

-----------------------------------------------------------------------
3. Game System/Rules
-----------------------------------------------------------------------

Now, I bet that at first you're a bit confused by the way that leveling up
works in this game. (Maybe you're not, but you have to listen anyway. ^_^)
So, the first thing you need to know is that you have 4 skills and 3 stats.

Melee
Ranged
Nature Magic
Combat Magic

These skills level up as you use the associated skills. Melee means attacking
from close up. Swords, axes, staffs, clubs, mauls, mallets, what have you.
Ranged is ranged weapons, mostly bows. (Guns, though rare, also do ranged
damage.) Nature Magic and Combat Magic are pretty simple - cast a spell, gain
some experience. Healing, buffs, revives, things like that do give you a bit
of experience, but you'll get a lot more from attacking. Levels in Combat
and Nature Magic will enable you to use more powerful spells.

Strength
Dexterity
Intelligence

Strength is the primary requirement on most melee weapons and armor.
Dexterity is the primary requirement on bows and guns. Intelligence is the
primary requirement of staffs and robes. The way these stats level up is
slightly different. All statistics will level up at the same time, but some
level up much faster than others. What this means is that if you, say, attack
with a bow you will gain experience in all three skills. But, your dexterity
will level up about three times as fast. (The exact percentages are below.)
What this means is that if you're a melee fighter, your dex and int will level
up, but never enough to do you very much good. Fortunately, you won't need
them as much. For a fighter, you don't need dex and int very much if at all,
and the same goes for the rest. Their most valuable roles are just to fulfill
item requirements.

An update, because someone was wondering - shields only give you their bonus
when they're visible. This means that if you're using a two-handed weapon,
(see the item list to see whether a particular item is two-handed or not)
you won't get the armor bonus, or the "10% Block Melee". You will, however,
receive bonuses like +1 to Strength, +12 to Health, etc...so if you've got
a two-handed weapon user, or a ranged fighter, you want to look at the bonuses
on shields. (MeTh0DiX, from the GameFAQs message boards, was the person who
answered this question when it was asked.)

From here down, the information is less important. It's more technical, but
if you like that sort of thing, read on... =)

(NOTE: I was given these numbers by someone on a message board, but I have
been unable to contact them. If you are the finder of these percentages,
please e-mail me so that I can properly credit you.)

Melee Ranged Nature Magic Combat Magic

STR 64% 25% 9% 13%

DEX 27% 62% 18% 17%

INT 9% 13% 73% 70%

For your health pool, it is proportional to your strength, dexterity, and
intelligence - but by far the most important is strength. Well, they're
actually proportional to your level's difference from 10, plus 1. (So that
at level 10, you have a multiplier of 1, at 11, of 2, etc.) An easy way to
get this number is just to subtract 9 from your level. Then we apply the
proportionality constants and multiply by 14 to actually achieve the correct
values. The final formula, which turns out to be equal to the one at Dungeon
Siege Heaven, (thanks guys) is below.

1.4 * ((STR-9) * 21) + ((DEX-9) * 7) + ((INT-9) * 7)

For mana points, it seems to go along the same lines, but with different
numbers....

(STR-9) + ((DEX-9) * 4) + ((INT-9) * 25)

Formulas like these aren't really all that hard to figure out, if you're
interested in this sort of thing. For these, I just created new characters,
checked their HP and MP, leveled them up once and wrote it down again, and
then just figured it out from there. When you figure out that each point of
INT always gives you 25 more mana, you're already halfway there.

Here's a list of the experience that you need for every single level in the
game, all ripped directly out of the game's code. Thanks to Csimbi for getting
me hooked on hacking the code.

0 - 0 76 - 805297430
1 - 70 77 - 983791930
2 - 650 78 - 1202447693
3 - 1450 79 - 1470301002
4 - 2350 80 - 1798421306
5 - 3350 81 - 2200368678
6 - 4650 82 - 2692754209
7 - 6650 83 - 3295926485
8 - 9450 84 - 4034812522
9 - 12950 85 - 4939947918
10 - 17100 86 - 6048738778
11 - 22000 87 - 7407007581
12 - 27800 88 - 9070886865
13 - 34300 89 - 11109138988
14 - 41300 90 - 13605997839
15 - 49191 91 - 16664649931
16 - 58327 92 - 20411498744
17 - 68882 93 - 25001388540
18 - 81054 94 - 30624003540
19 - 95071 95 - 37511706915
20 - 111190 96 - 45949143550
21 - 129706 97 - 56285003427
22 - 150954 98 - 68946431776
23 - 175317 99 - 84456681504
24 - 203567 100 - 103456737421
25 - 236338 101 - 126731805919
26 - 274352 102 - 155243764829
27 - 318449 103 - 190170914494
28 - 369600 104 - 232956672834
29 - 428936 105 - 285369226800
30 - 497766 106 - 349574605408
31 - 577609 107 - 428226194203
32 - 670226 108 - 524574390477
33 - 777662 109 - 642600930913
34 - 902288 110 - 787183442946
35 - 1046855 111 - 964297020188
36 - 1214551 112 - 1181261152309
37 - 1409080 113 - 1447042214156
38 - 1634732 114 - 1772624014920
39 - 1896489 115 - 2171461720855
40 - 2200128 116 - 2660037910626
41 - 2552348 117 - 3258543743095
42 - 2960924 118 - 3991713387870
43 - 3434872 119 - 4889846202719
44 - 3984651 120 - 5990058900910
45 - 4622395 121 - 7337819456193
46 - 5362179 122 - 8988826136414
47 - 6220327 123 - 11011309319686
48 - 7215779 124 - 13488851219194
49 - 8370504 125 - 16523840046091
50 - 9709985 126 - 20241701359039
51 - 11263782 127 - 24796081467402
52 - 13066188 128 - 30375197100145
53 - 15156978 129 - 37209613750256
54 - 17582294 130 - 45581774146643
55 - 20395661 131 - 55837670632215
56 - 23659167 132 - 68401143827042
57 - 27444833 133 - 83791398490705
58 - 31836207 134 - 102644460453692
59 - 36930200 135 - 125739461358351
60 - 42839232 136 - 154030837466559
61 - 49780637 137 - 188687773199113
62 - 58283859 138 - 231142519471492
63 - 68700306 139 - 283149583655156
64 - 81460453 140 - 346858237280144
65 - 97091634 141 - 424901337970755
66 - 116239830 142 - 520504136316754
67 - 139696370 143 - 637617564290602
68 - 168430631 144 - 781081513558566
69 - 203630102 145 - 956824851411821
70 - 246749453 146 - 1172110440282060
71 - 299570658 147 - 1435835286648100
72 - 364276635 148 - 1758898223446500
73 - 443541456 149 - 2154650321024540
74 - 540640862 150 - 2639446640557650
75 - 659587634

For stats, it starts at 10, of course, so you'd need 70 exp to get to STR
11. For skills, each has its own counter, and they all level up separately.
For stats, though, there is an "uber-level" counter. Your uber-level is
simply the level of the sum of all your experience. If you're at 30 in both
Melee and Ranged, your uber-level would be 35. (See above chart.) To get one
point to your stats, you have to level up your _uber level_ by one level.
So if you're only leveling up one skill, you need one level in that skill
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