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Submitted by System on 09/03/2006, 09:50. Print file.
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Dungeon Siege
Comprehensive Prefix and Suffix Guide
Author: Stephen Chase



Last Update: 5/20/2003 7:22 P.M. PST. If you see any typos/errors or
have a prefix/suffix I don't have, you better tell me at Ch3se@aol.com!
You will receive full recognition for your find!



Table of Contents

1) Current Number of Prefixes/Suffixes Found
2) Intro
3) The Good Stuff
4) Disclaimer
5) Recognition


1)
Current Number of Prefixes/Suffixes Found: 222


2)
Intro

For those of you who can't remember these things, I am your
friend. I could only remember a few, so I started to write them down
to have a reference and soon had a huge list. This list is far from
complete and I shall continue to record all the new ones that I see.
Many of these I found at the chicken level, so they are rare and may
seem pretty far fetched. I assure you, this guide is 100% authentic.
So, without further ado, lets get to...The Good Stuff! ( In case you're a
little slow, The Good Stuff is the reason you clicked on the link to
this FAQ)


3)
The Good Stuff

Affluence - Adds 3 Health Per Hit.

Arching - Adds 7 to Ranged Skill.

Ash - Adds 2 to 3 Fire Damage.

Assured - Magic Damage Reduced by 7%.
- +5% Chance to Block Melee Attack.

Awareness - Adds 1 to Intelligence.

Badger - Adds 12 to Health.

Boar - Adds 42 to Health.

Blocking - +5% Chance to Block Ranged Attack.

Bluster - Adds 37 to Health.

Brawling - Adds 3 to Combat Magic Skill.

Brawny - Adds 15 to Armor.

Brilliant - Adds 7 to Armor.
- Adds 15 to Health.
- Adds 26 to Mana.
- Adds 1 to Ranged Skill.

Burly - Adds 25 to Armor.

Butchering - Adds 2 to Melee Skill.

Calloused - Adds 10 to Armor.

Carnage - Adds 1 Health Per Hit.
- Adds 3 to 7 Piercing Damage.

Carving - Adds 8 to13 Damage.

Cautery - Adds 40 to 85 Fire Damage.

Cinders - Adds 6 to 11 Fire Damage.

Cold - Adds 2 to 5 Cold Damage.

Coldness - +10% Chance to Freeze.
- Adds 2 to 5 Cold Damage.

Colossus - Adds 11 to Strength.

Conflicting - Adds 1 to Combat Magic Skill.

Courage - Adds 2 to Dexterity.
- Adds 1 to Intelligence.
- Adds 1 to Strength.

Craft - Adds 1 to 19 Damage.

Daring - Adds 5 to Armor.
- Ranged Damage Reduced by 3%.
- Adds 1 to Ranged Skill.

Deception - 1 Health Stolen Per Hit.

Defensive - +9% Chance to Block Ranged Attack.

Defiance - 10% of Damage Reflected to Enemy.

Deft - Adds 4 to Dexterity.

Demolishing - Adds 7 to Melee Skill.

Design - +2% Chance to Inflict a Piercing Hit.

Destructive - Adds 1 to Ranged Skill.
- Adds 120 to Max Damage.

Detail - +13% Chance to Hit Enemy With a Melee Weapon.

Devastating - Adds 5 to Melee Skill.

Disease - Adds 45 to Maximum Damage.

Distance - +5% to Hit With a Ranged Weapon.

Distinct - Adds 6 to Armor.
- Ranged Damage Reduced by 3%.
- Adds 15 to Health.
- Adds 20 to Mana.

Dog - Adds 21 to Health.

Driving - Adds 2 to Ranged Skill.

Dread - 1 Health Stolen Per Hit.
- Adds 1 Mana Per Hit.
- Adds 1 to Strength.

Dusk - Adds 6 Mana Per Hit.

Earthen - Adds 3 to Nature Magic Skill.

Eccentric - +5% Chance to Block Melee Attack.
- +9% Chance to Block Ranged Attack.
- Adds 3 to Combat Magic Skill.

Elite - Adds 1 to Dexterity.
- 1 Health Stolen Per Hit.
- Adds 1 to Melee Skill.

Emphasis - Adds 163 to Health.
- Adds 1 to Intelligence.
- 6% of Damage Reflected to Enemy.
- Adds 2 to Strength.

Endowment - Adds 2 Health Per Hit.

Energy - Adds 2 to 6 Nature Magic Damage.

Enforced - Adds 8 to Armor.

Enhancement - Adds 1 Health Per Hit.

Essential - Adds 6 to Nature Magic Skill.

Exactness - +10% Chance to Hit With a Melee Weapon.

Exalted - Adds 1 to Dexterity.
- Adds 1 Health Per Hit.
- Adds 1 to Intelligence.
- Adds 1 to Mana.

Exceptional - Adds 9 to Armor.
- Magic Damage Reduced by 8%.
- Adds 17 to Health.
- 1 Mana Stolen Per Hit.

Excess - Adds 5 Health Per Hit.

Excessive - Piercing Damage Reduced by 9%.
- +5% Chance to Dodge Ranged Attack.
- Adds 97 to Health.
- 3% of Damage Reflected to Enemy.

Exchange - 5% of Damage Reflected to Enemy.

Expanse - Adds 4 to Maximum Nature Magic Damage.

Faith - Adds 1 to Nature Magic Damage.
- Adds 24 to Mana.
- 3 Mana Stolen Per Hit.

Feral - Adds 45 to Maximum Damage.

Fighting - Adds 4 to Combat Magic Skill.

Firm - +2% Chance to Block Melee Attack.

Focus - +5% Chance to Hit With a Melee Weapon.

Foretold - Adds 20 to Armor.
- +5% Chance to Block Magic Attacks.
- +2% Chance to Block Melee Attack.

Fox - Adds 7 to Health.

Gliding - Adds 1 to Ranged Skill.

Gleaming - +9% Chance to Block Ranged Attack.
- +5% Chance to Dodge Melee Attack.
- Adds 2 to Melee Skill.

Goring - Adds 1 to Melee Skill.

Grandeur - Adds 9 to Strength.

Greatness - Adds 1 to Maximum Nature Magic Damage.

Greed - 3 Health Stolen Per Hit.

Grounded - Melee Damage Reduced by 10%.
- Subtracts 3 From Ranged Skill.

Hardiness - Adds 1 to Strength.

Harsh - Magic Damage Reduced by 11%.

Haughty - Adds 1 to Dexterity.
- Adds 22 to Mana.
- 3% of Damage Reflect to Enemy.
- Adds 1 to Strength.

Hefty - Adds 40 to Armor.

Hulking - Adds 150 to Armor.

Illness - Adds 4 to Maximum Damage.

Impressive - Piercing Damage Reduced by 4%.
- Adds 1 to Combat Magic Skill.
- Adds 39 to Mana.
- Adds 1 to Strength.

Infirmity - Adds 39 to Maximum Damage.

Influence - Ranged Damage Reduced by 3%.
- Adds 13 to Health.
- Adds 1 Health Per Hit.
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