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Dungeon Siege
Comprehensive Prefix and Suffix Guide
Author: Stephen Chase
Last Update: 5/20/2003 7:22 P.M. PST. If you see any typos/errors or
have a prefix/suffix I don't have, you better tell me at Ch3se@aol.com!
You will receive full recognition for your find!
Table of Contents
1) Current Number of Prefixes/Suffixes Found
2) Intro
3) The Good Stuff
4) Disclaimer
5) Recognition
1)
Current Number of Prefixes/Suffixes Found: 222
2)
Intro
For those of you who can't remember these things, I am your
friend. I could only remember a few, so I started to write them down
to have a reference and soon had a huge list. This list is far from
complete and I shall continue to record all the new ones that I see.
Many of these I found at the chicken level, so they are rare and may
seem pretty far fetched. I assure you, this guide is 100% authentic.
So, without further ado, lets get to...The Good Stuff! ( In case you're a
little slow, The Good Stuff is the reason you clicked on the link to
this FAQ)
3)
The Good Stuff
Affluence - Adds 3 Health Per Hit.
Arching - Adds 7 to Ranged Skill.
Ash - Adds 2 to 3 Fire Damage.
Assured - Magic Damage Reduced by 7%.
- +5% Chance to Block Melee Attack.
Awareness - Adds 1 to Intelligence.
Badger - Adds 12 to Health.
Boar - Adds 42 to Health.
Blocking - +5% Chance to Block Ranged Attack.
Bluster - Adds 37 to Health.
Brawling - Adds 3 to Combat Magic Skill.
Brawny - Adds 15 to Armor.
Brilliant - Adds 7 to Armor.
- Adds 15 to Health.
- Adds 26 to Mana.
- Adds 1 to Ranged Skill.
Burly - Adds 25 to Armor.
Butchering - Adds 2 to Melee Skill.
Calloused - Adds 10 to Armor.
Carnage - Adds 1 Health Per Hit.
- Adds 3 to 7 Piercing Damage.
Carving - Adds 8 to13 Damage.
Cautery - Adds 40 to 85 Fire Damage.
Cinders - Adds 6 to 11 Fire Damage.
Cold - Adds 2 to 5 Cold Damage.
Coldness - +10% Chance to Freeze.
- Adds 2 to 5 Cold Damage.
Colossus - Adds 11 to Strength.
Conflicting - Adds 1 to Combat Magic Skill.
Courage - Adds 2 to Dexterity.
- Adds 1 to Intelligence.
- Adds 1 to Strength.
Craft - Adds 1 to 19 Damage.
Daring - Adds 5 to Armor.
- Ranged Damage Reduced by 3%.
- Adds 1 to Ranged Skill.
Deception - 1 Health Stolen Per Hit.
Defensive - +9% Chance to Block Ranged Attack.
Defiance - 10% of Damage Reflected to Enemy.
Deft - Adds 4 to Dexterity.
Demolishing - Adds 7 to Melee Skill.
Design - +2% Chance to Inflict a Piercing Hit.
Destructive - Adds 1 to Ranged Skill.
- Adds 120 to Max Damage.
Detail - +13% Chance to Hit Enemy With a Melee Weapon.
Devastating - Adds 5 to Melee Skill.
Disease - Adds 45 to Maximum Damage.
Distance - +5% to Hit With a Ranged Weapon.
Distinct - Adds 6 to Armor.
- Ranged Damage Reduced by 3%.
- Adds 15 to Health.
- Adds 20 to Mana.
Dog - Adds 21 to Health.
Driving - Adds 2 to Ranged Skill.
Dread - 1 Health Stolen Per Hit.
- Adds 1 Mana Per Hit.
- Adds 1 to Strength.
Dusk - Adds 6 Mana Per Hit.
Earthen - Adds 3 to Nature Magic Skill.
Eccentric - +5% Chance to Block Melee Attack.
- +9% Chance to Block Ranged Attack.
- Adds 3 to Combat Magic Skill.
Elite - Adds 1 to Dexterity.
- 1 Health Stolen Per Hit.
- Adds 1 to Melee Skill.
Emphasis - Adds 163 to Health.
- Adds 1 to Intelligence.
- 6% of Damage Reflected to Enemy.
- Adds 2 to Strength.
Endowment - Adds 2 Health Per Hit.
Energy - Adds 2 to 6 Nature Magic Damage.
Enforced - Adds 8 to Armor.
Enhancement - Adds 1 Health Per Hit.
Essential - Adds 6 to Nature Magic Skill.
Exactness - +10% Chance to Hit With a Melee Weapon.
Exalted - Adds 1 to Dexterity.
- Adds 1 Health Per Hit.
- Adds 1 to Intelligence.
- Adds 1 to Mana.
Exceptional - Adds 9 to Armor.
- Magic Damage Reduced by 8%.
- Adds 17 to Health.
- 1 Mana Stolen Per Hit.
Excess - Adds 5 Health Per Hit.
Excessive - Piercing Damage Reduced by 9%.
- +5% Chance to Dodge Ranged Attack.
- Adds 97 to Health.
- 3% of Damage Reflected to Enemy.
Exchange - 5% of Damage Reflected to Enemy.
Expanse - Adds 4 to Maximum Nature Magic Damage.
Faith - Adds 1 to Nature Magic Damage.
- Adds 24 to Mana.
- 3 Mana Stolen Per Hit.
Feral - Adds 45 to Maximum Damage.
Fighting - Adds 4 to Combat Magic Skill.
Firm - +2% Chance to Block Melee Attack.
Focus - +5% Chance to Hit With a Melee Weapon.
Foretold - Adds 20 to Armor.
- +5% Chance to Block Magic Attacks.
- +2% Chance to Block Melee Attack.
Fox - Adds 7 to Health.
Gliding - Adds 1 to Ranged Skill.
Gleaming - +9% Chance to Block Ranged Attack.
- +5% Chance to Dodge Melee Attack.
- Adds 2 to Melee Skill.
Goring - Adds 1 to Melee Skill.
Grandeur - Adds 9 to Strength.
Greatness - Adds 1 to Maximum Nature Magic Damage.
Greed - 3 Health Stolen Per Hit.
Grounded - Melee Damage Reduced by 10%.
- Subtracts 3 From Ranged Skill.
Hardiness - Adds 1 to Strength.
Harsh - Magic Damage Reduced by 11%.
Haughty - Adds 1 to Dexterity.
- Adds 22 to Mana.
- 3% of Damage Reflect to Enemy.
- Adds 1 to Strength.
Hefty - Adds 40 to Armor.
Hulking - Adds 150 to Armor.
Illness - Adds 4 to Maximum Damage.
Impressive - Piercing Damage Reduced by 4%.
- Adds 1 to Combat Magic Skill.
- Adds 39 to Mana.
- Adds 1 to Strength.
Infirmity - Adds 39 to Maximum Damage.
Influence - Ranged Damage Reduced by 3%.
- Adds 13 to Health.
- Adds 1 Health Per Hit.
Comprehensive Prefix and Suffix Guide
Author: Stephen Chase
Last Update: 5/20/2003 7:22 P.M. PST. If you see any typos/errors or
have a prefix/suffix I don't have, you better tell me at Ch3se@aol.com!
You will receive full recognition for your find!
Table of Contents
1) Current Number of Prefixes/Suffixes Found
2) Intro
3) The Good Stuff
4) Disclaimer
5) Recognition
1)
Current Number of Prefixes/Suffixes Found: 222
2)
Intro
For those of you who can't remember these things, I am your
friend. I could only remember a few, so I started to write them down
to have a reference and soon had a huge list. This list is far from
complete and I shall continue to record all the new ones that I see.
Many of these I found at the chicken level, so they are rare and may
seem pretty far fetched. I assure you, this guide is 100% authentic.
So, without further ado, lets get to...The Good Stuff! ( In case you're a
little slow, The Good Stuff is the reason you clicked on the link to
this FAQ)
3)
The Good Stuff
Affluence - Adds 3 Health Per Hit.
Arching - Adds 7 to Ranged Skill.
Ash - Adds 2 to 3 Fire Damage.
Assured - Magic Damage Reduced by 7%.
- +5% Chance to Block Melee Attack.
Awareness - Adds 1 to Intelligence.
Badger - Adds 12 to Health.
Boar - Adds 42 to Health.
Blocking - +5% Chance to Block Ranged Attack.
Bluster - Adds 37 to Health.
Brawling - Adds 3 to Combat Magic Skill.
Brawny - Adds 15 to Armor.
Brilliant - Adds 7 to Armor.
- Adds 15 to Health.
- Adds 26 to Mana.
- Adds 1 to Ranged Skill.
Burly - Adds 25 to Armor.
Butchering - Adds 2 to Melee Skill.
Calloused - Adds 10 to Armor.
Carnage - Adds 1 Health Per Hit.
- Adds 3 to 7 Piercing Damage.
Carving - Adds 8 to13 Damage.
Cautery - Adds 40 to 85 Fire Damage.
Cinders - Adds 6 to 11 Fire Damage.
Cold - Adds 2 to 5 Cold Damage.
Coldness - +10% Chance to Freeze.
- Adds 2 to 5 Cold Damage.
Colossus - Adds 11 to Strength.
Conflicting - Adds 1 to Combat Magic Skill.
Courage - Adds 2 to Dexterity.
- Adds 1 to Intelligence.
- Adds 1 to Strength.
Craft - Adds 1 to 19 Damage.
Daring - Adds 5 to Armor.
- Ranged Damage Reduced by 3%.
- Adds 1 to Ranged Skill.
Deception - 1 Health Stolen Per Hit.
Defensive - +9% Chance to Block Ranged Attack.
Defiance - 10% of Damage Reflected to Enemy.
Deft - Adds 4 to Dexterity.
Demolishing - Adds 7 to Melee Skill.
Design - +2% Chance to Inflict a Piercing Hit.
Destructive - Adds 1 to Ranged Skill.
- Adds 120 to Max Damage.
Detail - +13% Chance to Hit Enemy With a Melee Weapon.
Devastating - Adds 5 to Melee Skill.
Disease - Adds 45 to Maximum Damage.
Distance - +5% to Hit With a Ranged Weapon.
Distinct - Adds 6 to Armor.
- Ranged Damage Reduced by 3%.
- Adds 15 to Health.
- Adds 20 to Mana.
Dog - Adds 21 to Health.
Driving - Adds 2 to Ranged Skill.
Dread - 1 Health Stolen Per Hit.
- Adds 1 Mana Per Hit.
- Adds 1 to Strength.
Dusk - Adds 6 Mana Per Hit.
Earthen - Adds 3 to Nature Magic Skill.
Eccentric - +5% Chance to Block Melee Attack.
- +9% Chance to Block Ranged Attack.
- Adds 3 to Combat Magic Skill.
Elite - Adds 1 to Dexterity.
- 1 Health Stolen Per Hit.
- Adds 1 to Melee Skill.
Emphasis - Adds 163 to Health.
- Adds 1 to Intelligence.
- 6% of Damage Reflected to Enemy.
- Adds 2 to Strength.
Endowment - Adds 2 Health Per Hit.
Energy - Adds 2 to 6 Nature Magic Damage.
Enforced - Adds 8 to Armor.
Enhancement - Adds 1 Health Per Hit.
Essential - Adds 6 to Nature Magic Skill.
Exactness - +10% Chance to Hit With a Melee Weapon.
Exalted - Adds 1 to Dexterity.
- Adds 1 Health Per Hit.
- Adds 1 to Intelligence.
- Adds 1 to Mana.
Exceptional - Adds 9 to Armor.
- Magic Damage Reduced by 8%.
- Adds 17 to Health.
- 1 Mana Stolen Per Hit.
Excess - Adds 5 Health Per Hit.
Excessive - Piercing Damage Reduced by 9%.
- +5% Chance to Dodge Ranged Attack.
- Adds 97 to Health.
- 3% of Damage Reflected to Enemy.
Exchange - 5% of Damage Reflected to Enemy.
Expanse - Adds 4 to Maximum Nature Magic Damage.
Faith - Adds 1 to Nature Magic Damage.
- Adds 24 to Mana.
- 3 Mana Stolen Per Hit.
Feral - Adds 45 to Maximum Damage.
Fighting - Adds 4 to Combat Magic Skill.
Firm - +2% Chance to Block Melee Attack.
Focus - +5% Chance to Hit With a Melee Weapon.
Foretold - Adds 20 to Armor.
- +5% Chance to Block Magic Attacks.
- +2% Chance to Block Melee Attack.
Fox - Adds 7 to Health.
Gliding - Adds 1 to Ranged Skill.
Gleaming - +9% Chance to Block Ranged Attack.
- +5% Chance to Dodge Melee Attack.
- Adds 2 to Melee Skill.
Goring - Adds 1 to Melee Skill.
Grandeur - Adds 9 to Strength.
Greatness - Adds 1 to Maximum Nature Magic Damage.
Greed - 3 Health Stolen Per Hit.
Grounded - Melee Damage Reduced by 10%.
- Subtracts 3 From Ranged Skill.
Hardiness - Adds 1 to Strength.
Harsh - Magic Damage Reduced by 11%.
Haughty - Adds 1 to Dexterity.
- Adds 22 to Mana.
- 3% of Damage Reflect to Enemy.
- Adds 1 to Strength.
Hefty - Adds 40 to Armor.
Hulking - Adds 150 to Armor.
Illness - Adds 4 to Maximum Damage.
Impressive - Piercing Damage Reduced by 4%.
- Adds 1 to Combat Magic Skill.
- Adds 39 to Mana.
- Adds 1 to Strength.
Infirmity - Adds 39 to Maximum Damage.
Influence - Ranged Damage Reduced by 3%.
- Adds 13 to Health.
- Adds 1 Health Per Hit.
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Comprehensive Prefix and Suffix






