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Submitted by System on 09/03/2006, 09:50. Print file.
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Dungeon Master II (LU)

(From INTERPLAY by FTL)

Solution by J. Johnson-Appoo (mainly) & Lu Richardson


So, it is finally here the long-awaited sequel to the ground breaking
RPG Dungeon Master. Apparently the FTL team hasn't caught up with the
technology as evident from this game. Why can't someone produce a
Underworld-type game anymore?!! Anyway I'll let someone else slag
off this game. The FTL team really should have borrowed some other
games engine for DM2, after all everyone I've seen have nicked ideas
from the first Dungeon Master. Who knows maybe they are purists at
heart and have high ethical/moral values but at the expense of
gameplayers like us!!??

This game is so tough that we tried playing without cheating and had
to give up very early on - so we recommend you play first with the
cheat (see the appropriate file) and then attempt it without it.

Prologue
--------

You are Torham Zed an aspiring hero sent to a lonely outpost by your
uncle along with assorted hero-type companions. Your job is to check
out the local fortress on the hill. It seems your uncle, Mylius is
rather worried about this fortress and feels that the evil warlord
Dragoth has chosen it as his site for a beachhead. However, Dragoth
is from another dimension and thus has to create portals to send
his minions through during his preparation.

You meet the headwoman of the moon clan, who tells you of Dragoth's foul
plan. While talking to you, she is attacked by dastardly inhuman creatures
(hey! I'm getting good at this) and with her dying breath compels you to fix
the Zo Link machine in the fortress and enter the void to confront Dragoth
and his diseased army ( all this while she was dying - amazing woman!)

Starting Tips
-------------

You will see the change the FTL team have done to the step movement of the
characters, they have made it softer by adding a half-step when you move.
Though they may think that this enchances the game actually it detracts from
the game by making your movement unsure. I would have preferred the original
step movement or smooth scrolling like the Underworld or Shadowcaster game.
There are lots of things to bear in mind when playing this game. You have to
be fast on your feet (keyboard & mouse in our case) to survive encounters
with particularly nasty beasties and, believe me, some of these beasties are
a lot tougher than anything I've seen, and I'm playing with edited characters.

Always check the walls for any switches or levers to press or pull. Step on
pressure plates to see what effects it causes and all the usual things that
we adventurers do. As always, save your game before trying anything new.
There are gold or gems lying around to be collected, and also weapons and
armour. You can always sell these to the shopkeepers and purchase better
stuff.

Also listen to noises around you, it can be quite informative. Practice on
the keyboard and mouse to gain competency, as action comes thick and fast.
Experiment with the magic symbols to learn new spells and keep a few empty
glasses handy for potions. Try not to carry too much weight as it slows you
down; instead, exchange your surplus items for coins and gems.

Keep your eye on the food and water situation. Whenever you see a fountain,
pause to feed and water your characters and refill their botas.

Starting
--------

You are in a area of frozen champions and you will be able to take three of
them with you on your adventure. Try to get a nice balanced crew with your
magic makers behind the fighters. Then climb up to the room above you.

Entry Stage
-----------

You find yourself in a room with a table in front of you. Move the table by
clicking on it and check behind the sun-burst picture. You will find a key,
money box and other goodies with a magic map (probably the best new thing
in this game). There is also a chest nearby with some healing solutions. The
room next door contains the resurrection altar, so if one of your team is
killed off just place the bones on the alter to revive him or her. Now head
on out.

You meet a GLOP and get in some practice killing the purple beasty. You will
observe that you can entice it under the door and then shut it on it. Pity
there are not a lot of doors like it in this game. The surrounding area
on the outside is usually gloomy and rainy with lightning flashing about.
If you are unlucky, you can get struck by lightning. As you come out, you
will notice a * gate on your right. You will need the * key, of course, to
open this gate. The key is in the food shop on a table. There is also a red
cross on a black circle near the fountain, what this is I don't know?!!

Shops
-----

Visit all the shops to buy anything that you want. Browse through the pictures
in between the tables, using the arrows. Stop at what you want to buy or sell.

Don't throw anything at the shopkeeper but place the cash on the table. You
can't defeat the guard at the shop no matter what you do (I know because I
tried - my group are archmasters at everything yet they failed). Use the left
table to sell and the right table to buy. You can also use the left table to
exchange all your coins for gems i.e. place your money box on it.

While on the subject of shops, a couple of good purchases are a compass and,
later on, a rope (if you equip it you can go down holes). Of course, a
couple of botas are a must, each character must have one of these water
carriers.

Buy some axes or swords for your fighters. These weapons cause the most
damage to the monsters. Search the fountain for money. The glops also yield
coins some of the time when killed. When you have finished here go through
the * gate.

The * Area
----------

It will probably be raining when you get here with lots of lightning flashing
all over the place. You will see a grey road marker pretty soon. On you right
is a gate you can't cross yet. In front is the entrance to Skullkeep, on
entry you will notice the green door with two golden dragons on it. You will
need four pieces of the blue clan key to open this door. Dump your excess
goods which you don't want to sell here. Once good thing to keep here handy
is food. Use the chests and bags to fill them with food, ready to take them
up when you go into Skullkeep - food is tougher to find there, and besides
you won't want to be distracted with such paltry things then.

Further on in this area you will find the Lightning gate, the entrance to
the bat caves opposite it and a archway to the brown monster infested area.
The worms that you kill here yields worm food, very nourishing and filling
(makes a change from my usual curries)

Bat Caves
---------

There is nothing special here. Kill some bats, you can always sell the remains
for money. The is a green gem in one of the bat caves. You will also see some
machinery that runs Skullkeep. By the way the bats are poisonous, so hit them
before they hit you.

Brown Monster Area
------------------

Do what tough guys always do, kill the monsters and collect the steaks yum
yum. Tandori chicken was never like this. Explore the bat caves around here.
There is a archway to a misty area enter it. If you run out of food, come
back here and start slaughtering the big monsters - in fact, you could collect plenty and leave it
at the entrance to Skullkeep, you will need it.

Misty Area
----------

You should collect the Mana flowers you find here, you can combine them with a staff to make them
magical (?), eat them to increase your mana points or sell them for loot. This area is infested
with tornados who spit thunder bolts at you. I couldn't destroy them just then so I ignored
them and took some hits. In the centre of this area, you will find the stonehenge and a stone circle
in it. On top of the circle, you find the lightning key, a magic scout map and a piece of the clan
key.

Let me tell you about these maps. The scout map when activated produces a
scout which looks like a large eye (The first time I activated it, I thought
that it was a monster and destroyed it). You can send the eye anywhere
on the map and observe it's progress and scout the area. You can only do this
if the eye is not blocked by any obstacle. Later on you will also find the
magic porter map and the magic fighter map. The creatures of the map do
exactly what their names suggests. The buttons on the map has various
functions, the sword symbol reveals enemy units, second button reveals secret
rooms, the third reveals mana-laden items, and the fourth shows projectiles
thrown by enemies. I think that I have the sequence right but experiment
anyway to verify it.

When you have finished here go to the lightning area.

Lightning Area
--------------

More worms I'm afraid yuk yuk. There is a rather annoying group of small,
bald red bearded men in this area who not only hit you but also steal all
your precious weapons and runs away. To resolve this problem, either kill
them quickly and retrieve your weapons or follow them to their hiding area
and identify it on your maps so that you know where your weapons will end up
in future if they were ever stolen. One good thing about killing these men
is that they yield up lots of gold.

You will also find the Moon Gate in this area and a archway near it leading
to the area of wolves.

Wolves Area
-----------

Lots of leaping wolves around here for you to kill. You will also find some
gold and other goodies on the ground. Searching this area will bring you to
the stone circle which has the Moon Key, Clan piece key and a magic map.
Either drop down the hole in this area or climb down via one of the step
ladder to the level below. Nothing much on this level except some bombs
hidden by some boulders. You could actually manoeuver the boulders under
the holes so that when you are up above you don't fall through when trying
to get at the gold coins. However, this is much too much trouble and gold
is easier to get elsewhere.

Back in the lightning area, use the Moon key and enter the Moon area.

Moon Area
---------

Search this area throughly and you will see a grey marker with the 'E' gate
near it. There are more worms in this area and the red baldies are still
around. Go through the archway and meet some giants, who throw axes at you
and maybe even steal your weapons. The useful thing is that the giants don't
go too far away so you can recover your weapons fairly quickly plus when
the giants die they leave behind their axes for you. You could keep coming
back here to slaughter the giants and collect the axes - they fetch a good
price at the shop, and this will enable you to buy more equipment for your
guys.

There is a archway in this giants' playground which contains some nice fruits
and more shops offering some unusual weapons and armour.

You must have caught on to the fact that once you open up an area, the
monsters in these areas start crossing over to each other. This is a terrible
pain in the butt as you get distracted and frustrated with senseless fights
spend your time chasing the red rascal when you should be solving puzzles.

Anyway in the giants' playground you find the other clan key piece with the
'E' key. Now go to the 'E' area.

'E' Area
--------

Things get tougher here, there are tornados and some sort of floating spinner
who hits with blasts of blue. Search the area throughly and you will see
the gate that you couldn't open at the start of the game (near Skullkeep) it
opens automatically as you approach it.

Find the Vorpal blade in one of the bushes, only it can destroy the tornado.
Go through the archway you find in this area and you will meet lots of evil
trees. There is a archway in the evil trees area and through it you will
find the cemetery.

Cemetery
--------

The gate closes behind you and you are facing the statue of a shopkeeper. A
flying snake comes out of the statue and attacks you. Use the Vorpal blade on
it. Ordinary weapons doesn't seem to affect it so save the Vorpal blade for
this and other strange beasties.

When you have killed the flying snake go through the opposite area and it
will take you into a dungeon.

The Dungeon
-----------

Immediately on your right upon entry is a switch which reveals the FUL key
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