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/ \ _ _ _ __ __ _ ___ ___ _ __ /\ /\ __ _ ___ | | __
/ /\ /| | | || '_ \ / _` | / _ \ / _ \ | '_ \ / /_/ / / _` | / __|| |/ /
/ /_// | |_| || | | || (_| || __/| (_) || | | | / __ / | (_| || (__ | <
/___,' \__,_||_| |_| \__, | \___| \___/ |_| |_| \/ /_/ \__,_| \___||_|\_\
|___/
_______________________________________________________________________________
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Dungeon Hack
April 24, 2001
Version 2.1
by Dan Simpson (manymoose@hotmail.com)
Email Policy:
îîîîîîîîîîîîî
If you are going to email me about this game, please put
Dungeon Hack as the subject. Or just Hack. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Dungeon Hack is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
Before emailing me with a question, be sure to check out the
Frequently Asked Questions section.
______________________________________Notes____________________________________
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/
If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!
A true walkthrough of Dungeon Hack is by far impossible because of the fact
that no two games are the same. However, it is possible to list all the
enemies, and the types of level situations that you will run into.
This document looks best in Courier New at 9 points.
This Document is Copyright 1999-2001 by Dan Simpson
I am not affiliated with anyone who had anything to do with the creation of
this game. This FAQ may be posted on any site so long as NOTHING IS CHANGED
and you EMAIL ME telling me that you are posting it. You may not charge
for, or in any way profit from this FAQ.
_______________________________________________________________________________
__________________
What's New in 2.1:
îîîîîîîîîîîîîîîîîî
Nothing major, just some minor revisions.
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------
1. The Basics
2. The Levels
3. The Enemies
4. Items
5. Spells
6. Frequently Asked Questions (FAQ)
7. Manual Questions (Copy Protection)
8. Cheats
Final Words...
-------------------------------------------------------------------------------
1. The Basics
-------------------------------------------------------------------------------
Character Creation:
-------------------
You probably don't want to go into a Dungeon as a straight class of anything.
Why? Because you need both fighting skills and spells! You're best bet is
probably either a Fighter/Cleric or a Fighter/Mage/Cleric. You REALLY need
Cleric spells, and Mage spells are a good bonus. Why do you need Cleric
spells? Not only to heal yourself (unless you like sleeping for days at a
time to get your HP back), but also to get Create Food/Water and Underwater
Breathing spells.
Another good class is Mage/Cleric. You can't really play this game without
having Cleric spells. Yes, I'm aware that both Paladins and Rangers get
Cleric spells, but not for a great many levels!
Choosing a Difficulty Level:
----------------------------
There are 3 main difficulty levels (Easy, Moderate, Hard) in this game.
Those are fairly self explanatory. You can also customize your game if you
would like a hard experience but with more food than a hard game normally
has, for example. There is one option you might want to get rid of, and that
is "Character Death Real", which means that if you die, all your saved games
are lost as well. Not fun.
Fighting:
---------
One of the best ways to fight in Dungeon Hack is to have a Primary Weapon
(try to get the most magical one that you can find, a Mace +2 is better than
a Long Sword +1), plus you should use your Belt to hold 3 missile weapons.
Then when you fight a battle, hit first with your primary weapon, then throw
your best missile weapon. Quickly pick it back up and throw it again. And
finally hit again with your primary weapon. Repeat as necessary. The only
time that you want to use the rest of your missile weapons is if you fail to
hit, and the first missile goes right past the enemy.
Resting:
--------
You can rest any time you get about 4 or 5 squares away from all enemies.
There is not punishment for resting, so do it anytime you lose some HP!
Spellcasting:
-------------
To cast a spell (either Cleric or Mage) you need to first have the Holy
Symbol or Mage Book equipped in a hand, then click on it like to attack.
This opens your Spell List. Now you no longer need to have the Holy
Symbol/Mage Book equipped. You can cast as many spells as you want, the only
problem is that while you are casting spells you can't see the small map!
Note: Remember you cannot cast MAGE spells while wearing armor. This does
not include Mage Robes.
Books, Scrolls, and Other Items:
--------------------------------
Always save it before looking at a Book or a Scroll. These can often be
cursed! Of course, you will also find a lot of valuable Books, such as
Manuals of Strength (which permanently raises your strength by a point!).
You need not worry about journal pages, they are always safe.
This comes to me from smilingesper:
It might be worth including how Spiritual Hammers are THE weapon in the
game...they do good damage (especially at high levels), you can use two at
once, and even if they miss they attack again when coming back...it's like
4 attacks at once... and furthermore you can move backward while throwing
so the enemy can't hit you. They last really long too, more than enough
for you to rest and re-memorize... And they can't be absorbed by Living
Mucks.
Identifying Items:
------------------
There are three ways to identify an item. First, however, I would do a
Detect Magic to check to see if you should even bother identifying. Once
that is out of the way, there are your three methods of Identifying.
1.) Trial and Error. This is the only one available to every character
class at all times in the game. Simply use an item, and see what
happens. In the case of wands and potions, you will now know what
that type of item does. So if you use an Oak Wand, and it turns out
that it is a "Wand of Unholy Butt-whupping", then forevermore every
Oak Wand you pick up is already identified as the "Wand of Unholy..."
This method does NOT work with Swords, Shields, Armors as you can't
USE them.
2.) The Scrying Glass. This is the "Strange Mirror" that you pick up. It
has the power to identify the items in your hand when used in your
other hand. Neat, but has a limited amount of charges. I would
recommend Saving before using it, then identifying all Magic Items
that you have, then loading.
3.) The Mage Spell Improved Identify. This will identify any object
currently being held in your hands. Great, but only if you are a
mage.
-------------------------------------------------------------------------------
2. The Levels
-------------------------------------------------------------------------------
Always explore the level completely! You never know what you might find, a new
armor, a very nice weapon, a devastating wand. The later levels get really
tough and you need all the items that you can get!
Tip: Don't just walk around looking at the map! You will miss niches in the
walls, and switches on the walls that open up new passages.
Each level has 2 normal types of enemies in them. Plus some levels also have
a "boss". Not really a boss, but just a much harder enemy of which you will
only find one. Usually near the stairs down.
Tip: The spell "True Seeing" is your friend! Not only does it work like a
Detect Magic spell turning all magic items blue, but it also reveals the
hidden passageways. (you can't see them on the map, but you can see them
on the normal screen)
If you fall down a pit, you can use the Grappling Hook to get back up.
Tip: When you find the stairs down to the next level, but you haven't finished
exploring your current level yet, quickly go down them then back up. Why?
You get experience for passing the level!
Almost every item you get is used to open a door somewhere. Bull's Horns,
Tiger Eyes, Agate Gems, etc. When you find a locked door with a weird thing by
it that when you click it says "something is missing", you have found the lock.
Now you just have to put the right object there. Tiger Eyes go onto a tiger,
Bulls' horn onto a bull, etc. The harder ones are the Gems. You can usually
see other gems, or sometimes just a similar color and texture to know which gem
to use. Finally there are also other items like Red/Blue/Purple Mallets, which
you use on similarly colored Gongs.
Often you find the Key by killing an enemy somewhere.
Tip: Most doors open via a button that is located right on the door. However,
some open with a button that is located on another wall, try looking to
the side, or across on the opposite wall. Also realize that some buttons
don't LOOK like buttons. If you see an odd looking wall across from a
door, click it to see if anything happens.
Once you reach the end of the Dungeon you will find the BOSS. He could be any
number of creatures, and usually isn't too tough. Once you beat him the game
ends.
Now for some tips on some things that you will find in various dungeons:
Underwater Level: Make sure to have plenty of "Underwater Breathing" a cleric
spell of the Third Level. Cast this and you will be fine.
If you don't have this spell you will take a small amount of
damage with every step and be unable to rest. Also, there
is an Ioun Stone that covers Water Breathing.
Typical Enemies: Water Elemental, Water Weird
No Magic Zone: This isn't a full level. You'll know that you have entered
a No Magic Zone because you will have "a strange tingling".
While in the Zone you can't cast any spells. However, any
spells you already had cast, such as Aid, are still in
effect.
Darkness: This one is fairly annoying. You can't see anything. Since
your map still works that means that you have to use that
exclusively while in the Darkness. So if you see a blue dot
you have to try to pick it up. If there is a door you have
to find out how to open it, which could include unlocking
it. Finding a keyhole isn't so difficult. They are always
about 2/3 up the wall, so just grab a key and try to put it
in the center of the wall 2/3 up.
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
___ _
/ \ _ _ _ __ __ _ ___ ___ _ __ /\ /\ __ _ ___ | | __
/ /\ /| | | || '_ \ / _` | / _ \ / _ \ | '_ \ / /_/ / / _` | / __|| |/ /
/ /_// | |_| || | | || (_| || __/| (_) || | | | / __ / | (_| || (__ | <
/___,' \__,_||_| |_| \__, | \___| \___/ |_| |_| \/ /_/ \__,_| \___||_|\_\
|___/
_______________________________________________________________________________
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Dungeon Hack
April 24, 2001
Version 2.1
by Dan Simpson (manymoose@hotmail.com)
Email Policy:
îîîîîîîîîîîîî
If you are going to email me about this game, please put
Dungeon Hack as the subject. Or just Hack. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Dungeon Hack is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
Before emailing me with a question, be sure to check out the
Frequently Asked Questions section.
______________________________________Notes____________________________________
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/
If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!
A true walkthrough of Dungeon Hack is by far impossible because of the fact
that no two games are the same. However, it is possible to list all the
enemies, and the types of level situations that you will run into.
This document looks best in Courier New at 9 points.
This Document is Copyright 1999-2001 by Dan Simpson
I am not affiliated with anyone who had anything to do with the creation of
this game. This FAQ may be posted on any site so long as NOTHING IS CHANGED
and you EMAIL ME telling me that you are posting it. You may not charge
for, or in any way profit from this FAQ.
_______________________________________________________________________________
__________________
What's New in 2.1:
îîîîîîîîîîîîîîîîîî
Nothing major, just some minor revisions.
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------
1. The Basics
2. The Levels
3. The Enemies
4. Items
5. Spells
6. Frequently Asked Questions (FAQ)
7. Manual Questions (Copy Protection)
8. Cheats
Final Words...
-------------------------------------------------------------------------------
1. The Basics
-------------------------------------------------------------------------------
Character Creation:
-------------------
You probably don't want to go into a Dungeon as a straight class of anything.
Why? Because you need both fighting skills and spells! You're best bet is
probably either a Fighter/Cleric or a Fighter/Mage/Cleric. You REALLY need
Cleric spells, and Mage spells are a good bonus. Why do you need Cleric
spells? Not only to heal yourself (unless you like sleeping for days at a
time to get your HP back), but also to get Create Food/Water and Underwater
Breathing spells.
Another good class is Mage/Cleric. You can't really play this game without
having Cleric spells. Yes, I'm aware that both Paladins and Rangers get
Cleric spells, but not for a great many levels!
Choosing a Difficulty Level:
----------------------------
There are 3 main difficulty levels (Easy, Moderate, Hard) in this game.
Those are fairly self explanatory. You can also customize your game if you
would like a hard experience but with more food than a hard game normally
has, for example. There is one option you might want to get rid of, and that
is "Character Death Real", which means that if you die, all your saved games
are lost as well. Not fun.
Fighting:
---------
One of the best ways to fight in Dungeon Hack is to have a Primary Weapon
(try to get the most magical one that you can find, a Mace +2 is better than
a Long Sword +1), plus you should use your Belt to hold 3 missile weapons.
Then when you fight a battle, hit first with your primary weapon, then throw
your best missile weapon. Quickly pick it back up and throw it again. And
finally hit again with your primary weapon. Repeat as necessary. The only
time that you want to use the rest of your missile weapons is if you fail to
hit, and the first missile goes right past the enemy.
Resting:
--------
You can rest any time you get about 4 or 5 squares away from all enemies.
There is not punishment for resting, so do it anytime you lose some HP!
Spellcasting:
-------------
To cast a spell (either Cleric or Mage) you need to first have the Holy
Symbol or Mage Book equipped in a hand, then click on it like to attack.
This opens your Spell List. Now you no longer need to have the Holy
Symbol/Mage Book equipped. You can cast as many spells as you want, the only
problem is that while you are casting spells you can't see the small map!
Note: Remember you cannot cast MAGE spells while wearing armor. This does
not include Mage Robes.
Books, Scrolls, and Other Items:
--------------------------------
Always save it before looking at a Book or a Scroll. These can often be
cursed! Of course, you will also find a lot of valuable Books, such as
Manuals of Strength (which permanently raises your strength by a point!).
You need not worry about journal pages, they are always safe.
This comes to me from smilingesper:
It might be worth including how Spiritual Hammers are THE weapon in the
game...they do good damage (especially at high levels), you can use two at
once, and even if they miss they attack again when coming back...it's like
4 attacks at once... and furthermore you can move backward while throwing
so the enemy can't hit you. They last really long too, more than enough
for you to rest and re-memorize... And they can't be absorbed by Living
Mucks.
Identifying Items:
------------------
There are three ways to identify an item. First, however, I would do a
Detect Magic to check to see if you should even bother identifying. Once
that is out of the way, there are your three methods of Identifying.
1.) Trial and Error. This is the only one available to every character
class at all times in the game. Simply use an item, and see what
happens. In the case of wands and potions, you will now know what
that type of item does. So if you use an Oak Wand, and it turns out
that it is a "Wand of Unholy Butt-whupping", then forevermore every
Oak Wand you pick up is already identified as the "Wand of Unholy..."
This method does NOT work with Swords, Shields, Armors as you can't
USE them.
2.) The Scrying Glass. This is the "Strange Mirror" that you pick up. It
has the power to identify the items in your hand when used in your
other hand. Neat, but has a limited amount of charges. I would
recommend Saving before using it, then identifying all Magic Items
that you have, then loading.
3.) The Mage Spell Improved Identify. This will identify any object
currently being held in your hands. Great, but only if you are a
mage.
-------------------------------------------------------------------------------
2. The Levels
-------------------------------------------------------------------------------
Always explore the level completely! You never know what you might find, a new
armor, a very nice weapon, a devastating wand. The later levels get really
tough and you need all the items that you can get!
Tip: Don't just walk around looking at the map! You will miss niches in the
walls, and switches on the walls that open up new passages.
Each level has 2 normal types of enemies in them. Plus some levels also have
a "boss". Not really a boss, but just a much harder enemy of which you will
only find one. Usually near the stairs down.
Tip: The spell "True Seeing" is your friend! Not only does it work like a
Detect Magic spell turning all magic items blue, but it also reveals the
hidden passageways. (you can't see them on the map, but you can see them
on the normal screen)
If you fall down a pit, you can use the Grappling Hook to get back up.
Tip: When you find the stairs down to the next level, but you haven't finished
exploring your current level yet, quickly go down them then back up. Why?
You get experience for passing the level!
Almost every item you get is used to open a door somewhere. Bull's Horns,
Tiger Eyes, Agate Gems, etc. When you find a locked door with a weird thing by
it that when you click it says "something is missing", you have found the lock.
Now you just have to put the right object there. Tiger Eyes go onto a tiger,
Bulls' horn onto a bull, etc. The harder ones are the Gems. You can usually
see other gems, or sometimes just a similar color and texture to know which gem
to use. Finally there are also other items like Red/Blue/Purple Mallets, which
you use on similarly colored Gongs.
Often you find the Key by killing an enemy somewhere.
Tip: Most doors open via a button that is located right on the door. However,
some open with a button that is located on another wall, try looking to
the side, or across on the opposite wall. Also realize that some buttons
don't LOOK like buttons. If you see an odd looking wall across from a
door, click it to see if anything happens.
Once you reach the end of the Dungeon you will find the BOSS. He could be any
number of creatures, and usually isn't too tough. Once you beat him the game
ends.
Now for some tips on some things that you will find in various dungeons:
Underwater Level: Make sure to have plenty of "Underwater Breathing" a cleric
spell of the Third Level. Cast this and you will be fine.
If you don't have this spell you will take a small amount of
damage with every step and be unable to rest. Also, there
is an Ioun Stone that covers Water Breathing.
Typical Enemies: Water Elemental, Water Weird
No Magic Zone: This isn't a full level. You'll know that you have entered
a No Magic Zone because you will have "a strange tingling".
While in the Zone you can't cast any spells. However, any
spells you already had cast, such as Aid, are still in
effect.
Darkness: This one is fairly annoying. You can't see anything. Since
your map still works that means that you have to use that
exclusively while in the Darkness. So if you see a blue dot
you have to try to pick it up. If there is a door you have
to find out how to open it, which could include unlocking
it. Finding a keyhole isn't so difficult. They are always
about 2/3 up the wall, so just grab a key and try to put it
in the center of the wall 2/3 up.
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