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Submitted by System on 09/03/2006, 09:50. Print file.
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The Drowned God
WALKTHROUGH

Bequest Globe and Binah WALKTHROUGH


You start the game in the Bequest Globe.

1. Click on the Ancient valve-operated computer, you will be asked to type
in your name. In turn, you'll receive your Sacred Number and Sacred Symbol,
which you will need to remember throughout the game.


Once you have your sacred number and symbol, enter the Crypto wheel
just to the right of the computer. Click on one of the
two hot spots (either 1 or 9). Once you enter the Crypto wheel
you can either go up to Kether, or down to Malchut first.
In both places, you must enter the room and click on the monitor in the
middle of the room. After the message, a number will flash
on the screen, remember this number.

Once you have both numbers (3 and 8), leave the Crypto wheel
and go back to the ancient valve-operated computer. Enter the numbers,
3 and 8, and press ENTER. You now have access to the first Realm, Binah.

Go back to the Crypto wheel and click on the hot spot
corresponding to number 2. You will enter the Realm of Binah, starting
in the interior of the Stonehenge formation. Walk through the Temporal
Gateways until you reach the Armoured Torso. (Note, there are four possible
places to go in the Stonehenge formation: the Armoured Torso, the Helmet,
Merlin's Oak, and the Beach.)

Enter the Armoured Torso and walk around the room until
you find the Shield Puzzle on the back of one of the chairs. Click on the
puzzle to start. The object of the game is to connect all of the nodes
without crossing the line you have drawn. One solution to this puzzle is
shown on page XVII of the game manual.

After you solve the puzzle and see the vision of the
Holy Grail, walk out of the room through the same door you entered to see
more visions. Your reward for solving the Shield puzzle is the Tower card.
Place it in your inventory.


Once the visions are finished, you can turn around
and enter the Armoured Torso once again. This time, you'll see an alien
craft rather than the Round table. Walk over to the computer where the Man
In Black was standing. You must select your Sacred Symbol, slide the symbol
for Binah time (the Grail, the top symbol), and click on the position for
Binah on the Crypto wheel (the top, right corner of the square. Once you've
successfully selected these three elements, the alien craft will rise and
you'll discover the elevator down to Leonardo's Workshop.


At this point, you should exit the door in the Armoured
Torso, and walk through the Stonehenge formation until you find Merlin's
Oak. Note: by turning around in the middle of the Stonehenge formation,
you'll change where the temporal gates will transport you.


Once you find Merlin's Oak, click on the three drawers
until you release the Elemental. One pattern that works to release it is
to open the bottom drawer first, then the middle, and finally
the top drawer. Once you release the Elemental, it will guide
you to the beach.

Walk through the Stonehenge formation again until
you find the beach. Walk through the gate that the Elemental opens for
you. Walk to the water's edge and click on the figure to the left of the
pier to summon the boat.


Get on the boat, and you will be taken to Avalon.
Enter the tower building and you will face the Knights Templar puzzle.
A solution to this puzzle is found on page XXIX of the game manual. The
goal is to remove the last flame or flames so that only the chalice remains,
thus forcing the Knight to drink. Note: you will always lose the first
game because the Knight places the chalice on a stable square. Thus, you
must win the second and third games to win.


Once you beat the Knight, an elevator will appear
behind him. Get in the elevator and go up to visit Morgan Le Fay. Here,
you will receive the Star card for getting past the drunken knight. After
you hear Morgan Le Fay's directions, take the elevator down to the bottom
(2 floors down).


Get out of the elevator on the bottom floor and walk
directly across to the Priory of Sion book. Place the Tower card from your
inventory on the table, and you'll be able to open and explore the book.
(This will also unlock the metal door to Leonardo's workshop. Be sure to
look at the illustration on the wall and checkout its mini-animations.)

Now walk through the white door at the end of the
hallway and enter the Einstein and Newton puzzle.
The goal here is to arrange the 4 phrases from Einstein
and 4 phrases from Newton into a logical conversation.
The solution to this puzzle can be found on page XXX of the game manual.
Once you solve the puzzle, you will receive a metal ball, actually it's
the Automaton's Heart. Place it in your inventory.


Once you complete the Einstein and Newton puzzle,
walk back through the white door to the hall. Walk across the hall until
you reach the metal door, go through the door to enter Leonardo's workshop


Once in Leonardo's workshop, find the Star Map puzzle.
You must first place the Star card on the holder before you can proceed.
The goal here is to match numbers in each axis to make the pattern of the
Sirius constellation. The axis co-ordinates are found
in a book on Leonardo's workbench. The corresponding numbers on the map are, in order: 17, 2,
19, 5, 24, and 37. Now you'll be able to view Leonardo's secret drawings.
Afterward, you will receive the Star card back.


Now walk over to Leonardo's bench, when you turn around,
you will find a stone with the Automaton's image on it.
Place the Automaton's Heart you received in the Einstein
and Newton room in the stone to activate the Automaton.


Go over to the Automaton and pick up the Babel Cylinder
that it produced for you. You're now ready to go back to the hall, and
take the elevator up to re-visit Morgan Le Fay.


Find the elevator, and go up two floors to Morgan
Le Fay. Give her the Star card and she'll direct you as to where to place
the Babel cylinder. Once done, she'll give you the Moon card.


Get in the elevator and go down two floors. Enter
Leonardo's workshop and walk through the door by the Automaton. You will
find a dark hallway with a faintly lit box at the entrance. Place the Moon
card on the box, and the hallway will light up, showing you the last puzzle
in Binah, Merlin's Retort. This is a timed puzzle, so you must match the
symbols quickly. You can turn the box by clicking on the left or right
edge of each panel. Match all of the symbols, and you'll be transported
back to the interior of the Stonehenge formation. Here you must go back
to several places in Binah and set back the clocks. Each place will have
something you must do to set the time back. For example, click on the candle
when you go back to Morgan Le Fay's lair, and slide the grail back into
its original position when you go to the monitor in the alien craft (Majestic
12 puzzle).


You will be rewarded with the Holy Grail, and transported
back to the Bequest Globe, where you can continue your quest for Truth.


Chesed WALKTHROUGH


Back at the Bequest Globe, enter the Crypto wheel by
clicking on either 1 or 9, you can either go up to Kether, or down to Malchut
first. In both places, you must enter the room and click on the monitor
in the middle of the room.


In Kether--the upper room, you will receive the Magician
card. Walk over to the world map on the wall and place the Magician card
in the holder. You will access information about Stonehenge. When finished,
walk back over to the monitor and receive the code number (4)


In Malchut, you'll receive the Temperance card. Walk
over to the drawing on the wall and place the Temperance card in the holder.
After seeing the painting, walk back to the monitor to receive the code
number (8).


Once you have both numbers (4 and 8), leave the Crypto wheel
and go back to the ancient valve-operated computer. Enter the numbers,
4 and 8, and press ENTER. You now have access to the second Realm, Chesed.
5. Go back to the Crypto wheel and click on the hot spot
corresponding to number 3. By walking through the Crypto wheel, you will
enter the Realm of Chesed, starting in the Pyramid area.


The Chesed environment has multiple pathways between
the Sun pyramid, the Moon pyramid, the DNA Ark, and the U.S.S. Scorpio
areas. Most of the puzzles can be solved nonlinearly.


The first pyramid you'll see once you enter Chesed
is the Horus Pyramid Climb up the steps and you'll find Horus Pyramid Game.
The goal here is to fill in all of the nodes. Here's one solution, just
click on the nodes in the following order. If you want to start the puzzle
over, just turn around twice and you'll start the puzzle from scratch.


Once you beat this puzzle, you'll receive a metal ball,
which you will to place in the plinth at the Oracle.


Next, find the Ball Court puzzle, it's directly across
from the Horus pyramid steps, you'll find a pathway--take it and turn left.
The object of the Ball Court puzzle is to raise all of the stones to make
a level surface. One pattern to solve this puzzle is click on the stone
(or stones) in the back row first (while they are lowered). Once the row
is level, move to the next row towards you. Repeat this until all the rows
are level. Now click on the key on the far wall. This will open a door
and you'll be able to walk into the interior of the Moon pyramid. Click
on drawing on the wall, and you'll receive the top half of the Emperor
card. You can leave this room now and go out to the front of the Horus
pyramid.


The pyramid next to the Horus pyramid, is the Sun pyramid.
Climb up its steps and you'll find four cards. Pick them up one
at a time and carry them over to the calendar stone at the top of the Moon
pyramid, which is around the corner from the Horus and Sun pyramids. When
you finish placing the fourth card, you will be will receive the Heart
Stone from the calendar.


With the Heart Stone, you can access the interior of
the Sun pyramid. Once you go inside the Sun Pyramid, you'll find Nine Men's
Morris game. The computer AI is very tough to beat, however it does get
progressively easier the more games you lose. The goal of the game is to
place your markers three-in-a-row. When you place three markers in a row,
you get to remove one of the computer's markers from the game. Of course,
if the computer forms three in a row, you loose a marker. Once all seven
markers are placed, you move by sliding one of your markers to an adjacent
space. When you beat this game, you'll receive the bottom portion of the
Emperor card.


Now you're ready to go to the Oracle. Walk through
the trench directly in front of the Moon pyramid steps. Walk down through
the tunnel and go forward all the way up until you reach the plinth. Open
the door and place the metal ball from inventory in the empty space. This
will fill the Oracle with water so Horus can appear. Be sure to take the
metal ball back and place in your inventory when the plinth door opens
again. (You will need to place it on the Rod of Osiris in the sub.)


Walk over to the Oracle, Hones will appear and ask
you to make the choice of life (alpha) or death (omega) for him. Choose
life and a secret door will open in the pool. (Otherwise, you'll need to
enter the DNA Ark via the interiors of the Moon or Sun pyramids. You will
receive the High Priest card after you make your selection.


Walk down into the empty pool, and you'll see a doorway.
Follow the tunnel until you get to the door with the bright white light.
You'll see the Water Organ. All you need to do is press any of the keys
(in any order or combination) 6 times. You will then be elevated to the
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  1. Drowned God solution by System on 09/03/2006, 09:50