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DRAKKHEN
1 Introduction, Getting Started,
Mini-Walkthru, Troublesome Spots
2 Detailed Instructions for
Hordtkhen through Haaggkha
3 Prince of Earth Revisited, Endgame
DRAKKHEN
Part 1
INTRODUCTION
Two common problems can arise when playing this game. The first comes in not
understanding that the game has a linear quality. Some places need to be visited
before others. Some players wander all over, raising the levels of their
characters, but eventually seeming to run out of new places to go, and not being
able to collect the eight gems necessary to finish the game. The second problem
is that the player's party doesn't have enough experience levels to accomplish
certain tasks. This walkthru (which is based on the Amiga version of the game)
will help you solve both of these problems.
GETTING STARTED
Create a Characters Disk. The original disks cannot be copied. Disk 1 will have
to be used to boot the game, but then you will be asked to replace Disk 1 with
the Characters Disk you created (which can be copied freely). Since you save
your game to the Characters Disk, this allows you to have a backup of your saved
position. Boot with Disk 2 to create a Characters Disk. Be patient: You will
have to make a number of swaps between Disk 2 and your Characters Disk after you
create your four characters. This is because in addition to the four character
files, your Characters Disk will contain all the files you will need to play the
game. You will be notified when the Characters Disk is finished.
CREATING CHARACTERS
It makes little difference in game play if the characters are male or female.
The graphic representation of your character changes, however. A good starting
party includes one of each class: Fighter, Scout, Mage, and Priest.
Give your Fighter high strength, your Scout high dexterity, your Mage high
education, and your Priest high intelligence.
High strength is useful for all the characters: Your Mage and Priest can be as
effective with a sword as they are with spells.
THE INTERFACE
Study the Instruction Guide. The Interface is logical but needs to be learned.
For instance, your characters will have weapons and armor, but only in their
packs. You will have to equip your characters. Select the character you want to
equip (right click on the mouse) and the Character sheet will load. Click on the
items you want to equip. They will turn red, and you will see the objects appear
graphically on your character.
The Instruction Guide does not explain the circle near the pit you see on the
Character sheet. This is where the gems you will get from the Dragon Princes and
Princesses are shown. There are eight gems.
Remember, you can only save your position when you're outdoors (in Group mode).
THE LANGUAGE OF MAGIC
Before casting a spell, you should be a bit familiar with the language. Turn to
"The Book of Spells." The first spell is HEAL MINOR. It is spelled HEALMIN in
Draconian. The Lightning spell is spelled LIGHTNG. Invisible is spelled INVISIL.
Cure is spelled CURE, Light is spelled LIGHT. Knowing the Draconian alphabet
will allow you to translate the various potions you find. Remember that you will
only find abbreviations of the spells on the potions.
MINI-WALKTHRU
This game is classical CRPG. You _must_ develop your characters in order to
defeat monsters along the way. The monsters progressively get stronger;
therefore, your characters need to increase their experience levels, and acquire
better weapons and armor as the game progresses. There is no need to progress
beyond 16th level for any character.
You can pretty much explore at will (if you can survive the monsters); but if
you want to finish the game, there is an order of events to follow.
Generally, the objective of the game is to visit all eight of the Dragon
Princes and Princesses in the game, and get their gems (tears). Then your
characters can perform a final ritual and restore magic (and dragons) to the
Universe.
The order of events begins near where your characters are placed in the
beginning of the game, on the path to the Prince of Earth's castle. (It has a
shark swimming in the moat.) You must enter the castle and talk to the Prince
(use the "?" icon). He will send you to his sister's castle. You will get a
message there that she has been captured along with a human prisoner.
Go back to the Prince of Earth and talk to him (bearing the tale of this
message), and he will tell you that the Prince of Water has the prisoner. The
Prince of Water's castle has a drawbridge that slams shut when you step on it.
You must find the prisoner hanging in a cage and release him. He will tell you
that the Princess of Air has your sister.
Go to the arctic and visit an Ice Palace near the Weapon Master's hut. You will
receive a message sending you to the second (more westerly) Ice Palace. There,
you can rescue the Princess of Earth, who will give you the first gem, and tell
you to go to the Princess of Water's castle. (It looks like a Chinese Pagoda).
The Princess of Water will give you a weapon and armor and send you to kill the
Prince of Earth. After doing so and getting the second gem, revisit the Princess
of Water. She will give you the third gem, and send you to the Princess of Fire
(the white Minaret in the desert). You can get the fourth gem from Princess of
Fire's, without killing her. Walk into the next room and kill her guards.
You will meet the Prince of Air in the Minaret. He will tell you to go kill his
sister (the Princess of Air). Go back to the Ice Palace and do so. You will then
receive the fifth gem, and after meeting the Prince of Air there, you will get
armor from him as well as the sixth gem.
You will be sent to kill the Water Prince at his Water Palace. Killing him will
get you the seventh gem. Now, you must kill the Prince of Fire in the Pyramid to
get the eighth gem.
Your characters must now perform the final ritual, and step on one of the
firepots to end the game.
TROUBLESOME SPOTS
THE MAGIC SKILL LINE (BLUE) DISAPPEARS. This only happens when the character
has reached the maximum (about level 21). Since the characters need only go to
level 16 or so, this problem need never come up.
THE ATTRIBUTES OF THE CHARACTERS GET LOWER AND LOWER. This happens when you
throw away attribute building scepters and rings without first selecting
(activating) them. In other words, if you have a character whose strength is
normally 10, and he has a scepter which raises his strength to 12, make sure you
throw the scepter away (or sell it) when his attribute reads 12; otherwise,
he'll go from 10 to 8!
YOUR CHARACTER HAS HIS MAGIC BLUE SKILL LINE, BUT HE CAN'T CAST SPELLS. Reboot
Disk 1. The game has to reload the magic abilities back into RAM.
YOUR CHARACTER CAN'T MOVE. (1) He may be paralyzed from a spell. You just have
to wait until the spell wears off. (2) The characters are all crowded together
and are stuck. Reload the game. Sometimes pressing the spacebar several times
may unstick the characters.
DRAKKHEN
Part 2
PRINCE OF EARTH (HORDTKHEN)
The game starts outside of the Prince of Earth's castle. You are facing east.
Go east and you will see the shark swimming around in the moat. You need to
sneak by the shark to enter the castle. You can wait until the shark swims under
the drawbridge and past your group, or you can have the walking character use an
invisibility spell to get by the shark.
Once inside the castle there are doorways with symbols on them. The symbols are
for Earth, Air, Fire, and Water. You will need to manipulate the earth sign to
de-energize the force field on the door. Don't worry about pressing the wrong
symbol. You're going to need to do that many times, anyway, in order to build up
some experience points. Hunchback type creatures come out, but they are fairly
easy to defeat.
If you win, exit the castle, and save the game. Random factors are built in so
that the hunchbacks can become very powerful; eventually, they will probably
defeat your group. Don't do battle with them more than once or twice before
saving and healing. (By the way, grab the shield on the wall. A new one appears
each time you leave and come back.)
Healing takes time. You can wait outside the castle until you've healed, or you
can speed up the time a little by using a Minor Heal spell. Have your healer
stand at an angle behind the damaged hero. Aim the heal spell at the hero's
knees. You should see a message that the character was healed so many points.
Major Heal is a much better spell. It heals everyone in the group without having
to aim the spell, but it takes a while to get the spell.
When you're bored killing hunchbacks, you can always explore the paths around
the castle. One of them leads to a Tavern where you can pay for some hints. The
more money you have, the more hints you get. There are some huts to the south
and west of the tavern. Remember to go around the hut, and you'll find another
hut further west. You can get information from the inhabitants of the huts.
Back to shark castle. After you have gained a level of experience, enter the
energy door. The monsters will be a little tougher inside, but you should be
able to defeat some of them. To the right you'll find (eventually) a golden
lizard in what looks like a laboratory. (Note on opening doors: I usually used
my scout who had an Unlock spell. You can find keys, however.)
On the floor are two messages that you will be able to read if you step on
them. After reading them, you'll be able to make use of the skull you see in the
room. Turn it until you hear two clicks. This reveals a secret door which you
should find in a room near the Prince of Earth. To find the Prince, go left when
you enter the energy door, and talk to him (with the "?" icon). Have your group
combat icon turned off when you talk to him. He'll tell you to go visit his
sister to the east. Before you leave, check out his room. You may want to come
back a few times. There is a set of armor in a niche in the wall. Grab the
armor, leave the castle, and save the game. When you come back, grab the new
armor that appears. Behind the Prince of Earth you will find the room that
should have a secret door revealed. If the secret door isn't there, go back to
the laboratory, and experiment with the number of clicks turning the skull. Two
is the number that worked for me.
Beyond the secret door is a healing pool, among other things. (You can use one
of the empty flasks you find in the laboratory, and fill it.) The healing pool
restores hit points. Another secret door will be revealed if you have a
character stand on the grate, and keep him there while the others explore.
You'll find a room with sepulchers. They have writing engraved on them. You will
also find a room with four coffins. There are some tough monsters in these
rooms, so be careful, and realize that there's nothing important here. Take a
quick look and get out. You'll have to come back to the sepulchers later, but
not until the end of the game.
PRINCESS OF EARTH (HORDTKHA)
After you've been able to kill the golden lizard in the laboratory several
times, you can hunt for the Princess of Earth's castle to the east. The first
time you're in the laboratory, you may want to bring in only one of your
characters (after making him invisible). Let him turn the skull, and grab a
flask.
The easiest way to the Princess of Earth's castle is by going west. You'll find
a teleport in a grove of trees in the northwest. The teleports in the game are a
lot of fun. It's like flying over the whole country between teleports. It's
completely visual. Going west is a little tricky. You'll want to go north to
walk around the firepots, then south to pick up the path again. Along the way
you may find the Chinese Pagoda (home of the Princess of Water).
When you reach a castle that looks exactly like the Prince of Earth's castle
(minus the shark), you'll have found his sister; she's not at home. Report what
you find to the Prince of Earth, and he'll send you to the Prince of Water.
PRINCE OF WATER (HAAGGKHEN)
The Prince of Water's castle is almost due north from the Prince of Earth's
castle behind a river. You need to cross a bridge and pass by a destroyed city.
His castle has a drawbridge that slams shut when it's stepped on, and crushes
the character doing the stepping. A simple Unlock spell will prevent this.
The Prince of Water's castle is very tough. You need to increase levels before
being able to explore it. I took my group further north into the arctic, which
is quite dangerous; there are lots of experience points to be gained there.
Save before you go, and don't go too far. Win a battle, return to the Water
Castle, and save. Go back to the Arctic, and continue this routine until your
group is at least fifth level. (The Weapon Master is in the Arctic. You can buy
and sell items there, but make sure you pick up the two shields he has for sale.
He doesn't have much else of value. )
When your group is at least fifth level or so, you can try exploring the Prince
of Water's castle. Once inside, go north twice, then west. This should place you
outside the checkered room. This room is dangerous; the birds inside are
1 Introduction, Getting Started,
Mini-Walkthru, Troublesome Spots
2 Detailed Instructions for
Hordtkhen through Haaggkha
3 Prince of Earth Revisited, Endgame
DRAKKHEN
Part 1
INTRODUCTION
Two common problems can arise when playing this game. The first comes in not
understanding that the game has a linear quality. Some places need to be visited
before others. Some players wander all over, raising the levels of their
characters, but eventually seeming to run out of new places to go, and not being
able to collect the eight gems necessary to finish the game. The second problem
is that the player's party doesn't have enough experience levels to accomplish
certain tasks. This walkthru (which is based on the Amiga version of the game)
will help you solve both of these problems.
GETTING STARTED
Create a Characters Disk. The original disks cannot be copied. Disk 1 will have
to be used to boot the game, but then you will be asked to replace Disk 1 with
the Characters Disk you created (which can be copied freely). Since you save
your game to the Characters Disk, this allows you to have a backup of your saved
position. Boot with Disk 2 to create a Characters Disk. Be patient: You will
have to make a number of swaps between Disk 2 and your Characters Disk after you
create your four characters. This is because in addition to the four character
files, your Characters Disk will contain all the files you will need to play the
game. You will be notified when the Characters Disk is finished.
CREATING CHARACTERS
It makes little difference in game play if the characters are male or female.
The graphic representation of your character changes, however. A good starting
party includes one of each class: Fighter, Scout, Mage, and Priest.
Give your Fighter high strength, your Scout high dexterity, your Mage high
education, and your Priest high intelligence.
High strength is useful for all the characters: Your Mage and Priest can be as
effective with a sword as they are with spells.
THE INTERFACE
Study the Instruction Guide. The Interface is logical but needs to be learned.
For instance, your characters will have weapons and armor, but only in their
packs. You will have to equip your characters. Select the character you want to
equip (right click on the mouse) and the Character sheet will load. Click on the
items you want to equip. They will turn red, and you will see the objects appear
graphically on your character.
The Instruction Guide does not explain the circle near the pit you see on the
Character sheet. This is where the gems you will get from the Dragon Princes and
Princesses are shown. There are eight gems.
Remember, you can only save your position when you're outdoors (in Group mode).
THE LANGUAGE OF MAGIC
Before casting a spell, you should be a bit familiar with the language. Turn to
"The Book of Spells." The first spell is HEAL MINOR. It is spelled HEALMIN in
Draconian. The Lightning spell is spelled LIGHTNG. Invisible is spelled INVISIL.
Cure is spelled CURE, Light is spelled LIGHT. Knowing the Draconian alphabet
will allow you to translate the various potions you find. Remember that you will
only find abbreviations of the spells on the potions.
MINI-WALKTHRU
This game is classical CRPG. You _must_ develop your characters in order to
defeat monsters along the way. The monsters progressively get stronger;
therefore, your characters need to increase their experience levels, and acquire
better weapons and armor as the game progresses. There is no need to progress
beyond 16th level for any character.
You can pretty much explore at will (if you can survive the monsters); but if
you want to finish the game, there is an order of events to follow.
Generally, the objective of the game is to visit all eight of the Dragon
Princes and Princesses in the game, and get their gems (tears). Then your
characters can perform a final ritual and restore magic (and dragons) to the
Universe.
The order of events begins near where your characters are placed in the
beginning of the game, on the path to the Prince of Earth's castle. (It has a
shark swimming in the moat.) You must enter the castle and talk to the Prince
(use the "?" icon). He will send you to his sister's castle. You will get a
message there that she has been captured along with a human prisoner.
Go back to the Prince of Earth and talk to him (bearing the tale of this
message), and he will tell you that the Prince of Water has the prisoner. The
Prince of Water's castle has a drawbridge that slams shut when you step on it.
You must find the prisoner hanging in a cage and release him. He will tell you
that the Princess of Air has your sister.
Go to the arctic and visit an Ice Palace near the Weapon Master's hut. You will
receive a message sending you to the second (more westerly) Ice Palace. There,
you can rescue the Princess of Earth, who will give you the first gem, and tell
you to go to the Princess of Water's castle. (It looks like a Chinese Pagoda).
The Princess of Water will give you a weapon and armor and send you to kill the
Prince of Earth. After doing so and getting the second gem, revisit the Princess
of Water. She will give you the third gem, and send you to the Princess of Fire
(the white Minaret in the desert). You can get the fourth gem from Princess of
Fire's, without killing her. Walk into the next room and kill her guards.
You will meet the Prince of Air in the Minaret. He will tell you to go kill his
sister (the Princess of Air). Go back to the Ice Palace and do so. You will then
receive the fifth gem, and after meeting the Prince of Air there, you will get
armor from him as well as the sixth gem.
You will be sent to kill the Water Prince at his Water Palace. Killing him will
get you the seventh gem. Now, you must kill the Prince of Fire in the Pyramid to
get the eighth gem.
Your characters must now perform the final ritual, and step on one of the
firepots to end the game.
TROUBLESOME SPOTS
THE MAGIC SKILL LINE (BLUE) DISAPPEARS. This only happens when the character
has reached the maximum (about level 21). Since the characters need only go to
level 16 or so, this problem need never come up.
THE ATTRIBUTES OF THE CHARACTERS GET LOWER AND LOWER. This happens when you
throw away attribute building scepters and rings without first selecting
(activating) them. In other words, if you have a character whose strength is
normally 10, and he has a scepter which raises his strength to 12, make sure you
throw the scepter away (or sell it) when his attribute reads 12; otherwise,
he'll go from 10 to 8!
YOUR CHARACTER HAS HIS MAGIC BLUE SKILL LINE, BUT HE CAN'T CAST SPELLS. Reboot
Disk 1. The game has to reload the magic abilities back into RAM.
YOUR CHARACTER CAN'T MOVE. (1) He may be paralyzed from a spell. You just have
to wait until the spell wears off. (2) The characters are all crowded together
and are stuck. Reload the game. Sometimes pressing the spacebar several times
may unstick the characters.
DRAKKHEN
Part 2
PRINCE OF EARTH (HORDTKHEN)
The game starts outside of the Prince of Earth's castle. You are facing east.
Go east and you will see the shark swimming around in the moat. You need to
sneak by the shark to enter the castle. You can wait until the shark swims under
the drawbridge and past your group, or you can have the walking character use an
invisibility spell to get by the shark.
Once inside the castle there are doorways with symbols on them. The symbols are
for Earth, Air, Fire, and Water. You will need to manipulate the earth sign to
de-energize the force field on the door. Don't worry about pressing the wrong
symbol. You're going to need to do that many times, anyway, in order to build up
some experience points. Hunchback type creatures come out, but they are fairly
easy to defeat.
If you win, exit the castle, and save the game. Random factors are built in so
that the hunchbacks can become very powerful; eventually, they will probably
defeat your group. Don't do battle with them more than once or twice before
saving and healing. (By the way, grab the shield on the wall. A new one appears
each time you leave and come back.)
Healing takes time. You can wait outside the castle until you've healed, or you
can speed up the time a little by using a Minor Heal spell. Have your healer
stand at an angle behind the damaged hero. Aim the heal spell at the hero's
knees. You should see a message that the character was healed so many points.
Major Heal is a much better spell. It heals everyone in the group without having
to aim the spell, but it takes a while to get the spell.
When you're bored killing hunchbacks, you can always explore the paths around
the castle. One of them leads to a Tavern where you can pay for some hints. The
more money you have, the more hints you get. There are some huts to the south
and west of the tavern. Remember to go around the hut, and you'll find another
hut further west. You can get information from the inhabitants of the huts.
Back to shark castle. After you have gained a level of experience, enter the
energy door. The monsters will be a little tougher inside, but you should be
able to defeat some of them. To the right you'll find (eventually) a golden
lizard in what looks like a laboratory. (Note on opening doors: I usually used
my scout who had an Unlock spell. You can find keys, however.)
On the floor are two messages that you will be able to read if you step on
them. After reading them, you'll be able to make use of the skull you see in the
room. Turn it until you hear two clicks. This reveals a secret door which you
should find in a room near the Prince of Earth. To find the Prince, go left when
you enter the energy door, and talk to him (with the "?" icon). Have your group
combat icon turned off when you talk to him. He'll tell you to go visit his
sister to the east. Before you leave, check out his room. You may want to come
back a few times. There is a set of armor in a niche in the wall. Grab the
armor, leave the castle, and save the game. When you come back, grab the new
armor that appears. Behind the Prince of Earth you will find the room that
should have a secret door revealed. If the secret door isn't there, go back to
the laboratory, and experiment with the number of clicks turning the skull. Two
is the number that worked for me.
Beyond the secret door is a healing pool, among other things. (You can use one
of the empty flasks you find in the laboratory, and fill it.) The healing pool
restores hit points. Another secret door will be revealed if you have a
character stand on the grate, and keep him there while the others explore.
You'll find a room with sepulchers. They have writing engraved on them. You will
also find a room with four coffins. There are some tough monsters in these
rooms, so be careful, and realize that there's nothing important here. Take a
quick look and get out. You'll have to come back to the sepulchers later, but
not until the end of the game.
PRINCESS OF EARTH (HORDTKHA)
After you've been able to kill the golden lizard in the laboratory several
times, you can hunt for the Princess of Earth's castle to the east. The first
time you're in the laboratory, you may want to bring in only one of your
characters (after making him invisible). Let him turn the skull, and grab a
flask.
The easiest way to the Princess of Earth's castle is by going west. You'll find
a teleport in a grove of trees in the northwest. The teleports in the game are a
lot of fun. It's like flying over the whole country between teleports. It's
completely visual. Going west is a little tricky. You'll want to go north to
walk around the firepots, then south to pick up the path again. Along the way
you may find the Chinese Pagoda (home of the Princess of Water).
When you reach a castle that looks exactly like the Prince of Earth's castle
(minus the shark), you'll have found his sister; she's not at home. Report what
you find to the Prince of Earth, and he'll send you to the Prince of Water.
PRINCE OF WATER (HAAGGKHEN)
The Prince of Water's castle is almost due north from the Prince of Earth's
castle behind a river. You need to cross a bridge and pass by a destroyed city.
His castle has a drawbridge that slams shut when it's stepped on, and crushes
the character doing the stepping. A simple Unlock spell will prevent this.
The Prince of Water's castle is very tough. You need to increase levels before
being able to explore it. I took my group further north into the arctic, which
is quite dangerous; there are lots of experience points to be gained there.
Save before you go, and don't go too far. Win a battle, return to the Water
Castle, and save. Go back to the Arctic, and continue this routine until your
group is at least fifth level. (The Weapon Master is in the Arctic. You can buy
and sell items there, but make sure you pick up the two shields he has for sale.
He doesn't have much else of value. )
When your group is at least fifth level or so, you can try exploring the Prince
of Water's castle. Once inside, go north twice, then west. This should place you
outside the checkered room. This room is dangerous; the birds inside are
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