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Submitted by System on 09/03/2006, 09:50. Print file.
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Dracula 2: The Last Sanctuary Walkthrough
=========================================

This is the complete, game-spoiling walkthrough of Dracula 2:
The Last Sanctuary. For those of you who have played Dracula: Resurrection following my last
verbose, long-winded guide to the letter, you'd should be older than Dracula by now!

Since these 2 games are slightly similar, I'm gonna cut and paste a few parts of the
introduction of the last walkthrough that still apply to this sequel. Dracula 2 has more
enhancements and improvements over Dracula: Resurrection which I'll mention later.

Please note that you can rotate 360 degrees and look up and down.

"Forward Arrow" - move forward
"Upside-down-U arrow" - to "back off" one screen
"2-gear symbol" - means that you can use an item from your inventory
here (whether you have it or not)
"gear+hand symbol"- use/operate object (no need items from inventory) "magnifying
glass symbol" - Examine/zoom in for closer look

-In Dracula 2, you CAN use one item (from inventory) on another item (from inventory). i.e. you
sometimes have to combine items in this
game. This is different from Dracula: Resurrection where items were not combined with each other.

You are Jonathan Harker (again). In the introduction movie (which is kind of a spoiler for those who
haven't played Dracula: Resurrection before), you see the ending of Dracula: Resurrection and
the game follows one week after that. You stash your wife Mina safely (more or less) back in London
where Dr Seward is trying to work out how to cure her, blah, blah, somehow you decide that you
should seek out Dracula in Carfax.

NOTE: Btw, to skip any cutscene you can press [spacebar].

Well its relatively harder to get lost in Dracula 2 than Dracula: Resurrection since the areas you
walk around in are smaller and easier to familiarize with.

One word of caution is that you can die (Game Over) in this game and some puzzles have time limits
as well. Don't worry, as long as you "figured it out in advance" (or if I tell you
exactly how its done), there should be plenty of time to clear the threat.

And again, this game still doesn't have a compass so trying to describe certain areas and
giving directions may be difficult. Well that's not entirely true, there is a compass in the
game but its an inanimate object in your inventory.

If you get lost trying to follow this walkthrough, it is very difficult
to get you back on track because there is no compass or other means to
get your bearings. So normally if there is a fork in the road I will
describe the direction of the path you have to face to go to, and
after that I'll describe the screen you'll be in after you have moved
to it. If that screen doesn't match my description then most likely
you have taken the wrong path, turn back and choose the other one. If
neither path matches my description, then you're probably playing a
different game! Just kidding.

Alright, no compass...and oh yes, the items in your inventory have no
descriptions on them (text/speech) so there might be some confusion
and to which "key" in the inventory I'm referring to, but if you
notice, the easiest way is to look at your inventory screen
(Right-click or press Tab, or press Backspace, or press Delete). You will notice that your inventory
has 20 item slots and each item has its own position on the "20 item wheel" of your
inventory. No doubt during later stages of the game other new items will use the same inventory
slots as items before, but it doesn't matter. When I mention eg. (Item#12) It means the item
which you should have currently in inventory slot number 12.

So, numbering your items from the top-most item (North) and going
around clock-wise, you get the following items: For example, (I won't
list out all it'll spoil the fun!)

Item# Item description (in my own words)
----- ----------------------------------
1. Key
2. Revolver
3.
4.
5.
6.
7. Watering Can
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19. Dracula's Journal
20.

NOTE: to exit out of the inventory screen you must click on the
"Upside-down-U arrow" on the bottom-left to "back off" to the game
screen. (You can't press Esc)

Now in Dracula 2, you also have a second row of Inventory. If you look at your inventory screen
again, you can see that there are bullets (on an outer row on the left of your 20 items slots).
These are the items that CAN be CIMBINED with the ones on the 20 items slots. The items on the outer
row CANNOT be used on the "outside world" (only within the inventory screen). I won't
number these items since there are only 6 slots there. Shouldn't be too confusing. The bullets
are at the first
item slot. Oh what the heck, lets just call the Bullets Item(A) and the bottom slot on the outer
row, Item(F).

Okay! After flying Trans-ill-vein-nian Air non-stop to London, (sheesh, your arms must be tired! Or
was that his feet) Anyway after being entered in the Guiness book of world records for flying across
the European Continent, you decide, to walk.

You start the game on Dracula's front lawn. Okay first things first, lets check your inventory
(instructions above-somewhere). You should have a Key (Item#1), a Revolver (Item#2). You should have
bullets in the outer row (Item(A)). If you don't have these then either you're playing the
wrong game or you'd better ask for a refund! Just kidding!

Use the Bullets (Item(A)) on the Revolver (Item#2) to load it. Why, you might ask? Well, since when
do you need an excuse to load a potentially lethal weapon? Thought so. You do this by clicking on
the Bullets (Item(A)) and moving over the Revolver (Item#2).
Note: If you can't find any item to use the outer row item on, then you need to put it back in
its slot (where you picked it up from) in order to do something else.

Note that if you are new at this interface then you might get a tiny
bit lost! But, never fear! I will use my verbose skills in long-winded
descriptions to guide you through it. (If you still can't find it,
tough! ..For me and you!)

Now, after all these words you should not have moved an inch! That's a
good thing. In front of Dracula's eh....Apartment? Look a little down. Your cursor should be an
arrow symbol. If you turn 45 degrees to the left, there is another place where you can go forward to
a kind of box-like mechanism (probably the plumbing controls). But for now, face the front door of
the house and Go forward here. Turn 90 degrees Right (90øR). Go forward twice until you reach
the wall. Examine the trees infront of you. Use the trees (cursor-"gear+hand" symbol). Get
the circular metal thingy in the center (Item#3).

Back off one screen (cursor-"Upside-down-U arrow" symbol). Turn 180 digress around and go
forward. Turn 45 degrees Right and Examine the large tree standing nearest to you. Get the Watering
Can (Item#7) from the base of the tree. Back off one screen. Turn (45øL). Go forward.

We'll ignore the box-like mechanism side of the lawn for now as we can always come back later
for it. For now, Turn (90øR) and look slightly up and go forward to the front door. If you
move your cursor to the door knob, you should see that it changes to a "2-gear symbol".
That means an item can be used here. Open your inventory and select your Key (Item#1).

You can see that when you move the key over the door knob, the item on your cursor (the key) has a
green circle around it. That indicates that you're using the correct item here. Use the Key
(Item#1) to unlock the front door. Look up and a little left and go forward through the door.

From where you're facing when you enter the house, you can go towards the stairs. Note that if
you turn left, there is a place where you can go to a boarded up window to the left of the base of
the stairs. But for now, go forward towards the stairs. Turn left and face the base of the stairs.
Go forward, up the stairs. Turn (90øR), look a little up and go forward up to the second
level.

AHHH!! My monitor's gone black! Help! Drivers! I need drivers! Just kidding! At this point
don't worry, its not that your monitor has gone black, its just dark. Turn (90øR) and go
forward. Note that you can go further forward to the broken railing but there is not much point in
doing so right now. Just stay put. Turn (90øL) and go forward through the door.

AHH!! WOLF! Help fellow farmers! My Sheep!! Oops...wrong story.

In this room, Turn (90øR) and go forward towards the chair. Turn 180 degrees around, facing
the leftside of the door (where you came in), look down to the rightside drawer of the desk. Examine
the drawer. Use the drawer (open it). Get the Compass (Item#8), cylindrical metal thing-a-mejig
(Item#20), Journal (Item#19) and Candle (Item#15) (needs to be in that order). Back off one screen.

Note: You can read the Journal (Item#19). Just Examine it in your inventory. You should see a close
up of it. Then click on the bottom right corner of the Journal to flip through all the pages. The
second page of the Journal has 7 symbols (cursor-"2 gear symbol") on it. Later.

Turn (90øR), facing the chair and look up a little. Go forward towards the chair by the
window. Turn right and look down at the chest. Examine the chest. Use the chest (open it). Get the
Telescope (Item#17) and the Candlestick (Item#14). Back off one screen.

Turn 180 degrees around and go forward. Turn (90øR) and look at the film casing of
Dracula-Spielburg's latest movie "Stinks" oh I mean Styx" on the dresser.
Examine the "film case" (the rightmost one). Use the film casing (open it). Get the Reel
of Film (Item#10) and the movie script-like stack of paper (Item#9) and also get the Matches
(Item(E)). Back off one screen.

Look slightly up at the mini painting on the wall. Examine the mini painting. Jonathan should
babbling about the history of the house, geographical significance and how its SO significant in the
plot exposition of the game, blah, blah. Use the mini painting (flips it over). Get the a Piece of
Paper at the back (Item#13). Back off one screen. Turn about (120øL), facing the door (not
the one you came in) and go forward. You can't go through this door as its locked. Turn a
little left, facing space between door (on your right) and wooden screen (on the left) and go
forward. Turn slightly left. You should see that your cursor changes to a "2-gear symbol"
which means that you can use an item from your inventory here. Go to your inventory and use the
Candlestick (Item#14) here. Then (in your inventory), Use your Matches (Item(E)) on your Candle
(Item#15) to light it. Ow! My pants are on fire! Ow! *Foof*! *Foof*! Aw, My Ass!...

Then use your lit Candle (also Item#15) on the candlestick. What's the point in that? Well look
slightly left and up. You should notice a small key hanging on the wall. Examine the key on the
wall. Get the Small Key (Item#16). Back off one screen. Turn around and go forward out of the wooden
screen area and face the door. Use the Small Key (Item#16) on the door knob/lock to unlock it.

Save your game here. The next part is dangerous. Go forward through the door.

AHHH!! There somebody here! Help! He's trying to kill me! ARGH! You'll never take me
alive! You! you....you...dummy?

Go directly forward towards the rather threatening, immobile figure across the room. Examine its
groin area (not too meticulously!). You should see a tag on his belt saying something like
"property of Jefferson pibody cemetery of...". Use the Tag (cursor-"gear+hand"
symbol) to reveal a key. Get the Key (Item#11).

As soon as you get the key, the door which you came in by gets bashed down and swing around and to
your horror you see....

A WOLF!! Help! Fellow Farmers! SHEEP! SHEET! Oh SHEEEEEE....!

Farmer:"Yeah, yeah, kid. We heard it before."

NO SERIOUSLY! REAL WOLF! He's gonna eat me!!

Farmer:"Sure, sure. I'm not falling for that again. CIAO!"

This is timed. Every time the red bar above the screen depletes, the werewolf gets closer. In the
inventory screen the red bar will still deplete, but the werewolf won't approach until you exit
the inventory screen.

Go to your inventory and select your loaded Revolver(Item#2). If you haven't loaded it then
take your time and load it now!

You can then try firing away, shouting ,"Die you @#$%^&* #$%^&!!??!? And I'll
#$%^&%^& you a new #$%^&*&*, TAKE THAT!! AND THAT! AND....and...

As soon as you realize that the bullets are not hurting it, Turn 180 degrees around and face the
door. SHOOT the lock of the door.

Now, just in case you haven't noticed, this is timed. Turn a little left and go forward through
the door, TWICE! Then quickly turn around and Use the chest of drawers on the leftside of the door
(the one you shot) to block the door. If you did this fast enough then you should be safe for now.
As long as you have the common sense NOT to push the set of drawers away from the door again!

Now turn 180 degrees around and go forward towards the fireplace. Look down and pick up the chair.
Turn (90øR) and use the chair below the boarded up circular window. Then Turn back Left and
face the fireplace. Examine the fireplace. Get the circular metal thingy (Item#5) AND the Red-Hot
Poker (Item16) on the right edge of the screen. Shouldn't I feel awkward sticking a Red-Hot
Poker in my pocket? So, I added the "Red-Hot" bit, hehe. Still awkward though.

Then Turn 180 degrees around and face the door. Go forward. Careful not to click on the chest of
drawers blocking the door (unless you want see a death scene).

Turn about (120øL), facing the chair you placed below the circular boarded up window and go
forward. Turn a little right and look up at the circular boarded up window (cursor-"2
gear" symbol). Select the Poker (Item#16) and use it to remove the boards blocking up the
window. Look back down and Turn (120øR) and go forward to step off the chair. Turn a little
left and go forward towards the mirrors.

Turn right and carry the large mirror with one hand! Then Turn (120øR) and THROW the highly
fragile mirror so that it sit perfectly in the center of the room. Go forward to where this mirror
is place now.

Turn right and face the door. You'll notice that the light is reflected off the mirror and at
the door. Now you can Use the chest of drawers (cursor-"gear+hand" symbol) to push it out
of the way.

(cutscene-werewolf gets severe sun burn)

Weird, huh? What happened to silver bullets? Next thing I'll be shooting Vampires! "Buffy,
oh Buffy! Can I borrow that Tayser Rifle, please."

Now to improve the "feng shui" of the place a bit more. Turn (45øR) and go forward
to the other mirror that's left. Get the mirror (Item#12). Gee, now we're shoving full
body mirrors in our pockets!

Turn Left and go forward infront of the door. Then Turn (90øR) and go forward through the
door 3 times.

Jonathan should say," Phew! The light protected me". There should be another werewolf at
the door on your right. Don't turn right or left
just face forward a go forward. Still safe right?

Go to your inventory and select the Large Mirror (Item#12). Use it on the floor down and slightly to
the left of where you are standing now.

(cutscene-another one bites the dust)

You should be facing the door. Go forward twice (through the door). There are 3 werewolves in this
area. The part is timed as well. Quickly Turn (90øL) and go forward. Turn (90øR) and
go forward. Turn (90øR) and go forward towards the chandelier.

(cutscene-A quick chandelier swinging takes out the 3 stooges every time!)

You should be facing the base of the stairs. Turn Left and face the front door. Go forward. Turn
(90øR) and go forward. Use Poker (Item#16) on the boarded up door infront of you. Go forward
twice (through door). Turn (120øR) and go forward towards the crates.

Look down and to the left until your cursor changes to a "gear+hand symbol". Use the crate
(reveals chain clippers). Examine the space behind where the crate was. Get the Chain Clippers
(Item#15). Back off one screen. Then Turn a bit left to look at the same crate again. Use the crate
again to shift it back where it was (cursor-"gear+hand" symbol). Examine the square metal
plate against the wall that is revealed. Get the circular metal thingy (Item#6) from the center.

Back off one screen and Turn (120øR) and go forward (towards door you entered). Go forward
twice. Turn (90øR) and go forward TWICE (through front door). Turn (90øR) and go
forward (toward box-like mechanism. Turn (90øR) and go forward (toward dry square
pond/wadding pool). Turn 180 degrees around look down. Examine the square metal plate against the
side of the sunken wall. Get the circular metal thingy (Item#4).

Back off one screen. Look up and go forward. Turn (90øR) and Examine the box-like mechanism.
Note that there are 2 hotspots where you can Examine this thing, the top (with a locked grate on
top) and the front side (with a metal turning wheel). Examine the top of the box-like mechanism. You
should be looking at a grate covering 6 dials underneath locked down by a chain on the bottom
right.

Use the Chain Clippers (Item#15) on the chain on the bottom right. Then Use the Watering Can
(Item#7) on the top right hinge of the grate. Then open the grate by clicking on the bottom part of
the grate (cursor-"gear+hand" symbol).

Okay, now its time to solve this puzzle. Use the Piece of Paper (Item#13) on the large rectangular
recess in middle of the 6 dials. Then use the Watering Can (Item#7) on the piece of paper. This
should reveal the rest of the markings/instructions on where to place the 4 circular metal thingys
you've been collecting.

By following the drawing on the piece of paper:
(Item#3) - below bottom left dial
(Item#4) - above top middle dial
(Item#5) - above top left dial
(Item#6) - below bottom right dial

Examine the top left dial. Click on the left side of the dial once to turn it to the
"triangle" symbol (cursor changes to a curved white arrow pointing down)

Examine the bottom left dial. Click on the right side of the dial once to turn it to the
"triangle with a line across" symbol (cursor changes to a curved white arrow pointing up)

Examine the bottom right dial. Click on either side of the dial TWICE to turn it to the
"up-side-down triangle with a line across" symbol (cursor changes to a curved white arrow
pointing up/down)

As soon as you've done all that, you should automatically back off one screen. Examine the
front of the box-like mechanism. Use the turning wheel (cursor-"gear+hand" symbol). Water
fills up the pond/pool.

Back off one screen. Turn 180 degrees around and go forward. Turn (90øL) and go forward TWICE
(back into the house). Turn left and face the doorway to the left of the base of the stairs. Go
forward TWICE (through the door). Turn (45øL) and go forward. Turn (45øL) and go
forward (Through the sewer door). (cutscene-sewer door opens).

There's really no trick to this part. Just Turn (90øL) and go forward 5 times. Turn
(90øL) and look up. Go forward up the steps/ladder. Look up some more (until your head snaps
off your neck!) and go forward up and out (through the sewer cover).

Now how the heck you're "supposed" to end up in Dr Seward's backyard is a
mystery to me, since that's where you are now. Strange coincidence? Well it was all carefully
explained when Jonathan Examined the mini painting in the house. Go figure.

Anyway, there is only one place you can go here and that's directly forward (towards the green
door with the windows). Use the door (cursor-"gear+hand" symbol) to knock. (cutscene-Dr
Seward's assistant/butler greets you)

Turn a little left and go forward TWICE. (cutscene-Dr Seward and Mina greet you). You should talk to
Dr Seward about all topics (click on the icons representing a conversation topic on the right side
of Dr Seward's face). (cutscenes for both)

Back off one screen. (cutscene- Mina is hypnotized, next mission objectives defined, Dr Seward gives
you key to sewers, etc.)

You should have gained an item - Sewer Key (Item#18).

You should be facing the other side of the green door with the windows you first came in by. Go
forward. Turn (90øL) and go forward. Turn (90øL) and go forward. Look down and left.
Use Sewer Key (Item#18) on the door knob/lock to unlock it. Turn a little right and up and go
forward (through the door).

You're now in the sewers and have locked yourself out.

Help! A Ninja Turtle! Oh who cares....

The passage on your right leads to absolutely nowhere and has absolutely nothing for you to get, use
or otherwise. Its also a dead end. Skip it. From where you're facing when you entered, go
forward. Turn (90øR) and go forward. Turn (90øR) and Get the Rope (Item(C)). Turn
(90øL) and go forward. Turn a little right and go forward. Turn a little right and go forward
(toward control box with red lights).

Turn (90øR). You can Examine a metal turning wheel on a pipe here. But there is also another
metal turning wheel on the floor just to the right. If you look at the light bulb on the wall, then
move your cursor all the way down, you should see your cursor change to a "hand symbol"
when you move over it. Get the Metal Wheel (Item#13). Just ignore the metal wheel on the pipe here
for now.

Turn (90øL) and go forward TWICE. Turn (90øL) and go forward. Go to your inventory and
use the Rope (Item(C)) on the Metal Wheel (Item#13) to form a grappling ?hook? wheel thingy. Then
Select the resulting Grappling hook/wheel thingy (Item#13) and use it on the ladder across the room.
Go forward TWICE. Look down and Examine the toolbox at your feet. Use the toolbox
(cursor-"gear+hand" symbol) to open it. Get the Spanner (Item#14) (the only one you CAN
get. Back off one screen.

Look up and turn right and face the horizontal ladder. Go forward TWICE. Turn a little right and go
forward. Turn (45øR) and go forward. Turn (45øR) and go forward. Turn (90øL).
You should be standing infront of the metal wheel on the pipe again. Examine the metal wheel on the
pipe. Use the Spanner (Item#14) on the metal wheel to loosen it. Get the Metal Turning Wheel
(Item#15)(cursor-"hand symbol"). Back off one screen.

Turn (90øL) and go forward TWICE. Turn (90øL) and go forward TWICE. You should be
standing on the middle of the horizontal ladder. Turn (90øR). Examine the square slot thingy
infront of you. Select the Metal Turning Wheel (Item#15) and Use it on the square slot thingy. Then
Select the Spanner (Item#14) and Use it on the metal turning wheel (which is on the square slot) to
tighten it. Move your cursor to the right side of the now tightened metal turning wheel
(cursor-"gear+hand" symbol). Use (turn) the metal turning wheel. Water below ladder
drains. You should automatically back off one screen.

Turn (90øL) and go forward. Turn 180 degrees around and look down. Get the Ladder (Item#16)
(which happens to be the largest item you've put in your pocket!). Now this part is a little
tricky (although not unexpected). Select the Ladder (Item#16) from your inventory.

Now if you use the ladder on the center of the chasm, it will lay the ladder horizontal like the
last time. You don't want to do that again. Locate the other hotspot (where you can use the
Ladder (Item#16) on) on the bottom right corner of the chasm against the wall. The ladder should be
laid vertically down the chasm on the right side against the wall. You should only see the top part
of the ladder poking out of the chasm.

Go forward down the ladder (which is vertical now). Turn (90øR) and look slightly up
(cursor-"hand symbol"). Get the Ladder (Item#16) again. Turn a little right and go forward
(through the short tunnel). Turn (120øR) and Use the Ladder (Item#16) here. Sets up ladder
vertically here. Look up until cursor changes to a "forward arrow", then go forward, up
the ladder.

You should see a sewer grate on top of you. Look back down (eye-level). Turn left and face the sewer
tunnel across the chasm. Then look directly up until your cursor changes to a "2 gear
symbol". Select your Revolver (Item#2) and shoot the sewer latch off!
WARNING: Do not try this at home! (Or at a Ninja Turtle's home) Because the bullet will most
likely ricochet off heavy metal grate and take your eye out! Or worst, where you store your ladder!

Go forward up and out of the sewer. You should land up in the middle of the cemetery (hey,
you've seen worst). Look slightly down (eye-level). At your current facing should see 2 statues
on pillars off in the distance on either side of the main gate to the Cemetery. Now why
couldn't we just walk in from there? Go figure.

Turn (90øR) and go forward 3 times. Turn (90øL) and go forward. Turn (120øL)
and Examine ANOTHER LADDER! Use the key (Item#11) (the one from Jefferson Pibody's body) on the
lock and chain to unlock it. Get the Ladder (Item#11). Back off one screen. Turn a little Right and
go forward 3 times. Turn (90øL) and go forward TWICE. Turn (90øL) and go forward. Turn
(90øR). Use Ladder (Item#11) on the crypt in front of you. Look up until cursor changes to a
"forward arrow", then go forward, up the ladder. Look back down and to the right and
Examine the bag. Use the bag (cursor-"gear+hand" symbol) to open it. Get the Stake
(Item#3) and Cross (Item#16). Back off one screen. Turn 180 degrees around and go forward back down
the ladder.

(cutscene-Dracula's "Igor" threatens you)

This part is timed. Select your Cross (Item#16) and Use it on him.

(cutscene- Igor falls flat on his back and gets pinned down with a tombstone maneuver,
ding-ding-ding! Its over.)

Quickly Turn (45øR) and go forward. Turn (120øL) and go forward (towards grave where
Igor fell). Turn (90øL) and look down. Select the Stake (Item#3) and Use it on Igor.
(cutscene-Jonathan stakes Igor)
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Other files from this game:
  1. Dracula 2: The Last Sanctuary document by System on 14/03/2006, 06:30
    Solution in UHS format
  2. Dracula 2: The Last Sanctuary solution by System on 09/03/2006, 09:50
  3. Dracula 2: The Last Sanctuary solution by System on 09/03/2006, 09:50