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MMMa Doom 3 Guide by Grawl aMMr;
:M: grawler (@t) gmail (d0t) com ZM
08/31/04 - Version 1.19
==============================================================================
Donations
==============================================================================
It seems thousands of players enjoy my guide, seeing the countless mails I
receive. This makes me very happy, since it means my guide actually has some
use ;p I'm planning to do a guide for Half-Life 2 when it gets out, but as
you'll all understand, there won't be a guide without the game. So I'm asking
you, if you're enjoying this guide, could you perhaps donate some money? Heck,
I'll be happy with your 2 bucks you were going to spent on a cheeseburger
later ;p Thank you!
http://www.donategrawl.cjb.net
==============================================================================
Introduction
==============================================================================
This guide is written by Grawl (grawler (@t) gmail (d0t) com). Every question,
feedback, comment etc. can be mailed to the address. Put "Doom 3 Guide" in the
Subject, so I can pick out the mails easily. Thanks! Also add where you found
the guide, if possible, so I know what places attract the mainstream.
Don't mail me with:
* Stuff that is covered in this FAQ
* Complaining how bad the game is according to you
* If your PC will run Doom 3
If I get any of these mails, I'll ignore them, no matter how harsh it sounds.
Do mail me with:
* Stuff that is not covered in this FAQ
* Comment, questions, feedback and fan mail
* Asking if you can put this guide on your site
I'm not related to id software. This FAQ has been made for fun, not to make
any money out of it. Don't use this FAQ on your site/magazine etc. without
my permission. Copyright (c) 2004 by Grawl. If you are reading this guide
outside of the following sites, please let me know:
http://www.gamefaqs.com
http://www.gamespot.com
http://www.neoseeker.com
http://www.ign.com
http://www.beta-os.com
http://www.phantum.com
http://www.tehshith0le.net
http://www.cheatcc.com
http://www.doom3hq.net
http://www.wogaming.com
http://www.videogamespro.com
http://www.doom3.ca
http://www.thegenie.net
http://www.gamerstemple.com
http://www.supercheats.com
http://www.vgnation.net
http://www.dlh.net
http://www.cheatchannel.com
http://www.cheatbook.de
http://www.dagameboyz.net
http://www.gamerhelp.com
http://www.cheatplanet.com
http://www.trainerscity.com
Also, parts of this guide will be used by http://www.edimensional.com for a
Doom product.
This guide contains spoilers where needed. If you don't want to know what
happens, find a spoiler-free guide, or just try a bit harder yourself.
You might wonder why there is a guide needed for a linear game like Doom 3. I
can give you various reasons:
1 - Some players may like to know where to find enemies or where visions will
appear.
2 - Some players may like to know where to find every PDA
3 - Some players may like to know where to find ammo, health, armor
4 - At some points the game will let you give 2 decisions, and some may want
to know what'll happen when you select one.
5 - There are a few parts of the game where players tend to get stuck, so with
this guide they can get past that point.
6 - Etc.
To make searching easier, I added search-codes in the TOC. Just press CTRL + F
and enter the code to jump to that part immediately.
==============================================================================
Table of Contents [D3.00.00]
==============================================================================
* Table of Contents.................................................[D3.00.00]
* History & Next Version............................................[D3.01.01]
* Story.............................................................[D3.02.01]
* Weapons, Monsters and Bosses......................................[D3.03.01]
* Walkthrough (Hints and Tips)......................................[D3.04.01]
* Multi-Player......................................................[D3.05.01]
* Cheats and Secrets................................................[D3.06.01]
* FAQ...............................................................[D3.07.01]
* Tweaking (aka Speeding-up Doom 3).................................[D3.08.01]
* Compare Dooms.....................................................[D3.09.01]
* Modifications.....................................................[D3.10.01]
* Conclusion........................................................[D3.11.01]
==============================================================================
Table of Contents (Expanded) [D3.00.01]
==============================================================================
* Table of Contents.................................................[D3.00.00]
* History & Next Version............................................[D3.01.01]
* Story.............................................................[D3.02.01]
* Doom (1993).....................................................[D3.02.02]
* Doom III (2004).................................................[D3.02.03]
* Doom II (1994)..................................................[D3.02.04]
* Final Doom (1996)...............................................[D3.02.05]
* Weapons, Monsters and Bosses......................................[D3.03.01]
* Weapons.........................................................[D3.03.02]
* Monsters........................................................[D3.03.03]
* Bosses..........................................................[D3.03.04]
* Other Items.....................................................[D3.03.05]
* Walkthrough (Hints and Tips)......................................[D3.04.01]
* Mars City.......................................................[D3.04.02]
* Mars City Underground...........................................[D3.04.03]
* Mars City Re-visit..............................................[D3.04.04]
* Administration..................................................[D3.04.05]
* Alpha Labs Section 1............................................[D3.04.06]
* Alpha Labs Section 2............................................[D3.04.07]
* Alpha Labs Section 3............................................[D3.04.08]
* Alpha Labs Section 4............................................[D3.04.09]
* EnPro Plant.....................................................[D3.04.10]
* Communications Transfer.........................................[D3.04.11]
* Communications..................................................[D3.04.12]
* Monorail Skybridge..............................................[D3.04.13]
* Recycling - Sector 2............................................[D3.04.14]
* Monorail........................................................[D3.04.15]
* Delta Labs - Level 1............................................[D3.04.16]
* Delta Labs - Level 2 (South)....................................[D3.04.17]
* Delta Labs - Level 2 (North)....................................[D3.04.18]
* Delta Labs - Level 3............................................[D3.04.19]
* Delta Labs - Level 4............................................[D3.04.20]
* Hell............................................................[D3.04.21]
* Delta Complex...................................................[D3.04.22]
* Central Processing..............................................[D3.04.23]
* Central Server Banks............................................[D3.04.24]
* Site 3..........................................................[D3.04.25]
* Caverns - Area 1................................................[D3.04.26]
* Caverns - Area 2................................................[D3.04.27]
* Primary Excavation..............................................[D3.04.28]
* Multi-Player......................................................[D3.05.01]
* Tomiko Reactor..................................................[D3.05.02]
* Delta Lab.......................................................[D3.05.03]
* Frag Chamber....................................................[D3.05.04]
* The Edge 2......................................................[D3.05.05]
* Lights Out......................................................[D3.05.06]
* Cheats and Secrets................................................[D3.06.01]
* Cheats..........................................................[D3.06.02]
* Level Select....................................................[D3.06.03]
* Video Discs.....................................................[D3.06.04]
* PDA.............................................................[D3.06.05]
* Monsters and Weapons............................................[D3.06.06]
* Thank You Mails.................................................[D3.06.07]
* Martian Buddy...................................................[D3.06.08]
* Sites...........................................................[D3.06.09]
* iddqd...........................................................[D3.06.10]
* Rude Marine.....................................................[D3.06.11]
* Super Turbo Turkey Puncher 3....................................[D3.06.12]
* Cabinet Codes & Door Codes......................................[D3.06.13]
* Soulcube on Nightmare...........................................[D3.06.14]
* Unlock Nightmare................................................[D3.06.15]
* Demon Mail......................................................[D3.06.16]
* Skip Intro......................................................[D3.06.17]
* Face on Mars....................................................[D3.06.18]
* IDSPISPOPD......................................................[D3.06.19]
* Nigerian Scam...................................................[D3.06.20]
* Custom Flashlight, Music etc....................................[D3.06.21]
* Magazines.......................................................[D3.06.22]
* QuakeCon........................................................[D3.06.23]
* Billy Goat Burgers..............................................[D3.06.24]
* Pentagrams......................................................[D3.06.25]
* Gorillas........................................................[D3.06.26]
* Artifact........................................................[D3.06.27]
* Designers.......................................................[D3.06.28]
* FAQ...............................................................[D3.07.01]
* Tweaking (aka Speeding-up Doom 3).................................[D3.08.01]
* General Tweaking................................................[D3.09.02]
* Unpacking .PK4-files............................................[D3.09.03]
* Editing config-file.............................................[D3.09.04]
* Triple Buffering on 64+ MB Video-cards..........................[D3.09.05]
* Optimize FPS....................................................[D3.09.06]
* Compare Dooms.....................................................[D3.09.01]
* Modifications.....................................................[D3.10.01]
* Conclusion........................................................[D3.11.01]
==============================================================================
History & Next Version [D3.01.01]
==============================================================================
Version 1.0 (08/03/04) - First version, everything is new ;p (40KB)
Version 1.1 (08/04/04) - Added more info to the walkthrough, corrected a few
spelling mistakes, added the FAQ section, added a few cheats and secrets.
Basically this was a quick update to fix a few things here and there. (47KB)
+7KB
Version 1.2 (08/04/04) - Again fixed a small mistakes here and there, also
made the walkthrough bigger, added a Tweaking-section. (71KB) +24KB
Version 1.3 (08/05/04) - Small fixes here and there again, expanded the
walkthrough, added more cheats, changed the weapons info, edited the FAQ,
added more monsters and weapons. (92KB) +21KB
Version 1.4 (08/05/04) - Added a tweak, expanded the walkthrough, added a
secret, edited the video disks a bit. (105KB) +13KB
Version 1.5 (08/06/04) - Added more weapons, corrected a lot of spelling
mistakes. I'm terribly sorry there were in the guide in the first place. Also
edited the config-tweak. Added a vision-tag in the walkthrough and expanded
the walkthrough. Story also updated. (144KB) +39KB
Version 1.6 (08/07/04) - Corrected a few things, edited a few cheats,
expanded the walkthrough, checked the config-tweak, expanded the story, added
a monster. (161KB) + 17KB
Version 1.7 (08/08/04) - Attempted to be funny in the Doom 95 question in the
FAQ, changed a small detail for Vagary, re-did the order of the stories,
expanded the walkthrough (also with new PDAs), added a secret, added a few
monsters and added details for weapons. (178KB) +17KB
Version 1.8 (08/09/04) - Fixed some mistakes, added a counter to the
walkthrough-section, expanded the walkthrough, added a few cheats, added an
items section, added the Tick to the monsters. (200KB) +22KB
Version 1.9 (08/12/04) - Added a few cheats, added a compare chart, edited
the emulated CD question, expanded the walkthrough, added a monster, added a
secret, added a FAQ. (207KB) +7KB
Version 1.10 (08/14/04) - Added and merged a few cheats, added more details
about weapons and monsters. A big update coming in a week. (213KB) +6KB
Version 1.11 (08/18/04) - Back from my vacation, added more hints and details
here and there on demand, few cheats added, FAQ edited, more secrets added.
(223KB) +10KB
Version 1.12 (08/19/04) - Fixed a small mistake in the last version update
(the irony burns), fixed a few mistakes in the monster/weapons section, and
finally expanded the walkthrough a bit. (240KB) +17KB
Version 1.13 (08/20/04) - Added a FAQ, added the description of adrenaline,
expanded the walkthrough, changed some enemy tactics. (264KB) +24KB
Version 1.14 (08/21/04) - Added a few FAQs, added a few tactics, expanded the
walkthrough, added secrets, expandend the walkthrough, changed the level
cheats, changed the skip intro secret, changed Doom compare-chart, added more
info to weapons, enemies and bosses, added a mod-section, added a few tweaks.
(297KB) +33KB
Version 1.15 (08/23/04) - Added more secrets, added a new TOC, fixed some
mistakes, added a donations section on top, expanded the walkthrough.
(309KB) +12KB
Version 1.16 (08/25/04) - Fixed a few mistakes, expanded the walkthrough,
updated level cheats, edited the FAQ-section, added level details. (363KB)
+54KB
Version 1.17 (08/27/04) - Removed a few details on demand, fixed some
mistakes, expandend the walkthrough, added some info the the enemies, fixed
level cheats. (379KB) +16KB
Version 1.18 (08/29/04) - Added a few FAQs, shortened the mod-section, added
the missing cabinet code, expended the walkthrough, changed some tactics.
(407KB) +28KB
Version 1.19 (08/31/04) - Fixed some mistakes, expanded the walkthrough, added
a few secrets, edited some cheats, added multi-player section, edited the
story a bit, added more FAQs. The semi-final version. (440KB) +33KB
==============================================================================
Story [D3.02.01]
==============================================================================
Doom 3 is a re-make of the original Doom, story-wise (this is said by Todd
Hollenshead in an interview), that's why I placed it after the story of the
first Doom.
The story of Doom, Doom 2 and the Final Doom are taken from the manual in
Doom: Collector's Edition. The story of Doom 3 is taken from the Doom 3
manual.
If you want to get more background information, I suggest to read the official
Doom Novels. They cost up to $5,- and are named Knee-Deep in the Dead, Hell on
Earth, Infernal Sky and Endgame. They are a good read and will give you a lot
of information. They story is almost the same as Doom 3, although you'll find
some small differences. For example, the first Doom book starts at Phoebos, a
moon of Mars, and not on Mars itself.
------------------------------------------------------------------------------
Doom (1993) [D3.02.02]
------------------------------------------------------------------------------
You're a marine, one of Earth's toughest, hardened in combat and trained for
action. Three years ago you assaulted a superior officer for ordering his
soldiers to fire upon civilians. He and his body cast were shipped to Pearl
Harbour, while you were transferred to Mars, home of the Union Aerospace
Corporation.
The UAC is a multi-planetary conglomerate with radioactive waste facilities on
Mars and its two moons, Phobos and Deimos. With no action for fifty million
miles, your day consisted of suckin' dust and watchin' restricted flicks in
the rec room.
For the last four years the military, UAC's biggest supplier, has used the
remote facilities on Phobos and Deimos to conduct various secret projects,
including research on inter-dimensional space travel. So far they have been
able to open gateways between Phobos and Deimos, throwing a few gadgets into
one and watching them come out the other. Recently however, the Gateways have
grown dangerously unstable. Military "volunteers" entering them have either
disappeared or been stricken with a strange form of insanity babbling
vulgarities, bludgeoning anything that breathes, and finally suffering an
untimely death of full-body explosion. Matching heads with torsos to send home
to the folks became a full-time job. Latest military reports state that the
research is suffering a small set-back, but everything is under control.
A few hours ago, Mars received a garbled message from Phobos. "We require
immediate military support. Something fraggin' evil is coming out of the
Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon
afterwards, Deimos simply vanished from the sky. Since then, attempts to
establish contact with either moon have been unsuccessful.
You and your buddies, the only combat troop for fifty million miles were sent
up pronto to Phobos. You were ordered to secure the perimeter of the base
while the rest of the team went inside. For several hours, your radio picked
up the sounds of combat: guns firing, men yelling orders, screams, bones
cracking, then finally, silence. Seems your buddies are dead.
Things aren't looking too good. You'll never navigate off the planet on your
own. Plus, all the heavy weapons have been taken by the assault team leaving
you with only a pistol. If only you could get your hands around a plasma rifle
or even a shotgun you could take a few down on your way out. Whatever killed
your buddies deserves a couple of pellets in the forehead. Securing your
helmet, you exit the landing pod. Hopefully you can find more substantial
firepower somewhere within the station.
As you walk through the main entrance of the base, you hear animal-like growls
echoing throughout the distant corridors. They know you're here. There's no
turning back now.
------------------------------------------------------------------------------
Doom III (2004) [D3.02.03]
------------------------------------------------------------------------------
You are a marine, one of Earth's toughest, hardened in combat and trained for
action. Shortly after reporting for duty at the Union Aerospace Corporation's
Mars research facility, a massive demonic invasion overwhelms the base,
leaving chaos, horror and uncertainty in its wake. As one of only a few
survivors, you must use overwhelming firepower and all of your combat skill to
battle through the demon hordes, find out what went wrong and prevent the evil
from spreading. Only you stand between Hell and Earth.
------------------------------------------------------------------------------
Doom II (1994) [D3.02.04]
------------------------------------------------------------------------------
Back at last. After days of hard fighting in space, you've returned home on
well-earned leave. You're one of Earth's crack soldiers, hard-bitten, tough,
and heavily-armed. When the alien invasion struck Mars, you were the first on
the scene. By killing, killing, and killing, you won. You stopped the
invasion, saved Mars base, and became a war hero. What they don't talk about
so much is that you were the only survivor.
But that's all behind you now. You've quit the military, and are heading home.
Your drop pod lands with a crunch. You open 'er up, and look out. Damn! The
city ahead is on fire. What the devil is going on? You stagger forward,
clutching at your sidearm. Packs of refugees are fleeing the flaming
metropolis. A band of them shriek in terror. You squint. What's that? Someone
is attacking the refugees. You rush up and blast away, killing the
troublemaker. It looks like a human, but something's wrong. His mouth is
filled with half-chewed flesh, and he's all messed up, like a zombie from a
bad horror movie. Hell, not again!
You can feel it. It's all starting again, just like on Mars. First, people are
taken over, turned into cannibal Things. Then the real horror starts, the
deformed monstrosities from Outside. But now it's on Earth.
It turns out that the invaders are all over. Monsters range from Tokyo to
Timbuktu, from Stockholm to Scranton. Billions are dead. Some people have been
transformed into flesh-eating mutants, but a few, a very few, are still alive
and fully human. The wise men of humanity have evolved a plan to save what's
left of the human race. They have built enormous ships to carry the remaining
people into space, safely away from the ruined world.
Unfortunately, Earth's only ground spaceport has just been taken over by the
demons. They've instituted a sort of force field flame barrier over the port;
no ships can land or take off. You gotta go back into action. The pathetic
remnants of Earth's soldiers are making an assault on the invaders at the
spaceport. If you win, you might be able to turn off the barrier, so that the
ships can leave, and Homo sapiens may not go extinct just yet. If you lose,
that's it. Humanity is history.
You and your comrades make their attack. Soon, brave men drop like flies. You
lose track of your friends, though sometimes you can hear them scream when
they die, and the sounds of combat echo from deep within the starbase.
Something hisses with rage from the steel tunnels ahead. They know you're
here. They have no pity, no mercy, take no quarter, and crave none. They're
the perfect enemy, in a way. No one's left but you. You... and Them.
------------------------------------------------------------------------------
Final Doom (1996) [D3.02.05]
------------------------------------------------------------------------------
Though all the top management of the UAC were dead, and so were most of their
personnel down to the janitors, the corporation survived, now under strict
government supervision. The UAC still sought the secret to matter apportation,
and continued its experiments under vastly increased safety measures.
The UAC's base was set up on one of the moons of Jupiter, hoping that the
increased distance would enhance Earth's safety if something went wrong.
Marines were stationed at the base, ready for anything.
Soon after the UAC opened its first Gate, the minions of Hell made their first
attack. Suddenly, through the Gate flowed spiked, fanged, dripping
techno-terrors. Meat machines flailed their armored limbs and slavered with
bloodlust, seeking soft bleeding manflesh to rend. But in their seeking, they
found only death. The United States Space Marine Corps was prepared for such
an event, and they poured molten death into the hordes of Hell. More demons
massed, hoping to overwhelm the defenders by their endless numbers. But mass
alone was no match for the marines. Set up in defensive positions around the
gate, the marines were able to slaughter the monsters by the hundreds, taking
few losses.
As suddenly as it had begun, the invasion ended. The last flaming skull
screamed through, was hit by twenty simultaneous shotgun blasts, and the
chamber was silent once more, except for the dripping of blood. Hell had
failed.
The research went on, more boldly, and less cautiously. All the marines
received the Silver Star from a grateful government, and the UAC made an
enormous contribution to the Veteran's Fund. The defensive positions were
strengthened, and the marines watched closely for another attempt, all their
attention drawn inward towards the Gates. They were looking in the wrong
direction.
Hell knew more than one trick. Months after the Gate incident, the yearly
supply ship came ahead of time. On radar, the ship looked far larger than
usual. And it was coming from the wrong direction. Strange, but not
inexplicable. The lax radar operators reported the ship's approach, and
personnel went out to the landing field to meet it. But it never landed.
Instead, it hovered over the base, miles in the air. The men and women looked
up at it, and saw that something was terribly wrong.
The ship could not have come from Earth. It was huge, kilometers long, and was
built of bone, steel, flesh, corruption, and death. It was a
bio-mechano-magical construct from the depths of Hell and It had come through
space for its vengeance. Enormous doors, large as football fields, irised open
and hideous demons poured out, plunging to the ground and blanketing the
entire base with their throbbing, pulsing bodies. They were everywhere at
once. The marines' defenses, set up to prevent an attack from the direction of
the Gate, were worthless. The monsters poured through the sewers, the air
vents, the hallways, everywhere, rampaging, corrupting, and feasting.
Once more, the surviving humans were left as zombified brain-dead
monstrosities. existing only to kill and kill and kill.
Only one man escaped death or zombification. The marine commander. You. You
weren't at the base when the skies opened and devastation poured from the
stars. You were miles away, enjoying a walk across the moon's rough-hewn
landscape. Then you heard a snortling gurgle behind you, whirled, to face one
of Them. The beings that still haunted your nightmares. Your reflexes weren't
dulled by your expierences, and you pulled out your pistol and blew the imp to
gory shreds.
Hot-footing it back to the base, you saw it all and realized what had happened
in a flash. The demon ship still floated above the infested base. Your boys --
the men you'd trained to fight and kill and die as no fighting man had ever
been trained before -- were dead. You were not there when it happened, to die
with them.
Unlike the ancient Samurai, who chose to die with their men, you cocked your
pistol. You were going to kill for your men. And if you died trying, well, you
were going to die anyway, some day. Death at the fangs of demons might be the
very worst way to die, but if they did manage to get you, Hell would know it
had been in a fight.
After Hell's catastrophic invasion of Earth, the United States took steps to
prevent such an invasion from recurring. The old UAC corporation was
refounded, under completely new management (since the old trustees and
stockholders were all dead, this wasn't much of a problem), and sent to
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MMMa Doom 3 Guide by Grawl aMMr;
:M: grawler (@t) gmail (d0t) com ZM
08/31/04 - Version 1.19
==============================================================================
Donations
==============================================================================
It seems thousands of players enjoy my guide, seeing the countless mails I
receive. This makes me very happy, since it means my guide actually has some
use ;p I'm planning to do a guide for Half-Life 2 when it gets out, but as
you'll all understand, there won't be a guide without the game. So I'm asking
you, if you're enjoying this guide, could you perhaps donate some money? Heck,
I'll be happy with your 2 bucks you were going to spent on a cheeseburger
later ;p Thank you!
http://www.donategrawl.cjb.net
==============================================================================
Introduction
==============================================================================
This guide is written by Grawl (grawler (@t) gmail (d0t) com). Every question,
feedback, comment etc. can be mailed to the address. Put "Doom 3 Guide" in the
Subject, so I can pick out the mails easily. Thanks! Also add where you found
the guide, if possible, so I know what places attract the mainstream.
Don't mail me with:
* Stuff that is covered in this FAQ
* Complaining how bad the game is according to you
* If your PC will run Doom 3
If I get any of these mails, I'll ignore them, no matter how harsh it sounds.
Do mail me with:
* Stuff that is not covered in this FAQ
* Comment, questions, feedback and fan mail
* Asking if you can put this guide on your site
I'm not related to id software. This FAQ has been made for fun, not to make
any money out of it. Don't use this FAQ on your site/magazine etc. without
my permission. Copyright (c) 2004 by Grawl. If you are reading this guide
outside of the following sites, please let me know:
http://www.gamefaqs.com
http://www.gamespot.com
http://www.neoseeker.com
http://www.ign.com
http://www.beta-os.com
http://www.phantum.com
http://www.tehshith0le.net
http://www.cheatcc.com
http://www.doom3hq.net
http://www.wogaming.com
http://www.videogamespro.com
http://www.doom3.ca
http://www.thegenie.net
http://www.gamerstemple.com
http://www.supercheats.com
http://www.vgnation.net
http://www.dlh.net
http://www.cheatchannel.com
http://www.cheatbook.de
http://www.dagameboyz.net
http://www.gamerhelp.com
http://www.cheatplanet.com
http://www.trainerscity.com
Also, parts of this guide will be used by http://www.edimensional.com for a
Doom product.
This guide contains spoilers where needed. If you don't want to know what
happens, find a spoiler-free guide, or just try a bit harder yourself.
You might wonder why there is a guide needed for a linear game like Doom 3. I
can give you various reasons:
1 - Some players may like to know where to find enemies or where visions will
appear.
2 - Some players may like to know where to find every PDA
3 - Some players may like to know where to find ammo, health, armor
4 - At some points the game will let you give 2 decisions, and some may want
to know what'll happen when you select one.
5 - There are a few parts of the game where players tend to get stuck, so with
this guide they can get past that point.
6 - Etc.
To make searching easier, I added search-codes in the TOC. Just press CTRL + F
and enter the code to jump to that part immediately.
==============================================================================
Table of Contents [D3.00.00]
==============================================================================
* Table of Contents.................................................[D3.00.00]
* History & Next Version............................................[D3.01.01]
* Story.............................................................[D3.02.01]
* Weapons, Monsters and Bosses......................................[D3.03.01]
* Walkthrough (Hints and Tips)......................................[D3.04.01]
* Multi-Player......................................................[D3.05.01]
* Cheats and Secrets................................................[D3.06.01]
* FAQ...............................................................[D3.07.01]
* Tweaking (aka Speeding-up Doom 3).................................[D3.08.01]
* Compare Dooms.....................................................[D3.09.01]
* Modifications.....................................................[D3.10.01]
* Conclusion........................................................[D3.11.01]
==============================================================================
Table of Contents (Expanded) [D3.00.01]
==============================================================================
* Table of Contents.................................................[D3.00.00]
* History & Next Version............................................[D3.01.01]
* Story.............................................................[D3.02.01]
* Doom (1993).....................................................[D3.02.02]
* Doom III (2004).................................................[D3.02.03]
* Doom II (1994)..................................................[D3.02.04]
* Final Doom (1996)...............................................[D3.02.05]
* Weapons, Monsters and Bosses......................................[D3.03.01]
* Weapons.........................................................[D3.03.02]
* Monsters........................................................[D3.03.03]
* Bosses..........................................................[D3.03.04]
* Other Items.....................................................[D3.03.05]
* Walkthrough (Hints and Tips)......................................[D3.04.01]
* Mars City.......................................................[D3.04.02]
* Mars City Underground...........................................[D3.04.03]
* Mars City Re-visit..............................................[D3.04.04]
* Administration..................................................[D3.04.05]
* Alpha Labs Section 1............................................[D3.04.06]
* Alpha Labs Section 2............................................[D3.04.07]
* Alpha Labs Section 3............................................[D3.04.08]
* Alpha Labs Section 4............................................[D3.04.09]
* EnPro Plant.....................................................[D3.04.10]
* Communications Transfer.........................................[D3.04.11]
* Communications..................................................[D3.04.12]
* Monorail Skybridge..............................................[D3.04.13]
* Recycling - Sector 2............................................[D3.04.14]
* Monorail........................................................[D3.04.15]
* Delta Labs - Level 1............................................[D3.04.16]
* Delta Labs - Level 2 (South)....................................[D3.04.17]
* Delta Labs - Level 2 (North)....................................[D3.04.18]
* Delta Labs - Level 3............................................[D3.04.19]
* Delta Labs - Level 4............................................[D3.04.20]
* Hell............................................................[D3.04.21]
* Delta Complex...................................................[D3.04.22]
* Central Processing..............................................[D3.04.23]
* Central Server Banks............................................[D3.04.24]
* Site 3..........................................................[D3.04.25]
* Caverns - Area 1................................................[D3.04.26]
* Caverns - Area 2................................................[D3.04.27]
* Primary Excavation..............................................[D3.04.28]
* Multi-Player......................................................[D3.05.01]
* Tomiko Reactor..................................................[D3.05.02]
* Delta Lab.......................................................[D3.05.03]
* Frag Chamber....................................................[D3.05.04]
* The Edge 2......................................................[D3.05.05]
* Lights Out......................................................[D3.05.06]
* Cheats and Secrets................................................[D3.06.01]
* Cheats..........................................................[D3.06.02]
* Level Select....................................................[D3.06.03]
* Video Discs.....................................................[D3.06.04]
* PDA.............................................................[D3.06.05]
* Monsters and Weapons............................................[D3.06.06]
* Thank You Mails.................................................[D3.06.07]
* Martian Buddy...................................................[D3.06.08]
* Sites...........................................................[D3.06.09]
* iddqd...........................................................[D3.06.10]
* Rude Marine.....................................................[D3.06.11]
* Super Turbo Turkey Puncher 3....................................[D3.06.12]
* Cabinet Codes & Door Codes......................................[D3.06.13]
* Soulcube on Nightmare...........................................[D3.06.14]
* Unlock Nightmare................................................[D3.06.15]
* Demon Mail......................................................[D3.06.16]
* Skip Intro......................................................[D3.06.17]
* Face on Mars....................................................[D3.06.18]
* IDSPISPOPD......................................................[D3.06.19]
* Nigerian Scam...................................................[D3.06.20]
* Custom Flashlight, Music etc....................................[D3.06.21]
* Magazines.......................................................[D3.06.22]
* QuakeCon........................................................[D3.06.23]
* Billy Goat Burgers..............................................[D3.06.24]
* Pentagrams......................................................[D3.06.25]
* Gorillas........................................................[D3.06.26]
* Artifact........................................................[D3.06.27]
* Designers.......................................................[D3.06.28]
* FAQ...............................................................[D3.07.01]
* Tweaking (aka Speeding-up Doom 3).................................[D3.08.01]
* General Tweaking................................................[D3.09.02]
* Unpacking .PK4-files............................................[D3.09.03]
* Editing config-file.............................................[D3.09.04]
* Triple Buffering on 64+ MB Video-cards..........................[D3.09.05]
* Optimize FPS....................................................[D3.09.06]
* Compare Dooms.....................................................[D3.09.01]
* Modifications.....................................................[D3.10.01]
* Conclusion........................................................[D3.11.01]
==============================================================================
History & Next Version [D3.01.01]
==============================================================================
Version 1.0 (08/03/04) - First version, everything is new ;p (40KB)
Version 1.1 (08/04/04) - Added more info to the walkthrough, corrected a few
spelling mistakes, added the FAQ section, added a few cheats and secrets.
Basically this was a quick update to fix a few things here and there. (47KB)
+7KB
Version 1.2 (08/04/04) - Again fixed a small mistakes here and there, also
made the walkthrough bigger, added a Tweaking-section. (71KB) +24KB
Version 1.3 (08/05/04) - Small fixes here and there again, expanded the
walkthrough, added more cheats, changed the weapons info, edited the FAQ,
added more monsters and weapons. (92KB) +21KB
Version 1.4 (08/05/04) - Added a tweak, expanded the walkthrough, added a
secret, edited the video disks a bit. (105KB) +13KB
Version 1.5 (08/06/04) - Added more weapons, corrected a lot of spelling
mistakes. I'm terribly sorry there were in the guide in the first place. Also
edited the config-tweak. Added a vision-tag in the walkthrough and expanded
the walkthrough. Story also updated. (144KB) +39KB
Version 1.6 (08/07/04) - Corrected a few things, edited a few cheats,
expanded the walkthrough, checked the config-tweak, expanded the story, added
a monster. (161KB) + 17KB
Version 1.7 (08/08/04) - Attempted to be funny in the Doom 95 question in the
FAQ, changed a small detail for Vagary, re-did the order of the stories,
expanded the walkthrough (also with new PDAs), added a secret, added a few
monsters and added details for weapons. (178KB) +17KB
Version 1.8 (08/09/04) - Fixed some mistakes, added a counter to the
walkthrough-section, expanded the walkthrough, added a few cheats, added an
items section, added the Tick to the monsters. (200KB) +22KB
Version 1.9 (08/12/04) - Added a few cheats, added a compare chart, edited
the emulated CD question, expanded the walkthrough, added a monster, added a
secret, added a FAQ. (207KB) +7KB
Version 1.10 (08/14/04) - Added and merged a few cheats, added more details
about weapons and monsters. A big update coming in a week. (213KB) +6KB
Version 1.11 (08/18/04) - Back from my vacation, added more hints and details
here and there on demand, few cheats added, FAQ edited, more secrets added.
(223KB) +10KB
Version 1.12 (08/19/04) - Fixed a small mistake in the last version update
(the irony burns), fixed a few mistakes in the monster/weapons section, and
finally expanded the walkthrough a bit. (240KB) +17KB
Version 1.13 (08/20/04) - Added a FAQ, added the description of adrenaline,
expanded the walkthrough, changed some enemy tactics. (264KB) +24KB
Version 1.14 (08/21/04) - Added a few FAQs, added a few tactics, expanded the
walkthrough, added secrets, expandend the walkthrough, changed the level
cheats, changed the skip intro secret, changed Doom compare-chart, added more
info to weapons, enemies and bosses, added a mod-section, added a few tweaks.
(297KB) +33KB
Version 1.15 (08/23/04) - Added more secrets, added a new TOC, fixed some
mistakes, added a donations section on top, expanded the walkthrough.
(309KB) +12KB
Version 1.16 (08/25/04) - Fixed a few mistakes, expanded the walkthrough,
updated level cheats, edited the FAQ-section, added level details. (363KB)
+54KB
Version 1.17 (08/27/04) - Removed a few details on demand, fixed some
mistakes, expandend the walkthrough, added some info the the enemies, fixed
level cheats. (379KB) +16KB
Version 1.18 (08/29/04) - Added a few FAQs, shortened the mod-section, added
the missing cabinet code, expended the walkthrough, changed some tactics.
(407KB) +28KB
Version 1.19 (08/31/04) - Fixed some mistakes, expanded the walkthrough, added
a few secrets, edited some cheats, added multi-player section, edited the
story a bit, added more FAQs. The semi-final version. (440KB) +33KB
==============================================================================
Story [D3.02.01]
==============================================================================
Doom 3 is a re-make of the original Doom, story-wise (this is said by Todd
Hollenshead in an interview), that's why I placed it after the story of the
first Doom.
The story of Doom, Doom 2 and the Final Doom are taken from the manual in
Doom: Collector's Edition. The story of Doom 3 is taken from the Doom 3
manual.
If you want to get more background information, I suggest to read the official
Doom Novels. They cost up to $5,- and are named Knee-Deep in the Dead, Hell on
Earth, Infernal Sky and Endgame. They are a good read and will give you a lot
of information. They story is almost the same as Doom 3, although you'll find
some small differences. For example, the first Doom book starts at Phoebos, a
moon of Mars, and not on Mars itself.
------------------------------------------------------------------------------
Doom (1993) [D3.02.02]
------------------------------------------------------------------------------
You're a marine, one of Earth's toughest, hardened in combat and trained for
action. Three years ago you assaulted a superior officer for ordering his
soldiers to fire upon civilians. He and his body cast were shipped to Pearl
Harbour, while you were transferred to Mars, home of the Union Aerospace
Corporation.
The UAC is a multi-planetary conglomerate with radioactive waste facilities on
Mars and its two moons, Phobos and Deimos. With no action for fifty million
miles, your day consisted of suckin' dust and watchin' restricted flicks in
the rec room.
For the last four years the military, UAC's biggest supplier, has used the
remote facilities on Phobos and Deimos to conduct various secret projects,
including research on inter-dimensional space travel. So far they have been
able to open gateways between Phobos and Deimos, throwing a few gadgets into
one and watching them come out the other. Recently however, the Gateways have
grown dangerously unstable. Military "volunteers" entering them have either
disappeared or been stricken with a strange form of insanity babbling
vulgarities, bludgeoning anything that breathes, and finally suffering an
untimely death of full-body explosion. Matching heads with torsos to send home
to the folks became a full-time job. Latest military reports state that the
research is suffering a small set-back, but everything is under control.
A few hours ago, Mars received a garbled message from Phobos. "We require
immediate military support. Something fraggin' evil is coming out of the
Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon
afterwards, Deimos simply vanished from the sky. Since then, attempts to
establish contact with either moon have been unsuccessful.
You and your buddies, the only combat troop for fifty million miles were sent
up pronto to Phobos. You were ordered to secure the perimeter of the base
while the rest of the team went inside. For several hours, your radio picked
up the sounds of combat: guns firing, men yelling orders, screams, bones
cracking, then finally, silence. Seems your buddies are dead.
Things aren't looking too good. You'll never navigate off the planet on your
own. Plus, all the heavy weapons have been taken by the assault team leaving
you with only a pistol. If only you could get your hands around a plasma rifle
or even a shotgun you could take a few down on your way out. Whatever killed
your buddies deserves a couple of pellets in the forehead. Securing your
helmet, you exit the landing pod. Hopefully you can find more substantial
firepower somewhere within the station.
As you walk through the main entrance of the base, you hear animal-like growls
echoing throughout the distant corridors. They know you're here. There's no
turning back now.
------------------------------------------------------------------------------
Doom III (2004) [D3.02.03]
------------------------------------------------------------------------------
You are a marine, one of Earth's toughest, hardened in combat and trained for
action. Shortly after reporting for duty at the Union Aerospace Corporation's
Mars research facility, a massive demonic invasion overwhelms the base,
leaving chaos, horror and uncertainty in its wake. As one of only a few
survivors, you must use overwhelming firepower and all of your combat skill to
battle through the demon hordes, find out what went wrong and prevent the evil
from spreading. Only you stand between Hell and Earth.
------------------------------------------------------------------------------
Doom II (1994) [D3.02.04]
------------------------------------------------------------------------------
Back at last. After days of hard fighting in space, you've returned home on
well-earned leave. You're one of Earth's crack soldiers, hard-bitten, tough,
and heavily-armed. When the alien invasion struck Mars, you were the first on
the scene. By killing, killing, and killing, you won. You stopped the
invasion, saved Mars base, and became a war hero. What they don't talk about
so much is that you were the only survivor.
But that's all behind you now. You've quit the military, and are heading home.
Your drop pod lands with a crunch. You open 'er up, and look out. Damn! The
city ahead is on fire. What the devil is going on? You stagger forward,
clutching at your sidearm. Packs of refugees are fleeing the flaming
metropolis. A band of them shriek in terror. You squint. What's that? Someone
is attacking the refugees. You rush up and blast away, killing the
troublemaker. It looks like a human, but something's wrong. His mouth is
filled with half-chewed flesh, and he's all messed up, like a zombie from a
bad horror movie. Hell, not again!
You can feel it. It's all starting again, just like on Mars. First, people are
taken over, turned into cannibal Things. Then the real horror starts, the
deformed monstrosities from Outside. But now it's on Earth.
It turns out that the invaders are all over. Monsters range from Tokyo to
Timbuktu, from Stockholm to Scranton. Billions are dead. Some people have been
transformed into flesh-eating mutants, but a few, a very few, are still alive
and fully human. The wise men of humanity have evolved a plan to save what's
left of the human race. They have built enormous ships to carry the remaining
people into space, safely away from the ruined world.
Unfortunately, Earth's only ground spaceport has just been taken over by the
demons. They've instituted a sort of force field flame barrier over the port;
no ships can land or take off. You gotta go back into action. The pathetic
remnants of Earth's soldiers are making an assault on the invaders at the
spaceport. If you win, you might be able to turn off the barrier, so that the
ships can leave, and Homo sapiens may not go extinct just yet. If you lose,
that's it. Humanity is history.
You and your comrades make their attack. Soon, brave men drop like flies. You
lose track of your friends, though sometimes you can hear them scream when
they die, and the sounds of combat echo from deep within the starbase.
Something hisses with rage from the steel tunnels ahead. They know you're
here. They have no pity, no mercy, take no quarter, and crave none. They're
the perfect enemy, in a way. No one's left but you. You... and Them.
------------------------------------------------------------------------------
Final Doom (1996) [D3.02.05]
------------------------------------------------------------------------------
Though all the top management of the UAC were dead, and so were most of their
personnel down to the janitors, the corporation survived, now under strict
government supervision. The UAC still sought the secret to matter apportation,
and continued its experiments under vastly increased safety measures.
The UAC's base was set up on one of the moons of Jupiter, hoping that the
increased distance would enhance Earth's safety if something went wrong.
Marines were stationed at the base, ready for anything.
Soon after the UAC opened its first Gate, the minions of Hell made their first
attack. Suddenly, through the Gate flowed spiked, fanged, dripping
techno-terrors. Meat machines flailed their armored limbs and slavered with
bloodlust, seeking soft bleeding manflesh to rend. But in their seeking, they
found only death. The United States Space Marine Corps was prepared for such
an event, and they poured molten death into the hordes of Hell. More demons
massed, hoping to overwhelm the defenders by their endless numbers. But mass
alone was no match for the marines. Set up in defensive positions around the
gate, the marines were able to slaughter the monsters by the hundreds, taking
few losses.
As suddenly as it had begun, the invasion ended. The last flaming skull
screamed through, was hit by twenty simultaneous shotgun blasts, and the
chamber was silent once more, except for the dripping of blood. Hell had
failed.
The research went on, more boldly, and less cautiously. All the marines
received the Silver Star from a grateful government, and the UAC made an
enormous contribution to the Veteran's Fund. The defensive positions were
strengthened, and the marines watched closely for another attempt, all their
attention drawn inward towards the Gates. They were looking in the wrong
direction.
Hell knew more than one trick. Months after the Gate incident, the yearly
supply ship came ahead of time. On radar, the ship looked far larger than
usual. And it was coming from the wrong direction. Strange, but not
inexplicable. The lax radar operators reported the ship's approach, and
personnel went out to the landing field to meet it. But it never landed.
Instead, it hovered over the base, miles in the air. The men and women looked
up at it, and saw that something was terribly wrong.
The ship could not have come from Earth. It was huge, kilometers long, and was
built of bone, steel, flesh, corruption, and death. It was a
bio-mechano-magical construct from the depths of Hell and It had come through
space for its vengeance. Enormous doors, large as football fields, irised open
and hideous demons poured out, plunging to the ground and blanketing the
entire base with their throbbing, pulsing bodies. They were everywhere at
once. The marines' defenses, set up to prevent an attack from the direction of
the Gate, were worthless. The monsters poured through the sewers, the air
vents, the hallways, everywhere, rampaging, corrupting, and feasting.
Once more, the surviving humans were left as zombified brain-dead
monstrosities. existing only to kill and kill and kill.
Only one man escaped death or zombification. The marine commander. You. You
weren't at the base when the skies opened and devastation poured from the
stars. You were miles away, enjoying a walk across the moon's rough-hewn
landscape. Then you heard a snortling gurgle behind you, whirled, to face one
of Them. The beings that still haunted your nightmares. Your reflexes weren't
dulled by your expierences, and you pulled out your pistol and blew the imp to
gory shreds.
Hot-footing it back to the base, you saw it all and realized what had happened
in a flash. The demon ship still floated above the infested base. Your boys --
the men you'd trained to fight and kill and die as no fighting man had ever
been trained before -- were dead. You were not there when it happened, to die
with them.
Unlike the ancient Samurai, who chose to die with their men, you cocked your
pistol. You were going to kill for your men. And if you died trying, well, you
were going to die anyway, some day. Death at the fangs of demons might be the
very worst way to die, but if they did manage to get you, Hell would know it
had been in a fight.
After Hell's catastrophic invasion of Earth, the United States took steps to
prevent such an invasion from recurring. The old UAC corporation was
refounded, under completely new management (since the old trustees and
stockholders were all dead, this wasn't much of a problem), and sent to
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