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# ######## ##### #### #### ###### DINO CRISIS #
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# ### ### ### ######## ### ### ENGLISH VERSION #
~ ### ### ### ### #### ### ### by Alvin C WebCraft ~
# ######## ##### #### #### ###### big_shamu@hotmail.com #
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DINO CRISIS - Version 2 - ENGLISH VERSION
Walkthrough
by Alvin C WebCraft (big_shamu@hotmail.com)
Latest Updates : 22th November 1999
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In this latest update I have totally rewritten the FAQ.
Do not print it if it is not complete.
I stress to please read the FAQ before anyone write to me about the game.
So that not to stress me out. I answer all mail except for those of you
AOL users who has the mail-block thingy. I will blacklist you, if
my reply is "Returned To Sender" and put your name for all to see in any
of my upcoming FAQ.
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Unpublished work 1999 Alvin C WebCraft
This FAQ is for private and personal use. It can only be reproduced
electronically.(Please give credit where it's due) This FAQ is NOT
to be used for PROFITABLE or PROMOTIONAL purposes. This includes being
incorporated, reprinted, or otherwise used by magazines, books, guides,
etc., in ANY way. Please let me know if you want to do anything with
this walkthrough. Another thing, translating this walkthrough to another
language does not automatically make this walkthrough yours. In fact it
only proves that you're a big A-hole and I just hope you rot in hell.
This is my first time writing a walkthrough. I'm now officially insane
from the endless nights of hard work I have put into what I've written.
People keep on asking me... Why do I do it? Hell Son, why not? So what
if I get pirated by Indonesian magazines or Taiwan PSX market. It's the
joy of writing something you would read and help you on those "What
the @$$#!!" moments and gives me all the satisfaction I need.
The webpage will get a total rework before the newyear. For now this
will have to do.
http://www.geocities.com/TimesSquare/Corner/7690/dino.html
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Contents
=========
Forewords
Tips and Strategies
Walkthrough
Maps
Gameshark
Note
Credits
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Forewords
===========
[ You've got mail ]
Three years ago a Research Scientist died in an explosion during one of
his experiments. He was one of the country's top leading man in the field
of energy research. His last project was code named "Third Energy".
The funny part about this story is that the explosion happen just right
after the government stopped the funding to his research. The Research
Scientist name was Dr Kirk.
Earlier this year, Agent Tom was sent to Ibis Island ( an island on The
Republic of Bolginia ) on a secret mission. The mission had a more
different outcome. Tom had found Dr Kirk a scientific genius who has earlier
thought to be dead. Dr Kirk has betrayed his country and has continued his
research on the island.
Your mission Regina, is to infiltrate the island, locate Dr Kirk and return
him unharmed to his home country.
You will be accompanied by an Elite Task Force specially trained in all
known situations.
Before you know it, you're in the air with jumpsuits ready to get some.
You land on the east gate with Gail and Rick. Gail orders the team to
go ahead without Cooper.( Cooper gets eaten by T-Rex )
Let the Operation Kirk begin...
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Tips and Strategies
=====================
a) Controls
===========
Default Configuration.
L2 R2 -> Turning / 180 degrees
L1 -> Selecting Target R1 -> Aim
UP Tri -> Menu
LEFT RIGHT Sqr ----------> Cir -> Accept/Action/Shoot
DOWN X -> Run / Cancel
SELECT -> Options START -> Pause
This will be the first of a new type of Capcom's new Horror Survival Series.
The controls of the game are very similar to the other games from Capcom's
Resident Evil games. What is note worthy would be the Special 180 degrees
turn and the new auto-target function that is widely used in the game.
b) Random Items Format
======================
Almost all the items such as med packs, cylinders, ammos and darts are
widely placed randomly throughout the game. The next round you play will
be different as the placement of the items and the amount will change.
I will do my best to help you find these items. As I do not know how
you wish to play the game.
c) Live Selection and Live Action Format
========================================
Live Action Format is a new way of putting you into a trance of suspense
and terror. You would think that it is a movie or a FMV. It is not.
When you come across DANGER, the whole screen turns into a wide angle scope.
At this point you are suppose to BASH THE ACTION BUTTON to release you from
the hold.
Live Selection is a new format that allows you to make your own adventure.
It is Capcom's way of increasing the replay value of the game, hence making
your future unknown until the last crucial moments. Most of the decision you
make will have a drastic effect on things to come. So choose well.
d) Saving, Mixing, Darts, Item Boxes and Maps
=============================================
On your item menu you'll get an item bar that has Item, Mix and Map. When
you highlight an item, 3 options will come up. The options are to USE,
DISCRIBE THE ITEM and SORT THE ITEM.
You may only save at the "Save Rooms" They are marked "S" on the map.
Don't worry about getting lost 'coz you can't. There's always a way out.
When you view a map Blue/Purple means that's where you are and Red means
that's where your going. Grey areas are the ones you haven't been to yet.
Files / notes have a very different filing system than the other Capcom
games. In fact they aren't any. You have to put down the every important
help that you find. You have no way of searching back into your inventory.
Read and understand every thing you come across. The game will be very-very
difficult if you don't.
Remember Resident Evil, the herbs and the mixing? Well the same goes with
Dino Crisis. You get Medical Packs (Blue, Green, Yellow and Red) and Cylinder
(Blue, Green, Yellow and Red). Why do write out the colour? Well it is
to illustrate the level of concentration for all the items. Remember
the colours well as it will save your live. The next item on the agenda
would be the most important things to remember.
i) Cylinders ( Aid, Intensifier and Multiplier )
------------------------------------------------
What the hell is a Aid, Recovery Aid, Intensifier and Multiplier? A clinical
term for items that will increase the potency of items with recovering
properties or anesthetics properties. Okay in plain english it means
that these items will increase the level of power to a Med Pack or a
Dart when mixed. Where on earth do they come up with these names?
ii) Medical Packs and Resuscitation
-----------------------------------
Medical Packs does the same job as herbs in Resident Evil. The potency
of a Med Pack are defined by the colour. BLUE ( Hemostat ) stops the
bleeding but does not heal you. The YELLOW ( Med Pack ) heals you and
stops the bleeding. The RED ( Med Pack ) heals you completely. You can
use Aid, Intensifier, Multiplier or Hemostat to increase the potency
of the Med Packs.
What are Resuscitation? ( First Aid Kit ) When equipped you can return
to life with your health fully restored. Its your extra life.
You would want to keep only the Yellow and the Red as anything lower
would be better used to increase potency.
There are no health bars in this game. Your health is determined by
the way Regina walks. You can even see blood dripping. It is very
easy to get used to. You will understand after your first attack.
iii) Tranquilizer Darts
-----------------------
You can only make darts once you have gotten the Shotgun or while you
are playing for the second time and the shotgun is included in your
list. Darts makes the enemy sleep. It can tranquilize with a single shot
but the effect of the darts depends on the potency.
It is quite hard to use darts as they require a direct hit for it to
work. The whole concept of darts if to manage your ammos. You can
save on ammos and reserve them for bigger monsters. Darts do not
work on T-Rex and Pterodactyl.
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- Dino Crisis document by System on 14/03/2006, 06:30
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