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Submitted by System on 09/03/2006, 09:50. Print file.
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Dink SmallWood Walkthrough
Version 1.3
By: adsfg
Created: 22 July 2000
Email: hjb77@hotmail.com



======CONTENTS================================================================

Updates
Items
Weapons
Magic
Walkthrough
Hints and Tips
Secrets
Copyright Information
Credits

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======UPDATES=================================================================

Version 1.0 (22 July 2000)
- Initial release

Version 1.1 (3 September 2000)
- Corrected Spelling and Grammar
- Fixed a few Walkthrough mistakes
- Updated Credits

Version 1.2 (20 September 2000)
- Added Hints and Tips section
- Fixed even more walkthrough mistakes
- Added prices
- Added another secret
- Changed the look a bit

Version 1.3 (1 October 2000)
- Added Copyright Information

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======ITEMS===================================================================

NAME PRICE

Pig Feed free
Nuts free
Herb Boots $500
Elixers $25
Bow lore $1500 (not really an item)

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======WEAPONS=================================================================

NAME PRICE

Bomb $20
Long Sword $400
Bow $1000
Claw Sword $2000
Throwing Axe $3000
Light Sword $4000
Massive Bow $5000
Flame Bow $25000

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======MAGIC===================================================================

Fireball
Acid Rain
Scroll
Hellfire

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======WALKTHROUGH=============================================================



STONEBROOK
----------

At the start of the game you start off in your house. Grab the pig
feed and head north to the pigs. Feed the pigs and Milder will appear
and he'll talk to you. Now go back to your mother and talk to her.
She'll tell you that Ethel wants to see you. Go to Ethel (she lives in
the top right house) and talk to her. She'll talk about her duck going
missing so offer to find it. The duck is South of her house walking
around. Talk to it then yell at it and it'll go home. Now go back to
your mother and she'll tell you to get some alk nuts. This will be the
first adventure outside of the town. Leave the town and you should meet
a wizard who will talk to you.

Head East and keep on going south until you reach the tree with the
nuts. Punch the tree and a alk nut will fall off (grab a couple of
these because they give you some life back). Now head back to your house
and you'll then see your house is of fire. A small sequence will occur.
Once it's over, go and talk to the guard blocking the village entrance.
He'll tell you about a letter at your house. Return to your house
and get the letter and the map. Now the guard will now no longer block
your path.

Once outside of the village head north to a save point, save then, head
east and follow the path up and around until you reach the sign that
says private property keep out. Go north from here and enter the hut,
talk to the wizard and Pick up the potion he gives you. Leave the
house. Go south a screen and then go west to find a treasure chest.
Open it and grab the heart container. Now go to the Stonebrook entrance
and follow the path that is leading off to the west. Keep on following
it around until you get to a man that is on the bridge. From hear head
north until you reach the cliffs. Once there, go east until you see a
rock. Push the rock aside and enter the cave. Inside to the right is a
beast and to the left is a treasure chest with a heart, kill the beast
and then get the heart. If you can't kill the beast, try to level up a
bit before entering the cave, but it really isn't that hard (just use the
hit-and-retreat tactic). Then leave the cave and go back to the wizard's
hut. You'll see that he's gone but he leaves you the Fireball magic and
200 gold pieces.

You can get the Herb Boots now which make you ran and punch faster, just
keep going south from the wizard's hut, until you reach the water. Go
east, then use the fireball magic to burn down the tree. Keep going east
until you find a house where someone is selling the Herb Boots for 500g.

Go back to the Stonebrook entrance and follow the west path again to the
bridge, this time talk to the man and pay the $100 toll to cross the
bridge, to get to the next area.



TERRIS
------

First, head south to get to the town of Terris. Once here you'll see a
big building with two stores and a tavern. Talk to the people and read
the posters on the walls, be sure to buy a Long Sword and elixers. Go
to the tavern and chat with the people, if you threaten the bartender
he will call some guards to deal with you (fight the guards if you want
but you'll most likely die), now you're done inside there. Head east of
the building to get to your Aunts house that's where you'll stay, go up
stairs to your room, there is a save in here. Come down and your Aunt
will be getting a beating from Jack. Talk to her and help her out by
beating Jack up (watch out he is pretty tough), kill him. She'll feel
sad for a while but she'll get over it. Then head back to the tavern.
West of it is a house, enter it. Talk to the mother and she'll tell you
about her missing daughter Mary. Talk to the mother again and offer to
find the little girl. Don't try to go into the condemned mine yet.
Explore the countryside picking up heart containers and other treasure.
Once your level is high enough, follow the path south of Terris and once
it curves west, go south another screen. You'll then reach the condemned
mine. Enter it and go east twice, you'll have to fight the enemies you
come across because the screen will be locked until everything is dead.
You'll talk to the trapped guy here and he'll tell you that you're going
to need some kind of magic to free him.

Head back to the tavern in town and the bartender will tell you about
the old hermit that lives south of the tavern. Go to his house and
knock on it by pressing space bar near the door. Go in and he'll teach
you the Acid Rain magic if your magic ability is at least 5. If it
isn't, go back to the condemned mine and countryside fighting until you
get your magic ability to level 5. Head back to the condemned mine with
the magic and free the man. The Cast will appear and a short sequence
will follow. The guy you just freed will then die as he tries to fight
the Cast and he'll then give you the scroll.

Now head north to Goodheart Castle and go just northwest of it. You
should see two poles and if you try to walk through them you'll receive
damage and get knocked back. Use the scroll you received and dink will
say some magic words. The barrier will disappear, allowing you entry.
Once inside, head north until you can go any further. Then head east a
screen and go north. Follow the path and you'll reach four girls
worshipping a dead dragon carcass (If they're not there, you have to talk
to the mother again), you also must have done all the things leading up
to this event, otherwise they might also not be there. Keep on listening
and then you're going to have to fight the girls who are really beasts.

After killing them the guy will turn into a monster, (a very deadly
creature at this point in the game). The best tactic for him is to stay
at a safe distance and use the fireball magic (be careful not to kill
Mary). Once he is dead talk to Mery and you'll be automatically taken
back to her house (now that Mary is saved you'll be a hero).



KERNSIN
-------

Follow the path south of Terris to get to KernSin. While following the
path you'll overhear a conversation between two Cast members saying that
they plan to kill everyone during the parade. Continue following the
path, you should see a save, keep going until you get to a town. Talk
to the girl by the fountain in the Town Square and tell her what you saw,
she'll then tell you to follow her. She'll go to the bookstore go in
and talk to the mayor. Tell him about what's going to happen, he'll then
say that you some need proof. You're also going to need a bow so save
up $1000 for one. When you finally get the bow you'll have to save up
$1500 to get the bow lore, to find it you have to go west of the Goblin
Sanctuary, you should see a tree by itself, burn it to reveal a tunnel,
go inside to find a person selling the bow lore (this is essential
because without it you can't damage the boss goblin).

Once you think your ready head south of Kernsin to the Goblin Sanctuary.
Equip your bow and talk to the guard. He'll open the gate and let you
in. Go east and kill the goblins, now go north to get 4 attack potions.
Head west a screen and kill the four goblins here, then the boss goblin
will appear. Kill him with your magic or your bow (some elixers might
help you if you get low on life). After killing him he'll tell you
where the Cast's camp is. A short automatic sequence will happen that
shows Dink sneaking inside a hut and stealing the evidence. He'll then
run away but get caught. You'll have to fight three Cast members. The
best tactic here is to keep your distance and shoot them with bow and
fireballs. Go back to the town and you'll see that the parade will go
as planned and you'll be a hero in this town. Head to the bookstore and
talk to the owner. Find out about the next town and the owner will tell
you that the bridge to Windemere is fixed. Head back to Terris and go
east of the town to get to the next area.



WINDEMERE
---------
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  1. Dink Smallwood solution by System on 09/03/2006, 09:50
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