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The Dig Complete Walkthrough
Ian Ng Wai Yip(hkcat@hk.super.net)
General note:
In this solution, YOU represent Boston Low.
The beginning
Outside the Shuttle, examine the tool chest. It is called flying pig.
Use PEN
ULTIMATE(in your inventory) talk to Cora about the pig. She'll deploy the
pig into
space.
In space, use the pig. You should pick up all the tools inside it. Then
use
Pen
Ultimate to talk to Borden, ask him about the nuclear explosive.. He will
tell you where
the first bomb should be setup.
Go to Quadrant 2. You'll find a target surface. Use zero-g digger to
smooth
the
rough surface. Then you can setup the bomb. Remember to use the arming key to
active the bomb.
Talk to Borden again, he'll tell you where the second bomb is placed.
Go to
Quadrant 3. A boulder block the target surface. Use shovel to remove the
rock. Then
setup the bomb. Remember to use the arming key to active the bomb.
Now back to the shuttle. Talk to Borden and watch the explosion.
You and your team will back to the asteroid. Examine the odd
projection. Use
zero-g digger on the projection. A metal plate is found. Push the metal
plate. Push the
metal plate on the right too. You can find another 2 odd projections on the
left. Dig it
and push it. A dark tunnel appear. Go inside.
Inside the asteroid, a pedestal is found. Move towards it. Put the
plates
on the
square indentations......
Alien Planet
You are now on an alien planet. Go to the clearing. You'll find 3 '?'S.
First go to
the one at the left. There is a alien space ship. Inside the ship, there is
a chest. Open it
and you can find a device. Then take the hanging wire. A ghost appear. After
the ghost
gone, take the wire and the engraved rod. Then go to the '?' at the top.
There are some
graves. Use shovel to dig the grave. Pick up the jawbone and tusk.
Then go to the rightmost '?'. Use the device, it point at the dirt. Use
shovel to dig.
You can find a bracelet.
Back to the dais. The ghost appear again. Dig the small hole. Brink will
fall into
the hole and die.
You and Maggie will go down to the nexus. Maggie will go away, left you
work
alone. Walk around the room, you'll find a plate and a purple rod on the
ground.
Examine the purple rod, there are four sharps on it. It is the key to open
those sealed
doors. You try to enter the code, but you don't success because there is no
power.
Go to the dark tunnel. Open the airlock. It is a command center. There
is a
glowing panel. A lifeless crystal is found. But you don't know what is it for.
Go to the ramp. Look Down from the edge. A loose lens is found. You
need to
put
it onto the lens slot to repair the power machine. You notice there are two
panels. Use
the control panel, input the following code: 4 purple, 2 yellow and 1 red.
Then use the
triangular button on the left. A robot come down and pick up the lens. Input
the code
again: 5 purple, 4 blue and 1 red. Use the triangular bottom again. The
robot will
repair the lens. Before you leave the power room, remove the loose plate and
take the
blue crystal.
Now use the purple rod to open the door left to the dark tunnel. The
open
and you
can go on the tram.
The Museum
There is a weakened door beside the tram call. But you can't open it.
Then
walk
outside. There is a fossil on the ground. Watch it and it is useful! Go to
water. A
monster eat a alien turtle. Examine the water, you can find a underwater
cave, but you
can't go there.
Go to up. There is a strange device. Use it. If the lens (just under the
strange
device) is at right position, when you push the switch, a crystal appear.
Hold the switch
for one or two second, a light bridge is created. (You can see a beam appear
at the map
too)
Go into the door. Pick the glowing crystal and the tablet. Look at all
the
displays.
You'll learn more about life crystal and explosive canister.
You'll find a red rod on the floor. There is a door. Go inside, you find
Maggie is
working there.
Back to nexus. Use the life-crystal(the glowing crystal) on Brink.
Brink is
revived.
Then use the red rod to open the door left to the column. But when you press
the tram
call, no tram appear! You know the glowing panel in command center is the tram
control. You need to repair the lifeless crystal. You and Brink go to the
museum. Brink
will help you to open the weakened door. Inside the door is a pool of life
crystals! Pick
up the canister on the floor. And pick up some life crystals.
Go to the water. The Monster eat turtle again. Brink run away. In order
to
go to
the underwater cave, you must kill the monster. You examine the loose bone.
You find
you can rebuild the turtle. The head goes at the top left, with the blunt
(without bumps)
end of the head facing north east. Attached to the head is a small, thin
neck bone with
the thinner end attaching to the head. That neck bone attaches to the first
(and largest)
set of fins, which look sort of bent forward, and have two very large
joints. The
second and third set of arms come immediately afterward, moving downward in
size.
After that is back/rib bone section, followed by the pelvis, then a thick,
large bone,
which attaches to the tail, the pointed end of which faces lower right. Put
the canister
into the turtle, and apply the life crystal. The monster will be killed by
the "turtle
bomb". You can go to the cave now. (If you still don't understand, check the
fossil)
In the cave, you can find an orange rod and plate.
The Plateau
Use the orange rod to open the door right to the dark tunnel. Walk along
the path.
There is a crack on the path. Jump to the other side. Use shovel to push the
boulder to
form a bridge. Continue walking. You can see another strange device. Adjust
the lens
and create the light bridge. Then walk across the water fall and enter the
crevice. In the
cave you can find a blue crystal. Then go to the plateau behind the light
bridge. A
monkey-liked creature (critter) steal a part of the door. You need to find
it. Pick up the
cover, rib, dowel and rod on the floor. Use dowel on the wheel-liked thing's
hole. Then
use the pole on the pin. And then use the rib on the hook. Finally put the
rod on the
cage to form an trap. Walk to the hole in the upper right part of the
screen, and search
through the holes until the little critter runs out. Taking care NOT to
come too close,
move downward and left, back around the wheel shape and up again once you
pass it.
Move right and scare the creature in that direction. He will walk right
into the trap.
Use the bracelet on the critter, then let him go. Use your shovel on the
cave a little to
the left of you, widening it enough for you to enter. Go inside and use the
device.
There will now appear an indicated spot by the device. Dig there to
retrieve the
machine part. ( remember to take the rod with you.)
Back to the sealed door. Use machine part and the cover on the panel.
The door
will open.
Inside the room, pick up the plate can the green rod. Pick up the twin
scepters. Use
it on the faint light. A moon map appear. The blue scepter control the small
moon, the
gold control the large moon. You need to make the two moon eclipse. To do
this, move
the large moon to 2 o'clock position. Move the small moon between the planet
and the
large moon. If you don it right, a cutscene will appear.
Push the bottom to open the door.
Go to command center. Put the blue rod into the hole. Another 2 crystals
appear.
Click on the lifeless crystal, you will notice that the crystal is a little
bit brighter. Slide
the crystals, watch the brightness carefully, until the crystal become blue
again.
Map spire
Use the green rod to open the door beside to column. But the panel is
not
working.
Use tusk to open the panel. Use wire on the panel and connect it to the
sparks. Now the
door will open.
Get off from the tram. You notice that the map spire is quite a large
area.
Here is a
brief map.
Tram - ledge -beach(with strange light)
|
Cavern - nest - water fall source - beach
|
Pit - map panel - light bridge.
Go to map panel. Enter the code of the tomb ( oh! You haven't been there
yet! That is
the red rod) You can get a message. Now turn on the light bridge.
The Tomb
Back to the nexus. Now get on the tram lead to the tomb. (the door open
with the
red rod.) go to the plateau. There is a stone plate on the floor. Use shovel
to dig it. A
hole appear. Go to inside the hole. Use the blue crystal on the hole. Then
walk to the
two-moon mark on the floor. The shutter will open. Use the rod to fix the
plate. Go to
outside, you find some dirt at the left of the tomb. Clear the dirt and a
status appear.
Touch the it and it will disappear. Get on the crypts and you will go down.
Go left. There is a door. When you walk towards the door, a guarddog
revived.
Use a life crystal on the bone beside the door. Two dogs kill each other.
Use the
engraved rod o open the door. Go into the door and a pyramid in there. Use
engraved
rod to open the pyramid. Use life crystal on the alien body. But you don't
know what it
talk. So you decide to stop talking and find Maggie.
Maggie is kidnapped!
Maggie is kidnapped by a monster. You need Brink's help. Go outside.
Walk to
along the path. You find a light bridge. But this bridge is broken. Open the
panel.
There are a light source and 4 prisms. To repair it, it is easy. The rule
is: a light beam
Ian Ng Wai Yip(hkcat@hk.super.net)
General note:
In this solution, YOU represent Boston Low.
The beginning
Outside the Shuttle, examine the tool chest. It is called flying pig.
Use PEN
ULTIMATE(in your inventory) talk to Cora about the pig. She'll deploy the
pig into
space.
In space, use the pig. You should pick up all the tools inside it. Then
use
Pen
Ultimate to talk to Borden, ask him about the nuclear explosive.. He will
tell you where
the first bomb should be setup.
Go to Quadrant 2. You'll find a target surface. Use zero-g digger to
smooth
the
rough surface. Then you can setup the bomb. Remember to use the arming key to
active the bomb.
Talk to Borden again, he'll tell you where the second bomb is placed.
Go to
Quadrant 3. A boulder block the target surface. Use shovel to remove the
rock. Then
setup the bomb. Remember to use the arming key to active the bomb.
Now back to the shuttle. Talk to Borden and watch the explosion.
You and your team will back to the asteroid. Examine the odd
projection. Use
zero-g digger on the projection. A metal plate is found. Push the metal
plate. Push the
metal plate on the right too. You can find another 2 odd projections on the
left. Dig it
and push it. A dark tunnel appear. Go inside.
Inside the asteroid, a pedestal is found. Move towards it. Put the
plates
on the
square indentations......
Alien Planet
You are now on an alien planet. Go to the clearing. You'll find 3 '?'S.
First go to
the one at the left. There is a alien space ship. Inside the ship, there is
a chest. Open it
and you can find a device. Then take the hanging wire. A ghost appear. After
the ghost
gone, take the wire and the engraved rod. Then go to the '?' at the top.
There are some
graves. Use shovel to dig the grave. Pick up the jawbone and tusk.
Then go to the rightmost '?'. Use the device, it point at the dirt. Use
shovel to dig.
You can find a bracelet.
Back to the dais. The ghost appear again. Dig the small hole. Brink will
fall into
the hole and die.
You and Maggie will go down to the nexus. Maggie will go away, left you
work
alone. Walk around the room, you'll find a plate and a purple rod on the
ground.
Examine the purple rod, there are four sharps on it. It is the key to open
those sealed
doors. You try to enter the code, but you don't success because there is no
power.
Go to the dark tunnel. Open the airlock. It is a command center. There
is a
glowing panel. A lifeless crystal is found. But you don't know what is it for.
Go to the ramp. Look Down from the edge. A loose lens is found. You
need to
put
it onto the lens slot to repair the power machine. You notice there are two
panels. Use
the control panel, input the following code: 4 purple, 2 yellow and 1 red.
Then use the
triangular button on the left. A robot come down and pick up the lens. Input
the code
again: 5 purple, 4 blue and 1 red. Use the triangular bottom again. The
robot will
repair the lens. Before you leave the power room, remove the loose plate and
take the
blue crystal.
Now use the purple rod to open the door left to the dark tunnel. The
open
and you
can go on the tram.
The Museum
There is a weakened door beside the tram call. But you can't open it.
Then
walk
outside. There is a fossil on the ground. Watch it and it is useful! Go to
water. A
monster eat a alien turtle. Examine the water, you can find a underwater
cave, but you
can't go there.
Go to up. There is a strange device. Use it. If the lens (just under the
strange
device) is at right position, when you push the switch, a crystal appear.
Hold the switch
for one or two second, a light bridge is created. (You can see a beam appear
at the map
too)
Go into the door. Pick the glowing crystal and the tablet. Look at all
the
displays.
You'll learn more about life crystal and explosive canister.
You'll find a red rod on the floor. There is a door. Go inside, you find
Maggie is
working there.
Back to nexus. Use the life-crystal(the glowing crystal) on Brink.
Brink is
revived.
Then use the red rod to open the door left to the column. But when you press
the tram
call, no tram appear! You know the glowing panel in command center is the tram
control. You need to repair the lifeless crystal. You and Brink go to the
museum. Brink
will help you to open the weakened door. Inside the door is a pool of life
crystals! Pick
up the canister on the floor. And pick up some life crystals.
Go to the water. The Monster eat turtle again. Brink run away. In order
to
go to
the underwater cave, you must kill the monster. You examine the loose bone.
You find
you can rebuild the turtle. The head goes at the top left, with the blunt
(without bumps)
end of the head facing north east. Attached to the head is a small, thin
neck bone with
the thinner end attaching to the head. That neck bone attaches to the first
(and largest)
set of fins, which look sort of bent forward, and have two very large
joints. The
second and third set of arms come immediately afterward, moving downward in
size.
After that is back/rib bone section, followed by the pelvis, then a thick,
large bone,
which attaches to the tail, the pointed end of which faces lower right. Put
the canister
into the turtle, and apply the life crystal. The monster will be killed by
the "turtle
bomb". You can go to the cave now. (If you still don't understand, check the
fossil)
In the cave, you can find an orange rod and plate.
The Plateau
Use the orange rod to open the door right to the dark tunnel. Walk along
the path.
There is a crack on the path. Jump to the other side. Use shovel to push the
boulder to
form a bridge. Continue walking. You can see another strange device. Adjust
the lens
and create the light bridge. Then walk across the water fall and enter the
crevice. In the
cave you can find a blue crystal. Then go to the plateau behind the light
bridge. A
monkey-liked creature (critter) steal a part of the door. You need to find
it. Pick up the
cover, rib, dowel and rod on the floor. Use dowel on the wheel-liked thing's
hole. Then
use the pole on the pin. And then use the rib on the hook. Finally put the
rod on the
cage to form an trap. Walk to the hole in the upper right part of the
screen, and search
through the holes until the little critter runs out. Taking care NOT to
come too close,
move downward and left, back around the wheel shape and up again once you
pass it.
Move right and scare the creature in that direction. He will walk right
into the trap.
Use the bracelet on the critter, then let him go. Use your shovel on the
cave a little to
the left of you, widening it enough for you to enter. Go inside and use the
device.
There will now appear an indicated spot by the device. Dig there to
retrieve the
machine part. ( remember to take the rod with you.)
Back to the sealed door. Use machine part and the cover on the panel.
The door
will open.
Inside the room, pick up the plate can the green rod. Pick up the twin
scepters. Use
it on the faint light. A moon map appear. The blue scepter control the small
moon, the
gold control the large moon. You need to make the two moon eclipse. To do
this, move
the large moon to 2 o'clock position. Move the small moon between the planet
and the
large moon. If you don it right, a cutscene will appear.
Push the bottom to open the door.
Go to command center. Put the blue rod into the hole. Another 2 crystals
appear.
Click on the lifeless crystal, you will notice that the crystal is a little
bit brighter. Slide
the crystals, watch the brightness carefully, until the crystal become blue
again.
Map spire
Use the green rod to open the door beside to column. But the panel is
not
working.
Use tusk to open the panel. Use wire on the panel and connect it to the
sparks. Now the
door will open.
Get off from the tram. You notice that the map spire is quite a large
area.
Here is a
brief map.
Tram - ledge -beach(with strange light)
|
Cavern - nest - water fall source - beach
|
Pit - map panel - light bridge.
Go to map panel. Enter the code of the tomb ( oh! You haven't been there
yet! That is
the red rod) You can get a message. Now turn on the light bridge.
The Tomb
Back to the nexus. Now get on the tram lead to the tomb. (the door open
with the
red rod.) go to the plateau. There is a stone plate on the floor. Use shovel
to dig it. A
hole appear. Go to inside the hole. Use the blue crystal on the hole. Then
walk to the
two-moon mark on the floor. The shutter will open. Use the rod to fix the
plate. Go to
outside, you find some dirt at the left of the tomb. Clear the dirt and a
status appear.
Touch the it and it will disappear. Get on the crypts and you will go down.
Go left. There is a door. When you walk towards the door, a guarddog
revived.
Use a life crystal on the bone beside the door. Two dogs kill each other.
Use the
engraved rod o open the door. Go into the door and a pyramid in there. Use
engraved
rod to open the pyramid. Use life crystal on the alien body. But you don't
know what it
talk. So you decide to stop talking and find Maggie.
Maggie is kidnapped!
Maggie is kidnapped by a monster. You need Brink's help. Go outside.
Walk to
along the path. You find a light bridge. But this bridge is broken. Open the
panel.
There are a light source and 4 prisms. To repair it, it is easy. The rule
is: a light beam
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Other files from this game:
- Dig, The solution by System on 09/03/2006, 09:50
- Dig, The cheats by System on 09/03/2006, 09:50
- Dig, The hints by System on 09/03/2006, 09:50
Solution to the turtl puzzle - Dig, The solution by System on 09/03/2006, 09:50






