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Submitted by System on 09/03/2006, 09:50. Print file.
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FAQ/Walkthrough for
THE DIG

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___________________
| GUIDE INFORMATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

AUTHOR : Tom Hayes
E-MAIL : tomhayes83(at)hotmail(dot)com
SYSTEM : PC
UPDATED : 22nd May, 2004
VERSION : 2.0

__________
| CONTENTS |
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1. Introduction
2. Walkthrough
3. Item List
4. Copyright Information

_________________
| VERSION HISTORY |
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VERSION 2.0 : 22nd May, 2004
Updated the format.

VERSION 1.0 : 18th April, 2004
First version.


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1. Introduction

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The Dig is an exceptionally atmospheric and masterful piece of work from one of
the grand masters of the graphical adventure genre: Lucasarts. In this game an
asteroid has been sighted near Earth and appears to be on a collision course.
Five members of a team fly up to the asteroid to investigate, but what they
find there is beyond any of their expectations. The asteroid is in fact a space
ship, which takes three of the crew billions of light years away from Earth to
a strange planet on the other side of the galaxy.

Commander Low and his team of two members: A reporter and an archaeologist,
must explore the planet and discover many of it's intriguing mysteries. It's
obvious that a lot of work has gone into making each new location and joy to
explore and each new mystery an exciting experience. The game never seems
boring or slow, and the various tension-increasing events (of which Brink seems
to play the main cause of most of them) that happen throughout the game make
this one of the Lucasart's most atmospheric and interesting games.


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2. Walkthrough

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| SPACE |
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The game starts in space, where three members of the exploration team: Brink,
Robbins and Commander Low are floating above the shuttle near the asteroid
Atilla. Select the Pen Ultimate from the inventory to get a close-up view.
Select the Comm button, select Miles and then select the Flying Pig to seperate
it from the shuttle. Click the flying pig and Low will move it down toward
quadrant 1 on the asteroid. Select the flying pig again and get the explosive
unit Alpha, explosive unit Beta, shovel and zero-g digger from inside.

Exit the view of the flying pig and move off the screen into space. Select
quadrant 2 on the asteroid and use the zero-g digger with the target surface.
Use explosive unit alpha with the dirt, then use the arming key on it. Exit
into space and select quadrant 3 of the asteroid. Use the shovel with the
boulder to remove it. Use explosive unit Beta with the surface, then use the
arming key on it. Exit into space and move left back toward the shuttle.

Select the Pen Ultimate, press the Comm button and select Borden. Select the
nuclear explosive icon and Borden will tell everyone to get back inside the
ship. A cutscene will then play where the shuttle flies away from the asteroid
as the explosive units are activated, which creates a tunnel in the surface.
After the cutscene, the three team members will float down into the tunnel,
where they discover that the odd projections on the walls aren't natural.

Push the metallic plate on the right and it will move to create a small shaft
that leads down into a large room in the middle of the asteroid. Use the zero-g
digger with the three odd projections on the left to reveal three more metallic
plates. Push all three of the metallic plates, then move down the dark tunnel
that was made by pushing the bottom-left plate. The team will float down the
tunnel into a massive room in the middle of the asteroid.

Move over to the pedestal at the other side of the room to see the four plates
that were pushed earlier. Get all four plates, then look at the square
indentations and put all four pieces into the diamond shape. The shape will
change itself into a triangle and the room will be filled with light, which
causes the asteroid to move away from Earth at an incredible speed. After a
long journey it lands on a small platform on a mysterious blue planet.

______
| DAIS |
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The team land on the planet and remove their space suits, which are no longer
needed. After the conversation, walk east to the clearing to view the planet
surface. There are three locations that can be visited around the clearing, and
all are currently represented by '?' as they haven't been visited yet. Go to
the left location to arrive in an area with a large spacecraft wreck.

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| WRECK |
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Enter the wreck and pull the hanging wire to display an image of a strange
winged creature, which flies around for a few seconds and then drops a yellow
rod on the floor. Open the chest and get the blue device from inside. Get the
wire and the engraved rod, then walk back outside and walk east to the
clearing. Walk to the top location to arrive in an area with three mounds of
dirt, where strange rat-like creatures scurry around.

_______
| GRAVE |
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Use the shovel on the right grave to reveal a pile of bones below. Get the tusk
and the jaw bone, then exit the area and go to the far right '?' location.

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| DIRT RAMP |
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Use the device to receive a signal which points to the small mound. Use the
shovel with the small mound, then get the bracelet and exit the area.

______
| DAIS |
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The blue ghostly creature that was seen earlier in the wreck will appear and
float over a small hole at the right side of the platform. Use the shovel with
the small hole and Brink will walk over to investigate. He takes over the
digging and after a few seconds falls down the hole and is killed in the fall.
Low and Robbins climb down the hole and find themselves in a strange tunnel
under the surface of the planet known as the Nexus.

_______
| NEXUS |
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Maggie decides to split up so that she can discover more information about the
planet, leaving Low on his own. Get the plate from the floor and continue to
walk left until you find a purple engraved rod on the floor. Get the rod, then
walk back to the right and walk south down the ramp opposite the dark tunnel.
Low will arrive in a big room with a control panel and a triangular button on
the left. Before the triangular button will work, we need to provide some
directions first. Look at the control panel to do this.

This strange looking panel has seven buttons on it. The buttons are unmarked,
but some testing will show us what they do. Start by clicking the left-middle,
top-right, middle, middle-right and bottom-right buttons to display five
different-coloured lights on the display: Purple, blue, red, green and yellow.
Pressing the top-left button will remove one of these lights, while pressing
the bottom-left button will remove all of them. To test out the directions
we've just entered, exit the display and use the triangular button on the left.

A diamond will descend and will move left, up, right, down and will then pause
to see if any objects below it can be collected. We can now work out that
purple is left, blue is up, green is right, yellow is down and red is collect.
Using this new information, use the control panel again, press the bottom-left
button and enter purple five times, the bottom-right button to enter yellow
twice and the small middle button to enter red once. Exit the panel and use the
triangular button to make the diamond pick up the displaced lens.

Look at the panel again and press the bottom-left button to delete the rows of
lights. Press the bottom-left button to enter purple five times, the top-right
button to enter blue five times and then the small middle button to enter red
once. Exit the panel and use the triangular button to make the diamond drop the
lens in the light beam below, which will restore power to the nexus. Remove the
panel on the slope and get the blue crystal from the empty slot, then walk back
up the spiral slope to return to the nexus.

Look at the panel near the door on the left to see four red triangles. Open the
inventory and use the examine icon on the purple engraved rod to see four
geometric shapes at the end of the rod. Remember these shapes, then exit the
view of the rod and click the four red triangles to put them in the same order
as the shapes on the rod. The door will open, so walk through it to walk down
to the tram station. After the brief conversation with Robbins, press the blue
button on the triangular object to call the blue, spherical tram. Walk inside
it and it will take Low to a new part of the planet.

______________
| MUSEUM SPIRE |
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Walk down the steps and attempt to open the weakened door. Walk outside and go
up the slope. Move forward at the top of the slope to see another one of the
ghosts; this one hovers for a few seconds near the strange device at the edge
of the path. Look at the strange device and hold the green button to make a
light bridge from the spire (where we are) to the crystal that hovers above the
planet. If a light bridge doesn't appear, then exit the view of the device and
click on the lens to turn it until the light bridge button does work. Remember
to hold the mouse button down or the light bridge will not have time to form.

Exit the view of the panel and walk across the bright light to view all five of
the spires on this planet. Walk to the crystal form in the middle of all of the
spires and look at it, then walk back outside to return to the museum spire.
Walk through the triangular door and get the tablet from the wall. Get the
glowing crystals on the left, then continue left and go through the door to
find Maggie in the room filled with the alien technology, which she names the
library. Exit the library and get the red engraved rod from the path above,
then walk right and go through the door to exit the museum.

Walk down the slope and go left toward the tram, then use the tram to travel
back to the Nexus. Walk up the slope to the nexus and then walk right to find
Brink's body lying at the bottom of the slope that he fell down earlier. Use
the glowing crystals on Brink's body and he will be brought back to life,
though in a much stranger form than his original self. Walk right and use the
panel at the left side of the red door. Enter the shapes from the red engraved
rod, then walk through the door to arrive in the tram station.

Press the tram call button to attempt to call the tram, but nothing happens.
Walk back up the steps, go through the first open door on the left and use the
tram to return to the museum spire. Try to open the weakened door and Brink
will help to open it. The door opens to reveal a room with a pit of green life
crystals, where a ghost briefly appears and hovers above them in the form of a
skull. Brink takes this as a sign that the aliens of the planet want to share
the life crystals, but Low thinks that the crystals are dangerous.

Low takes four of the crystals automatically, but take two more as we will need
them for later on in the game. Get the canister on the floor, exit the room and
walk north up the path to go outside. Look at the fossil on the floor and note
the position of the bones. Exit the view of the fossil and walk down the path
toward the water. A turtle-like creature will climb out of the water only to be
swallowed by a massive sea monster, which spits out the remains of the turtle.
Brink will run off at this point to explore the planet on his own, so after Low
informs Robbins about this he decides to go on without him.

Look at the loose bones on the floor and arrange them in the same way as the
fossil structure we saw earlier. To do this, left click a piece to pick it up,
right click to rotate the piece and then left click again to drop the piece.
Exit the view after finishing the puzzle and use the canister with the dead
creature. Use a glowing crystal with the dead creature to bring it back to
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