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Maniac Mansion: Day of the Tentacle
FAQ/Walkthrough
by Ed the Moogle
Version 1.0
Copyright 2001 Ed the Moogle
Not official in any way. Don't copy or alter this FAQ without permission. If
you wish to copy this FAQ, you may not change it from electronic TXT format,
and it must not be used in any kind of money-making scheme, including but not
limited to: Appearing with ad-banners, pop-up windows, within frames, or any
other type of money-making scheme. I am not to be held responsible for any
damages done with this file or it's contents. Latest version is at
http://www.gamefaqs.com. Check the latest version before you e-mail me with
questions or comments, or before telling me I'm an idiot because I made a
mistake. Failure to do this will result in your e-mail being ignored.
Domains that CAN use this FAQ
http://www.gamefaqs.com
(e-mail me at edmoogle@hotmail.com or brunerp@juno.com to be added to the list)
Domains that can NEVER use this FAQ (I have had some bad run-ins with these
domain/domains before. They have either somehow been making money off my FAQs
by the use of ad banners or otherwise).
http://faqs.simplenet.com
http://www.gamesdomain.com
http://vgstrategies.about.com
http://www.gamewinners.com
If you see this FAQ on any of these sites, or any other site that uses my files
without complying to the conditions in the disclaimer, report it to me
immediately and I will put an end to it (edmoogle@hotmail.com or
brunerp@juno.com)
WALKTHROUGH
"Okay, we'll spread out- commando style!"
After the intro and the opening credits, you will gain control of Bernard in
the main lobby of the Mansion. Look over in the corner to see an old friend
(heh heh), and you can also look up on the ceiling to see some fake barf. You
can't get to it at the moment, but you'll need it later. Pick up the flier in
the flier rack nearby.
"George says that every American should have a vacuum cleaner in their
basement."
Now check out the broken phone and pick up the dime in the coin slot. There's
another dime stuck in some gum on the floor. You'll have to come back later for
this one too. Head into the office behind the desk. Pick up the Swiss Bankbook
off the desk, and then open the desk drawer and pick up the Booboo B Gone
(white out). You can check out the other stuff in here for a few laughs if you
wish.
Head out into the lobby again. Pick up the Help Wanted sign in the window.
"Help Wanted. Lab assistant. Hard working moronic drone needed to assist genius
with experiments."
Look out the window to witness someone breaking into a car (this will come into
play later). Now head over to that grandfather clock and open it.
Congratulations, you've found Dr. Fred's "seckrit" lab and the Tentacles!
Purple Tentacle makes a quick escape. Dr. Fred comes up with a plan to use his
time-travelling "Chron-o-John" to go back in time and turn off his Sludge O
Matic machine, so that the whole mess with the Purple Tentacle never happens.
"Has anyone ever been hurt using this thing?"
"Of course not! This is the first time I've ever used it on people."
Of course, the game would be over too soon if the solution was that easy, so
something had to give- in this case, the machine's power generator malfunctions
due to a problem with the "diamond" it's powered on, throwing Hoagie into the
past, Laverne into the future, and Bernard back to the present.
"And they said imitation Diamond wasn't good enough! ...Uh oh!"
Now you'll need to find Dr. Fred's plans for a Super Battery so you can send
them to Hoagie and power the Chron-o-John (it is kind of hard to find a
reliable electrical source in the 1700s, you know).
The solution to this puzzle is so easy that you may have already stumbled
across it (or overlooked it). If not, you won't have to look far. Just check
the bulletin board next to the Sludge-o-Matic to find the plans. Dr. Fred will
appear from seemingly nowhere and activate the Chron-o-John, sending the
battery plans to Hoagie.
You can now switch between Bernard and Hoagie at will by clicking the
character's icon on the command menu. Go back to controlling Bernard for now.
Head upstairs from the main lobby and enter the first room you come across.
Close the door and collect the keys in the doorknob. Check the TV to find a
place to buy that diamond Dr. Fred needs.
"This beautiful 4,000 carat diamond can be yours today! For the special,
rock-bottom introductory price of... 2 million dollars!"
Note: Newspaper headlines about the Purple Tentacle's progress in taking over
the world will pop up occasionally. They're pretty funny, so be sure to read
them.
Needless to say, you won't be able to get ahold of that diamond for quite a
while (Dr. Fred's broke, as indicated in the Swiss Bankbook), so head out of
this room for now, and head into the next room for a rather funny scene. Grab
the Invisible Ink off the nightstand, talk to Dwayne if you wish (not much of
use to you will come from it, but hey, it's up to you), then head out of here.
Head into the next room to meet the Green Tentacle. Grab that videotape off of
his stereo. You can talk to him if you want about several things (including his
band- Green T and the Sushi Platter). Turn on the stereo to listen to his
music, and then push the speaker over to knock the fake barf off the ceiling in
the lobby. Head back down there to pick it up.
Go upstairs and take the right-hand door to meet Wierd Ed. You can talk to him
if you wish, but he doesn't really have much of interest to say.
Grab the hamster from the cage, and then use the invisible ink on his stamp
collection. After he flings the stamp album at you, pick it up and take the
Pony Express stamp that falls out. Now give Ed back his stamp album.
Note: Check the computer and you can play the original Maniac Mansion game!
However, I don't think there's a way to return to Day of the Tentacle once you
go into MM1, so be sure to save your game before you play. You can also check
my Maniac Mansion FAQ if you need help with the original game (Available at
www.gamefaqs.com).
Now head upstairs to the next room. The next two rooms are pretty nondescript,
so move through them until you reach the roof. Grab the crank, and then climb
down the chimney to end up in the party room (this room is also accessible from
the top door in the main hall, just so you know). Open the grate, then go over
to the chattering teeth and try to pick them up. Lead them into the vent (walk
behind them so that they move away from you until they get caught in the vent)
and then pick them up. Now take the swinging door into the kitchen. Pick up the
Decaf and Caffienated coffee from the coffeemaker, and the fork on the table.
Enter the next room (the laundromat), open the cupboard and take the funnel
inside.
Now head back to the main lobby and go outside to the guy breaking into the
car. Give him the keys you found behind the door earlier, and in exchange he
will give you his crowbar. Head back into the lobby and use the crowbar to pry
the gum with the dime in it off the floor. Pick up the gum, and then "pick up"
the gum again once it's in your inventory to seperate the dime and the wad of
gum.
Head upstairs to the first room on the left again, and use both dimes in the
Ficklefingers Coin Slot on the bed. Once the conventioneer falls off the bed,
grab the sweater. Now head out in the hall and use the crowbar on the vending
machine to collect a fortune in quarters.
"I figure this is about $876,600 worth of quarters."
Now return to the laundry room and put the sweater in the dryer. Finally, put
your quarters in the coin slot. Needless to say, that dryer is going to be
running for a very long time indeed.
You can't do much more as Bernard for now, so give the false teeth, flier, and
textbook to Hoagie (to give something to another character, choose the item,
and then click the character's icon in the lower-right hand side of the
screen).
"Oh, great. I'm stuck in colonial times, Tentacles are taking over the world,
and now the toilet's backing up!"
Once Hoagie picks up the plans in the cutscene, head over to the inn. (Talk to
Ben Franklin if you want- he's up on the hill). Open the mailbox and take the
letter inside. Now head inside and open up the grandfather clock to end up in
Red Edison's lab. Pick up the left-handed hammer on the table, then hand Red
the battery plans. He'll say that he needs some vinegar, oil, and gold to
complete the design.
Head upstairs and go into the third room from the left. Pick up the bottle of
wine, then head upstairs. Talk to the horse if you wish, then head into the
nearby room to meet Ned and Jed Edison.
"Please go away. We artists are very sensitive to your kind of people."
"What kind of people?"
"Big, dumb people."
Use the left-handed hammer with the right-handed one being used by Ned. After a
brief cutscene, you will find that the present has changed slightly (heh heh).
This will come into play later.
For now, go upstairs to find a cat playing with a squeaky mouse toy. Pick up
the can of red paint near the stairs. Use the squeaky mattress (on the bed in
the foreground) with Jed's bed (the one in the background). Now Use Jed's bed
to lure the cat away from the mouse toy, then pick up the mouse toy. Now head
out the window, and then go down the chimney.
Head through the swinging door into the kitchen. Pick up the spaghetti and the
oil from the shelves. Head into the pantry from here and pick up the bucket.
Open up the cabinet and grab the brush. Now head back into the kitchen, and use
the bucket with the water pump. Talk to the founding fathers if you wish (they
won't have much to say for now), then head back upstairs to the hallway, and
head into the first door on the left. Push George's bed, then pull the cord.
Head out of the room once the maid shows up, then grab the soap off of the
cart. Use the soap on the bucket of water to get...what else- soapy water!
A cutscene about Ben Franklin may show up, cluing you in on the fact that he
needs some bad weather to conduct his experiment. As any car owner knows, it
invariably rains outside on the day one goes to wash their car. But since cars
weren't around yet in the late 1700's, the carriage outside the inn will have
to do. Use the bucket of soapy water on the carriage to summon a nasty
thunderstorm and Ben will retreat inside.
"The science of (something), like your mind, is still in a state of relevant
infancy."
"What... a... genius."
Head back over to the outhouses and use the red paint on the nearby kumquat
tree. Now go inside and say "I bet you've lost it..." to Washington. He'll go
outside and chop down the tree (which, coincidentially, is the same tree that
Laverne is stuck in 400 years in the future). Now Laverne is playable, but
there's still some things to be done with Hoagie.
Go back into the main hall and use the flier in the suggestion box.
"It says, 'George says that everyone should have a vacuum cleaner in their
basement.'"
"What's a vacuum cleaner?"
Now send Bernard the letter that you found in the mailbox. As Bernard, head to
the upstairs hallway, second room, and give the letter to Dwayne. Enter the
room and pick up the flag gun. Now head over to the main hall (where you found
the chattering teeth), and switch it with the cigar lighter. Talk to the cigar
salesman and accept his offer for a (exploding) cigar. Send the lighter and the
cigar to Hoagie.
As Hoagie, head downstairs to the main hall and use the cigar on George
Washington, which will blast his wooden teeth clear across the room. Now offer
him the chattering teeth. This will inspire our founding fathers to build a
fire with their beloved wooden log. Give Thomas Jefferson the bottle of wine,
then pick up John Hancock's blanket. Finally, Go to Red's lab and give him the
oil.
Now go up two floors and use the textbook on the horse. When he falls asleep,
take his dentures. Now go back up to the roof and use the blanket on the
chimney for a rather humorous scene. Return to the main hall and pick up the
quill pen. Give it to Red Edison.
Switch back to Bernard for now and use the decaf coffee in Dr. Fred's coffee
mug. He'll sleepwalk up to his office and begin opening and closing the safe
due to a horrible dream that has haunted him (and thus drove him to stay awake
through the use of coffee) for the last 2 years. Go upstairs to Nurse Edna's
room, and push Nurse Edna out the door.
"You know what they say. If you want to save the world, you've got to push a
few old ladies down the stairs!"
Use the videotape in the VCR, then look at the nearby monitor. Press the button
with the red dot on it to record Dr. Fred's actions in his office (and witness
some IRS agents arriving on the scene to arrest him). Move the switch on the
FAQ/Walkthrough
by Ed the Moogle
Version 1.0
Copyright 2001 Ed the Moogle
Not official in any way. Don't copy or alter this FAQ without permission. If
you wish to copy this FAQ, you may not change it from electronic TXT format,
and it must not be used in any kind of money-making scheme, including but not
limited to: Appearing with ad-banners, pop-up windows, within frames, or any
other type of money-making scheme. I am not to be held responsible for any
damages done with this file or it's contents. Latest version is at
http://www.gamefaqs.com. Check the latest version before you e-mail me with
questions or comments, or before telling me I'm an idiot because I made a
mistake. Failure to do this will result in your e-mail being ignored.
Domains that CAN use this FAQ
http://www.gamefaqs.com
(e-mail me at edmoogle@hotmail.com or brunerp@juno.com to be added to the list)
Domains that can NEVER use this FAQ (I have had some bad run-ins with these
domain/domains before. They have either somehow been making money off my FAQs
by the use of ad banners or otherwise).
http://faqs.simplenet.com
http://www.gamesdomain.com
http://vgstrategies.about.com
http://www.gamewinners.com
If you see this FAQ on any of these sites, or any other site that uses my files
without complying to the conditions in the disclaimer, report it to me
immediately and I will put an end to it (edmoogle@hotmail.com or
brunerp@juno.com)
WALKTHROUGH
"Okay, we'll spread out- commando style!"
After the intro and the opening credits, you will gain control of Bernard in
the main lobby of the Mansion. Look over in the corner to see an old friend
(heh heh), and you can also look up on the ceiling to see some fake barf. You
can't get to it at the moment, but you'll need it later. Pick up the flier in
the flier rack nearby.
"George says that every American should have a vacuum cleaner in their
basement."
Now check out the broken phone and pick up the dime in the coin slot. There's
another dime stuck in some gum on the floor. You'll have to come back later for
this one too. Head into the office behind the desk. Pick up the Swiss Bankbook
off the desk, and then open the desk drawer and pick up the Booboo B Gone
(white out). You can check out the other stuff in here for a few laughs if you
wish.
Head out into the lobby again. Pick up the Help Wanted sign in the window.
"Help Wanted. Lab assistant. Hard working moronic drone needed to assist genius
with experiments."
Look out the window to witness someone breaking into a car (this will come into
play later). Now head over to that grandfather clock and open it.
Congratulations, you've found Dr. Fred's "seckrit" lab and the Tentacles!
Purple Tentacle makes a quick escape. Dr. Fred comes up with a plan to use his
time-travelling "Chron-o-John" to go back in time and turn off his Sludge O
Matic machine, so that the whole mess with the Purple Tentacle never happens.
"Has anyone ever been hurt using this thing?"
"Of course not! This is the first time I've ever used it on people."
Of course, the game would be over too soon if the solution was that easy, so
something had to give- in this case, the machine's power generator malfunctions
due to a problem with the "diamond" it's powered on, throwing Hoagie into the
past, Laverne into the future, and Bernard back to the present.
"And they said imitation Diamond wasn't good enough! ...Uh oh!"
Now you'll need to find Dr. Fred's plans for a Super Battery so you can send
them to Hoagie and power the Chron-o-John (it is kind of hard to find a
reliable electrical source in the 1700s, you know).
The solution to this puzzle is so easy that you may have already stumbled
across it (or overlooked it). If not, you won't have to look far. Just check
the bulletin board next to the Sludge-o-Matic to find the plans. Dr. Fred will
appear from seemingly nowhere and activate the Chron-o-John, sending the
battery plans to Hoagie.
You can now switch between Bernard and Hoagie at will by clicking the
character's icon on the command menu. Go back to controlling Bernard for now.
Head upstairs from the main lobby and enter the first room you come across.
Close the door and collect the keys in the doorknob. Check the TV to find a
place to buy that diamond Dr. Fred needs.
"This beautiful 4,000 carat diamond can be yours today! For the special,
rock-bottom introductory price of... 2 million dollars!"
Note: Newspaper headlines about the Purple Tentacle's progress in taking over
the world will pop up occasionally. They're pretty funny, so be sure to read
them.
Needless to say, you won't be able to get ahold of that diamond for quite a
while (Dr. Fred's broke, as indicated in the Swiss Bankbook), so head out of
this room for now, and head into the next room for a rather funny scene. Grab
the Invisible Ink off the nightstand, talk to Dwayne if you wish (not much of
use to you will come from it, but hey, it's up to you), then head out of here.
Head into the next room to meet the Green Tentacle. Grab that videotape off of
his stereo. You can talk to him if you want about several things (including his
band- Green T and the Sushi Platter). Turn on the stereo to listen to his
music, and then push the speaker over to knock the fake barf off the ceiling in
the lobby. Head back down there to pick it up.
Go upstairs and take the right-hand door to meet Wierd Ed. You can talk to him
if you wish, but he doesn't really have much of interest to say.
Grab the hamster from the cage, and then use the invisible ink on his stamp
collection. After he flings the stamp album at you, pick it up and take the
Pony Express stamp that falls out. Now give Ed back his stamp album.
Note: Check the computer and you can play the original Maniac Mansion game!
However, I don't think there's a way to return to Day of the Tentacle once you
go into MM1, so be sure to save your game before you play. You can also check
my Maniac Mansion FAQ if you need help with the original game (Available at
www.gamefaqs.com).
Now head upstairs to the next room. The next two rooms are pretty nondescript,
so move through them until you reach the roof. Grab the crank, and then climb
down the chimney to end up in the party room (this room is also accessible from
the top door in the main hall, just so you know). Open the grate, then go over
to the chattering teeth and try to pick them up. Lead them into the vent (walk
behind them so that they move away from you until they get caught in the vent)
and then pick them up. Now take the swinging door into the kitchen. Pick up the
Decaf and Caffienated coffee from the coffeemaker, and the fork on the table.
Enter the next room (the laundromat), open the cupboard and take the funnel
inside.
Now head back to the main lobby and go outside to the guy breaking into the
car. Give him the keys you found behind the door earlier, and in exchange he
will give you his crowbar. Head back into the lobby and use the crowbar to pry
the gum with the dime in it off the floor. Pick up the gum, and then "pick up"
the gum again once it's in your inventory to seperate the dime and the wad of
gum.
Head upstairs to the first room on the left again, and use both dimes in the
Ficklefingers Coin Slot on the bed. Once the conventioneer falls off the bed,
grab the sweater. Now head out in the hall and use the crowbar on the vending
machine to collect a fortune in quarters.
"I figure this is about $876,600 worth of quarters."
Now return to the laundry room and put the sweater in the dryer. Finally, put
your quarters in the coin slot. Needless to say, that dryer is going to be
running for a very long time indeed.
You can't do much more as Bernard for now, so give the false teeth, flier, and
textbook to Hoagie (to give something to another character, choose the item,
and then click the character's icon in the lower-right hand side of the
screen).
"Oh, great. I'm stuck in colonial times, Tentacles are taking over the world,
and now the toilet's backing up!"
Once Hoagie picks up the plans in the cutscene, head over to the inn. (Talk to
Ben Franklin if you want- he's up on the hill). Open the mailbox and take the
letter inside. Now head inside and open up the grandfather clock to end up in
Red Edison's lab. Pick up the left-handed hammer on the table, then hand Red
the battery plans. He'll say that he needs some vinegar, oil, and gold to
complete the design.
Head upstairs and go into the third room from the left. Pick up the bottle of
wine, then head upstairs. Talk to the horse if you wish, then head into the
nearby room to meet Ned and Jed Edison.
"Please go away. We artists are very sensitive to your kind of people."
"What kind of people?"
"Big, dumb people."
Use the left-handed hammer with the right-handed one being used by Ned. After a
brief cutscene, you will find that the present has changed slightly (heh heh).
This will come into play later.
For now, go upstairs to find a cat playing with a squeaky mouse toy. Pick up
the can of red paint near the stairs. Use the squeaky mattress (on the bed in
the foreground) with Jed's bed (the one in the background). Now Use Jed's bed
to lure the cat away from the mouse toy, then pick up the mouse toy. Now head
out the window, and then go down the chimney.
Head through the swinging door into the kitchen. Pick up the spaghetti and the
oil from the shelves. Head into the pantry from here and pick up the bucket.
Open up the cabinet and grab the brush. Now head back into the kitchen, and use
the bucket with the water pump. Talk to the founding fathers if you wish (they
won't have much to say for now), then head back upstairs to the hallway, and
head into the first door on the left. Push George's bed, then pull the cord.
Head out of the room once the maid shows up, then grab the soap off of the
cart. Use the soap on the bucket of water to get...what else- soapy water!
A cutscene about Ben Franklin may show up, cluing you in on the fact that he
needs some bad weather to conduct his experiment. As any car owner knows, it
invariably rains outside on the day one goes to wash their car. But since cars
weren't around yet in the late 1700's, the carriage outside the inn will have
to do. Use the bucket of soapy water on the carriage to summon a nasty
thunderstorm and Ben will retreat inside.
"The science of (something), like your mind, is still in a state of relevant
infancy."
"What... a... genius."
Head back over to the outhouses and use the red paint on the nearby kumquat
tree. Now go inside and say "I bet you've lost it..." to Washington. He'll go
outside and chop down the tree (which, coincidentially, is the same tree that
Laverne is stuck in 400 years in the future). Now Laverne is playable, but
there's still some things to be done with Hoagie.
Go back into the main hall and use the flier in the suggestion box.
"It says, 'George says that everyone should have a vacuum cleaner in their
basement.'"
"What's a vacuum cleaner?"
Now send Bernard the letter that you found in the mailbox. As Bernard, head to
the upstairs hallway, second room, and give the letter to Dwayne. Enter the
room and pick up the flag gun. Now head over to the main hall (where you found
the chattering teeth), and switch it with the cigar lighter. Talk to the cigar
salesman and accept his offer for a (exploding) cigar. Send the lighter and the
cigar to Hoagie.
As Hoagie, head downstairs to the main hall and use the cigar on George
Washington, which will blast his wooden teeth clear across the room. Now offer
him the chattering teeth. This will inspire our founding fathers to build a
fire with their beloved wooden log. Give Thomas Jefferson the bottle of wine,
then pick up John Hancock's blanket. Finally, Go to Red's lab and give him the
oil.
Now go up two floors and use the textbook on the horse. When he falls asleep,
take his dentures. Now go back up to the roof and use the blanket on the
chimney for a rather humorous scene. Return to the main hall and pick up the
quill pen. Give it to Red Edison.
Switch back to Bernard for now and use the decaf coffee in Dr. Fred's coffee
mug. He'll sleepwalk up to his office and begin opening and closing the safe
due to a horrible dream that has haunted him (and thus drove him to stay awake
through the use of coffee) for the last 2 years. Go upstairs to Nurse Edna's
room, and push Nurse Edna out the door.
"You know what they say. If you want to save the world, you've got to push a
few old ladies down the stairs!"
Use the videotape in the VCR, then look at the nearby monitor. Press the button
with the red dot on it to record Dr. Fred's actions in his office (and witness
some IRS agents arriving on the scene to arrest him). Move the switch on the
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