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FAQ/Walkthrough for
MANIAC MANSION 2: DAY OF THE TENTACLE
===============================================================================
___________________
| GUIDE INFORMATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
AUTHOR : Tom Hayes
E-MAIL : tomhayes83(at)hotmail(dot)com
SYSTEM : PC
UPDATED : 22nd May, 2004
VERSION : 2.0
__________
| CONTENTS |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
1. Introduction
2. Walkthrough
3. Item List
3.1. Bernard
3.2. Hoagie
3.3. Laverne
4. Copyright information
_________________
| VERSION HISTORY |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
VERSION 2.0 : 22nd May, 2004
Updated the format.
VERSION 1.0 : 11th November, 2003
First version.
===============================================================================
1. Introduction
===============================================================================
Lucasarts are well known for creating some of the best graphic adventure games,
but they surpassed every expectation when they released the superb Day of the
Tentacle. In the introduction to the game we are shown two tentacles, one of
which drinks some contaminated waste and becomes determined to take over the
world. When Bernard gets a letter explaining this plot, he sets out with his
friends Hoagie and Laverne to stop the evil plan.
As Bernard accidentally releases the evil Purple Tentacle, a plan is formed to
send the trio back in time to the day before, where Bernard can undo his
mistake. Something goes wrong with the time machine however, and though Bernard
is safe in the present, Hoagie is sent two hundred years into the past and
Laverne two hundred years into the future. Featuring great graphics and humour
to rival Sam & Max, this is another excellent adventure game from Lucasarts.
===============================================================================
2. Walkthrough
===============================================================================
_________
| BERNARD |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
The game starts on the first floor of the hotel. Get the help-wanted sign in
the window, the flier from the rack and the dime from the payphone slot. Open
the office door and walk through into the office. Get the Swiss bankbook on top
of the desk, and open the desk drawer to get the Booboo-B-Gone. Exit the office
and open the grandfather clock to reveal a secret passage leading to the lab.
After the cutscene, walk to the right side of the lab and get the paper on the
bulletin board. At this point in the game, two characters can now be played at
different points in time. To switch between characters, just select the picture
of the character at the right side of the inventory. To give items to another
character, just select an item and then select the picture of the character.
________
| HOAGIE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk left along the path toward the inn and open the mailbox to get the letter.
Give the letter to Bernard. Enter the inn and open the doors to the main hall,
and go through the swinging door at the left side of the hall. Get the oil and
the spaghetti from the pantry. Walk through the door on the right to get the
bucket, and open the red cabinet to get the brush. Exit the room and use the
bucket with the water pump to fill it with water.
Walk back through the swinging door to the main hall, and continue left through
the next door to return to the lobby. Open the grandfather clock and walk
through the secret entrance to the laboratory. Get the left-handed hammer at
the left side of the desk, and give the patent application to Red Edison. Red
explains that he needs oil, vinegar and gold to make the battery. Exit the lab
and walk upstairs to the second floor of the hotel. Open the left door to enter
George's room, and use his bed to mess it up.
Use the cord to call the maid, and exit the room to get the soap from the
maid's cart. Open the right door in the hall and get the wine bottle. Exit the
room and continue up the stairs at the end of the hall. Open the left door and
walk into Jed and Ned's room. Use the left-handed hammer with the right-handed
hammer near Jed. Exit the room and walk up the steps to the attic, where a cat
is playing with a squeaky mouse toy.
Use Ned's bed to find out that it has a squeaky mattress. This doesn't distract
the cat for long enough though, so use the squeaky mattress with Jed's bed. Use
the squeaky mattress, then quickly get the mouse toy before the cat returns.
Get the red paint, go through the window to arrive on the roof of the house and
go down the chimney to return to the main hall. Give the wine bottle to Thomas
Jefferson, who puts it in the time capsule.
Exit the hotel and walk to the field. Use the red paint with the kumquat tree
and return to the main hall. Talk to George Washington and say "Whoa, you're
like George Washington!, select any speech option, say "Is it true about you
and the cherry tree?", and say "I bet you've lost it. You couldn't cut down a
tree to save your grandmother.". George will cut down the kumquat tree, and
four hundred years in the future Laverne will drop from the tree.
_________
| BERNARD |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk upstairs to the second floor of the hotel. Open the left door and walk
into the room with the sleeping conventioneer. Close the door and get the keys
and open the door to exit the room. Enter the middle room and give the letter
to Dwayne. After he leaves the room, get the flag gun on the floor near the
bed, and get the disappearing ink from the table. Exit the room and open the
right door to enter Green tentacle's room.
Say "See you later." to stop talking to him, and push the speaker at the right
side of the room to tip it over. Use the on/off button on the stereo to play
the loud music, which will cause the fake barf to fall off the ceiling in the
lobby. Use the on/off button again to turn off the music, and get the videotape
on top of the stereo before exiting the room. Walk downstairs to the first
floor of the hotel and get the fake barf from the floor.
Open the left door to exit the hotel, and walk right to the parking lot. Give
the keys to the man in the mask to get the crowbar, and return to the lobby of
the hotel. Use the crowbar with the gum on the floor, and use the gum in the
inventory to get the dime and wad of gum. Go upstairs to the second floor, and
open the left door to enter the room with the conventioneer. Use both dimes on
the FickleFingers coin slot, and the conventioneer will roll off the bed. Get
the sweater on the bed and exit the room.
Use the crowbar with the candy machine and get the quarters. Walk upstairs at
the right side of the hall and open the right door to enter Weird Ed Edison's
room. Stop talking to Ed, get the hamster from the cage and use the ink on Ed's
stamp album. After Bernard leaves the room, get the stamp and the stamp album
from the floor. Walk back into Ed's room and give him the stamp album, who will
forgive Bernard for squirting the disappearing ink on it.
Walk downstairs and open the ice machine at the left side of the second floor.
Use the hamster with the ice machine, continue downstairs to the hotel lobby
and walk through the door with the Welcome sign above to enter the main hall.
Open the grating at the left side of the fireplace. Walk to the right side of
the hall and use the flag gun with the cigar lighter near the cigar salesman.
Talk to the salesman and say "Nice cigars.", and say "Sure, lay one of those
Havanan babies on me." to get the exploding cigar.
Walk to the vat of teeth, and follow the chattering teeth to the grating at the
left side of the room. Get the teeth, and walk through the swinging door to the
kitchen. Get the fork on the table, and the two jugs of coffee from the coffee
maker. Open the door at the right side of the kitchen and walk through to the
laundry. Open the cabinet and get the funnel. Put the sweater inside the dryer
and use the quarters with the coin slot. Return to the main hall, walk to the
fireplace and get the crank from the flag pole on the roof.
_________
| LAVERNE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Laverne will currently be in the kennel. Talk to the tentacle guard and say
"Oooh... I don't feel so good..." to visit the doctor. After he leaves, get the
tentacle chart from the wall, exit the office and walk through the top door to
arrive in the main hall. Go through the top door to return to the kennel. Talk
to the tentacle guard and say "I have to go to the bathroom!" to leave the
hotel. Walk up the path on the right to find the Chron-O-John. Give the scalpel
to Bernard and the tentacle chart to Hoagie.
_________
| BERNARD |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Give the chattering teeth, cigar lighter, exploding cigar, flier, help-wanted
sign, stamp and textbook to Hoagie. Give the Booboo-B-Gone, crank, fake barf
and fork to Laverne.
________
| HOAGIE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Give the red paint to Bernard. Give the can-opener, spaghetti and mouse toy to
Laverne. Once all of the items have been given, walk left to the carriage. Use
the soap with the bucket full of water, and use the bucket full of soapy water
on the carriage to make the storm appear. Enter the main hall and use the flier
with the suggestion box. Give the cigar to George Washington. After his false
teeth drop out, give him the chattering teeth. Jefferson will think that he is
cold, and will agree to light the fire.
Get the blanket near the fireplace, exit the main hall and walk upstairs to the
second floor hall. Open the middle door to enter the room with Betsy Ross, who
hopes that there hasn't been another design change for the flag. Say "I've got
another design change for the flag.", select any speech option, and use the
tentacle chart with the patterns on the table to change the future flag. Go up
the steps at the right side of the hall, and use the textbook with the horse.
After the horse starts sleeping, get the dentures from the glass on the shelf.
Walk up to the attic, walk out the right window and use the blanket with the
chimney. Go back down to the main hall and get the gold-plated quill pen on the
right side of the table. Exit the main hall and walk to the grandfather clock
to return to the lab. Give the dentures to Laverne, then select Laverne, who
was left standing outside the former hotel in the future.
_________
| LAVERNE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the front yard and talk to the tentacle guard to return to the kennel.
Talk to the tentacle guard and say "Oooh... I don't feel so good..." to return
to the doctor's office. Exit the office, walk through the top door to the main
hall, then walk to the fireplace to arrive on the roof. Use the crank with the
crank box and use the crank to lower the tentacle flag. Get the flag and use it
to wear the flag. Go down the chimney to return to the main hall, and talk to
the blue tentacle to receive the name tag.
Walk through the left door to return to the lobby, and walk up the stairs to
the second floor. Look at the ice machine and get the frozen hamster that was
put there by Bernard two hundred years ago. Go through the left door and use
the can-opener with the time capsule. Get the vinegar and give it to Hoagie,
then exit the room and walk through the middle door. Get the extension cord.
Get the roller skates and use them with the mummy. Push the mummy, and it will
roll down to the bench with the contestants for the beauty contest.
_________
| BERNARD |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Enter the main hall of the hotel. Use the scalpel with Oozo the Clown and get
the box o' laughs. Give the box o' laughs to Laverne, exit the main hall and
walk to the grandfather clock to enter the lab. Use the decaf coffee with the
mug, and Dr. Fred will walk off to open his safe. Exit the lab, walk upstairs
to the second floor of the hotel and walk up the steps at the right side of the
hall. Open the left door to enter Nurse Edna's room.
FAQ/Walkthrough for
MANIAC MANSION 2: DAY OF THE TENTACLE
===============================================================================
___________________
| GUIDE INFORMATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
AUTHOR : Tom Hayes
E-MAIL : tomhayes83(at)hotmail(dot)com
SYSTEM : PC
UPDATED : 22nd May, 2004
VERSION : 2.0
__________
| CONTENTS |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
1. Introduction
2. Walkthrough
3. Item List
3.1. Bernard
3.2. Hoagie
3.3. Laverne
4. Copyright information
_________________
| VERSION HISTORY |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
VERSION 2.0 : 22nd May, 2004
Updated the format.
VERSION 1.0 : 11th November, 2003
First version.
===============================================================================
1. Introduction
===============================================================================
Lucasarts are well known for creating some of the best graphic adventure games,
but they surpassed every expectation when they released the superb Day of the
Tentacle. In the introduction to the game we are shown two tentacles, one of
which drinks some contaminated waste and becomes determined to take over the
world. When Bernard gets a letter explaining this plot, he sets out with his
friends Hoagie and Laverne to stop the evil plan.
As Bernard accidentally releases the evil Purple Tentacle, a plan is formed to
send the trio back in time to the day before, where Bernard can undo his
mistake. Something goes wrong with the time machine however, and though Bernard
is safe in the present, Hoagie is sent two hundred years into the past and
Laverne two hundred years into the future. Featuring great graphics and humour
to rival Sam & Max, this is another excellent adventure game from Lucasarts.
===============================================================================
2. Walkthrough
===============================================================================
_________
| BERNARD |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
The game starts on the first floor of the hotel. Get the help-wanted sign in
the window, the flier from the rack and the dime from the payphone slot. Open
the office door and walk through into the office. Get the Swiss bankbook on top
of the desk, and open the desk drawer to get the Booboo-B-Gone. Exit the office
and open the grandfather clock to reveal a secret passage leading to the lab.
After the cutscene, walk to the right side of the lab and get the paper on the
bulletin board. At this point in the game, two characters can now be played at
different points in time. To switch between characters, just select the picture
of the character at the right side of the inventory. To give items to another
character, just select an item and then select the picture of the character.
________
| HOAGIE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk left along the path toward the inn and open the mailbox to get the letter.
Give the letter to Bernard. Enter the inn and open the doors to the main hall,
and go through the swinging door at the left side of the hall. Get the oil and
the spaghetti from the pantry. Walk through the door on the right to get the
bucket, and open the red cabinet to get the brush. Exit the room and use the
bucket with the water pump to fill it with water.
Walk back through the swinging door to the main hall, and continue left through
the next door to return to the lobby. Open the grandfather clock and walk
through the secret entrance to the laboratory. Get the left-handed hammer at
the left side of the desk, and give the patent application to Red Edison. Red
explains that he needs oil, vinegar and gold to make the battery. Exit the lab
and walk upstairs to the second floor of the hotel. Open the left door to enter
George's room, and use his bed to mess it up.
Use the cord to call the maid, and exit the room to get the soap from the
maid's cart. Open the right door in the hall and get the wine bottle. Exit the
room and continue up the stairs at the end of the hall. Open the left door and
walk into Jed and Ned's room. Use the left-handed hammer with the right-handed
hammer near Jed. Exit the room and walk up the steps to the attic, where a cat
is playing with a squeaky mouse toy.
Use Ned's bed to find out that it has a squeaky mattress. This doesn't distract
the cat for long enough though, so use the squeaky mattress with Jed's bed. Use
the squeaky mattress, then quickly get the mouse toy before the cat returns.
Get the red paint, go through the window to arrive on the roof of the house and
go down the chimney to return to the main hall. Give the wine bottle to Thomas
Jefferson, who puts it in the time capsule.
Exit the hotel and walk to the field. Use the red paint with the kumquat tree
and return to the main hall. Talk to George Washington and say "Whoa, you're
like George Washington!, select any speech option, say "Is it true about you
and the cherry tree?", and say "I bet you've lost it. You couldn't cut down a
tree to save your grandmother.". George will cut down the kumquat tree, and
four hundred years in the future Laverne will drop from the tree.
_________
| BERNARD |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk upstairs to the second floor of the hotel. Open the left door and walk
into the room with the sleeping conventioneer. Close the door and get the keys
and open the door to exit the room. Enter the middle room and give the letter
to Dwayne. After he leaves the room, get the flag gun on the floor near the
bed, and get the disappearing ink from the table. Exit the room and open the
right door to enter Green tentacle's room.
Say "See you later." to stop talking to him, and push the speaker at the right
side of the room to tip it over. Use the on/off button on the stereo to play
the loud music, which will cause the fake barf to fall off the ceiling in the
lobby. Use the on/off button again to turn off the music, and get the videotape
on top of the stereo before exiting the room. Walk downstairs to the first
floor of the hotel and get the fake barf from the floor.
Open the left door to exit the hotel, and walk right to the parking lot. Give
the keys to the man in the mask to get the crowbar, and return to the lobby of
the hotel. Use the crowbar with the gum on the floor, and use the gum in the
inventory to get the dime and wad of gum. Go upstairs to the second floor, and
open the left door to enter the room with the conventioneer. Use both dimes on
the FickleFingers coin slot, and the conventioneer will roll off the bed. Get
the sweater on the bed and exit the room.
Use the crowbar with the candy machine and get the quarters. Walk upstairs at
the right side of the hall and open the right door to enter Weird Ed Edison's
room. Stop talking to Ed, get the hamster from the cage and use the ink on Ed's
stamp album. After Bernard leaves the room, get the stamp and the stamp album
from the floor. Walk back into Ed's room and give him the stamp album, who will
forgive Bernard for squirting the disappearing ink on it.
Walk downstairs and open the ice machine at the left side of the second floor.
Use the hamster with the ice machine, continue downstairs to the hotel lobby
and walk through the door with the Welcome sign above to enter the main hall.
Open the grating at the left side of the fireplace. Walk to the right side of
the hall and use the flag gun with the cigar lighter near the cigar salesman.
Talk to the salesman and say "Nice cigars.", and say "Sure, lay one of those
Havanan babies on me." to get the exploding cigar.
Walk to the vat of teeth, and follow the chattering teeth to the grating at the
left side of the room. Get the teeth, and walk through the swinging door to the
kitchen. Get the fork on the table, and the two jugs of coffee from the coffee
maker. Open the door at the right side of the kitchen and walk through to the
laundry. Open the cabinet and get the funnel. Put the sweater inside the dryer
and use the quarters with the coin slot. Return to the main hall, walk to the
fireplace and get the crank from the flag pole on the roof.
_________
| LAVERNE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Laverne will currently be in the kennel. Talk to the tentacle guard and say
"Oooh... I don't feel so good..." to visit the doctor. After he leaves, get the
tentacle chart from the wall, exit the office and walk through the top door to
arrive in the main hall. Go through the top door to return to the kennel. Talk
to the tentacle guard and say "I have to go to the bathroom!" to leave the
hotel. Walk up the path on the right to find the Chron-O-John. Give the scalpel
to Bernard and the tentacle chart to Hoagie.
_________
| BERNARD |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Give the chattering teeth, cigar lighter, exploding cigar, flier, help-wanted
sign, stamp and textbook to Hoagie. Give the Booboo-B-Gone, crank, fake barf
and fork to Laverne.
________
| HOAGIE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Give the red paint to Bernard. Give the can-opener, spaghetti and mouse toy to
Laverne. Once all of the items have been given, walk left to the carriage. Use
the soap with the bucket full of water, and use the bucket full of soapy water
on the carriage to make the storm appear. Enter the main hall and use the flier
with the suggestion box. Give the cigar to George Washington. After his false
teeth drop out, give him the chattering teeth. Jefferson will think that he is
cold, and will agree to light the fire.
Get the blanket near the fireplace, exit the main hall and walk upstairs to the
second floor hall. Open the middle door to enter the room with Betsy Ross, who
hopes that there hasn't been another design change for the flag. Say "I've got
another design change for the flag.", select any speech option, and use the
tentacle chart with the patterns on the table to change the future flag. Go up
the steps at the right side of the hall, and use the textbook with the horse.
After the horse starts sleeping, get the dentures from the glass on the shelf.
Walk up to the attic, walk out the right window and use the blanket with the
chimney. Go back down to the main hall and get the gold-plated quill pen on the
right side of the table. Exit the main hall and walk to the grandfather clock
to return to the lab. Give the dentures to Laverne, then select Laverne, who
was left standing outside the former hotel in the future.
_________
| LAVERNE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the front yard and talk to the tentacle guard to return to the kennel.
Talk to the tentacle guard and say "Oooh... I don't feel so good..." to return
to the doctor's office. Exit the office, walk through the top door to the main
hall, then walk to the fireplace to arrive on the roof. Use the crank with the
crank box and use the crank to lower the tentacle flag. Get the flag and use it
to wear the flag. Go down the chimney to return to the main hall, and talk to
the blue tentacle to receive the name tag.
Walk through the left door to return to the lobby, and walk up the stairs to
the second floor. Look at the ice machine and get the frozen hamster that was
put there by Bernard two hundred years ago. Go through the left door and use
the can-opener with the time capsule. Get the vinegar and give it to Hoagie,
then exit the room and walk through the middle door. Get the extension cord.
Get the roller skates and use them with the mummy. Push the mummy, and it will
roll down to the bench with the contestants for the beauty contest.
_________
| BERNARD |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Enter the main hall of the hotel. Use the scalpel with Oozo the Clown and get
the box o' laughs. Give the box o' laughs to Laverne, exit the main hall and
walk to the grandfather clock to enter the lab. Use the decaf coffee with the
mug, and Dr. Fred will walk off to open his safe. Exit the lab, walk upstairs
to the second floor of the hotel and walk up the steps at the right side of the
hall. Open the left door to enter Nurse Edna's room.
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