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Darksun II
Darksun 2 - Wake of the Ravager
Complete Tips.
The City of Tyr
---------------
1) Upon entering, a woman will come up to you and talk to you
about the Veiled Alliance. No matter what you say to her she
will get killed and a group of Draxans will come out to attack
you. Kill them and pick up the note which the woman left.
2) Go into the building directly north-east of the place where
you fought. It will be an inn. Go into the eastern section and
talk to the dwarf Arslan. Tell him that the woman talked to you
about the Veiled alliance and that you are not a member but
would like to join. He will quest you to discover what the
templars are up to in exchange for membership.
3) Leave the inn and enter the building south-east of the one
you exited. Go into the eastern section and open the first door
up. Talk to Fayina and say that you need her help to get into
the templar's headquarters. She will tell you to first settle
her debt with Acar. Leave.
4) Walk down the road west to the market and then go up through
the market and enter the building directly north of the market.
The guard will stop you. Tell him that you want to see Acar and
head to the north-eastern room. Talk to Acar. Tell him that you
are there to settle Fayina's debt. Since you won't have the
money, tell him that that surely the money is not all that
important. He will tell you that he can forget the debt if you
carry a message to Boric the overseer of the mines. Take the
note and leave his house.
5) Go into the house directly west of Acar's. Talk to Boric and
tell him that you are there to deliver a note. Give him the
note and he will agree to the proposal. Leave his house and
return to Acar.
6) Talk to Acar and tell him that Boric agreed to the proposal.
He will forgive Fayina's debt. Return to her and tell her that
she owes Acar nothing. She will tell you a special way to knock
and give you a key to the templar's storeroom.
7) Go to the very north-east corner of the city and enter use
Fayina's key on the easternmost door on the Templar HQ. Enter
the storeroom and advance to the west wall. You will overhear a
conversation between the head Draxan and Griphens. They will
say how they plan to deceive the Tyrian Templars. Leave the
storeroom and go to the main door of the building, to the west.
8) Use the door and knock twice, then once. Enter, go straight
north and talk to the head templar. Tell him that the Draxans
plan to kill them all. He will want proof. Tell him that the
proof is in the room to the east. He will "accidently" drop the
key. Use it on the door to the east and kill the little
monster. Enter and use the closet at the bottom of the room.
You will find a journal of the Draxan commander.
9) You can give the journal to the head templar for some
experience. Then, use the cabinet in the top of the eastern
room twice to enter it. When you appear, the Draxans will all
leave through the cabinet (you can't stop them), leaving
Kaleobuta alone. Kill her and she will leave a document saying
how she planned to ally with the Draxans. This is the proof you
needed. Open the eastern door and leave the templar HQ.
10) Return to Arslan and show him the proof. Tell him that you
are ready to go to the Veiled Alliance. Follow him to the
bathhouse in the southwest corner of the city. He will leave
you there. Open the door and walk in. You will be attacked by
3 giant skeletons. Beat them and enter the room in the north-
west corner of the building. Use the fountain to the left of
the cabinet and then use the open cabinet to enter the Veiled
Alliance HQ.
Veiled Alliance Headquarters
----------------------------
1) When you appear, Matthias will talk to you. He will tell you
about the Veiled Alliance and about the other members.
2) Go to the room directly east of the place where you first
meet Matthias and talk to Aleka, the woman behind the desk. She
will tell you about the other Veiled alliance members including
Tasarla, and Romila. She will give you a password to tell to
Tasarla so that she will recognize you as a Veiled Alliance
member.
3) Go to the southeast corner of the building and you will come
to a meeting Romila is holding. Tell her that you believe
action is the way to go and she will tell you to come to her
chambers after the meeting. When the meeting ends, simply
follow her to her chambers in the southwest corner of the
compound. She will then inform you that the Draxans must be
hiding in Kalak's pyramid and tell you to speak with Tasarla
about it. Leave the Veiled Alliance.
The City of Tyr Again
---------------------
1) Leave the bathhouse and go to the second merchant to the
north (in a booth with a blue symbol on the top). Talk to
Tasarla and tell her that you want to buy a jaguar cage. Then
ask for help in getting into the pyramid. She will tell you
about Kovar, a fanatical templar who should be able to help. She
will also give you citizenship papers with which you can talk to
Kovar.
2) Talk the alley directly east and enter the first door to the
north. Kovar's guard, Dhukkar will talk to you. Tell him that
you want to see Kovar and then show him you citizenship papers.
He will tell you that Kovar is gone. Ask him for help in
getting into the pyramid and he will tell you to read Kovar's
book.
3) Go to the room to the north and use the bookcase. Search the
shelf and you will find the stone medallion used to get into the
pyramid. Leave the house.
4) Go to the north-east corner of the city. Use the stone
medallion (it will be just called a key) into the base of the
statue to open up the way into the pyramid. Now just enter it.
The Pyramid of Kalak
____________________
1) Upon entering the pyramid, the quickest way through it is to
go through the grate to the north of the entrance. Just use the
grate, and you will get through to the other side.
2) Head north till you come to a statue. Shoot its head. Walk
west past the statue. You will be forced to fight some Draxans
here.
3) You will notice that in the centre there is a garden. Walk
around it, so you will end up near the staircase to the garden
on its west side. There is a grate built into the west wall
beside the staircase. Use it to go to the room beyond.
4) In this room you will find a prisoner in the cage. Don't
walk towards the cage, as you will get hurt, and you can speak
to him from a distance. He is a sick preserver and he can be
helped with some grapes or berries for bonus experience.
5) Head through to the door to the north (you shall get an
option to listen on the conversation in the room beyond the
door, but you should surprise the talkers instead. Kill the men
in the room, and use the cabinet to warp yourself into the
middle of the garden. The emissary of the Dragon will attack
you, slay her quickly and the garden will go apeshit killing
most of her minions. Get the items from her body (particularily
the Life Stealer) and return to Veiled Alliance HQ the same way
you came in.
Veiled Alliance HQ again
________________________
1) The HQ is under attack by Draxans. Help Matthias, and
Romila, and save as many other alliance members as possible.
2) With Matthias head through the secret door, and proceed to
the room with the urn of Utaci (east).
3) The Lord Warrior will steal the urn and teleport away.
Destroy his minions and go to talk to Matthias in the meeting
room after the HQ has been cleared of Draxans.
4) Matthias will quest you to find the 4 relics: Hammer of
Promere, Fire Ruby Cup of Life, and Lyre of Winds. He will also
tell you that the cup is in the hands of the local alliance
healer, Silvan.
5) Go to Silvan (west, just below the stairs) and talk to her
about the cup. Take it from her when offered.
6) Return to the room where you fought Lord Warrior's minions
(the room where Lord Warrior made his brief appearance) and take
the damaged tapestry off the northern wall (it is the blue
tapestry). At this point you could go to get the Fire Ruby, but
getting Promere's Hammer makes more sense.
7) Return to Tyr.
Under Tyr (optional)
____________________
1) This quest will yield a +4 sword, Bloodletter. Go to the inn
owned by Zambon, in the north east of town (west of the pyramid
entrance) and use the chest behind the owner. It will open
revealing a passage below Tyr.
2) Use the passage. Talk to the man you see downstairs, and
express your good desires, and ask him to let you into the
sorrows. He will move away, so go through the narrow passage.
3) You will see a big hole in the west end. You can't enter
this room yet, instead head north to a building with a man lying
in bed. This is the leader of the bandits, so talk to hhim, and
express your desire to help him.
4) Return to the hole, and tell the guards you've come to
investigate. Look into the hole, and 3 Umber Hulks will appear.
Defeat them, and return to the leader again.
5) This time Umber Hulks broke through and kidnapped his men.
Go to the west wall, and you should be able to find a narrow
passage in the pile of rubble along the west wall. This passage
will lead you into the adjoining area.
6) Once you enter the next area you will have to fight a lot of
random Umber Hulks, Feyrs and Revenants. There is a good deal
of random miscallenous treasure scattered about.
7) Go as far west as possible, and you should hear cries for
help. Turn north and follow the passage till you come to a man
covered in rubble. Defeat the nearby monsters, and use the
rubble to free the man. He will ask to be escorted back to the
exit. Do so for experience.
8) Now, take the passage south from the fork where the cries for
help were heard. Follow it, until you come to the big room,
which was once a temple. In the chest at the northern end, rests
the Bloodletter. Retrieving it will cause the Golem guardians
to come alive.
9) Once you get the Bloodletter, return to Tyr.
The Jungle Quests (optional)
____________________________
There might be a better way of doing this, but if there isn't use
this:
1) Upon entering the forest, walk to the hole in the bush, which
is just north west of the lake. Therein you can find a boots of
speed if you move one of the barrels away.
2) For 3000 exp you can go to the pillar in the centre of the
ruined buildings and find some serpent tracks on the ground
(must be wearing the boots!).
3) Next, you should proceed north, through the jungle into the
next area. There you will find a mercenary band. Agree to help
them, they will give you a conch to blow when you are ready for
Darksun 2 - Wake of the Ravager
Complete Tips.
The City of Tyr
---------------
1) Upon entering, a woman will come up to you and talk to you
about the Veiled Alliance. No matter what you say to her she
will get killed and a group of Draxans will come out to attack
you. Kill them and pick up the note which the woman left.
2) Go into the building directly north-east of the place where
you fought. It will be an inn. Go into the eastern section and
talk to the dwarf Arslan. Tell him that the woman talked to you
about the Veiled alliance and that you are not a member but
would like to join. He will quest you to discover what the
templars are up to in exchange for membership.
3) Leave the inn and enter the building south-east of the one
you exited. Go into the eastern section and open the first door
up. Talk to Fayina and say that you need her help to get into
the templar's headquarters. She will tell you to first settle
her debt with Acar. Leave.
4) Walk down the road west to the market and then go up through
the market and enter the building directly north of the market.
The guard will stop you. Tell him that you want to see Acar and
head to the north-eastern room. Talk to Acar. Tell him that you
are there to settle Fayina's debt. Since you won't have the
money, tell him that that surely the money is not all that
important. He will tell you that he can forget the debt if you
carry a message to Boric the overseer of the mines. Take the
note and leave his house.
5) Go into the house directly west of Acar's. Talk to Boric and
tell him that you are there to deliver a note. Give him the
note and he will agree to the proposal. Leave his house and
return to Acar.
6) Talk to Acar and tell him that Boric agreed to the proposal.
He will forgive Fayina's debt. Return to her and tell her that
she owes Acar nothing. She will tell you a special way to knock
and give you a key to the templar's storeroom.
7) Go to the very north-east corner of the city and enter use
Fayina's key on the easternmost door on the Templar HQ. Enter
the storeroom and advance to the west wall. You will overhear a
conversation between the head Draxan and Griphens. They will
say how they plan to deceive the Tyrian Templars. Leave the
storeroom and go to the main door of the building, to the west.
8) Use the door and knock twice, then once. Enter, go straight
north and talk to the head templar. Tell him that the Draxans
plan to kill them all. He will want proof. Tell him that the
proof is in the room to the east. He will "accidently" drop the
key. Use it on the door to the east and kill the little
monster. Enter and use the closet at the bottom of the room.
You will find a journal of the Draxan commander.
9) You can give the journal to the head templar for some
experience. Then, use the cabinet in the top of the eastern
room twice to enter it. When you appear, the Draxans will all
leave through the cabinet (you can't stop them), leaving
Kaleobuta alone. Kill her and she will leave a document saying
how she planned to ally with the Draxans. This is the proof you
needed. Open the eastern door and leave the templar HQ.
10) Return to Arslan and show him the proof. Tell him that you
are ready to go to the Veiled Alliance. Follow him to the
bathhouse in the southwest corner of the city. He will leave
you there. Open the door and walk in. You will be attacked by
3 giant skeletons. Beat them and enter the room in the north-
west corner of the building. Use the fountain to the left of
the cabinet and then use the open cabinet to enter the Veiled
Alliance HQ.
Veiled Alliance Headquarters
----------------------------
1) When you appear, Matthias will talk to you. He will tell you
about the Veiled Alliance and about the other members.
2) Go to the room directly east of the place where you first
meet Matthias and talk to Aleka, the woman behind the desk. She
will tell you about the other Veiled alliance members including
Tasarla, and Romila. She will give you a password to tell to
Tasarla so that she will recognize you as a Veiled Alliance
member.
3) Go to the southeast corner of the building and you will come
to a meeting Romila is holding. Tell her that you believe
action is the way to go and she will tell you to come to her
chambers after the meeting. When the meeting ends, simply
follow her to her chambers in the southwest corner of the
compound. She will then inform you that the Draxans must be
hiding in Kalak's pyramid and tell you to speak with Tasarla
about it. Leave the Veiled Alliance.
The City of Tyr Again
---------------------
1) Leave the bathhouse and go to the second merchant to the
north (in a booth with a blue symbol on the top). Talk to
Tasarla and tell her that you want to buy a jaguar cage. Then
ask for help in getting into the pyramid. She will tell you
about Kovar, a fanatical templar who should be able to help. She
will also give you citizenship papers with which you can talk to
Kovar.
2) Talk the alley directly east and enter the first door to the
north. Kovar's guard, Dhukkar will talk to you. Tell him that
you want to see Kovar and then show him you citizenship papers.
He will tell you that Kovar is gone. Ask him for help in
getting into the pyramid and he will tell you to read Kovar's
book.
3) Go to the room to the north and use the bookcase. Search the
shelf and you will find the stone medallion used to get into the
pyramid. Leave the house.
4) Go to the north-east corner of the city. Use the stone
medallion (it will be just called a key) into the base of the
statue to open up the way into the pyramid. Now just enter it.
The Pyramid of Kalak
____________________
1) Upon entering the pyramid, the quickest way through it is to
go through the grate to the north of the entrance. Just use the
grate, and you will get through to the other side.
2) Head north till you come to a statue. Shoot its head. Walk
west past the statue. You will be forced to fight some Draxans
here.
3) You will notice that in the centre there is a garden. Walk
around it, so you will end up near the staircase to the garden
on its west side. There is a grate built into the west wall
beside the staircase. Use it to go to the room beyond.
4) In this room you will find a prisoner in the cage. Don't
walk towards the cage, as you will get hurt, and you can speak
to him from a distance. He is a sick preserver and he can be
helped with some grapes or berries for bonus experience.
5) Head through to the door to the north (you shall get an
option to listen on the conversation in the room beyond the
door, but you should surprise the talkers instead. Kill the men
in the room, and use the cabinet to warp yourself into the
middle of the garden. The emissary of the Dragon will attack
you, slay her quickly and the garden will go apeshit killing
most of her minions. Get the items from her body (particularily
the Life Stealer) and return to Veiled Alliance HQ the same way
you came in.
Veiled Alliance HQ again
________________________
1) The HQ is under attack by Draxans. Help Matthias, and
Romila, and save as many other alliance members as possible.
2) With Matthias head through the secret door, and proceed to
the room with the urn of Utaci (east).
3) The Lord Warrior will steal the urn and teleport away.
Destroy his minions and go to talk to Matthias in the meeting
room after the HQ has been cleared of Draxans.
4) Matthias will quest you to find the 4 relics: Hammer of
Promere, Fire Ruby Cup of Life, and Lyre of Winds. He will also
tell you that the cup is in the hands of the local alliance
healer, Silvan.
5) Go to Silvan (west, just below the stairs) and talk to her
about the cup. Take it from her when offered.
6) Return to the room where you fought Lord Warrior's minions
(the room where Lord Warrior made his brief appearance) and take
the damaged tapestry off the northern wall (it is the blue
tapestry). At this point you could go to get the Fire Ruby, but
getting Promere's Hammer makes more sense.
7) Return to Tyr.
Under Tyr (optional)
____________________
1) This quest will yield a +4 sword, Bloodletter. Go to the inn
owned by Zambon, in the north east of town (west of the pyramid
entrance) and use the chest behind the owner. It will open
revealing a passage below Tyr.
2) Use the passage. Talk to the man you see downstairs, and
express your good desires, and ask him to let you into the
sorrows. He will move away, so go through the narrow passage.
3) You will see a big hole in the west end. You can't enter
this room yet, instead head north to a building with a man lying
in bed. This is the leader of the bandits, so talk to hhim, and
express your desire to help him.
4) Return to the hole, and tell the guards you've come to
investigate. Look into the hole, and 3 Umber Hulks will appear.
Defeat them, and return to the leader again.
5) This time Umber Hulks broke through and kidnapped his men.
Go to the west wall, and you should be able to find a narrow
passage in the pile of rubble along the west wall. This passage
will lead you into the adjoining area.
6) Once you enter the next area you will have to fight a lot of
random Umber Hulks, Feyrs and Revenants. There is a good deal
of random miscallenous treasure scattered about.
7) Go as far west as possible, and you should hear cries for
help. Turn north and follow the passage till you come to a man
covered in rubble. Defeat the nearby monsters, and use the
rubble to free the man. He will ask to be escorted back to the
exit. Do so for experience.
8) Now, take the passage south from the fork where the cries for
help were heard. Follow it, until you come to the big room,
which was once a temple. In the chest at the northern end, rests
the Bloodletter. Retrieving it will cause the Golem guardians
to come alive.
9) Once you get the Bloodletter, return to Tyr.
The Jungle Quests (optional)
____________________________
There might be a better way of doing this, but if there isn't use
this:
1) Upon entering the forest, walk to the hole in the bush, which
is just north west of the lake. Therein you can find a boots of
speed if you move one of the barrels away.
2) For 3000 exp you can go to the pillar in the centre of the
ruined buildings and find some serpent tracks on the ground
(must be wearing the boots!).
3) Next, you should proceed north, through the jungle into the
next area. There you will find a mercenary band. Agree to help
them, they will give you a conch to blow when you are ready for
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