TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Dark Sun » Dark Sun solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03

Sponsors:

Darksun I Walkthru

****PART_1_:ESCAPE FROM SLAVE PENS***************************************

SLAVEPENS

1-Talk to the girl (Gailia). She will dismiss you, because of a headache.
If needed you can rest in the eastern cell on a circle of stones.

2-Talk to Trustee. Get him to open the door to the cook.

3-Talk to the cook, lead him to the girl. He will heal her. Talk to the
girl again to get the location of the secret door.

4-Open the secret door by pushing button on North wall. Pick up the gem
in the room beyond.

5-Talk to Mirlon. You will have to fight before you can give him the gem
you found. He will help you escape, but he is in fact leading you into
a trap.
So, once you get by the Slavepen Master, you can either make a run for it
to 7 (the sewer entrance) or kill the head Templar at 6 for the magic
sword Bloodwrath.

6-Templar. He has the Bloodwrath, and is the secret patron of Mirlon.
If you talk to him, and agree to his deal, he will lead you into a trap.

7-Sewer entrance.


SEWERS

1-You will appear here. The doors in the sewers are operated by
turning the wheels. If you threaten the thugs, they will leave
you alone. You can talk to their chief, but if you accept his
quest to kill the other Tari (ratmen), don't do it. Go to
location 2.

2-Talk to the chief of the other ratmen tribe. Accept his quest
to free his daughter. If you talk to him about the Skull Temple,

3-Talk to the madman. Refuse to take part in the sacrifice.
Kill him and his followers. Free the chief's daughter. Take her
back to location 2. Make sure she is with you when you pass
through the gate to the ratmen's area, because if you leave her
behind, they will think she is dead. Talk to the chief again.
Fight the followers of the madman around the skull temple. When
you do this, the chief will give you the Helm of Contemplation.
Go to the Skull Temple at 4.

4-Open the Skull Temple with the bone crank. Talk to one of the
skulls. Take one of the bowls beside the skulls. Search the
drain at location 5 for the Staff of Parting. Go to location 6
or 7.

6-If you wish to get some extra experience and magic items, you
can go to Dagolar (*NOTE* this is not necessary to complete the
game). To go to Dagolar's area, use the Staff of Parting from
location 5 at location 6 to make the waterfall disappear.

7-This is the exit from the sewers. Kill the guards and exit to
the Fields outside Draj.

DAGOLAR

1-Here you will meet the Gatemaster. He is in fact Dagolar, but
he will teleport away if you try to harm him, so you might as
well let him join. Just don't worry if he happens to get killed
in a fight. Go to location 2.

2-Kill the guards and get no less than 4 Hound Amulets. Wear one
with each character. Go to location 3.

3-Once you have four Hound Amulets, you will be able to open this
door. In the big room above, at location 4, there will be a big
fight with some slimes and shadows. Go to location 5.

5-Open the door. If the Gatemaster is still with you, he will
stay outside. Talk to the zombie inside. Get him to take you to
Dagolar. He will make the Gatemaster go away once you exit his
cell. Go to location 6.

6-The zombie will walk through the fire and deactivate the fire
gateway. Go to 7.

7-Dagolar will kill the zombie, as well as his helper. He will
then attack you with some slimes. Kill them for some good
experience. You can get some treasure from Dagolar. Go back out
to the sewers and leave them by location 7.

FIELDS OUTSIDE DRAJ

1-The man here will give you a gem if you agree to help him out.
Do it. Put the gem in the obelisk at location 2 and leave it
there. You should probably leave now.

3-Old One Eye will help you only if you escaped the sewers
through the secret exit, not the one described in this solve.

4-The fruit merchant here sells some healing fruits.

5-This is the way out into the desert. Kill the five or so
guards by the gate and go out into the desert.

****PART_2_:LOCATING VILLAGE*********************************************

OUTSIDE AREA J-The First Desert

1-When you first appear here, the man you probably rescued from

he will give you a bone crank which you can use on broken wheels
to open those doors. There is no point in going to the Skull
Temple yet. Proceed to 3.

the fields will be killed by a bullette. Kill it. Read the
scroll from the body of the dead guy. Talk to Ergus. Find out
the location of Teaquetzl and go north to get there.

TEAQUETZL

1-Talk to the mayor of the town. Accept his quest. Go to 2.

2-Pick up your reward from the chests. +2 Swiftbite is in one of the
chests. You can also rest here.

3-The well.

4-Visit the visionary, and talk to him to get a Llods rod (to teleport).

****PART_3_:LOOKING FOR ALLIES*******************************************

OUTSIDE AREA G-The Salt Fields

1-Fendon the salt merchant wanders around this area. You can get
some salt, but I haven't found a useful reason to buy it.

2-The pathwalker is in fact a psi-bracelet merchant. Follow the
brown pattern on the ground 3 times back and forth until you get
500 experience points. Talk to the pathwalker again. Now you
can buy magical bracelets from him.

3-After you have threatened the announcer at location 1 of
outside area L, dig in the eye of the dragon with a shovel for
some treasure (Aposs's heart and a scroll).


OUTSIDE AREA A-The Threatened Oasis

1-Talk to the Druid of the Waters here and pledge to rid the
oasis of the defiler. Go to location 2.


2-Just attack the templar and his guards. This will take a long
time, but it isn't extremely hard. Once they are all dead, go
back to location 1 and talk to the druid for experience and the
location of a treasure in outside area I.

OUTSIDE AREA B-The Hotsprings

1-Kill the templar and all the soldiers around the hotsprings for
some experience.

OUTSIDE AREA F-The Courier

1-When you come close to the courier, he will send slaads after
you. Kill them and attack him. After you have killed everyone,
read the Messenger Scroll off his body for some experience.

OUTSIDE AREA L-The Pond and Arena Announcer

1-Talk to the announcer and threaten to kill him unless he gives
you the location of a treasure. The treasure he talks about is
at location 3 of outside area G.

OUTSIDE AREA H-The Painted Badlands

1-Alagorn is somewhere around this location. He will identify
magical items for you. He will also give you a Wand of Metal
Detection and a gem for the obelisk at location 2 when you stop
talking to him.

3-If you have already been asked by Father Garyn in Teaquetzl to
bring him some rankike pith, you can get it from Notaku at this
location.

4-Donami the animal trainer is a fraud. He will sell you the
mastyrial for a bag of salt, but the minute you try to leave this
area, it will run off and go back to him. Don't bother buying
it.

OUTSIDE AREA K-The Caravan

1-Go to the broken wagon. Attack the mageras to the south before
they kill the prisoners. After you killed all of them, talk to
one of the prisoners. Go to location 2.

2-Attack the magera guards. Talk to one of the prisoners. Take
them all back to the wagon at location 1. Once they are
reunited, wait for the warriors to return. Wait for Kalinin (the
leader of the group) to talk to you. Ask him to join your
alliance. You will also receive a hornblade sword.

CARAVAN

1-Kel sells some magical items, but most of them are bogus. The only note
worthy items are the axe Soulcrusher and the gem for the obelisk at 3.

2-Don't drink any of Tobrian's wine. If you do, he will rob you of
your items.

3-Obelisk.

4-Visitors circle. Talk to the woman for some background info.

OUTSIDE AREA I-The Ruins and Entrance to the Wyrm

1-Talk to the Rogue Shaman. He will take you to location 2.

2-Defeat all the shadows in the ruins. You can get El's ring
from the ground (This is the treasure the Water Druid talked
about at outside area A). You don't have to go back to the
ssaurans because they will attack you to make you their new
spirits.

3-The skeletal head is the entrance to the Wyrm. Once again
*THIS IS OPTIONAL* but a lot of fun and experience.

WYRM 1

1-Talk to the slave at the entrance. Ask him to take you to his leader.

2-The slave leaders will offer you an alliance, but the game doesn't
give you the right option to join so you will have to fight them.

3-At the two exits you will get attacked by shadows.

WYRM 2

1-You will get contacted by Balkazar, warning you to stay away.

2-Thri-Krien attacks you.

3-Babau attacks you.

4-Some Babau are tormenting a magera. Attack the Babaus before they kill
the magera. Get him to take you to Balkazar.

6-Balkazar will speak to you, and offer alliance. Refuse it, as even if
you accept, you end up fighting him. During the fight DO NOT strike
Balkazar as he will not get hurt, and he will summon more monsters.
Jump to page:
01 · 02 · 03

Sponsors:

Other files from this game:
  1. Dark Sun document by System on 14/03/2006, 06:30
    Table for GameWizard
  2. Dark Sun solution by System on 09/03/2006, 09:50
  3. Dark Sun solution by System on 09/03/2006, 09:50
  4. Dark Sun cheats by System on 09/03/2006, 09:50