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Submitted by System on 09/03/2006, 09:50. Print file.
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THIEF II: THE METAL AGE
--------------------------------
Windows PC
Walkthrough
By Philip Eve
Version 0.11, released on Wednesday the 27th of August 2003
--------------------------------
UPDATED VERSIONS - If you need more help and want to know whether there is a
more recent version available than the one you're now viewing, the two sites I
recommend checking first are www.gamefaqs.com and faqs.ign.com

If you have a comment, query or problem regarding the MOST RECENT VERSION of
this FAQ, then send me an E-mail at the following address (join the two pieces
together):
phileve@lambpasanda [Remove me!] .freeserve.co.uk
--------------------------------
This text document is Copyright (C) 2003 Philip Eve. You may download this
document and print copies of it for your own personal use, and you may
distribute it non-commercially, provided that Philip Eve is given full credit
as the author. You may NOT host this document on your web site without first
obtaining my express permission. A list of the sites that are currently
permitted to host this document is provided in the full legal disclaimer at the
end of the document.

READ THE FULL LEGAL DISCLAIMER AT THE END OF THE DOCUMENT!
--------------------------------
CONTENTS
--------------------------------

SPOILERS: This guide contains spoilers for the game's storyline. I have
attempted to keep each new development contained within the proper part of the
walkthrough, but you should be aware that you could have parts of the game
spoiled for you if you read this document.

SEARCH TAGS: Copy and paste a search tag into your browser's find function, and
you will be taken to the beginning of the section specified. (Note: This will
not work if you are viewing the file on a site such as dlh.net, which splits
the file up and posts segments of it on separate pages.)

Section Search Tag

i) Introduction / Update Prediction ................................ mis001
ii) General Information on Thief II ................................. mis002

1) Mission 1: Running Interference
a) List of Loot Items ................................. mis01a
b) List of Pockets .................................... mis01b
c) List of Secrets .................................... mis01c
f) How to Achieve your Mission Objectives, and Exit ... mis01f
(includes extra notes on Keys)
d) Walkthrough, Part 1: Downstairs .................... mis01d
e) Walkthrough, Part 2: Upstairs ...................... mis01e
f) Walkthrough, Part 3: The Garden .................... mis01f
g) Questions and Answers .............................. mis01g

15) Mission 15: Sabotage at Soulforge
a) List of Secrets ................................... mis15a
b) Preparation: What to Buy .......................... mis15b
c) Walkthrough, Part 1: Plans and Supplies ........... mis15c
d) Walkthrough, Part 2: Making the Guiding Beacon .... mis15d
e) Questions and Answers ............................. mis15e

iii) Thanks .......................................................... mis003
iv) Full legal disclaimer ........................................... mis004


--------------------------------
i) INTRODUCTION / UPDATE PREDICTION mis001
--------------------------------

I'm back onto writing this thing, but I don't know for how long - this is
pretty much for my enjoyment only, and once I get bored of it, I'll stop.
Currently this document contains a full walkthrough and guide for Mission One,
and the beginning of a walkthrough for Mission Fifteen. You can E-mail me if
you have any questions on these or other missions, though I don't guarantee
that I'll be able to answer all questions. If you E-mail me, please make sure
you have the most recent version of this document.

The walkthrough for Mission One has been rewritten so that it contains the same
amount of information but is much shorter. I have also restarted the
walkthrough to mission fifteen with that aim in mind.


--------------------------------
ii) GENERAL INFORMATION ON THIEF II mis002
--------------------------------

LEVEL SKIP:

If you don't want to play through to the end of a mission for whatever reason,
press CTRL, Alt, Shift and End together on your keyboard during play to
automatically finish the mission successfully. This information was taken from
the GameFAQs code list for Thief II; thanks to "Thanos rulzs" for originally
contributing it.

-----

POCKET COUNTS:

On the "stats" screen, the number of pockets is always listed as one more than
there actually are.

--------------------------------
MISSION 1: RUNNING INTERFERENCE
--------------------------------

a) LIST OF LOOT ITEMS mis01a

Difficulty | Total | Gold | Gems | Goods
------------|-------------|-----------|------|-------
Total loot: Normal | 1185 (1205) | 749 (769) | 175 | 261
Hard | 1275 (1295) | 785 (805) | 250 | 240
Expert | 1265 (1285) | 785 (805) | 250 | 230

Numbers in brackets indicate the amount of loot available in the unpatched
version (v1.07) of Thief II. In the patched version (v1.18), there is 20 less
Gold on all difficulty levels, although the end-of-mission Stats screen still
uses the numbers in brackets.

-----

1. All difficulties. 34 gold. Coin stacks.
Piles of coins, on the table in the far corner of the first room in the
mansion you enter.

2. Normal. 100 gold. Candlesticks.
Two gold candlesticks, standing on the table in the corner of the butler's
second room.

3. All difficulties. 5 gold. Coins in chests.
In a chest to the right of the entrance, in the under-butler's second room.
His rooms are behind a metal door to the left, as you walk down the
basement corridor just after leaving the butler's rooms.

4. All difficulties. 15 gold. Coins in chests.
In the three chests by the bunk beds, in the basement room adjoining the
guard post. This room is accessed through a metal door on the right side of
the basement corridor.

5. All difficulties. 50 gems. Purse [in Secret #1].
In the workshop on the basement floor. The workshop area is between the
butler's rooms and the kitchen. In the furthest room of the workshop area
are two shelves, the top one holding swords, the bottom one holding useful
items. Under this bottom shelf, on its left side, is a little switch; "use"
it to cause the sword display piece to the left to raise a little,
revealing a stash. The gems are inside a purse.

6. All difficulties. 25 gold. Purse [Pocket #1].
In the purse, held by the Archer who stands with his back to you, at the
far end of the first corridor on the basement floor.

7. Hard, Expert. 16 gold. Purse [Pocket #2].
In the purse, held by a civilian who wanders around in the basement
kitchen.

8. All difficulties. 45 goods. Pouch of goods.
A small pouch of goods, at the far end of the table to the left as you
enter the basement kitchen.

9. Normal. 61 goods. Fine wine.
Standing by the pouch of goods on the table - see #8.

10. All difficulties. 20 goods. Fine wine.
A gold-coloured wine bottle in the lower right hand corner of the wine
Rack. The rack is in the storage area, accessed through the doorway on the
east side of the basement kitchen.

11. Hard, Expert. 40 goods. Fine wine.
Two more bottles in the wine rack (see #10); one in the lower left hand
corner, the other in the upper left hand corner.

12. Normal, Hard. 50 gold. Golden plate.
A golden plate on a table in the kitchen, at the entrance to the area
containing the food lift (in the north-east corner).

13. All difficulties. Normal: 125 gold; Hard, Expert: 150 gold. Gold tableware.
On the table directly in front of the food lift, in the ground floor dining
room. The dining room is brightly lit, and the table is closely guarded by
a swordsman; but if you crawl into the food lift in the basement kitchen,
and use the lever to activate it, you can rise up and take the gold
unobserved. (You can also take a Gold Key from the patrolling swordsman.)
On Normal difficulty there are two gold plates and a gold cup; on Hard and
Expert there is a second gold cup.

14. All difficulties. T2 v1.18: 40 gold; v1.07: 60 gold. Loose coins on shelf.
Gold coins lying on a stone shelf, above the stairs up to the reception
hall from the basement floor kitchen. Past the turn, go a couple more steps
up; then turn around and look up and you will see a shelf there, in the
dark. If you jump up and down on the stairs while pressing your "use"
button, you can take all of the coins. There are two coins if your
installation of Thief II is patched to version 1.18, but there are three if
it isn't.

15. All difficulties. 15 gold. Coins in chests.
In chests, in a small room through the second doorway to the right, as you
walk through the servants' quarters on the basement floor. Check your map
to identify the servants' quarters.

16. All difficulties. 100 gold. Gold nugget.
In a darkened room next to the housekeeper's quarters on the basement
floor. These rooms are just south of Jenivere's room. Enter through a metal
door, on the south side of the dark corridor. Move into the room and you
can see light coming from behind a wall of twelve small crates. Take some
of these crates and throw them aside, and you can go through to a small
area behind. The gold nugget is either on the floor or resting on a
sculpture here.

17. All difficulties. 50 gold. Impure gold nugget.
In the same area as #16, and very close by. Move into the right-hand
corner; you will see that there is an alcove in the wall here. Crouch down
here and turn right, and you will find the impure nugget lying on the floor
in the alcove.

18. Hard, Expert. 50 gold. Purse on table.
A purse lying on the table, at the opposite end from the door, in the
second room in the housekeeper's quarters. Check your map to identify the
housekeeper's quarters.

19. All difficulties. 75 gold, 100 gems. Crown [in Secret #3].
In the bedroom on the west wing's upper floor. To the left of the alcove
containing the bed, is a table with a potted plant on; look at the wall
underneath it to see a switch. "Use" the switch, and a little panel moves
aside in the alcove wall, above the head end of the bed. The small
compartment behind the panel holds an ornate crown.

20. All difficulties. 40 gold. Purse [Pocket #4].
In the purse, held by the swordsman who patrols along the corridor between
the west wing and the great hall.

21. All difficulties. 10 gold. Coin stacks.
Two stacks of coins, on a table across the room from the door, inside a
large entertainments room. This room is accessed through the first door to
the right after the cloakroom, in the corridor leading out to the west of
the reception hall.

22. All difficulties. 25 gold, 25 goods. Flute.
A metal flute, in the same room item #21 was in.

23. All difficulties. 50 goods. Grand vase.
An opaque, purple-and-gold vase, which stands on a table at the far end of
a bedroom. The bedroom is the one on the left in the darkened area under
the arches, on the ground floor in the east wing of the building.

24. All difficulties. 50 goods. Grand vase.
This is an identical vase to #24, and is found in the room on the right,
next to the room where #24 is found. The vase is on a thin shelf running
around the top of the wall, and it is situated in the opposite corner of
the room to the door. Enter the room, cross it to stand to the right of the
bed, and look up to the corner where the wall meets the ceiling.
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