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Submitted by System on 09/03/2006, 09:50. Print file.
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The Dark Heart of Uukrul
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FAQ/Walkthrough
Version 1.5, 12 May 2003

For PC DOS/Windows

by Lee Beng Hai a.k.a. Volume
Email: benghai@i2r.a-star.edu.sg

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Disclaimer
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This FAQ is meant for personal use only and can only be reproduced
electronically. This FAQ cannot be altered and can be only distributed
freely in its current format. You are free to use to this FAQ on a
website as long as the document remains unaltered and please send me
an email about it.

You can find the latest copy of this FAQ at

http://www.gamefaqs.com/

(c) Copyright 1990-2003 by Lee Beng Hai.

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Contents
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1. Introduction
2. The Story
3. Character Development
a. Fighters and Paladins
b. Prayers
c. Magic
4. The Tome of the Seer
5. General hints
6. Walkthrough of the Sanctuaries
7. Revision History

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1. Introduction
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I played this game a long time ago. We can classify this game as abandon
ware. It's very hard to get a copy of this game nowadays. For those who are
looking for the game, you can try to get it at

http://www.the-underdogs.org/

The game is from Broderbund, the company who is famous for the game called
"Lode Runner". If I remembered correctly, the game is released in 1990.

In this FAQ you will occasionally come across some reference to a map. The
map is referring to a stack of physical maps that were drawn when I am
playing the game. There is no way I can produce an ASCII version of it in
this FAQ. Therefore, you might need to do your own exploration.
I will probably scan it as jpg files and place it in some website if there
is a demand for it.

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2. The Story
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The land of Eriosthe is being threatened by the evil magician, Uukrul who
was once of the Ancient. The party led by the brave Mara is rumoured to be
slaughtered during their mission to eliminate Uukrul. Mara is captured and
imprisoned in Chaos, the jail of Uukrul. Your party is chosen to infiltrate
Eriosthe and find a way to destroy Uukrul and rescue Mara. Your party will
need to search for clues and solve puzzles during game play.

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3. Character Development
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3a. Fighters and Paladins
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Fighter and paladin will gain levels much faster initially in the game as
the priest and magician will not be very powerful at low level. Fighter and
paladin can wear the heaviest armor and wield the most powerful sword. At
highest level, they can do 200-300 damage points depending on the weapons
used. Paladins can lay their hand on enemy to damage them or heal your
party.

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3b. Prayers
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Priest should try to invoke prayers as soon as possible. The priest will
need to go to temple if he thinks he is qualified for a better ring.
Gaining levels will usually rewards the priest with one or two rings.
However, if the priest will have better chances of getting a higher ring if
he is able to invoke the prayers of the gods successfully.

The prayers to Ufthu are useful during combat.

RALKOR will send an arrow to strike the strongest opponent.
KARNH will heavily injure monsters adjacent to the priest.
DROM will give strength to your party so that they cause more damage.
IDRIS is very damaging to all undead creatures present.
THOL will make your opponents less effective in combat.

Prayers to Drutho are useful in dungeon exploring.

UMESH will attempts to translate the script on the wall.
HOYAMOQ will try to force the secret door open, usually a few prayer is
required before the door is opened.
TAPU will reduce damage done to the party in dangerous area.
BYNDU is the prayer with no apparent purpose.
MORPETH will help to reduce encounters when exploring.
BELAMOQ is the most powerful door opening prayer, no secret door could
withstand its power if successfully invoked. However, it is usually not
answered and cost a great amount of virtue points.

Prayers to Gothur are for healing purposes.

SIRDHE is the basic healing prayer, it will heal a certain amount of wounds
from each character.
HOLNAK will increase your fighting power.
ELIS will heal completely the character with the lowest hit points.
TELIS will heal the party completely, but it is only answered at an altar.
BEYONG will remove poison and plague from the party. Usually answered in a
sanctuary.

Prayers to Fshofth are necessary under certain situation.

NULAMIR will attempts to silent the enemies.
TULAR is only answered at an altar. If successfully invoked, it will
increase the party's food by 200 units.
RULASAIR is similar to TULAR but can be cast anywhere, however the increase
is only 100 units and is more draining than TULAR.
EMANUI is usually answered in a sanctuary, it give growing health.
KUURAOTH is only needed to wake up the dark vision from the mirror that can
tell the future of Eriosthe.
LAIRIAN is needed to light the beacon.

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3c. Magic
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Magician gain rings depending on their frequent usage of spells from
particular discipline. For example, if you use fire spells frequently, then
you will get the next higher Ring of Fire earlier than the other rings.
Generally speaking, you will gain one or two rings every time you gain
level.

The effects of the crystal spells are not given in the game manual but you
can learn about them by casting CYQIEQARAQK, the tome of the Seer.

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4. The Tome of the Seer
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The great mystic Cyqie harnessed his own soul to create the spell which
destroyed him. CYQIEKUN shall draw forth flames of the hell in which he is
now imprisoned. So perish all who outreach their station.

Range: 3 by 3 radius from the caster.

Your mirror may scry visions of the future, your globe may show the past,
but you are now, and forever slave to the present.

The great mystic Cyqie created the spell of ceaseless healing. CYQIETUR
shall form a pure blue globe. Those within shall be continually refreshed
and restored.

The halls of the great palace, which once thronged with life, are silent
now. Adron, why did you not smite the darkness? But the beacon remains, and
the darkness shall be swallowed by its light.

One from the past shall return. One who is captive shall be freed. One who
is once of the light shall be returned to the greatest light.

QADIOS is a mighty spell. It forms around those of pure heart the womb of
infinity safety. Focus your minds on great things and no harm mayss.

The obsidian crystal survives in a solemn artifact. The hammer lies broken,
yet it shall break the darkness.

Behold the greatest of spells. MUZAQ shall call forth a black trumpet, when
the trumpet sounds, the cries of all the damned souls in hell shall
burst forth in a maelstrom of oblivion.

Effect: wipe out all enemies.

The kauri plaque is broken, the waking vision now sleeps. Areth: you will
never rule.

Behold the mirror that foretells the future. Pray that the dark tower may
crumble. Prayer that the vision can be dispelled. The dark heart of Uukrul
must be shattered, it has been foretold.

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5. General hints
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At low levels (1-6), the party will not be able to fight very well. If you
find that your party is taking lots of punishment, try to let them gain
higher level before proceeding. Healing spells and prayers are important,
so ensure that you can cast/invoke them. Don't proceed further if you find
that you are having little virtue/psychic points but head straight for the
nearest sanctuary and rest. When you have reach level 10 or more, only the
strongest opponents will be able to hurt you. At this stage, much time is
spent solving puzzles rather than fighting. The maximum level possible is
15, at this level, the magician and priest will have all their rings
complete and will no longer need to worry about combats.

When you find a key in a certain level, it will usually unlock a grate
somewhere on that level. You will not be allowed to drop it before it
unlocks anything. If your character carry too many keys in his backpack, he
might not be able unlock the grate even though he is carrying the correct
key. If possible, don't let any character carry too many keys. So it is
advisable to store the key in the cache in the sanctuaries after it was
used.

Resting in higher level sanctuaries will heal the party much faster. So,
always teleport to the last sanctuary you found before resting.

Before you can invoke the prayer TULAR successfully, you will need to buy
food rations from the supply shop. Once you have learn to invoke it, rest
in sanctuary to reach full virtue points and then go to the altars to
invoke it. When travelling long distance, make sure that you have at least
2000-5000 units of food.

If you cannot find a way to open any secret door, try ALTIS, HOYAMOQ or
BELAMOQ if possible. This situation usually occurs when you need to speak a
certain word to open the door. The words needed are usually the answer to a
riddle or a password found somewhere.

Teleporters are only active after you have found it. If you know its name
but have never been to it, then you can't go there yet.

Before you can cast the spell REAAM to identify your items. Go to Sagaris
and ask him to identify it for you. If the properties of any items are
unknown, a visit to Sagaris is usually rewarding.

Searching will reveal most secret doors. However, at higher areas, you
will need to cast the spell TALIS to reveal secret doors.

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6. Walkthrough of the Sanctuaries
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You moved from one sanctuary to the next. Eventually reaching your goal.
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