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================================
D/Generation
Walkthrough
================================
Copyright 2003 Nathan Kuslis
Version 1.10
2-24-04
Author: Naytie, aka Nate Kuslis
E-Mail: Naytie@yahoo.com
If you want to email me, please use the subject "D/Generation" so that I do not
think it is junk mail.
Note: This is my first FAQ that I have ever written, and I am trying to make it
as professional as possible. Please bear with me and please point out any
mistakes that I make.
===============
Version History
===============
-Version 1.10-
Fixed password for level 84. Updated a strategy or two.
-Version 1.00-
Wrote walkthrough for level 89 and updated previous levels. This is it!
-Version .90-
Wrote walkthrough for level 88.
-Version .70-
Wrote walkthrough for level 87.
-Version .60-
Updates obstacles section. Created items section. Wrote walkthrough for level
86.
-Version .50-
Wrote walkthrough for level 84 and 85. Double whammy. Also updated obstacle
section.
-Version .40-
Wrote walkthrough for level 83 after long break. School and college
applications do that to you.
-Version .30-
Wrote the walkthrough for level 82. Updated controls. Updated obstacles.
-Version .20-
Wrote walkthrough for level 81 and added individual level stats. Revised some
of the writing.
-Version .10-
Wrote introduction, game background, controls, obstacles, gameplay info,
general gameplay strategies, and began the walkthrough. Wrote walkthrough for
floor 80. Whew!
============
Introduction
============
Way back, many years ago when I was younger than twelve years old, my dad
bought me a cd-rom challenge pack. One of the games was D/Generation. At the
time, this game was awesome. Its graphics were amazing and the gameplay was
captivating. I found this game on an abandonware site (I won't mention which
one), and decided to download it. After playing the first level, I decided to
check www.gamefaqs.com to see if there was an FAQ written for it, and to my
surprise, there wasn't, so I took it upon myself to write a walkthrough for
this game. I will try to guide you through each scene and level, and hopefully
help you save each of the civilians inside the Genoq facility. Good luck and
have fun!
===============
Game Background
===============
(Taken from the manual found at www.the-underdogs.org)
Alone with your jetpack, you have flown from Finland across the Urals and the
entire length of Asia to deliver a package to Genoq Biolabs in Singapore. You
land on the building`s 80th floor setback, finding nobody there to greet you.
When you enter the building, the main door snaps shut behind you, and you
narrowly escape being killed by the building`s security system.
You find the receptionist hiding behind her desk. She tells you that Genoq`s
head scientist, Derrida, has been demanding the package you`re carrying. His
last panicked message came over an hour ago. This package is more important
than you could have thought.
You realize that there is only one course of action, that you `must` bring the
package to Derrida, and, if at all possible, rescue any survivors you find
along the way.
----------
As the last paragraph states, your ultimate goal is to bring the mysterious
package to Derrida on the 89th floor. Along the way, you will meet people that
will help you on your mission. Others say nothing and only wish to leave. It
is not absolutely imperative that you save these people, but for each person
that you save, you get an extra life.
As you will notice, there are also many hidden rooms that you can enter that
are not essential to your mission, but I will try to include them to make the
game complete.
========
Controls
========
Movement - You can use the arrow keys to move, but the game becomes quite
difficult when you can only move in four directions. I suggest you use the
numeric keypad in order to move since you have eight directions to move. It
may take a while to get used to, I suggest you familiarize yourself with the
movement controls in the first or second scene of the game, before you run off
and get yourself killed. 8 moves up, 2 moves down, etc.
Enter - Talk to people you meet in Genoq. I believe you MUST talk to certain
characters, so I suggest that when you meet a character, press Enter when
standing next to him or her just in case they have something to say.
Spacebar - Fire your laser. You have infinite ammo once you find your laser,
just be careful with it. You can kill some bad guys with it, but just be
careful since you can also kill civilians. Your armor protects you from your
laser, which is all it protects you from. You can use your laser to shoot wall
buttons to open doors.
T - Throws grenade, if you have any. Creates a projectile that will travel in
a straight line until it hits something. Can destroy a security turret whereas
a laser cannot. Also kills the C/Gens.
Escape - Pauses and unpauses the game.
S - Shows your status, including your lives, grenades, the floor number you
are on, the number of people you have rescued, your security level, and the
scene you are in. Almost all of them are self-explanatory. Your security level
is the highest level key that you currently have for the level. The scene you
are on will be used as reference, although I do not think they are in numerical
order. For instance, I believe that there is a scene 24 on level 80 and a scene
12 on level 81. Strange how the programmers set this up, don't you think?
U - Selects items or weapons, if you have any. Simply hit U and then use the
arrow keys to select.
Ctrl-A - If you are stuck, you can use this to restart the scene you are in,
but it takes away one life, so either don't use it or use it sparingly!
Ctrl-Q - Quits the game.
Ctrl-R - Restarts the current level.
Alt-R - Restores the previously saved game (only 1 slot!)
Alt-P - Pauses the game.
Ctrl-S - Switches sound on and off.
Alt-S - Saves game. Note: Only saves the level you are on, not the scene. So if
you save on a level, get far, and reload, you will start at the beginning of
the level. You also only get one save "slot" (i.e. you can't choose which game
to load. You either load or don't). Be careful about when and where you save.
=========
Obstacles
=========
In your perilous mission, you will encounter many obstacles, including
electrified floors, monsters, and security turrets. This section describes
each obstacle in depth.
Doors - About 40% of the puzzles you will solve have to do with opening doors.
Some are open when you enter a room, most are not. They can be triggered by
pushing a wall button, securing a room, passing a security laser, security
keys, and secret wall buttons. You can stand on an open door, fire your laser,
and let it hit the wall button that triggers the door. It will turn a different
color, but will close when you step off of it. Lasers do not go through doors
and will bounce off of them if they hit one.
Security turrets - These guys are found on every floor. They are little green
pipes that are bent at a 90 degree angle and have a red "eye". Usually, they
will spin around, searching for targets to destroy. If you or a person you are
helping gets in the vision of the "eye", the turret will shoot what resembles
one of your grenades at you. If it hits you, boom, you're dead. You can dodge
the grenades and walk around the turret out of its view safely. Just keep
moving. You can use grenades to destroy these.
Electrified floors - Not very hard to recognize, a square in the floor will
light up in red, green, and blue colors. It looks cool, but don't step on it!
These are pretty easy to bypass unless there is a line of them. In that case,
wait until the first or second square goes on and off, then attempt to cross
the line.
Mines - Black tiles with a red light going around the perimeter of the tile.
They don't go on and off, so just completely avoid these at all costs.
Lasers - Some rooms will contain lasers that bounce off the wall in a
continuous path. Just try to find out when you can go by safely, time it right,
and execute. It gets very hard when there are multiple lasers in the room.
A/Generation - These are the red bouncy balls that you see. Not very harmful as
long as you get them from long range. They will "turn invisible" when the see
you (go from red to just a clear object with a green outline), and are not much
harder to kill. One shot from the laser, they are dead. If they do catch you,
they will bounce with you inside for about 2 seconds and then explode, and you
die. You can shoot a laser, bounce it off the wall, get caught in the
A/generation, and have the laser kill it and you will live.
B/Generation - A blue pencil eraser. These guys will also bounce around, but
when they see you, they can jump very far and hide in the floors. You can still
see them by the green dotted-line in the floor, so to kill them, walk close
enough for them to jump out and then immediately fire your laser. If they catch
you, they will stomp you into a pulp.
C/Generation - A bad guy that can disguise himself to look like a civilian or
an object in the room. They turn black and red when you get close, and if they
get close enough to you, they decapitate you. Be careful, because your laser
cannot kill these guys, but grenades can, so make sure you save your grenades!
=====
Items
=====
Freezer - This looks like a stopwatch when you select it. Basically, anything
that moves will stop, including any laser you shoot. Only useful in select
situations.
Package - You can't use it, but if you accidentally hit "u", just select this
so you don't waste your precious items.
Bomb - Looks like a little pink pyramid when you use it. It will puff up a few
times then explode. It can kill you if you're close enough, so be careful.
These babies can blast through doors, so you should conserve them for ones you
can't open without them.
Personal Shield - This thing rocks. It makes you appear blurry, but you can't
be killed! Only lasts a short while, so conserve these too.
=============
Gameplay Info
=============
If a room has monsters in it, it is considered not secure. There is usually a
blinking red panel somewhere on the wall to signify the status of the room. If
it is blinking, the room is not secure. If it stays black, the room is secure.
D/Generation
Walkthrough
================================
Copyright 2003 Nathan Kuslis
Version 1.10
2-24-04
Author: Naytie, aka Nate Kuslis
E-Mail: Naytie@yahoo.com
If you want to email me, please use the subject "D/Generation" so that I do not
think it is junk mail.
Note: This is my first FAQ that I have ever written, and I am trying to make it
as professional as possible. Please bear with me and please point out any
mistakes that I make.
===============
Version History
===============
-Version 1.10-
Fixed password for level 84. Updated a strategy or two.
-Version 1.00-
Wrote walkthrough for level 89 and updated previous levels. This is it!
-Version .90-
Wrote walkthrough for level 88.
-Version .70-
Wrote walkthrough for level 87.
-Version .60-
Updates obstacles section. Created items section. Wrote walkthrough for level
86.
-Version .50-
Wrote walkthrough for level 84 and 85. Double whammy. Also updated obstacle
section.
-Version .40-
Wrote walkthrough for level 83 after long break. School and college
applications do that to you.
-Version .30-
Wrote the walkthrough for level 82. Updated controls. Updated obstacles.
-Version .20-
Wrote walkthrough for level 81 and added individual level stats. Revised some
of the writing.
-Version .10-
Wrote introduction, game background, controls, obstacles, gameplay info,
general gameplay strategies, and began the walkthrough. Wrote walkthrough for
floor 80. Whew!
============
Introduction
============
Way back, many years ago when I was younger than twelve years old, my dad
bought me a cd-rom challenge pack. One of the games was D/Generation. At the
time, this game was awesome. Its graphics were amazing and the gameplay was
captivating. I found this game on an abandonware site (I won't mention which
one), and decided to download it. After playing the first level, I decided to
check www.gamefaqs.com to see if there was an FAQ written for it, and to my
surprise, there wasn't, so I took it upon myself to write a walkthrough for
this game. I will try to guide you through each scene and level, and hopefully
help you save each of the civilians inside the Genoq facility. Good luck and
have fun!
===============
Game Background
===============
(Taken from the manual found at www.the-underdogs.org)
Alone with your jetpack, you have flown from Finland across the Urals and the
entire length of Asia to deliver a package to Genoq Biolabs in Singapore. You
land on the building`s 80th floor setback, finding nobody there to greet you.
When you enter the building, the main door snaps shut behind you, and you
narrowly escape being killed by the building`s security system.
You find the receptionist hiding behind her desk. She tells you that Genoq`s
head scientist, Derrida, has been demanding the package you`re carrying. His
last panicked message came over an hour ago. This package is more important
than you could have thought.
You realize that there is only one course of action, that you `must` bring the
package to Derrida, and, if at all possible, rescue any survivors you find
along the way.
----------
As the last paragraph states, your ultimate goal is to bring the mysterious
package to Derrida on the 89th floor. Along the way, you will meet people that
will help you on your mission. Others say nothing and only wish to leave. It
is not absolutely imperative that you save these people, but for each person
that you save, you get an extra life.
As you will notice, there are also many hidden rooms that you can enter that
are not essential to your mission, but I will try to include them to make the
game complete.
========
Controls
========
Movement - You can use the arrow keys to move, but the game becomes quite
difficult when you can only move in four directions. I suggest you use the
numeric keypad in order to move since you have eight directions to move. It
may take a while to get used to, I suggest you familiarize yourself with the
movement controls in the first or second scene of the game, before you run off
and get yourself killed. 8 moves up, 2 moves down, etc.
Enter - Talk to people you meet in Genoq. I believe you MUST talk to certain
characters, so I suggest that when you meet a character, press Enter when
standing next to him or her just in case they have something to say.
Spacebar - Fire your laser. You have infinite ammo once you find your laser,
just be careful with it. You can kill some bad guys with it, but just be
careful since you can also kill civilians. Your armor protects you from your
laser, which is all it protects you from. You can use your laser to shoot wall
buttons to open doors.
T - Throws grenade, if you have any. Creates a projectile that will travel in
a straight line until it hits something. Can destroy a security turret whereas
a laser cannot. Also kills the C/Gens.
Escape - Pauses and unpauses the game.
S - Shows your status, including your lives, grenades, the floor number you
are on, the number of people you have rescued, your security level, and the
scene you are in. Almost all of them are self-explanatory. Your security level
is the highest level key that you currently have for the level. The scene you
are on will be used as reference, although I do not think they are in numerical
order. For instance, I believe that there is a scene 24 on level 80 and a scene
12 on level 81. Strange how the programmers set this up, don't you think?
U - Selects items or weapons, if you have any. Simply hit U and then use the
arrow keys to select.
Ctrl-A - If you are stuck, you can use this to restart the scene you are in,
but it takes away one life, so either don't use it or use it sparingly!
Ctrl-Q - Quits the game.
Ctrl-R - Restarts the current level.
Alt-R - Restores the previously saved game (only 1 slot!)
Alt-P - Pauses the game.
Ctrl-S - Switches sound on and off.
Alt-S - Saves game. Note: Only saves the level you are on, not the scene. So if
you save on a level, get far, and reload, you will start at the beginning of
the level. You also only get one save "slot" (i.e. you can't choose which game
to load. You either load or don't). Be careful about when and where you save.
=========
Obstacles
=========
In your perilous mission, you will encounter many obstacles, including
electrified floors, monsters, and security turrets. This section describes
each obstacle in depth.
Doors - About 40% of the puzzles you will solve have to do with opening doors.
Some are open when you enter a room, most are not. They can be triggered by
pushing a wall button, securing a room, passing a security laser, security
keys, and secret wall buttons. You can stand on an open door, fire your laser,
and let it hit the wall button that triggers the door. It will turn a different
color, but will close when you step off of it. Lasers do not go through doors
and will bounce off of them if they hit one.
Security turrets - These guys are found on every floor. They are little green
pipes that are bent at a 90 degree angle and have a red "eye". Usually, they
will spin around, searching for targets to destroy. If you or a person you are
helping gets in the vision of the "eye", the turret will shoot what resembles
one of your grenades at you. If it hits you, boom, you're dead. You can dodge
the grenades and walk around the turret out of its view safely. Just keep
moving. You can use grenades to destroy these.
Electrified floors - Not very hard to recognize, a square in the floor will
light up in red, green, and blue colors. It looks cool, but don't step on it!
These are pretty easy to bypass unless there is a line of them. In that case,
wait until the first or second square goes on and off, then attempt to cross
the line.
Mines - Black tiles with a red light going around the perimeter of the tile.
They don't go on and off, so just completely avoid these at all costs.
Lasers - Some rooms will contain lasers that bounce off the wall in a
continuous path. Just try to find out when you can go by safely, time it right,
and execute. It gets very hard when there are multiple lasers in the room.
A/Generation - These are the red bouncy balls that you see. Not very harmful as
long as you get them from long range. They will "turn invisible" when the see
you (go from red to just a clear object with a green outline), and are not much
harder to kill. One shot from the laser, they are dead. If they do catch you,
they will bounce with you inside for about 2 seconds and then explode, and you
die. You can shoot a laser, bounce it off the wall, get caught in the
A/generation, and have the laser kill it and you will live.
B/Generation - A blue pencil eraser. These guys will also bounce around, but
when they see you, they can jump very far and hide in the floors. You can still
see them by the green dotted-line in the floor, so to kill them, walk close
enough for them to jump out and then immediately fire your laser. If they catch
you, they will stomp you into a pulp.
C/Generation - A bad guy that can disguise himself to look like a civilian or
an object in the room. They turn black and red when you get close, and if they
get close enough to you, they decapitate you. Be careful, because your laser
cannot kill these guys, but grenades can, so make sure you save your grenades!
=====
Items
=====
Freezer - This looks like a stopwatch when you select it. Basically, anything
that moves will stop, including any laser you shoot. Only useful in select
situations.
Package - You can't use it, but if you accidentally hit "u", just select this
so you don't waste your precious items.
Bomb - Looks like a little pink pyramid when you use it. It will puff up a few
times then explode. It can kill you if you're close enough, so be careful.
These babies can blast through doors, so you should conserve them for ones you
can't open without them.
Personal Shield - This thing rocks. It makes you appear blurry, but you can't
be killed! Only lasts a short while, so conserve these too.
=============
Gameplay Info
=============
If a room has monsters in it, it is considered not secure. There is usually a
blinking red panel somewhere on the wall to signify the status of the room. If
it is blinking, the room is not secure. If it stays black, the room is secure.
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- D/Generation solution by System on 09/03/2006, 09:50






