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Codename: ICEMAN
-------------------------------------------------------------------------
Walkthrough
Version 1.21, 8th July 2002
For PC DOS/Windows
by Lee Beng Hai a.k.a. Volume
Email: benghai@lit.a-star-edu.sg
-------------------------------------------------------------------------
Disclaimer
-------------------------------------------------------------------------
This FAQ is meant for personal use only and can only be reproduced
electronically. This FAQ cannot be altered and can be only distributed
freely in its current format. You are free to use to this FAQ on a
website as long as the document remains unaltered.
You can find the latest copy of this FAQ at
http://www.gamefaqs.com/
The following sites have been granted permission to host this document:
http://www.cheats.de
http://DLH.Net
http://gamenemesis.com
http://www.neoseeker.com
Please send me an email if you want me to put your website in this
document.
(c) Copyright 1992-2002 by Lee Beng Hai
-------------------------------------------------------------------------
Contents
-------------------------------------------------------------------------
1. Introduction
2. Walkthrough
3. Revision History
-------------------------------------------------------------------------
1. Introduction
-------------------------------------------------------------------------
The game is release by Sierra Online in the year 1992.
You play a guy named John Westland, a navy officer who is assigned a
mission to pilot a submarine into Tunisia, then surface and rescue the
U.S. ambassador.
Codename: ICEMAN is a classic adventure game in which you have to enter
key word for the computer to understand what you intend to do. So when
I say `Look girl', I really expect you to type in the words `look girl'
just to look at the girl.
-------------------------------------------------------------------------
2. Walkthrough
-------------------------------------------------------------------------
At Isle
=======
1. Take and read magazine.
(i.e. enter "take magazine", then "read magazine".)
2. Stand up. Walk to left scene. Look. Play ball. After a while the ball
will drop into the sea, and the girl will go after it. When the girl shout
for help, walk to water to save girl. Perform the CPR procedure:
a. shake and shout
b. call for help
c. establish airway
d. look listen and feel
e. give 2 good breath
f. look listen and feel
g. check pulse
h. begin compression
i. check pulse
P.S. the above steps are mentioned in the game manual, it serves as a
form of copy protection in the olden days.
3. Walk right. Wear shirt. Walk to top scene to reach hotel. Open door.
Look girl. Talk girl. Get key. Look sign. Note down the telephone number.
(the number varies from game to game)
4. Walk to right door. Walk to girl at bottom right hand corner. Look
girl. Talk girl. Buy girl drink. Dance with girl. When you have dance
enough, type 'stop'. Talk girl. Sit. Talk girl. When asked, say yes.
Follow girl to her hut. Kiss. Say yes. When inside hut, sit down beside
girl. Talk. She will tell you that she have lost an earring. Kiss and Kiss
until ... you know what.
5. After everything is over. Stand up. Pick up note. Open door. Walk
around the beach just outside house. When you walk pass the earring, it
will sparkle. Get earring. Look earring. Open earring. Look inside
earring. Get film.
6. Walk left until you find two huts. Walk to the top, the left to reach
the next scene. You will find hut #6 there. Open door. Open closet. Look.
Look at shirt. Look inside pocket. Get black book. Look book. Note down
the phone no. Walk to nightstand. Open drawer. Get card. Get change.
7. Go back to hotel. At the entrance, look stand. Deposit change to buy
the Times magazine. Open door to get inside hotel. Talk to girl. Get
message from the girl. Read message.
8. Go back to your hut. Use phone. Dial the Captain Braxton number. Talk.
Use phone. Dial the Nosinkhy Dinghy phone number. Talk.
9. Walk right to the game starting location. You will see a dinghy there.
Talk to man. Sit back and watch the cut screen.
At Airport
==========
1. Show card to driver.
PENTAGON, at Security Area
==========================
1. Talk guard (At the desk). Show card to guard (or Show ID). Press button
(by the elevator). Walk inside lift. At top floor, Talk Guard, Show card
(or Show ID) to guard. Walk to door at the right. Open door.
2. The Captain will be waiting for you inside. He will brief you on your
mission. Take note of the number you are told to memorise, After the
briefing, Get Envelope. Salute Flag. Walk outside. Get ID from guard (make
sure it's yours). If it is not yours, try this: Talk Guard, Show/Give ID
to Guard. Get ID from guard. (Note: something like that, I can't remember
the exact details)
3. Walk to lift. Press button. Take lift to basement. Walk outside. Show
order to driver.
At the Harbour
==============
1. Move up until you are standing beside man. Salute flag. Salute officer.
Talk officer. Show order.
Inside the Submarine
====================
1. When you are inside your room. Open drawer. Get caliper. Open
bookshelf. Get Book of decoding.
2. Save your game at this moment. Walk to left door.
3. The captain will bring you to the control panel. Follow his order
closely if you don't want to restore your game.
At the Control Panel
====================
Warning : do not carry out the action until the captain tell you to do so.
1. All ahead slow : press '+' key once. Wait for speed to reach 5 knots.
2. Right full rudder, set course 180 : press right arrow key until the
wheel cannot turn any more. Wait for heading to reach 180. You must bring
the wheel back to center when it is at 180.
3. Right full rudder, set course 270 : press right arrow. Wait till
heading is at 270.
4. Set throttle 1/3 : press '+' key one time. You should see two lights
up at the throttle speed indicator.
5. Prepare dive sequence, acknowledge green board : Close hatch. Type
'green board'.
6. Dive to 200 ft : press up arrow key until depth is 200 ft. You must
stop at the required depth. Type 'depth attained' when you reach the
required depth.
7. Set course to 360.
8. Full throttle ahead : press '+' key until all lights is up.
9. All stop : press '-' 4 times until all lights is off. You must be
careful not to reverse the gear.
10. Exit
Inside the Submarine, at the Captain's Room
===========================================
1. The captain will bring you to his room and show you your order.
2. When ask about the other half of the combination. Enter the number you
noted during the briefing. Open case. Get envelope. Open envelope. Read
chart. Read order (write it down).
3. Walk to right door. Open door. Look map. Plot course. Use the following
the coordinates:
(30,170) (70,170) (84,77) (84,1) (62,25) (36,12)
Note: if the coordinates is slightly off, it will still works.
4. Exit. The captain will bring you to the control panel.
At the Control Panel
====================
1. Set speed to 2/3. i.e. 3 lights.
2. Dive to 300 ft. When depth reached, type 'depth attained'.
3. Activate sonar : press shift-F3.
4. Set course to 330. When asked "watch where you are heading", set course
to 0.
5. Throttle 1/3.
6. Set depth 70 ft.
7. Throttle slow.
8. Wait until radio message is received. Exit.
Inside the Submarine
====================
1. Talk. Note down the coded message. Use your decoding book to convert
the alphabets to number. Check up your manual on the appropriate page,
line and word according to the coded message. Walk to your room. Use
computer. Enter the 2 words you find into the computer. Note the message.
2. Walk to left door. Open door. Climb down to stair to the kitchen. Get
bottle. A fat man will came to you and asks you to play a game of dice
with him. Save the game at this point. Reply yes. You are only allowed to
restore the game at most 3 times during the game. So be careful. Win the
bottle from him, then win all his money. He will then take out a device in
order to carry on gambling with you. Reply yes. Win the device from him.
There is no 100% way to win the dice games, so prepare to start all over
again.
3. Walk left. Climb down tube. Walk right to weapon room. Talk man. Look
panel. Push button. The conveyor will stop half way. Examine. It will show
a sheared cylinder. Look cylinder. Measure cylinder with your vernier
Codename: ICEMAN
-------------------------------------------------------------------------
Walkthrough
Version 1.21, 8th July 2002
For PC DOS/Windows
by Lee Beng Hai a.k.a. Volume
Email: benghai@lit.a-star-edu.sg
-------------------------------------------------------------------------
Disclaimer
-------------------------------------------------------------------------
This FAQ is meant for personal use only and can only be reproduced
electronically. This FAQ cannot be altered and can be only distributed
freely in its current format. You are free to use to this FAQ on a
website as long as the document remains unaltered.
You can find the latest copy of this FAQ at
http://www.gamefaqs.com/
The following sites have been granted permission to host this document:
http://www.cheats.de
http://DLH.Net
http://gamenemesis.com
http://www.neoseeker.com
Please send me an email if you want me to put your website in this
document.
(c) Copyright 1992-2002 by Lee Beng Hai
-------------------------------------------------------------------------
Contents
-------------------------------------------------------------------------
1. Introduction
2. Walkthrough
3. Revision History
-------------------------------------------------------------------------
1. Introduction
-------------------------------------------------------------------------
The game is release by Sierra Online in the year 1992.
You play a guy named John Westland, a navy officer who is assigned a
mission to pilot a submarine into Tunisia, then surface and rescue the
U.S. ambassador.
Codename: ICEMAN is a classic adventure game in which you have to enter
key word for the computer to understand what you intend to do. So when
I say `Look girl', I really expect you to type in the words `look girl'
just to look at the girl.
-------------------------------------------------------------------------
2. Walkthrough
-------------------------------------------------------------------------
At Isle
=======
1. Take and read magazine.
(i.e. enter "take magazine", then "read magazine".)
2. Stand up. Walk to left scene. Look. Play ball. After a while the ball
will drop into the sea, and the girl will go after it. When the girl shout
for help, walk to water to save girl. Perform the CPR procedure:
a. shake and shout
b. call for help
c. establish airway
d. look listen and feel
e. give 2 good breath
f. look listen and feel
g. check pulse
h. begin compression
i. check pulse
P.S. the above steps are mentioned in the game manual, it serves as a
form of copy protection in the olden days.
3. Walk right. Wear shirt. Walk to top scene to reach hotel. Open door.
Look girl. Talk girl. Get key. Look sign. Note down the telephone number.
(the number varies from game to game)
4. Walk to right door. Walk to girl at bottom right hand corner. Look
girl. Talk girl. Buy girl drink. Dance with girl. When you have dance
enough, type 'stop'. Talk girl. Sit. Talk girl. When asked, say yes.
Follow girl to her hut. Kiss. Say yes. When inside hut, sit down beside
girl. Talk. She will tell you that she have lost an earring. Kiss and Kiss
until ... you know what.
5. After everything is over. Stand up. Pick up note. Open door. Walk
around the beach just outside house. When you walk pass the earring, it
will sparkle. Get earring. Look earring. Open earring. Look inside
earring. Get film.
6. Walk left until you find two huts. Walk to the top, the left to reach
the next scene. You will find hut #6 there. Open door. Open closet. Look.
Look at shirt. Look inside pocket. Get black book. Look book. Note down
the phone no. Walk to nightstand. Open drawer. Get card. Get change.
7. Go back to hotel. At the entrance, look stand. Deposit change to buy
the Times magazine. Open door to get inside hotel. Talk to girl. Get
message from the girl. Read message.
8. Go back to your hut. Use phone. Dial the Captain Braxton number. Talk.
Use phone. Dial the Nosinkhy Dinghy phone number. Talk.
9. Walk right to the game starting location. You will see a dinghy there.
Talk to man. Sit back and watch the cut screen.
At Airport
==========
1. Show card to driver.
PENTAGON, at Security Area
==========================
1. Talk guard (At the desk). Show card to guard (or Show ID). Press button
(by the elevator). Walk inside lift. At top floor, Talk Guard, Show card
(or Show ID) to guard. Walk to door at the right. Open door.
2. The Captain will be waiting for you inside. He will brief you on your
mission. Take note of the number you are told to memorise, After the
briefing, Get Envelope. Salute Flag. Walk outside. Get ID from guard (make
sure it's yours). If it is not yours, try this: Talk Guard, Show/Give ID
to Guard. Get ID from guard. (Note: something like that, I can't remember
the exact details)
3. Walk to lift. Press button. Take lift to basement. Walk outside. Show
order to driver.
At the Harbour
==============
1. Move up until you are standing beside man. Salute flag. Salute officer.
Talk officer. Show order.
Inside the Submarine
====================
1. When you are inside your room. Open drawer. Get caliper. Open
bookshelf. Get Book of decoding.
2. Save your game at this moment. Walk to left door.
3. The captain will bring you to the control panel. Follow his order
closely if you don't want to restore your game.
At the Control Panel
====================
Warning : do not carry out the action until the captain tell you to do so.
1. All ahead slow : press '+' key once. Wait for speed to reach 5 knots.
2. Right full rudder, set course 180 : press right arrow key until the
wheel cannot turn any more. Wait for heading to reach 180. You must bring
the wheel back to center when it is at 180.
3. Right full rudder, set course 270 : press right arrow. Wait till
heading is at 270.
4. Set throttle 1/3 : press '+' key one time. You should see two lights
up at the throttle speed indicator.
5. Prepare dive sequence, acknowledge green board : Close hatch. Type
'green board'.
6. Dive to 200 ft : press up arrow key until depth is 200 ft. You must
stop at the required depth. Type 'depth attained' when you reach the
required depth.
7. Set course to 360.
8. Full throttle ahead : press '+' key until all lights is up.
9. All stop : press '-' 4 times until all lights is off. You must be
careful not to reverse the gear.
10. Exit
Inside the Submarine, at the Captain's Room
===========================================
1. The captain will bring you to his room and show you your order.
2. When ask about the other half of the combination. Enter the number you
noted during the briefing. Open case. Get envelope. Open envelope. Read
chart. Read order (write it down).
3. Walk to right door. Open door. Look map. Plot course. Use the following
the coordinates:
(30,170) (70,170) (84,77) (84,1) (62,25) (36,12)
Note: if the coordinates is slightly off, it will still works.
4. Exit. The captain will bring you to the control panel.
At the Control Panel
====================
1. Set speed to 2/3. i.e. 3 lights.
2. Dive to 300 ft. When depth reached, type 'depth attained'.
3. Activate sonar : press shift-F3.
4. Set course to 330. When asked "watch where you are heading", set course
to 0.
5. Throttle 1/3.
6. Set depth 70 ft.
7. Throttle slow.
8. Wait until radio message is received. Exit.
Inside the Submarine
====================
1. Talk. Note down the coded message. Use your decoding book to convert
the alphabets to number. Check up your manual on the appropriate page,
line and word according to the coded message. Walk to your room. Use
computer. Enter the 2 words you find into the computer. Note the message.
2. Walk to left door. Open door. Climb down to stair to the kitchen. Get
bottle. A fat man will came to you and asks you to play a game of dice
with him. Save the game at this point. Reply yes. You are only allowed to
restore the game at most 3 times during the game. So be careful. Win the
bottle from him, then win all his money. He will then take out a device in
order to carry on gambling with you. Reply yes. Win the device from him.
There is no 100% way to win the dice games, so prepare to start all over
again.
3. Walk left. Climb down tube. Walk right to weapon room. Talk man. Look
panel. Push button. The conveyor will stop half way. Examine. It will show
a sheared cylinder. Look cylinder. Measure cylinder with your vernier
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