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Submitted by System on 09/03/2006, 09:50. Print file.
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Caesar III Military Walkthrough
Author: Robert S. (rockettman90@yahoo.com)
Latest Revision: 12 November 2003
Version Number: 0.70

Table of Contents:

1. Introduction
2. Description of the Game
3. Important Notes
4. Assignment Walkthroughs
5. Warfare Buildings
6. Tips and Cheats
7. Army Guide
8. Ratings
9. Revision Dates
10. FAQ's
11. Legal Information
12. Special Thanks
--------------------
1. Introduction

Greetings Caesar 3 players! This walkthrough will help you through the warfare
scenarios and I will describe the various enemies you will face. I would like
to note that in these scenarios, your ratings are a bit lower than the peaceful
missions. This is because Caesar knows you will be frequently fighting off
invaders trying to destroy your city. Although later on when you get to the
last 4 levels, Caesar is going to ask you to achieve higher ratings than in the
beginning scenarios. This game requires patience and not getting mad since a
lot of things happen at once. Finally, just in my opinion, these levels are
more fun to play.
---------------------
2. Description of the Game

The sway of this game is that you are a Roman governor helping the Emperor
Julius Caesar expand the Roman Empire through the whole world. Every level you
will have to build a city of a certain population and reach certain goals that
Caesar has set for you. You will have to fulfill Caesar's requests or face his
wrath. (Note: Caesar will be asking for many different items such as goods and
armies. He will also ask for the item in a certain amount of months. If you
get the items to him before the time runs out, you get a boost to your favor
rating.) In this walkthrough, you will find you have to defend your city many
times with your armies. I will describe each mission in detail, but not too
much, seeing as it would spoil the game. Hopefully this walkthrough will help.
---------------------
3. Important Notes

I have just a couple of thing I need to say. First off, if anyone wants to send
me a question, my address is at the beginning of this walkthrough (put in a
subject like "Caesar 3 question". Secondly, only send me questions regarding
the game, because it will take time to find who sent it, thus delaying time of
responding to questions. Third nobody is allowed to post this on a site that
sells walkthroughs or someplace without my permission. Finally do not copy this
for sale, plagiarism or anything not relevant to using this to help with your
problems with the game because Gamefaqs.com, Dlh.net, Cheats.de, and
Neoseeker.com will not accept plagiarism and I will be furious if it gets sold
for profit.
---------------------
4. Assignment Walkthroughs

This section is why I wrote this walkthrough. Here you will find all the war
missions. I have also included the first 2 missions. They actually don't have
any battle, but they teach you a lot in a little time. So here are the levels.

4a. Aventine

Your First City!

This level explains itself in some ways, but I will go and explain what to do in
depth. Every level has Caesar or Caesar's proconsul explain what you will face
in each level and what you need to do. These give you what you will face or how
to build different buildings in the levels. So you click on the arrow and see
your plot of land for building. (If this is your first time playing or aren't
too skilled at playing, you should click on the options button at the top and
drag it down to game options. You will see 2 options, Difficulty and God
Effects. Click on difficulty till it is at very easy. This will make it easier
to play since it gives you more money, fewer armies invading, etc.) You should
build near the beginning of the map near the red arrow since your immigrants
enter there. Construct some housing for people to live in and the price(the
number you saw while dragging) deducted from your funds. Keep an eye on that.
Denarii are your funds in Rome and you only get so much of it. Soon you should
see people with wagons coming. These are your future residents and workers.
When they get into the lot, a tent appears and your population increases. Wait a
few minutes and a fire breaks out. A message will be sent and will tell you how
to prevent and put out fires. Build 2 Prefectures near the housing lot. (If
you haven't already done so, remove to pieces of path to the NE so your Prefects
aren't wandering the empty roads. You will see a person come out of the
Prefecture, right click on him to see what he thinks of your city and what type
of person he is. When he passes the housing a Prefect appears and he will rush
to put the fire out. Then you wait another couple of minutes and a Prefecture
collapses. You should get another message telling you that buildings collapse a
lot and you can build an Engineer's Post to prevent that. You also build a
Senate, which is important for taxes. Now build 2 Engineer's Posts by the
housing and a Senate house to lower your unemployment. Unemployment lowers your
citizen's mood and prevents immigration. The higher it is, the worse it gets.
Soon another message appears telling you that your people are religious, so you
need to build temples. Soon you'll see people coming in and in no time you will
be promoted to Clerk.
----------------------
4b. Brundisium

Farming to feed your citizens.

This is your second training level, but quite a lot happens in this level
throughout the level. This will explain how to go through each goal in the
level. Caesar is going to ask you to start to make your own food. When you are
at the map, you should look first for the farmland, because this is where you
will be building farms. So build a road to the farmland, so you can feed your
people. At this time, you should go back the game options and turn the God
Effects off. This is very helpful at the beginning of the scenario so that you
don't have Mars sending natives to destroy your city, because you don't have any
temples or fewer temples to him than another god. Delete a few pieces of path
to Rome and from Rome from the path to the fertile land so your engineers aren't
wandering empty streets while your buildings are collapsing. Now go build 3
farms on the land near the top end of the farmland. Then build a granary and
some housing and then 2-3 Prefectures and Engineer's Posts. (Don't build a
market because it will take all the food stored in your granary making it harder
to reach your goal. The first goal is to get 500 sacks of wheat or 5
cartloads.) You can build wells to give water to you citizens, so build a well
every 2-4 spaces. Then you will see the citizens looking for laborers. Since
not all of your citizens work there will be job vacancies open. (You can see how
many employees a building has by Right-clicking on it.) Your farms will soon
show grain moving up, meaning it's growing. When it's at 100%, a cart pusher
will bring it to the granary and the farm is reset to 0%. When you get 5
cartloads in the granary, a message pops up telling you can build reservoirs,
aqueducts and fountains. Fountains are a much better source of water than
wells, but the need access to a full reservoir. (I would read the whole message
to give you the idea). Now click on the water structures button and choose the
reservoir. Put it near the water and construct it. Then left-click and hold
the button to drag it near your housing. Now you can replace wells with
fountains. Fountains require workers and if they run out, the fountain shuts
off. This is bad since without water, your houses go back to the tent level.
Now put up a market near the housing so that they can get food and evolve. This
will attract more immigrants. I would put up a temple to each god now to make
him or her happy. This will reduce unemployment and allow you to reach your
next goal. Now you will hear a fanfare and get a message saying you can build
more variety of venues. You can build gardens, Bathhouses, Schools, Theaters
and Actor's Colonies. Build a bath, 2 Theaters and 1 Actor Colony, and a school
or 2 for education. This will attract a lot of people to your city. Soon you
will get another message saying you need to make money during the scenarios.
The 2 major ways you will make money are from taxes and exports. Now you can
build Forums to collect taxes from neighborhoods that your Senate doesn't extend
to. You can also build a Clay pit to harvest clay, a Pottery workshop to make
pottery from clay, and a Warehouse to store your goods and food. So put up 1
clay pit near the water, 2 Pottery Workshops near your Clay Pit, and 1 Warehouse
near the Workshops and Clay Pit. When you get 1 unit of pottery in your
warehouse, you get yet another message telling you that now you can set up a
trade route with another city. Like I said before, exports are going to be a
main way of getting Denarii to build your city. Now more immigrants will come
and soon you will be promoted to Engineer.
-------------------------
4c. Tarentum

Population: 2500 Prosperity: 10 Culture: 30
Favor: 40 Peace: 10

Invasions:

347 BC - 2-5 Etruscans from the NW
344 BC - 3-9 Etruscans from the NW
341 BC - 5-15 Etruscans from the NW

Proceed with caution. This is where the warfare begins! The scroll gives you a
really good idea about how to build the different structures to help you with
battles against enemies. This information will be used all through these
scenarios. The 5 words with numbers next to them at the top of this are your
ratings. These are goals are of a predetermined amount you must reach to
advance to the next level. Now that we're at the map, look for the farmland in
the area. There are 2 locations, on near the Road from Rome and one over the
water. I would build near the road to save time. First build 3-5 farms near
the road, some housing lots, (spend around 400 denarii), Prefectures and
Engineer's Posts. When your farms start producing wheat set up a granary and a
Market to distribute food to your citizens. Then more citizens will move in.
Now build a temple to each god to keep him or her happy. Soon you get a message
telling an army is coming to destroy your city. So build a barracks, and 1
auxiliary fort. Build them away from your residential districts. Usually it
takes 3 years for the enemy army to get to your city, so you have plenty of time
to train your troops. The enemies are really weak here, so they don't take much
to kill them and you don't need any real use of formations. You should build 3
vine farms and a warehouse before you star on the fort. This is because Caesar
will ask for 10 vines in 24 months. You should stockpile them (go to the
advisor screen and choose the button with the grapes. Then click on the vines
and click on the using and trading to stockpile them. Do the same thing to stop
stockpiling them.) The faster you dispatch the goods, the higher your favor
rating goes. You should then build a Senate to get taxes for money. Also build
3 vine farms to make wine for exporting. Then build an iron mine or 2, then
double the weapons workshops to make weapons. When you get weapons in your
warehouse, go to the map and open a trade route with Capua. Then go to the
Trade Advisor and click on not trading and make it say, "Export over 0". This
will export all your weapons, and you will collect denarii for each unit of
weapons sold. Also build Wine workshops to get denarii. When you get wine in
your warehouse, build a dock so you can trade overseas. Then an army attacks.
Find the army, then go to your fort and click on your troops and place them near
the troops. Then your troops rush over to the scene and fight the enemy. When
the enemies die, you've won the battle. Click on them and click "Return to
Fort". This way their morale doesn't fall. Battles won't always be this easy,
especially when you get to the level "Mediolanum". Check how your ratings are
doing by going to the fourth advisor screen or press "#4". This tells you your
goals. Keep on putting up new housing lots to attract immigrants and venues to
satisfy their needs. When you get enough, you'll be promoted to Architect.
Congratulations.
-------------------------
4d. Syracusae

Population: 4000 Prosperity: 20 Culture: 40
Favor: 20 Peace: 25

Invasions:

267 BC - 4-9 Greeks from WSW
264 BC - 8-16 Greeks from SE
261 BC - 8-16 Greeks from SW
258 BC - 4-9 Greeks from WSW

Remember Tarentum? This is its older brother. You need 1500 more people, 10
more Prosperity, Peace and Culture, but 20 less favor. Also, the enemies are
stronger than the last ones but your armies will run over them like a
steamroller. This level will be tougher than Tarentum because of the terrain.
A glance at the map shows you why. You see a province with little farmland and
a lot of rugged mountain terrain. The farming may give you so trouble. I
checked how may farms you could put up with roads connecting to all of them. I
fit 24 farms snuggly. So that means you have to use it wisely. One of the
major problems with trading here is that both cites you can trade with come from
overseas, which means you need a dock to service the trade ships. But also, it
costs 12 workers to fully service a dock, sapping up employees. So lets get to
business. You should start out obviously near the farmland but not in it.
Select a farm and don't build it. Move it around till you get to the edge of
the farmland where you can build and not build. Set up two wheat farms, a
Prefecture, an Engineer's Post, some housing and a few wells every 3-4 spaces.
Let the farms complete 2 loads each (a cart pusher and fully developed wheat).
Then put up a Granary but no market until you get 800 sacks of wheat in the
granary. The put up a market, 1 temple to each god, an Iron Mine, a couple of
weapons workshops and a warehouse. This is because you need to train troops
early on and it's a good export. So build a Barracks, some forts, and a
Military Academy. The forts should be 2 Legionaries and a Javelin and put the
forts in the rocky area since that's where the attack will be coming. Later,
you should station a couple of forts in the SE by the river since an invasion
comes there to. When expanding, move towards the river so you can trade your
weapons. You should build 1-2 Olive Farms with double the Oil Workshops so you
have a second export and so you can get higher-level housing. The highest level
of housing you can get is the Grand Insulae (I think this is the best housing).
This is because the hold 84 people, and it is the largest housing type in which
people work. One you hit villas; the workers are replaced with Patricians who
don't work, which can really screw your workshops and industry. When you get
near the river, build a dock so ships can come to trade. Also, build a
warehouse to store your exports. You shouldn't export vegetables because of the
limited farmland. Try to put 1 Vegetable Farm for every 2 wheat farms to raise
their health and the Prosperity. You should consider importing meat to keep a
constant food supply. Continue to build housing (I would suggest trying to get
it up to at least a Large Casa since the 2x2 can hold up to 76 people). Make
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