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Submitted by System on 09/03/2006, 09:50. Print file.
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Black Dahlia Walkthrough v1.0
Copyright (C) 2003 by OutRider

WARNING: This walkthrough (like the others) contains spoilers. Please use at
your own risk, and don't say I didn't warn you.

To see the other guides that I have written, please check out this link:
http://www.gamefaqs.com/features/recognition/4538.html

The following are the rules for using this guide, as well as any other guides that I have written
(translated guides included):

- Do not plagiarize this guide. If it ever comes to my attention that a guide has been plagiarized,
I
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Walkthrough:

Before I continue on, let me tell you how the game works. Moving around relies solely on paths, and
not free-roaming. In order to look around at different things, you just hold the left mouse button
and
move around. Pressing Alt+I can access the inventory and you'll probably be going into there a
lot.
Some items you find may contain other items within, so it may be wise to examine every item you
pick up. There may also be times when you'll have to move things out of the way to get to
another
item, and to move stuff, hold the left mouse button and drag it out of the way.

Watch the opening sequences and when you have control of Jim Pearson, the main character, go
over to the messy desk in front of you and look at everything you find. There's a notebook and
a
clipping in the front drawer, and there's another notebook in the drawer to the right of that.
Move the
notebook to uncover a gun and take it.

Go into the inventory and examine the handle of the gun. If you move the brown part out of the way,
you'll find a key hidden inside. Take it and then you can exit the inventory. Go over to the
door and
turn to your right. You'll see a cabinet on the shelf. Look at it and then use the key you took
from the
gun to unlock it. Read the paper inside and then leave the office.

Go to Mr. Sullivan's office and ask him about the case and then about your predecessor. After
you're
finished, leave here and go to Hank Finster's place. Ask him about everything and make a note
of the
shield on the wall behind him. You can now leave here and go to Detective Merylo's office. Ask
Merylo about the torso murder case first and then ask him about Finster's complaint. Look at
the
mug shot book on his desk and take the piece of paper you find inside. Go to the page where you
see a picture of Lou Fielding, and make a note of his aliases. Leave here and got McGinty's
bar.

Talk to the bartender and then turn around and talk to the man sitting at the table near the exit.
Ask
him whom he is to find out he's Dick Winslow, a FBI agent. He'll mention a blacklist, so
when you're
done talking to him, go back to Sullivan's office and ask him about it. Go to Jim's office
and before
using the phone, you need to decode the phone numbers before dialing. In order to do this, you
need Pensky's notes, Finster's phone number and list.

Ms. Strauss's phone number is 267-404, so dial that on the phone, but you won't be able to
reach her
at this time. Go back to the bar to see if Hansen has shown up yet, but I'm sure he hasn't
yet. Go
back to the office to find a message from Ms. Strauss. Jim will automatically go to the Museum, and
you'll be prompted to insert Disc 2.

Talk to Helen about all topics and then show her the runes. She'll keep them to try to
translate them,
so leave and go to the bar. In the back corner behind the two guys, you'll see a man. Go back
to him
and talk to him to find George Hansen. Ask him about all topics and he'll talk about Louie and
that
he'll talk to his contacts to find out where you can find him. Turn around and go over to the
phone.
Look on the wall to find a number for Fielding. Decode it and dial it on the phone, but you
won't find
anyone by that name. Go spend time doing something and then return to the bar and ask Hansen if
he's learned anything new. He'll mention that Louie has called himself Harold before, so
leave here
and go to the museum.

Talk to Helen and show her the invitation. She'll show you a book, so remember the images you
see
inside. Helen will also tell you about a stained glass window her dad was working on, so ask if
you
can see it. What you need to do is reassemble the images that you saw in the book, but the pieces
have to fit almost perfectly in order for the puzzle to be solved. You may need to move other
pieces
out of the way so you can put the piece you want where you want it. If you get stumped, type in the
word LEADHEAD and the puzzle will be completed for you.

Turn on the lamp to the left of the puzzle to read four names. Return to the bar and call
Fielding's
number again, but this time, ask for Louie Fischterwald. You'll be told that he can be found at
the
Raven Room, so go there and ring the buzzer on the door to the right. Tell the guard that Finster
sent
you, and you'll learn that Louie isn't around right now. Before leaving, search underneath
the table
to find a card. Go into your inventory and examine it to find an address and the results of a card
game. Leave here and go to St. Bartholomew's Mission. Talk to man at the desk, Ernie, until he
shows you a picture. Leave here and go to the museum to get the parchment sheets from Helen. Go
back to the mission and trick Ernie into leaving. While he's gone, open his suitcase at the far
right
and move all of the stuff out of the way (you will need to move any items on the top to get to the
stuff
on the bottom) until you see a picture on the right. Take it and then leave the mission. Visit
Merylo in
his office and show him the picture.

Go back to the Raven Room and show Louie the picture. Watch the sequences, and when you find
yourself in the warehouse, go to your right and use one of the bottles sitting on the crate. Watch
the
balcony above you for the shooter to come out, and when he does, be quick and shoot him. Watch
the sequences and you'll wind up back at your office with Merylo standing over you.

Be cooperative and tell him everything you know. After he leaves, look at the newspaper on your
desk and go to Sullivan's office to find that Winslow is already there. Talk to Sullivan about
everything and then go to the Hotel Cleveland.

Talk to the concierge and then go to your right and use the phone. Call the Hotel and Jim will
automatically follow the bellhop to Muhlhaven's room. Move the maid's cart over to his
door and
then take the knife off the cart. Use the knife on the transom above the door to get inside the
room.
Once inside, try to open the closet to your left to learn that it is locked with a rune lock. Go
over to
the right side of the bed and look inside the jar to find a key and a note, but before you can take
the
note, three men and the maid enter and Jim goes off to hide behind the curtain before he is seen.

Once they leave, go back over to the jar and look inside to find a picture. Take the picture and
then
leave the hotel and go to Louie's loft. Walk across the room until you hear a floorboard creak,
then
turn around and move it to find a lock box. Take it and go over to the furnace. Use the brush
nearby
to have Jim sweep away some ashes and uncover a board with some runes engraved on it. Watch
the sequences and then go into your inventory because it's time to open the lock box.

If you want to take the cheater's way out, type in LOGHOUSE, otherwise, here is the solution:

1) Turn the left lamp clockwise until it's pointing to the right.
2) Push the small window on the side in.
3) Push the chimney down.
4) Slide the board underneath the small window upwards.
5) Push the round mill on the right away from you as far as it can go and a board will move in.
6) Slide the corner board to the left.
7) Slide the window board down.
8) Pull the chimney up.
9) Pull the mill towards you to have the small window pop back out.
10) Put the left lamp the way it was.
11) Pull the door until it's fully open and flat against the window.
12) Push the door to the left.
13) Slide the small long board underneath the large window to the left.
14) Push the small square board with the rune on it upwards.

Inside the lock box, you'll find a ring and a key. Take them and go to the opposite end of the
room
and unlock the dresser using the key from the lock box. Type TURNKEY to cheat your way out of it,
or follow this solution:

1) Push the key in.
2) Turn the key to the left.
3) Pull the key out.
4) Turn the key to the right twice.
5) Push the key in.
6) Turn the key to the left until it's back in its original position.
7) Pull the key out.

You'll find a tooth in a little hidden compartment. Go to Sullivan's office and talk to
him about
everything. Show him the photo you found in the hotel room and go see Winslow at the FBI Office.
Talk to him and he'll tell you that Pensky's file is in his safe, but he won't let
you see it right now. Go
to Muhlhaven's room at the hotel and use the signet ring to unlock the closet. On one shelf,
you'll
find a black invitation to the Raven Room. Take it and then go back to the FBI office to find out
that
Winslow is in another room with his secretary. Go to the painting of a pitcher near the other door
and open it up by clicking on the upper left corner to uncover a safe. The coward's way out
would be
to type MASTERLOCK, but for those who aren't cowards, the combination is 19 right, 6 left, 33
right.

Read the file and when you're done, put it away and Winslow will come out from hiding. Leave
here
and go to the Sunnyvale Rest Home to finally meet Pensky. Talk to him and he'll tell you to
find three
talismans; a raven's feather, a wolf fang, and a dragon's wisdom. You already have one of
them, so
let's go track down the other two.

Go to Flanagan's to find Muhlhaven and talk to him about everything. Give him the Raven Room
invitation and he'll sign it. Go back to Pensky and ask him about the party. Go to the museum
and
Helen will give you the stamp. Examine the paper on the desk to your right to watch another dream
sequence. Click on the stamp and remove the casing to get another puzzle. If you're not very
smart
when it comes to solving this puzzle, type RINGDING. I have no idea how exactly to solve this
puzzle, other than turning the studded rings a certain way. Anyway, consider the top ring to be #1
and the bottom to be #5. R means right, and L means left. The solution is: 4R 1R 5R 1R 2R 1R 3R 5L
1R 2L 3L 4L. If you solved the puzzle correctly, then you'll be on your way to the Raven Room.

Go to your office and look near the right side of the bookcase for a book called "The Crusades:
A
Pictorial History". Once you find it, open it to find the raven's wing. Head back to the
Raven Room
and the party will be underway. When you arrive, you'll find Von Hess and start talking to
him.
Winslow will eventually come by and drag you away to meet Eliot Ness and Von Hess will disappear
through a door. You can try following him, but a guard will prevent you from entering.

Turn to your left and take the dish off of the table. Continue forward to find a cart and a
turntable.
Put the dish on the table and then use the plate of dishes to end up creating a diversion.

When you find yourself in the dark room, look up and turn the light on to see a table. Notice that
the
ring unlocks all of the panels except for one. Go into your inventory and find the rune set that
translates to 'Each Gift to Him is Now Devoted' and copy them down in pairs and follow
that set to
open up the panel without a lock. If you just have the urge to cheat, type ARTHUR. The panel will
open and Jim will find a book inside, as well as another dream sequence.

Jim will leave and go to Sunnyvale, only to find that Pensky isn't there and that he never has
been
there. Jim will go to his office and find a letter from a Madame Cassandra. When you're done,
he'll
go visit her at her house. Talk to Cassie a bit and have her put you into a trance. You'll find
yourself
in a strange area, so do a 180 to find a door with runes on either side of it.

You may hear voices, but those voices are there to help you. They're trying to tell you the
correct
order for the runes. If you're dumb enough to not actually try this puzzle, then type CANCAN,
us
smart people will use this solution:

Left Side (from top to bottom) - Crown, Key, Serpent, Star, Key, Shield, Sun, Bird
Right Side (from top to bottom) - Bird, Moon, Shield, Fish, Serpent, Comet, Crown, Fish

Once you've solved the puzzle, the door will open and Jim will be sucked through a vortex into
open
space with two planet-like objects. Don't bother trying anything here, so hit Escape and
you'll leave
the trance. Tell Cassie about it and she'll show you a book. Look through it and remember the
numbers of the planets and their astrological signs. Leave and go to Sullivan's office and tell
him
about the link between the Brotherhood of Thule and the torso killings.

Go see Merylo and ask him about Von Hess and to see the torso case file. Go through each piece of
evidence on the list, and Merylo will make a brief comment on some of them. When reading the
Santini report, be sure to click on the address on the third page. Notice that the FBI has
impounded
the last piece of evidence. Also, notice that the bloodstains tend to leave a couple numbers
uncovered, so make a note of the order they're in as they'll come in handy later. Ask
Merylo about
the impounded evidence and then go see Winslow in the FBI office. Talk to him about everything.

Go to Kingsbury Run and take a look around. There's not much to do here right now, so go to
the
Santini home. Turn the lights off and pull the shade down to the right of the bed. You'll find
a piece
of paper, and Jim will automatically take it to find out that it's actually a photo.

Go to the Raven Room and note that you will have to go through the main door to get into the table
room (the one that Jim got into via the turntable). Before you can do that, you'll have to push
plates
on the door in a certain order to open it. Cheat by using TRIANGLE, or try to follow this solution:

1) Push the center diamond
2) Push the triangle above it
3) Push the triangle to the left of the diamond
4) Push the trapezoid that points to the left
5) Push the trapezoid that points to the right
6) Push the triangle to the right of the diamond
7) Push the left triangle again
8) Push the right triangle again

Once you've solved the puzzle, the door will open. Look at the tapestry on the wall to the
right for a
future puzzle solution and then go see Merylo and ask about the evidence to learn that Winslow
returned it. Take a look at it and then go to Cassie's and ask to be put into a trance. To hop
the
planets, you need to know the astrological signs for the planets. The correct solution is Saturn,
Mars, Mercury, Venus, Sun, Moon, Jupiter and then Earth. After you've hopped to Earth, click on
the
gray planet and you'll find yourself in a new area.

Go forward and look at the pool. You'll see several small stones. Use each one to see what a
person
is doing at that exact moment. After you're done, come out of the trance and talk to Cassie
about
what you saw. Go to the Santini home.

Go to the right side of the bed and inspect the trim to find that a piece of it is loose. Take what
you
find inside and watch the sequences. Go to Kingsbury Run to find the torso killer, and now you must
chase him through the sewers. Go North, then East four times, North three times (you'll pass
through a gate) and then North twice. At the end, you'll find some pressure gauges to your
right and
your next puzzle. If you want someone else to do your dirty work, type PRESSURE. Otherwise, try to
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Other files from this game:
  1. Black Dahlia document by System on 14/03/2006, 06:30
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  2. Black Dahlia solution by System on 09/03/2006, 09:50
  3. Black Dahlia cheats by System on 09/03/2006, 09:50