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Battle Realms Version 1.5
DRAGON CLAN WALKTHROUGH
General Help and Walkthrough
My Board nick: DEpBluE (someone had already taken the nick DeEpBluE:)
Email me at: DeepBlue@trust-me.com
Any submissions, tips, death threats, praises, violent disagreements please
send to deepblue@trust-me.com
==============
Introduction
==============
Battle Realms is a RTSG (Real Time Strategy Game) set in the old world. Like
most strategy games, you simply harvest resources, build crucial buildings and
technologies, train units to eliminate the computer player. Unlike normal
strategy games, the unit limit is set at 20 UNITS (including peasants) at the
beginning, 30 units at most of the games, 40 and 50 units at the last 2
missions respectively. More on unit count later.
I've also just started in the game not too long ago, but decided to post tips
which allowed me to get as far into the game as possible - so spare me if
there are any mistakes which you may find laughable. Feel free to correct any
mistakes I made and
PLEASE submit any tips that you find. I'm doing a SINGLE PLAYER FAQ so I won't
be posting up any human vs humans k?
This is the walkthrough for Dragon Clan. At your first choice, you must choose
to help the peasants in order to use the Dragon Clan. I havent played the
serpant clan yet, so if you choose that, I doubt that this FAQ will be of any
use. As again, please correct me for any mistakes at the above mentioned
E-mail.
People have reminded me from time to time that units in BattleRealm works best
when used altogether and BattleGears peoperly. I guessed I mislooked that fact
when I started playing this game. I promise to try all the tatics I learnt
multiplayer and see if they work.
I don't consider myself a good player in BR, but generally I do play well in
strategy games (i.e Starcraft). BR is however a totally different game, but I'm
getting the knack of it. The strategies are my own, feel free to come up with
faults with them and email me :) Of course, I employed these strategies and
managed to complete the Dragon Clan.
=================
Version Changes
=================
Version 1.5
Added some more contributions. Modified info on Peasants hut regeneration, some
over tatic change, Soban information.
Practically added/modified all unit information. Gained insight on that
Battle Realms is a game to use all unit types and not one.
DeEpBluE gained a level :)
And thanks to you guys out there that's continueously sending info! Keep those
emails coming!!
Created Battle Referance Chart which I extracted from the official BR site.
Version 1.2
Added some info I got for the last mission from the forum. Added some info on
Geisha and Soban from email contributions.
Changed Geisha description. Yeah guess I'm too harsh on the "Geisha sucks"
part.
Version 1.1
Modified the formatting after realising that there are too many words in a row,
my map for the final mission has lost the formatting and look hopelessly wrong.
Well, hope it turns out well for this version.
Version 1.0
Created Buildings description, Units description, Zen masters descriptions,
tips and tricks and walkthrough.
==========
Contents : To get to a section, Hit and key in the section name.
==========
1. Dragon Clan Buildings
- Peasant Hut
- Stables
- DoJo
- Bathhouse
- Target Range
- Alchemist hut
- Shrine
- Tower
- TownSquare
- Well
- Fireworks Factory
- Keep
- Dragon's monument
2. Dragon Clan Units
- Peasants
- Spearman
- Archers
- Chemist
- Dragon Warriors
- Kabuki Warriors
- Gensha
- Powder Keg Cannoners
- Samurai
3. Dragon Clan Zen Masters
- Kenji
- Shinja
- Otomo
- Tao
- Lord Garrin
- Karzan
- Arah
- Soban
- Ninjas
- Monks
4. Battle Reference Chart
5. General Tips and Tricks
6. Dragon Clan Walkthrough
7. Acknowledgements
==========================
1. Dragon Clan Buildings
==========================
To begin with, I shall start with the Building Tech Tree. From my observations,
there is a hidden building limit of 50. After which, your peasants will not
build any more buildings. To set waypoint for a building, left click to select
a building, then right click on the area you want the units to walk to. Double
right click if you want the units to run there.
Stables
Dragon DoJo ---> Shrine + 1st Tower
Peasant ---> Bathhouse ---> TownSquare ---> Well + 2nd & 3rd Tower | Keep
Hut Target Range | Keep
Alchemist hut ---> Fireworks Factory
---> Keep ---> Dragons Monument + 4th Tower
Peasant Hut (50 rice)
---------------------
This is the structure you should be building TONS of constantly. One peasant
should be building this structure all the time. From what I feel, the speed of
peasant regeneration increases proportionally with the number of peasant huts.
In short, more huts, faster production of units. Build these as close to the
rice fields and water sources as possible - this reduce the time peasants need
to walk thru and forth. Correct me if I'm wrong please.
Nathan Cocks (Refer to contributions) pointed out that the number of Peasant
huts does effect Peasant regeneration speed. However, there is a Diminishing
effect - meaning the rate of regeneration increament decreases with the number
of huts.
Stables (150 rice 150 water)
----------------------------
In my opinion, this should be the most useless structure in the game. Stables
houses horses. You don't breed horses. You catch them, and deliver them into
the building. Have any unit enter the stables to ride the horse. Riding horses
increases the unit's attack and defense. In addition, the horse will lose life
and die before your unit will. However, it is extremely troublesome to catch,
and to ride these horses. I let my Zen Masters ride them if I feel like it.
Otherwise, I rather use the peasant to harvest rice or to train into attack
units. Pros and Cons - its your call. I would prefer to just use Garrin to
summon horses.
Nathan pointed out that Horse's default battlegear Trample works very
effectively in damaging grouped enemy units. Try putting a Geisha into a
horse. Have her stay at the back of your units. When encountering grouped
units, move her up and Trample. I verified it and found that it is very
effective, though a little cubersome to be catching horses when they are far
away.
DoJo (150 rice 50 water)
------------------------
This is the structure used to train basic Spearman units. You need this -
enough said. More on Spearman units
in the units section.
Peasants ---> Spearman
Archers ----> Dragon Warriors
Chemist ----> Kabuki Warriors
Canoneer ---> Samurai
Bathhouse (100 rice 200 water)
------------------------------
This structure allows you to train Geisha units. Geisha are healers. More on
Geisha in the units section.
Peasants ---> Geisha
Target Range (125 rice 75 water)
--------------------------------
This structure allows you to train Archers. More on Archers in the units
section.
Peasants ---> Archers
Spearman ---> Dragon Warriors
Chemist ----> Powder Keg Cannoners
Kabuki warriors ---> Samurai
Alchemist Hut (100 rice 100 water)
----------------------------------
This structure allows you to train Chemist. More on Chemist in the units
section.
Peasants ---> Chemist
Spearman ---> Kabuki Warriors
Archers ----> Powder Keg Cannoners
Dragon Warriors ---> Samurai
Shrine (150 rice 75 water)
--------------------------
This stucture allows you to let your units gain special abilities. The
downside is that only the unit entering the Shrine will gain the ability. As
such, its preety expensive. The numbers in brackets are the cost of rice
and water respectively.
Peasants ---> none
Spearman ---> Stun Strike (25,10) Stuns opponents at cost of stamina
Archers ----> Zen Arrows (15,5) Sees enemies at distance. Immobilises archer
and continually drains stamina.
Chemist ----> Mandrake Spores (25,10) Emfeebles enemies for a short duration
at a cost of stamina.
Dragon Warriors ----> Chi shield (25,10) Makes warrior immune to damage.
Immobilises him and drains stamina.
Kabuki Warriors ----> Stardust (25,10) Prevents enemies from using missile
weapons at a cost of stamina.
Cannoners --> Indirect Fire (25,10) Increases attack range but decreases line
of sight. Drains stamina.
Samurai ----> Yang Blade (40,20) Attacks generate Yang. Damage increases as
Yang does. Drains stamina.
Geisha -----> Sacrifice (??,??) Kills Geisha but heals surrounding units.
Watch Tower (75 rice)
---------------------
This defensive structure increases the attack range of your ranged attacker
effectively as if they were on high ground. I recommand putting either archers
or cannoners in them. Unfortunately the game restricts the number of watch
towers which can be built. You can build the first tower after the DoJo, the
next 2nd and 3rd after the Town Square, and the final after building the keep.
To maximise their potential, I highly recommand grouping the 4 towers together
even though it effectively compromise the security of your base. To counter
the security problem, note where most enemy attacks come from. Group your
towers facing that direction. The tower's special ability allows you to stun
the enemies for a short duration. I find that grouping the towers work well
for me but then again - your call.
Town Square (200 rice 300 water)
--------------------------------
This structure has no uses except to increase the storage capacity of your
rice and water. Town Square is also vital as that it allows you to build 2
DRAGON CLAN WALKTHROUGH
General Help and Walkthrough
My Board nick: DEpBluE (someone had already taken the nick DeEpBluE:)
Email me at: DeepBlue@trust-me.com
Any submissions, tips, death threats, praises, violent disagreements please
send to deepblue@trust-me.com
==============
Introduction
==============
Battle Realms is a RTSG (Real Time Strategy Game) set in the old world. Like
most strategy games, you simply harvest resources, build crucial buildings and
technologies, train units to eliminate the computer player. Unlike normal
strategy games, the unit limit is set at 20 UNITS (including peasants) at the
beginning, 30 units at most of the games, 40 and 50 units at the last 2
missions respectively. More on unit count later.
I've also just started in the game not too long ago, but decided to post tips
which allowed me to get as far into the game as possible - so spare me if
there are any mistakes which you may find laughable. Feel free to correct any
mistakes I made and
PLEASE submit any tips that you find. I'm doing a SINGLE PLAYER FAQ so I won't
be posting up any human vs humans k?
This is the walkthrough for Dragon Clan. At your first choice, you must choose
to help the peasants in order to use the Dragon Clan. I havent played the
serpant clan yet, so if you choose that, I doubt that this FAQ will be of any
use. As again, please correct me for any mistakes at the above mentioned
E-mail.
People have reminded me from time to time that units in BattleRealm works best
when used altogether and BattleGears peoperly. I guessed I mislooked that fact
when I started playing this game. I promise to try all the tatics I learnt
multiplayer and see if they work.
I don't consider myself a good player in BR, but generally I do play well in
strategy games (i.e Starcraft). BR is however a totally different game, but I'm
getting the knack of it. The strategies are my own, feel free to come up with
faults with them and email me :) Of course, I employed these strategies and
managed to complete the Dragon Clan.
=================
Version Changes
=================
Version 1.5
Added some more contributions. Modified info on Peasants hut regeneration, some
over tatic change, Soban information.
Practically added/modified all unit information. Gained insight on that
Battle Realms is a game to use all unit types and not one.
DeEpBluE gained a level :)
And thanks to you guys out there that's continueously sending info! Keep those
emails coming!!
Created Battle Referance Chart which I extracted from the official BR site.
Version 1.2
Added some info I got for the last mission from the forum. Added some info on
Geisha and Soban from email contributions.
Changed Geisha description. Yeah guess I'm too harsh on the "Geisha sucks"
part.
Version 1.1
Modified the formatting after realising that there are too many words in a row,
my map for the final mission has lost the formatting and look hopelessly wrong.
Well, hope it turns out well for this version.
Version 1.0
Created Buildings description, Units description, Zen masters descriptions,
tips and tricks and walkthrough.
==========
Contents : To get to a section, Hit and key in the section name.
==========
1. Dragon Clan Buildings
- Peasant Hut
- Stables
- DoJo
- Bathhouse
- Target Range
- Alchemist hut
- Shrine
- Tower
- TownSquare
- Well
- Fireworks Factory
- Keep
- Dragon's monument
2. Dragon Clan Units
- Peasants
- Spearman
- Archers
- Chemist
- Dragon Warriors
- Kabuki Warriors
- Gensha
- Powder Keg Cannoners
- Samurai
3. Dragon Clan Zen Masters
- Kenji
- Shinja
- Otomo
- Tao
- Lord Garrin
- Karzan
- Arah
- Soban
- Ninjas
- Monks
4. Battle Reference Chart
5. General Tips and Tricks
6. Dragon Clan Walkthrough
7. Acknowledgements
==========================
1. Dragon Clan Buildings
==========================
To begin with, I shall start with the Building Tech Tree. From my observations,
there is a hidden building limit of 50. After which, your peasants will not
build any more buildings. To set waypoint for a building, left click to select
a building, then right click on the area you want the units to walk to. Double
right click if you want the units to run there.
Stables
Dragon DoJo ---> Shrine + 1st Tower
Peasant ---> Bathhouse ---> TownSquare ---> Well + 2nd & 3rd Tower | Keep
Hut Target Range | Keep
Alchemist hut ---> Fireworks Factory
---> Keep ---> Dragons Monument + 4th Tower
Peasant Hut (50 rice)
---------------------
This is the structure you should be building TONS of constantly. One peasant
should be building this structure all the time. From what I feel, the speed of
peasant regeneration increases proportionally with the number of peasant huts.
In short, more huts, faster production of units. Build these as close to the
rice fields and water sources as possible - this reduce the time peasants need
to walk thru and forth. Correct me if I'm wrong please.
Nathan Cocks (Refer to contributions) pointed out that the number of Peasant
huts does effect Peasant regeneration speed. However, there is a Diminishing
effect - meaning the rate of regeneration increament decreases with the number
of huts.
Stables (150 rice 150 water)
----------------------------
In my opinion, this should be the most useless structure in the game. Stables
houses horses. You don't breed horses. You catch them, and deliver them into
the building. Have any unit enter the stables to ride the horse. Riding horses
increases the unit's attack and defense. In addition, the horse will lose life
and die before your unit will. However, it is extremely troublesome to catch,
and to ride these horses. I let my Zen Masters ride them if I feel like it.
Otherwise, I rather use the peasant to harvest rice or to train into attack
units. Pros and Cons - its your call. I would prefer to just use Garrin to
summon horses.
Nathan pointed out that Horse's default battlegear Trample works very
effectively in damaging grouped enemy units. Try putting a Geisha into a
horse. Have her stay at the back of your units. When encountering grouped
units, move her up and Trample. I verified it and found that it is very
effective, though a little cubersome to be catching horses when they are far
away.
DoJo (150 rice 50 water)
------------------------
This is the structure used to train basic Spearman units. You need this -
enough said. More on Spearman units
in the units section.
Peasants ---> Spearman
Archers ----> Dragon Warriors
Chemist ----> Kabuki Warriors
Canoneer ---> Samurai
Bathhouse (100 rice 200 water)
------------------------------
This structure allows you to train Geisha units. Geisha are healers. More on
Geisha in the units section.
Peasants ---> Geisha
Target Range (125 rice 75 water)
--------------------------------
This structure allows you to train Archers. More on Archers in the units
section.
Peasants ---> Archers
Spearman ---> Dragon Warriors
Chemist ----> Powder Keg Cannoners
Kabuki warriors ---> Samurai
Alchemist Hut (100 rice 100 water)
----------------------------------
This structure allows you to train Chemist. More on Chemist in the units
section.
Peasants ---> Chemist
Spearman ---> Kabuki Warriors
Archers ----> Powder Keg Cannoners
Dragon Warriors ---> Samurai
Shrine (150 rice 75 water)
--------------------------
This stucture allows you to let your units gain special abilities. The
downside is that only the unit entering the Shrine will gain the ability. As
such, its preety expensive. The numbers in brackets are the cost of rice
and water respectively.
Peasants ---> none
Spearman ---> Stun Strike (25,10) Stuns opponents at cost of stamina
Archers ----> Zen Arrows (15,5) Sees enemies at distance. Immobilises archer
and continually drains stamina.
Chemist ----> Mandrake Spores (25,10) Emfeebles enemies for a short duration
at a cost of stamina.
Dragon Warriors ----> Chi shield (25,10) Makes warrior immune to damage.
Immobilises him and drains stamina.
Kabuki Warriors ----> Stardust (25,10) Prevents enemies from using missile
weapons at a cost of stamina.
Cannoners --> Indirect Fire (25,10) Increases attack range but decreases line
of sight. Drains stamina.
Samurai ----> Yang Blade (40,20) Attacks generate Yang. Damage increases as
Yang does. Drains stamina.
Geisha -----> Sacrifice (??,??) Kills Geisha but heals surrounding units.
Watch Tower (75 rice)
---------------------
This defensive structure increases the attack range of your ranged attacker
effectively as if they were on high ground. I recommand putting either archers
or cannoners in them. Unfortunately the game restricts the number of watch
towers which can be built. You can build the first tower after the DoJo, the
next 2nd and 3rd after the Town Square, and the final after building the keep.
To maximise their potential, I highly recommand grouping the 4 towers together
even though it effectively compromise the security of your base. To counter
the security problem, note where most enemy attacks come from. Group your
towers facing that direction. The tower's special ability allows you to stun
the enemies for a short duration. I find that grouping the towers work well
for me but then again - your call.
Town Square (200 rice 300 water)
--------------------------------
This structure has no uses except to increase the storage capacity of your
rice and water. Town Square is also vital as that it allows you to build 2
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