Home » PC » Baldur's Gate - Tales of the Sword Coast » Baldur's Gate - Tales of the Sword Coast solution
Jump to page:
Sponsors:
TALES OF THE SWORD COAST GUIDE by Andrew Lee (Dixxo) ver 1.0
All rights to the game Baldur's Gate and Tales of the Sword Coast
belong to Interplay and Bioware. This Unofficial Guide is free for non-
commercial use only. Duplication, use of extracted portions of this
document or partial copying is strictly prohibited. If for any case
there is a need for otherwise, please contact me at my e-mail address.
This document may not be used commercially for profit under any
circumstance. Questions or Comments? Any help in completing this guide
is greatly appreciated.
This guide is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This guide is not to be used for
profitable/promotional purposes; this includes being used by publishers
of magazines, guides, books, etc. or being incorporated into magazines,
etc. in ANY way. This guide was created and is owned by me, Andrew Lee
(Dixxo - ICQ number 35108285) or e-mail me at lehong@pc.jaring.my. All
copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due.
Please don't copy this guide and claim it to be yours.. it took me
quite some time and patient to reach this stage. Give me credits if you
intend to use it in your web page. Thanks!!
ULGOTH'S BEARD I
Location : Somewhere North of town
NPC : Ike (NR)
Quest : Gives you a tour of Durlag's Tower for 600 GPs
What do you get? : Map update and a tour guide
Location : In the inn North of map
NPC : Hurgan Stoneblade
Quest : Retrieve a dagger from Durlag's Tower (another way for map
update)
What do you get? : Another quest as the dagger is taken from you when
you returned from the tower
Location : Somewhere middle of town
NPC : Shandalar (NR)
Quest : Retrieve his cloak in an island (can't remember the name so
ISLAND OF NO RETURN will do)
What do you get? : A lot of XP if you survive and some GPs
Location : In the inn North of map
NPC : Galken (NR)
Quest : Selling a wardstone he `found'
What do you get? : A wardstone (not sure of the significant though)
ISLAND OF NO RETURN (IONR)
This is a quite a straightforward dungeon with only one entrance and
one exit. Everyone will try to kill you since you have the means to
escape from the wretched place. Any encounters will surely end with a
fight to the death. Kill all oppositions, get the cloak and exit the
place. You will be back in Ulgoth's Beard after a while of waiting.
I will list the enemies by encounter and the rewards for defeating them
:
NPC : Andris, Marcellus and Beyn (NR)
What do you get? : Andris - no idea since he killed himself from his
own lightning bolt - :), Marcellus - 2000 XP, Beyn - 1800 XP, Wand of
Fear and other usual stuffs
NPC : Goran (accompanied by 4 ankhegs) (NR)
What do you get? : Goran - 2000 XP, some scrolls and other usual stuffs
NPC : Cuchol (NR)
What do you get? : Cuchol - 1800 XP, Wand of Paralyze
NPC : Tellan - this guy cast Cloudkill so be prepared (NR)
What do you get? : Tellan - 3000 XP and other usual stuffs
NPC : Dezkiel (NR)
What do you get? : Dezkiel - 1800 XP, the cloak Shandalar wanted and
other usual stuffs
DURLAG'S TOWER
This is the best location of all in Baldur's Gate to explore. Plenty of
traps, secrets, puzzles, monsters and a DEATH KNIGHT!!
Upon reaching the place, you will encounter Erdane. He is a merchant of
some sort which will provide you with some items for sale/buy. After
that, you will have to face two Battle Horrors and two Doppelgangers
before reaching the entrance of the tower where Ike is waiting.. good
luck!
Note : You MUST have a thief along with your party. I have Imoen so I
managed to get through without much of a hassle. Anyone got through
without a thief?
Ground Floor
There is nothing much here to do except talking to your tour guide -
Ike and watch him die later. Ike will try to sell you his ward stones,
I don't think it matters if you did buy it or not considering that he
WILL die. You will get your money back too. When the DEATH KNIGHT
appears, try to avoid him as he will cast fireball and fry everyone in
the room. Collect the ward stone from Ike if you didn't buy them.
First Floor
Nothing much here either. Some treasures to collect, Ghasts to kill and
there is an entrance to the `balcony' of the tower but beware, there
are one Lesser Bassilisk and three Greater Bassilisks waiting for you.
Good place to gain experience. Three dead Greater Bassilisks is 21000
experience points!
Oh, you can find a Scimitar +2 here near the Bassilisks at the chimney-
like place. It's booby-trapped though.
Second Floor
This is the top most level of the tower. You will encounter Riggillo, a
Ghost and Kirinhale - a sirine.
NPC : Riggillo (NR)
Quest : KOBK (optional)
What do you get? : Riggillo - 1400 XP and other usual stuffs
NPC : Ghost (NR)
Quest : KOBK
What do you get? : Ghost - 3750 XP
NPC : Kirinhale (NR)
Quest : KOBK
What do you get? :
Lower Ground One
NPC : Bayard (NR)
What do you get? : Bayard - 11000 XP (!!!)
Places of interest : There is a ring of protection here
Lower Ground Two
This is one level that really irritates me. Four warders each with
their own puzzles. To get to the next level you will have to solve
their riddles. Love, Fear, Pride and Avarice - each of them require
specific items and actions.
I am not sure which warders require which solution but just talk to any
of them and it will do.
Solution One : Get the Mallet Head in a barrel near the warders and
also a Mallet Head somewhere south-east where a few Greater
Doppelgangers are guarding. Take these two items and head to the room
with the anvil. Use the anvil and you will have a Mallet. Then go to
the room somewhere north-west and use the gong.
Solution Two : Get the grape from the bedroom south-west and also a
switch from the drawer. You will need to find an odd-looking key to
open the drawer. Head to the engine room south and activate it. Later
go to a room with looks like a big log and activate it. Voila! Grape
juice in a bottle.
Solution Three : Get to the treasure room near the bedroom of solution
two and find the blue glittering gem.
Solution Four : I am not sure of this but Pride requires you to lift
his name up high or something. I read the story in the room and click
on some stuffs in the Durlag's Pride and then talk to him. It might
work. Anyone can confirm this?
Note : Each riddles solved earns you 2000 XP.
After solving all the riddles, you will have to battle all four of the
warders - Love, Fear, Pride and Avarice. Tough battle and little XP to
gain.
NPC : Fear, Pride and Avarice (NR)
Quest : KOBK
What do you get? : 800 XP each and other usual stuffs
NPC : Love (NR)
Quest : KOBK
What do you get? : 3000 XP and a wardstone
Places of interest : Plate mail +3 can be found here in the room with
the anvil
Lower Ground Three
This place is infested with Greater Doppelgangers!! They will take the
form of Islanne, Durlag and Kiel the Legion Killer. Head to the room
with a lot of statues and you will find two statues which you can
minipulate. I can't give you the correct sequence because I myself am
not sure but try fiddling around and you will open the doors you want.
Also, in another room are three sparring dummies which have red circles
around them. Don't attack them as they are booby-trapped. There are
items to collect on them and just click on their body instead of the
red circle. I am not sure of this but disarming the traps and then
attack the dummies will sometimes open up some doors which the statues
would not.
Each doppelganger you kill will earn you 4000 XP but it's hard. I used
up a lot of Potion of Speed here for my Paladin.
The exit is somewhere South-West of the map. The one you see initially
is a fake and is booby-trapped too. The actual exit is just south of
the fake and a hidden from view door is blocking it.
Near the staircase are a few Dwarven Guards and a locked chest which I
can't seem to unlock even with my thief (80% Lock Pick and Potion of
Master Thievery) or my Paladin with 80% bashing. Anyone managed to open
it?
Lower Ground Four
This is another level which is quite a challenge. You start in front of
a door and beyond the door are a few more doors. Between them are a
fireball trap which will go on and off at interval, so timing is
crucial here. Lead your party one at a time to a door and you will pull
through especially if all have the boots of speed.
To the East is the `green area' and to the west is the room with the
dragon's bone and few Greater Wyverns but you will have reinforcement
from the statues. Click on the five statues after talking to the
skeleton and you will be able to control momentarily five more NPC. All
five are Dire-Charmed and the effects will wear off so lead them
against the Greater Wyvern first.
After that, kill all that remained.
NPC : Hack, Meiala the Sirine, Tanor, Morlock, Bullrush (dire-charmed)
What do you get? : Hack - 2000 XP, Meiala the Sirine - 4000 XP, Tanor -
15 XP (?), Morlock - 1900 XP, Bullrush - 950 XP and other usual stuffs
"Down four tunnels has 4 foes. Kill them all and the game begins". So
quote the big head statue.
Locations of tunnels (not in order)
Tunnel #1 - Two Phoenix Guards (one fighter and one archer). The will
explode when killed and earns only 100 XP each.
Tunnel #2 - Air Aspect (similar to wyvern), 3 invisible stalker. 450 XP
for killing the Air Aspect and 3000 XP each for the invisible stalker.
Tunnel #3 - Fission slime (boy, they do mean fission). Kill one, two
appear. Kill another one and you get the idea. 2000 XP for each of
them. I didn't kill all of them but after finishing tunnel #4, I was
transported to the chess game.
Jump to page:
Sponsors:
Other files from this game:
- Baldur's Gate - Tales of the Sword Coast solution by System on 09/03/2006, 09:50
- Baldur's Gate - Tales of the Sword Coast cheats by System on 09/03/2006, 09:50






