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AUTHOR: GARR
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ARCHANGEL.
You awaken in an old room. Go out the big door and automatically talk to Arquan.
Then you talk to the Abbot and get the Sword of Light. Turn around and go talk
to the first person on the left. Then talk to the next person, in dark brown
robe, nearby. Go in the room and get two pots (you have to crawl under one
obstacle, and jump on some shelving along one wall. Go back out and show the
pots to the person.
In the next room you fight a beast. In the last room, sneak around the left side
to the fireplace and come up behind the beast and destroy it before it sees you.
Now talk to everyone and use up all dialogue choices. There's a light colored
walkway along one wall. Half way along the wall is the door out.
Once you're through the big iron gate to the outside, cross the bridge and talk
to Ivy Rose. Next you talk to the Lord of the Light and get some powers. Choose
to be a Ghost or a Warrior.
The only reason for fighting every enemy is to gain points that you use to
increase certain powers that you have. In inventory, there's an item that shows
no information. Left clicking this item allows you to distribute points to a
particular power by selecting among the different ones with the w or s key, then
using the a key to highlight the check mark and left click to increase the power
if you have enough points. Also, many enemies leave behind a health pack.
In the forest and paths, you'll encounter many small but deadly enemies, fire
ball throwing enemies, and huge hulky beasts.
At the bloody skull in the intersection, take the right hand path. After the
transition point, you come to a corpse with a dagger. At the next intersection,
take the left path and go into a hollow tree. In there, take the left exit and
go through a hollow log. At the humming column, get a short sword. From the
column, take the left path and talk to Zealeth to learn about some flowers that
he needs.
Go back to the humming column and bear to the left, cross a bridge and through
another transition point. You come to a mill and its big water wheel. Watch out
for the archer up on the mill, and talk to the man standing in front of the door
(you can't enter it). Cross another bridge and talk to everyone in town. Search
all houses for items.
Eventually you learn about a cave near the black smith shop. The shop (you'll
hear the pounding) is on the back side of a really big building. In the big
building, get another good weapon. Now, go down hill from the black smith and
enter the fenced in cave. You talk to the bit bat and learn about his amulet
that you might eventually find so you can return it to him.
Uphill behind the cave is a big barn. In there, you'll find a heavy sword up in
the rafters. On the other side of the village, go through the misty graveyard
and on up the misty mountain trail to the swamps with many walkways.
Now's a good time to at least quick save (F5). If you fall in the water, there's
no getting out. Search all around the walkways for items. When you find a long
spiraling ramp going up, go up there and defeat a Spectre. Aklesiah, a cursed
monk, appears. You learn about the witch Navaya. On the other end of the swamp,
go along a particularly long path to a backbone bridge. Before crossing it, head
left to find an enemy or two.
Now go across the backbone bridge. Through another transition point and a few
different enemies. Cross another backbone bridge and take the next right to a
house guarded by several archers. Behind the house is a rock wall you can bust
through for some items.
Since you already know about the witch, inside the house Navaya transforms into
a beast. Once it's defeated, take the key and go unlock the basement gate.
There, you'll find 7 bunches of crystals that can be used in the crystal caves.
Leave the house and bear to the right. Stay on the main path and eventually go
through another transition point. A bit further, you'll see a bridge to the left
but don't go there. Continue along to a 3-way intersection where you'll see a
large flat rock with a large round rock on top of it. Continue around left and
you'll come to a big iron gate that'll open since you have the key. Go down the
transition hole. You're now in the crystal caves. Now's a good time to SAVE
GAME!
First you'll pass a red crystal, then a blue one. Just past there, bear left and
a fake wall will open up. Continue through another one and eventually find a
crossbow and some bolts. Back out on the main path, continue along basically
following red crystals. Some side paths have minor items. After quite a while,
you'll come to a set of giant teeth both upper and lower ones. Straight through
the next 3-way intersection is another raisable wall hiding many items.
As you exit this hidden area, go around to your right. You'll come to an area
with a set of teeth and 2 archers on the far side (ignore the fire ball thrower
to the right, that route comes much later). Take care of the 2 archers with your
arrows, then at least Quick Save. Back up to get a good run, then jump across to
the teeth. You'll eventually find a fancy door, so go through there.
Make your way through several water caverns and eventually find the special
flowers. Now go back to the teeth and quick save again. Jump back across and
make your way back out of the caves to the big iron gate entrance. Go straight
to another corpse with a dagger. Go across a bridge and transition point to the
bloody skull at the 3-way intersection.
Bear around left across the other bridge and into the hollow tree. Bear left and
eventually return to the humming column. Go left and give the flowers to Zealeth
and you get a potion. Now return to the bloody skull at the 3-way intersection
and bear left towards the torches and transition point and back inside the
building.
Since you've probably killed at least 10 dark enemies, talk to the lone figure
along the wall away from any doors. He gives you an item. Now talk to the monk
by the door and he uses the potion to upgrade your Sword of Light. Now go
outside and go left from the bloody skull, then at the two big rocks
intersection, go right and enter the iron gate and into the crystal caves again.
Make your way back through the caves to the point where you had to jump across
to the teeth. Instead of jumping across, go to the right and through a
transition point. You'll eventually come to a 3-way intersection. Straight ahead
is a fake wall. Through there, go through several lava caves and look for the 7
altars where you'll automatically place a bunch of crystals. After a certain
number of altars, the caverns in that immediate area is lit up like daylight.
Sooner or later you shatter the block of ice and be sure to pick up the heart
stone. Then pull a lever to open the door above you. Go through there and up
several sets of stairs to a portal that takes you back to the big gate you first
entered. Now that you have an enhanced Sword of Light (from the flower potion),
return to the village and find the town leader standing by himself behind one of
the houses.
He turns into a beast, so use your enhanced Sword of Light to destroy him, then
take the amulet. Return the amulet to the bat creature in the cave (stone tree),
and you eventually end up with the body stone.
Return to the temple and talk to the monk by the inside door for further
instructions. Sooner or later you end up in the catacombs beneath the temple. In
there, SAVE GAME. In the catacombs there are fireball throwers, big hulking
creatures, and red ghosts.
Continue forward and up some steps and on to a 3-way intersection. Take the
right turn into a large room to do a bit of fighting. Back out in the
intersection, continue right to another intersection and head left into another
large room for some fighting and a few items. Back out to the intersection and
straight across to another room. Bear around left and go out the new exit and on
to a 4-way intersection.
Left and right are a couple of large rooms. Straight ahead is a fireball thrower
and a secret wall. Through there go down some steps into a lava cavern. To your
right is a lever to make some steps appear. Go back around left and up the small
steps that appeared. Pull another lever and 3 stepping stones appear in the
lava. Go back to the end of the lava room and SAVE.
Leap the stones and pull a lever to the left to open the door. Fight 2 hulks and
a fireball thrower. Jump down the hole and go forward to find some arrows. Go on
around the hall and through a fake wall to a 3-way intersection. Head left to a
room with some arrows. Go on around and into a large room. Go straight forward
and find 2 bunches of arrows. At a 3-way intersection, head right and go through
a fake wall for an item or two.
Continue around the hallway and straight through a 3-way intersection. Continue
on around till you pass through a large door into a large room with stone
columns in a pit. This is another good place to SAVE. To your right is a
stairway leading s short way into the pit. To the right is the highest column
you can get on. Jump down the columns till you can land at the top of a wide
ramp leading down.
Fight the Black Monk, who puts out his helpers 3 or 4 times, while avoiding you.
Use a regular sword on the helpers, and use the Sword of Light on the Monk when
you can, eventually defeating him. Sooner or later, you find yourself in a hotel
in Berlin.
Read the papers on the table. Be sure to get the revolver and ammo and knife on
the other side of the table. Check all doors in the hallway, fighting a lot
along the way. Then go down the main stairs and again check all doors. One end
door leads to small stairs leading down and up. Go up and get some ammo. Go down
small steps all the way into the basement for some ammo and a silencer revolver.
Go up a little way to a door into the final hallway. Check all doors, and
finally down the main staircase to the lobby.
Talk to the hotel clerk and learn about the book store. Go outside and head
around right to the alley to fight 3 guys harassing a citizen. Pick up all the
ammo and stuff and talk to the citizen. Go back around to the front of the hotel
and talk to any police officer and ask about the book store. Now go left and
around left to Sunrise St. Continue around left to a plaza with 3 archways on
your right.
Go through there and left to enter Arquan's bookstore. Approach and talk to him
to learn about Jessie Van Dorn, Anna, and Black Rose Square. Check the 2 side
curtains for some useful stuff, including a machine gun. Just outside the
bookstore, there's another small door into the library. Talk to the librarian
and bad guys show up. Destroy all of them and take their things. Talk to the
librarian and get a shotgun and healing.
Back outside, ask an officer about the Blue Moon Hotel. Look around to find the
Black Rose Square tunnel entrance. Go down and through there to the other side.
Head forward to the Blue Moon Hotel and enter.
Ground floor; search all doors and hallways for enemies and supplies. First
floor; do the same. Second floor; do the same. Third floor; Anna is in the first
room to the right. Don't forget to search all other doors and hallways on the
third floor. At the end of the third floor main hallway is a Sniper Rifle and
ammo.
Exit the hotel and go around right and take the tunnel back to Light Square.
Head around left and take the K.E.O.S. tunnel. Head around left till you find
Anna standing outside K.E.O.S. tower. Inside, talk to the woman at the reception
desk. Turn around and go take the elevator. Talk to Samuel Van Dorn (he doesn't
sound right!) Take the elevator to the roof. Get lots of ammo and health on
other side of room before going up the ramp to the helecopter.
K.E.O.S. Warehouses. In the warehouse are rocket launchers and shotgunners. You
can go in the front or around on the right side, which may give you cover behind
the inside boxes and containers. Once you've taken care of all opposition
inside, locate the small door to the right of the front entrance on the inside.
A small blue pad to the right of it will give access to a rocket launcher,
rockets, and health.
Behind the tall stack of containers is a small elevator pad. Go up and talk to
Jessie Van Dorn. Go outside and make good use of your sniper rifle when you can.
Make sure all opponents, in all the compounds around the warehouse, are
destroyed. Finally, approach the helicopter pilot and he will attack. Once he's
dead, Jessie shows up and pilots the helicopter to Mark Hauser. You get a
holographic projector.
Go outside and ask a guard about the temple. Go find the tunnel to Light Square
and go through. Then go around right, then around left and find the long wide
steps. Go up and enter the temple. Go around right to the other side of the room
and talk to the monk. Now go outside, go slightly left and forward to the tunnel
to Black Rose Square and go through.
Go left back to the Light Square tunnel. Go to the yellow dumpmter and do lots
of fighting. Go back the other way and look around for the large plaza of tall
steel gurders. Enter the Dummies Bar. Head down into the bar/pool room area and
get rid of everyone. You eventually find the leader. Once he's dead, take his
access key. Open the bars to the safe and get the magic sign. Exit, go back
around left and through the tunnel to Light Square.
Go forward and enter the temple and talk to the monk and you finally show him
the device. Use your Sword of Light to kill a couple of demons. Exit, go through
the K.E.O.S. tunnel. Then head around right, through a very narrow alley, to the
main K.E.O.S. building and enter. Go up the elevator and you use the device. Use
your Sword of Light to defeat the beast. Pick up Van Dorn's key.
Take the elevator down, go outside to lots of attacking policemen. One has the
tower access key. Run around till you find the red/pink/yellow neon signs and
enter Virtual Games. Talk to Mark, then you take Jessie to Arquan's Bookstore.
You learn about Oshinava. Exit, go around left and enter the K.E.O.S. tunnel. Go
and enter the U K.E.O.S. Platz tunnel and talk to the 2 drunks. Go down the
stairs and around left to a small door that hides some items.
Go back to the foot of the stairs, go through the door and through the
transition point. Around the next corner is a fireball thrower. Continue to a
boardwalk and take a right turn up into a cave for some ammo and health. Go back
to the intersection, go up over the ground and take the next right to several
rockets lined up. Continue on through several exploding creatures. Continue on,
bearing right to a circular pit.
Head to the right, checking alcoves along the way. At the end is a lever that
garrison@ekns.net
ARCHANGEL.
You awaken in an old room. Go out the big door and automatically talk to Arquan.
Then you talk to the Abbot and get the Sword of Light. Turn around and go talk
to the first person on the left. Then talk to the next person, in dark brown
robe, nearby. Go in the room and get two pots (you have to crawl under one
obstacle, and jump on some shelving along one wall. Go back out and show the
pots to the person.
In the next room you fight a beast. In the last room, sneak around the left side
to the fireplace and come up behind the beast and destroy it before it sees you.
Now talk to everyone and use up all dialogue choices. There's a light colored
walkway along one wall. Half way along the wall is the door out.
Once you're through the big iron gate to the outside, cross the bridge and talk
to Ivy Rose. Next you talk to the Lord of the Light and get some powers. Choose
to be a Ghost or a Warrior.
The only reason for fighting every enemy is to gain points that you use to
increase certain powers that you have. In inventory, there's an item that shows
no information. Left clicking this item allows you to distribute points to a
particular power by selecting among the different ones with the w or s key, then
using the a key to highlight the check mark and left click to increase the power
if you have enough points. Also, many enemies leave behind a health pack.
In the forest and paths, you'll encounter many small but deadly enemies, fire
ball throwing enemies, and huge hulky beasts.
At the bloody skull in the intersection, take the right hand path. After the
transition point, you come to a corpse with a dagger. At the next intersection,
take the left path and go into a hollow tree. In there, take the left exit and
go through a hollow log. At the humming column, get a short sword. From the
column, take the left path and talk to Zealeth to learn about some flowers that
he needs.
Go back to the humming column and bear to the left, cross a bridge and through
another transition point. You come to a mill and its big water wheel. Watch out
for the archer up on the mill, and talk to the man standing in front of the door
(you can't enter it). Cross another bridge and talk to everyone in town. Search
all houses for items.
Eventually you learn about a cave near the black smith shop. The shop (you'll
hear the pounding) is on the back side of a really big building. In the big
building, get another good weapon. Now, go down hill from the black smith and
enter the fenced in cave. You talk to the bit bat and learn about his amulet
that you might eventually find so you can return it to him.
Uphill behind the cave is a big barn. In there, you'll find a heavy sword up in
the rafters. On the other side of the village, go through the misty graveyard
and on up the misty mountain trail to the swamps with many walkways.
Now's a good time to at least quick save (F5). If you fall in the water, there's
no getting out. Search all around the walkways for items. When you find a long
spiraling ramp going up, go up there and defeat a Spectre. Aklesiah, a cursed
monk, appears. You learn about the witch Navaya. On the other end of the swamp,
go along a particularly long path to a backbone bridge. Before crossing it, head
left to find an enemy or two.
Now go across the backbone bridge. Through another transition point and a few
different enemies. Cross another backbone bridge and take the next right to a
house guarded by several archers. Behind the house is a rock wall you can bust
through for some items.
Since you already know about the witch, inside the house Navaya transforms into
a beast. Once it's defeated, take the key and go unlock the basement gate.
There, you'll find 7 bunches of crystals that can be used in the crystal caves.
Leave the house and bear to the right. Stay on the main path and eventually go
through another transition point. A bit further, you'll see a bridge to the left
but don't go there. Continue along to a 3-way intersection where you'll see a
large flat rock with a large round rock on top of it. Continue around left and
you'll come to a big iron gate that'll open since you have the key. Go down the
transition hole. You're now in the crystal caves. Now's a good time to SAVE
GAME!
First you'll pass a red crystal, then a blue one. Just past there, bear left and
a fake wall will open up. Continue through another one and eventually find a
crossbow and some bolts. Back out on the main path, continue along basically
following red crystals. Some side paths have minor items. After quite a while,
you'll come to a set of giant teeth both upper and lower ones. Straight through
the next 3-way intersection is another raisable wall hiding many items.
As you exit this hidden area, go around to your right. You'll come to an area
with a set of teeth and 2 archers on the far side (ignore the fire ball thrower
to the right, that route comes much later). Take care of the 2 archers with your
arrows, then at least Quick Save. Back up to get a good run, then jump across to
the teeth. You'll eventually find a fancy door, so go through there.
Make your way through several water caverns and eventually find the special
flowers. Now go back to the teeth and quick save again. Jump back across and
make your way back out of the caves to the big iron gate entrance. Go straight
to another corpse with a dagger. Go across a bridge and transition point to the
bloody skull at the 3-way intersection.
Bear around left across the other bridge and into the hollow tree. Bear left and
eventually return to the humming column. Go left and give the flowers to Zealeth
and you get a potion. Now return to the bloody skull at the 3-way intersection
and bear left towards the torches and transition point and back inside the
building.
Since you've probably killed at least 10 dark enemies, talk to the lone figure
along the wall away from any doors. He gives you an item. Now talk to the monk
by the door and he uses the potion to upgrade your Sword of Light. Now go
outside and go left from the bloody skull, then at the two big rocks
intersection, go right and enter the iron gate and into the crystal caves again.
Make your way back through the caves to the point where you had to jump across
to the teeth. Instead of jumping across, go to the right and through a
transition point. You'll eventually come to a 3-way intersection. Straight ahead
is a fake wall. Through there, go through several lava caves and look for the 7
altars where you'll automatically place a bunch of crystals. After a certain
number of altars, the caverns in that immediate area is lit up like daylight.
Sooner or later you shatter the block of ice and be sure to pick up the heart
stone. Then pull a lever to open the door above you. Go through there and up
several sets of stairs to a portal that takes you back to the big gate you first
entered. Now that you have an enhanced Sword of Light (from the flower potion),
return to the village and find the town leader standing by himself behind one of
the houses.
He turns into a beast, so use your enhanced Sword of Light to destroy him, then
take the amulet. Return the amulet to the bat creature in the cave (stone tree),
and you eventually end up with the body stone.
Return to the temple and talk to the monk by the inside door for further
instructions. Sooner or later you end up in the catacombs beneath the temple. In
there, SAVE GAME. In the catacombs there are fireball throwers, big hulking
creatures, and red ghosts.
Continue forward and up some steps and on to a 3-way intersection. Take the
right turn into a large room to do a bit of fighting. Back out in the
intersection, continue right to another intersection and head left into another
large room for some fighting and a few items. Back out to the intersection and
straight across to another room. Bear around left and go out the new exit and on
to a 4-way intersection.
Left and right are a couple of large rooms. Straight ahead is a fireball thrower
and a secret wall. Through there go down some steps into a lava cavern. To your
right is a lever to make some steps appear. Go back around left and up the small
steps that appeared. Pull another lever and 3 stepping stones appear in the
lava. Go back to the end of the lava room and SAVE.
Leap the stones and pull a lever to the left to open the door. Fight 2 hulks and
a fireball thrower. Jump down the hole and go forward to find some arrows. Go on
around the hall and through a fake wall to a 3-way intersection. Head left to a
room with some arrows. Go on around and into a large room. Go straight forward
and find 2 bunches of arrows. At a 3-way intersection, head right and go through
a fake wall for an item or two.
Continue around the hallway and straight through a 3-way intersection. Continue
on around till you pass through a large door into a large room with stone
columns in a pit. This is another good place to SAVE. To your right is a
stairway leading s short way into the pit. To the right is the highest column
you can get on. Jump down the columns till you can land at the top of a wide
ramp leading down.
Fight the Black Monk, who puts out his helpers 3 or 4 times, while avoiding you.
Use a regular sword on the helpers, and use the Sword of Light on the Monk when
you can, eventually defeating him. Sooner or later, you find yourself in a hotel
in Berlin.
Read the papers on the table. Be sure to get the revolver and ammo and knife on
the other side of the table. Check all doors in the hallway, fighting a lot
along the way. Then go down the main stairs and again check all doors. One end
door leads to small stairs leading down and up. Go up and get some ammo. Go down
small steps all the way into the basement for some ammo and a silencer revolver.
Go up a little way to a door into the final hallway. Check all doors, and
finally down the main staircase to the lobby.
Talk to the hotel clerk and learn about the book store. Go outside and head
around right to the alley to fight 3 guys harassing a citizen. Pick up all the
ammo and stuff and talk to the citizen. Go back around to the front of the hotel
and talk to any police officer and ask about the book store. Now go left and
around left to Sunrise St. Continue around left to a plaza with 3 archways on
your right.
Go through there and left to enter Arquan's bookstore. Approach and talk to him
to learn about Jessie Van Dorn, Anna, and Black Rose Square. Check the 2 side
curtains for some useful stuff, including a machine gun. Just outside the
bookstore, there's another small door into the library. Talk to the librarian
and bad guys show up. Destroy all of them and take their things. Talk to the
librarian and get a shotgun and healing.
Back outside, ask an officer about the Blue Moon Hotel. Look around to find the
Black Rose Square tunnel entrance. Go down and through there to the other side.
Head forward to the Blue Moon Hotel and enter.
Ground floor; search all doors and hallways for enemies and supplies. First
floor; do the same. Second floor; do the same. Third floor; Anna is in the first
room to the right. Don't forget to search all other doors and hallways on the
third floor. At the end of the third floor main hallway is a Sniper Rifle and
ammo.
Exit the hotel and go around right and take the tunnel back to Light Square.
Head around left and take the K.E.O.S. tunnel. Head around left till you find
Anna standing outside K.E.O.S. tower. Inside, talk to the woman at the reception
desk. Turn around and go take the elevator. Talk to Samuel Van Dorn (he doesn't
sound right!) Take the elevator to the roof. Get lots of ammo and health on
other side of room before going up the ramp to the helecopter.
K.E.O.S. Warehouses. In the warehouse are rocket launchers and shotgunners. You
can go in the front or around on the right side, which may give you cover behind
the inside boxes and containers. Once you've taken care of all opposition
inside, locate the small door to the right of the front entrance on the inside.
A small blue pad to the right of it will give access to a rocket launcher,
rockets, and health.
Behind the tall stack of containers is a small elevator pad. Go up and talk to
Jessie Van Dorn. Go outside and make good use of your sniper rifle when you can.
Make sure all opponents, in all the compounds around the warehouse, are
destroyed. Finally, approach the helicopter pilot and he will attack. Once he's
dead, Jessie shows up and pilots the helicopter to Mark Hauser. You get a
holographic projector.
Go outside and ask a guard about the temple. Go find the tunnel to Light Square
and go through. Then go around right, then around left and find the long wide
steps. Go up and enter the temple. Go around right to the other side of the room
and talk to the monk. Now go outside, go slightly left and forward to the tunnel
to Black Rose Square and go through.
Go left back to the Light Square tunnel. Go to the yellow dumpmter and do lots
of fighting. Go back the other way and look around for the large plaza of tall
steel gurders. Enter the Dummies Bar. Head down into the bar/pool room area and
get rid of everyone. You eventually find the leader. Once he's dead, take his
access key. Open the bars to the safe and get the magic sign. Exit, go back
around left and through the tunnel to Light Square.
Go forward and enter the temple and talk to the monk and you finally show him
the device. Use your Sword of Light to kill a couple of demons. Exit, go through
the K.E.O.S. tunnel. Then head around right, through a very narrow alley, to the
main K.E.O.S. building and enter. Go up the elevator and you use the device. Use
your Sword of Light to defeat the beast. Pick up Van Dorn's key.
Take the elevator down, go outside to lots of attacking policemen. One has the
tower access key. Run around till you find the red/pink/yellow neon signs and
enter Virtual Games. Talk to Mark, then you take Jessie to Arquan's Bookstore.
You learn about Oshinava. Exit, go around left and enter the K.E.O.S. tunnel. Go
and enter the U K.E.O.S. Platz tunnel and talk to the 2 drunks. Go down the
stairs and around left to a small door that hides some items.
Go back to the foot of the stairs, go through the door and through the
transition point. Around the next corner is a fireball thrower. Continue to a
boardwalk and take a right turn up into a cave for some ammo and health. Go back
to the intersection, go up over the ground and take the next right to several
rockets lined up. Continue on through several exploding creatures. Continue on,
bearing right to a circular pit.
Head to the right, checking alcoves along the way. At the end is a lever that
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