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Submitted by System on 09/03/2006, 09:50. Print file.
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Arcanum: Of Steamworks and Magick Obscura
Schematic and Reference Guide

By Gizmocat
furrball@calweb.com

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Introduction
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Welcome to the Arcanum Schematic Reference Guide, Version 1.1 (some missing
schematics added)!

This guide will not tell you where schematics are, nor will it tell you where
the ingredients are...and there are minor spoilers in here. And it is
intended for the patched, but non-modified game.

However, it will tell you what skill level you need to have to make a
particular schematic, and what the ingredients are! Fabulous!

Two terms to describe the types of schematics, Learned and Found. Learned
schematics are the ones acquired by the spending of character points in the
appropriate discipline. Found schematics are either found in shops or through
out the game in various locations.

You must have both ingredients in your inventory to make a schematic, and some
companions make items (usually up to Learned level four). I recommend Steven
Carter's general FAQ for information on locations of schematics and companions
who can make some schematics, as well as being an all around terrific guide.

Learned schematics will be listed first, by discipline, and then by level
number. Found schematics will then be listed by discipline, then
alphabetically.

All schematics will be listed in this format:

{Schematic Name} - {Skill level(s) required}
{Ingredient One}
{Ingredient Two}

A note on quantity: Most schematics that make single use items (grenades,
fuel, charges, bullets) will make more than one of the item (fuel gives me 50,
while bullets only gives 20, and grenades 3 to 5), and all of the tools and
weapons will only make one of the item.

Also to note: Some schematics sell for ALOT more than the cost of their parts,
This means buying pieces, crafting, then selling can be a good source of
income! (I've sold Eyegear for about 900 gold, but the parts cost 100 gold)

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The Learned Schematics
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Learned schematics are acquired by spending character points in the required
discipline, and each successive level has a higher INT requirement.

The levels are as follows:
1 - Novice - required INT of 5
2 - Assistant - required INT of 8
3 - Associate - required INT of 11
4 - Technician - required INT of 13
5 - Engineer - required INT of 15
6 - Professor - required INT of 17
7 - Doctorate - required INT of 19

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Herbology - Learned
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Healing Salve - Level One
Ingredients:
-Ginka Root
-Kadura Stem

Fatigue Restore - Level Two
Ingredients:
-Coca Leaves
-Tobacco Leaves

Poison Cure - Level Three
Ingredients:
-Venom
-Kadura Stem

Fatigue Limiter - Level Four
Ingredients:
-Fatigue Restore {Herbology Learned level two}
-Witchbane

Accelerate Healing - Level Five
Ingredients:
-Healing Salve {Herbology Learned level one}
-Coca Leaves

Wonder Drug - Level Six
Ingredients:
-Accelerate Healing {Herbology Learned level five}
-Poppy flowers

Cure All - Level Seven
Ingredients:
-Wonder Drug {Herbology Learned level six}
-Big Chief Snake Oil

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Chemistry - Learned
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Strong Poison - Level One
Ingredients:
-Varham's Aqua Vitae
-Monroe's Cleaner

Charges - Level Two
Ingredients:
-Electrolyte Solution
-Metal Plates

Animal Scent - Level Three
Ingredients:
-Bromide
-Morning Star Perfume

Corrosive Acid - Level Four {seems to be available in shops from time to time}
Ingredients:
-Pete's Carbolic Acid
-Sulphur Pills

Hallucinite - Level Five
Ingredients:
-Mushrooms
-Varham's Aqua Vitae

Paralyzer - Level Six
Ingredients:
-Potassium Chloride
-Strong Poison {Chemistry Learned level one}

Anaesthisizer - Level Seven
Ingredients:
-Hallucinite {Chemistry Learned level five}
-Bromide

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Electrical - Learned
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Electric Light - Level One
Ingredients:
-Filament
-Lantern

Charged Ring - Level Two {DEX +2}
Ingredients:
-Copper Ring
-Capacitor

Flow Spektrometer - Level Three {uses charges}
Ingredients:
-Small Electrical Parts
-Compass

Shocking Staff - Level Four {uses charges}
Ingredients:
-Large Capacitor
-Staff

Chapeau of Magnetic Inversion - Level Five {uses charges}
Ingredients:
-Electric Coil
-Top Hat

Healing Jacket - Level Six
Ingredients:
-Electrical Harness
-Leather Armour

Tesla Rod - Level Seven
Ingredients:
-Shocking Staff {Electrical Learned level four}
-Tesla Coil

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Explosive - Learned
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Molotov Cocktail - Level One
Ingredients:
-Fuel
-Rag

Flash Grenade - Level Two
Ingredients:
-Magnesium
-Wine

Smoke Grenade - Level Three
Ingredients:
-Tom's Fertilizer
-CK Sugar

Stun Grenade - Level Four
Ingredients:
-Stearic Acid
-Saltpeter

Explosive Grenade - Level Five
Ingredients:
-Black Powder
-Metal Can

Fire Obstruction - Level Six
Ingredients:
-Kerosene
-Liquid Soap

Dynamite - Level Seven
Ingredients:
-Nitroglycerin
-Saltpeter

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Gun Smithy - Learned
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Hand Crafted Flintlock Pistol - Level One
Ingredients:
-Broken Flintlock Pistol
-Metal Tube

Fine Revolver - Level Two
Ingredients:
-Revolver Parts
-Revolver Chamber

Repeater Rifle - Level Three
Ingredients:
-Hunting Rifle
-Revolver Chamber

Hushed Revolver - Level Four
Ingredients:
-Fine Revolver {Gun Smithy Learned level two}
-Engine Muffler

Looking-Glass Rifle - Level Five
Ingredients:
-Marksman Rifle
-Looking Glass
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