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Submitted by System on 09/03/2006, 09:50. Print file.
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===============================================================================
Ancients 1: The Deathwatch for the PC
Walkthrough

Created by Desert Gunstar (aka Shadow2099)
desertgunstar@hotmail.com
Completed Jan. 31, 2004
===============================================================================

===============================================================================
Table of Contents
===============================================================================
1. Introduction
2. Getting Started
3. Walkthrough
a. The City of Locklaven
b. 1st Floor of the Sewers
c. 2nd Floor of the Sewers
d. 3rd Floor of the Sewers
e. 1st Floor of the Castle
f. 2nd Floor of the Castle
g. 3rd Floor of the Castle
4. Experience and Equipment Charts
5. Magic Spells

===============================================================================
1. Introduction
===============================================================================
Ancients 1: The Deathwatch is the first game of 2 created by a company named
Farr-Ware. Like the Wizardry games before it, the majority of Ancients is spent
exploring, mapping, and strengthening the power of your characters. I hope to
help you in your quest to defeat the two evil ones and rescue the fair maiden
(what a story, heh...) by giving detailed information about the game. I've
included some maps to help you along the way, but you might not be able to make
good use of them. There are some things to do before you jump into combat...


===============================================================================
2. Getting Started
===============================================================================
Before you begin your journey, you'll have to select your characters. You don't
have to enter the character creation screen at all, and you can just use the
default party given to you (which includes a rogue, a warrior, a mage and a
priest). But, it's a tad more enjoyable if you create and customize your own.

When creating your characters, you'll have to select the race, class, and roll
the starting stats. As far as I can see, your starting race has no noticeable
effect in the game, except for having an altered line of text in the status
screen. For your 4 characters, you might just want to select all available
classes in order to have a well-balanced party. This works 100% of the time,
but it isn't the best. Nearing the end of the game, warriors and rogues tend
to miss almost all the time, and don't do damage anywhere close to a priest or
a mage. If you want, you can have 3 Priests and 1 Mage, with 2 Priests acting
as front-line warriors until you have access to the later magic spells in the
game.

When rolling a character, I find that you can almost get away with double
digits in each given value. 12/13 is decent enough, but you should spring for
15/16. Don't worry about your starting Draco, as you'll attain enough loot in
the dungeons. Stats max out at 19, and each stat is as follows:

Strength- The physical strength of the character. Determines how hard the
character can hit. If your strength is 16, you will recieve a +1 bonus to
damage. At 17, you get +2, etc.

Dexterity- The character's agility and combat skills. Increases the chance of
making contact with the enemy, while avoiding their blows in turn. If your dex
is over 15, you will get +1 bonuses to your chance to hit for every point over.

Constitution- Ability to recover HP when camping.

Intelligence- Ability to recover MP when camping.

Once you're all set, you will start near the 4 shops of the city. You will only
ever need to go to the Equipment Shop and the Guild on the edge of town; the
Casino, Inn and Temple are fairly useless. You can gather enough gold as it is
without gambling your money (unless you are starting out and just want to save/
reload to get enough money at the start). Resting at the Inn, while only 6
dracos, is pricey for a low-level group, and its purpose is defeated by being
able to rest inside the dungeon. Resurrection at the temple won't prove helpful
at all, since you'll most likely reload a saved game. It's pricey, too: 100
dracos. You should only ever need to resurrect if you saved your game after an
eventful battle.

Begin by pooling your gold to one character. Have that character buy 2
weapons for your frontline fighters (short swords are nice), and then any
cheap pieces of armor you can afford.

Once you have all your equipment sorted out, head for the dungeon in the north-
west corner.


===============================================================================
3. Walkthrough
===============================================================================
-------------------------------------------------------------------------------
a. The City of Locklaven
-------------------------------------------------------------------------------
a b c d e f g h i j k l m n o p q r s t
01 #|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|# Legend:
02 #|D|.| |__d__| |__d___d_d____| |_|d|_|# D- stairs going down
03 #| |_| _____ _________________ _|# d- door of private residence
04 #| ___|.____| |_________________| |.|# S- Shop
05 #| |..d.d| _ _____ _____ _ |d|# G- Guild
06 #| |d.___| | | |.....| |.....| |.| |.|#
07 #| |.|___ | | |__S__| |__S__| |.| |d|#
08 #| |__d_.| |_| _____ _____ |.| |d|#
09 #| _ |_| _ |..S..| |..S..| |.| |.|#
10 #| |.|_ _|.| |_____| |_____| |.| |d|#
11 #| |d._| |...| _ ___________|.| |d|#
12 #| |_| _|..d| |.|_|..d....._____| |.|#
13 #| _ |__d__| |d.d.....d__| _____ |#
14 #| |.|_ _ |__d____| ___|..d .| |#
15 #| |d__| |.| ___________|......___| |#
16 #|_ ___|.| |....d...d.......d| _ |#
17 #|.| |..G.d| |__d___d___d___d__| |_| |#
18 #|d| |__d__| _____________________ |#
19 #|.|_________|..d...d.d...d.d...d..|_|#
20 #|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#

Yes...the maps are crude, and personally, I find them hard to read myself. It
would be a lot better if you drew your own maps on graph paper, but these will
have to do. Note that all the maps in-game are 20*20, but I have blown them up
to 40*20. I've included a number-letter border for readability, and I've tried
to use periods to denote that the empty space is a wall.

-------------------------------------------------------------------------------
b. 1st Floor of the Sewers
-------------------------------------------------------------------------------
a b c d e f g h i j k l m n o p q r s t
01 #|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
02 #| ______X_M_X__ _______ _ _|_|# X- Door
03 #| |.._...|.|.|..| |_______|X|.| |.| |# #- Pathetically-drawn border
04 #| |_| |.........|________X |.| |.| |# U- Stairs up
05 #| ___|.._______ .._____.-| |.| |.| |# D- Stairs down
06 #|X|_____|U X |_| _ |.| |.| |.| |# M- A well that blocks your
07 #|* _ _|---|____X | | |_| |.| |_| |# way. Drop a mace to pass
08 #|_|.|_|..... ____#__|_| _ |.| ___|# *- Fight a group of evil
09 #|.........._| _|.|___|.| |_| |___ # priests for a key needed
10 #|....___ .|_ _|___...___| ___ |# for the castle
11 #|...| |___| |.| |_| ___|...|_ |#
12 #|...| __X____|.|____X |_________|X|#
13 #|___| |..____________-| ___________|#
14 #| _ |.| ____X_____X |.._________|#
15 #| |.| |_| |___.|.____-| |.|D_X____ |#
16 #|_|_| _ _ |.| X |_________| |#
17 #|_| _|.| | | |.| _|-|_________ _|#
18 #| |___| |_| |_|X|..___________|X|_|#
19 #|_________________|.|_______________|#
20 #|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#

Down in the sewers, you should be careful. Save often, and camp near the
entrance to recover HP/MP and fight monsters without moving from your place.
Concentrate on finding bits and pieces of equipment for your party. I shouldn't
need to tell you to cast a Light spell...

On the first floor, the only important task here is to get a key for a later
level of the game. In the north-west corner, you will find a well that asks for
a ball of force that is able to crush bone in order to pass. This item is a
mace, so buy one or fight monsters until you get one. Moving past the well, you
will encounter a band of evil priests, accompanied by a random number of
skeletons. You should try fighting when your characters are at level 2/3. Once
you emerge victorious, you will recieve a key. Save it for later.

Make sure to watch out for better weapons, and always head back to the Guild
when you've enough experience for a level. When you get to the Guild, you could
try saving before you've received the bonuses for your level. The level bonuses
are random, which means you can keep re-loading until you attain a desired
increase. Remember, stats cap at 19.

-------------------------------------------------------------------------------
c. 2nd Floor of the Sewers
-------------------------------------------------------------------------------
a b c d e f g h i j k l m n o p q r s t
01 #|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
02 #| _|.| |_| |_| ____________X_* |#
03 #| |___| _X_____X__|.._________..|___|# X- Door
04 #|___ _|___________| ___ _|_____|# U- Staircase up
05 #|___|X|.| _ ___ _|_..| |.| _ |# D- Staircase down
06 #| _ |.| |_|_|___| |.| |.| |.| |_| |# T- Tomb of Relnor
07 #| |.| |.|_ |.| ___|_| |_| |_|_ _|# *- Encounter with yellow mold
08 #| |.| |___| |.| |.._| _____ |.| |_|#
09 #|X|.| ___ |.| |_| _|_____|X|.|_ |#
10 #|U|_| |.._| |_| ___|_| _____|___| |#
11 #|_| _|_|___ _|___|___|___..| ___|#
12 #| _|_| |___| |.| |.._|_ |.| |.._|#
13 #| |_| _____ |.|_ T|.| |_| |.|X|.| |#
14 #| ___|_____| |___|X|_|___ |_| |_| |#
15 #| |...|___ _____ _|_..| _ _ |#
16 #| |_...___| |.._..| |.| |_| |.| |.| |#
17 #|_ |.|___ |.| |_| |.|_____|.| |.|_|#
18 #|_| |_____| |X| _ |_________|X|___|#
19 #| X |.|_|.|______________X D|# X D- Ecks Dee (heh...)
20 #|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#


If you visit and rest at the Tomb of Relnor, you will have an encounter with
his spirit. He will tell you about a pendant which may be the key to defeating
the evil ones, and then gives you the Sword and Mace of Relnor. These are the
strongest weapons in the game, so don't pass them up.

In the north-east corner, you will encounter a group of yellow molds. If you
win, you will receive a moss, which is what the bartender of the Inn was asking
for. Give this moss to the bartender in order to attain another key, but don't
try to fight the moss until your party reaches level 4/5. At level 5, your
spell-casters will have learned spells which will attack every enemy, making
this battle a breeze.

-------------------------------------------------------------------------------
d. 3rd Floor of the Sewers
-------------------------------------------------------------------------------
a b c d e f g h i j k l m n o p q r s t
01 #|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
02 #| _ |.| ___ ___ ___________ |#
03 #| |.| |.|_|___| |___|_|___________| |#
04 #| |.| |___|_________|_| _ _ X__|#
05 #| |.|___ |_______..|___|.| |.|X|-._|#
06 #|X|___..|_______ |_______| |.|_|.| |#
07 #| _ |.._____..| _______ |_____| |# *- encounter with stone
08 #| |.| |.| _ |.|X|.._____|_____ X |# golem
09 #|_|.| |.| |.| |.|_|_| _ |_____|-| |#
10 #|___|X|_| |.| |___| _|.|_____ |.| |#
11 #| ___ _|.|_ _ |.._______| |.| |# 3- this door is where you
12 #|X|___| |_____| |.| |.| _____ |.| |# finally use your keys
13 #|_______ X__ |_| |.| |___..| |.| |#
14 #|_...___| |-__|_____|_|__X_U|.| |.| |#
15 #|*|.| _ X |_____| |_______| |.| |#
16 #|X|_| |.| |-| ___ ___ ___ |.| |#
17 #| _ |.| |.|X|_..|X|_..|X|_..| |.|3|#
18 #| |_| |_| |.| |.| |.| |.| |.|X|#
19 #|_________|.| |.| |.| |.| |.|D|#
20 #|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
A golem in the south-west of the floor holds the final key to the castle door.
You will find it frozen in a huge chunk of ice, so cast the Level 1 mage spell
Enchanted Flame. Not surprisingly enough, the stone golem will attack you.
There is only one of it, but it attacks multiple times and can resist magic, so
watch out! Also, before you descend to the next floor, you may learn of a red
dragon that rests below. This battle is optional, and the reward is not worth
it. Anyway, prepare yourself and keep moving...

In the middle of this long passageway, the game will tell you that you can feel
a breeze. Once you see this message, examine the wall to the east. You will
find a secret door leading to Kilrah, a red dragon. She is not an easy opponent
for you to handle, but you can emerge the victor at level 6 or so. Your only
chance of harming her is through magical spells, since your warriors will miss
the majority of the time. Instead, have your front lines defend. Keep the party
healthy with your priest, and have your mage cast the strongest spell available
(Blazing Spear, if you have it). If you defeat Kilrah, you will recieve a wand
of Firebolt. Not exactly the best of prizes, but it's better than nothing. Head
south and descend into the castle.
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