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Submitted by System on 09/03/2006, 09:50. Print file.
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/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|*¤*¤*¤*¤*¤*¤*¤*¤*¤*¤* THE
AMERZONE Walkthrough
*¤*¤*¤*¤*¤*¤*¤*¤*¤*¤*¤*|
>----------------------------------------------------------------------<
| |
| L'Amerzone |
| Author : Samy |
| E-mail : samy171@hotmail.com |
| Country : Greece |
| |
| Version : 0.5 |
| Publisher / Développer : Microids |
| Systems : PlayStation / PC(My Walkthrough is made for the PSX but it |
| is exactly the same for the PC version) |
| Players : One |
| Memory Card : 1 bloc |
| Number of CDs : 2 |
| Style / Genre : Adventure |
| Origin : France |
| |
| • This walkthrough is made upon the European version of the game • |
>----------------------------------------------------------------------<
| |
| This Walkhtrough can be found at :-www.gamefaqs.com |
| -www.vgstrategies.com |
| www.gamesdomain.com and www.cheatcc.com CANNOT post it. If you find |
| this walkthrough elsewhere please E-mail me... |
| |
>----------------------------------------------------------------------<
( • Table of contents )
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

• Introduction...
• About me...
• The controls...
• The walkthrough...
• Disc One :
• Chapter I
• Chapter II
• Chapter III
• Disc Two :
• Chapter IV
• Chapter V
• Chapter VI
• Chapter VII
• Game Review...
• Version Info...
• Thanks to...
• Disclaimer...

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
( • Introduction )
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

Do you now "The last report" ? Well it's also a game from microids but it
was a totally crap game... So when I saw that this game was made by Microids I
wondered if it was going to be the same crap thing...
I've only played the game for two days but I can tell you that Microids
definitevely made a FANTASTIC game... So here is the walkthrough this game
earns and I'll manage to update it as I progress in the game...

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
( • About Me... )
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

This is my second ( third if you count the Spyro 2 walkthrough I'm working
on with Dim ) overall Walkthrough... The first one was on Toy Story 2 and was
quite big... I really try to go in depth in my walkthroughs and searching
infos on it on the net... If you have any comment, criticism, or just need
help on a point where I'm not really clear then E-mail me (see above)...
(update)
I'm counting on doing a contribution page so this section shouldn't be
updated anymore... 'till then, I must say I've just started an OverBlood 2
walkthrough for the PSX. I know I have to complete it, but I must admit that
this game is boring. I want to write another walkthrough but I have no clue as
to witch game I should. E-mail me for any proposition. I'll really appreciate
your recommendations. Thanks again for the support. Thanks...

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
( • The Controls... )
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

Microids done a very good job on the controls... They are simple and easy
to start with... Oh, if you have a mouse the game will take another dimension
as it is MORE easy to controll the camera with it... So here are the basics
for the standard pad...

•D-pad > Moves the camera (you) all around you at 360°... If you have an
analog pad (dual shock maybe) you can use one stick to move slowly and both to
speed up the movement...
• The X button is used to perform an action this can be :
-Take something... A hand will appear if you can take an object or a book...
-Open a door... A hand with a bar will appear if you can push/open a door...
-If the cursor changes into some craved wheels then this door can be opened
only mechanically...
• The O button will bring up the inventory screen... In this screen you can
click on the objects on the right to take/read them... If you click on a book
you can turn a page by clicking the down-right side of the page and close the
book by pressing the down-left side of the book/page... You can also get back
one page by clicking the center of the page...
To get out of the inventory screen simply click on the left hand side
icon...
• The start button will bring the load/ save/ new game option screen...
-Load... Click here to load a saved game file...
-Save... Click here to save/ Overwrite a saved game file...
-New Game... Click here if you think you've got it all wrong...

The controls with the mouse are better (talking about the ORIGINAL SONY
mouse of course...). Here are the controls for the Mouse :

• Left button : Action (see above for more).
• Right button : Inventory (see above).
• Left and Right buttons at the same time : Pause menu (Again see above for
more info).


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
( • The Walkthrough )
>--------------------------------------------------------------------<
( • Disc 1 )
>--------------------------------------------------------------------<
( - Chapter I )
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

The game starts as you see a postman on a road... He stops and talks to you
about an old man in the lighthouse and asks you to go there...
Now you take control of the reporter and you aim for the lighthouse... Go
straight ahead and, if you want, you can go to your left and see some birds in
the viewer there...
Once in front of the gate take the letter and read it... Now push the door
and get in the lighthouse... Take the hammer to your left and go up the
stairs... There talk to the old man to see another awesome cinematic...
After he dies (I presume) search for a phone and compose the number you'll
find in the letter... A French guy will talk to you in... Well, French...
Examine the drawer to his left and take the letter there... Also look at the
picture of a woman there if you want... Use the stairs and go up... Here you
can take a very beautiful book and see some photos of the same woman as
downstairs... Use the wall-ladder to go up and take another sheet of paper...
It's pointless to tell you that you have to read ALL of these papers 'cause
they'll greatly help you in the game...
Now use the other stairs to go up... Open the T.V set to see a "info" on
what's going on in the Amerzone... Look at the paper on the table and make
note where you insert the discs in the Hydroflot... Now open the door to go
outside and use another wall-stairs to go at the very top of the lighthouse...
Here, I spended a lot of time trying to find the right combinaison : 145 this
is the magic number... I'll tell you later how I found it but I made you open
this as it will save you some time...
Now go back down at the very bottom of the lighthouse and open the wood
door on the ground... Push the lever to your right to open up the light...
Continue right ahead and go down some stairs... Here, go straight ahead until
you find some stairs leading down... DON'T go down yet instead turn right to
enter a new room... Push the two switches there to open the computer... On the
desk is a floppy disc... Take it, open the computer (push the switch on the
screen) and click on the screen... Here you'll be asked to enter a password...
Have you noticed that this password is made like a date... A birthdate
maybe... Ok take a look at your papers and you'll find that the birthdate of
the old man is : 28 / 06 / 04 so enter this and then enter the floppy... Bingo
the door is open... Get out of this room and go to your right... BEFORE
entering in the elevator take something like a bar to your right... DON'T use
the elevator yet... I've spent a lot of time in this section but I managed to
come to a solution... Go in your inventory and take the bar you've just
collected... At the bottom right side wall of the elevator is a crack... Use
the bar there and push the switch... After the elevator stops use the hammer
on the wall and follow the path 'till you find the egg... Push the lever there
to make it go down...
Go back to the elevator and push the switch again... Take back your bar
and push the switch... You'll now go down to the -2 floor where the hydroflot
is... Go down and -if you want- you can see a map of the submarine base in the
little house there...
Behind a pillar in front and to the left of the hydroflot are some
stairs... Use them and push the lever there to move the egg... Now go back
down and aim for the hydroflot... NOTE : If you want to know how I found the
code at the top of the lighthouse as well as the coordinates of the Amerzone
continue the path next to the hydroflot... AT the end should be an elevator...
Use it to go up one level and get out... Take a look at the viewer there and
you'll find a number with a different color... 140 in red... Ok but why 145
then ...? Well if you open the illustrated book (where you found the age of
the old man) and open it to the page where the hydroflot's plans are you'll
see in the upper right corner some birds and an island... There is an
indication there...+ 5° so 140° + 5° = 145... Bingo...
Go back to the hydroflot and get in... Take the floppy in your inventory
and use it on the opening below the screen... Here choose load... Plane... And
at the coordinates enter 145... Bingo see the awesome cinematic and go for
chapter 2...


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
( - Chapter II )
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


Before doing ANYTHNG save your game... You're out of fuel right...? So
click on the screen and choose SAILING... Then choose the SUBMARINE option and
you'll be in the Amerzone shores... Talk to the old man there and he says he
is in a "Bad mood" because a whale is entrapped underwater... Continue to the
"Boat-house" and take the "Scaphandre"(don't really know what it's
called) on
the furthest table and the knife on the furthest wall...
Go out and continue on the shore... Pass the wind thing and continue until
you reach the hangar... In there you have to take a red "box" and a "key"
(well don't know what it's also called...Sorry ^_^) Go back out and use the
"box" on the Gas thing outside the hangar... Now go back to the hydroflot and
get in... Use the fuel on the opening in the back (where the egg is) and to
the left... Use the computer again and choose the GRAPNEL option... If you
read the green book (Page 3) you'll find that the lever to use it is just
right of the screen... Press it once...
Go back to the "wind" thing you passed by before and examine the front (
magnifying Lens ) and push the lever there... Now go on there (arrow)... Here
use the "Scaphandre" on the shortest pipe... Push the lever and examine the
wheel on the left... Turn it... Now use the "key" at the end of the longest
pipe (the one that goes in the water).
Now you should be able to pick the "Scaphandre" and by this mean go in the
water... Here go forward once and use the knife on the thing there... You'll
now see an _awesome_ cinematic... Once you're here move around and try to find
the old hydroflot... Once there click on the grapnel... Now go out of the
water and go see the old fisherman again... He'll give you a key that unlocks,
he says, a chest... Get on the hydroflot and press the grapnel lever again...
Now go to where the hangar was and continue past the broken plane and past the
rocks... You'll arrive at a dead end with a broken ship (Why all is broken in
this level ?) well inside is a chest... Guess what ? This is the chest the
fisherman told you about (duh...) Well use the key on it and take the floppy
inside...
Go back to the wind thing and in the water... Go to where the old hydroflot
was and get in... Examine the screen and you'll find a code : 227.
Jump in the hydroflot and use the floppy... Then choose the "Helicopter"
option and enter the coordinates as 227... Bingo another chapter finished (and
another beautifull cinematic earned...)...

/~WARNING~WARNING~WARNING~WARNING~WARNING~WARNING~WARNING~WARNING~\
| |
| You can see 2 bonus cinematics here but first save the game |
| before... So take the end level numero 1 and then load back to |
| when you're in the hydroflot... Now select the plane option and |
| you'll see bonus cinematic number one... And now choose the |
| helicopter option and see the bonus cinematic numero 2... |
| Enjoy... |
| |
\~WARNING~WARNING~WARNING~WARNING~WARNING~WARNING~WARNING~WARNING~/


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
( - Chapter III )
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


This is a "fun" and easy level... Enjoy...

Once again you're out of fuel so use the "Sailing" option to make it to the
other level...
Get out of the hydroflot and go right towards the cemetery... Talk to the
priest there and he'll give you a key (Examine the tomb... It's Yekoumani...
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Other files from this game:
  1. Amerzone document by System on 14/03/2006, 06:30
    A hints collection.
  2. Amerzone solution by System on 09/03/2006, 09:50
  3. Amerzone solution by System on 09/03/2006, 09:50