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Submitted by System on 09/03/2006, 09:50. Print file.
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Aliens vs Predator Walkthrough/FAQ.
Version 1.0, July 7, 1999.
By Death Mage (dmage@gcentral.com)

Please note this is my first attempt at an FAQ/Walkthrough, so please
bear with me. You'll also notice a few typos, spelling mistakes etc.

Table of contents.

-I) Characters
Ia) Alien
Ib) Marine
Ic) Predator
-II) Weapons
IIa) Alien
IIb) Marine
IIc) Predator
-III) Equipment
IIIa) Marine
IIIb) Predator
-IV) Vision Modes
IVa) Alien
IVb) Marine
IVc) Predator
-V) Alien Walkthrough
Va) Temple
Vb) Escape
Vc) Ferarco
Vd) Gateway
Ve) Earthbound
-VI) Marine Walkthrough
VIa) Derelict
VIb) Colony
VIc) Invasion
VId) Orbital
VIe) Tyrargo
VIf) Hanger
-VII) Predator Walkthrough
VIIa) Waterfall
VIIb) Area 52
VIIc) Vaults
VIId) Fury 161
VIIE) Caverns
VIIf) Battle
-VIII) Alien Bonus Missions
VIIIa) Invasion
VIIIb) Derelict
VIIIc) Tyrargo
VIIId) Caverns
VIIIe) Fury 161
-IX) Marine Bonus Missions
IXa) Temple
IXb) Vaults
IXc) Ferarco
IXd) Gateway
IXe) Waterfall
-X) Predator Bonus Missions
Xa) Invasion
Xb) Escape
Xc) Temple
Xd) Earthbound
Xe) Tyrargo
-XI) Enemies
-XII) Cheat Options
-XIII) FAQ & Tips
-XIV) What's New
-XV) Contacting me and Credits
-XVI) Opinions and Misc.

=======================================================================
I) Characters
-----------------------------------------------------------------------
Ia) Alien

The alien is famous from like named movies (Alien, Aliens, Alien 3,
Alien Resurrection). It's main advantages are speed, and being able to
hang on the walls and ceiling by crouching at it runs. It also does not need to
collect items like the other two characters. It survives by taking a quick bite
out of what it kills (or sometimes kills with the bite). It has lightning fast
claws, but cannot attack from a distance. Also, being in a line of fire for
any amount of time usually results in death.

The best way I've found to play this character is with cunning. You
must stay hidden most of the time, and attack only when the moment is
right.
-----------------------------------------------------------------------
Ib) Marine (Human)

This is more like your average first-person shooter character. Lots of
guns. However, he is slow and weak compared to the other two. What he
does have, is GUNS GUNS GUNS! But this means you have to FIND them.
Expect to spend more time looking for weapons than other characters.
And you should still stay AWAY from aliens. Even if you do kill them at close
range, their acid blood usually means death.

Best way to play this character I've found, is slow and steady. "Check
those corners..."
----------------------------------------------------------------------
Ic) Predator

Predator, the ultimate hunting machine. He's supposed to be average.
Personally I think he is anything but. His weapons can be devastating,
however. He has the ability to cloak and heal, and to regenerate his
energy. However, almost all his weapons rely on his Field Energy, so
you'll find yourself running out of options if you use too much.

The best way I've found to play this character depends on what you're up
against. Against humans, cloak, switch to Thermal view (blue) and use the
Shoulder Cannon (auto aim). Watch your field energy though. I've also found
that sometimes even if you aren't cloaked the humans will react as if you
were...
======================================================================
II) Weapons
----------------------------------------------------------------------
IIa) Alien

You only have 3 weapons. There is no switching them.

Primary attack is your claws. A quick tap does a double slash, while
holding it down acts like rapid fire. This will take out a marine in no time.
However, slashing around at a Predator is usually not a good
idea. You can claw at a corpse to gain life as well, not much but some. Thanks
NM (nmayyak@earthlink.net) for reminding me.

Secondary attack is your tail. This is a deadly attack, but it takes a
little while to repeat attacks. Holding it down stores the energy for
an even deadlier attack. Good for turrets, but use the claws for
marines. For Predators this is perfect. A strong blow will knock one
down and a second will finish him off.

Also, you have a deadly jaw attack. Now this attack is always fatal,
which means you have to weaken tougher enemies first. And it won't work against
turrets and androids. To get the jaw attack, line up an enemy's head in the
center of your screen until the jaws appear, then pres Primary attack. Practice
on the cowering civilians in the cells on Episode 1, Temple. You can also head-
bite dead humans and predators, but it does not give you as much health. Good
for practice though. - Thanks bostjan.boric@link.si for reminding me!
-----------------------------------------------------------------------
IIb) Marine

The marine has a lot of weapons at his disposal... but you have to GET
them to use them. This means a lot of hunting.

1 - Pulse Rifle. This is your beginning weapon. It's primary fire is a machine
gun burst. Target the alien's head for best results. It only holds 99 bullets
at a time so you'll be reloading a lot if you hold it down. Remember, use
short, controlled bursts. It's secondary fire is a grenade launcher. Quite
effective, but don't get too close. If you run out of ammo, it's a club. This
is not good. Always keep an eye on your ammo. This is a very good default
weapon. Machine gun and grenades.

2 - Smartgun. This is a machine gun with a nice bonus, it automatically aims.
As you're wondering around you'll see a green circle around the cross hair. If
an enemy is in front of you the circle turns red and follows it. The cross hair
tries to keep up. This is meant to HELP in aiming, not to automatically aim for
you. This is handy to have just to know where an enemy is. It's secondary fire
turns the auto-tracking off and on. One clip holds 500 bullets, so it may be a
while before you run out. Try to use short bursts still, as there can be a LOT
of enemies. If you run out of ammo, it's useless.

3 - Flamethrower. The name says it all. Flamethrower throws flames.
The best method of use is to run backwards and fire short bursts at
whatever is running toward you. Once it's on fire, avoid it because it
will burn itself out (with deadly results). Don't shoot this at your
feet, or run over where it's hit. That causes YOU to ignite. A "clip"
holds 100 rounds... and they go FAST when you hold it down. This is a
BURST weapon, a small enough jet just to ignore enemies. Very useful
against Face Huggers because it has a fairly wide area and once hit the
Face Hugger is basically nullified (it cannot attack). No secondary
fire. When out of ammo, the weapon is useless.

4 - SADAR. Your basic rocket launcher. Goes off, big bang, lot of
things die. So do you if you're too close. Only one rocket at a time.
There is no secondary fire, and once you're out of rockets the weapon is
useless.

5 - Grenade Launcher. Just that, tosses grenades. They're more
powerful than the Pulse Rifle's grenades. There are three types of
grenades. Secondary Fire switches between them.
Grenade: Your basic grenade, large blast radius and a lot of damage.
Fragment grenade: Similar to the grenade but throws shards out after it
explodes. Proximity mines: Launch them and they wait for prey. They don't stay
forever though. They will go off if nothing gets close. Six rounds before you
have to reload. Out of ammo it is useless.

6 - Mingun. This is the bomb. Think Terminator 2. It's a Gatling
cannon of sorts that can mow down anything in seconds. 800 rounds a
clip, but they go FAST. Out of ammo it's useless. Once you start
shooting, you are not going to be able to move, so make sure you're
safe.
-----------------------------------------------------------------------
IIc) Predator

All his weapons are available at once (with the exception of Pistol and
disc on episodes 1 and 2.)

1 - Wristblades. Just that, blade attached to the wrist. He punches
and slashes with them to kill opponents. Secondary attack will hold up
to punch harder, usually fatal for Marines. Also, Secondary attack is
used to collect "trophies" (skulls) from his victims. Line up the head
of a dead body in the cross hairs, instant trophy. This weapon will not decloak
you. It does not use field energy. Secondary fire has an
interesting feature. The longer you hold it down, it will do a
different claw attack. Tapping it does either a backhand slash or a
quick slash. Hold it down until the claw disappears and it does an
uppercut. Hold it down for a long period of time and he'll do a wicked
forward slash.

2 - Speargun. Ideal sniper weapon. Spear is instantly where you aim
it. This weapon will decloak you, so remember to recloak. This is
extremely useful against turrets and marines, but not so much so against aliens
unless you get a good headshot in. 30 spears, non replaceable. No Secondary
fire. It does not use field energy.

3 - Shoulder Cannon. As seen in the movies. This is the weapon
attached to a predator's shoulder that fires a small bolt. One shot
sometimes is enough to take out a marine. This weapon also auto aims an enemy
if you have the correct view on (Marines in Thermal, Aliens etc. in Electric).
Holding the button down will make the shot more powerful. Secondary attack
stores energy for the next shot, good if you know something big is around the
corner, but aren't sure where. It takes two field energy bars at minimum, ten
at max to charge, and another two to fire (you can store the max ten and wait
until later using Secondary fire).

4 - Medicomp. Not actually a weapon but classified as one. It heals
you. Secondary fire puts out flames. It will decloak you. It takes
15-20 bars for the primary healing, no matter how hurt you are, and
always brings you to full. (The amount it takes depends on what your
current level is. Full takes 15, having 20 takes 20, having under 20
you have to wait until you get 20.) Secondary only takes 1.

5 - Pistol. This weapon fires an energy bolt in an arc. It's quite
powerful and deals a bit of splash damage. The best weapon against
Aliens, especially Face Huggers. Aliens will be killed if they're near
the blast, sometimes taking out two or more if you're lucky.
Predatorians take a direct hit and they'll go down. Face Huggers die if they're
anywhere in the blast radius. Marines need a direct hit to
really take them out. However, taking them out this way leaves the head intact
for collecting trophies. This weapon will decloak you. It takes 3-5 bars.
There is no secondary fire.

6 - Disc. You only have one, so use it wisely. This is a very powerful weapon,
capable of taking out a Xenoborg with one hit. It auto aims like the Shoulder
Cannon in the correct view, AND tracks your prey in case you miss or what you
threw it at moves. It also returns to you, bouncing off walls (sometimes).
Sound like the perfect weapon? It's not. It doesn't track that fast, and gets
stuck in walls a LOT. When you loose it, switch to PredTech (green) to see if
you can see it. If not hit comma (default, it's changeable) to bring it back to
you, at a cost of 7-12 field energy bars. This weapon will decloak you. It does
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