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Submitted by System on 09/03/2006, 09:50. Print file.
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ALBION FAQ

1st October 2000: Ok this is my first Faq so forgive me if there are
any mistakes
3rd October 2000: Added Characters and Bios
8th October 2000: Not much done, Just touching up a little loose
ends.

Contents:

1: Walkthrough
Part one - Toronto
Part two - Jirinaar
Part three - Gratogel
Part four - Maini
Part five - The Island of the Dji Cantos
Part six - Umajo
Part seven - The Toronto (part 2)
Part eight - Dji Cantos
Part nine - The Kenget Kamulos
Part ten - Umajo
Part eleven - Dji Cantos
Part twelve -Toronto (The Final Confrontation)

2: Secrets

3: Main monsters in the game

4:Playable characters

5: Locations and descriptions of cool items

1: Walkthrough

Part 1 - TORONTO
In Tom's room, go to the cupboard in the bottom left corner and take
everything out of the cupboard. Take off the shoes and put the boots
on. Leave the room and talk to Tom's girlfriend, after you've
finished talking to her head east and go into the first room on the
south side. Go into the cupboard that's to the left of the door and
take the stim drink. Leave the room and go into the next room on the
south side go into the bathroom and you'll find some rations in the
drawers. Leave this room, walk past the news console and head north.
You'll soon come across the mess, which is situated in the northeast.
Go into the mess and talk to anyone you see in there, after talking
to everyone go to the counter and talk to Anne, ask her specifically
for some chocolate bars. Leave the mess and head west, go past the
crossroads and into the first room on the north side. Look in the top
cupboard and collect the cartridges then open the left cupboard and
collect the rations. Leave the room and head east again, go past the
mess and into the second storage room; you will find a cupboard in
the northwest corner of the room, manipulate it and take the lock
picks. Leave the storage room and open the door to the next storage
room in the east. Enter the storage room, and go to the right hand
side of the room. In the north part of the room you will find some
drawers, open them and take the lock pick. Leave the storage room,
head west and keep walking until you pass three pillars. Head north
at the pillars and follow the corridor around, walk past the COM then
keep walking eastwards until you come to the room with Joe in. Go
into the room and talk to Joe, tell him you want to see the COM room.
After he's given you the codes ask him about the service ducts, leave
Joe's room and go into the room opposite, go to the door in the north
east corner and enter the code 1042.Walk straight ahead and the door
will open, go through the door and step on all four floor plates in
the corners of the room. Go through the door that opens and turn left
go around the corner and manipulate the switch. Go to the opposite
corner and manipulate that switch. Walk through the door that opens
on the west wall and follow the robot around until you walk through
the north door. In this room you will find a switch in the northwest
corner of the room, push the switch and follow the robot through the
east door. Walk through the open east door and follow the corridor
around, walk past the cupboard on the wall and open the door with
either switch. Follow the corridor around again until you come across
a door with a keypad, use the code 1042 again then walk through the
door and go up the ladder. In the COM room look at the console and
you will find a gun and some ammo, put this in the cupboard you
walked past in the service ducts, making sure you leave all ammo in
there as well. Go back to the COM room and leave through the guarded
door. Go back to where you originally entered the service ducts and
go back to the cupboard, collect the gun and ammo and return the way
you just came. Go back to Joe and talk to him, show him the gun then
leave. Go back to the mess and ask for some more supplies then the
next time you hear the launch request over the tannoy, say yes. You
will automatically be taken to the take off.

Part 2 - Jirinaar
Search the bureau, chest and cabinet in the West Side of the room and
take everything out of them. Leave the room; go over the bridge and
head west. Walk over the next bridge and you'll be taken to see the
Sebai. Talk to the Sebai and find out everything you can, when he
asks if he can keep the wreckage say "yes". Leave the room and go
down into the basement/sickroom located in the room to the west of
the Sebai's room. Once down in the sickroom go into the first western
room and open the chest. Take all the gold out of it then leave the
sickroom. Head south and go over the three parallel bridges into the
kitchen. Take the purple fruits from the kitchen and head south
again. Go into the next room you come to that contains some chests
and bureaus. Open the chest and bureau that are usable and take
everything out of them. Leave the room and head south again, the next
room that you come to will be locked. Use the hunter-clan key to open
the lock then enter the room and open the chest in the top right
corner. Leave everything you have in the chest, except for the
weapons you want Rainer and Tom to use (hint - keep Tom's gun and
ammo as it is very powerful). You should also keep any armor you can
equip them with and take plenty of torches (these are already in the
chest). Once everyone is equipped, head down into the supply
chambers. Go into your backpack and use the torch, then look in the
north west corner of the room and get the rations out the small pot,
head to the south wall and open the pot nearest to the south passage,
take the rations out of it then go into the east chamber. Look in the
trash heap in the northwest corner and take all the weapons from it.
Open the chest on the east wall and take all the weapons out of it,
then walk to the two chests by the south wall. Open the chest
furthest away from the wall and take the weapons and the gold. Leave
the chamber and head south until you come across some wreckage,
search the pots on the east wall and take the rations out of one of
them, then search the wreckage nearest the south exit (in the middle
of the room) and take the clock. Leave the chamber and follow the
passage around until you come across some more wreckage. Search the
first piece of wreckage and get the cartridges (ammo for the gun).
Search all the chests in this chamber and take all the weapons,
armor, rations and gold that you find. Make sure that you find the
pickaxe, as you will need this later on. Once you have searched
everything, check your character screens and make sure your weapons
and armor are 'equipped' i.e. so that you are ready for battle. Leave
the chamber and start walking along the corridor. A wall will
suddenly collapse and you will be attacked, fight the Skrinns and go
through the gap that has appeared. Follow the corridor around then
travel southwards into the furthest southern chamber, fighting all
the Skrinns that you come across. Use the pickaxe on the west wall
and on the south wall (you'll see some cracks in the wall were you
are supposed to use the axe), from now on you'll start coming across
more Skrinns so fight them whenever you come across them. Go through
the gap that has appeared in the west wall and head west. You'll find
another weak point on the west wall, again use the pickaxe on this
wall and go through the gap that appears. Search all the trash heaps
and pick up all weapons, gold and rations. Go back to the chamber
where you broke the south and the east wall, and go through the gap
in the south wall. Follow the passage around and use the pickaxe on
the wall at the end of the passage. Fight the Krondir that is behind
the wall then search the trash heaps in the chamber. Pick up the fire
ring, the gold and the healing potions then make your way back to
where the first wall originally collapsed and you were attacked. Look
for a weak point in the wall and use the pickaxe on it, go through
the gap and make your way to the exit. Talk to the Sebai and tell him
you were injured, take the healing potion off him and then take the
fruits and any other items you left in the chest. Leave the room (if
you are carrying too much then leave some of the lesser items in the
chest as you can always come back later to collect them) and head
south again, follow the corridor around until you come to a door on
the east wall. Use the hunter clan key on the door and head out in to
the city. Accept the offer of the Iskai who offers to take you to see
the Sebainah. Talk to the Sebainah then leave her room. Go in an
easterly direction and go into the room just before the exit. Search
the cabinet and take the gold then leave the room and go out the
exit. Go back to the house of the South Wind Clan but don't go in,
instead talk to the people who are walking about in this area. Find
Rabir who tells you he helps Wania find her wares. Sell all the
weapons and anything else he'll buy to him (the things you'll want to
keep are an Iskai weapon and some armor for Drirr, an Iskai warrior
who will be joining your party soon, as well as the lock picks, some
rope and Tom's and Rainer's weapons). Talk to some more people until
you come across a traveler who will sell you some fruits. Buy the
purple fruits off him then walk southwards. Stay on the east side of
the city and you'll come across the battle trainer's house just
before you reach the bridge. Go in and train Tom and Rainer to their
full potential, you can decide if you want to do close or long range
combat or a combination of both. Leave the battle trainer and head
south again, walk over the bridge and go to the mixed goods store in
the southeast area of the city. Look at the chest when you walk in
and tell Wania that you will buy the items. Take everything out of
the chest then talk to Wania. Tell her you are interested in her
wares, when she shows you what she's got buy the music crystal, some
lock picks and the compass (very handy for the 3D areas). Leave the
store. At around this point you will have to go to the party, watch
and read everything very carefully. Search the founders building and
take all the potions that you find. Leave the building and go to the
council building, talk to Frill and again watch and read carefully
everything that happens. Leave the building and then leave the city
via the city gate. Talk to the cattle breeder and ask him how to get
to the building, follow the instructions he gives you and make your
way to the building. Enter the building and use a torch. Go into the
western chamber and take everything from the trash heap. Follow the
passage around and fight the Skrinn, use the purple fruit on the trap
then follow the passage around. Use the lock pick on the chest and
take everything. Leave the alcove and keep following the passage
round until you come to a room that lights up under your feet. Go to
the first rainbow plant then walk in straight line to the other one.
Walk through the gap that appears in the wall and walk right to the
end of the corridor (touching the plant that blocks your way will
move it). Manipulate the two luminous shapes that you find at the end
of the corridor. Walk back through the corridor and look closely at
the brown south wall, you will see a green panel with cracks in it.
Use the pickaxe on the panel and walk to the end of the corridor that
has appeared. You will find another luminous shape, manipulate it
then go back to the room that glows under your feet. Go east and
fight the Skrinn. Manipulate the two plants blocking the way to south
and walk through the opening that has appeared. Fight the Krondirs
and make sure that you get the meat off them. Keep going south and
follow the corridor around, fight the Skrinn and head to the furthest
western chamber. Take everything from the trash heap and head back to
the chamber where you pushed the plants away. Go north into the room
with the mouths then go through the southeast passage. Use the meat
on the mouths that block your way (if you don't have enough meat then
look down and maneuver between the mouths). Go north and take
everything out of the trash heap in the east. Leave the chamber and
head south, using the meat on the mouth blocking the entrance to the
southern chamber. Follow the corridor around in an easterly
direction, using the purple fruits on the traps that you come across.
After passing through the last trap fight the Skrinn then take
everything from the trash heap in the middle of the chamber. Enter
the 'life like' passage way and follow it around until you come to
some moving orange lights. Make murderer is leading the party and
dodge the orange lights. Get Drirr to manipulate the Blue Trii
(Argim) and talk to him. Agree to find the music crystal then get
Drirr to give Argim the music crystal that you bought in Jirinaar.
Walk through the gap that appeared when Argim moved and take
everything from the assassin's belongings and remains. Make sure you
picked up the Iskai dagger from the remains; this is a very important
piece of equipment. Use the meat on the mouth in the middle of the
room and follow the passage around. Fight the Krondir and use another
piece of meat on the mouth. Go into the alcove in the southeast
corner of the room and take everything from the trash heap. Leave the
alcove and fight the Skrinn/Krondir then head south and use the lock
pick on the chest next to the far southern wall. Take everything out
of the chest. Use your Automap and make your way back to the first
chamber where you entered the building. Head south and fight the
Skrinn, take everything out of the trash heap then continue to follow
the passage around. Fight the two sets of monsters you come across
then take everything out of the first trash heap. Use your Automap
again and make your way to the buildings exit. Leave the building and
head to back to Jirinaar. When you get back to Jirinaar find Rabir
again and sell the weapons all the weapons you don't want or need
(it's best to keep a short range weapon for everyone and a long range
weapon for everyone). When you've done this go to the Former's
building and find Bradir in the north part of the building. Ask him
what he knows about the dagger you found in the murderers remains.
He'll attack you, once you've defeated him watch the cut-scene then
go into the Sebainah room and tell her you're ready to leave.

Part Three - Gratogel
Enter the hut next to the pigs, and buy any rations that you need.
Leave the provisions hut and go in to the big hut that is situated in
front of the dog pen. Talk to Tharnos and ask him about the Toronto,
he'll then set you a mission. Find out as much as you can about the
mission and the island. Leave the hut and travel to the southern tip
of the island to Aballon (a village like Klouta). Visit the hut that
is most northerly and talk to the female warrior in there, if you
have enough gold and training points, she can train you. Leave the
trainers hut and visit the merchants hut (" I buy and sell most
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