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Submitted by System on 09/03/2006, 09:50. Print file.
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Age of Wonders II, The Wizard's Throne: Playable Races Guide


Author(s):
William Buckwalter a.k.a. SSJlv2Vegita@aol.com


Platform--------> PC (DOS/WINDOWS)
Game------------> Age of Wonders II: The Wizard's Throne
Guide Type------> In-Depth
First Published->
Last Updated---->
Version Number--> 1.02

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_________________
|TABLE OF CONTENTS|
-----------------

____________
|Introduction|
------------
1a) Purpose of this guide
1b) Frequently Asked Questions
1c) Legal Stuff
1d) Updates and Revisions
1e) Credits/Thanks

__________________________
|The Beginning Of The Guide|
--------------------------
2a) The Basics
2b) The World Map

_________
|The Races|
---------
3a) The Humans
3b) The Tigrans
3c) The Draconians
3d) The Frostlings
3e) The Elves
3f) The Halflings
3g) The Dwarves
3h) The Archons
3i) The Dark Elves
3j) The Orcs
3k) The Goblins
3l) The Undead

___________
|Extra Units|
-----------
4a) The Monks

4b) The Machines

4c) The Summons
4c.1) Earth Sphere
4c.2) Air Sphere
4c.3) Fire Sphere
4c.4) Water Sphere
4c.5) Death Sphere
4c.6) Life Sphere
4c.7) Cosmos Sphere

4d) The Heroes
4d.1) Human Heroes
4d.2) Tigran Heroes
4d.3) Draconian Heroes
4d.4) Frostling Heroes
4d.5) Elf Heroes
4d.6) Halfling Heroes
4d.7) Dwarf Heroes
4d.8) Archon Heroes
4d.9) Dark Elf Heroes
4d.10) Orc Heroes
4d.11) Goblin Heroes
4d.12) Undead Heroes

4e) The Wizards Themselves
4e.1) Earth Sphere Wizards
4e.2) Air Sphere Wizards
4e.3) Fire Sphere Wizards
4e.4) Water Sphere Wizards
4e.5) Life Sphere Wizards
4e.6) Death Sphere Wizards
4e.7) Cosmos Sphere Wizards

______________________________
|Key/Legends and Miscellanneous|
------------------------------
5a) General Unit Legend
5b) Extra Unit Legends
5b.1) Summon Legend
5b.2) Hero Legend
5b.3) Wizard Legend
5c) Sphere Effect Chart
5d) Projectile And Touch Ability Stats

__________
|Structures|
----------
6a) Building Chain
6b) What Units Require What Structures
6c) Structure "Stats"

___________________
|Contact Information|
-------------------
7a) Before Contacting Me
7b) How To Contact Me

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1a) Purpose of this guide

Hopefully by the time you read this, this will not be the only guide on for
AoW2. It was when I started and finished this guide. And that's why I did it.
After holding a poll on the AoW2 message board I began this In-Depth guide
since it was said to be the best thing for any beginners seeking help. And if
any1 who reads this needs help with something not covered by this guide (or is
poorly explained), feel free to E-Mail me, but read the section about
contacting me first. Also, before you head to check out the specific info on
the different races, head over to the "2a) The Basics" section, because if you
don't you will probably be confused about why I make particular choices, or
why I leave out the reasoning behind why one unit is better in one setting,
while another is better in another setting.

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1b) Frequently Asked Questions

This section is the compilation of all the questions that I have received
and/or have expected.

Q: In Campaign mode, can I choose which race I start out with?
A: No, what race Merlin starts out in each scenario as is pre-determined.

Q: Which race is better?
A: Each race has it's own pros and cons, which are explained in another section
of this guide. But you will probably find one or more that you like better
than the others.

Q: Can I choose which race I can be in custom scenarios?
A: It depends. Some customs may not allow you change the starting race of the
wizard you choose, while others will.

Q: What the heck happened to the old races, and what are these new ones!?
A: The Azracs have been replaced by the Tigrans, the Lizards by the Draconians,
and the Highmen just has a new name, which are the Archons.

Q: What are the differences between AoW and AoW2?
A: You're main leader, now called a wizard, can no longer gain levels. There
is now a heavier emphasis on magic. The heroes have remained largely
unchanged (except for portraits and methods of choosing stat gains), and the
units have been slightly changed overall. Practically everything is changed
in some way or other, so it is just better to take a look at the manual.

Q: What if I: (a)lost the manual? (b)don't have the manual because I borrowed
this game from a friend? (c)don't have the manual for some other reason?
A: Take the tutorial, either from the main menu, or as the first sphere in the
campaign mode.

Q: How do I use the editor?
A: E-mail me with any specific questions, but please try to figure it out on
your own. I did, and I have doubled the number of maps in the custom folder
with all the maps I have made, so you can too!

Q: Why did you say certain things without explaining them fully?
A: More than likely, you "forgot" (coughlazycough) to check out previous
sections which explain in detail many things (ex: if you didn't look at
the "2a) The Basics" section, you won't understand what gate defenders are,
or how many you should have in a defending army). However, over the course
of writing this guide, I do realize that you may not read all the sections
for the different races, and that since I may refer to a tactic fully
explained in a previous section without the full explanation in the section
you go to, it may not be your fault that you do not understand. That said, I
suggest you read the sections for every race (in the order I wrote them, so
just go from top to bottom), since this will provide you with enough info
about each race that you are more than likely to command in the Campaign
mode, and to decide which race fits your style for Custom Scenario play.

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1c) Legal Stuff

*takes a deep breath*


This may be not be reproduced under any circumstances except for personal, or
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission from me. Use of this guide on any
other web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

This document is Copyright 2003 by William Buckwalter

Age of Wonders II: The Wizard's Throne and all related marks are copyrighted
and trademarked by their respective owners. I had nothing to do with the
development of the game and I am not affiliated with them in any way.

You may download this guide, print it out, and even give it to a number of your
friends. However, you may not profit from selling or distributing this guide.


*turns blue, gasps, and keels over*

......... Phew! Now that that is out of the way, on with the rest of the guide.

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1d) Updates and Revisions

Version Number 1.00: Created Table of Contents, and sections 1-7. Did not
finish the heroes section.

Version Number 1.01: Fixed a few minor grammar and spelling mistakes.

Version Number 1.02: Updated list of websites allowed to use FAQ, fixed one
or two other things.

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1e) Credits/Thanks

I would like to thank:

Triumph Studios for making such a great strategy game, and an Editor, both of
which were used in producing the factual information (such as the stats of the
different units) of this guide.

CJayC for creating such a wonderful site like GameFAQs which has helped me with
many gaming problems, and for providing such an easy to read and helpful..erm..
help section for making FAQs, without which I would never have attempted to
write what you are reading right now.


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2a) The Basics
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