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Submitted by System on 26/06/2007, 06:14. Print file.
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weapon to be at least a bit more accurate, then fire quick bursts
instead of discharging the clip in one go. The reloading time for
this weapon though is phenomenal as it only takes about one second
to reload, nearly one of the quickest reloading weapons. A good
choice when playing the multiplayer mode. Double up with the dual
version of this weapon to spray twice as many bullets. Great fun!


- - - - - - - - - -

- M60 Sub Machine Gun -

Primary Mode - Automatic Fire
Secondary Mode - Burst Fire
Clip Size - 200
Primary Ammunition Type - M60 Ammo
Dual Weapons - No

Info: This heavy machine gun really packs a punch. The M60 is the perfect
choice for a full on brawl against a pack of enemies. It's accuracy
is very low when fired rapidly but can be managed when the weapon
is switched to burst fire mode. This weapon has recoil so you
will need to constantly adjust the aiming - just like the M16.
The biggest bonus about this weapon is that it holds 200 bullets
in one magazine, which means you can go nuts for quite sometime.
The reloading time is a little long but not terrible in anyway.
Unfortunately, this weapon is a little uncommon throughout the
singleplayer mode, so you'll be having more fun with this weapon in
multiplayer. A great weapon!


_______________________________________________________________________________
E04 \ * * * Shotguns * * *
-=-=-=-=-=-\___________________________________________________________________


- Double Barrel Hunting Shotgun -

Primary Mode - Shotgun Blast
Secondary Mode - Shotgun 'Butt'
Clip Size - 2
Primary Ammunition Type - Cal 12 Ammo
Dual Weapons - No

Info: Similar to the Pump Action Shotgun, the main difference with this
weapon is that it is a Double Barrel Shotgun. The Hunting Shotgun
is slightly more accurate than the Pump Action, managing some
medium range combat - but once again is best to use in close quarter
fights. This weapon also utilizes the same ammunition as the Pump
Action Shotgun, so if you have both weapons in your inventory, make
sure you choose the right one for whatever situation you are in
as the ammo you use in one of the Shotguns decreases the ammo for
the other. Like some weapons in the game though, this weapon makes
an uncommon appearance in the singleplayer mode.


- - - - - - - - - -

- 12 Gauge Pump Action Shotgun -

Primary Mode - Shotgun Blast
Secondary Mode - Shotgun 'Butt'
Clip Size - 5
Primary Ammunition Type - Cal 12 Ammo
Dual Weapons - No

Info: The 12-Gauge Shotgun is one of the weapons you'll probably find
yourself using the least in the overall game, but it appears the
most times out of all the weapons. It's not really that bad, but
when you have other choices for different types of weapons, chances
are this weapon will be 'left behind' the most. The clip size for
this weapon is relatively small for an actual pump action
shotgun - compared to other shotguns from other FPS games. The lack
of accuracy, perhaps one of the weapons in this game with the worst
accuracy makes this gun a bad choice in the long run. Fact is, both
the Primary and Secondary modes should only be used for Close Combat
conditions. The shots fired from this gun are inaccurate therefore
hardly ever hitting a target from a distance. Using the Secondary
Mode - Shotgun 'Butt' makes the gunner tilt the weapon upwards so
the back side of the shotgun is facing forward. You can utilize this
technique for a stealth approach but is not the most useful weapon
to do it with. The reload time is rather quick for a Shotgun, probably
because of it's small clip size - so that's a small added bonus.
Perhaps it's just best to use this weapon when you are right next to
an enemy who is unaware of your presence so you can blast the guards
head with a few shells.


_______________________________________________________________________________
E05 \ * * * Harpoons/Crossbows * * *
-=-=-=-=-=-\___________________________________________________________________


- Harpoon -

Primary Mode - Single Shot
Secondary Mode - Harpoon Stab
Clip Size - 1
Primary Ammunition Type - Harpoon
Dual Weapons - No

Info: The Harpoon is one of the most uncommon weapons to find in the
singleplayer mode. The weapon is found later in the game, only
appearing in limited missions. It acts just like the Crossbow in
similar ways, but is the only weapon which can actually fire while
you are swimming underwater. It's accuracy is not bad, but if you
are close to an enemy, use the secondary mode to kill the enemy.
The secondary mode makes the player pull out a harpoon and uses
it as a stabbing instrument. Even though it's accuracy is still
manageable, it won't last, making this weapon a flop for long range
combat.


- - - - - - - - - -

- Crossbow -

Primary Mode - Single Shot
Secondary Mode - Zoom x3.0 and x8.0
Clip Size - 1
Primary Ammunition Type - Crossbow Bolts
Dual Weapons - No

Info: The Crossbow can be used as a 'light' sniper weapon. The velocity
of what the crossbow bolts travels at hinders this weapon as a long
range weapon. It should only be used for medium range combat
against enemies not wearing any form of armoured protection
especially at the head. The reloading time for this weapon is
pretty slow and is only ideal for stealth levels to pick off
enemies one at a time. A great medium range sniper weapon but
should not be relied on too much later on the game. Terrible
against moving targets.


- - - - - - - - - -

- Three Arrows Crossbow -

Primary Mode - Single Shot
Secondary Mode - Zoom x3.0 and x8.0
Clip Size - 3
Primary Ammunition Type - Crossbow Bolts
Dual Weapons - No

Info: Pretty much exactly the same as the above Crossbow, but with the
difference that it includes three darts in the clip instead of
just one, making it a little more useful against multiple targets.


_______________________________________________________________________________
E06 \ * * * Sniper Weaponry * * *
-=-=-=-=-=-\___________________________________________________________________


- Sniper Rifle -

Primary Mode - Single Shot
Secondary Mode - Zoom x3.0 and x12.0
Clip Size - 10
Primary Ammunition Type - BMG50 Ammo
Dual Weapons - No

Info: The only sniper rifle in the game - well you really only need one
anyway. A great sniper rifle with a good combination of
accuracy, sturdiness and reloading time. The minimum amount of
recoil in this weapon makes it nearly a perfect sniper weapon.
There's no need for major adjusting after every shot as the gun
stays pretty much focused on the same area you aim at after each
shot you make. The reloading time for this weapon is somewhat
relatively quick for an actual Sniper weapon and the clip size
for the weapon is big enough to keep your target running. There
are no real severe drawbacks to this weapon, the only slight one
being the kind of slow firing rate, but that's what you expect
from a sniper weapon. You can use the zoom functions to pick off
any annoying enemies from a distance.


_______________________________________________________________________________
E07 \ * * * Explosives * * *
-=-=-=-=-=-\___________________________________________________________________


- Fragmentation Grenade -

Primary Mode - Throw Grenade
Secondary Mode - Drop Grenade
Clip Size - 1
Primary Ammunition Type - Grenade
Dual Weapons - No

Info: The good old Frag Grenade. Talking about this game having a lot of
'classic' weapons! Used in numerous games, the Frag Grenade is
a high explosive ornament. You can hold numerous amounts of these
Grenades to use whenever you need to kill guards hiding around
corners or when they are together in groups. These are also good
to use in narrow hallways and corridors. The Grenade has a Five
second fuse and you are given the ability to 'cook' the Grenade
by holding down the primary mode button. Make sure you throw it at
least a few seconds before it detonates so you can clear away
from the area when it explodes. After all, you do not want to get
hurt by explosives! The Secondary mode is rather 'simple', it makes
the player drop the Grenade at the area the player was standing.
So once you drop it, make sure you run! A great choice for hit and
run situations.


- - - - - - - - - -

- FlashBang Grenade -

Primary Mode - Throw Grenade
Secondary Mode - n/a
Clip Size - 1
Primary Ammunition Type - Grenade
Dual Weapons - No

Info: The Flashbang Grenade works in a similar method to the Frag Grenade
except it is only used for non-lethal means of combat. Instead
of decapitating the target, it disorientates the target with a
bright flash that lasts for several seconds. If you get too close
to the Flashbang when it explodes, then you will be temporarily
blinded, making you extremely vulnerable to other enemies in the
area. You can 'cook' the grenade just like the Frag Grenade but
again, make you sure you throw it a few good seconds before it
detonates. The fuse in the Flashbang Grenade lasts for Five
seconds.


- - - - - - - - - -

- Bazooka -

Primary Mode - Rocket Launcher
Secondary Mode - Rocket 'Whack'
Clip Size - 1
Primary Ammunition Type - Bazooka Rockets
Dual Weapons - No

Info: This heavy explosive weapon is uncommon to find in levels. Although
not abundant, it is great fun to use in the multiplayer mode of the
game. The Bazooka has a fairly good reloading rate for a rocket
launcher, so there's nothing too bad about the reloading. The main
drawback to this weapon would definitely have to be the very slow
firing rate. It can fire a rocket every several seconds therefore
making you very vulnerable once again. The secondary mode is a good
up-close defensive move were the gunner takes a spare Bazooka
rocket and uses it as a 'whacking rocket' :P
You only can 'whack' once before the gunner places the spare rocket
away, which then requires you to use to press the alternate fire
mode button again to bring the spare rocket back out for another
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