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Processor/CPU : 700Mhz Pentium III or Equivalent Processor.
RAM : 128MB RAM.
CD/DVD Rom Speed : 12x CD/DVD-Rom.
Hard Drive Space : 1.2GB Hard Drive space for Minimum Installation.
Video Card : 3D Video Card with at least 32MB of Video Memory and
with Direct-X8.1 Support.
Sound Card : 16-Bit Direct-X Compatible Sound Card.
Input : Keyboard and Mouse.
- - - - - - - - - -
*** Recommended System Requirements ***
Processor/CPU : 1Ghz Processor or Above.
RAM : 256MB RAM or More.
Hard Drive Space : 2.5GB Hard Drive space for Full Installation.
Video Card : 3D Video Card with at least 64MB of Video Memory and
with Direct-X8.1 Support.
- - - - - - - - - -
*** Minimum Multiplayer Requirements ***
Internet : 56.6Kbps Modem Connection or Faster.
Network : Active connection to a TCP/IP network.
- - - - - - - - - -
*** Recommended Multiplayer Requirements ***
Internet : 128Kb/s ADSL Connection or Faster.
_______________________________________________________________________________
B06 \ * * * Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________
- Use Melee Attacks [ie: Punching, Stabbing with Knife] often when there is
a guard unaware of your presence. Not only do these type of attacks kill
the victim in practically one hit, Melee Attacks are very silent, which
makes it extremely useful for stealth or infiltrating missions.
- The 9mm Pistol [Single] is a weak weapon to use in combat, so it is not
suggested to use this type of weapon when shooting against groups of
enemies, which occurs frequently later in the game. Besides the weak
firepower the Pistol holds, the rate of fire is quite slow for a
pistol, so only use the Dual 9mm Pistols for far more effective results.
- I cannot stress this enough, but using the tactic of firing automatic
weapons like crazy is becoming a thing of the past. While only useful in
short range combat, burst firing is strongly recommended for killing those
hard to get guards that move around a lot. Not only does continuously
firing automatic weapons dramatically decrease the level of accuracy
the longer it is being fired, the amount of recoil you will
receive, especially from the heavy automatics will start to become more
annoying. Because of the constant recoil, you will always need to re-adjust
the aiming towards the target. A good example of 'annoying' recoil is
that from the M16 Assault Rifle. Try it out and see how annoying it can
get when you 'rapidly' fire the weapon. By using burst shots, you have
more control over the weapon itself instead of it controlling you.
- For some unusual reason, Explosives like the Fragmentation Grenade and
the High Explosive Grenade launched from the M16 Assault Rifles do not
always kill enemies in one hit. To avoid this problem, just double check
to see the Grenade you have thrown/launched actually kills the target
so you can finish it off just incase the victim is still alive. Also
it is also best to actually hit the target with a direct hit from a
launched grenade to increase the chances of them being killed. Armoured
enemies can sometimes survive a nearby explosion.
- Always look for as much health and armour as possible as these things
are your key to success. One of the most noticeable things in this game
is that your health drops down dramatically whenever you get shot when
you are not wearing armour. Some realism has been put into 'effect' in
this game to make it more 'challenging' but it's not like deadly serious
realism!
- As in most first person shooting games, try to use the most efficient
weapon you have in your inventory to adjust to the various situations
that can occur in the game. Use the silenced pistol to knock off guards
silently, sniper rifles for those distant targets to keep your mission
from being compromised, automatics for multiple enemies or explosives
for those targets which become a real pain! Either way, it's up to
you to make sure you choose the right weapons.
- Using objects as weapons adds a new experience to the game. Most of the
time, different types of objects can be found at numerous parts of every
level. These can be used to conserve ammunition for any weapons or to
create a stealth or surprise approach. Items like the glass bottles or
chairs, which are probably the best of objects tend to kill the target
in one whack.
- Do headshots usually kill the victim in one hit? Usually.
But sometimes, you will be asking yourself this when you try to shoot a
guard, especially with a Crossbow, towards the head. The reason this has
been mentioned is because that even though it appears to hit them at the
head, it still does not kill them. This is because of three reasons. The
first being that the guard may be wearing an armoured helmet and when you
shoot at it, it will fall off requiring another shot to actually kill the
guard. The second reason is just because it may be a simple game glitch!
If you see any guard with any form of protective armour, it is more than
likely going to survive for longer when you shoot the target compared to
a target that is not wearing armour at all. The third and most obvious
reason is probably because you missed the enemy!
_______________________________________________________________________________
B07 \ * * * Submitters Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________
This is the section for submitter's to submit their own useful tips and hints
for XIII in general. Any types of tips or hints are accepted in this
walkthrough as long as it actually works and are not the same ones that are
mentioned above or submitted by anyone else already.
Tip or Hint submissions for Singleplayer Missions are added to the designated
singleplayer level the submission is related to.
- - - - - - - - - -
The following tip is submitted by "ChaiThai".
- Anytime you're in a stealth mission, the alarm is not set off right away
when a guard sees you. Rather, they have to run to an alarm switch and call
out the alarm, or in the case of the first part of the Willard Estates
mission, call in through the radio. If you can put down an enemy before
they finish calling out the alarm, it won't set off, allowing you to
continue the level.
_______________________________________________________________________________
B08 \ * * * XIII Glitches * * *
-=-=-=-=-=-\___________________________________________________________________
This section is for any weird or freaky glitches that can be found in XIII.
- - - - - - - - - -
The following glitch is submitted by "RkSpade".
- When you are on the Emerald Base Roof, if you start and immediately crouch
and then move over immediately to the right towards the wall and begin
moving, sometimes the level will 'fall' and you will be able to see the
whole level from the bottom for a whole minute or so before you suddenly
die.
- If you press the 'prtscreen' button while in the Plain Rock
Penetentiary, and then paste it into Microsoft PowerPoint, sometimes the
image is extremely distorted and some of the main pieces of the level can
be missing, allowing you to 'see' around corners if you want to by 'ALT-Tab'
bing to Windows every few seconds.
###############################################################################
"Section C - In-Game Skills"
###############################################################################
_______________________________________________________________________________
C01 \ * * * Skills * * *
-=-=-=-=-=-\___________________________________________________________________
These various skills are learnt throughout different parts of the game. Some
of the skills teach you how to do certain techniques like stunning while
others can improve you natural techniques like weapon handling and lock
picking. The skills which improve your techniques are the ones that take
longer to gain the actual skill.
- - - - - - - - - -
Breathing Skill - When you learn the Breathing Skill, you can hold your
breath for nearly twice as long than originally, when
you swim underwater. Normally, you can only hold your
breath for 24 seconds. When the skill is learnt, it can
be extended up to 43 seconds.
Dual Weapon Skill - Some weapons give you the ability to hold two of them at
once [ie: 9mm Pistol, MiniGun]. You can use Dual weapons
by pressing the alternate fire button, but you first need
to have the second weapon in order to utilize the skill.
First Aid Skill - The Normal and Full MedKit's give you double the amount
of health points than originally. More information based
on health can be found at the objects section.
Lockpicking Skill - Once you have mastered the lockpicking skill, this
enables you to lockpick doors twice as fast than you
use to earlier in the game.
Silent Walk Skill - When you learn the Silent Walk Skill, you make 50% less
noise whenever you move.
Sixth Sense Skill - You can hear nearby enemies that are moving or patrolling
[not stationary enemies] by not moving at all and then
observing the "TAP TAP" words that appear on the screen.
This can determine the direction, speed and distance the
enemy is moving at.
Sniper Skill - When you first use a sniper weapon in the singleplayer
mode, you will notice the aim is always a little shaky.
When you learn this skill, your aim when you hold a
Sniper Rifle or Crossbow is pretty much perfect! It
is extremely stable and does not move around at all.
Stunning Skill - Walk slowly behind an enemy and then press the action
button to knock the enemy out.
###############################################################################
"Section D - Characters of XIII"
###############################################################################
_______________________________________________________________________________
D01 \ * * * Main Characters * * *
-=-=-=-=-=-\___________________________________________________________________
These are the characters in XIII who have an important relation towards the
main plot of the game. You will get to know each character better in the game
as you progress further into the game.
- - - - - - - - - -
Jason Fly
Info - You wake up on the shores of Brighton Beach. You have no idea of your
proper identity because you suffer from amnesia. The only clues to your
uncertain past is the number XIII tattooed on the chest and the key to
a safety deposit box. You awaken and progress into your search for the
past. It's not until later that you find out that you are Jason Fly, a
person who once worked close with Steve Rowland, but Jason's appearance
seems to be somewhat different.
Steve Rowland
Info - Steve was the Captain of the Special Assault Destroying Section or SPADS
for short. He was being held responsible for the murder of President
William Sheridan. Found deceased on the waters of New Jersey after
being shot numerous times by The Mongoose, not a conspirator, but a
leading person into the conspiracy of the President's Assassination.
The Mongoose and some of his 'comrades' are now suspicious that they
have seen sightings of a person with the same identity of the late
Steve Rowland. It is clear that someone has taken his identity.
Kim Rowland
Info - A character you do not get to hear from too many times, Kim was
recruited to the Central Intelligence Agency at the age of 22. She
disappeared while investigating the conspiracy behind the murder of the
President. She is another ally of General Carrington who she was working
with until the time of her disappearance.
RAM : 128MB RAM.
CD/DVD Rom Speed : 12x CD/DVD-Rom.
Hard Drive Space : 1.2GB Hard Drive space for Minimum Installation.
Video Card : 3D Video Card with at least 32MB of Video Memory and
with Direct-X8.1 Support.
Sound Card : 16-Bit Direct-X Compatible Sound Card.
Input : Keyboard and Mouse.
- - - - - - - - - -
*** Recommended System Requirements ***
Processor/CPU : 1Ghz Processor or Above.
RAM : 256MB RAM or More.
Hard Drive Space : 2.5GB Hard Drive space for Full Installation.
Video Card : 3D Video Card with at least 64MB of Video Memory and
with Direct-X8.1 Support.
- - - - - - - - - -
*** Minimum Multiplayer Requirements ***
Internet : 56.6Kbps Modem Connection or Faster.
Network : Active connection to a TCP/IP network.
- - - - - - - - - -
*** Recommended Multiplayer Requirements ***
Internet : 128Kb/s ADSL Connection or Faster.
_______________________________________________________________________________
B06 \ * * * Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________
- Use Melee Attacks [ie: Punching, Stabbing with Knife] often when there is
a guard unaware of your presence. Not only do these type of attacks kill
the victim in practically one hit, Melee Attacks are very silent, which
makes it extremely useful for stealth or infiltrating missions.
- The 9mm Pistol [Single] is a weak weapon to use in combat, so it is not
suggested to use this type of weapon when shooting against groups of
enemies, which occurs frequently later in the game. Besides the weak
firepower the Pistol holds, the rate of fire is quite slow for a
pistol, so only use the Dual 9mm Pistols for far more effective results.
- I cannot stress this enough, but using the tactic of firing automatic
weapons like crazy is becoming a thing of the past. While only useful in
short range combat, burst firing is strongly recommended for killing those
hard to get guards that move around a lot. Not only does continuously
firing automatic weapons dramatically decrease the level of accuracy
the longer it is being fired, the amount of recoil you will
receive, especially from the heavy automatics will start to become more
annoying. Because of the constant recoil, you will always need to re-adjust
the aiming towards the target. A good example of 'annoying' recoil is
that from the M16 Assault Rifle. Try it out and see how annoying it can
get when you 'rapidly' fire the weapon. By using burst shots, you have
more control over the weapon itself instead of it controlling you.
- For some unusual reason, Explosives like the Fragmentation Grenade and
the High Explosive Grenade launched from the M16 Assault Rifles do not
always kill enemies in one hit. To avoid this problem, just double check
to see the Grenade you have thrown/launched actually kills the target
so you can finish it off just incase the victim is still alive. Also
it is also best to actually hit the target with a direct hit from a
launched grenade to increase the chances of them being killed. Armoured
enemies can sometimes survive a nearby explosion.
- Always look for as much health and armour as possible as these things
are your key to success. One of the most noticeable things in this game
is that your health drops down dramatically whenever you get shot when
you are not wearing armour. Some realism has been put into 'effect' in
this game to make it more 'challenging' but it's not like deadly serious
realism!
- As in most first person shooting games, try to use the most efficient
weapon you have in your inventory to adjust to the various situations
that can occur in the game. Use the silenced pistol to knock off guards
silently, sniper rifles for those distant targets to keep your mission
from being compromised, automatics for multiple enemies or explosives
for those targets which become a real pain! Either way, it's up to
you to make sure you choose the right weapons.
- Using objects as weapons adds a new experience to the game. Most of the
time, different types of objects can be found at numerous parts of every
level. These can be used to conserve ammunition for any weapons or to
create a stealth or surprise approach. Items like the glass bottles or
chairs, which are probably the best of objects tend to kill the target
in one whack.
- Do headshots usually kill the victim in one hit? Usually.
But sometimes, you will be asking yourself this when you try to shoot a
guard, especially with a Crossbow, towards the head. The reason this has
been mentioned is because that even though it appears to hit them at the
head, it still does not kill them. This is because of three reasons. The
first being that the guard may be wearing an armoured helmet and when you
shoot at it, it will fall off requiring another shot to actually kill the
guard. The second reason is just because it may be a simple game glitch!
If you see any guard with any form of protective armour, it is more than
likely going to survive for longer when you shoot the target compared to
a target that is not wearing armour at all. The third and most obvious
reason is probably because you missed the enemy!
_______________________________________________________________________________
B07 \ * * * Submitters Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________
This is the section for submitter's to submit their own useful tips and hints
for XIII in general. Any types of tips or hints are accepted in this
walkthrough as long as it actually works and are not the same ones that are
mentioned above or submitted by anyone else already.
Tip or Hint submissions for Singleplayer Missions are added to the designated
singleplayer level the submission is related to.
- - - - - - - - - -
The following tip is submitted by "ChaiThai".
- Anytime you're in a stealth mission, the alarm is not set off right away
when a guard sees you. Rather, they have to run to an alarm switch and call
out the alarm, or in the case of the first part of the Willard Estates
mission, call in through the radio. If you can put down an enemy before
they finish calling out the alarm, it won't set off, allowing you to
continue the level.
_______________________________________________________________________________
B08 \ * * * XIII Glitches * * *
-=-=-=-=-=-\___________________________________________________________________
This section is for any weird or freaky glitches that can be found in XIII.
- - - - - - - - - -
The following glitch is submitted by "RkSpade".
- When you are on the Emerald Base Roof, if you start and immediately crouch
and then move over immediately to the right towards the wall and begin
moving, sometimes the level will 'fall' and you will be able to see the
whole level from the bottom for a whole minute or so before you suddenly
die.
- If you press the 'prtscreen' button while in the Plain Rock
Penetentiary, and then paste it into Microsoft PowerPoint, sometimes the
image is extremely distorted and some of the main pieces of the level can
be missing, allowing you to 'see' around corners if you want to by 'ALT-Tab'
bing to Windows every few seconds.
###############################################################################
"Section C - In-Game Skills"
###############################################################################
_______________________________________________________________________________
C01 \ * * * Skills * * *
-=-=-=-=-=-\___________________________________________________________________
These various skills are learnt throughout different parts of the game. Some
of the skills teach you how to do certain techniques like stunning while
others can improve you natural techniques like weapon handling and lock
picking. The skills which improve your techniques are the ones that take
longer to gain the actual skill.
- - - - - - - - - -
Breathing Skill - When you learn the Breathing Skill, you can hold your
breath for nearly twice as long than originally, when
you swim underwater. Normally, you can only hold your
breath for 24 seconds. When the skill is learnt, it can
be extended up to 43 seconds.
Dual Weapon Skill - Some weapons give you the ability to hold two of them at
once [ie: 9mm Pistol, MiniGun]. You can use Dual weapons
by pressing the alternate fire button, but you first need
to have the second weapon in order to utilize the skill.
First Aid Skill - The Normal and Full MedKit's give you double the amount
of health points than originally. More information based
on health can be found at the objects section.
Lockpicking Skill - Once you have mastered the lockpicking skill, this
enables you to lockpick doors twice as fast than you
use to earlier in the game.
Silent Walk Skill - When you learn the Silent Walk Skill, you make 50% less
noise whenever you move.
Sixth Sense Skill - You can hear nearby enemies that are moving or patrolling
[not stationary enemies] by not moving at all and then
observing the "TAP TAP" words that appear on the screen.
This can determine the direction, speed and distance the
enemy is moving at.
Sniper Skill - When you first use a sniper weapon in the singleplayer
mode, you will notice the aim is always a little shaky.
When you learn this skill, your aim when you hold a
Sniper Rifle or Crossbow is pretty much perfect! It
is extremely stable and does not move around at all.
Stunning Skill - Walk slowly behind an enemy and then press the action
button to knock the enemy out.
###############################################################################
"Section D - Characters of XIII"
###############################################################################
_______________________________________________________________________________
D01 \ * * * Main Characters * * *
-=-=-=-=-=-\___________________________________________________________________
These are the characters in XIII who have an important relation towards the
main plot of the game. You will get to know each character better in the game
as you progress further into the game.
- - - - - - - - - -
Jason Fly
Info - You wake up on the shores of Brighton Beach. You have no idea of your
proper identity because you suffer from amnesia. The only clues to your
uncertain past is the number XIII tattooed on the chest and the key to
a safety deposit box. You awaken and progress into your search for the
past. It's not until later that you find out that you are Jason Fly, a
person who once worked close with Steve Rowland, but Jason's appearance
seems to be somewhat different.
Steve Rowland
Info - Steve was the Captain of the Special Assault Destroying Section or SPADS
for short. He was being held responsible for the murder of President
William Sheridan. Found deceased on the waters of New Jersey after
being shot numerous times by The Mongoose, not a conspirator, but a
leading person into the conspiracy of the President's Assassination.
The Mongoose and some of his 'comrades' are now suspicious that they
have seen sightings of a person with the same identity of the late
Steve Rowland. It is clear that someone has taken his identity.
Kim Rowland
Info - A character you do not get to hear from too many times, Kim was
recruited to the Central Intelligence Agency at the age of 22. She
disappeared while investigating the conspiracy behind the murder of the
President. She is another ally of General Carrington who she was working
with until the time of her disappearance.
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Sponsors:
Other files from this game:
- 13 solution by System on 26/06/2007, 06:14
- 13 trainer by System on 14/03/2006, 06:30
Mega trainer (for v1.01) - 13 trainer by System on 14/03/2006, 06:30
Mega trainer






