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Submitted by System on 26/06/2007, 06:14. Print file.
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_______________________________________________________________________________
* * * Mission 33 * * * / "SSH-1 Military Base - Abortion" [G33]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================

Location : SSH1 Secret Military Base, Emergency Sector - Missile Silo

- - - - -

Weapon Pickups Available: Assault Rifle
M60 Sub Machine Gun
MiniGun
Pump Action Shotgun
Frag Grenade

Full MedKit Locations:
1]: After going across the missile silo. Inside the rest room. On top of
a table.

Armoured Vest Locations:
1]: After going across the missile silo. Inside the armoury.

Armoured Helmet Locations:
1]: After going across the missile silo. Inside the rest room. On top of
a table.

- - - - -

Documents Available: I Document

- - - - -

Primary Mission Objectives:
- Cancel the base's self destruct procedure.
- Get back to the exit.

_______________________
Introduction/Briefing: \__________________________
==================================================

After stopping Operation: Total Red, you now need to deactivate the countdown
procedure which Number II activated before taking his own life in the command
centre. You have minimal time so you must act quick! Failure is not a option!

_____________________
Mission Walkthrough: \____________________________
==================================================

Once the level starts, wait until the metal door in front of you opens. Once
it is open, move straight and turn left into the next room.

If you look straight ahead, there is an elevator over at the far end, but it
is locked for now, so you need to turn right through the open blast doors into
the large nuclear missile silo area. Once you enter here, you can hear an
electronic voice saying "Commencing final phase of self destruct sequence".

After he says that, look above your health points and a count down timer pops
up. You have 120 seconds or two minutes to abort the self destruct sequence.
If you are wondering what happens when the timer reaches zero, nothing really
happens! There is no time to waste so get running!

Anyway, when you are in the silo area, go into the small platform at the
middle of the walkway and press the action button on the small console to
the right of the platform. While you travel across over the missile silo, pull
out the grapple - you will need it shortly. The platform stops moving about
three quarters of the way, so you need to use the grapple and attach it
towards the hook ahead to swing to the other side. Swing back and fourth
towards the platform ahead until you get enough momentum to jump on the
platform without falling off. It is possible to just do the one swing over
to the platform and jump on it without falling! Takes a little skill to do
though.

Once you get on the platform, run straight and turn right into the hallway
that leads to the control room. When you get towards the end of the hallway
you are in, the blast door closes sealing you off from entering directly
into the control room. You must find an alternate way inside!

Take the door to the left, near the blast door that just closed, into the
rest room. You can pick up the Full MedKit and Armoured Helmet on the
table, but once you enter inside the room, turn directly right and open the
door that leads into the locker rooms. As soon as you open the door into
the locker rooms, look straight ahead towards the poster on the wall. If you
look carefully, there is a bit of a vent shaft exposed underneath the poster.
Trash the poster out of the way, smash the mesh and crawl through the shafts.

When you get to the end of the shaft, look down and there is another piece
of mesh blocking the way down. Smash the mesh and you will end up in the
control room. But do not get excited yet! There is a big problem, the
computer at the very front of the room that has the big abort button to
stop the countdown is wired to some explosives, killing you if you attempt to
press it, so you now must find another alternative way of stopping the
countdown.

There is a door to the right side of the control room. Go up the
stairs, towards the door, get out you lockpick and unlock it. Open the door and
look to the immediate left once you enter the hallway. There is another door
in here. Use the lockpick to unlock it as well and you end up inside the
power generator room. You need to destroy the power generators to abort
the countdown. Pull out the Pistol and shoot the lock on the metal door
nearby. Open the door pressing the action button and use a Frag Grenade
[you surely should have some still] and throw the grenade inside where
the numerous generators are. Once you do, run out of the room! If you
do not have any explosives, just use your weapons! M60 works best! After the
generators are destroyed, the countdown is finally over!

- Cancel the base's self destruct procedure.
Status: **COMPLETE**

Now you need to head back to the exit. Exit the power generator room and turn
left into the hallway. Walk towards the blast door blocking the way, which
can be opened by pressing the action button on the switch next to it. Once it
is open, turn right into the rest room again and turn left in the door which
leads into the armoury. Grab the armour and ammo kept inside here.

Exit the restroom and turn right, heading back towards the silo area. When you
get back on the walkway at the silo area, turn right from the platform console
and go down the ladder to the lower silo area.

When you reach the bottom, walk towards the middle of the area and you are
confronted by The Mongoose. He does not seem very happy this time!

He is armed with Dual MiniGuns, which is a big threat considering his
superior accuracy. This is one tough nut to beat! His health is way beyond
normal and has excellent dodging skills. There are two ways you can play
this fair and square, shoot him up close or shoot him from a distance! The
best one is to use both!

From the start, he usually hides behind the missile at the middle of the silo.
Pull out the Assault Rifle and use it's Grenades to shoot towards where he is.
Even if you do not see him, shoot the Grenades towards the walkway close to
him and he will still get hurt. Once you deplete the AR Grenades, use the
normal Frag Grenades. When you have run out of explosives, pull out and use
the Assault Rifle's primary mode for the time being.

When The Mongoose has lost about a third of his health, he runs behind one
of the other four missiles for cover as the one in the middle descends back
into the storage area. This is where you pull out the Dual MiniGuns and start
attacking him up-close. He usually does the same move - move across from
missile to missile while shooting at you. Try to avoid the gunfire while he
moves across to the next missile, but once he hides for cover again, move
towards the missile he is hiding at and go right next to him. When you do
this, blast the Dual MiniGuns towards his head while he moves again. When
you run out of ammo in the clip, hide behind the missiles for cover.

Also, while going for cover each time, replenish your health supplies, because
you will lose health when doing the up-close moves. Do this every time after
shooting at him from a short distance. You should have enough MedKits to last
for the whole time. If you still have ammo for your MiniGun's, still use
them, or else the best alternatives are either the M60 or Assault Rifle.
Shoot the actual missiles when he walks near them, so some radiation
disperses out of the canisters, blinding him for about a second. This is
valuable time to shoot at him.

When he is nearly dead, the remaining four missiles drop down, making you
extremely vulnerable as there is no cover! While they go down, quickly
replenish any low health and pull out the Assault Rifle. Once you have
done that, wait until The Mongoose pops out again, but this time he will just
keep walking towards you while firing. Keep shooting at him and crouch behind
the metal bars around the area for minimal cover.

Once you have pretty much killed him, he will stutter towards the middle and
will fall. That's the end of that chapter!

You will hear Major Jones from above calling you to move back above. Go up
the ladder that has the label "Take this ladder to: Exit". Once you reach
the top of the ladder, meet up with Jones at the walkway nearby.

After she finishes talking, follow her towards the elevator for evacuation.

- Get back to the exit.
Status: **COMPLETE**

_____________
Submissions: \____________________________________
==================================================

The following submission has been submitted by "Adam S.".

- I didn't like running after the Mongoose for the close-up Minigun shots.
Concentrating on the Mongoose kept making me forget that there were no
gates to keep me from falling off the sides of the platform. So I came
up with a safer, long-distance strategy.

Believe it or not, by strategically positioning yourself, you can control
where the Mongoose will appear. When the scenario begins, run to the
missile directly to my left, crouch down and position myself where you can
see a space on either side of the middle missile, more on the right side
than to the left side of the middle missile. This seems to force the
Mongoose to appear in the left space.

Use what you have of the frag grenades by waiting until you have 1:50
seconds before throwing them to the left space. With a little timing, they
are effective enough to bring the Mongoose's health down enough to lower
the middle missile. If not, use the accuracy of the M16 to lower his health
more.

After that, move a little further back so you can see the missile directly
diagonal from the one your hiding behind so there is no visible space to
the left. This forces the Mongoose to appear to the right of that missile.
Switch to a fully loaded M60 in Burst Mode and fire on him during each of
his forays towards and away from you.

An occasional health boost from time to time while continuing to crouch
behind the missile railing for cover keeps you from dying. And even after
the last four missiles lower, keep the same place and fire on him with the
M60.

- - - - -

Once again, here is another submission on how to kill The Mongoose submitted
by "Ben F.".

- Start with the Dual MiniGuns. When The Mongoose runs around behind the
missiles, do not chase him around. Stand and shoot quick bursts at the
two missles at the back of the silo, which The Mongoose is standing in
front of at the start of the encounter. Hopefully he will stumble into
the gases released from the missiles that you just shot at.

If you do manage to get him 'stunned' by the gas, reload the weapon and
run towards him. Get as close as you can before he recovers from the
fumes and blast him taking as many headshots as possible. It will only
take about three to four of these quick attacks before the middle missile
drops. By now you should have only used one med kit, if you have any
available.

When the middle missle drops, collect the Armoured Vest and MedKit
from the SPADS officer who drops in front of you. Crouch and now with
The Mongoose hopefully on the opposite end of the platform, pull out
the M60. Just fire that beast on full auto and try to keep it on him
when he comes in close. Be ready with your MedKits as you will need
them. He usually runs near you and is pretty easy to keep the gun aimed
at him when he does, but he will hurt you more easily! It is best to crouch
when handling the M60 on automatic mode so you can retain some accuracy.

When he's off into the distance, try to get him stuck in more rocket
gas. As long as you've collected enough ammo for the M60, you will
have plenty to shoot him with and waste it shooting the missles.

This method works like a charm on Realistic difficulty.

- - - - -

The following submission has been submitted by "Jonas T." and "Jesse C.".

- An easy way to be well prepared for the Mongoose is to pick up everything
in the armoury and in the rest room before reaching the checkpoint. After
having reached the checkpoint you may return to the armoury and rest room
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