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Submitted by System on 26/06/2007, 06:14. Print file.
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Always kill the soldiers inside the helicopters before actually destroying
them because if the helicopters have no attacking soldiers in them, it will
automatically fly away after sometime, which is a good thing! When they fly
away, this counts as if they are destroyed!

Once you have destroyed the first one, another three helicopters fly in.
Remember to kill the soldiers inside the helicopters so you can defeat them
quicker without losing as much health. The helicopters themselves are not armed
with weaponry.

Once you have destroyed the three helicopters, move towards the blue FBI
helicopter you will see flying from the cliffs to the left.

- Shoot down the enemy helicopters.
Status: **COMPLETE**

Amos tells you to move close to the ledge it hovers near. You need to jump
onto the ladder, so get a good run up and jump to it. Once you make it near
the ladder, you successfully finish the level!

- Jump into the FBI helicopter.
Status: **COMPLETE**.


_______________________________________________________________________________
* * * Mission 30 * * * / "SSH-1 Military Base - Forbidden Entry" [G30]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================

Location : SSH1 Secret Military Base, Washington D.C, Maryland
Time : 8:00 am

- - - - -

Weapon Pickups Available: 9mm Pistol
Assault Rifle

Full MedKit Locations:
1]: Inside the vent shaft before entering the first set of elevators.

- - - - -

Primary Mission Objectives:
- Infiltrate the secret SSH1 base.

* Avoid being spotted.
* Neutralize the GIs.

_______________________
Introduction/Briefing: \__________________________
==================================================

Going under the disguise of Colonel Marshall, you need to infiltrate the secret
base after being seperated from Walter Sheridan. You need to investigate
further into this 'Operation: Total Red' and see who is involved in it. It
is clear Number I is a part of the operation, so you also need to find out
who he actually is.

_____________________
Mission Walkthrough: \____________________________
==================================================

From the start of the level, you are instructed by Walter Sheridan to follow
him into the command centre. Turn right at the hallway and follow him to the
door at the end. When the door opens, turn left and continue following Walter.
Notice that you are currently unarmed so you cannot do anything for now.

Wait several seconds when he talks to the guy behind the glass. Once Walter
starts moving again, follow him to the door at the other end of the room.
Once you reach the door, a cutscene will show the big metal door opening.
The president's advisor walks from the area ahead to Sheridan, telling him
that you cannot accompany him in the area, so you are left behind.

Once they both leave, the GI soldier tells you to follow him back. When he
stops near the next door and opens it for you, move straight through the
hallway ahead and move towards to the locker room door to the right, behind
the green crates. When you get near the door, a soldier who is singing comes
out of the room. Wait until he walks off before sneaking into the room.
When you get in the room, turn to the right and move towards the soldier
singing at the mirror. Grab the broom nearby to knock him out. You cannot
shoot the GIs as they are innocent. Once you have knocked out the first
soldier, head to the opposite side of the room and knock out the next guard
who is seated.

Do not bother searching the lockers as there are no pick ups. Move towards
the double door that is locked, near the entry door of the locker room, and
use the lockpick to unlock the door. Go into the next room and open the door
ahead, which leads into the security room. There is only one GI in here, so
walk up behind him and knock him out. Once he is down, take the Magnetic
Card and press the red button to open the door ahead. Exit the security room
and turn right at the hallway. Go to the end of the hallway to the door
which needs the Magnetic Card to open it.

Once you leave the room, back into the main hall, a frame shows a patrolling
guard in the area. Do not let him see you, so hide behind the door you just
went through and wait until the soldier is nearby. When he turns his back
towards you, quickly run up to him and grab him. Do not knock him out
yet, move behind the door you came out of and knock him out inside there.
Once he is down, exit the door and turn left, going into the door you just
opened from the security room.

When you pass the first door, use the Magnetic Card to open the big metal
door. Once it is open, go down the stairs. Quicksave once you reach the
checkpoint.

When you get to the end of the stairs, wait until the guard walks from the
left, to the right side of the hallway. When he has your back turned towards
you, go behind him and knock him out. You need to hide the bodies so any
other patrolling guards that come nearby cannot activate the alarm. Hide
the body in the generator level room to the left.

Follow the hallway to the left until you see the next frame showing the
patrolling guard nearby. Do not turn left at the next hallway yet, hide around
the corner of the hallway you are currently in [the first hallway] and
wait until the guard walks near you and turns around. Knock out the soldier
once he has his back turned towards you and pick up his body. Follow the next
hallway to the left until you reach the junction where you can see the camera
mounted on the wall ahead. The cameras do nothing for now, so turn right and
go into the next generator room to drop off the body. Exit the room and turn
left into the hallway. Keep following it until you reach the end and you are
shown another guard nearby in the open hall.

Grab the broom next to the metal cabinet and wait until he is nearby. It does
not matter if he sees you or not because of how quick you will knock him out.
Once you have knocked the guard out, quickly pick the body up and open the
double doors to the left of the open hall. Drop the body near the metal
cabinet and close the door behind you. Grab the other broom next to the metal
cabinet where you just dropped off the body and wait until the next guard
stops right next to the metal cabinet. Storm towards him and knock him out.
Hide the body inside the generator room to the left and enter the single door
from across the room.

This leads into the security office with one soldier. Grab the chair and
whack it at him to knock him out. Do not bother picking up his body.
Instead, press the red button to open the doors ahead and go back into the
generator room nearby. Jump onto the chair, then the metal cabinet to the
left wall and then the cabinet closest to the vent above. Once you are near
the vent, punch the mesh and follow the shaft. After going around the first
corner, you will see a Full MedKit to pick up. Exit the shaft through the
other exit and turn left into the door that leads to the open hall area again.

Turn left when you are in the hall area and go through the door you have
just opened from the security room. Press the button for the left elevator
and wait until the door opens.

Once the elevator door opens, go inside the elevator, press the button inside
and wait until it reaches the floor below. In this part of the level, avoid
the guards from firing their weapons at all costs. This area is full of guards
patrolling all over the place. Also quicksave once you reach the checkpoint!

Once you exit the elevator, turn at the hallway to the right and go into the
first double doors to the left wall. Open it and wait near the metal cabinet
ahead where you are shown a guard walking up the hallway nearby, going into
the locker rooms. Wait until he goes inside.

Before going into the locker room the guard just entered, open a door to the
left of the locker room, leading into a security booth with a guard inside it.
Knock out the guard inside so all the cameras around the entire area are
made useless. This makes it possible to proceed further into this part of the
base without the alarm being alerted. Head towards the locker room.

When the guard walks towards his locker, grab the broom nearby and whack it
against him. Pick up his body and move it into the bathroom area. Exit the
locker room, but before moving left into the hallway, look to the left first
at the corner to see if a guard is not standing there. If you do see a guard
there, wait several seconds before he walks off. Make your way towards the
end of the hallway behind the metal cabinet, grabbing the broom leaning
against it. The frames will show you two guards patrolling the long hallway
around the corner. The second frame on the bottom shows the patrolling guard
at the opposite end of this hallway. Wait until this second guard has his
back turned towards the first guard closest to you. When the first guard
stops around the corner, whack him with the broom, pick up his body and
quickly hide it inside the generator room to the right of the long hallway.
When the second guard is looking away again, pick up the broom from the
generator room you just dumped the guards body in and run up towards the
second guard at the end of the long hallway.

Whack him and drop his body at the generator room to the left side of the
hallway, near the next corner. Go around the corner after clearing the long
hallway of the two guards and keep following the hallway until you reach
the next door at the end. Open the door and run up behind the patrolling
soldier. Do this very quickly, but only grab him for now. Move left and open
the door ahead. Once you end up in the tall room with a pillar, turn left
towards the door. Open the door, which leads into the bathroom, knock out the
person and dump the body inside here. Stay inside the room and shut the door.

Now, you need to wait until the two men having the conversation leave the
actual dining area. A frame pops up showing you them walk off, but as they
do, another soldier 'magically' appears to be walking closer towards the room
you are in. Grab the broom near the door and wait until this soldier opens
the door to your room. Whack him with the broom and move his body inside the
actual room.

Leave the bathroom, closing the door behind, grab the chair nearby and make
your way inside the dining room. Use the chair to knock out the guard with
his back turned towards you.

Once you have done that, open the door on the other side of the dining room.
You now end up in the utility room. Move up to the other side of the room
to finish the level.

- Infiltrate the secret SSH1 base.
Status: **COMPLETE**

- Avoid being spotted.
Status: **COMPLETE**

- Neutralize the GIs.
Status: **COMPLETE**


_______________________________________________________________________________
* * * Mission 31 * * * / "SSH-1 Military Base - Anti-Terrorism" [G31]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================

Location : SSH1 Secret Military Base, Sector Two

- - - - -

Weapon Pickups Available: 9mm Pistol
Assault Rifle
MiniGun
M60 Sub Machine Gun
Pump Action Shotgun
Frag Grenade

MedKit Locations:
1]: Bottom left corner of the Conference Room. Located at a small room.
Inside a glass cabinet.
2]: Inside the locker rooms after leaving the conference room area.

Full MedKit Locations:
1]: Near the start. Inside the armoury room.

Armoured Vest Locations:
1]: Near the start. Inside the armoury room.
2]: Inside the locker rooms after leaving the conference room area.

- - - - -

Documents Available: III Document
II Document

- - - - -
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