Jump to page:
Sponsors:
them first before shooting at the Captain. The Captain himself is armed with
a MiniGun, so he will be missing a lot since it is such an inaccurate weapon!
You should have some Frag Grenades in your inventory. Hopefully you have a
few at least! Get them out, move near the Captain and cook the Grenade until
there is one or two seconds left before it explodes. If you can hit him good
with the Grenades, you can make him lose around half or even three quarters
of his health! If you throw the Grenades too early, he can escape from the
area before it explodes, causing minimal damage. I had four Grenades with
me when I versed him so that gives you a few chances! Use your Assault
Rifle to finish him off! Pick up the Key from his dead body. It also shows
you he is Number VII, but you should already know that from the previous
level!
Go to the middle of the room, climb the ladder and use the Key to unlock the
above door. Climb up the ladder to the room above. Go into the door to the
left or right. This leads into the 'Control Navigation' room. There are about
four enemies to kill inside this room. Once they are dead, grab the two boxes
of MiniGun ammo on the opposite side and open the left door. This reveals a
small passage leading into the Captain's Cabin.
Enter the room and pick up the Torpedo Lock Key, Important Document and
the Harpoon. Exit the room once you have got everything!
- Find the torpedo lock key.
Status: **COMPLETE**
Backtrack to the Torpedo room again - where you fought the captain. When you
are inside the room again, walk to the side of the torpedo room where you
started the fight against the Captain. This is the side opposite to the entry
door of the room. A white rectangle will guide you to the small unit that you
use you key on. Once you have activated the unit, the torpedo door to the
left will slowly open. While you wait for it to open, look behind you and
kill the enemy that tries to shoot you from behind. Once the torpedo door
is fully open, crouch and go into it to finish the level.
- You've been spotted. Escape through the torpedo airlock.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following submission has been submitted by "Matthias J.".
- When trying to kill the Captain, move quickly out of the room toward the
two guys coming in, killing them on the go. The captain will follow you
but all you have to do is move out of the room, to the right and behind
one of the tables. Kneel down and shoot with your assault rifle at the
captain. He will try to move to you but will stay far away enough not to
hit you with his gun. Then finish him with rifle salvos.
_______________________________________________________________________________
* * * Mission 23 * * * / "AFMD-10 Naval Base - Intrusion" [G23]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Resolute AFMD-10 Naval Base
- - - - -
Weapon Pickups Available: 9mm Pistol
Assault Rifle
Crossbow
Harpoon
Frag Grenade
MedKit Locations:
1]: On the top of the wooden crates at the end of the first hangar area.
2]: Inside the small room at the third open area. Near the second level
walkway.
3]: Behind the room which you open the flood gates. On a shelf.
4]: After placing the explosives at the propeller of the sub, climb the
ladder to the right and go up the platform. On top of a crate.
Armoured Vest Locations:
1]: Behind the room which you open the flood gates. On a shelf.
- - - - -
Primary Mission Objectives:
- Open the flood gates and leave the hangar.
- Sabotage the submarine's propeller.
- Take shelter.
_______________________
Introduction/Briefing: \__________________________
==================================================
After evacuating the submarine, you find yourself in the AFMD-10 Naval Base.
The enemies currently unaware of your presence, this is the perfect chance to
give a surprise attack and sabotage the submarine, before leaving the base
into the harbour area, where Carrington awaits you for pick-up.
_____________________
Mission Walkthrough: \____________________________
==================================================
Swim straight through the water and go to the right of the platform where the
ladder is. Climb up the ladder to get on the platform.
Move left into the hangar area with the crates. Pull out the Assault Rifle
and kill the guard patrolling around the single shipping crate ahead, to the
left of the stack of the three shipping crates. Move straight, killing the
guard that runs up behind the wooden crates. Also watch out for the enemy
behind that jumps off from the walkway to the right side of the hangar.
After killing the enemies, proceed to the other side of the current hangar.
Kill the enemy that walks out of the door with the 'No Smoking' tag painted
above it. Keep moving straight and turn left when you reach the stack of wooden
crates towards the end of the hangar. Move forward, going through the passage
on the right side of the next stack of wooden crates and go to the ledge of
the submarine pen. Turn right and follow the ledge until you reach the second
room.
Pick up the Frag Grenades on top of the crates along the way. When you pass
the open door leading towards the third open area, some enemies ahead are
hiding behind the crates, firing at you. Use the Grenades to kill all three
enemies and once they are dead, pull out the Assault Rifle and kill the enemy
running in the area from the door to the right.
Pass the stack of crates the previous enemies where hiding behind and move
to the right corner of the open area, climbing up the ladder to the second
level walkway. Move to the end of this walkway until you reach the ladder
to climb to the third level walkway. Move straight and kill the enemy hiding
behind the crane console. On the console, press the action button on the
second lever to the right of the console to operate the crane platform back
and fourth. Before you jump on the platform, kill the three enemies that run
above the room at the far corner. Shoot the three pieces of glass surrounding
the small room before proceeding.
Jump on the crane platform when it gets close to the walkway you are standing
on. When you are waiting on the crane platform, pull out you grapple until
you are close enough to the hook to attach the grapple to. When you are
swinging around the grapple, try to swing towards the room you just shot
the glass out of. You need to swing back and fourth a few times before you
can get enough speed to jump inside the room.
When you make it inside the room, go to the console, collecting the Harpoon
ammo, and press the button on the console to open the flood gates at the far
end of the submarine - which was at the area where you started the level.
You are told you need to destroy the submarine, so before jumping down to the
water below, go into the room behind and pick up the MedKit and armour on the
shelf. Once your done, run out of the room and jump off the edge of the room
into the water. Swim underwater until you reach the submarine propellers.
You need to place the explosives on the right propeller. Once you have planted
the explosives, you need to leave the water.
- Sabotage the submarine's propeller.
Status: **COMPLETE**
Look and move to the direct right, where there is a ladder which you can climb
to get up to a small platform area. When you are on the platform, grab the
health and harpoon ammo lying around the crates while you wait for explosives
to detonate. The counter above your health shows you the remaining time. When
there is about two seconds left on the counter, a cutscene shows the explosive
detonating.
- Take shelter.
Status: **COMPLETE**
After it explodes, you return to the game. Before you jump off into the
water, kill the enemy standing near the green truck, stuck inside the room
that is enclosed with crates. Once he is dead, dive off into the water and
swim to the other side of the submarine. Since you should have the Breathing
Skill learnt by now, you do no need to take any breaths until you reach the
front of the submarine. Kill any divers swimming underwater on the way using
the Harpoon, as it is the only weapon which can fire underwater. If you are
swimming on the right side of the submarine, there are 5 or 6 divers to kill
and when you reach the front of the sub, there is another 2 or 3 waiting there.
Take any breaths you need on the way if you are slowed down by the divers.
Watch out for any enemies on the platform above as you take your breaths
above water. When you are at the front of the submarine, take one last breath
and then swim through the left tunnel. Turn left at the junction and follow
the tunnel until you reach the opening above with the ladder. Climb up the
ladder to end the level.
- Open the flood gates and leave the hangar.
Status: **COMPLETE**
_______________________________________________________________________________
* * * Mission 24 * * * / "AFMD-10 Harbour - Identification" [G24]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Resolute AFMD-10 Harbour
Time : 4:00 pm
- - - - -
Weapon Pickups Available: .44 Magnum
Assault Rifle
M60 Sub Machine Gun
Crossbow
Frag Grenade
Bazooka
MedKit Locations:
1]: After climbing down the ladder at the start. Inside a shelf.
2]: Near the first guard tower after leaving the first warehouse. Behind
stacks of shipping crates.
3]: Inside the top floor of the guard tower.
4]: Located at the second warehouse. Inside the small room, inside a metal
cabinet.
3]: At the area where you confront the helicopter. Inside the warehouse which
you enter through the door. Nearby the closed fence. Inside a fenced room.
Full MedKit Locations:
1]: On top of the stationary crate being held by the crane. Next to the big
door, use the grapple to access the area.
2]: At the area where you verse the attack helicopter. Behind the stacks
of crates.
3]: At the area where you confront the helicopter. Inside the warehouse which
you enter through the small door - nearby the enclosed fence. On top of
some crates.
4]: At the area where you confront the helicopter. Inside the warehouse which
you enter through the small door - nearby the enclosed fence. On top of
a table.
Armoured Vest Locations:
1]: The room underneath the first location of the 'Normal' MedKit. Get to
the ground floor to access the room.
2]: Located at the second warehouse. Room on the second floor of the
warehouse.
Armoured Helmet Locations:
1]: The room underneath the first location of the 'Normal' MedKit. Get to
the ground floor to access the room.
2]: Located at the second warehouse. Room on the second floor of the
warehouse.
- - - - -
Documents Available: XIII Document
- - - - -
Primary Mission Objectives:
- Find Carrington on Quay 33.
_______________________
Introduction/Briefing: \__________________________
==================================================
a MiniGun, so he will be missing a lot since it is such an inaccurate weapon!
You should have some Frag Grenades in your inventory. Hopefully you have a
few at least! Get them out, move near the Captain and cook the Grenade until
there is one or two seconds left before it explodes. If you can hit him good
with the Grenades, you can make him lose around half or even three quarters
of his health! If you throw the Grenades too early, he can escape from the
area before it explodes, causing minimal damage. I had four Grenades with
me when I versed him so that gives you a few chances! Use your Assault
Rifle to finish him off! Pick up the Key from his dead body. It also shows
you he is Number VII, but you should already know that from the previous
level!
Go to the middle of the room, climb the ladder and use the Key to unlock the
above door. Climb up the ladder to the room above. Go into the door to the
left or right. This leads into the 'Control Navigation' room. There are about
four enemies to kill inside this room. Once they are dead, grab the two boxes
of MiniGun ammo on the opposite side and open the left door. This reveals a
small passage leading into the Captain's Cabin.
Enter the room and pick up the Torpedo Lock Key, Important Document and
the Harpoon. Exit the room once you have got everything!
- Find the torpedo lock key.
Status: **COMPLETE**
Backtrack to the Torpedo room again - where you fought the captain. When you
are inside the room again, walk to the side of the torpedo room where you
started the fight against the Captain. This is the side opposite to the entry
door of the room. A white rectangle will guide you to the small unit that you
use you key on. Once you have activated the unit, the torpedo door to the
left will slowly open. While you wait for it to open, look behind you and
kill the enemy that tries to shoot you from behind. Once the torpedo door
is fully open, crouch and go into it to finish the level.
- You've been spotted. Escape through the torpedo airlock.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following submission has been submitted by "Matthias J.".
- When trying to kill the Captain, move quickly out of the room toward the
two guys coming in, killing them on the go. The captain will follow you
but all you have to do is move out of the room, to the right and behind
one of the tables. Kneel down and shoot with your assault rifle at the
captain. He will try to move to you but will stay far away enough not to
hit you with his gun. Then finish him with rifle salvos.
_______________________________________________________________________________
* * * Mission 23 * * * / "AFMD-10 Naval Base - Intrusion" [G23]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Resolute AFMD-10 Naval Base
- - - - -
Weapon Pickups Available: 9mm Pistol
Assault Rifle
Crossbow
Harpoon
Frag Grenade
MedKit Locations:
1]: On the top of the wooden crates at the end of the first hangar area.
2]: Inside the small room at the third open area. Near the second level
walkway.
3]: Behind the room which you open the flood gates. On a shelf.
4]: After placing the explosives at the propeller of the sub, climb the
ladder to the right and go up the platform. On top of a crate.
Armoured Vest Locations:
1]: Behind the room which you open the flood gates. On a shelf.
- - - - -
Primary Mission Objectives:
- Open the flood gates and leave the hangar.
- Sabotage the submarine's propeller.
- Take shelter.
_______________________
Introduction/Briefing: \__________________________
==================================================
After evacuating the submarine, you find yourself in the AFMD-10 Naval Base.
The enemies currently unaware of your presence, this is the perfect chance to
give a surprise attack and sabotage the submarine, before leaving the base
into the harbour area, where Carrington awaits you for pick-up.
_____________________
Mission Walkthrough: \____________________________
==================================================
Swim straight through the water and go to the right of the platform where the
ladder is. Climb up the ladder to get on the platform.
Move left into the hangar area with the crates. Pull out the Assault Rifle
and kill the guard patrolling around the single shipping crate ahead, to the
left of the stack of the three shipping crates. Move straight, killing the
guard that runs up behind the wooden crates. Also watch out for the enemy
behind that jumps off from the walkway to the right side of the hangar.
After killing the enemies, proceed to the other side of the current hangar.
Kill the enemy that walks out of the door with the 'No Smoking' tag painted
above it. Keep moving straight and turn left when you reach the stack of wooden
crates towards the end of the hangar. Move forward, going through the passage
on the right side of the next stack of wooden crates and go to the ledge of
the submarine pen. Turn right and follow the ledge until you reach the second
room.
Pick up the Frag Grenades on top of the crates along the way. When you pass
the open door leading towards the third open area, some enemies ahead are
hiding behind the crates, firing at you. Use the Grenades to kill all three
enemies and once they are dead, pull out the Assault Rifle and kill the enemy
running in the area from the door to the right.
Pass the stack of crates the previous enemies where hiding behind and move
to the right corner of the open area, climbing up the ladder to the second
level walkway. Move to the end of this walkway until you reach the ladder
to climb to the third level walkway. Move straight and kill the enemy hiding
behind the crane console. On the console, press the action button on the
second lever to the right of the console to operate the crane platform back
and fourth. Before you jump on the platform, kill the three enemies that run
above the room at the far corner. Shoot the three pieces of glass surrounding
the small room before proceeding.
Jump on the crane platform when it gets close to the walkway you are standing
on. When you are waiting on the crane platform, pull out you grapple until
you are close enough to the hook to attach the grapple to. When you are
swinging around the grapple, try to swing towards the room you just shot
the glass out of. You need to swing back and fourth a few times before you
can get enough speed to jump inside the room.
When you make it inside the room, go to the console, collecting the Harpoon
ammo, and press the button on the console to open the flood gates at the far
end of the submarine - which was at the area where you started the level.
You are told you need to destroy the submarine, so before jumping down to the
water below, go into the room behind and pick up the MedKit and armour on the
shelf. Once your done, run out of the room and jump off the edge of the room
into the water. Swim underwater until you reach the submarine propellers.
You need to place the explosives on the right propeller. Once you have planted
the explosives, you need to leave the water.
- Sabotage the submarine's propeller.
Status: **COMPLETE**
Look and move to the direct right, where there is a ladder which you can climb
to get up to a small platform area. When you are on the platform, grab the
health and harpoon ammo lying around the crates while you wait for explosives
to detonate. The counter above your health shows you the remaining time. When
there is about two seconds left on the counter, a cutscene shows the explosive
detonating.
- Take shelter.
Status: **COMPLETE**
After it explodes, you return to the game. Before you jump off into the
water, kill the enemy standing near the green truck, stuck inside the room
that is enclosed with crates. Once he is dead, dive off into the water and
swim to the other side of the submarine. Since you should have the Breathing
Skill learnt by now, you do no need to take any breaths until you reach the
front of the submarine. Kill any divers swimming underwater on the way using
the Harpoon, as it is the only weapon which can fire underwater. If you are
swimming on the right side of the submarine, there are 5 or 6 divers to kill
and when you reach the front of the sub, there is another 2 or 3 waiting there.
Take any breaths you need on the way if you are slowed down by the divers.
Watch out for any enemies on the platform above as you take your breaths
above water. When you are at the front of the submarine, take one last breath
and then swim through the left tunnel. Turn left at the junction and follow
the tunnel until you reach the opening above with the ladder. Climb up the
ladder to end the level.
- Open the flood gates and leave the hangar.
Status: **COMPLETE**
_______________________________________________________________________________
* * * Mission 24 * * * / "AFMD-10 Harbour - Identification" [G24]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Resolute AFMD-10 Harbour
Time : 4:00 pm
- - - - -
Weapon Pickups Available: .44 Magnum
Assault Rifle
M60 Sub Machine Gun
Crossbow
Frag Grenade
Bazooka
MedKit Locations:
1]: After climbing down the ladder at the start. Inside a shelf.
2]: Near the first guard tower after leaving the first warehouse. Behind
stacks of shipping crates.
3]: Inside the top floor of the guard tower.
4]: Located at the second warehouse. Inside the small room, inside a metal
cabinet.
3]: At the area where you confront the helicopter. Inside the warehouse which
you enter through the door. Nearby the closed fence. Inside a fenced room.
Full MedKit Locations:
1]: On top of the stationary crate being held by the crane. Next to the big
door, use the grapple to access the area.
2]: At the area where you verse the attack helicopter. Behind the stacks
of crates.
3]: At the area where you confront the helicopter. Inside the warehouse which
you enter through the small door - nearby the enclosed fence. On top of
some crates.
4]: At the area where you confront the helicopter. Inside the warehouse which
you enter through the small door - nearby the enclosed fence. On top of
a table.
Armoured Vest Locations:
1]: The room underneath the first location of the 'Normal' MedKit. Get to
the ground floor to access the room.
2]: Located at the second warehouse. Room on the second floor of the
warehouse.
Armoured Helmet Locations:
1]: The room underneath the first location of the 'Normal' MedKit. Get to
the ground floor to access the room.
2]: Located at the second warehouse. Room on the second floor of the
warehouse.
- - - - -
Documents Available: XIII Document
- - - - -
Primary Mission Objectives:
- Find Carrington on Quay 33.
_______________________
Introduction/Briefing: \__________________________
==================================================
Jump to page:
Sponsors:
Other files from this game:
- 13 solution by System on 26/06/2007, 06:14
- 13 trainer by System on 14/03/2006, 06:30
Mega trainer (for v1.01) - 13 trainer by System on 14/03/2006, 06:30
Mega trainer






