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* * * Mission 13 * * * / "Plain Rock Penitentiary - Detention" [G13]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Plain Rock Penitentiary, outskirts of Plain Rock/Grand Canyon.
- - - - -
Weapon Pickups Available: Combat Knife
9mm Pistol
Pump Action Shotgun
Sniper Rifle
Frag Grenade
MedKit Locations:
1]: Inside the room with the singing guard behind the meshed counter. On a
shelf.
2]: Inside the small room in Prison Cell Block "G-A"
3]: Inside a small room to the right side of the big cylinder room in
Block "F".
Full MedKit Locations:
1]: Inside the Prison Cell Block "G-B". Located at the cell with the open
door, underneath a bed.
Armoured Helmet Locations:
1]: Inside the small room in Prison Cell Block "G-A"
- - - - -
Documents Available: XIII Document
- - - - -
Primary Mission Objectives:
- Follow the guards to avoid the baton blows.
- Escape from the high security area.
_______________________
Introduction/Briefing: \__________________________
==================================================
You were knocked unconscious from the avalanche during the previous mission.
You now have been captured by some The Mongoose's mercenaries and they send
you in to a prison facility known as Plain Rock Penitentiary. You need to
find a way to escape from this facility before anything bad happens to you!
_____________________
Mission Walkthrough: \____________________________
==================================================
You are stuck inside a prison cell, next to a weird soldier. You have to
budge to listen to the soldiers funny lines until the two guards and the
neurologist, Doctor Johansson comes to the front of your cell. A little bit
later, The Mongoose arrives and joins in the conversation. Once they
leave, one of the guard's will open the cell door. Leave the cell and turn
right, moving towards the guard at the front, opening the next door. Stay
close to him when he moves or else you will get hit by the baton from the
guard behind, making you lose health slowly.
Follow the guards until you stop and reach the guy behind the meshed counter.
After the next conversation, one guard will walk down the hallway and opens
the door at the end for you. You need to walk inside here. Now that your all
by yourself in the room, you will just have to wait again. About a minute
later, two guards enter the room from the entry door. You can use the two
glass bottles on top of the tables when they start to fight you or you can
just punch them. Once you knock out the second guard, take his key and open
the door which is at the opposite side of the entry door.
- Follow the guards to avoid the baton blows.
Status: **COMPLETE**
This leads into the janitors closet. There is a big stack of boxes going to
a vent above. You need to punch some of the brown cardboard boxes in the way
to be able to jump to the next box above. When you reach the top, crouch and
punch the mesh, crawling to the other side. You should now be standing on top
of a long vent shaft.
Walk along the shafts until you reach the first intersection. Turn left here
and walk straight until you get to the first shaft which goes to the right
direction. Go here and walk to the end of the shaft until it goes through the
wall. You will need to jump across to the shaft on the other side to continue.
If you fall off, go back into the janitors closet, climb up the boxes and walk
among the shafts again, back to the same area. When you make it to the other
side, follow the remaining of the vent shafts until you reach two vents
you can crawl inside. There is one on the left side with some mesh you need to
punch in order to get in and one to the right that is already open, containing
some combat knives and bricks. Once you pick up the items, go through the
vent at the other side. Crawl through the vent. While on the way, you will see
a guard above walking around the mesh on the floor. He can see you but he does
not do anything, so keep crawling until you reach the next room.
In the room, you will see the guard behind the meshed counter singing. Drop
down the vent shafts to the metal cabinet to the right side, then to the
ground. Stab the guard that is singing before he starts shooting you. Another
two guards will run inside the room so kill them too. Pick up the keys from
the three guards you just killed and also the health from the shelf at the
back of the room. Exit the room and turn right to the narrow hallway, leading
to the stairs. Unlock the first door using one of the keys.
After unlocking the first door at the top of the stairs, head straight until
you reach "Block G-A" which is labeled on the wall. Unlock the metal door and
head to the other door on the other side. This leads into a small room with
some pickups and an important document. You can also go into Prison Block
"G-B" to get some full health, but that is optional. Go back to the first
door you opened after going up the stairs, but instead, go either left or
right and unlock one of the doors. Both doors lead to the same area so it
does not matter. Walk up the next pair of stairs.
This leads into Block "F". There is a guard behind the next door and another
two guards behind the second door further ahead. Kill all of them and proceed
to the second door - picking up the keys from two of the dead guards bodies.
Watch out at the next area as the security have put the alert on an escaped
person - who is you! There are three guards at the second floor balcony, all
armed with shotguns. Use your pistol to kill all of these enemies and unlock
the door on the opposite side of the big room. You can pick up some Frag
Grenades and a Sniper Rifle if you go into the small room at the left side
of the cylinder room and a MedKit in the small room to the right side of the
cylinder room.
Go through the next door which is open and press the button at the corner to
activate the elevator. Passing by the rather unusual software engineer, you
now end up at the very top floor. Pass by the doors and you are now in
Area "A". There are also three guards with shotguns here so kill them. A
sniper is also up the guard tower ahead, at the middle of the area. Turn left
and head to the door not too far away. While you move to the door, another
guard pops up from the guard tower so you can kill him if you want to. Pass
the next two doors into the execution room area. In this room is a guard
hiding with a shotgun, so kill him and enter the execution chamber. Open and
pass the door on the other side. Follow the red line on the floor across to
the other side of the prison block. When you enter the next room, turn right
and crawl through the shaft area. When you get to the end of the first
straight, there is an escaped prisoner standing to the right shooting at you.
Kill him and turn to the left, towards the next room.
There is a big pipe going downwards in this room. It looks like a huge drop
but do not worry - at the bottom is water that is deep enough you can land
in without getting hurt! Drop down and when you reach the water, swim to the
surface and go through the shaft to the ladder. Climb up the ladder and
when you reach the top, the level ends.
- Escape from the high security area.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following glitch has been submitted by "Jesse C.".
[This glitch occurs to the X-Box version of the game mostly].
- In Flat Rock if you go into the elevator with the software programer
talking about the patch, sometimes, he doesn't say anything or is dead.
When you finish the mission, the loading screen will come up and then it
will say "The Disk is dirty or damaged" and it will shut the X-Box off.
_______________________________________________________________________________
* * * Mission 14 * * * / "Plain Rock Asylum - Fugitive" [G14]
__________________________/----------------------------------------------------
*** Mission 14 = Plain Rock Asylum - Fugitive = Guide One ***
_______________________
Mission Overview: \__________________________
==================================================
Location : Plain Rock Penitentiary
- - - - -
Weapon Pickups Available: Combat Knife
9mm Pistol
9mm Pistol Silenced
.44 Magnum
Shotgun
MedKit Locations:
1]: Computer room near the start of the level. On top of a table.
2]: After the three ward rooms. Inside the room with the medicine cabinets.
On top of a table.
3]: Inside the room you verse Doctor Johansson.
Full MedKit Locations:
1]: Inside the room you verse Doctor Johansson.
- - - - -
Documents Available: XX Document
- - - - -
Primary Mission Objectives:
- Find a way to get out of the Asylum.
- Use the hostage to get past the checkpoint.
* Do not kill the Medical Staff.
_______________________
Introduction/Briefing: \__________________________
==================================================
Now that you have successfully escaped through the High-Security sector of
the prison facility, you find yourself at the asylum area of the prison.
In this area, prisoners that have severe mental disabilities or problems get
sent to be re-habilitated or to be 'examined' by the arrogant and
devious, Doctor Johansson. It is your job to escape from the prison for once
and for all! Find any means possible to leave the complex!
_____________________
Mission Walkthrough: \____________________________
==================================================
Walk straight and open the first door. Turn right near the double doors and
open the door to the left side of the wall. You will end up in a small
computer room with some health you can collect on the table to the left. Exit
the room through the door to the left side, then move to the door straight
ahead. You will notice that it is locked so you will need to return here
later. Turn around and turn left at the hallway and follow it until you reach
the door that requires a Magnetic Card to unlock it. You can look through the
door to see the Receptionist and Doctor Michael talking to each other. Stick
around the locked door until they both finish talking, then move back to the
door that was locked behind you around the corner. It is now unlocked by a
guard who entered inside the room during the conversation.
Kill the guard in the room and take his silenced pistol. There is also a
Magnetic Keycard you can use to open the door you were looking through during
the conversation earlier on. Go back to the other locked door and swipe the
card against the console to open it. Ahead from the door is a map mounted on
the wall, showing all the rooms inside the area. Try to remember the map to
use as a reference for this level.
Try to avoid the receptionist from seeing you, so she cannot activate the
alarm, by crouching against the counter. It does not really matter if you get
caught anyway, just kill the group of enemies that run inside the room. Go to
the opposite side of the room and use the Keycard again to open the next see
through door. Turn left and follow the corridor until you reach a big open
hallway to the left. There are some guards that patrol the hallway area, so
kill any you see before they manage to activate the alarms. Each alarm that
is activated sends out more guards from different areas.
Go through the first door to the right to get inside the ward area. Look to
the left and open the next door leading to the second ward room. Go through
to the next door leading to the third ward and punch the doctor. Go to the
next door that leads to the room with the medicine cabinets. In this room is
another MedKit. Exit back to the main hallway through the door at the middle
of the room [the other door is locked]. Turn right and head towards the other
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Plain Rock Penitentiary, outskirts of Plain Rock/Grand Canyon.
- - - - -
Weapon Pickups Available: Combat Knife
9mm Pistol
Pump Action Shotgun
Sniper Rifle
Frag Grenade
MedKit Locations:
1]: Inside the room with the singing guard behind the meshed counter. On a
shelf.
2]: Inside the small room in Prison Cell Block "G-A"
3]: Inside a small room to the right side of the big cylinder room in
Block "F".
Full MedKit Locations:
1]: Inside the Prison Cell Block "G-B". Located at the cell with the open
door, underneath a bed.
Armoured Helmet Locations:
1]: Inside the small room in Prison Cell Block "G-A"
- - - - -
Documents Available: XIII Document
- - - - -
Primary Mission Objectives:
- Follow the guards to avoid the baton blows.
- Escape from the high security area.
_______________________
Introduction/Briefing: \__________________________
==================================================
You were knocked unconscious from the avalanche during the previous mission.
You now have been captured by some The Mongoose's mercenaries and they send
you in to a prison facility known as Plain Rock Penitentiary. You need to
find a way to escape from this facility before anything bad happens to you!
_____________________
Mission Walkthrough: \____________________________
==================================================
You are stuck inside a prison cell, next to a weird soldier. You have to
budge to listen to the soldiers funny lines until the two guards and the
neurologist, Doctor Johansson comes to the front of your cell. A little bit
later, The Mongoose arrives and joins in the conversation. Once they
leave, one of the guard's will open the cell door. Leave the cell and turn
right, moving towards the guard at the front, opening the next door. Stay
close to him when he moves or else you will get hit by the baton from the
guard behind, making you lose health slowly.
Follow the guards until you stop and reach the guy behind the meshed counter.
After the next conversation, one guard will walk down the hallway and opens
the door at the end for you. You need to walk inside here. Now that your all
by yourself in the room, you will just have to wait again. About a minute
later, two guards enter the room from the entry door. You can use the two
glass bottles on top of the tables when they start to fight you or you can
just punch them. Once you knock out the second guard, take his key and open
the door which is at the opposite side of the entry door.
- Follow the guards to avoid the baton blows.
Status: **COMPLETE**
This leads into the janitors closet. There is a big stack of boxes going to
a vent above. You need to punch some of the brown cardboard boxes in the way
to be able to jump to the next box above. When you reach the top, crouch and
punch the mesh, crawling to the other side. You should now be standing on top
of a long vent shaft.
Walk along the shafts until you reach the first intersection. Turn left here
and walk straight until you get to the first shaft which goes to the right
direction. Go here and walk to the end of the shaft until it goes through the
wall. You will need to jump across to the shaft on the other side to continue.
If you fall off, go back into the janitors closet, climb up the boxes and walk
among the shafts again, back to the same area. When you make it to the other
side, follow the remaining of the vent shafts until you reach two vents
you can crawl inside. There is one on the left side with some mesh you need to
punch in order to get in and one to the right that is already open, containing
some combat knives and bricks. Once you pick up the items, go through the
vent at the other side. Crawl through the vent. While on the way, you will see
a guard above walking around the mesh on the floor. He can see you but he does
not do anything, so keep crawling until you reach the next room.
In the room, you will see the guard behind the meshed counter singing. Drop
down the vent shafts to the metal cabinet to the right side, then to the
ground. Stab the guard that is singing before he starts shooting you. Another
two guards will run inside the room so kill them too. Pick up the keys from
the three guards you just killed and also the health from the shelf at the
back of the room. Exit the room and turn right to the narrow hallway, leading
to the stairs. Unlock the first door using one of the keys.
After unlocking the first door at the top of the stairs, head straight until
you reach "Block G-A" which is labeled on the wall. Unlock the metal door and
head to the other door on the other side. This leads into a small room with
some pickups and an important document. You can also go into Prison Block
"G-B" to get some full health, but that is optional. Go back to the first
door you opened after going up the stairs, but instead, go either left or
right and unlock one of the doors. Both doors lead to the same area so it
does not matter. Walk up the next pair of stairs.
This leads into Block "F". There is a guard behind the next door and another
two guards behind the second door further ahead. Kill all of them and proceed
to the second door - picking up the keys from two of the dead guards bodies.
Watch out at the next area as the security have put the alert on an escaped
person - who is you! There are three guards at the second floor balcony, all
armed with shotguns. Use your pistol to kill all of these enemies and unlock
the door on the opposite side of the big room. You can pick up some Frag
Grenades and a Sniper Rifle if you go into the small room at the left side
of the cylinder room and a MedKit in the small room to the right side of the
cylinder room.
Go through the next door which is open and press the button at the corner to
activate the elevator. Passing by the rather unusual software engineer, you
now end up at the very top floor. Pass by the doors and you are now in
Area "A". There are also three guards with shotguns here so kill them. A
sniper is also up the guard tower ahead, at the middle of the area. Turn left
and head to the door not too far away. While you move to the door, another
guard pops up from the guard tower so you can kill him if you want to. Pass
the next two doors into the execution room area. In this room is a guard
hiding with a shotgun, so kill him and enter the execution chamber. Open and
pass the door on the other side. Follow the red line on the floor across to
the other side of the prison block. When you enter the next room, turn right
and crawl through the shaft area. When you get to the end of the first
straight, there is an escaped prisoner standing to the right shooting at you.
Kill him and turn to the left, towards the next room.
There is a big pipe going downwards in this room. It looks like a huge drop
but do not worry - at the bottom is water that is deep enough you can land
in without getting hurt! Drop down and when you reach the water, swim to the
surface and go through the shaft to the ladder. Climb up the ladder and
when you reach the top, the level ends.
- Escape from the high security area.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following glitch has been submitted by "Jesse C.".
[This glitch occurs to the X-Box version of the game mostly].
- In Flat Rock if you go into the elevator with the software programer
talking about the patch, sometimes, he doesn't say anything or is dead.
When you finish the mission, the loading screen will come up and then it
will say "The Disk is dirty or damaged" and it will shut the X-Box off.
_______________________________________________________________________________
* * * Mission 14 * * * / "Plain Rock Asylum - Fugitive" [G14]
__________________________/----------------------------------------------------
*** Mission 14 = Plain Rock Asylum - Fugitive = Guide One ***
_______________________
Mission Overview: \__________________________
==================================================
Location : Plain Rock Penitentiary
- - - - -
Weapon Pickups Available: Combat Knife
9mm Pistol
9mm Pistol Silenced
.44 Magnum
Shotgun
MedKit Locations:
1]: Computer room near the start of the level. On top of a table.
2]: After the three ward rooms. Inside the room with the medicine cabinets.
On top of a table.
3]: Inside the room you verse Doctor Johansson.
Full MedKit Locations:
1]: Inside the room you verse Doctor Johansson.
- - - - -
Documents Available: XX Document
- - - - -
Primary Mission Objectives:
- Find a way to get out of the Asylum.
- Use the hostage to get past the checkpoint.
* Do not kill the Medical Staff.
_______________________
Introduction/Briefing: \__________________________
==================================================
Now that you have successfully escaped through the High-Security sector of
the prison facility, you find yourself at the asylum area of the prison.
In this area, prisoners that have severe mental disabilities or problems get
sent to be re-habilitated or to be 'examined' by the arrogant and
devious, Doctor Johansson. It is your job to escape from the prison for once
and for all! Find any means possible to leave the complex!
_____________________
Mission Walkthrough: \____________________________
==================================================
Walk straight and open the first door. Turn right near the double doors and
open the door to the left side of the wall. You will end up in a small
computer room with some health you can collect on the table to the left. Exit
the room through the door to the left side, then move to the door straight
ahead. You will notice that it is locked so you will need to return here
later. Turn around and turn left at the hallway and follow it until you reach
the door that requires a Magnetic Card to unlock it. You can look through the
door to see the Receptionist and Doctor Michael talking to each other. Stick
around the locked door until they both finish talking, then move back to the
door that was locked behind you around the corner. It is now unlocked by a
guard who entered inside the room during the conversation.
Kill the guard in the room and take his silenced pistol. There is also a
Magnetic Keycard you can use to open the door you were looking through during
the conversation earlier on. Go back to the other locked door and swipe the
card against the console to open it. Ahead from the door is a map mounted on
the wall, showing all the rooms inside the area. Try to remember the map to
use as a reference for this level.
Try to avoid the receptionist from seeing you, so she cannot activate the
alarm, by crouching against the counter. It does not really matter if you get
caught anyway, just kill the group of enemies that run inside the room. Go to
the opposite side of the room and use the Keycard again to open the next see
through door. Turn left and follow the corridor until you reach a big open
hallway to the left. There are some guards that patrol the hallway area, so
kill any you see before they manage to activate the alarms. Each alarm that
is activated sends out more guards from different areas.
Go through the first door to the right to get inside the ward area. Look to
the left and open the next door leading to the second ward room. Go through
to the next door leading to the third ward and punch the doctor. Go to the
next door that leads to the room with the medicine cabinets. In this room is
another MedKit. Exit back to the main hallway through the door at the middle
of the room [the other door is locked]. Turn right and head towards the other
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Other files from this game:
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