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Aquanox Mission Walkthrough (Ver 1.1)
Dec 04, 2004
by Alan Chan (joylock@hotmail.com)
The Usual:
This document is mine. Please don't rip it off or take credit for it.
That being said, feel free to post it on any site you want, provided
you a) don't make any changes to it, and b) don't charge money for it. You
don't even have to get my permission to post it (as long as it remains
unaltered), but it would be nice if you emailed me and let me know
(joylock@hotmail.com).
Why?:
I wrote this rather average walkthrough of Aquanox since one doesn't
exist yet (in English at least). Most of the game's missions are
straightforward and I've probably gone into WAY more detail than I
needed to, but a few are kind of tough and/or confusing and a
walkthrough would certainly save some people a lot of frustration.
Warning:
I don't discuss the plot in detail, but I also don't make any effort to
conceal SPOILERS. If you don't want to know what happens in the game,
don't read ahead.
This walkthrough only covers how to beat each specific mission. It
doesn't tell you the dialogue choices you have to take to make those
missions available or the specific equipment you should outfit your sub
with.
This walkthrough was written while playing through on normal
difficulty. The amount of enemies and their toughness in combat will
vary if you play on a different setting.
Contents:
Chapter 1 Missions:
- Asylum
- Terror
- Biont Scrap
- ELF-Terror
- Jumpship Accident
- Magma
Chapter 2 Missions:
- Sabotage of Turbines
- Code Books
- Kruger's Freighter
- Methane Hydrate
- Gulf Stream
Chapter 3 Missions:
- Seismobomb
- Santiago
- Crawler
- Brainfire
- Buoy
Chapter 4 Missions:
- Courier
- Coup Begins
- Vastian Griegh
- Sneakdrive
- Defeat
Chapter 5 Missions:
- Leisure Trip
- Atacama is Burning
- The Big Bang
- Sool
Chapter 6 Missions:
- Magma Eater
- War in Neopolis
Chapter 7 Missions:
- Crocell
- Forneus
******************
*Version History:*
******************
The latest version of this FAQ can be found at www.gamefaqs.com
1.1: Added linebreaks to make FAQ navigation easier
1.0: Initial FAQ containing full walkthroughs of all 29 missions
*******************************
*Chapter 1 (The Tornado Zone):*
*******************************
=======================================================================
ASYLUM:
Overview:
Your first mission is quite similar to the first mission in Archimedean
Dynasty. Once again, El Topo's given you a old clunker of a ship and
sent you out to blow up the scrap floating outside his asylum. This
mission should be a cakewalk, all but one of your targets is stationary
and won't shoot back. There is one slightly tricky part where you have
to protect a weak target from being destroyed, or else your mission
fails. The game is full of these and some of them can be quite
frustrating, so you might as well get used to them.
Tips:
Walkthrough:
Mission Objective: Go to the nav point and blow up all the biont scrap
Pretty straightforward. After you've blown up the larger biont parts,
the remaining pieces may be tough to find. Trying driving off a short
distance to get a different perspective, and press your targetting
button repeatedly until you lock onto some scrap. You can also crank
the detail setting on your radar all the way up to full to see the red
dots representing the scrap pieces. If you're still having trouble
spotting the scrap you might want to turn up the brightness on your
monitor. A cutscene giving you a new mission objective will show after
you've destroyed all the scrap.
Mission Objective: Escort the transport through the debris field
This part can be annoying if you're still getting familiar with the
game's control scheme. The transport barely has any health, so if it
runs into more than a few pieces of scrap it'll blow up and you'll fail
the mission. The transport moves slowly in a straight line, so try
facing the transport's side, strafing just a little bit ahead of it and
blow up all the scrap in its path. Things get a little tricky when a
biont scout shows up, as it will start shooting at the transport. Shoot
the scout a few times to get it to attack you instead of the transport,
but don't concentrate too much on the scout lest you allow some scrap
parts to slip by you and collide with the transport. The biont's attack
shouldn't do much damage to you, so you can afford to ignore it. Once
the transport's path is clear of scrap for a few seconds, go ahead and
blow up the scout (it should only take a few seconds, as the biont has
less than 1 shield energy bar) before going back to clearing the
debris.
=======================================================================
TERROR:
Overview:
Your first optional mission pits you in a one-on-one duel against a
Neopolis terror-tourist (basically a yuppie gone bad). As duels go,
this one's a cakewalk since your opponent is too drive to drunk.
Basically, he'll just sit in place and rotate to shoot at you.
Tips:
- Don't use torpedos during optional missions if you plan to make a
profit from them. Most are fairly simple/straightforward, but pay you a
corrispondingly low amount of credits for your work. Torpedos are so
expensive they should generally be saved for situations in plot-
required missions where you'd have trouble progressing otherwise.
Walkthrough:
Mission Objective: Defeat the Terror Tourist Randis Albion
This is a straight-out duel between you and the otaku Terror-Tourist.
The Tourist is driving a Federation Bomber, a tough ship with powerful
weapons and a large amount of shield energy. Fortunately for you, your
enemy is driving drunk and thus has problems manuevering and aimming
his weapons. Just circle strafe around him while pounding him with your
weapons, and despite his tough shields and strong guns he should blow
up before you do. The Federation Bomber's armament consists of a Doom
Mortar and a couple of plasma turrets. The D. Mortar's a powerful gun,
but its projectiles are relatively slow moving and you should be able
to avoid them by constantly strafing. The plasma shots are tougher to
dodge, but do only minor damage. If you're having trouble against the
Tourist, you can always try taking cover behind the surrounding
buildings. Also, if you circle him quicker than he can rotate, you can
attack him from his rear, his top, or his bottom where his weapons have
difficulty aiming.
=======================================================================
BIONT SCRAP:
Overview:
This is your first fight against multiple opponents, as you fight a few
Biont scouts in the midst of a field of Biont debris. The Bionts are
easy opponents, and unlike the first mission you won't have to worry
too much about protecting allied targets.
Tips:
- The Bionts are surprisingly easy opponents. They've got low health,
they don't move around all that much, don't shoot very fast, and their
green plasma shots don't do much damage to you either. The only
disadvantage you have while fighting Bionts is that their thin wedge
shape (suspiciously similar to the Millenium Falcon's) makes them
difficult to hit when you're facing them head-on, and even this is
counteracted by their slow speed.
- Like many future missions, this mission doesn't end automatically.
Instead a Mission Accomplished message will appear on your HUD. When
this happens, press ESC and select Activate Dipol to end the mission.
You can stick around and kill more enemies, but you won't be rewarded
for doing so.
Walkthrough:
Mission Objective: Escort the Catapillar through the debris field
Harper and Bonham will circle around overhead, while Sally orders you
to escort the Catapillar through the debris field. Follow the
Catapillar, and Sally will soon warn you that one of the Biont scrap
parts is starting to come alive. The Biont scout that begins to emerge
from the debris field will take a few seconds to power up, but will
begin attacking the Catapillar once it does. As in Asylum, the Biont is
slow moving and severely weakened, so destroying it shouldn't be too
difficult. Further along the Catapillar's route you'll encounter
another Biont scout, followed by a pair of Bionts after that, but they
shouldn't be a problem. To make things even easier Sally or your
wingmates will warn you each time before the Bionts attack.
Mission Objective: Protect the Catapillars from the attacking Bionts
Once the Catapillar reaches its destination, a cutscene will play
showing a group of Catapillars under attack from three Biont scouts.
Your wingmates will enter the fray and should make quick work of the
badly weakened Bionts, but you can chip in if you want to. After the
fight is over you'll be given the opportunity to stick around and
search the debris field for more Bionts, but you don't have to. Just
hit ESC as soon as the Mission Accomplished message appears and
activate your dipol to finish the mission.
=======================================================================
ELF-TERROR:
Overview:
Your first mission against normal human enemies pits you against pro-
environmental, anti-ELF activists. The Tornado Zone scouts you fight in
this mission have full shield energy and systems,unlike the Bionts, but
use weaker weapons and are still pretty slow. Overall, another easy and
relaxing mission, especially with the help from your two wingmates.
Tips:
- If you took the optional missions and haven't blown your dough on
torpedos, you should have enough credits to purchase a better ship and
bigger guns by now. I recommend buying an Avenger scout and equipping
it with a Vendetta II gun. The Vendetta's superior rate of fire should
make the Tornado Zone scouts you face in this mission much easier.
- Don't be afraid of getting into a war of attrition with an enemy TZ
scout. In fact, the easiest way to dispose of them is to face them
head-to-head and exchange gunfire. Provided you're got a Vendetta 2 gun
and a better ship than the Toiler, you should be able to destroy them
without taking much damage in return (especially if you aim for their
Dec 04, 2004
by Alan Chan (joylock@hotmail.com)
The Usual:
This document is mine. Please don't rip it off or take credit for it.
That being said, feel free to post it on any site you want, provided
you a) don't make any changes to it, and b) don't charge money for it. You
don't even have to get my permission to post it (as long as it remains
unaltered), but it would be nice if you emailed me and let me know
(joylock@hotmail.com).
Why?:
I wrote this rather average walkthrough of Aquanox since one doesn't
exist yet (in English at least). Most of the game's missions are
straightforward and I've probably gone into WAY more detail than I
needed to, but a few are kind of tough and/or confusing and a
walkthrough would certainly save some people a lot of frustration.
Warning:
I don't discuss the plot in detail, but I also don't make any effort to
conceal SPOILERS. If you don't want to know what happens in the game,
don't read ahead.
This walkthrough only covers how to beat each specific mission. It
doesn't tell you the dialogue choices you have to take to make those
missions available or the specific equipment you should outfit your sub
with.
This walkthrough was written while playing through on normal
difficulty. The amount of enemies and their toughness in combat will
vary if you play on a different setting.
Contents:
Chapter 1 Missions:
- Asylum
- Terror
- Biont Scrap
- ELF-Terror
- Jumpship Accident
- Magma
Chapter 2 Missions:
- Sabotage of Turbines
- Code Books
- Kruger's Freighter
- Methane Hydrate
- Gulf Stream
Chapter 3 Missions:
- Seismobomb
- Santiago
- Crawler
- Brainfire
- Buoy
Chapter 4 Missions:
- Courier
- Coup Begins
- Vastian Griegh
- Sneakdrive
- Defeat
Chapter 5 Missions:
- Leisure Trip
- Atacama is Burning
- The Big Bang
- Sool
Chapter 6 Missions:
- Magma Eater
- War in Neopolis
Chapter 7 Missions:
- Crocell
- Forneus
******************
*Version History:*
******************
The latest version of this FAQ can be found at www.gamefaqs.com
1.1: Added linebreaks to make FAQ navigation easier
1.0: Initial FAQ containing full walkthroughs of all 29 missions
*******************************
*Chapter 1 (The Tornado Zone):*
*******************************
=======================================================================
ASYLUM:
Overview:
Your first mission is quite similar to the first mission in Archimedean
Dynasty. Once again, El Topo's given you a old clunker of a ship and
sent you out to blow up the scrap floating outside his asylum. This
mission should be a cakewalk, all but one of your targets is stationary
and won't shoot back. There is one slightly tricky part where you have
to protect a weak target from being destroyed, or else your mission
fails. The game is full of these and some of them can be quite
frustrating, so you might as well get used to them.
Tips:
Walkthrough:
Mission Objective: Go to the nav point and blow up all the biont scrap
Pretty straightforward. After you've blown up the larger biont parts,
the remaining pieces may be tough to find. Trying driving off a short
distance to get a different perspective, and press your targetting
button repeatedly until you lock onto some scrap. You can also crank
the detail setting on your radar all the way up to full to see the red
dots representing the scrap pieces. If you're still having trouble
spotting the scrap you might want to turn up the brightness on your
monitor. A cutscene giving you a new mission objective will show after
you've destroyed all the scrap.
Mission Objective: Escort the transport through the debris field
This part can be annoying if you're still getting familiar with the
game's control scheme. The transport barely has any health, so if it
runs into more than a few pieces of scrap it'll blow up and you'll fail
the mission. The transport moves slowly in a straight line, so try
facing the transport's side, strafing just a little bit ahead of it and
blow up all the scrap in its path. Things get a little tricky when a
biont scout shows up, as it will start shooting at the transport. Shoot
the scout a few times to get it to attack you instead of the transport,
but don't concentrate too much on the scout lest you allow some scrap
parts to slip by you and collide with the transport. The biont's attack
shouldn't do much damage to you, so you can afford to ignore it. Once
the transport's path is clear of scrap for a few seconds, go ahead and
blow up the scout (it should only take a few seconds, as the biont has
less than 1 shield energy bar) before going back to clearing the
debris.
=======================================================================
TERROR:
Overview:
Your first optional mission pits you in a one-on-one duel against a
Neopolis terror-tourist (basically a yuppie gone bad). As duels go,
this one's a cakewalk since your opponent is too drive to drunk.
Basically, he'll just sit in place and rotate to shoot at you.
Tips:
- Don't use torpedos during optional missions if you plan to make a
profit from them. Most are fairly simple/straightforward, but pay you a
corrispondingly low amount of credits for your work. Torpedos are so
expensive they should generally be saved for situations in plot-
required missions where you'd have trouble progressing otherwise.
Walkthrough:
Mission Objective: Defeat the Terror Tourist Randis Albion
This is a straight-out duel between you and the otaku Terror-Tourist.
The Tourist is driving a Federation Bomber, a tough ship with powerful
weapons and a large amount of shield energy. Fortunately for you, your
enemy is driving drunk and thus has problems manuevering and aimming
his weapons. Just circle strafe around him while pounding him with your
weapons, and despite his tough shields and strong guns he should blow
up before you do. The Federation Bomber's armament consists of a Doom
Mortar and a couple of plasma turrets. The D. Mortar's a powerful gun,
but its projectiles are relatively slow moving and you should be able
to avoid them by constantly strafing. The plasma shots are tougher to
dodge, but do only minor damage. If you're having trouble against the
Tourist, you can always try taking cover behind the surrounding
buildings. Also, if you circle him quicker than he can rotate, you can
attack him from his rear, his top, or his bottom where his weapons have
difficulty aiming.
=======================================================================
BIONT SCRAP:
Overview:
This is your first fight against multiple opponents, as you fight a few
Biont scouts in the midst of a field of Biont debris. The Bionts are
easy opponents, and unlike the first mission you won't have to worry
too much about protecting allied targets.
Tips:
- The Bionts are surprisingly easy opponents. They've got low health,
they don't move around all that much, don't shoot very fast, and their
green plasma shots don't do much damage to you either. The only
disadvantage you have while fighting Bionts is that their thin wedge
shape (suspiciously similar to the Millenium Falcon's) makes them
difficult to hit when you're facing them head-on, and even this is
counteracted by their slow speed.
- Like many future missions, this mission doesn't end automatically.
Instead a Mission Accomplished message will appear on your HUD. When
this happens, press ESC and select Activate Dipol to end the mission.
You can stick around and kill more enemies, but you won't be rewarded
for doing so.
Walkthrough:
Mission Objective: Escort the Catapillar through the debris field
Harper and Bonham will circle around overhead, while Sally orders you
to escort the Catapillar through the debris field. Follow the
Catapillar, and Sally will soon warn you that one of the Biont scrap
parts is starting to come alive. The Biont scout that begins to emerge
from the debris field will take a few seconds to power up, but will
begin attacking the Catapillar once it does. As in Asylum, the Biont is
slow moving and severely weakened, so destroying it shouldn't be too
difficult. Further along the Catapillar's route you'll encounter
another Biont scout, followed by a pair of Bionts after that, but they
shouldn't be a problem. To make things even easier Sally or your
wingmates will warn you each time before the Bionts attack.
Mission Objective: Protect the Catapillars from the attacking Bionts
Once the Catapillar reaches its destination, a cutscene will play
showing a group of Catapillars under attack from three Biont scouts.
Your wingmates will enter the fray and should make quick work of the
badly weakened Bionts, but you can chip in if you want to. After the
fight is over you'll be given the opportunity to stick around and
search the debris field for more Bionts, but you don't have to. Just
hit ESC as soon as the Mission Accomplished message appears and
activate your dipol to finish the mission.
=======================================================================
ELF-TERROR:
Overview:
Your first mission against normal human enemies pits you against pro-
environmental, anti-ELF activists. The Tornado Zone scouts you fight in
this mission have full shield energy and systems,unlike the Bionts, but
use weaker weapons and are still pretty slow. Overall, another easy and
relaxing mission, especially with the help from your two wingmates.
Tips:
- If you took the optional missions and haven't blown your dough on
torpedos, you should have enough credits to purchase a better ship and
bigger guns by now. I recommend buying an Avenger scout and equipping
it with a Vendetta II gun. The Vendetta's superior rate of fire should
make the Tornado Zone scouts you face in this mission much easier.
- Don't be afraid of getting into a war of attrition with an enemy TZ
scout. In fact, the easiest way to dispose of them is to face them
head-to-head and exchange gunfire. Provided you're got a Vendetta 2 gun
and a better ship than the Toiler, you should be able to destroy them
without taking much damage in return (especially if you aim for their
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