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==Ys6 - Ark of Napishtim== Walkthrough and Partial Dialogue Translation
by CrossSlasher (jiulioku
hotmail.com)
Current Version -v1.1 on June 16th, 2004
Previous Version -v1.0 on June 6th, 2004
================================================================================
DETAILS -
Story and Conversation - I'll summarize whatever that may be important
and relevant to the gameplay, but I won't be translation word
for word. If there are any mistakes due to my limited knowledge
of the language, feel free to correct me.
Names - I try to stick to whatever the game gives us, not that I sit
well with all of them. I looked up the monster names, and as
for most of the character and item names, Justus sent me an
email with the info, and I double checked them on the Falcom
website. I still have doubts about the bosses' names...
Bosses/Minibosses - I'll talk about their attacks and good ways to fight
them. That of course include the minimal Str and Def you need
to effectively fight them to begin with. The damage dealt to
and by the bosses recorded are reflected by the corresponding
EFFECTIVE STR and DEF. (In other words, I fought them with
those exact stats and got those exact results.)
After v1.0 The boss tips have been made less verbose - usually
people don't have the time to read an essay during a boss fight,
and I don't want to force people to pause unnecessarily. I
still made up their attack names.
I don't tell you the Lv you should be at to face these bosses
since you could effectively upgrade your swords and/or equip
better gear to obtain similar results in any fight.
Items/Sidequests/Etc - I know how to do and where to get most of the
stuff, but I just have yet to document all of them in this
walkthrough.
================================================================================
TO THE READERS
1. "Dash Jump" - I'll summarize what Justus told me about this.
Basically, you do the dash-attack, and right after you press
the attack key to execute the dash, hold the directional key and
press jump in a nice "mid-tempo waltz" or "um, bah bah bah"
rhythm, or "D-key, Attack D-key Jump".
What I refer to as the "max-distance jump" is just a normal jump
executed so that not even the slightest millimeter of the jump
distance is wasted. Most of the time it's much less agony to
use the dash jump in place of this.
2. This is a very verbose guide that probably includes way more
information than needed to beat the game, but adding in
translation, I can't really avoid doing that.
3. From v1.0 on, the character names will be changed to the
official names, both seen in previous Ys games and on the Falcom
website.
================================================================================
TOC
1. WALKTHROUGH
2. SIDEQUESTS
3. LEVEL-TO-STAT CHART
4. OTHER NOTES
5. CREDITS
6. COPYRIGHT INFO
================================================================================
WALKTHROUGH
Note: I think the factor "Luck" in this game refers to the chances for
critical hits as well as item drop rates. Does anyone feel like
correcting me on that?
1==========The Adventure Begins ================================================
Objectives:
1. Talk to Olha.
2. Get to know this place.
Olha and Isha are sitting at Moonset Shore. Olha is playing her
flute when Isha all of a sudden interrupts as she feels a certain...
omen in the wind. Although Isha tells Olha to continue (plus some
flattery of how she loves her sister's music), Olha spots an Eresian
that got washed up on the shore. She mentions that no one has ever
landed here before and tells Isha to watch the guy as she goes to
inform everyone.
Isha notes that this guy has no tail, short ears, and fiery red hair.
Just then she feels a weird vibe and sees a horrifying vision of a
monster. She trembles in fear and wonder why looking at this person
would trigger such a vision.
Sit back and watch the opening, and if you can, note each of the scenes
to get a grasp of what happened before and what will be happening in
this game if you have not yet played much of the Ys series (like me).
Voices of a male and a female are heard in discussion. The male notes
some details about this never-before washed-up warrior-with-a-sword
Eresian and also yells at the female for bringing him here. The female
says she couldn't just leave him since he seemed near death at the time.
The Eresian wakes up and responds positively to Olha when she asks
whether or not he can understand the language. The male introduces
himself as Chief Ord and then complains about how Eresian names are
so weird after he asks our hero his name. It is Adol. Olha also
introduces herself. She tells Adol that his wounds have been taken
care of and to take all the time he needs to rest. Ord disagrees
with that and tells Adol to haul ass as soon as he can move. Before
Ord leaves, he reminds Olha to not to forget that she is the
successor of the priestesshood of Alma. Before Olha leaves,
however, she tells Adol not to mind the Chief.
Adol wakes again to see Isha staring at his sword and armor, but she
runs off before he could say anything. The next scene, you will gain
control of Adol.
First things first, check your gear. Adol is currently Lv1, with 60HP,
40Str, 36 Def, no money, and no Emel. At least he has a LongSword (+14 Str?)
and a Buckler (+6 Def) - don't complain... Anyway, get out of the building
and head up that center archway to run into Olha, who is currently in
prayers. (If you don't, she'll stop you before you leave the enclosure
anyway.)
Olha is kinda spaced out, and Adol gives her a scare as she notices
his presence. She tells Adol that he's slept for 3 days, but he looks
a lot better now. She reintroduces herself as Priestess Olha of the
Rehda Clan. Adol tries to explain to her that he was attacked by Romun
ships and his pirate-ship got churned in by the Great Vortex. It's all
Greek to her, but she says she will explain anything that you want to
ask her.
You can ask her about "about the ears and the tail", "about the girl that
ran away", and "about the heavy-built man". 3 more options will open up
below "The ears and the tail" as you ask her more questions: "Rehda Clan",
"Elecians", and "Canaan Islands". The following summarizes her responses.
"about the ears and the tail"
- The ears are to listen to the winds, and the tail is for balance
while running through the forests.
"about the girl that ran away"
- That's my little sister Isha. I hope you two can get along.
"about the heavy-built man"
- That's my uncle, the clan chief. Don't worry about what he said
before.
(The above two will change to "about Isha" and "about Ord" when you have
asked the questions)
"about Rehda Clan"
- We have been here since the ancient times, blessed by Alma, the
forests, and the seas.
"about Eresians"
- We call the people from beyond the Great Vortex "Eresians". Those
that were washed in here gathered and built a town north of here,
but we can't go there right now.
"about Canaan Islands"
- Within the Great Vortex, there exist the Canaan Islands. Our forested
island is the Quatera Island, and north of here where the Eresians
and the plains lies Canaan Island. At the center of the two is the
Zemeth Island where the ruins are. These islands are collectively
called the Canaan Islands.
Exit when you finish, and she'll tell you to come back if you still have
questions. Walk south to exit the enclosure. Outside stands Silva, who
complains about how he and 'Largo' had to carry you here against his will.
He seems to have something against Eresians in general... The townspeople
include Milka and Rakshe the twins, their grandma Atori, Tokusa the drunk
fisherman, Naarya the housewife, Sebro and his son Roro, Sebro's clumsy
wife Wenuka, the oldman Manan, and by the dock is the Eresian merchant Kevin.
(There are still more, like Sora, Noi, etc...) Kevin is just doing business
here, but unfortunately you have absolutely 0 gold.
2=========Quatera Woods and the Northeast Suspension Bridge ====================
Objectives:
1. Run into Isha at the entrance of the village.
2. Go to the North Suspension Bridge.
3. Go to the Fountain of Prayer to see Olha.
4. Go to Moonset Shore to find Isha.
5. Buy the HardLeather armor.
6. Rescue Isha from the monster at the Fountain of Prayer.
7. Receive the Livart from Chief Ord.
8. Get a Seed of Life from Olha.
9. Get a Carved Wooden Bracelet from Isha.
10. Head to the Mythos Path at the Fountain of Prayer.
Nothing else is important here, so exit the village. You will run into Isha,
who will again run away. At the gates you will meet that 'Largo' that Silva
mentioned; he's much friendlier than Silva. Talk to him and he'll mention
that the Chief is currently at the North Suspension Bridge. You can also ask
him questions, and he'll answer as follows.
"about dangerous places" - It's better if you do not go northwest into the
Quatera Woods. Many ferocious monster roam about, and although the
area has been sealed off, you could cross it by jumping over the fense.
(My trespassing instincts come alive.)
"about the Spirit Monoliths" - Touch them when you are tired and you will
feel refreshed. (In other words, it's the "save-game-and-recharge
station.")
Save at the Monolith. From here you can proceed east and go to the bridge,
or you can take a detour west. Let's do that. First get used to your weapon:
the slash, up-spin, and down-thrust attacks. Up-spin and down-thrust do more
damage than the normal slashes, and up or down can hit an enemy multiple times
if it is not knocked away after the first impact. There is also the dash-
attack that basically just does 2 slashes at the enemy. (Tap the direction
you are facing and press attack; make sure to time it right) When you're done
practicing, go west beyond the Monolith for some real-combat testing.
You will see a Kuia in your way; it'll charge at you but you should be able to
kill it with 2 or 3 slashes. You'll run into another one, and then a pair of
them. Take them out, then head south at the T-intersection to arrive at
Moonset Shore.
You'll meet more Rehdas: Marv and her lazy brother Liug. You may notice a
treasure chest all the way to the west, but there is no way of getting it
right now; just keep it in mind. Head back to the previous map.
YOu'll notice that everytime you return to an area, the enemies respawn, so
with that said, the pair of Kuia's will probably get in your way again.
Further north are a pair of Adamaths and a Leafa. Beware, the Leafas could
poison you, and at this moment, that's a pain in the neck since you'd have to
run back to the Monolith to get healed. If you get lucky you might find some
KamioFlowers to cure the Poison. Up-spin the Adamaths and down-thrust the
Leafa a couple of times to get rid of them. Toward the right side are 3 more
Leafas, and past them there is a chest containing an Herb.
======
You don't have to do this step if you don't want to yet; the story will take
you here anyway later in the game. I'm just jumping the gun for fun. Go
northwest and jump past that fence Largo was talking about. In this map,
there are a number of nasty enemies including Yuleafas, Borgilums, Ulmts,
Elts, and Zadroms. Some Sets will airdrop Borgilumses on you, so look out.
Oh by the way, any attack here will kill you in a single shot, and you mostly
likely do not have enough str at this point to even itch these enemies. Be
EXTRA CAREFUL here... Now, run along and take a right to come to a chest
containing a RunePierce (Accessory - Prevents Confusion) at the end. Run
toward the left this time and exit this map to the north. Take a right at
the next map to reach a chest with a slab of Meat. That's about all the
stuff you can get here for now, and you can retrace your steps back and get
the hell out of this place. However, if you run back to the left, and take
a right at the next split, you will eventually reach Windseeker Heights;
take a left and you'll end up at the Gaposdarla Miniboss that we'll come
back and beat up later.
======
Now back to the storyline. Go east from the Monoloth. Stick to the
northerly path and eventually exit this map. There are plenty of Adamaths,
Kuia's, Borgs, and Leafas on the next map. Take your time destroying them
if you want and gain a few levels while you're at it. You should have
picked up some KamioFlowers to cure the poison status by now. Note that at
this point you probably can't damage the Sets dropping the Borgs. As for the
tough-shelled Borgs, just slash at it and it shouldn't get a chance to attack,
or if it's already charging at you, either time your slashes right or down-
thrust a little behind it to avoid getting hit. Exit this map to the
northeast.
At the next map you will see a severed suspension bridge and Chief Ord plus a
blonde Rehda warrior standing next to it.
The warrior is Kvar (actually the brother of those two twins you may
remember from the village); he'll introduce himself as a hunter and
break the news to Adol that it is unlikely that he can get out of
these islands because of the Great Vortex. Chief Ord on the other hand
is surprised at Adol's speedy recover. Adol thanks him, but Ord tells
him to thank Olha and the crew. Ord was going to have Adol cross the
bridge to Canaan Island where the rest of the Eresians reside, but a
short while ago the bridge was destroyed by... somebody. He gives
Adol the permission to stay at the village until the bridge is
repaired (while telling him to keep his hands off the cuties as well
as the not to bother the rest of the clanspeople). If you talk to
Kvar afterwards he'll mention that the Chief's son is actually on the
other side and that he is worried about the kid.
On the way back, beat up more creatures on the way, You might have managed
to pick up a few ChitoNuts (Recovers 20 HP) - equip them in your TOOL slot
to use them in an emergency. Exit that map to the next one, and head toward
the southerly path to reach the Fountain of Prayer, where you will run into
Olha (toting a bow) who is worried that you might have gotten lost. She
tells you about the fountain and how it's a holy ground for the Rehdas. She
also informs you that the water here has healing properties and that they
used that water to clean your wounds. She switches topics and tells you that
she coudn't find Isha in the village, and you tell her that you saw the girl
run out of the gates. She apologizes for her sister's rudeness but also
notes that recently she's been acting weirdly as if she were hiding something.
After telling you not to over-exert yourself, she goes to drop by the places
at where Isha may be.
Oh, incase you didn't see it, in the vicinity of the 2 Leafas in the path to
the Fountain of Prayers, there is a relatively hidden path to the lefts side
that leads to a chest containing a bucket of Honey.
(If you drop by the bridge again, the Chief would have left, and Kvar would
tell you that the Chief's son was there while ferrying medicine from an old
man.)
Head back to the village entrance and talk to Largo; he will tell you that
Isha is at Moonset Shore. Head into the village and visit Kevin the
merchant now that you have some cash. Buy that HardLeather and put it on.
If you want some extra recovery items, go ahead and purchase some. Head
over to Moonset Shore and find Isha to tell her that Olha's been looking
for her and she'll run off again. Go back to the gates and talk to Largo,
and he'll tell you that Isha just came and went to the Fountain of Prayer
to look for her sister. He also notes that, recently, the girl has been
frightened by... something.
Head over to the Fountain and save at the Monolith there. Run up those
stairs and you'll see Isha facing a huge dragon-looking thing. Adol runs
in just in time to parry an attack and tells Isha to get out of here.
A Boss fight ensues.
BOSS : WANDERING CALAMITY DEMIGALVA
HP : 200
EFFECTIVE COMBAT STR : 56
EFFECTIVE COMBAT DEF : 53
Attacks:
I. Flame Breath - 4 damage per half second- Spits flame from its
mouth.
Evade : -Run out of range to the bottom corners.
-Stand a little off to the side under its mouth.
II. Arm Swing - 25 damage - Swings either of its arms.
Evade : -Jump over the arms.
-Run out of range.
Tactics:
The weak point is the belly, so slash at it - you should do about 4~5
per hit. If you get smacked or burned, use a ChitoNut or two, and it
shouldn't be a tough fight. Oh by the way, when the boss falls over,
get out of the way or else you'll take more damage as its weight
crushes you.
CHEAP TACTIC:
At this point you may have enough HP to play chicken. Just slash
away and Demigalva should run out of HP before you do.
After the battle, your sword breaks... Isha comes back to see if you're ok;
you are, but so is the boss!! Fortunately, Olha comes in just in time and
hits the dragon in the face with an arrow, causing it to disintegrate. Chief
Ord tells you that when they heard that beastly roar, the warriors knew to get
over here. It's been 10 years since the last "Dragon Hunt"
Back in the village, Olha thanks you for saving Isha. Chief Ord informs you
that the beast is called the "Bakure Dragon". So far 3 of those have shown up
before this and has caused some casualties. Ord is also surprised that your
steel weapon was actually able to hurt the dragon since in previous occasions,
steel was not hard enough to cut through it. He shows you his spear, the tip
of which is a green, transparent crystal that looks like glass. He tells you
that it's made of "Emel" ores found around the Cannan Islands and it's tougher
than the Eresian metals. The tip of that arrow which Olha shot at the dragon
was also made of Emel. Olha also notes that you, at your current wounded
state with a steel weapon, by defeating that dragon, must be really really
strong. This causes a disgruntled reaction from Ord, and he tells you to
follow him into his shack.
Ord will tell you how Olha and Isha's parents died 10 years ago fighting
off the Bakure Dragon and then sincerely thank you. He also notes that this
is the second Eresian that he has become friendly with. He then focuses on
the Fountain of Prayers. Beyond the wall the the dragon came out of lies a
underground passageway that may lead to Canaan Island. He then asks you
whether or not you wish to cross through that way. The game won't progress
until you answer "Yes" since Largo won't let you leave the village without
a weapon. Hitting "Yes" and Ord will give you the Wind-elemental Elemas
sword - the Livart. He also mentions "technique" and "magic" that the sword
is capable of, but at this stage you can't use any of them yet until you
somehow refine them. Before you leave, he also bestows upon you the task of
looking for a stolen mirror. It's called the "Holy Mirror of Zemeth", and it
was stolen a month ago at the same time the bridge was destroyed. He
suspects the other Eresians and wants you to keep an eye out for that.
Leave Ord's shack and head up the center arch again to talk to Olha, who will
give you a Seed of Life (MaxHP +5). She also mentions to keep an eye out for
her cousin Ur who is staying with and old scholar - remember what Kvar said
about the Chief's son? That's the kid. The Rehda villagers will also warm up
to you (You did beat up that dragon single-handedly) if you talk to them.
Leave the village and head to the Fountain of Prayer. Isha will stop you
before you exit the map though and give you her bracelet. She'll call you
"onii-chan" and tells you that she and her sister will be waiting for you to
come back. How sweet... but first things first: put that bracelet on for an
extra +2 to both Str and Def. Not bad for a wooden bracelet crafted by a
little girl.
When you get to to the Fountain you'll see Kvar and Silva standing guard at
the shattered stone wall. Silva still doesn't like you much... Anyway, head
into the passageway.
3==========Mythos, Geis, and Port Rimorge =====================================
Objectives:
1. Reach the Canaan Islands through the Mythos Path.
2. Duel with Geis.
3. Talk (x3) with Baslam.
4. Meet Raba and get a Map of Canaan Islands.
5. *Complete Sidequest: Letter To Baslam.
The tunnel is called the Mythos Path. Jump down into that hole you see in
the first room; trust me, it's a short cut. You'll see some Gilchas drop
from the ceiling. Gather them up into a spot and down-thrust to hit them all.
They at this point will do about 5~6 damage to you even if you have 64 def,
so don't get hit too much. Open up that chest to get a bucket of Honey. Head
into the next room to clean up more Gilchas. If you had gone straight instead
of jumping down, you'd come down that staircase, and there is nothing up there
to get. Head into that archway at the center. Strike that blue crystal with
your sword and it'll resonate and open up.
In the next room there are some wall murals that could tell you some important
information about this entire story. When you do keep walking you'll come
across a mercenary-looking guy toting a Halberd. He mentions something about
needing a "key" and then turns to notice you. He's relatively surprised that
there is anyone else down here and says that he has not seen you around "in
town". Adol will tell him his story, and the guy will remember him as the
"Redhair Adol" that he's heard rumors about. He challenges you to a duel.
BOSS : Geis
HP : 141
EFFECTIVE COMBAT STR : 69
EFFECTIVE COMBAT DEF : 67
You can lose this duel, but you can't die here; and it doesn't matter
if you win or lose. This guy has 3 types of attacks that all do around
14 points of damage: a spin-strike, a jump spin-strike, and a jump
down-swing. He's quite agile, and it makes this fight more annoying
than it is difficult. However, if you can catch him off guard once and
just keep slashing him for 11 damage per hit, he should be no problem
unless you miss and he recovers his stance to strike you again.
Win or lose, he'll introduce himself as Geis, an adventurer just like you,
but works at the same time as a mercenary. He'll walk off in the direction
you came, but you can't catch him. Proceed further to the right and exit at
the doorway over there. Proceed through the only path as you cut your way
past the Gilcha's to come to the other side of the Mythos Path.
Lloyd and Zaxon are standing outside discussion how to get more stone from
these ruins for construction purposes. Zaxon is concerned with the bugs down
there while Lloyd is more worried about angering the people at Quatera (the
Rehdas). Zaxon makes his and Master Baslam's view-point clear about
themselves and those "Butt-tails". Lloyd then notices Adol coming out of the
ruins, which surprises Zaxon as well. Zaxon does not recognize you and thinks
you are that mercenary dude, but Lloyd corrects him and tells him that you
must be a "newly-landed". They introduce themselves as employees of Baslam
Trading Co., and they identify you as being born in Europe (yeah, that's how
it seems to be spelled...) as well. Adol tells them his story, and they must
report this to Master Baslam. Zaxon leaves to guard the severed bridge and
invites you for a drink at the bar (You don't actually get to do that in the
game...). Lloyd tells you to visit Master Baslam in Rimorge, which lies east
of here, but you'd have to go around north to get there.
Head to Baslam's place, which is the second door to the east. Run in past
Lloyd to meet Baslam, a merchant from Altago. He's been stuck here since 10
years ago when this village was just being build. (Also calls himself the
greatest figure in town.) After Adol tells him his story, Baslam mentions
that the relation with the Rehdas are not going too well. Talk to him a few
more times he'll tell you to find a way into Zemeth Island through the under-
ground ruins for the purpose of him wanting to solve the mystery behind the
Great Vortex. He also says he'll reward you if you do.
I'll take the time to introduce the townspeople. In Baslam's kitchen is the
maid Maybel. In the bar there is the waitress Tise (Ur's girlfriend...),
the poet Olgast, the Rehda Clan hunter Ag, the barkeep Isacc, and the drunk
businessman Karman. In the house next to the stairs lives Anis the
fisherwoman. The guy at the itemshop is Crola, and infront of the shop is
the old man Saud. Inside the stonewall is Crola's sexy sister, Rose's shop.
At the center of town is Emilio with his 4 little piccards. All the way to
the west side is a straw hut where the Rehda smith Leav works. You can
upgrade your weapons there, but she tells you to find your own Emels if
you're have what it takes to be a man... You probably have enough Emels to
upgrade the Livart twice before you leave. Sha and her mom, Sofia, live in
the house to the east. Finally, in the dilapidated wooden shack to the
southeast lives our old scholar, Raba.
Note : When you upgrade your weapon once, you are now capable of using the
sword's technique. For the Livart, it's the Maelstrom.
He thought you were Ur coming back, but as he turns around, he recognizes
you by your unmistakable redhair to be Adol. Adol also remembers Raba the
old man from 6 years ago at "Darm Tower". After Adol tells him the story,
Raba gives you the chance to ask questions.
"about the Mirror"
- Ask Ur, he may have heard more about it.
"about the Great Vortex"
- It seems to be an Esteria-related phenomenon that creates a
distortion in the ocean flows, but whatever it may be, it is hiding
these islands within it.
"about the Ancient Ruins"
- The Canaan Islands may be hiding a treasure in those ruins. Those
wall murals down at the Mythos path hold tremendous informational
values. Other ruins include those at Zemeth Island and Windseeker
Heights. There is also a sword in an altar on top of Mt.Granavallis.
Unfortunately, I'm too old to go up there.
"about Port Rimorge"
- Those who were taken in by the Great Vortex and miraculously survived
gather here and eventually established a town.
"about Dogi" (Make a note of this name)
- Don't worry about him.
"about Baslam"
- He's a merchant from Altago of North Afroca. How do you think the
town got so much stone to build the houses? Baslam destroyed much
of the ruins to obtain the stones for construction. That's why the
Rehda and Baslam don't get along.
"about Chief Ord"
- I met him 2 years ago. At that time, the Eresians brought with them
diseases that plagued the Rehda. By chance, I knew the method to
cure the sickness and made medicine for them. After that, he and I
became good friends, and he even let his son stay with me. Ord is a
rare caliber who is proficient in both the martial and scholar arts.
"about Ur"
- He's the only son of Chief Ord. He became my apprentice at that
time. A young man of great curiosity. I'll introduce you when he
gets back; he is currently at the northern plains gathering herbs.
However, his curiosity does often get him into dangerous situations.
After you talk, Raba will give you the Map of Canaan Islands that took him
3 years to complete.
This is a prime time to complete the Sidequest #1: Letter to Baslam, so refer
to the Sidequest section and get it done before we move back to the main
storyline itself.
4==========Canaan Plains and Mt.Granavallis=====================================
Objectives:
1. Cross the Plains and reach Mt. Granavallis.
2. Ascend the mountain while collecting items.
(Accessory Holder, BanditMail, Alma's Feather, RadianShield,
Blue Tablet, SilfenBoots.)
3. Rescue Ur.
4. Reach the top of the mountain to the sword altar.
5. Retreive a Mirror Fragment and fight off Jue's Zonplus.
6. Get the Blirante.
Note, if Livart is currently at Lv4, you can use the Wind technique. Just
swing 3 times and the 4th swing will become a Wind-spin, and if you time it
just right you3 can perform 4 additional spins. This comes in very handy
fighting in a crowd.
Alright, after you shop and refine, head into the Canaan Plain to the east
and prepare to fight off a large flock of Shiirams and occasional Shiidrons.
First head west to the next map, curve south, and come back to this map to
reach that chest containing a slab of Meat. Watch out for the Sets air-
dropping Bordoms as you get back; these creatures can cause the Overweight
status effect. It'll wear off in a bit, but you're pretty much tied down
when it's in effect. If you had headed north before coming back to the
first Canaan Plain map you'll end up at Limewater Cave where Gazel (Father
of Sha and husband of Sophia) is standing infront of the inner entrance
waiting for Ag to come hunting with him. He'll mention that it's very
dangerous ahead unless you have a light, and that the apprentice of the old
man was chasing something into Mt. Granavallis further up to the north.
We'll come back to the cave later - this is not as easy as the dangerous
Northwestern section of the Quatera Woods to roam around when you're under-
leveled. Anyway, go back to the first Plain map (the one after the Monolith
just east outside of Rimorge ) and head north; chop up those pesky Shiirams
along the way. Exit the map to the north.
In the next map, you'll run into the Piana Pias Miniboss if you go one map
west and one map north. We'll come back to beat it up later - it's too
strong at this point. Just keep heading north. If those Bordoms are giving
you any trouble, just find a short ledge and stand above the ledge, they
can't come up, so just stand at the edge and down-thrust them. There are
also Piskels around, and although they self-destruct when they hit you,
they can also inflict Poison. Exit this map to the north as well.
Keep going north up these hills. Watch out for that one Ulmt or Elt that may
be lurking in the sky. Exit this map by entering the arch way to the north
where the ground becomes brown and sandy. Save the game at the Monolith in
the entrance.
There is a large number of Pyras in the first area. They'll send you flying
if they hit you while their tails are red. There are some Dumheads up top
tossing Bundagars at you, take care not to get hit by those or you'll go
flying too. Head up to the top first and exit the area. Open up that chest
to get an Herb. Go back and jump toward the exit to the southeast. Enter
the next area.
You'll hear some weird noises below you, those are the Krimsaws. Their
flying flower blade can hit you as many as 8 times, and even with 99 defense,
those do about 15 damage per hit. It's best to avoid them for now, but if
you want to fight them, wait until they are spinning or have already tossed
their flowers. It is only then are they vulnerable to any attacks. A down-
thrust of 2 or 3 bursts at this point should kill one; just becareful not to
get surrounded. Cross that bridge and watchout for that airdrop of Bordoms.
The Bundagars sitting on the ground will explode when you get close, but you
can take them out in a single swing before they go off. Head up the ledges,
there is nothing down there except the "escape room" for after the boss fight
later on. Enter the next area at the top of the ledges. Head up the path
lined with caves while killing the Dumheads sitting in them. Exit that area
to the top.
You'll run into a crowd Krimsaws face-to-face; be agile about it and destory
them quickly. Kill the Dumhead and hop up on the ledge and head east. When
you get to the large, flat area, come south to open a chest that increases
your Accessory slot by 1. Hop up those set of ledges to the north. Watch
out for that one Elt that's roaming the skies. Kill the Dumhead in that
cave and keep going upward. Don't get blasted by those 3 Bundagars at the
top guarding the archway.
Work you way up and past the array of caves to save at the Monolith on the
next area. Proceed south, but don't go too far when you come to the next map
or you might get caught in the 2 exploding Bundagars. An Ulmt is here
somewhere - don't let it snatch your money! Cross the bridge and enter the
next area.
There are the unappearling Dormen scurrying about. The only thing that'll
hurt them are down-thrusts, so do that. Dormens still hurt a lot (27 damage)
at 114 defense. Jump up on the right ledge and then cross to the left to
reach the chest containing the nifty BanditMail that gives you 10% more
Gold as you destory enemies. Head north to the next area.
You'll see a chest on top that you can't seem to reach - don't worry about
it, we'll come back to it very soon. Go through to the north exit. After
all the Bundagars blow up, get that chest with Alma's Feather in there.
That gadget can be used infinite times, and it gets you out of a dungeon
(back to the entrace) - Comes in handy when you're in a hurry. Go back to
the previous area and enter the next area to the west. Prepare for a battle
against 4 Dormens.
Little Ur is surrounded by 4 Dormens, although he tries to scare the
Dormens away, it's no use. Just right when he's about to give up all hopes,
Adol comes jumping in to the rescue. Take them out and your HP will be
refilled. Looks like curiosity does tend to kill the cat...
Ur introduces himself after thanking you while at the same time
being amazed. He'll notice that your sword comes from his family,
and Adol tells him the story behind that. Adol also mentions that
big sister Olha is worried about him. Ur then tells you about a
red pixie that he chased when he was picking herbs, and that's how he
ended up here. Ur will run back to town after this, but he tells
you that since you are the swordsman that you are, you might as well
visit the sword altar on the top of the mountain.
Exit this area to the south.
Fight your way to the platforms, but first jump down and walk to the east
to open up a box containing the RadianShield (Increases luck). Go back to
where you jumped down and hop across the platforms. Gradually go up the
ledge and enter the archway. Take out the Pyras, and then see that edge at
the end to the right with no rails? Jump down from there. It'll be a pain
climbing back up the mountain, but that's the only way to get that chest
mentioned a few paragraphs ago.
Take out the 4 Dormens when you land and pick up the Blue Tablet in the
chest to the left. Exit the area to the south. Fight your way southward
to yet another chest containing the SilfenBoots (Prevents Overweight).
Jump down and then work your way back up to where you first hopped off the
rail-less edge. When you get there, exit that area to the north instead of
jumping off.
Cut your way through to the southeast exit. Cross that bridge in the next
area and cut down that Elt that's guarding the air above the bridge. Look
out for airdrops. Exit throught the arch on the other side of the bridge.
Save at the final Monolith in this area and prepare for a bossfight. Equip
some Honey instead of the ChitoNuts in case this get to be a longer fight
than intended.
Exit this area to the east, and head east in the next area and approach the
stone tiles. At the altar at the end (Altar of Brillante), you'll find a
piece of that mirror that the Rehda is looking for, and you'll hear a voice.
You'll see a red pixie name Jue. She tells you that you can take the mirror
now that she's already used it. (She also refers to herself in 3rd person...
I find that kinda cute.) She summons this creature that looks like a hybrid
between a crab and a moth.
BOSS : THE FEATHER OF AVARICE ZONPLUS
HP : 800
EFFECTIVE COMBAT STR : 130
EFFECTIVE COMBAT DEF : 131
Attacks:
I. Clawhammer - 31 damage - Smashes its claw into the ground and
sends a shockwave and some debris at you.
Evade: -Run towards it when its claw lands and jump over the
incoming debris. (This also gets you in range to
attack it.)
II. Homing-mothpowder - 31 damage - Flaps its wings and sends a
stream of mothpowder at you. It only uses this when
it's on the edge of the field.
Evade: -Run to the opposite side of the field.
III. Egg-launch - 31 damage - Spits out eggs that hatch into Pyras
that attack you. It will launch 6~18 eggs at you
depending on its HP.
Effects:-The Pyras will send you flying, as usual.
Counter:-Knock the eggs off the field before they hatch.
Tactics:
The Clawhammer and Homing-mothpowder both do around 31 damage against
the effective def rating, and you can do around 5~8 damage per hit in
an up-spin (which usually hits 1~3 times).
Zonplus is vulnerable before and after the Clawhammer and also when it
just so happen to fly low before or after the Homing-mothpowder.
Up-spin to hit it. You can also try to attack it when it's launching
the Eggs, but I'd suggest getting rid of the eggs first. (Unless it's
at low HP and launching 2 dozen eggs at you at once; at that time, just
focus on destroying Zonplus)
CHEAP TACTIC:
Upgrade Livart to over Lv6 and the Maelstrom will reach the skies as
well. You can attack Zonplus with that even when your up-spin can't
reach it. At Lv6 it also can dish out major damage just by itself and
kill Zonplus even before it gets the chance to launch any eggs!!
When you destory Zonplus, You'll hit the bottom of the mountain where that
"escape room" I mentioned before is located. Jue will be very non-plussed
now that her Zonplus is dead. (sorry...) She mentions that she had
expected the power of the mirror to overwhelm that "key". She'll fly off,
yelling at you that she'll remember this. Tsch... typical villain-speech.
Now see that red thing sticking out of the ground? Pull that out and you
have yourself a new weapon: the Fire-elemental Emelas sword - the Blirante.
Now waft Alma's Feather to get out of this place and head back to Rimorge.
5==========Ur, Returning the Mirror Fragment, and Isha=======================
Objectives:
1. Return to Rimorge and meet up with Ur.
2. *Complete Side Quest: Clean up by the Bridge.
3. Go back to the Rehdas to return the mirror fragment
and get a Seed of Protection.
4. Talk to Isha at Moonset Shore.
When you reach Rimorge, Ur will be waiting for you near the entrance and
guides you to old man Raba. Ur does not yet know that Adol and Raba
are acquaintances, so Raba tells the story of the Darm Tower to clear up
the background. Adol tells Raba about what happened atop Mt.Granavallis,
and it hits Raba that the mirror is actually the Holy Mirror of Zemeth.
Raba instructs you to return the fragment to the Priestess (Olha, of
course) when you get a chance.
Go shopping and refining. Leaving the Blirante at Lv1 is a REALLY bad idea.
Buy more gear from Rose's place if you have the cash.
When you're done, look over to the Sidequest at #2: Clean up by the Bridge
to get another nice gadget.
When you're done, Drop by the bar and talk to Olgast, who will show a great
degree of interest in that Blue Tablet you're holding. You can have him
translate the Tablet for you. (You still have to know Japanese...)
Now that everything is settled, it's time to visit the Rehda cuties. Go
through the Mythos Path again and return to the Rehda's village. Although
on the way there you may be tempted to strike that red crystal in the middle
of the Path with the Blirante, I suggest we do that part of the game after
we return the mirror fragment so that we don't end up missing out on a Seed...
Say hi to Largo the gatekeep. He'll tell you that Isha has been coming here
everyday asking him whether or not you stopped by. She's now at the Moonset
Shore. You can visit Olha first, then Isha, or the other way around. The
mirror is more important, so let's go into town first.
If you drop by Ord's place, Adol will report to him the incident with Ur.
The Chief will end up thanking you again. He will ask you about the mirror,
and Adol will show him the fragment. Ord confrims it to be the real thing
and tells you to give that to Olha.
Go up the prayer area and Adol will report the same thing to Olha. Talk to
her again to give her the mirror fragment. She'll be so glad to see it again
that she burst into tears. She'll reward you with the Seed of Protection.
Talk to her one more time she'll tell you to go see Isha down by the shore.
When you meet Isha, she'll tell you that she saw you in her dreams,
falling down amidst rocks and fighting against a monster that looks
like something between a crab and a moth. That's kinda true..., and
Isha tells you that she also foresaw the fight with the Demigalva at
the Fountain of Prayers. However, she is not afraid because you are
here, and she says you may be stronger than her uncle, Mr.Kvar, etc.
Talk to her more and Adol will tell her that he has given Olha a
piece of the mirror. Isha will be happy, but she also asks you
to please find the rest of the mirror for the sake of her sister.
If you go back to talk to Olha, Adol will tell her about Isha's
dreams. Olha says that she is aware of Isha's ability but couldn't
do anything for her. She feels very bad. Talk to her again and she
says she wants you to talk to Isha from now on: the kid seems to be
able to talk openly only to you.
Head for the Fountain of Prayers when you're done. We got more mirror hunting
to do.
6==========Ruins of Amnesia (Forgotten Ruins?) and Zemeth Sanctum===============
Objectives:
1. Investigate the Ruins of Amnesia.
2. Gather items as your fight through the maze. (Meat, Herb,
Kapra's Elixir, Accessory Holder, BloodNail, *Black Tablet,
HeavyBelt, GalvaHand, *Elder Orb)
*The marks indicate that you are unlikely to be able to obtain
these in the first run through this place. You'll come back
here later in the game and may want to leave those until then.
3. Reach the other side of the Ruins.
4. Retreive a Mirror Fragment and fight off Sera's Udo Meiu.
5. Reach the Zemeth Sactuary.
6. Get the Ericcil.
7. Spy on Geis.
Remember that red crystal in the middle of Mythos? Go and knock on it with
Blirante. It will resonate and open up like the one with the blue crystal.
You can see another wall with crystal on it - it's yellow; we'll get back
to it later. Go left, save the game at the Monolith inside and head into
the Ruins.
After the long flight of stairs, you will run into Sarions and Zenases.
The Sarions pack 2 scythes but are not too hard to dispose of. The Zenases,
however, can fire off this long range beam at you and knock you off the
walkways into the trap below. If you do fall off, it's okay. Just becareful
of the large number of enemies down there and climb back up the stairs to get
back to where you were. It's not difficult, just annoying.
Anyway, Down-thrust these beam turrets and shut them up. Go below and walk
west, jump over a gap and get a slab of Meat from the chest. Head back up,
go north, and head east, but stop before you exit the area. See that missing
segment in the railing to the south one unit from the end of the walkway?
Jump down through there. YOu will land at a different part of the trap
room where you can get the HeavyBelt from the chest. Head west to the trap
-exit room, but go all the way to the left first and grab that Herb sitting
in the chest. Blow up those Gadocks jumping up and down while you're at it.
When you get back to where you jumped off, exit the room this time into the
next area. The next area is a long corridor. Fight your way through to the
other side. In the next room, there is a great deal of jumping involved.
First, jump over that gap to the east and blow up that Zenas. Then head south
then east then north in a U shape, fighting the sentries on your way of
course. The flying Giiras are a pain to hit since they tend to hover where
there is no ground, and they won't approach you unless you are out of range.
If you don't feel like luring and chasing them around, just avoid their shots
and get going. If you do fall off here, you'll run into the hopping Geidoirs
down below. They are pretty hard to kill since they only give up their
defense until after you've continuously attacked them half a dozen times in a
row.
======
I must now make a note of the items sitting around here that caused players
great agony. In the main room above, there are many items that are
painfully difficult to reach. They include the Kapra's Elixir, the GalvaHand,
the Elder Orb, and the Black Tablet.
-The Elixir requires a success set of 3 max-distance jumps to reach.
(The final jump is best made from a diagonal from the platform
southeast of the chest.)
-The Tablet needs an item called the "Fragment of the Rainbow" and
perhaps the Ericcil at Lv4. (As an alternative to jumping)
-The GalvaHand needs you to jump into the hole between the 4 pillars
in the center of the room.
-For the Elder Orb you need to do a dash-jump after reaching the
GalvaHand as well as the Fragment of the Rainbow. Plus there is
something that is best described by the word DEATH down there
guarding the Elder Orb.
We'll get back to them later in the game anyway. This is not the
last time you will be walking through this place.
======
*However if you insist on getting them, I suggest jumping from the west side
*to get to the GalvaHand and jump from the east side to get to Kapra's Elixir.
*I also suggest you walk until you are standing at the protruding broken edge
*of the walkway and then jump from there to make life easier.
When you're done trying, head east to the next area. It's a circular ring
that you have to go around with a Geidoir in the middle and a Zecros at the
end. The Zecroses are a bit tougher than the Zenas, and they toss a pair of
circular rings that comes rolling back after a certain distance. Each pair
of rings can do about 22 damage against 151 Def. Deal with the Zecros and
enter the next area.
This place kinda looks similar to the first area after that long flight of
stairs back there, with different layers of walkways. Go east a bit and head
up that central staircase and jump off to the second layer through that hole
in the left side of the walkway. Stick to the bottom edge of that horizontal
walkway and make a leap of faith to get to that treasure chest to the right.
The chest contains that BloodNail that gives you vampiric abilities (Recover
5 HP everytime you kill something). If you fall off here, the trap area is
just a hill filled with Geidoirs. Hop back to the left side and head into
that archway.
Blast past 2 Zecroses and exit the small room - slowly. You'll actually end
up on the northern edge of that insane-jumping-room, and if you had went a
little too far you'd have fallen in to the trap again. Open up that chest
to get yet another extra Accessory Holder. To the west side is actually a
set of platforms you are to jump on to get to the Black Tablet, but they
are invisibile unless you have the "Fragment of the Rainbow". Like I said,
we'll come back to it - or if you want to make many leaps of faith to get
there... Anyway, return to the room where you got the BloodNail and exit
that place to the north beyond the central staircase.
The next place is just a passageway guarded by alternating Zecroses with a
Geidoir at the end. Head to the archway beyond the bend after you're done
playing with them. Oh, and see that glowing yellow light coming from the
archway?
That's what's on most of the floor in the next room. It looks like glowing
acid or maybe a forcefield of somesort. Either way, it'll deal 4 points of
damage about 5 times each second that you are bathing in it. If you don't
feel like jumping to get to the other side, be cheap and just hug the
northern or southern wall to get across. Do as you like with the Giiras and
Zecrosses.
The next area is kinda the same, but luckily there is a center walkway that
is solid. However, you'd have to run through a gauntlet going through that.
Be cheap again and hug the western or eastern wall... unless you actually
want to pick a fight while surrounded by 3 Giiras and 8 Zecroses.
Finally, the next room has a Monolith. Take a break and get some iced tea
or something because a boss fight is coming up. Enter the next area, walk
up the path in the middle and enter the hexagonal battlefield surrounded by
the yellow-stuff to find another Mirror Fragment. When you do, you will be
greeted by another, but different, pixie.
Sera recognizes you from what Jue has told her. She mentions that
there is another guy getting in their way besides you. She says she
can't let you get away now that you have yet another "key". She
summons her monster.
Oh, start running and jump, or else Udo Meiu is going to drop right on your
head and deal damage before the fight even starts.
BOSS : Guardian of Cradles Udo Meiu
HP : 800
EFFECTIVE COMBAT STR : 164
EFFECTIVE COMBAT DEF : 164
Attacks:
I. Jump - 18 damage - Jumps and lands, sending a circular shock-
wave.
Effects:-Destroys floor and exposes more yellow-stuff.
-Sends you flying. (Try not to land in the yellow-
stuff or you will keep taking damage as Adol tries
to get up.)
Evade: -Jump over the shockwave.
II. Spin - 18 damage - Spins like a WeedWhacker towards Adol.
(The feet will still do damage unless they are
retracted.)
Evade: -Just run away.
Tactics:
Since the floorspace decreases during combat, this had better not
become a long, drawn out battle. The boss does around 18 damage
with either of its attacks. Attack its core. You only do 3 if
you slash, but if you up-spin you can deal 25 per hit. The best
time to attack Udo Meiu is right after it jumps or spins. Up-spin
it, Maelstorm it, Explosion it, and if all goes well it'll die
before you do...
CHEAP TACTICS:
Gain a couple more levels or upgrade your sword so that it does about
50 damage to the boss when you spin it. If you time it right you can
actually destroy it in about 10 seconds before it gets the chance to do
anything at all!
Although Sera won't be too happy with the outcome, she'll say that the way to
the Sanctum has already been opened, and the release of the seal is but a
matter of time. She'll bid you farewell, but warns you that there will not
be a next time when you get to live. Oh, and the floor miraculously recovers
after battle...
After the pixie leaves, head north in to the ridiculously long passage way.
Make a note of that eyeball with tentacles sitting in one of those large
glass jars that you may recognize from a scene in the opening animation.
Once you get to the other side, ascend another long stairway and you will
find yourself standng in Zemeth Sanctum.
The Sanctum is a nice, peaceful, quiet place with lots of moss on the
ground... Anyway, go up the many sets of steps and enter the building at
the end. In the area, there is in the center a beautiful statue of the
goddess Alma, and around it are 3 pylon-looking pillars in 3 different
colors. Head up to the statue and Adol will hear the soft voice of a woman
speaking directly into his mind.
The voice identifies itself as the goddess Alma, the one who seals the
"Ark". She says that to save the people of the world, she will entrust
you with the final "key". The wall at the end of the hall will dis-
appear. She adds that the "dark key" has been taken, and it is
attempting to reach the "Ark". The voice will suddenly fall silent
after it says something about "before the nightmare becomes reality."
Go into that room that just opened up and grab the Lightning-elemental Emelas
sword - the Ericcil. Try to leave the Sanctum and you will run into Geis
just arriving at the place. He's a bit disappointed that you got here first,
but he also says that he "doesn't have the face to meet that girl anyway." He
then proceeds into the room where the statue is.
Follow him in and you'll see that he's stuck magical wards on each of
those three pylon-pillars. He'll say that the "keyholes" have now been
sealed and then turn around to see that you are still around. He'll
note that "she" has entrusted you with the "keys" but looks like that
is expected of the famous "Redhaired Adol". When he realized that he's
talking too much, he'll leave, but he also warns you not to remove the
wards under any circumstances. If you do... you'll become more than a
nuisance...
7==========Mythos Path, Rimorge, and Windseeker Heights=========================
Objectives:
1. Grab the Red Tablet and the Fragment of the Rainbow.
2. Get the Talisman of the Seagod from Baslam.
3. *COmplete Sidequest #3: The Needs of a Hunter.
4. Go to Windseeker Heights to return the mirror fragment
and get a Seed of Strength.
Either way, since you can't remove the wards in the game anyway, leave the
place and go back to Mythos Path; Alma's Feather is a good way to do that.
Go and hit the wall that has a yellow crystal on it with the Ericcil, and
it'll open up just like the other 2. Inside, the two chests contain the Red
Tablet and that Fragment of the Rainbow we needed in the previous section.
You could go back into the Ruins to get the items you may have missed, but...
I suggest that you actually head back to Rimorge first anyway. The easiest
way to get the Black Tablet is with a Lv4+ Ericcil. After you made your way
across the set of invisible platforms, there will be a wall that prevents you
from jumping. Use the Thunder technique with the Ericcil to dash your way
across. Oh, and when you try to open the chest, you will be greeted by 3
ghastly Bituns. They are not too tough, so deal with the before you open the
chest (but it scared the crap out of me when I saw it the first time...).
If you head into the bar and talk you'll realize that 2 people from the Rehda
Village have arrive here. One of whom is Kvar according to Ag, and the other,
said barkeep Isacc, is a girl. At this point, if you had gotten your hands
on a bottle of Kapra's Elixir, you would have had the opportunity to complete
Sidequest #3: The Needs of a Hunter. If not, we'll do that when we make
use of Baslam's Talisman that we'll be receiving. If you want to decipher
that Red Tablet that you just got (and maybe the Black Tablet), talk to
Olgast.
Oh, want to guess who that Rehda girl that is? Anyway, before that, now that
you've been to Zemeth Island, go talk to Baslam. If you didn't find out yet,
Baslam will tell you that the bridge has been fixed, and he will ask you
whether or not you were able to get to Zemeth. As Adol tells him the tale,
Baslam is considering to consult old man Raba and plan a trip there. He
will reward you with the Talisman of the Seagod Glatteos from his homeland.
It will allow you to walk underwater (!).
Go shop and refine. You wouldn't want your Ericcil to rust from disuse.
Kvar is standing next to Leav, who somehow doesn't seem to be glad to see
the guy. Talk to Kvar and you'll see that the Isha had came along with him
and is now staying at Raba's house. If you go shop and talk to Rose she'll
mention that a Blackhaired mercenary has also been frequenting her weapon
shop like you are now. By the way, try to get enough dough to buy the White
Snake Armlet. You will more than likely need this in the next step in the
game.
Alright, go to Raba's shack and visit Isha. Both she and Ur will
be glad to see you. Isha came to see the Eresian's town as well as
to tell Ur about a "festival" coming up. Ur on the other hand
gives her a nudge and says that she really came here to see you, which
makes her blush quite quickly. After a few more teases, Raba steps
in to break it up. Ur leaves to catch a date with the waitress Tise
(who if you had ran down to the dock, is standing there waiting).
Talk to Isha again and she'll as you whether you like the Rehda
Village or Rimorge better. The answer does not matter. If you tell
her that you like the Rehda , she'll just be glad. If you answer
otherwise, she'll say that she eventually will come to like it as well.
So cute...
At this point, you can ask old man Raba a couple of questions.
"about Isha"
- I wasn't expecting Ms. Isha to visit. It has really been a long
time; she has grown quite a bit. She looks very much like her sister
Olha.
- The white skin, the silver hair, these are the features of a Rehda
priestess.
"about Zemeth Island"
- What? You managed to get to that island?! The ocean current around
that place is enough of a mystery. Tell me how you did it. (Adol
tells him about the wing goddess statue.) That statue is, without
mistake, Alma that the Rehdas worship. However, I have seen the
same statues at both Esteria and at Selseta. I wonder if there are
any relations between them...
- You must have heard of the "Ark" by now. There is a legend,
according to the Rehdas, that Alma had sealed away a "disaster" in
that "Ark". However, since it is taboo, he (probably Chief Ord) did
not tell me much about it.
"about the pixies"
- From my deduction, it is likely that they are the ones that destoryed
the bridge and stoled that mirror. However, the problem now is
finding out their motive. I wonder if there are any relation between
the color of those pixies and the color of your swords...
"about Geis"
- That man has visited me once. I thought he came to cut my head off.
He asked me some questions and was very interested in what I had to
say. Oh, he was also carrying some wards with him. He seems to be
able to use some magical techniques.
Alright, since you are now holding another Mirror Fragment, deliver it to
Olha.
When you get to gates of the Rehda Village, talk to Largo, and you will find
out that Olha had gone to Windseeker Heights. Largo also warns you that it
might be better to wait for her to come back since the creatures there are
quite difficult to handle. Are we the type to sit around waiting for girls
to come back?
Before you head off to the Heights, drop by Moonset Shore. Remember that
chest all the way to the west that we couldn't get before? Now that you
have the Talisman of the Seagod, go for a walk in the sea. You will come
to a spot where you usually can walk no further, but with the Talisman, it
allows you to continue. The chest contains another Kapra's Elixir.
Refer to that small section in the second chapter to navigate through the
Quatera Woods west. Mind you that Yuleafas can cause Confusion and Poison
while Borgilums can inflict Confusion and Overweight. Oh, and by now you
can try to challenge the Miniboss Gaposdarla.
MiniBOSS: GAPOSDARLA
HP : 1816
EFFECTIVE COMBAT STR: 177
EFFECTIVE COMBAT DEF: 165
The amount of HP that this boss has may look intimidating at first.
However, you will find out that it is nothing to be fears once you
try to fight it.
Attack:
I. Bite - 55 damage - Runs up to you and bites you.
Effects:-Sends you flying.
Evade: -Jump over it.
-Dodge to the side.
II. Egg-launch - varialbedamage - Spits out eggs that hatch into
various plant-base enemies that attack you. Number of
eggs depend on the its HP.
Counter:-Knock the eggs off the field before they hatch.
Tactics:
There is really no tricks to play with this boss, but you might want
to fight it IN THE CLEARING so that you can knock the eggs in to the
waters surrounding the land. Get out of the way at the last second
to avoid the Bite. Unload your magics and techniques either right
after it tries to Bite, or when it is Egg-launching. The good old
down-thrust will also score a full burst on this boss.
CHEAP TACTICS:
At STR over 180 or so, you can beat this boss in around 20 seconds.
Electrocuting it, burning it, and taking it for a spin will drain about
3/4 of its HP, and then just strike it down. However, you would
probably have a crapload of cleanup to do afterwards since by doing
this, we are completely ignoring the 50 eggs that it would have spat
out in the duration.
Oh, and you don't get any items for this fight...
When you get to Windseeker Heights, you will notice that Olha is playing
her flute. Talk to her and she'll be quite shy about you listening in on
her. It was a song taught to her by her mother, and she comes here to
practice despite the dangerous monsters that she has to plow through every-
time. She'll tell you that the island over hither is the Zemeth Island
where the ancient ruins are located and that over yonder is Mt.Granavallis.
The weather also seems to be always nice because of the Great Vortex - must
be Alma's blessing... She says she'll stay here and practice more and
tells you to be careful.
...but that's not why we are here. Talk to her again, Adol will show her the
Mirror Fragment and she'll burst into tears and blame herself once again.
Her mother would have laughed at her for this... After the self-pity, Olha
apologizes for saying a bunch of weird things and shows her gratitude by
giving you a Seed of Strength. May you be blessed by the gentle Alma...
Talk to her one more time and she'll ask you whether or not you saw Isha at
Rimorge. She'll ask you again to keep an eye out for her little sister.
By the way, merchant Kevin will now be selling Seeds of Life for 20000G
apiece. This is probably the best thing to trash your money on later in the
game when you end up having no where to spend it.
8==========The Bee, Limewater Cave, The Cave Lake, and the Pirates==============
Objectives:
1. Defeat Miniboss Piana Pias and obtain the Soundless Bell.
2. Explore the Limewater Cave and obtain the treasures that
lie within (Meat x3. GalvaShield, GalvaArmor, Herb x3,
Gold Tablet, Blue Remedy x3, Kapra's Elixir, Seed of
Protection, Accessory Holder.)
3. Cross the Cave Lake.
4. Retrieve the final Mirror Fragment and fight off Xisa's
Orjugan.
5. Run into your old buddies at Sunrise Inlet.
Grab the Pirate's Liquor.
Head for Rimorge and talk to the villagers to find out roughly what you are
supposed to do from this point on. Lloyd warns you about a certain "hard-
shelled" creature in the Limewater Cave that can only be weakened by the
sound of a certain bell, but apparently, after he lent it to Raba, the old
man's apprentice lost it. Ur on the other hand corresponds to that story
and tells about how he dropped the bell when a huge bee chased him around in
the plains. That's one hint. Moreover, Isha mentions something about she
seeing a "blob of wood" that got washed up and hid itself on the inner side
of the island. Tise corresponds to that story as well by talking about how
Anis spoke of a ship-like "thing" that was floating around - maybe there are
people on it. That's hint number two. Raba reminds you that the "inner
side" of Canaan Island is the Sunrise Inlet, the beach opposite to the Moon-
set Shore. However, you can only get there through the Limewater Cave since
over land, a cliff is in the way. That's the final hint.
Well, since Ur seems to have lost that bell with the bee, go and find it.
Although you don't
Head to the plains. First, take a left before you reach that bridge in the
middle of the plains. Keep going and you will eventually run into Miniboss
Piana Pias that you may remember from the 4th chapter. Equip yourself with
the WhiteSnake Armlet, Silfen Boots, and some very good armor, maybe even
charge up all of your swords before you go in to fight it.
MiniBOSS: PIANA PIAS
HP : 723
EFFECTIVE COMBAT STR: 187
EFFECTIVE COMBAT DEF: 178
Note that although this boss has a relatively small amount of HP, it
actually has very high defense.
Attacks:
I. Tail-stinger - 82 damage - The tail will light up and Piana
Pias will charge at you.
Effects:-Poison.
-Overweight.
Evade: -Jump over it.
-Run to the side.
II. Piskel Swarm - 40 damage - Large swarm of Piskels descend and
attack you constantly.
Effects:-Poison.
Evade: -Wait for the swarm to disperse.
Counter:-Down-thrust.
III. Tail Missle - 82 damage - Occurs simultaneously with the Piskel
Swarm. Shoots off 3~4 high-speed homing missles.
Effects:-Poison.
-Overweight.
Evade: -Jump up and down while running in a circle.
-Lure it and run it into the wall in the north.
Tactics:
The first thing you can do busting in to the place is nail it in the
face with an Explosion as it tries to charge at you, then if you want,
let lose the Lighting as well. This should take it down to half HP.
Even at 187 STR, you are not likely to be able to hurt it with just a
normal slash. Use the techniques or the up or down attacks to shave
away at the boss's HP. As long as you figure out a way to effectively
dodge the Tail Missle, you should be fine.
CHEAT TACTICS:
There isn't anything cheap enough at this point...
Afterwards, a chest will appear up north containing the Soundless Bell.
Now head for the Limewater Cave and save at the Monolith. This place is one
magnificent maze that, even if you had a map, you'd get lost. My directions
may confuse you even more, so if you want, just explore every corner of the
cave and you should end up with everything you should have if you had gone
with my directions.
One other caution before entering - equip the WhiteSnake armlet and, if you
bought it, the Curse Reflector. These are the two most often encountered
and troublesome status effects you will run into in the caves. Those slimes
cause a great deal of agony for those without status defenses. The Green
Drons cause poison; the Yellow Drons cause Curse; the Blue Drons cause Over-
weight; the Red Drons cause Confusion; the Black Drons can cause everything.
You can either use Flame to take them out from a distance, or use the Ericcil
to stab at them - it has a farther range then the other two swords.
At any rate, Past the area after the save point, go east, and go east again
after the next area. Deal with that Nabuut jumping around spitting out Sumes.
The Nabuut itself has no attacks and rely on the Sumes to deal damage, so
charge right in and destory it before it gets the change to do anything.
At the end of that area is an alcove containing a slab of Meat.
Retrace your steps to the south and west. Go north in that area and then hug
the south/west wall in all the maps thereafter and you should eventually reach
a ledge with a chest and a Nabuut on it. Hop on to the ledge by using the
stalagmite to the south as a stepping stone. In the chest is an Herb. Enter
the next area to the north and take a right. Stop by the alcove in the north
wall in the next map to get another Herb. Stick to the north wall and exit
to the north to the next map. Go straight east until you and up at the left
branch of a T-junction.
Keep going straight into right, and past the swarm of rainbow slimes in the
alcove lies a chest containing the nifty GalvaShield. Now head back to the
T-junction and head south. In the alcove at the end is the the chest with
the GalvaArmor. This armor will poison you when you wear it, but combined
with the WhiteSnake Armlet, it won't be giving you any trouble.
Note: By now you may have run into a White Dron. It's a rare enemy that
shows up randomly. It doesn't cause any status effects and drops a large
number of small Emels. It's not a graphics error...
Alright, head back to the T-junction and go left. Go north in the next area
and circle around the cliff area to reach a chest with another slab of Meat.
Exit this area to the west and keep going west down the long hall way. When
you exit, you have to make a jump on to the central pillar then to the other
side. If you fall of, just go south, east, east, and north and you should
be back to the Meat-chest area.
When you hop across, there is a great water fall in the next area. COntinue
west past the falls and through the Drons and enter the arch at the end.
Jump down from there and head north. Before you enter the next area, put on
that Soundless Bell. You will hear an unfamiliar flapping noise as you enter;
that's that "certain hardshelled creature" Lloyd was talking about: the Nilva.
There is actually about a score of them in here, and they are capable of
dealing significant amounts of damage. Use whatever measures necessary to
handle them. Hop up the platforms to reach the alcove above and grab the
Gold Tablet. Keep your heads up for the respawned Nilva swarm as you get out.
These things are actually extremely good exp, so if you want, kill the swarm
a few times to gain some extra levels. They also hold large chunks of Emel.
Now, to get out, keep heading south and take the first east you can. That
area should be where you got your second Herb. Go past that alcove and head
north. Go through the long hall way past where you jumped across up top
before and enter the area where the Monolith is.
Go west after you enter the next map, and you will find yourself facing more
Nilvas and a strange apparition called the Bilandy. If you are not wearing
the Fragment of the Rainbow, it will appear as your shadow trying to kill you.
Anyway, head west and then north to enter another area with a large waterfall.
Oh, and if you're in a dire need to replenish HP, go up to that Nabuut with
the BloodNail equipped and keep killing the Sumes that it spits out. Grab
the Meat in the chest underneath the falls and head east again.
Shatter all the Nilvas in the next area, hop up to the treasure chest using
either of the stalagmites, and pick up a Seed of Protection. Head east, note
that Nabuut sitting above the cliff.
The next area contains the 2 most annoying enemies in the cave - the Black
Dron and the Gargil. I suggest Flaming them with the Blirante. Either way,
going north will take you to the Cave Lake, but we're not done picking up all
the treasures in the cave, so head east and exit. Go south in the next area.
In the area after that area, work your way southeast, cut up the Nilvas, and
jump up the ledges into the alcove containing an extra Accessory Holder that
we have long been waiting for. Leave the alcove and continue heading south
past a couple of areas; note the chest and the Nabuut above over a ledge. At
the end, there is a chest containing another Herb.
Head for the area before this and exit that area to the west. Go north
thereafter. That area contains half a dozen Gargils and a chest on a ledge
that you can't reach. Don't worry, we'll get it soon enough. Go east instead
and then, in the next area, head west into an alcove and get from that chest
a Blue Remedy. Leave and head north.
Cut through the Gargils and ascend a few steps to get to the place where we
saw the chest and the Nabuut. Pick up yet another Blue Remedy, then exit that
area to the west. (Don't jump off...) The next area is kinda foggy, so keep
an eye out for Gargils hiding in the long ferns. When you get through that
place, go south, but careful not to fall of that cliff. To the south there
are two ways to go - the alcove to the east takes you back to that half-dozen
-Gargil area with the chest-on-the-ledge containing a Kapra's Elixir (need to
perform another ever-annoying max-distance jump), and alcove to the south
takes you to the Miniboss Nuudron. Wanna fight it?
MiniBOSS: Nuudron
HP : 1610
E.F.S :