TGDB.NET - Ys6 - Ark of Napishtim solution
Print me!
==Ys6 - Ark of Napishtim== Walkthrough and Partial Dialogue Translation

by CrossSlasher  (jiuliokuathotmail.com)

Current Version  -v1.1 on June 16th, 2004
Previous Version  -v1.0 on June 6th, 2004


================================================================================
DETAILS -

Story and Conversation - I'll summarize whatever that may be important
 and relevant to the gameplay, but I won't be translation word
 for word.  If there are any mistakes due to my limited knowledge
 of the language, feel free to correct me.

Names - I try to stick to whatever the game gives us, not that I sit
 well with all of them.  I looked up the monster names, and as
 for most of the character and item names, Justus sent me an
 email with the info, and I double checked them on the Falcom
 website.  I still have doubts about the bosses' names...

Bosses/Minibosses - I'll talk about their attacks and good ways to fight
 them.  That of course include the minimal Str and Def you need
 to effectively fight them to begin with.  The damage dealt to
 and by the bosses recorded are reflected by the corresponding
 EFFECTIVE STR and DEF.  (In other words, I fought them with
 those exact stats and got those exact results.)

 After v1.0 The boss tips have been made less verbose - usually
 people don't have the time to read an essay during a boss fight,
 and I don't want to force people to pause unnecessarily.  I
 still made up their attack names.

 I don't tell you the Lv you should be at to face these bosses
 since you could effectively upgrade your swords and/or equip
 better gear to obtain similar results in any fight.

Items/Sidequests/Etc - I know how to do and where to get most of the
 stuff, but I just have yet to document all of them in this
 walkthrough.


================================================================================
TO THE READERS


1. "Dash Jump" - I'll summarize what Justus told me about this.
 Basically, you do the dash-attack, and right after you press
 the attack key to execute the dash, hold the directional key and
 press jump in a nice "mid-tempo waltz" or "um, bah bah bah"
 rhythm, or  "D-key, Attack D-key Jump".

 What I refer to as the "max-distance jump" is just a normal jump
 executed so that not even the slightest millimeter of the jump
 distance is wasted.  Most of the time it's much less agony to
 use the dash jump in place of this.

2. This is a very verbose guide that probably includes way more
 information than needed to beat the game, but adding in
 translation, I can't really avoid doing that.

3. From v1.0 on, the character names will be changed to the
 official names, both seen in previous Ys games and on the Falcom
 website.


================================================================================
TOC


1. WALKTHROUGH
2. SIDEQUESTS
3. LEVEL-TO-STAT CHART
4. OTHER NOTES
5. CREDITS
6. COPYRIGHT INFO


================================================================================
WALKTHROUGH


Note:   I think the factor "Luck" in this game refers to the chances for
critical hits as well as item drop rates.  Does anyone feel like
correcting me on that?


1==========The Adventure Begins ================================================

Objectives:

1. Talk to Olha.
2. Get to know this place.

Olha and Isha are sitting at Moonset Shore.  Olha is playing her
flute when Isha all of a sudden interrupts as she feels a certain...
omen in the wind. Although Isha tells Olha to continue (plus some
flattery of how she loves her sister's music), Olha spots an Eresian
that got washed up on the shore.  She mentions that no one has ever
landed here before and tells Isha to watch the guy as she goes to
inform everyone.

Isha notes that this guy has no tail, short ears, and fiery red hair.
Just then she feels a weird vibe and sees a horrifying vision of a
monster.  She trembles in fear and wonder why looking at this person
would trigger such a vision.

Sit back and watch the opening, and if you can, note each of the scenes
to get a grasp of what happened before and what will be happening in
this game if you have not yet played much of the Ys series (like me).

Voices of a male and a female are heard in discussion.  The male notes
some details about this never-before washed-up warrior-with-a-sword
Eresian and also yells at the female for bringing him here.  The female
says she couldn't just leave him since he seemed near death at the time.

The Eresian wakes up and responds positively to Olha when she asks
whether or not he can understand the language.  The male introduces
himself as Chief Ord and then complains about how Eresian names are
so weird after he asks our hero his name.  It is Adol.  Olha also
introduces herself.  She tells Adol that his wounds have been taken
care of and to take all the time he needs to rest.  Ord disagrees
with that and tells Adol to haul ass as soon as he can move.  Before
Ord leaves, he reminds Olha to not to forget that she is the
successor of the priestesshood of Alma.  Before Olha leaves,
however, she tells Adol not to mind the Chief.

Adol wakes again to see Isha staring at his sword and armor, but she
runs off before he could say anything.  The next scene, you will gain
control of Adol.


 First things first, check your gear.  Adol is currently Lv1, with 60HP,
 40Str, 36 Def, no money, and no Emel.  At least he has a LongSword (+14 Str?)
 and a Buckler (+6 Def) - don't complain...  Anyway, get out of the building
 and head up that center archway to run into Olha, who is currently in
 prayers.  (If you don't, she'll stop you before you leave the enclosure
 anyway.)


Olha is kinda spaced out, and Adol gives her a scare as she notices
his presence.  She tells Adol that he's slept for 3 days, but he looks
a lot better now.  She reintroduces herself as Priestess Olha of the
Rehda Clan.  Adol tries to explain to her that he was attacked by Romun
ships and his pirate-ship got churned in by the Great Vortex.  It's all
Greek to her, but she says she will explain anything that you want to
ask her.


 You can ask her about "about the ears and the tail", "about the girl that
 ran away", and "about the heavy-built man".  3 more options will open up
 below "The ears and the tail" as you ask her more  questions: "Rehda Clan",
"Elecians", and "Canaan Islands".  The following summarizes her responses.


 "about the ears and the tail"
- The ears are to listen to the winds, and the tail is for balance
  while running through the forests.
 "about the girl that ran away"
- That's my little sister Isha.  I hope you two can get along.
 "about the heavy-built man"
- That's my uncle, the clan chief.  Don't worry about what he said
  before.

(The above two will change to "about Isha" and "about Ord" when you have
asked the questions)

 "about Rehda Clan"
- We have been here since the ancient times, blessed by Alma, the
  forests, and the seas.
 "about Eresians"
- We call the people from beyond the Great Vortex "Eresians".  Those
  that were washed in here gathered and built a town north of here,
  but we can't go there right now.
 "about Canaan Islands"
- Within the Great Vortex, there exist the Canaan Islands.  Our forested
  island is the Quatera Island, and north of here where the Eresians
  and the plains lies Canaan Island.  At the center of the two is the
  Zemeth Island where the ruins are.  These islands are collectively
  called the Canaan Islands.


 Exit when you finish, and she'll tell you to come back if you still have
 questions.  Walk south to exit the enclosure.  Outside stands Silva, who
 complains about how he and 'Largo' had to carry you here against his will.
 He seems to have something against Eresians in general...  The townspeople
 include Milka and Rakshe the twins, their grandma Atori, Tokusa the drunk
 fisherman, Naarya the housewife, Sebro and his son Roro, Sebro's clumsy
 wife Wenuka, the oldman Manan, and by the dock is the Eresian merchant Kevin.
 (There are still more, like Sora, Noi, etc...)  Kevin is just doing business
 here, but unfortunately you have absolutely 0 gold.


2=========Quatera Woods and the Northeast Suspension Bridge ====================

Objectives:

1. Run into Isha at the entrance of the village.
2. Go to the North Suspension Bridge.
3. Go to the Fountain of Prayer to see Olha.
4. Go to Moonset Shore to find Isha.
5. Buy the HardLeather armor.
6. Rescue Isha from the monster at the Fountain of Prayer.
7. Receive the Livart from Chief Ord.
8. Get a Seed of Life from Olha.
9. Get a Carved Wooden Bracelet from Isha.
10. Head to the Mythos Path at the Fountain of Prayer.


 Nothing else is important here, so exit the village.  You will run into Isha,
 who will again run away.  At the gates you will meet that 'Largo' that Silva
 mentioned; he's much friendlier than Silva.  Talk to him and he'll mention
 that the Chief is currently at the North Suspension Bridge.  You can also ask
 him questions, and he'll answer as follows.

 "about dangerous places" - It's better if you do not go northwest into the
Quatera Woods.  Many ferocious monster roam about, and although the
area has been sealed off, you could cross it by jumping over the fense.
(My trespassing instincts come alive.)
 "about the Spirit Monoliths" - Touch them when you are tired and you will
feel refreshed.  (In other words, it's the "save-game-and-recharge
station.")

 Save at the Monolith.  From here you can proceed east and go to the bridge,
 or you can take a detour west.  Let's do that.  First get used to your weapon:
 the slash, up-spin, and down-thrust attacks.  Up-spin and down-thrust do more
 damage than the normal slashes, and up or down can hit an enemy multiple times
 if it is not knocked away after the first impact.  There is also the dash-
 attack that basically just does 2 slashes at the enemy.  (Tap the direction
 you are facing and press attack; make sure to time it right) When you're done
 practicing, go west beyond the Monolith for some real-combat testing.

 You will see a Kuia in your way; it'll charge at you but you should be able to
 kill it with 2 or 3 slashes.  You'll run into another one, and then a pair of
 them. Take them out, then head south at the T-intersection to arrive at
 Moonset Shore.

 You'll meet more Rehdas: Marv and her lazy brother Liug.  You may notice a
 treasure chest all the way to the west, but there is no way of getting it
 right now; just keep it in mind.  Head back to the previous map.

 YOu'll notice that everytime you return to an area, the enemies respawn, so
 with that said, the pair of Kuia's will probably get in your way again.
 Further north are a pair of Adamaths and a Leafa.  Beware, the Leafas could
 poison you, and at this moment, that's a pain in the neck since you'd have to
 run back to the Monolith to get healed.  If you get lucky you might find some
 KamioFlowers to cure the Poison.  Up-spin the Adamaths and down-thrust the
 Leafa a couple of times to get rid of them.  Toward the right side are 3 more
 Leafas, and past them there is a chest containing an Herb.

    ======
 You don't have to do this step if you don't want to yet; the story will take
 you here anyway later in the game.  I'm just jumping the gun for fun.  Go
 northwest and jump past that fence Largo was talking about. In this map,
 there are a number of nasty enemies including Yuleafas, Borgilums, Ulmts,
 Elts, and Zadroms.  Some Sets will airdrop Borgilumses on you, so look out.
 Oh by the way, any attack here will kill you in a single shot, and you mostly
 likely do not have enough str at this point to even itch these enemies.  Be
 EXTRA CAREFUL here...  Now, run along and take a right to come to a chest
 containing a RunePierce (Accessory - Prevents Confusion) at the end.  Run
 toward the left this time and exit this map to the north.  Take a right at
 the next map to reach a chest with a slab of Meat.  That's about all the
 stuff you can get here for now, and you can retrace your steps back and get
 the hell out of this place.  However, if you run back to the left, and take
 a right at the next split, you will eventually reach Windseeker Heights;
 take a left and you'll end up at the Gaposdarla Miniboss that we'll come
 back and beat up later.
      ======

 Now back to the storyline.  Go east from the Monoloth.  Stick to the
 northerly path and eventually exit this map.  There are plenty of Adamaths,
 Kuia's, Borgs, and Leafas on the next map.  Take your time destroying them
 if you want and gain a few levels while you're at it.  You should have
 picked up some KamioFlowers to cure the poison status by now.  Note that at
 this point you probably can't damage the Sets dropping the Borgs.  As for the
 tough-shelled Borgs, just slash at it and it shouldn't get a chance to attack,
 or if it's already charging at you, either time your slashes right or down-
 thrust a little behind it to avoid getting hit.  Exit this map to the
 northeast.

 At the next map you will see a severed suspension bridge and Chief Ord plus a
 blonde Rehda warrior standing next to it.


The warrior is Kvar (actually the brother of those two twins you may
remember from the village); he'll introduce himself as a hunter and
break the news to Adol that it is unlikely that he can get out of
these islands because of the Great Vortex.  Chief Ord on the other hand
is surprised at Adol's speedy recover.  Adol thanks him, but Ord tells
him to thank Olha and the crew.  Ord was going to have Adol cross the
bridge to Canaan Island where the rest of the Eresians reside, but a
short while ago the bridge was destroyed by... somebody.  He gives
Adol the permission to stay at the village until the bridge is
repaired (while telling him to keep his hands off the cuties as well
as the not to bother the rest of the clanspeople).  If you talk to
Kvar afterwards he'll mention that the Chief's son is actually on the
other side and that he is worried about the kid.


 On the way back, beat up more creatures on the way,  You might have managed
 to pick up a few ChitoNuts (Recovers 20 HP) - equip them in your TOOL slot
 to use them in an emergency.  Exit that map to the next one, and head toward
 the southerly path to reach the Fountain of Prayer, where you will run into
 Olha (toting a bow) who is worried that you might have gotten lost.  She
 tells you about the fountain and how it's a holy ground for the Rehdas.  She
 also informs you that the water here has healing properties and that they
 used that water to clean your wounds.  She switches topics and tells you that
 she coudn't find Isha in the village, and you tell her that you saw the girl
 run out of the gates.  She apologizes for her sister's rudeness but also
 notes that recently she's been acting weirdly as if she were hiding something.
 After telling you not to over-exert yourself, she goes to drop by the places
 at where Isha may be.

 Oh, incase you didn't see it, in the vicinity of the 2 Leafas in the path to
 the Fountain of Prayers, there is a relatively hidden path to the lefts side
 that leads to a chest containing a bucket of Honey.

 (If you drop by the bridge again, the Chief would have left, and Kvar would
 tell you that the Chief's son was there while ferrying medicine from an old
 man.)

 Head back to the village entrance and talk to Largo; he will tell you that
 Isha is at Moonset Shore.  Head into the village and visit Kevin the
 merchant now that you have some cash.  Buy that HardLeather and put it on.
 If you want some extra recovery items, go ahead and purchase some.  Head
 over to Moonset Shore and find Isha to tell her that Olha's been looking
 for her and she'll run off again.  Go back to the gates and talk to Largo,
 and he'll tell you that Isha just came and went to the Fountain of Prayer
 to look for her sister.  He also notes that, recently, the girl has been
 frightened by... something.

 Head over to the Fountain and save at the Monolith there.  Run up those
 stairs and you'll see Isha facing a huge dragon-looking thing.  Adol runs
 in just in time to parry an attack and tells Isha to get out of here.
 A Boss fight ensues.


  BOSS : WANDERING CALAMITY DEMIGALVA
  HP : 200
  EFFECTIVE COMBAT STR : 56
  EFFECTIVE COMBAT DEF : 53


Attacks:

I. Flame Breath - 4 damage per half second- Spits flame from its
  mouth.
 Evade : -Run out of range to the bottom corners.
  -Stand a little off to the side under its mouth.

II. Arm Swing - 25 damage - Swings either of its arms.
 Evade : -Jump over the arms.
  -Run out of range.


Tactics:

The weak point is the belly, so slash at it - you should do about 4~5
per hit.  If you get smacked or burned, use a ChitoNut or two, and it
shouldn't be a tough fight.  Oh by the way, when the boss falls over,
get out of the way or else you'll take more damage as its weight
crushes you.


CHEAP TACTIC:

At this point you may have enough HP to play chicken.  Just slash
away and Demigalva should run out of HP before you do.


 After the battle, your sword breaks...  Isha comes back to see if you're ok;
 you are, but so is the boss!!  Fortunately, Olha comes in just in time and
 hits the dragon in the face with an arrow, causing it to disintegrate.  Chief
 Ord tells you that when they heard that beastly roar, the warriors knew to get
 over here.  It's been 10 years since the last "Dragon Hunt"

 Back in the village, Olha thanks you for saving Isha.  Chief Ord informs you
 that the beast is called the "Bakure Dragon".  So far 3 of those have shown up
 before this and has caused some casualties.  Ord is also surprised that your
 steel weapon was actually able to hurt the dragon since in previous occasions,
 steel was not hard enough to cut through it.  He shows you his spear, the tip
 of which is a green, transparent crystal that looks like glass.  He tells you
 that it's made of "Emel" ores found around the Cannan Islands and it's tougher
 than the Eresian metals.  The tip of that arrow which Olha shot at the dragon
 was also made of Emel.  Olha also notes that you, at your current wounded
 state with a steel weapon, by defeating that dragon, must be really really
 strong.  This causes a disgruntled reaction from Ord, and he tells you to
 follow him into his shack.

 Ord will tell you how Olha and Isha's parents died 10 years ago fighting
 off the Bakure Dragon and then sincerely thank you.  He also notes that this
 is the second Eresian that he has become friendly with.  He then focuses on
 the Fountain of Prayers.  Beyond the wall the the dragon came out of lies a
 underground passageway that may lead to Canaan Island.  He then asks you
 whether or not you wish to cross through that way.  The game won't progress
 until you answer "Yes" since Largo won't let you leave the village without
 a weapon.  Hitting "Yes" and Ord will give you the Wind-elemental Elemas
 sword - the Livart.  He also mentions "technique" and "magic" that the sword
 is capable of, but at this stage you can't use any of them yet until you
 somehow refine them.  Before you leave, he also bestows upon you the task of
 looking for a stolen mirror.  It's called the "Holy Mirror of Zemeth", and it
 was stolen a month ago at the same time the bridge was destroyed.  He
 suspects the other Eresians and wants you to keep an eye out for that.

 Leave Ord's shack and head up the center arch again to talk to Olha, who will
 give you a Seed of Life (MaxHP +5).  She also mentions to keep an eye out for
 her cousin Ur who is staying with and old scholar - remember what Kvar said
 about the Chief's son?  That's the kid.  The Rehda villagers will also warm up
 to you (You did beat up that dragon single-handedly) if you talk to them.
 Leave the village and head to the Fountain of Prayer.  Isha will stop you
 before you exit the map though and give you her bracelet.  She'll call you
 "onii-chan" and tells you that she and her sister will be waiting for you to
 come back.  How sweet...  but first things first: put that bracelet on for an
 extra +2 to both Str and Def.  Not bad for a wooden bracelet crafted by a
 little girl.

 When you get to to the Fountain you'll see Kvar and Silva standing guard at
 the shattered stone wall.  Silva still doesn't like you much...  Anyway, head
 into the passageway.


3==========Mythos, Geis, and Port Rimorge =====================================

Objectives:

1. Reach the Canaan Islands through the Mythos Path.
2. Duel with Geis.
3. Talk (x3) with Baslam.
4. Meet Raba and get a Map of Canaan Islands.
5. *Complete Sidequest: Letter To Baslam.

 The tunnel is called the Mythos Path.  Jump down into that hole you see in
 the first room; trust me, it's a short cut.  You'll see some Gilchas drop
 from the ceiling.  Gather them up into a spot and down-thrust to hit them all.
 They at this point will do about 5~6 damage to you even if you have 64 def,
 so don't get hit too much.  Open up that chest to get a bucket of Honey.  Head
 into the next room to clean up more Gilchas.  If you had gone straight instead
 of jumping down, you'd come down that staircase, and there is nothing up there
 to get.  Head into that archway at the center.  Strike that blue crystal with
 your sword and it'll resonate and open up.

 In the next room there are some wall murals that could tell you some important
 information about this entire story.  When you do keep walking you'll come
 across a mercenary-looking guy toting a Halberd.  He mentions something about
 needing a "key" and then turns to notice you.  He's relatively surprised that
 there is anyone else down here and says that he has not seen you around "in
 town".  Adol will tell him his story, and the guy will remember him as the
 "Redhair Adol" that he's heard rumors about.  He challenges you to a duel.


  BOSS : Geis
  HP : 141
  EFFECTIVE COMBAT STR : 69
  EFFECTIVE COMBAT DEF : 67

You can lose this duel, but you can't die here; and it doesn't matter
if you win or lose.  This guy has 3 types of attacks that all do around
14 points of damage: a spin-strike, a jump spin-strike, and a jump
down-swing.  He's quite agile, and it makes this fight more annoying
than it is difficult.  However, if you can catch him off guard once and
just keep slashing him for 11 damage per hit, he should be no problem
unless you miss and he recovers his stance to strike you again.


 Win or lose, he'll introduce himself as Geis, an adventurer just like you,
 but works at the same time as a mercenary.  He'll walk off in the direction
 you came, but you can't catch him.  Proceed further to the right and exit at
 the doorway over there.  Proceed through the only path as you cut your way
 past the Gilcha's to come to the other side of the Mythos Path.

 Lloyd and Zaxon are standing outside discussion how to get more stone from
 these ruins for construction purposes.  Zaxon is concerned with the bugs  down
 there while Lloyd is more worried about angering the people at Quatera (the
 Rehdas).  Zaxon makes his and Master Baslam's view-point clear about
 themselves and those "Butt-tails".  Lloyd then notices Adol coming out of the
 ruins, which surprises Zaxon as well.  Zaxon does not recognize you and thinks
 you are that mercenary dude, but Lloyd corrects him and tells him that you
 must be a "newly-landed".  They introduce themselves as employees of Baslam
 Trading Co., and they identify you as being born in Europe (yeah, that's how
 it seems to be spelled...) as well.  Adol tells them his story, and they must
 report this to Master Baslam.  Zaxon leaves to guard the severed bridge and
 invites you for a drink at the bar (You don't actually get to do that in the
 game...).  Lloyd tells you to visit Master Baslam in Rimorge, which lies east
 of here, but you'd have to go around north to get there.

 Head to Baslam's place, which is the second door to the east.  Run in past
 Lloyd to meet Baslam, a merchant from Altago.  He's been stuck here since 10
 years ago when this village was just being build.  (Also calls himself the
 greatest figure in town.)  After Adol tells him his story, Baslam mentions
 that the relation with the Rehdas are not going too well.  Talk to him a few
 more times he'll tell you to find a way into Zemeth Island through the under-
 ground  ruins for the purpose of him wanting to solve the mystery behind the
 Great Vortex.  He also says he'll reward you if you do.

 I'll take the time to introduce the townspeople.  In Baslam's kitchen is the
 maid Maybel.  In the bar there is the waitress Tise (Ur's girlfriend...),
 the poet Olgast, the Rehda Clan hunter Ag, the barkeep Isacc, and the drunk
 businessman Karman.  In the house next to the stairs lives Anis the
 fisherwoman.  The guy at the itemshop is Crola, and infront of the shop is
 the old man Saud.  Inside the stonewall is Crola's sexy sister, Rose's shop.
 At the center of town is Emilio with his 4 little piccards.  All the way to
 the west side is a straw hut where the Rehda smith Leav works.  You can
 upgrade your weapons there, but she tells you to find your own Emels if
 you're have what it takes to be a man...  You probably have enough Emels to
 upgrade the Livart twice before you leave.  Sha and her mom, Sofia, live in
 the house to the east.  Finally, in the dilapidated wooden shack to the
 southeast lives our old scholar, Raba.

 Note :  When you upgrade your weapon once, you are now capable of using the
sword's technique.  For the Livart, it's the Maelstrom.

 He thought you were Ur coming back, but as he turns around, he recognizes
 you by your unmistakable redhair to be Adol.  Adol also remembers Raba the
 old man from 6 years ago at "Darm Tower".  After Adol tells him the story,
 Raba gives you the chance to ask questions.


 "about the Mirror"
- Ask Ur, he may have heard more about it.
 "about the Great Vortex"
- It seems to be an Esteria-related phenomenon that creates a
  distortion in the ocean flows, but whatever it may be, it is hiding
  these islands within it.
 "about the Ancient Ruins"
- The Canaan Islands may be hiding a treasure in those ruins.  Those
  wall murals down at the Mythos path hold tremendous informational
  values.  Other ruins include those at Zemeth Island and Windseeker
  Heights.  There is also a sword in an altar on top of Mt.Granavallis.
  Unfortunately, I'm too old to go up there.
 "about Port Rimorge"
- Those who were taken in by the Great Vortex and miraculously survived
  gather here and eventually established a town.
 "about Dogi" (Make a note of this name)
- Don't worry about him.
 "about Baslam"
- He's a merchant from Altago of North Afroca.  How do you think the
  town got so much stone to build the houses?  Baslam destroyed much
  of the ruins to obtain the stones for construction.  That's why the
  Rehda and Baslam don't get along.
 "about Chief Ord"
- I met him 2 years ago.  At that time, the Eresians brought with them
  diseases that plagued the Rehda.  By chance, I knew the method to
  cure the sickness and made medicine for them.  After that, he and I
  became good friends, and he even let his son stay with me.  Ord is a
  rare caliber who is proficient in both the martial and scholar arts.
 "about Ur"
- He's the only son of Chief Ord.  He became my apprentice at that
  time.  A young man of great curiosity.  I'll introduce you when he
  gets back; he is currently at the northern plains gathering herbs.
  However, his curiosity does often get him into dangerous situations.


 After you talk, Raba will give you the Map of Canaan Islands that took him
 3 years to complete.

 This is a prime time to complete the Sidequest #1: Letter to Baslam, so refer
 to the Sidequest section and get it done before we move back to the main
 storyline itself.


4==========Canaan Plains and Mt.Granavallis=====================================

Objectives:

1. Cross the Plains and reach Mt. Granavallis.
2. Ascend the mountain while collecting items.
 (Accessory Holder, BanditMail, Alma's Feather, RadianShield,
 Blue Tablet, SilfenBoots.)
3. Rescue Ur.
4. Reach the top of the mountain to the sword altar.
5. Retreive a Mirror Fragment and fight off Jue's Zonplus.
6. Get the Blirante.


 Note, if Livart is currently at Lv4, you can use the Wind technique.  Just
 swing 3 times and the 4th swing will become a Wind-spin, and if you time it
 just right you3 can perform 4 additional spins.  This comes in very handy
 fighting in a crowd.

 Alright, after you shop and refine, head into the Canaan Plain to the east
 and prepare to fight off a large flock of Shiirams and occasional Shiidrons.
 First head west to the next map, curve south, and come back to this map to
 reach that chest containing a slab of Meat.  Watch out for the Sets air-
 dropping Bordoms as you get back; these creatures can cause the Overweight
 status effect.  It'll wear off in a bit, but you're pretty much tied down
 when it's in effect.  If you had headed north before coming back to the
 first Canaan Plain map you'll end up at Limewater Cave where Gazel (Father
 of Sha and husband of Sophia) is standing infront of the inner entrance
 waiting for Ag to come hunting with him.  He'll mention that it's very
 dangerous ahead unless you have a light, and that the apprentice of the old
 man was chasing something into Mt. Granavallis further up to the north.
 We'll come back to the cave later - this is not as easy as the dangerous
 Northwestern section of the Quatera Woods to roam around when you're under-
 leveled.  Anyway, go back to the first Plain map (the one after the Monolith
 just east outside of Rimorge ) and head north; chop up those pesky Shiirams
 along the way.  Exit the map to the north.

 In the next map, you'll run into the Piana Pias Miniboss if you go one map
 west and one map north.  We'll come back to beat it up later - it's too
 strong at this point.  Just keep heading north.  If those Bordoms are giving
 you any trouble, just find a short ledge and stand above the ledge, they
 can't come up, so just stand at the edge and down-thrust them.  There are
 also Piskels around, and although they self-destruct when they hit you,
 they can also inflict Poison.  Exit this map to the north as well.

 Keep going north up these hills.  Watch out for that one Ulmt or Elt that may
 be lurking in the sky.  Exit this map by entering the arch way to the north
 where the ground becomes brown and sandy.  Save the game at the Monolith in
 the entrance.

 There is a large number of Pyras in the first area.  They'll send you flying
 if they hit you while their tails are red.  There are some Dumheads up top
 tossing Bundagars at you, take care not to get hit by those or you'll go
 flying too.  Head up to the top first and exit the area.  Open up that chest
 to get an Herb.  Go back and jump toward the exit to the southeast.  Enter
 the next area.

 You'll hear some weird noises below you, those are the Krimsaws.  Their
 flying flower blade can hit you as many as 8 times, and even with 99 defense,
 those do about 15 damage per hit.  It's best to avoid them for now, but if
 you want to fight them, wait until they are spinning or have already tossed
 their flowers.  It is only then are they vulnerable to any attacks.  A down-
 thrust of 2 or 3 bursts at this point should kill one; just becareful not to
 get surrounded.  Cross that bridge and watchout for that airdrop of Bordoms.

 The Bundagars sitting on the ground will explode when you get close, but you
 can take them out in a single swing before they go off.  Head up the ledges,
 there is nothing down there except the "escape room" for after the boss fight
 later on.  Enter the next area at the top of the ledges.  Head up the path
 lined with caves while killing the Dumheads sitting in them.  Exit that area
 to the top.

 You'll run into a crowd Krimsaws face-to-face; be agile about it and destory
 them quickly.  Kill the Dumhead and hop up on the ledge and head east.  When
 you get to the large, flat area, come south to open a chest that increases
 your Accessory slot by 1.  Hop up those set of ledges to the north.  Watch
 out for that one Elt that's roaming the skies.  Kill the Dumhead in that
 cave and keep going upward.  Don't get blasted by those 3 Bundagars at the
 top guarding the archway.

 Work you way up and past the array of caves to save at the Monolith on the
 next area.  Proceed south, but don't go too far when you come to the next map
 or you might get caught in the 2 exploding Bundagars.  An Ulmt is here
 somewhere - don't let it snatch your money!  Cross the bridge and enter the
 next area.

 There are the unappearling Dormen scurrying about.  The only thing that'll
 hurt them are down-thrusts, so do that.  Dormens still hurt a lot (27 damage)
 at 114 defense.  Jump up on the right ledge and then cross to the left to
 reach the chest containing the nifty BanditMail that gives you 10% more
 Gold as you destory enemies.  Head north to the next area.

 You'll see a chest on top that you can't seem to reach - don't worry about
 it, we'll come back to it very soon.  Go through to the north exit.  After
 all the Bundagars blow up, get that chest with Alma's Feather in there.
 That gadget can be used infinite times, and it gets you out of a dungeon
 (back to the entrace) - Comes in handy when you're in a hurry.  Go back to
 the previous area and enter the next area to the west.  Prepare for a battle
 against 4 Dormens.

 Little Ur is surrounded by 4 Dormens, although he tries to scare the
 Dormens away, it's no use.  Just right when he's about to give up all hopes,
 Adol comes jumping in to the rescue.  Take them out and your HP will be
 refilled.  Looks like curiosity does tend to kill the cat...

Ur introduces himself after thanking you while at the same time
being amazed.  He'll notice that your sword comes from his family,
and Adol tells him the story behind that.  Adol also mentions that
big sister Olha is worried about him.  Ur then tells you about a
red pixie that he chased when he was picking herbs, and that's how he
ended up here.  Ur will run back to town after this, but he tells
you that since you are the swordsman that you are, you might as well
visit the sword altar on the top of the mountain.

 Exit this area to the south.

 Fight your way to the platforms, but first jump down and walk to the east
 to open up a box containing the RadianShield (Increases luck).  Go back to
 where you jumped down and hop across the platforms.  Gradually go up the
 ledge and enter the archway.  Take out the Pyras, and then see that edge at
 the end to the right with no rails?  Jump down from there. It'll be a pain
 climbing back up the mountain, but that's the only way to get that chest
 mentioned a few paragraphs ago.

 Take out the 4 Dormens when you land and pick up the Blue Tablet in the
 chest to the left.  Exit the area to the south.  Fight your way southward
 to yet another chest containing the SilfenBoots (Prevents Overweight).
 Jump down and then work your way back up to where  you first hopped off the
 rail-less edge.  When you get there, exit that area to the north instead of
 jumping off.

 Cut your way through to the southeast exit.  Cross that bridge in the next
 area and cut down that Elt that's guarding the air above the bridge.  Look
 out for airdrops.  Exit throught the arch on the other side of the bridge.
 Save at the final Monolith in this area and prepare for a bossfight.  Equip
 some Honey instead of the ChitoNuts in case this get to be a longer fight
 than intended.

 Exit this area to the east, and head east in the next area and approach the
 stone tiles.  At the altar at the end (Altar of Brillante), you'll find a
 piece of that mirror that the Rehda is looking for, and you'll hear a voice.

 You'll see a red pixie name Jue.  She tells you that you can take the mirror
 now that she's already used it.  (She also refers to herself in 3rd person...
 I find that kinda cute.)  She summons this creature that looks like a hybrid
 between a crab and a moth.


BOSS  : THE FEATHER OF AVARICE ZONPLUS
HP : 800
EFFECTIVE COMBAT STR : 130
EFFECTIVE COMBAT DEF : 131

Attacks:

I. Clawhammer - 31 damage - Smashes its claw into the ground and
   sends a shockwave and some debris at you.
 Evade: -Run towards it when its claw lands and jump over the
  incoming debris.  (This also gets you in range to
  attack it.)

II. Homing-mothpowder - 31 damage - Flaps its wings and sends a
  stream of mothpowder at you.  It only uses this when
  it's on the edge of the field.
 Evade: -Run to the opposite side of the field.

III. Egg-launch - 31 damage - Spits out eggs that hatch into Pyras
  that attack you.  It will launch 6~18 eggs at you
  depending on its HP.
 Effects:-The Pyras will send you flying, as usual.
 Counter:-Knock the eggs off the field before they hatch.


Tactics:

The Clawhammer and Homing-mothpowder both do around 31 damage against
the effective def rating, and you can do around 5~8 damage per hit in
an up-spin (which usually hits 1~3 times).

Zonplus is vulnerable before and after the Clawhammer and also when it
just so happen to fly low before or after the Homing-mothpowder.
Up-spin to hit it.  You can also try to attack it when it's launching
the Eggs, but I'd suggest getting rid of the eggs first.  (Unless it's
at low HP and launching 2 dozen eggs at you at once; at that time, just
focus on destroying Zonplus)


CHEAP TACTIC:

Upgrade Livart to over Lv6 and the Maelstrom will reach the skies as
well.  You can attack Zonplus with that even when your up-spin can't
reach it.  At Lv6 it also can dish out major damage just by itself and
kill Zonplus even before it gets the chance to launch any eggs!!


 When you destory Zonplus, You'll hit the bottom of the mountain where that
 "escape room" I mentioned before is located.  Jue will be very non-plussed
 now that her Zonplus is dead.  (sorry...)  She mentions that she had
 expected the power of the mirror to overwhelm that "key".  She'll fly off,
 yelling at you that she'll remember this.  Tsch... typical villain-speech.

 Now see that red thing sticking out of the ground?  Pull that out and you
 have yourself a new weapon: the Fire-elemental Emelas sword - the Blirante.
 Now waft Alma's Feather to get out of this place and head back to Rimorge.


5==========Ur, Returning the Mirror Fragment, and Isha=======================

Objectives:

1. Return to Rimorge and meet up with Ur.
2. *Complete Side Quest: Clean up by the Bridge.
3. Go back to the Rehdas to return the mirror fragment
 and get a Seed of Protection.
4. Talk to Isha at Moonset Shore.


 When you reach Rimorge, Ur will be waiting for you near the entrance and
 guides you to old man Raba.  Ur does not yet know that Adol and Raba
 are acquaintances, so Raba tells the story of the Darm Tower to clear up
 the background.  Adol tells Raba about what happened atop Mt.Granavallis,
 and it hits Raba that the mirror is actually the Holy Mirror of Zemeth.
 Raba instructs you to return the fragment to the Priestess (Olha, of
 course) when you get a chance.

 Go shopping and refining.  Leaving the Blirante at Lv1 is a REALLY bad idea.
 Buy more gear from Rose's place if you have the cash.

 When you're done, look over to the Sidequest at #2: Clean up by the Bridge
 to get another nice gadget.

 When you're done, Drop by the bar and talk to Olgast, who will show a great
 degree of interest in that Blue Tablet you're holding.  You can have him
 translate the Tablet for you.  (You still have to know Japanese...)

 Now that everything is settled, it's time to visit the Rehda cuties.  Go
 through the Mythos Path again and return to the Rehda's village.  Although
 on the way there you may be tempted to strike that red crystal in the middle
 of the Path with the Blirante, I suggest we do that part of the game after
 we return the mirror fragment so that we don't end up missing out on a Seed...

 Say hi to Largo the gatekeep.  He'll tell you that Isha has been coming here
 everyday asking him whether or not you stopped by.  She's now at the Moonset
 Shore.  You can visit Olha first, then Isha, or the other way around.  The
 mirror is more important, so let's go into town first.

 If you drop by Ord's place, Adol will report to him the incident with Ur.
 The Chief will end up thanking you again.  He will ask you about the mirror,
 and Adol will show him the fragment.  Ord confrims it to be the real thing
 and tells you to give that to Olha.

 Go up the prayer area and Adol will report the same thing to Olha.  Talk to
 her again to give her the mirror fragment.  She'll be so glad to see it again
 that she burst into tears.  She'll reward you with the Seed of Protection.
 Talk to her one more time she'll tell you to go see Isha down by the shore.

  When you meet Isha, she'll tell you that she saw you in her dreams,
falling down amidst rocks and fighting against a monster that looks
like something between a crab and a moth.  That's kinda true..., and
Isha tells you that she also foresaw the fight with the Demigalva at
the Fountain of Prayers.  However, she is not afraid because you are
here, and she says you may be stronger than her uncle, Mr.Kvar, etc.
Talk to her more and Adol will tell her that he has given Olha a
piece of the mirror.  Isha will be happy, but she also asks you
to please find the rest of the mirror for the sake of her sister.

  If you go back to talk to Olha, Adol will tell her about Isha's
dreams.  Olha says that she is aware of Isha's ability but couldn't
do anything for her.  She feels very bad.  Talk to her again and she
says she wants you to talk to Isha from now on: the kid seems to be
able to talk openly only to you.

 Head for the Fountain of Prayers when you're done.  We got more mirror hunting
 to do.


6==========Ruins of Amnesia (Forgotten Ruins?) and Zemeth Sanctum===============

Objectives:

1. Investigate the Ruins of Amnesia.
2. Gather items as your fight through the maze. (Meat, Herb,
 Kapra's Elixir, Accessory Holder, BloodNail, *Black Tablet,
 HeavyBelt, GalvaHand, *Elder Orb)
 *The marks indicate that you are unlikely to be able to obtain
 these in the first run through this place.  You'll come back
 here later in the game and may want to leave those until then.
3. Reach the other side of the Ruins.
4. Retreive a Mirror Fragment and fight off Sera's Udo Meiu.
5. Reach the Zemeth Sactuary.
6. Get the Ericcil.
7. Spy on Geis.


 Remember that red crystal in the middle of Mythos?  Go and knock on it with
 Blirante.  It will resonate and open up like the one with the blue crystal.
 You can see another wall with crystal on it - it's yellow; we'll get back
 to it later.  Go left, save the game at the Monolith inside and head into
 the Ruins.

 After the long flight of stairs, you will run into Sarions and Zenases.
 The Sarions pack 2 scythes but are not too hard to dispose of.  The Zenases,
 however, can fire off this long range beam at you and knock you off the
 walkways into the trap below.  If you do fall off, it's okay.  Just becareful
 of the large number of enemies down there and climb back up the stairs to get
 back to where you were.  It's not difficult, just annoying.

 Anyway, Down-thrust these beam turrets and shut them up.  Go below and walk
 west, jump over a gap and get a slab of Meat from the chest.  Head back up,
 go north, and head east, but stop before you exit the area.  See that missing
 segment in the railing to the south one unit from the end of the walkway?
 Jump down through there.  YOu will land at a different part of the trap
 room where you can get the HeavyBelt from the chest.  Head west to the trap
 -exit room, but go all the way to the left first and grab that Herb sitting
 in the chest.  Blow up those Gadocks jumping up and down while you're at it.

 When you get back to where you jumped off, exit the room this time into the
 next area.  The next area is a long corridor.  Fight your way through to the
 other side.  In the next room, there is a great deal of jumping involved.
 First, jump over that gap to the east and blow up that Zenas.  Then head south
 then east then north in a U shape, fighting the sentries on your way of
 course.  The flying Giiras are a pain to hit since they tend to hover where
 there is no ground, and they won't approach you unless you are out of range.
 If you don't feel like luring and chasing them around, just avoid their shots
 and get going.  If you do fall off here, you'll run into the hopping Geidoirs
 down below.  They are pretty hard to kill since they only give up their
 defense until after you've continuously attacked them half a dozen times in a
 row.

    ======
 I must now make a note of the items sitting around here that caused players
 great agony.  In the main room above, there are many items that are
 painfully difficult to reach.  They include the Kapra's Elixir, the GalvaHand,
 the Elder Orb, and the Black Tablet.


-The Elixir requires a success set of 3 max-distance jumps to reach.
 (The final jump is best made from a diagonal from the platform
 southeast of the chest.)

-The Tablet needs an item called the "Fragment of the Rainbow" and
 perhaps the Ericcil at Lv4.  (As an alternative to jumping)

-The GalvaHand needs you to jump into the hole between the 4 pillars
 in the center of the room.

-For the Elder Orb you need to do a dash-jump after reaching the
 GalvaHand as well as the Fragment of the Rainbow.  Plus there is
 something that is best described by the word DEATH down there
 guarding the Elder Orb.


 We'll get back to them later in the game anyway.  This is not the
 last time you will be walking through this place.
    ======

 *However if you insist on getting them, I suggest jumping from the west side
 *to get to the GalvaHand and jump from the east side to get to Kapra's Elixir.
 *I also suggest you walk until you are standing at the protruding broken edge
 *of the walkway and then jump from there to make life easier.

 When you're done trying, head east to the next area.  It's a circular ring
 that you have to go around with a Geidoir in the middle and a Zecros at the
 end.  The Zecroses are a bit tougher than the Zenas, and they toss a pair of
 circular rings that comes rolling back after a certain distance.  Each pair
 of rings can do about 22 damage against 151 Def.  Deal with the Zecros and
 enter the next area.

 This place kinda looks similar to the first area after that long flight of
 stairs back there, with different layers of walkways.  Go east a bit and head
 up that central staircase and jump off to the second layer through that hole
 in the left side of the  walkway.  Stick to the bottom edge of that horizontal
 walkway and make a leap of faith to get to that treasure chest to the right.
 The chest contains that BloodNail that gives you vampiric abilities (Recover
 5 HP everytime you kill something).  If you fall off here, the trap area is
 just a hill filled with Geidoirs.  Hop back to the left side and head into
 that archway.

 Blast past 2 Zecroses and exit the small room - slowly.  You'll actually end
 up on the northern edge of that insane-jumping-room, and if you had went a
 little too far you'd have fallen in to the trap again.  Open up that chest
 to get yet another extra Accessory Holder.  To the west side is actually a
 set of platforms you are to jump on to get to the Black Tablet, but they
 are invisibile unless you have the "Fragment of the Rainbow".  Like I said,
 we'll come back to it - or if you want to make many leaps of faith to get
 there...  Anyway, return to the room where you got the BloodNail and exit
 that place to the north beyond the central staircase.

 The next place is just a passageway guarded by alternating Zecroses with a
 Geidoir at the end.  Head to the archway beyond the bend after you're done
 playing with them.  Oh, and see that glowing yellow light coming from the
 archway?

 That's what's on most of the floor in the next room.  It looks like glowing
 acid or maybe a forcefield of somesort.  Either way, it'll deal 4 points of
 damage about 5 times each second that you are bathing in it.  If you don't
 feel like jumping to get to the other side, be cheap and just hug the
 northern or southern wall to get across.  Do as you like with the Giiras and
 Zecrosses.

 The next area is kinda the same, but luckily there is a center walkway that
 is solid.  However, you'd have to run through a gauntlet going through that.
 Be cheap again and hug the western or eastern wall... unless you actually
 want to pick a fight while surrounded by 3 Giiras and 8 Zecroses.

 Finally, the next room has a Monolith.  Take a break and get some iced tea
 or something because a boss fight is coming up.  Enter the next area, walk
 up the path in the middle and enter the hexagonal battlefield surrounded by
 the yellow-stuff to find another Mirror Fragment.  When you do, you will be
 greeted by another, but different, pixie.

  Sera recognizes you from what Jue has told her.  She mentions that
there is another guy getting in their way besides you.  She says she
can't let you get away now that you have yet another "key".  She
summons her monster.

 Oh, start running and jump, or else Udo Meiu is going to drop right on your
 head and deal damage before the fight even starts.


BOSS : Guardian of Cradles Udo Meiu
HP : 800
  EFFECTIVE COMBAT STR : 164
  EFFECTIVE COMBAT DEF : 164


Attacks:

I. Jump - 18 damage - Jumps and lands, sending a circular shock-
  wave.
 Effects:-Destroys floor and exposes more yellow-stuff.
  -Sends you flying.  (Try not to land in the yellow-
   stuff or you will keep taking damage as Adol tries
   to get up.)
 Evade: -Jump over the shockwave.

II. Spin - 18 damage - Spins like a WeedWhacker towards Adol.
  (The feet will still do damage unless they are
  retracted.)
 Evade:  -Just run away.


Tactics:

Since the floorspace decreases during combat, this had better not
become a long, drawn out battle.  The boss does around 18 damage
with either of its attacks.  Attack its core.  You only do 3 if
you slash, but if you up-spin you can deal 25 per hit.  The best
time to attack Udo Meiu is right after it jumps or spins.  Up-spin
it, Maelstorm it, Explosion it, and if all goes well it'll die
before you do...


CHEAP TACTICS:

Gain a couple more levels or upgrade your sword so that it does about
50 damage to the boss when you spin it.  If you time it right you can
actually destroy it in about 10 seconds before it gets the chance to do
anything at all!


 Although Sera won't be too happy with the outcome, she'll say that the way to
 the Sanctum has already been opened, and the release of the seal is but a
 matter of time.  She'll bid you farewell, but warns you that there will not
 be a next time when you get to live.  Oh, and the floor miraculously recovers
 after battle...

 After the pixie leaves, head north in to the ridiculously long passage way.
 Make a note of that eyeball with tentacles sitting in one of those large
 glass jars that you may recognize from a scene in the opening animation.
 Once you get to the other side, ascend another long stairway and you will
 find yourself standng in Zemeth Sanctum.

 The Sanctum is a nice, peaceful, quiet place with lots of moss on the
 ground...  Anyway, go up the many sets of steps and enter the building at
 the end.  In the area, there is in the center a beautiful statue of the
 goddess Alma, and around it are 3 pylon-looking pillars in 3 different
 colors.  Head up to the statue and Adol will hear the soft voice of a woman
 speaking directly into his mind.

  The voice identifies itself as the goddess Alma, the one who seals the
"Ark".  She says that to save the people of the world, she will entrust
you with the final "key".  The wall at the end of the hall will dis-
appear.  She adds that the "dark key" has been taken, and it is
attempting to reach the "Ark".  The voice will suddenly fall silent
after it says something about "before the nightmare becomes reality."

 Go into that room that just opened up and grab the Lightning-elemental Emelas
 sword - the Ericcil.  Try to leave the Sanctum and you will run into Geis
 just arriving at the place.  He's a bit disappointed that you got here first,
 but he also says that he "doesn't have the face to meet that girl anyway."  He
 then proceeds into the room where the statue is.

  Follow him in and you'll see that he's stuck magical wards on each of
those three pylon-pillars.  He'll say that the "keyholes" have now been
sealed and then turn around to see that you are still around.  He'll
note that "she" has entrusted you with the "keys" but looks like that
is expected of the famous "Redhaired Adol".  When he realized that he's
talking too much, he'll leave, but he also warns you not to remove the
wards under any circumstances.  If you do... you'll become more than a
nuisance...


7==========Mythos Path, Rimorge, and Windseeker Heights=========================

Objectives:

1. Grab the Red Tablet and the Fragment of the Rainbow.
2. Get the Talisman of the Seagod from Baslam.
3. *COmplete Sidequest #3: The Needs of a Hunter.
4. Go to Windseeker Heights to return the mirror fragment
 and get a Seed of Strength.


 Either way, since you can't remove the wards in the game anyway, leave the
 place and go back to Mythos Path; Alma's Feather is a good way to do that.
 Go and hit the wall that has a yellow crystal on it with the Ericcil, and
 it'll open up just like the other 2.  Inside, the two chests contain the Red
 Tablet and that Fragment of the Rainbow we needed in the previous section.

 You could go back into the Ruins to get the items you may have missed, but...

 I suggest that you actually head back to Rimorge first anyway.  The easiest
 way to get the Black Tablet is with a Lv4+ Ericcil.  After you made your way
 across the set of invisible platforms, there will be a wall that prevents you
 from jumping.  Use the Thunder technique with the Ericcil to dash your way
 across.  Oh, and when you try to open the chest, you will be greeted by 3
 ghastly Bituns.  They are not too tough, so deal with the before you open the
 chest (but it scared the crap out of me when I saw it the first time...).

 If you head into the bar and talk you'll realize that 2 people from the Rehda
 Village have arrive here.  One of whom is Kvar according to Ag, and the other,
 said barkeep Isacc, is a girl.  At this point, if you had gotten your hands
 on a bottle of Kapra's Elixir, you would have had the opportunity to complete
 Sidequest #3: The Needs of a Hunter.  If not, we'll do that when we make
 use of Baslam's Talisman that we'll be receiving.   If you want to decipher
 that Red Tablet that you just got (and maybe the Black Tablet), talk to
 Olgast.

 Oh, want to guess who that Rehda girl that is?  Anyway, before that, now that
 you've been to Zemeth Island, go talk to Baslam.  If you didn't find out yet,
 Baslam will tell you that the bridge has been fixed, and he will ask you
 whether or not you were able to get to Zemeth.  As Adol tells him the tale,
 Baslam is considering to consult old man Raba and plan a trip there.  He
 will reward you with the Talisman of the Seagod Glatteos from his homeland.
 It will allow you to walk underwater (!).

 Go shop and refine.  You wouldn't want your Ericcil to rust from disuse.
 Kvar is standing next to Leav, who somehow doesn't seem to be glad to see
 the guy.  Talk to Kvar and you'll see that the Isha had came along with him
 and is now staying at Raba's house.  If you go shop and talk to Rose she'll
 mention that a Blackhaired mercenary has also been frequenting her weapon
 shop like you are now.  By the way, try to get enough dough to buy the White
 Snake Armlet.  You will more than likely need this in the next step in the
 game.


  Alright, go to Raba's shack and visit Isha.  Both she and Ur will
be glad to see you.  Isha came to see the Eresian's town as well as
to tell Ur about a "festival" coming up.  Ur on the other hand
gives her a nudge and says that she really came here to see you, which
makes her blush quite quickly.  After a few more teases, Raba steps
in to break it up.  Ur leaves to catch a date with the waitress Tise
(who if you had ran down to the dock, is standing there waiting).

  Talk to Isha again and she'll as you whether you like the Rehda
Village or Rimorge better.  The answer does not matter.  If you tell
her that you like the Rehda , she'll just be glad.  If you answer
otherwise, she'll say that she eventually will come to like it as well.
So cute...


 At this point, you can ask old man Raba a couple of questions.


 "about Isha"
- I wasn't expecting Ms. Isha to visit.  It has really been a long
  time; she has grown quite a bit.  She looks very much like her sister
  Olha.
- The white skin, the silver hair, these are the features of a Rehda
  priestess.
 "about Zemeth Island"
- What?  You managed to get to that island?!  The ocean current around
  that place is enough of a mystery.  Tell me how you did it.  (Adol
  tells him about the wing goddess statue.)  That statue is, without
  mistake, Alma that the Rehdas worship.  However, I have seen the
  same statues at both Esteria and at Selseta.  I wonder if there are
  any relations between them...
- You must have heard of the "Ark" by now.  There is a legend,
  according to the Rehdas, that Alma had sealed away a "disaster" in
  that "Ark".  However, since it is taboo, he (probably Chief Ord) did
  not tell me much about it.
 "about the pixies"
- From my deduction, it is likely that they are the ones that destoryed
  the bridge and stoled that mirror.  However, the problem now is
  finding out their motive.  I wonder if there are any relation between
  the color of those pixies and the color of your swords...
 "about Geis"
- That man has visited me once.  I thought he came to cut my head off.
  He asked me some questions and was very interested in what I had to
  say.  Oh, he was also carrying some wards with him.  He seems to be
  able to use some magical techniques.


 Alright, since you are now holding another Mirror Fragment, deliver it to
 Olha.

 When you get to gates of the Rehda Village, talk to Largo, and you will find
 out that Olha had gone to Windseeker Heights.  Largo also warns you that it
 might be better to wait for her to come back since the creatures there are
 quite difficult to handle.  Are we the type to sit around waiting for girls
 to come back?

 Before you head off to the Heights, drop by Moonset Shore.  Remember that
 chest all the way to the west that we couldn't get before?  Now that you
 have the Talisman of the Seagod, go for a walk in the sea.  You will come
 to a spot where you usually can walk no further, but with the Talisman, it
 allows you to continue.  The chest contains another Kapra's Elixir.

 Refer to that small section in the second chapter to navigate through the
 Quatera Woods west.  Mind you that Yuleafas can cause Confusion and Poison
 while Borgilums can inflict Confusion and Overweight.  Oh, and by now you
 can try to challenge the Miniboss Gaposdarla.


MiniBOSS: GAPOSDARLA
HP : 1816
EFFECTIVE COMBAT STR:  177
EFFECTIVE COMBAT DEF:  165

The amount of HP that this boss has may look intimidating at first.
However, you will find out that it is nothing to be fears once you
try to fight it.

Attack:

I. Bite - 55 damage - Runs up to you and bites you.
 Effects:-Sends you flying.
 Evade: -Jump over it.
  -Dodge to the side.

II. Egg-launch - varialbedamage - Spits out eggs that hatch into
  various plant-base enemies that attack you.  Number of
  eggs depend on the its HP.
 Counter:-Knock the eggs off the field before they hatch.


Tactics:

There is really no tricks to play with this boss, but you might want
to fight it IN THE CLEARING so that you can knock the eggs in to the
waters surrounding the land.  Get out of the way at the last second
to avoid the Bite.  Unload your magics and techniques either right
after it tries to Bite, or when it is Egg-launching.  The good old
down-thrust will also score a full burst on this boss.

CHEAP TACTICS:

At STR over 180 or so, you can beat this boss in around 20 seconds.
Electrocuting it, burning it, and taking it for a spin will drain about
3/4 of its HP, and then just strike it down.  However, you would
probably have a crapload of cleanup to do afterwards since by doing
this, we are completely ignoring the 50 eggs that it would have spat
out in the duration.


Oh, and you don't get any items for this fight...


 When you get to Windseeker Heights, you will notice that Olha is playing
 her flute.  Talk to her and she'll be quite shy about you listening in on
 her.  It was a song taught to her by her mother, and she comes here to
 practice despite the dangerous monsters that she has to plow through every-
 time.  She'll tell you that the island over hither is the Zemeth Island
 where the ancient ruins are located and that over yonder is Mt.Granavallis.
 The weather also seems to be always nice because of the Great Vortex - must
 be Alma's blessing...   She says she'll stay here and practice more and
 tells you to be careful.

 ...but that's not why we are here.  Talk to her again, Adol will show her the
 Mirror Fragment and she'll burst into tears and blame herself once again.
 Her mother would have laughed at her for this...  After the self-pity, Olha
 apologizes for saying a bunch of weird things and shows her gratitude by
 giving you a Seed of Strength.  May you be blessed by the gentle Alma...
 Talk to her one more time and she'll ask you whether or not you saw Isha at
 Rimorge.  She'll ask you again to keep an eye out for her little sister.

 By the way, merchant Kevin will now be selling Seeds of Life for 20000G
 apiece.  This is probably the best thing to trash your money on later in the
 game when you end up having no where to spend it.


8==========The Bee, Limewater Cave, The Cave Lake, and the Pirates==============

Objectives:

1. Defeat Miniboss Piana Pias and obtain the Soundless Bell.
2. Explore the Limewater Cave and obtain the treasures that
 lie within (Meat x3. GalvaShield, GalvaArmor, Herb x3,
 Gold Tablet, Blue Remedy x3, Kapra's Elixir, Seed of
 Protection, Accessory Holder.)
3. Cross the Cave Lake.
4. Retrieve the final Mirror Fragment and fight off Xisa's
 Orjugan.
5. Run into your old buddies at Sunrise Inlet.
 Grab the Pirate's Liquor.


 Head for Rimorge and talk to the villagers to find out roughly what you are
 supposed to do from this point on.  Lloyd warns you about a certain "hard-
 shelled" creature in the Limewater Cave that can only be weakened by the
 sound of a certain bell, but apparently, after he lent it to Raba, the old
 man's apprentice lost it.  Ur on the other hand corresponds to that story
 and tells about how he dropped the bell when a huge bee chased him around in
 the plains.  That's one hint.  Moreover, Isha mentions something about she
 seeing a "blob of wood" that got washed up and hid itself on the inner side
 of the island.   Tise corresponds to that story as well by talking about how
 Anis spoke of a ship-like "thing" that was floating around - maybe there are
 people on it.  That's hint number two.  Raba reminds you that the "inner
 side" of Canaan Island is the Sunrise Inlet, the beach opposite to the Moon-
 set Shore.  However, you can only get there through the Limewater Cave since
 over land, a cliff is in the way.  That's the final hint.

 Well, since Ur seems to have lost that bell with the bee, go and find it.
 Although you don't

 Head to the plains.  First, take a left before you reach that bridge in the
 middle of the plains.  Keep going and you will eventually run into Miniboss
 Piana Pias that you may remember from the 4th chapter.  Equip yourself with
 the WhiteSnake Armlet, Silfen Boots, and some very good armor, maybe even
 charge up all of your swords before you go in to fight it.


MiniBOSS: PIANA PIAS
HP : 723
EFFECTIVE COMBAT STR: 187
EFFECTIVE COMBAT DEF: 178

Note that although this boss has a relatively small amount of HP, it
actually has very high defense.

Attacks:

I. Tail-stinger - 82 damage - The tail will light up and Piana
  Pias will charge at you.
 Effects:-Poison.
  -Overweight.
 Evade: -Jump over it.
  -Run to the side.

II. Piskel Swarm - 40 damage - Large swarm of Piskels descend and
  attack you constantly.
 Effects:-Poison.
 Evade: -Wait for the swarm to disperse.
 Counter:-Down-thrust.


III. Tail Missle - 82 damage - Occurs simultaneously with the Piskel
  Swarm.  Shoots off 3~4 high-speed homing missles.
 Effects:-Poison.
  -Overweight.
 Evade: -Jump up and down while running in a circle.
  -Lure it and run it into the wall in the north.

Tactics:

The first thing you can do busting in to the place is nail it in the
face with an Explosion as it tries to charge at you, then if you want,
let lose the Lighting as well.  This should take it down to half HP.
Even at 187 STR, you are not likely to be able to hurt it with just a
normal slash.  Use the techniques or the up or down attacks to shave
away at the boss's HP.  As long as you figure out a way to effectively
dodge the Tail Missle, you should be fine.


CHEAT TACTICS:

There isn't anything cheap enough at this point...


Afterwards, a chest will appear up north containing the Soundless Bell.


 Now head for the Limewater Cave and save at the Monolith.  This place is one
 magnificent maze that, even if you had a map, you'd get lost.  My directions
 may confuse you even more, so if you want, just explore every corner of the
 cave and you should end up with everything you should have if you had gone
 with my directions.

 One other caution before entering - equip the WhiteSnake armlet and, if you
 bought it, the Curse Reflector.  These are the two most often encountered
 and troublesome status effects you will run into in the caves.  Those slimes
 cause a great deal of agony for those without status defenses.  The Green
 Drons cause poison; the Yellow Drons cause Curse; the Blue Drons cause Over-
 weight; the Red Drons cause Confusion; the Black Drons can cause everything.
 You can either use Flame to take them out from a distance, or use the Ericcil
 to stab at them - it has a farther range then the other two swords.

 At any rate, Past the area after the save point, go east, and go east again
 after the next area.  Deal with that Nabuut jumping around spitting out Sumes.
 The Nabuut itself has no attacks and rely on the Sumes to deal damage, so
 charge right in and destory it before it gets the change to do anything.
 At the end of that area is an alcove containing a slab of Meat.

 Retrace your steps to the south and west.  Go north in that area and then hug
 the south/west wall in all the maps thereafter and you should eventually reach
 a ledge with a chest and a Nabuut on it.  Hop on to the ledge by using the
 stalagmite to the south as a stepping stone.  In the chest is an Herb.  Enter
 the next area to the north and take a right.  Stop by the alcove in the north
 wall in the next map to get another Herb.  Stick to the north wall and exit
 to the north to the next map.  Go straight east until you and up at the left
 branch of a T-junction.

 Keep going straight into right, and past the swarm of rainbow slimes in the
 alcove lies a chest containing the nifty GalvaShield.  Now head back to the
 T-junction and head south.  In the alcove at the end is the the chest with
 the GalvaArmor.  This armor will poison you when you wear it, but combined
 with the WhiteSnake Armlet, it won't be giving you any trouble.

 Note: By now you may have run into a White Dron.  It's a rare enemy that
 shows up randomly.  It doesn't cause any status effects and drops a large
 number of small Emels.  It's not a graphics error...

 Alright, head back to the T-junction and go left.  Go north in the next area
 and circle around the cliff area to reach a chest with another slab of Meat.
 Exit this area to the west and keep going west down the long hall way.  When
 you exit, you have to make a jump on to the central pillar then to the other
 side.  If you fall of, just go south, east, east, and north and you should
 be back to the Meat-chest area.

 When you hop across, there is a great water fall in the next area.  COntinue
 west past the falls and through the Drons and enter the arch at the end.
 Jump down from there and head north.  Before you enter the next area, put on
 that Soundless Bell.  You will hear an unfamiliar flapping noise as you enter;
 that's that "certain hardshelled creature" Lloyd was talking about: the Nilva.
 There is actually about a score of them in here, and they are capable of
 dealing significant amounts of damage.  Use whatever measures necessary to
 handle them.  Hop up the platforms to reach the alcove above and grab the
 Gold Tablet.  Keep your heads up for the respawned Nilva swarm as you get out.
 These things are actually extremely good exp, so if you want, kill the swarm
 a few times to gain some extra levels.  They also hold large chunks of Emel.

 Now, to get out, keep heading south and take the first east you can.  That
 area should be where you got your second Herb.  Go past that alcove and head
 north.  Go through the long hall way past where you jumped across up top
 before and enter the area where the Monolith is.

 Go west after you enter the next map, and you will find yourself facing more
 Nilvas and a strange apparition called the Bilandy.  If you are not wearing
 the Fragment of the Rainbow, it will appear as your shadow trying to kill you.
 Anyway, head west and then north to enter another area with a large waterfall.
 Oh, and if you're in a dire need to replenish HP, go up to that Nabuut with
 the BloodNail equipped and keep killing the Sumes that it spits out.  Grab
 the Meat in the chest underneath the falls and head east again.

 Shatter all the Nilvas in the next area, hop up to the treasure chest using
 either of the stalagmites, and pick up a Seed of Protection.  Head east, note
 that Nabuut sitting above the cliff.

 The next area contains the 2 most annoying enemies in the cave - the Black
 Dron and the Gargil.  I suggest Flaming them with the Blirante.  Either way,
 going north will take you to the Cave Lake, but we're not done picking up all
 the treasures in the cave, so head east and exit.  Go south in the next area.

 In the area after that area, work your way southeast, cut up the Nilvas, and
 jump up the ledges into the alcove containing an extra Accessory Holder that
 we have long been waiting for.  Leave the alcove and continue heading south
 past a couple of areas; note the chest and the Nabuut above over a ledge. At
 the end, there is a chest containing another Herb.

 Head for the area before this and exit that area to the west.  Go north
 thereafter.  That area contains half a dozen Gargils and a chest on a ledge
 that you can't reach.  Don't worry, we'll get it soon enough.  Go east instead
 and then, in the next area, head west into an alcove and get from that chest
 a Blue Remedy.  Leave and head north.

 Cut through the Gargils and ascend a few steps to get to the place where we
 saw the chest and the Nabuut.  Pick up yet another Blue Remedy, then exit that
 area to the west.  (Don't jump off...)  The next area is kinda foggy, so keep
 an eye out for Gargils hiding in the long ferns.  When you get through that
 place, go south, but careful not to fall of that cliff.  To the south there
 are two ways to go - the alcove to the east takes you back to that half-dozen
 -Gargil area with the chest-on-the-ledge containing a Kapra's Elixir (need to
 perform another ever-annoying max-distance jump), and alcove to the south
 takes you to the Miniboss Nuudron.  Wanna fight it?


MiniBOSS: Nuudron
HP : 1610
E.F.S :