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                    Ultima 7: Part Two, The Serpent Isle
                          The Complete Guidebook

                             October 16, 2000
                                Version 1.4

                   Written by:  Dan Simpson
                        Email:  manymooseathotmail.com


                               Email Policy:
                             
îîîîîîîîîîîîî
        If you are going to email me about this game, please put
        Serpent Isle as the subject.  Or Ultima 7 Part 2.  Also please
        realize that I am not hiding cheats or any other information,
        i.e. everything I know about Serpent Isle is in this guide.

        If you see any mistakes, or have anything that you want to add
        please email me!  I will, of course, give you full credit for
        your addition, and be eternally grateful to you.


                             _______________
.--------------------========= N  O  T  E  S =========-------------------------.
|                            
îîîîîîîîîîîîîîî
                                |
| The most recent version of this FAQ can be found at:                         |
|    http://www.gamefaqs.com/                                                  |
|                                                                              |
| If you are a webmaster and wish to post this on your web page, please email  |
| me first.  And if you do post this FAQ on your site, please make an attempt  |
| to keep it up to date.  There is nothing worse than getting emails from      |
| people who saw an old version asking about things that are already in the    |
| newer versions.  Well, maybe there are worse things, but it IS annoying!     |
|                                                                              |
| This FAQ looks best in Courier New at about 9 points.                        |
|                                                                              |
| This Document is Copyright 1999 by Dan Simpson                               |
| Ultima 7: Part Two The Serpent Isle is Copyright 1994 by Origin Systems      |
|                                                                              |
| I am not affiliated with Origin, Electronic Arts, or anyone who had anything |
| to do with the creation of this game.  This FAQ may be posted on any site so |
| long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting  |
| it.  You may not charge for, or in any way profit from this FAQ.             |
'--------------------=================================-------------------------'

__________________
What's New in 1.4:
îîîîîîîîîîîîîîîîîî
   Added a trick to keep items from the World of Dreams from Geoff Bateman.
   Other small format related changes.

 For a complete Version History, check out the Final Words Section at the end
 of the FAQ.


--------------------------------------------------------------------------------
Table of Contents:
--------------------------------------------------------------------------------

 i.    Introduction
 ii.   Items
 iii.  Spells
 iv.   Companions
 v.    Trainers
 vi.   General Strategies

Walkthrough:

 1.    Arrival, "I got this hourglass used from the Time Lord."
 2.    Monitor, "Does EVERYONE want to kill me?"
 3.    Fawn, "Yes... Everyone wants to kill you!"
 4.    Sleeping Bull, "Wouldn't you rather get 99999 Monetari than 1 gold bar?"
 5.    Moonshade, "Rotoluncia's Miracle Diet!"
 6.    Mad Mage, "Yesssss, Master!"
 7.    Monk Isle, "The Bells!"
 8.    Moonshade Spells and Such, "Est Nudi!"
 9.    Mountains of Freedom
 10.   Moonshade and a Mirror
 11.   Furnace, "101 ways to fry an Avatar"
 12.   Goblins! "The brand new multi-million dollar musical!"
 13.   The Realm of Dreams
 14.   Great Northern Forest
 15.   Shamino's Castle
 16.   To the North!
 17.   The Gwani
 18.   Vasculio and Skullcrusher
 19.   Batlin, Spinebreaker, and the Banes
 20.   Gwenno Returns! Sorta...
 21.   Discipline and Gwenno
 22.   Soul Prisms, Banes and Such
 23.   Serpent Treasures
 24.   White Dragon Castle and the Banes
 25.   Isle of Crypts and the Chaos Serpent
 26.   Sunrise Isle and Endgame

Appendix:

 A.    Silver Seed Walkthrough
 B.    Serpent Path Map
 C.    Money Conversions (and Exchangers)
 D.    Secrets and Cheats
 E.    Monsters and NPC's
 F.    Keyboard Commands
 G.    Online Resources

Final Words...


+==============================================================================+
| i. Introduction                                                              |
+==============================================================================+

 Eighteen Months have passed since the destruction of the Black Gate and the
 dismantling of the Fellowship.  A recently discovered scroll reveals that the
 Guardian isn't through with Britannia yet, he plans to destroy it from the
 Serpent Isle.  To prevent the destruction of the land that bears his name,
 Lord British sends the trusted Avatar through the Serpent Pillars to the land
 of The Serpent's Isle.

 Ultima 7 Part Two: The Serpents Isle (U7:SI) was built on almost the exact
 same engine as The Black Gate, and therefore there are few differences in how
 to play the game.  There are a few differences however.

 New in U7:SI:
   Paper Doll Inventory - you put on an armor, it will show it on you
   Vaguely Non-Linear gameplay

 Changed in U7:SI:
   More keyboard commands - very useful, they are outlined in "F. Keyboard
                            Commands" in the Appendix
   Cannot talk to people in different rooms - you could in U7, but not now
   Companions don't care if you steal
   Three new types of Money - Monetari, Filari, and Guilders
   Less companions to join party
   Less towns to explore
   More dungeons to explore
   Different Races of Avatar - you no longer have to be just white!

 You're probably wondering, "What is Serpent Isle, and how does it relate to
 the rest of the Ultima Series?"  Well I'm glad you asked.  Serpent Isle, or
 New Sosaria was founded by dissidents who didn't like Lord British's rule,
 this would have happened after Ultima 3, and before Ultima 4.  However this
 land has even more history than that spanning all the way back to Ultima 1!
 In Ultima 1 the land that was to become Serpent Isle was called the "Land of
 Danger and Despair".  The "Land of Danger and Despair" featured a castle for
 Shamino, which we visit in U7:SI; Gorlab Village, which becomes very important
 in the game; and a couple of dungeons called Skullcrusher and Spinebreaker,
 both of which make appearances in SI.  Know also that the names of the 3
 cities comes directly from Ultima 3, Fawn - Fawn, Moon - Moonshade,
 Montor - Monitor.

 SI Chronology: (Spoilers!)

   Lands of Danger and Despair - Ultima 1
   Gorlab disappears, becomes a swamp
   Ophidians settle here
   Exodus steals the Great Earth Serpent starting the War of Imbalance
     - Ultima 3
   Balance Hierophant killed
   War of Imbalance ends with the death of the Chaos Serpent
   Ophidians die out
   Settlers arrive from Old Sosaria - between Ultima 3 and 4
   Lord Blackthorn finds his way to Monk Isle - Ultima 5
   You arrive to set things straight - Ultima 7, the Serpent Isle

 Also U7:SI, unlike the Black Gate, has no discernable sub-plots or sidequests.
 This means that everything in the game relates to the Main Plot in some
 fashion.  I really missed all the Subplots, I thought that those were what
 made U7 such a well made game.  However, the main plot in U7:SI is much larger
 with many more layers.


+==============================================================================+
| ii. Items                                                                    |
+==============================================================================+

 Since there are 4 different types of money, each price will be listed with a
 symbol as to which money set it is in.
   g - gold pieces
   m - monetari
   f - filari
   gu - guilders

 And the sellers:
   S - Monitor, Standarr
   K - Monitor, Krayg
   D - Moonshade, Ducio
   B - Moonshade, Bucia
   F - Fawn, Alyssand
   P - Moonshade, Pothos

Weapons: (prices have a range, with a high to low, you get the low by haggling)
========
Type:                Buy:        Sell:      Dmg:      Notes:
-----                ----        -----      ----      ------
Glass Sword        1500gu (P)      **        127      Breaks after 1 use
Powder Keg            **           **         40      Explodes
Juggernaut Hammer     **           **         25      Thrown, 2 Handed
Erinon's Axe          **           **         20      +10 Combat (silver seed)
Firedoom Staff        **           **         20      2 Handed
Lightning Whip        **           **         10      Luminescent
Fire Wand             **           **         10      Magic
Halberd            100-55m (S)     **         10      2 Handed
2 Handed Hammer       **           **          9      2 Handed
Magebane              **           **          9      Steals Magic
Magic Axe          600gu (P)       **          8      Thrown
Hammer of Dedication  **           **          8      Thrown
Serpent Staff         **           **          8      2 Handed
Sword of Fire         **           **          8      Luminescent
2 Handed Sword     200-120m (S)    **          8      2 Handed
Zot Wand              **           **          8      Poison
2 Handed Axe       150-90m (S)     **          7      2 Handed
Dragonslayer          **           **          7      Good against Dragons
Scythe                **           **          7      2 Handed
Magic Sword           **           **          7
Worm Hammer           **           **          6
Serpent Sword         **           **          6
Shovel             100-50g (D)     **          6      2 Handed
Spear              20-12m (S)      **          6      Thrown
Staff                 **           **          6      2 Handed
Sword              125-65m (S)     **          6
                   350-160g (D)    **
Sword of Defense   1200gu (P)      **          6      +3 Defense
Tongs                 **           **          6
Lit Torch             **           **          6
Whip                  **           **          6
Mace                  **           **          5
Morningstar        40-20m (S)      **          5
Serpent Scepter       **           **          5
Hammer                **           **          4
Pick               60-40m (K)      **          4
                   140-75g (D)
Decorative Sword      **           **          4
Throwing Axe          **           **          4      Thrown
Blowgun               **           **          3
Club                  **           **          3
Magic Sling           **           **          3
Torch                 **           **          3
Weapons with DMG 2 and below include: Cleaver, Dagger, Fishing Rod, Hoe, Pitch
   Fork, Rake, Serpent Dagger, Shears, Spiked Shield, and the Wooden Sword

Bows and Crossbows: (all bows are 2 handed)
-------------------
Bow                120-60m (S)     **          6
Magic Bow             **           **         12
  Arrow            20-10m (S)      **         +1
  Serpent Arrow       **           **         +1
  Burst Arrow         **           **         +2      Explodes on Contact
  Magic Arrow         **           **         +4
Infinity Bow          **           **          6      Doesn't need Ammo
Crossbow           145-75m (S)     **         10
                   550-350f (F)
  Bolt             18-10m (S)      **         +0
                   75-45f (F)
  Magic Bolt       200gu (P)       **         +2

Armors: (an SS in notes indicates that it is an item from the Silver Seed)
=======
 Type:                Buy:        Sell:      Def:     Notes:
 -----                ----        -----      ----     ------
 Serpent Armor         **          **          6
 Magic Armor           **          **          5
 Dupre's Shield        **          **          4      Luther has it
 Magic Helm            **          **          4
 Light Helm            **          **          4      Luminescent, warm (SS)
 Magic Leggings     550gu (P)      **          4
 Magic Shield          **          **          4
 Plate Armor        350-175m (S)   75m         4
 White Breastplate     **          **          4      Appears after Lightning
 Brass Shield          **          **          3
 Chain Armor        200-100m (S)   50m         3
 Decorative Shield     **          **          3
 Door Shield           **          **          3
 Great Helm         75-40m (S)     20m         3
                    300-190f (F)   **
 Magic Gauntlets       **          **          3
 Gauntlets of Quick.   **          **          3      + 10 Dex (SS)
 Plate Leggings     150-90m (S)    45m         3
 Spiked Shield      90-50m (S)     **          3      +2 Attack
 Sword of Defense   1200gu (P)     **          3      +6 Attack
 Antique Armor         **          **          2
 Magic Boots        100gu (P)      **          2
 Chain Coif            **          **          2
 Chain Leggings     100-50m (S)    25m         2
 Crested Helm       45-25m (S)     10m         2
 Curved Heater         **          **          2
 Gauntlets          60-35m (S)     **          2
 Monitor Shield        **          **          2
 Scale Armor        150-85m (S)    30m         2
 Wooden Shield         **          **          2
 Buckler               **          **          1
 Cloak              200-80gu (D)   **          1
 Kidney Belt        12-5m (K)      **          1
 Belt of Strength      **          **          1      + 10 Str  (SS)
 Leather Armor      75-50m (K)     15m         1
 Leather Boots      25-15m (K)     4m          1
 Leather Gloves     15-8m (K)      2m          1
 Leather Helm       20-12m (K)     5m          1
 Leather Leggings   45-25m (K)     10m         1
                    110-60gu (B)   60gu
 Serpent Earring       **          **          1
 Stocking           25-15f (F)     **          1

The best armor class you can get is:
 Serpent Armor (6), Serpent Earring (1), Magic Boots (2), Magic Shield (4),
 Magic Leggings (4), Belt of Strength (1), Helm of Light (4), Gauntlets of
 Quick. (3), Sword of Defense (3) = 28

Reagants:  H - Harnna, P - Pothos, D - Delphynia
=========
 Type:          Abrev.        Cost:
 -----          -----         -----
 Black Pearl      BP          P (50-25gu), D (70-35f)
 Blood Moss       BM          ** Must be found, 123S 147E **
 Blood Spawn      BS          ** Must be found **
 Garlic           GR          H (3 for 8-4m), D (15-9f), P (8-5)
 Ginseng          GN          H (2 for 9-5m), D (20-11f)
 Mandrake Root    MR          D (65-35f), P (75-45gu) found at 10N 147E
 Nightshade       NS          D (25-13f)
 Serpent Scales   SC          ** Must be found **
 Spider Silk      SS          P (35-19gu), can be found where there are spiders
 Sulfurous Ash    SA          P (36-20gu), also found in Furnace
 Worm Heart       WH          P (100-60gu)

 Note:  The Ring of Reagants (Silver Seed) completely eliminates the need for
        reagants.  In your spell book, where the number of casts used to be
        will now be an Infinity Symbol.

Potions: (all potions are sold by Pothos in Moonshade)
========
 Color:          Effect:          Cost:
 ------          -------          -----
 Black           Invisibility     240-135gu
 Blue            Sleep            85-40gu
 Blue/Black      Warmth             **
 Green           Poison             **
 Orange          Awakening        65-30gu
 Orange/Red      Mana Restoration   **
 Purple          Protection       150-75gu
 Red             Cure             75-45gu
 Yellow          Heal             100-50gu

 Note:  You can also buy a Yellow/Heal potion in the Mountains of Freedom

Serpent Teeth:
==============
 Destination:                   Found:
 ------------                   ------
 Fawn                           Vasculio, or Filbercio's house*
 Furnace                        Rotoluncia's house
 Great Northern Forest          Vasculio or Frigidazzi's house*
 Isle of Crypts                 Xenka*
 Mad Mage Isle                  Erstam
 Monitor                        Furnace
 Monk Isle                      Erstam
 Moonshade                      Erstam
 Sleeping Bull Inn              Batlin
 Shrine of Discipline           Batlin
 Shrine of Emotion              Torissio's house*
 Shrine of Enthusiasm           Batlin
 Shrine of Ethicality           Gustacio's house*
 Shrine of Logic                Batlin
 Shrine of Tolerance            Stefano*
 Skullcrusher                   Batlin
 Spinebreaker                   Batlin
 Sunrise Isle                   Yenani

  * indicates that the tooth won't be there until Batlin is dead


+==============================================================================+
| iii. Spells                                                                  |
+==============================================================================+

 There are Nine Circles of Magic (no more linear spells!).  You can cast your
 level, i.e. a level 3 avatar can cast circle 3.  Also the circle number is how
 much mana a spell will cost.

The Mages:
==========
 Name:           Abrev         Where:
 -----           -----         ------
 Ensorcio          E           Sleeping Bull Inn
 Melino            M           Moonshade
 Torrissio         T           Moonshade
 Columna           C           Moonshade
 Gustacio*         G           Moonshade
 Mortegro**       MR           Moonshade/Tolerance
 Elissa            S           Silver Seed

 * - only after you get out of the Mountains of Freedom, offers spells for free
 ** - disappears after you get out of Mountains of Freedom, appears at
      the Temple of Tolerance

 Note: I also had some trouble getting Melino to sell me spells.  At first he
       wouldn't sell me spells, then only after I got out of Freedom would he
       sell to me.  (I don't think that's supposed to happen)  Also don't
       mention the stalkings to him or he WILL NEVER TALK TO YOU AGAIN!

Spells: * -- indicates that you start with the spell (when you get the new spell
=======      book in Moonshade from Fedabiblio)

 First Circle:             Reagants:               Where:
 -------------             ---------               ------
  Create Food              GR, GN, MR              G, E (20-12g, 30-18gu)
  *Cure                    GR, GN                  M (22-14g, 33-21gu)
  Detect Trap              NS, SS                  G, T (40-20gu)
  Great Douse              GR, SS                  E (18-9g, 27-13gu)
  Great Ignite             SA, SS                  C (30-18g, 45-27gu)
  Light                    SA                      T (40-20gu)
  Locate                   NS                      E (26-13g, 39-20gu),
                                                   C (35-20g, 52-30gu)
  Telekinesis              BP, BM, MR              M (30-18g, 45-27gu),
                                                   MR (40-25gu)
 Second Circle:
 --------------
  *Awaken                  GR, GN                  T (65-30gu)
  Destroy Trap             BM, SA                  C (50-30g, 75-45gu)
  False Coin               NS, SA                  E (80-50g, 120-75gu)
  Cold Blast               BP, SA, WH              G, MR (150-100gu)
  Great Light              MR, SA                  M (60-40g, 90-60gu),
                                                   C (60-30g, 90-45gu)
  *Heal                    GR, GN, SS              T (75-38gu)
  Mass Cure                GR, GN, MR              M (75-50g, 112-75gu)
  Protection               GR, GN, SA              C (80-50g, 120-75gu)

 Third Circle:
 -------------
  Chill                    GR, GN, WH              gift from Frigidazzi
  Columna's Intuition      BP, GR                  C (120-80g, 180-120gu)
  Curse                    GR, NS, SA              C (75-40g, 112-60gu),
                                                   MR (120-70gu)
  Enchant Missile          BP, MR                  G, M (70-35g, 105-52gu),
                                                   T (150-80gu)
  Mass Protection          GR, GN, MR, SA          C (100-60g, 150-90gu)
  Paralyze                 NS, SS                  E (70-35g, 105-52gu),
                                                   MR (140-85gu)
  Sleep                    BP, NS, SS              E (60-34g, 90-51gu)
  *Translation             BP, MR, SS, SA          T (175-85gu)

 Fourth Circle:
 --------------
  Blink                    BM, MR                  MR (200-130gu)
  Create Soul Prism        BM, GR, MR, SC, SS, SA  T (late in game)
  Deter                    GR, SS                  E (90-50g, 135-75gu)
  Flash                    MR, SA                  M (90-50g, 135-75gu)
  Mass Curse               GR, MR, NS, SA          C (110-60g, 165-90gu),
                                                   MR (175-100gu)
  Reveal                   BM, SA                  M (100-60g, 150-90gu)
  *Transcribe              BP, SS                  T (220-130gu)
  Unlock Magic             BM, SA                  G, C (120-70g, 180-105gu)

 Fifth Circle:
 -------------
  Conjure                  MR, SS                  G
  Dispel Field             BP, GR, SS, SA          Selina's corpse
  Erstam's Surprise        BP, GR, MR, SA          E (160-100g, 240-150gu),
                                                   MR (240-170gu)
  Explosion                BM, BP, MR, SA          M (135-80g, 202-120gu)
  Great Heal               GR, GN, MR, SS          T (250-130gu)
  Invisibility             BM, NS                  C (155-90g, 232-135gu)
  Mass Sleep               GN, NS, SS              E (145-80g, 217-120gu)
                                                   S (250-140g)
  Summon Shade             BM, MR, NS, SS, SA      Mortegro after Freedom

 Sixth Circle:
 -------------
  Betray                   BP, NS, SS              M (145-80g, 217-120gu),
                                                   T (285-150gu)
  Cause Fear               GR, MR, NS              T (300-175gu), MR(300-210gu)
  Cold Strike              BM, BP, WH, SA          found in Frigidazzi's Lab
  Create Ammunition        BM, GN, SA              C (175-120g, 262-180gu)
                                                   S (300-175g)
  Create Automaton         MR, SA, SS, SC          T (750-550gu)
  Dispel Illusion          GR, MR, NS              M (160-110g, 240-165gu),
                                                   C (165-110g, 247-165gu)
  Fire Field               BP, WH, SS, SA          G
  Fire Ring                BP, WH, MR, SS, SA      E (180-110g, 270-165gu)

 Seventh Circle:
 ---------------
  Energy Field             BP, MR, SS, SA          M (250-140g, 375-210gu)
  Energy Mist              BM, MR, NS, SA          C (250-180g, 375-270gu)
  Lightning                BP, MR, SA              T (350-200gu)
  Mass Awaken              GR, GN                  M (250-140g, 375-210gu)
  Mass Might               BP, GN, MR              T (400-200gu), MR(350-240gu)
  Poison Mist              BM, NS, SA              C (280-190g, 420-285gu)
  Restoration              GR, GN, MR, SS          G
  Vibrate                  BP, BM, MR, SS          E (220-110g, 330-165gu)
                                                   S (350-200g)
 Eighth Circle:
 --------------
  Create Ice               WH, SS                  found in Frigidazzi's Lab
  Delayed Blast            BM, BP, MR, SS, SA      G
  Fetch                    BM, BP, MR              M (285-165g, 427-247gu)
  Firesnake                GR, MR, SA              found in Rotoluncia's house
  Invoke Serpent           BM, GR, SS, WH, SC      MR (425-325gu)
                                                   S (380-200g)
  Mind Blast               BS, BP, NS, SA          E (300-185g, 450-277gu),
                                                   MR (400-285gu)
  Serpent Bond             BM, BP, GR, SS, WH, SC  MR (450-350gu)
                                                   S (450-300g)
  Swordstrike              BP, BS, MR, NS          E (285-165g, 427-247gu)

 Ninth Circle:
 -------------
  Death Vortex             BM, MR, NS, SA          E (350-220g, 525-330gu),
                                                   MR (500gu)
  Imbalance                NS, SA, WH, SC          MR (1200gu)
                                                   S (800-600g)
  Mass Death               BM, BS, GR, GN, MR, NS  E (400-250g, 600-375gu),
                                                   MR (600gu)
  Mass Invisibility        BP, BM, MR, NS          found in Vasculio's lab
  Spiral Missile           BM, BS, BP, NS, SA      G, E (425-260g, 637-390gu)
  Stop Storm               BP, GR, MR, SS, SA      G
  Summon                   BM, GR, MR, SS          found in Gustacio's basement
  Time Stop                BM, GR, MR              found in Columna's lab


+==============================================================================+
| iv. Companions                                                               |
+==============================================================================+

STANDARD COMPANIONS: (all start with you)
 Iolo - Bard Extraordinaire
        STR 15, DEX 24, INT 24, COMBAT 16
 Shamino - Ranger
        STR 19, DEX 23, INT 12, COMBAT 18
 Dupre - Paladin
        STR 22, DEX 20, INT 13, COMBAT 18

Needed: (for some part of the plot or another)
 Selina - mage that takes you to the Mint to get some money.  Sister of Lydia
        in Monitor (so you know you can't trust her!)
        Sleeping Bull Inn
        STR 12, DEX 12, INT 14, COMBAT 6
 Stefano - thief/mage who was unjustly imprisoned in Freedom, will help you get
        out of prison, but leaves right after.
        Mountains of Freedom
        STR 17, DEX 12, INT 19, COMBAT 2
 Petra - Petra joins to help you get the Water of Discipline, because she can
        walk through acid and you can't
        Moonshade
        STR 20, DEX 15, INT 20, COMBAT 7

Others:
 Boydon - made out of spare parts in Erstam's Lab.  DO NOT LET DIE!  Once dead
        he can never ever be revived.
        Erstam's Lab
        STR 30, DEX 12, INT 12, COMBAT 8
 Automaton - if you use the spell create automaton you can have them join you
        Anywhere you find a dead automaton
        STR 20, DEX 10, INT 10, COMBAT 5
 Wilfred - joins you after the banes attack, but leaves shortly after, when he
        gets hurt in any way (baby)
        Sleeping Bull Inn
        STR 20, DEX 15, INT 10, COMBAT 25

At max you can have a party of 6, yourself included.  Any more than that has the
risk of crashing the game. (the only way to get more than 6 is to cheat)

For the complete list of all NPC's and their stat's look in Appendix "E.
Monsters and NPC's".


+==============================================================================+
| v. Trainers                                                                  |
+==============================================================================+

At each level that you gain you also get 3 "Training Points" which can be used
to get new stats on a 1:1 trade.  That is you use 1 Training Point to get 1
unit of any stat.

Monitor Trainers:
----------------- Time:       Stat:                      Cost:
                 -----       -----                __    -----
Luther             9-12       Str + 3                |
Caladin            9-12       Str + 2, Combat + 1    |__ 50 Monetari
Brendann            3-6       Combat + 2, Dex + 1    |   Each!
Shazzana           12-3       Dex + 2, Combat + 1  __|

Others:
-------
Wilfred (after banes attack)  Str + 1, Combat + 1        30 Monetari
Tsandar (silver seed)         Str + 1, Combat + 2        200 Gold
Elissa  (silver seed)         Int + 1, Magic +1          150 Gold

Note: Once you maximize one stat, then you can't train with anyone who advances
     that stat, even if you want to learn something else that they teach.

Levels:
-------
 1 - 0 to 99 Exp
 2 - 100 to 199
 3 - 200 to 399
 4 - 400 to 799
 5 - 800 to 1599
 6 - 1600 to 3199
 7 - 3200 to 6399
 8 - 6400 to 12799
 9 - 12800 to 25599
10 - 25600 to 51199
11 - 51200 and on and on...


+==============================================================================+
| vi. General Strategies                                                       |
+==============================================================================+

How to Play the Game:
---------------------
 Serpent Isle's gameplay engine is based completely on the Ultima 7 engine,
 therefore if you know how to play that game, you mostly know this one.  To
 walk, move the arrow in the direction that you wish to travel, and hold down
 the right mouse button. (or double right click your destination)  To use
 something, or to open your inventory, double click the object.  To open your
 companions inventory open yours, then open theirs.  If you just double click
 them you will talk to them instead.  You can also use items like food by
 double clicking.  To pick things up, left click and hold, and drag the item to
 where you want to put it.  Simple!  One new thing in Serpent Isle is the
 expanded Hot Keys (keyboard) that you can use (see appendix "F. Keyboard
 Commands), and these really make the game easier.

Battles:
--------
 First and foremost you're gonna need to survive all those battles that you
 will find yourself in.

 Step One in this is preparation.  Enter battles with plenty of party members,
 who are well equipped.  Leather Armor is not well equipped.  Even Chain Armor
 is not that good.  Try to get all Plate, and Magic when you find it.  Also
 don't give everyone the same type of weapon, as this will crowd them in one
 area, and they may hit each other.  Give one person a sword, another a two-
 handed weapon, another a whip, then a crossbow, and maybe another throwing
 weapon like a Magic Axe.

 Step Two, you have to recognize which battles to get into.  A level three
 Avatar is not going to win against a Dragon all by himself (barring using
 another strategy that we will discuss later).  In the beginning of the game,
 limit your battles to simple things like Headless, Bandits and maybe a Reaper.
 Then you can move on to harder battles like Cyclops, Dragons, etc.

 Ok now you are in a battle, but things aren't going well at all, your party is
 disorganized, Iolo keeps shooting your own people, and Shamino just ran off
 in terror.  As long as you know where everyone is, keep fighting.  Stop
 Shamino right away since anyone who runs away will drop their items in an
 attempt to lighten their load (maybe to run faster), and quite obviously we
 don't want that to happen.  Use potions and bandages (while in the paused
 Inventory mode) on anyone who needs it.  And lastly make sure that the Avatar
 is actually attacking and not just standing around, since he doesn't actually
 finish enemies off, just gets them to the point where they run off or
 collapse.

 If you want to cast spells in a battle, there are 2 ways.  One is to cast the
 spell directly.  The other way is to equip the Spellbook in your attacking
 hand and place the marker on the spell you want to cast, then enter combat
 mode, and attack.  You will then cast your spell as the attack.

 Now for that strategy that I mentioned earlier.  When confronted by a superior
 foe, and you know that under normal circumstances that you have no chance to
 win.  Merely feed the Dragon (or whatever) a Blue Potion to put him to sleep.
 Hit him, and do it again.  Simple.  Especially since Blue Potions cost only 40
 guilders and can be used while in Inventory mode (unlike spells), so you won't
 ever have to get hit.  A couple other things you can do is to use a Poison
 Potion and a Blue Potion so that the enemy takes damage in his sleep.

 A few other things to remember: Spells.  Remember that you do possess the
 magic ability.  Some useful spells are, Poison, Curse, Protection, and
 Paralyze; and of course the Major Attack spells like Mass Death.

Sorting through the Junk:
-------------------------
 There are a great deal of items in this game, even more than in The Black
 Gate.  Make sure to have a good system to sort things.  What I recommend is to
 have both a backpack and a bag (on your belt) on the avatar.  Hold all Plot
 items in the backpack, and everything else (that you can fit) in the bag.
 Since SI introduces several new items, the keyring eliminates the need for
 keys, the Everlasting Goblet eliminates the need for food, etc., you don't
 need to sort through keys and food for all that long.  (you get the keyring in
 the Silver Seed, and the Goblet in Furnace)  Also keep in mind that Serpent
 Isle has far more "Plot Items" than did The Black Gate, so don't discard any
 item that sounds even vaguely important.

Money:
------
 The best way to get money in Serpent Isle is the spell False Coin, which
 multiplies a stack of money by 6 (so if you start with 100 you end out with
 600) and once you get this spell you don't need to worry about money again.

 Other ways to get money (if you don't have a spellbook) is to exchange gems,
 jewels and other valuables with the various moneychangers (Devra, Spektor,
 Zulith, and Bucia; also Topo will buy gems, see Appendix "C. Money
 Conversions".

 Also if you ever find a dead pikeman (or kill one yourself), you can bring the
 corpse to the Crematorium in Monitor and you will be paid 100 Monetari.  You
 do, of course, have to activate the machine and turn the body to ashes, but
 that isn't too hard.

The Fine Art of Stealing:
-------------------------
 If you are used to stealing in Ultima 7, you'll have to make adjustments in
 the Serpent Isle.  You can no longer simply open a container to steal
 something.  Nope that's gone.  On the plus side, companions don't care if you
 steal or not.  So to steal anything you want, just make sure that everyone
 (guards and such) are offscreen.  This will allow you to steal most
 everything.  There is one notable exception, the Armory in Monitor.  If you
 take anything in there, no matter if the guard is offscreen, you will get
 attacked by the guards.  If you are captured, refer to the "Get out of Jail
 Free" section below.

Get out of Jail Free:
---------------------
 If you happen to have the dumb luck of getting arrested, don't worry you can
 get out for completely free!  It's a good thing, because those guards probably
 won't ever let you out!
   Monitor - the switch is on the right side of the room, partially concealed
             by a skeleton there, also it kinda blends into the background.
   Fawn - Don't know how to get out here, but I'm sure there's a way!
   Moonshade - Open the north wall to get out.  Whee.

Magic Scrolls:
--------------
 Whenever you find a Magic Scroll, try to transcribe it.  Sometimes you will
 find a spell that otherwise you would have to buy, and other times that scroll
 is the ONLY way to get that spell, and if you were to use that scroll, then it
 would be gone forever!

Sex in Serpent Isle:
--------------------
 Ok, so you want a little action, but can't find any gypsies (Ultima 6) or the
 Baths (Ultima 7) in which to find dependable--if a little unvirtuous--casual
 sex.  Well it's even easier to get--and a little more graphic--in Serpent
 Isle, in fact, you can't avoid it!

   Monitor - male - talk to Lucilla in the pub, and she will ask if you want to
                    meet up with her later, say yes, and around 3 am go to her
                    room.  Afterwords she will give you a Gwani cloak.
             female - talk to Brendann, and he will offer to sleep with you, go
                    to his house, and sleep with him.  The next day you get a
                    free Gwani cloak.  Yay.
   Moonshade - either - Frigidazzi wants you.  Badly.  No matter which sex you
                    are.  This is, of course, only after you have gotten a
                    spell book and have been introduced to her at the Banquet.
                    Go to her house alone, and she will show you a few tricks.
               male - Columna will do anything to get her stockings back, even
                    sleep with you... but then she's a liar so don't believe
                    her!
               female - Torrissio will do anything to get Columna's stockings
                    back, and will even sleep with you to get them.  Don't
                    believe him, either, since he will merely drug you and
                    steal the stockings.

Food:
-----
 Yes, you need to eat in Serpent Isle.  The game represents hunger as a number
 0-31, with 31 being completely full and 0 being starving to death.  The person
 won't start asking for food until the counter reaches 6.  Below is a chart
 of how much an item of food will increase your "food level":

    +31: Green Cheese
     25: Everlasting Goblet
     24: Mutton, Ribs, Chicken, Ham
     16: Beef, Deer Meat
     12: Sausage
     9 : Big Cheese
     8 : Flounder, Potatoes
     6 : Jerky, Fish n' Chips
     5 : Fruitcake
     4 : Bread, Trout, Pumpkin
     3 : Cake, Banana, Egg
     2 : Apple, Small Cheese, Carrots, Rolls, Garlic
     1 : Drinks, Grapes, Leeks
     0 : Silverleaf, Bucket of Rum (or wine)

 Using the "F" hotkey will feed your party member with whatever food you have
 on hand.

 The Spell "Create Food" will create 1 piece of food for everyone in the party
 and will deposit that food on the ground by their feet.  The food that is
 created is random, so it's not always something good.  Could be grapes.



+==============================================================================+
|                                WALKTHROUGH:                                  |
+==============================================================================+

 Included in the Walkthrough is a DEATH COUNT, so you can see the Avatar's slow
 and steady regression from Lord British's virtues.  Only NPC's who can talk
 are considered for the Death Count, and only if they died by the Avatar's
 actions.

 For example, you kill Lydia when she attacks you, so she is on the list.  Also
 on the DEATH COUNT is anyone killed by your companions, or as a result of your
 actions.  Therefore everyone who dies at the hands of the Banes counts,
 because the Banes are your companions.  Sort of.

 If you are arrested in any town, refer to the "vi. General Strategies" section
 titled "Get out of Jail Free" to learn how to make your escape!


+==============================================================================+
| 1. Arrival, "I got this hourglass used from the Time Lord."                  |
+==============================================================================+

 You arrive on a ship that is now completely on land.  Seems you had to fly to
 get here.  Everyone is quite eager to be off and find Batlin, but before you
 get very far you are hit by a "Teleport Storm" which teleports your 3
 companions away and exchanges all your useful equipment to junk.

 Note:  There is only one way to avoid the lightning, and that is to cheat (see
        the "D. Secrets and Cheats" section in the Appendix)

  You had:                 You now have:             Who it Belongs to:
  --------                 -------------             ------------------
  Magic Armor              White Breastplate         Kylista (Fawn)
  Black Sword              Ruddy Rock (stoneheart)   knight (Freedom)
  Spellbook*               pumice                    corpse (Furnace)
  Magic Helm               Fur Cap                   Frigidazzi (Moonshade)
  Magic Gauntlets          Silver Ring               Alyssand (Fawn)
  Torches                  Filari                    Delin (Fawn)
  Blackrock Serpent        Fine Stockings            Columna (Moonshade)
  Glass Sword              Pinecone                  Hazzard (North Ice Area)
  Dagger                   Hand                      Erstam (Mad Mage Isle)
  Map of Britannia**       Ice Wine                  rangers (Moonshade)
  Rudyom's Wand***         Lab Apparatus             Vasculio (Skullcrusher)

  Dupre had:
  ----------
  Magebane                 Blue Egg (rotten)         penguins (penguin island)
  Dupre's Shield           Monitor Shield            Luther (Monitor)

  Shamino had:
  ------------
  Magic Bow                Bear Skull                bear corpse
  Swamp Boots              Slippers                  Devra (Sleeping Bull Inn)
  Burst Arrows             Goblin Brush              goblins (Goblin Hideout)

  Iolo had:
  ---------
  Crossbow                 Urn                       crypts (Monitor)

   *   when you find the spell book it is unusable,
   **  the Map ceases to exist
   *** Rudyom's wand now makes people sneeze

 Walk south a ways until Thoxa appears.  She will ask you some questions to
 determine if you are a dirty software pirate (oink) or whether you are a kind
 and benevolent avatar, who will save the world yet again.

    Question:                         Answer:
    ---------                         -------
    Spells in Ninth Circle                8
    Different Armor Materials             4
    Beasts in Erstam's Book              52
    Types of Reagants                    11
    Reagants for Mass Death               6
    Boil Ginseng how many times          40
    Circle for Create Automata            6
    Reasons for Erstams History           1
    Characters in Ophidian writing       36
    People from how many cities           4
    How many cities established           3
    Forces in Balance                     6
    Clans in Monitor                      3
    Types of Weapons                      4
    Words of Power                       27
    Letters in a womans name              6

 Ask Thoxa all the questions you want, after your conversation another Monk
 appears and the two battle it out.  Thoxa wins and they all teleport away.
 You now have the Hourglass of Fate!  Very useful.  If you die, you will be
 resurrected on the Monks' Isle, and you can use it to Resurrect a fallen
 companion.

 Note:  When you die the first time (if you have Silver Seed installed) you
        will be given an Amulet of Balance.  Use the Amulet on a Serpent Gate
        to teleport to the Silver Seed area, which is covered in the Appendix
        "A. Silver Seed Walkthrough".  Go a little south and Shamino will
        rejoin you.

 Cave:
 -----
   Go to the cave at 152S, 27W it has an illusionary wall entrance that is
   marked by a red tree.  Go inside and get the equipment, especially the
   Sextant, and the Lockpicks.

 Magic Bow:
 ----------
   Directly to the south of the cave is a skeleton with a bow for a head.
   Shamino figures out that this was yours and was replaced by the bear skull.

 Continue on to Monitor.

ITEMS:
   Magic Bow - see above.


+==============================================================================+
| 2.  Monitor, "Does EVERYONE want to kill me?"                                |
+==============================================================================+

 To get into Monitor, talk to the guard at the gate.  Tell him to let you pass,
 and that you are a Friend, not a Foe.  He will let you in, but wants some
 Pikemen to follow you.  Ditch them and go up to the Crematorium (148S, 9W).
 Go through the curtain in the SW corner, and go a little south in the crypts
 until you find Lord Marsten.  Talk to him and ask to take the Knights Test, he
 will tell you that the password is "Courage is the Soul of Life".  Also talk
 to Brendann, and Caladin here.  They'll mention that Iolo was found and
 arrested as an enchanter, but that they won't free him until you become a
 knight.  Dupre will arrive now and rejoin your party.  Finally go to the
 prison (139S, 14E) and talk to Iolo.

 Knights Test:
 -------------
   To become a knight you must take the Knights Test (112S, 10W).  Talk to
   Shmed the tester, tell him the password, and you alone will be taken inside,
   with only a Mace and a Leather Armor.  Go up, then quickly run to the right
   avoiding the explosions, then duck down into the chamber, kill the gremlins
   bash open the chest and get the key.  Go back up, then right, Use the key to
   open the door, and discard the key.

   Go right, and up through the double doors into a room filled with stones,
   and a key on a pillar.  Stack the stones to make stairs up to the key and
   get the key.

   Note:  Under every third stone or so is a snake.

   The minimum amount of stones to use is about 15.  Use the key to open the
   door to the south, go down there and get the next key.  Avoid the Cyclops,
   and the traps if you can.

   Go back up, then through the locked door to the right.  Go up, grab the bag
   (it has a Cure and a Heal potion) then go south, right, the up.  There will
   be a room with 4 chests, ignore those, and go through the wall to the right
   to get the key.  Go up and left, open the locked door here, and go south.
   Get the key, flick the lever, go left, kill the rats, and get this key too.
   Go back up and unlock the other door to the left.  Go up, right, and up and
   then left, grab the Claw, and go back to where the door was.

   Go south now, kill the Invisible Man and look at his incriminating scroll,
   then open a wall to the west (you can tell it opens because it has a square
   on it that looks odd, and when you single click it, it says "Wall" rather
   than "wall").  Go through and open another wall to the south.  Go left and
   up.

   Use the claw on yourself, then use it on the ashes.  A wolf will appear,
   kill it and get the body.  Take the key out of his body.  Go through the
   last locked door and go south to the end.  Shmed will attack you, kill him
   and take his stuff.  Also note that Shmed didn't act alone, and said
   something about a woman in on it.  Hmmmm...  Go back to Shmed's house and
   get all your belongings and companions back.

 Becoming a Knight, steps 2 through 4:
 -------------------------------------
   Go back to Monitor, and give the Wolf to Cellia (139S, 1W) to make you a
   cloak, she says it will take her 24 hours to complete, so note the time.
   Then take the Wolf Meat to Lucilla (152S, 13E) and have her make the banquet
   meal.  Finally go to Lydia the Tattoo artist (147S, 13E), and get your Wolf
   Command  tattoo.  After 24 hours get your cloak and go to the Banquet Hall
   to become a Knight (157S, 12E).

   Note:  One thing to do while you wait for your cloak is to do the Silver
          Seed, but if you want to do that, be sure to NOT get a tattoo from
          Lydia (or if you do, be sure to get the cure first)

   You will now be having a banquet in your honor.  During the banquet, Flicken
   (the gate guard) will ask you what you thought was the worst ordeal of all.
   Tell them whatever, but this will make them think that there is a traitor.
   Then Harnna will enter telling you that her daughter Cantra was taken, which
   brings up other old wounds, causing Luther to accuse Krayg of being a
   traitor, they attack each other, and the banquet ends.  You are now
   officially a Knight! (of course, I think all their banquets end that way)

 Talk to Harnna about Cantra, then look in her Crystal Ball (157S, 9W) to
 discover that Batlin took Cantra.  Harnna will give you a Wooden Practice
 Sword and tell you to find the Hounds of Doskar to track Cantra down.

 Talk to Lord Marsten to free Iolo (139S, 14E) from prison.

 Note:  You can have Spektor free Iolo, but he wants money to do it, and
        Marsten will do it for free!

 At some point in Monitor, after you become a knight, you will notice that you
 are poisoned.  Talk to Harnna, and she will temporarily cure you but needs
 Varo Leaves for a more permanent measure.  Delphynia of Fawn has the Varo
 Leaves.

 Note:  If you are cheating and using "Power Avatar" you won't get poisoned,
        and therefore you don't need Varo leaves, and Lydia never dies.  So
        don't cheat!  It ruins the game!  (As you may have guessed, I was
        cheating to learn about this...)

 The Third Traitor:
 ------------------
   Talk to Simon and try his Ale, it is really really bad.  Then talk to Krayg
   about being called a traitor and he'll say that he saw someone sneaking
   around, and he also mentions a Goblin meeting site (83S, 18W).  Go there and
   find the Ale, take it back to Simon, who reveals himself to be the Goblin
   Traitor and attacks you.  Search his body to find the key to the Goblin
   Passages.

ITEMS: (these are items that were lost in the teleport storm)

 Iolo's Crossbow - in the Crypts

 Dupre's Shield - Talk to Harnna about the Plain Shield, and then talk to
       Lucilla to learn that Luther has a "New Shield".  Pester Luther about it
       until he challenges you to a duel.  Accept it, and beat him in a
       training session after you become a knight.  Use the Halberd to beat him
       since it has a long range.  Then afterwords ask for Dupre's Shield back
       and then give him his shield.

DEATH COUNT: 3 (Shmed, Lydia, Simon)

From Monitor you can go several places:  Fawn, Goblin Passages, Inn of Sleeping
  Bull, and eventually Moonshade.  I choose to go to Fawn next, then the Inn,
  followed by Moonshade, and finally the Goblin Passages.  But you can do these
  in almost any order you want.  The reason I do it in this order, is that it
  makes the Goblin areas much much easier.  (in that you will have MAGIC and
  HIGHER LEVELS when you go there!)


+==============================================================================+
| 3. Fawn, "Yes... Everyone wants to kill you!"                                |
+==============================================================================+

 Fawn Tower: (95S, 8E)
 -----------
   On the way to Fawn is the Fawn Tower, which was taken by the Goblins.  Kill
   all the Goblins here, go down the stairs, come back up, and the Pikemen will
   have retaken the tower.  Yay.

 When you arrive at Fawn you will be accosted by a guard, and then a member of
 the Fellowship, Ruggs, who asks you to deliver a letter to Delphynia.  (this
 is SORT OF a subplot in that it doesn't matter if you do it or not!)

 Once in town you will find yourself in the middle of another teleport storm.
 This time a lute appears at Iolo's feet so he plays a song that gets
 everyone's attention.

   Note:  Iolo already had a lute, so this one makes 2.

 Then go to Delphynia (69S, 18E), deliver the letter and get the Varo leaves.
 (you have to go back to Monitor to get cured in that Harnna is the only one
 who can use the Varo Leaves to heal you)  Delphynia may also give you a letter
 to give back to Ruggs.  Go out to the Fellowship Camp (76S, 22E) and deliver
 the letter, then get your map from Scots.  Talk to everyone else.

 Go back to Fawn, and talk to everyone about everything.  Get your gauntlets
 back from Alyssand (see ITEMS below) and agree to help her free the town from
 evil schemes.  After that, Zulith will begin following you.  Talk to him and
 accuse him of spying on you (if you hadn't talked to him before, talk to him,
 then talk to him again).

 Eventually Kalen will attack you, kill him and he spouts some gibberish about
 Batlin triumphing over all.  After that Jendon will come up to you and tell
 you that Lady Yelinda wants to meet with you and Iolo (the other companions
 are optional).  Go to her palace, and talk to her.  Iolo (or another companion
 if you brought any) will say something about Lord British and get thrown in
 jail.  Stupid.

 Trial of the Century:
 ---------------------
   You wake up in the Inn, minus whatever companion said the stupid remark.
   There is a key and a note that reads "Thou are required at the temple for
   the trial", so go to the Temple (56S, 9E).  The trial isn't exactly fair, as
   Voldin twists every fact against you.  Eventually the trial finishes for the
   day.  Go talk to Alyssand, and she will give you a key to the temple.  Go to
   the temple and use your key to open the left door.  It leads to a cell where
   your companion is held.  Flip the switch and continue north.  You will find
   yourself in a room full of levers, and Voldin.  He has been secretly
   controlling the Oracle via the levers, and attacks you to preserve his
   secret.  Kill him.  Then just flip levers until the Oracle talks, then talk
   to the Oracle and change the Revelation to say that the Trial is Corrupt.

   Wait 24 hours (or so) and go back to the Trial.  Now its your turn to call
   witnesses, but don't bother.  The verdict will be innocent, and the Oracle
   will denounce  the whole system.  Yelinda will apologize and give your
   companion the Crystal Rose of Love.  Then Jendon will appear and say that
   Kylista has been arrested.  And Justice for All.

   Note: If you choose to set the Oracle to say merely that your companion is
         innocent, and not denounce the whole system, then there is only one
         difference:  Kylista will not be jailed.

ITEMS:

  Torches - Delin got your torches and you got his money.  After telling him
      about his daughter's ring (see below) he offers you money, but realizes
      that all he has now is food.  Take your torches if you want.

  Magic Gauntlets - Alyssand's engagement ring was swapped for your gauntlets.
      Talk to Delin to learn that the Ring was hers, then talk to Alyssand
      about it and she'll give you the gauntlets, and let you keep the Ring.

  Magic Armor - Kylista's White Breastplate was swapped for your nice Magic
      Armor.  Don't tell her that, however, or she'll want it back (it has the
      same defense as a Plate Mail), instead go to her house (54S, 6E) and
      while no one is looking, take it.

DEATH COUNT: 2 (Kalen, Voldin)
JAILED: 1 (Kylista)


+==============================================================================+
| 4. Sleeping Bull, "Wouldn't you rather get 99999 Monetari than 1 gold bar?"  |
+==============================================================================+

 Before you enter the Inn:
 -------------------------
   Let's search for treasure first!  Go to (117S, 36E), and check inside the
   hollow tree for a pair of bags, and a key.  The bags have 3 potions and some
   money.  Next go to the pillar at (100S, 39E).  You are going to have to
   stack crates to get up to the invisible chest on top of it.  Remember that
   key we got in the tree?  It opens this invisible chest!  Inside are a Magic
   Sword, 2 potions of Healing, a Ring of Invisibility, Invisibility Dust, Magic
   Bolts, money, and a Kite Shield.

 Now go into the Inn.  Talking with Kane and Flindo will reveal that Captain
 Hawk is unable to take anyone to Moonshade because Flindo had him arrested.
 Also talk to the Monk Miggim, and anyone else you want to.  Hawk is currently
 being held in the Pikemen tower to the north of the Inn (99S, 28E).  Talk to
 any Pikeman there and offer to pay for Hawk's freedom.  No matter how much
 money you offer (even into the millions!) he will reject you.  We'll get back
 to this in a moment, but first we have other things to do.

 Silverpate's Treasure, Part 1:
 ------------------------------
   Go into the Inn's basement, and between 2 casks on the north wall is a Wall,
   open it and go north.  There will be a little room here.  Get the key in the
   left chest, but ignore the right chest.  Also flip the switch.  Now go back
   out then south and left down the stairs.  Then go up, and when you come to a
   fork in the path, take the left path until you reach a locked door.  Open
   the door with your trusty key (from the earlier room), go inside, and go to
   the left side of the chamber.  In the 2nd from bottom chest you will find
   another key and a map.  (the other chests merely explode when touched)  In
   the north side of the chamber is another invisible chest.  Inside are a
   couple spells, some money, and a potion.  Now go back to the fork in the
   path, and this time go right.  Then go up a little ways until you see 2
   torches close together on the wall, from there go through the right wall
   (it's an illusion), and then go up, kill the gazers.  Pick open the chest
   here (you should be by a big serpent's gate) to get a key and the Dark Path
   Map.  Use the key on the door to the right, and step on the teleporter to
   get back to the Inn.

   Note:  The Dark Path Map isn't all that useful of an item, what it does is
          show the path to the Shrine of Logic.

 Selina's Crazy Adventures:
 --------------------------
   Now we'll buy Hawk's freedom!  Talk to the Pikemen (if you haven't already)
   and they'll just want more money than you have.  Go back to the inn, and
   Selina should approach you (btw, she is Lydia's, the tatto artist, sister)
   and offer to help you get some money to pay the fine.  Take her up on the
   offer, but don't leave your companions behind (unless you really like
   fighting battles on your own) and go to the Mint at (76S, 81E) (Ignore the
   other building on the way to the mint).  Unlock the mint with Selina's key,
   go inside and take all the treasure.  You will be teleported around, and
   attacked  by monsters that change forms.

   Once you have all the gold bars, gold nuggets, and gold coins, leave the
   mint and head back to the Inn.  But whats this?  An ambush?  Selina vanishes
   and you get attacked by a number of brigands sent by Batlin.  One of them
   has a Sword of Defense.  Get Selina's stuff and go back to the Pikemen
   tower.  Take all but 1 gold bar and set it on the ground, talk to the
   Pikeman and offer him a Gold Bar for Hawk's freedom.  He will give you a key
   to open Hawks cell.  Free Hawk.

   Note:  If you don't set all your other gold bars on the ground, the Pikemen
          will take all the gold bars in your possession, but if you only have
          one then that is all they can take!

 Whenever you want to go to Moonshade, talk to Hawk and have him take you
 there, but beware, for you won't be able to come back from Moonshade for a
 long long time!  So train everyone back in Monitor, and get all the items that
 you may need, for ye won't be coming back for a bit!

   Note:  Since both Flindo and Kane need to go to Moonshade, the ship will not
          leave without them, meaning that if they are asleep or otherwise
          indisposed then you won't be going anywhere fast!  And once you are
          on the ship, you cannot move at all.  So don't try this until it is
          mid-day or so, AND you know that Flindo and Kane are ready to board.

ITEMS:

  Swamp Boots - Shamino's new slippers are actually Devra's, talk to her
                and exchange them for your swamp boots.


+==============================================================================+
| 5. Moonshade, "Rotoluncia's Miracle Diet!"                                   |
+==============================================================================+

 You will land at (122S, 114E) and Moonshade is at (95S, 152E).  First talk to
 Flindo and he will try to set you up with a meeting with the MageLord.  Then
 go to the Seminarium (93S, 149E) and talk to Fedabiblio about a new Spellbook,
 he will tell you to get a fresh Mandrake Root from Monk Isle.

 Soon an Automaton will talk to you bearing greetings from its mistress, the
 Red Witch Rotoluncia.  He gives you a Magic Scroll (it looks just like a spell
 scroll), talk to it, and Rotoluncia will talk to you.  What she wants isn't so
 much, she wants to control Daemons and thinks that you know how to do that.
 Since you don't you can't very well teach her anything.

 Talk to everyone else in the town.  If it's after midnight, go talk to
 Mortegro and do a seance.   And keep bugging Flindo to get you that meeting
 with the MageLord.  Eventually he will tell you that he has had success and
 that Filbercio wants to meet with you!  Wow!  Walk around for a short bit, go
 near the MageLord manner and you will be teleported to the banquet.

 You will get to meet Rotoluncia again, Gustacio, and Frigidazzi, as well as
 the MageLord himself.  Rotoluncia blames you for the Teleport Storms and
 attacks you with Explosions, but Gustacio stops her.  Rotoluncia leaves in a
 huff, and Pothos the apothecary enters saying that he could not get Blood
 Moss.  That ends the banquet.  After the banquet talk to Bucia about Pothos.

 Go talk to Pothos about his "secret" (79S, 138E), and he asks you to get some
 Blood Moss for him.  It is in the center of the swamp at the southern end of
 the island.  The entrance to the swamp is (127S, 153E) and the Blood Moss is
 at (123S, 147E).  Grab some blood moss and take it back to Pothos.  He will
 then give you information on how to get to and talk to Erstam the Mad Mage.

 Rotoluncia:
 -----------
   However, when you get going to talk to Erstam, one of your companions will
   vanish.  Talk to Filbercio about it and he thinks Rotoluncia may have done
   the deed.  Search her manor (74S, 155E) and an Automaton will talk to you.
   Question him and he will attack you.  Take the serpent's tooth here, as well
   as the spells.  Go back to Filbercio and inform him that you found nothing.
   He will then tell you of the "Love Palace" on the lake.  Go upstairs in his
   mansion and from there onto his boat.  Take the boat to the Palace. (88S,
   130E)  And go inside.  First go upstairs and get the key (note the whip...
   hehe), then go down into the basement.  Kill the red witch, search her for
   keys, and free your companion.

 Comb of Beauty:
 ---------------
   This need not be done now.  (but it needs to be done eventually)  In
   Columna's house is a chest, inside is a key.  Use that key to open the door
   in her house and go downstairs.  Quickly grab the key down there and the
   spell Time Stop, before the trap activates.  Then, back upstairs, open up
   her north wall, and go outside, walk around to the south of her yard.  There
   is a chest.  Open it with your key and take the comb.

ITEMS:

  Map - your map of Britannia was swapped for the Ice Wine.  However, since
        this is Serpent Isle and not Britannia, the Map no longer exists.

  Stockings - the stockings that you got belonged to Columna, talk to Torissio
        about them (and if you are female he offers to sleep with you to get
        them back, if you are male he will give you a spell), and Columna.  If
        you tell Melino about them he will refuse to talk to you, and therefore
        won't sell you spells.  Your Blackrock serpent, the item that was
        exchanged, is in the property of Stefano who had stolen the stockings.
        Don't worry, you'll get it back later.

  Helm - Frigidazzi got your Magic Helm and you got her fur cap.  It is located
        in her bedroom and can be picked up whenever you get access into that
        room.

DEATH COUNT: 1 (Rotoluncia)


+==============================================================================+
| 6. The Mad Mage, "Yesssss, Master!"                                          |
+==============================================================================+

 At (14S, 128E) Ring the Bell to summon the giant sea turtle to take you to
 Erstam's private island resort.  Go inside his house and talk to him.  He says
 a whole lotta stuff.  Then go talk to his assistant, Vasel, and ask him about
 Teleportation.  And lastly talk to the head of Boydon on the table.  If you
 look in his telescope you can see where the Magebane ended out.

 Talk to Erstam again and ask him about the Jawbone, and he will ask you to
 fetch a Phoenix Egg for him in exchange for the Jawbone.  He will then
 teleport you to the island.  Wander around until you find a fire chamber with
 a dead phoenix then flip the switch and the phoenix will come back to life and
 give you the required egg.  Then find the teleport pad and step on it to
 return to Erstam's house.

 Talk to Erstam and he will tell you to assemble the pieces of Boydon (they are
 the body parts that don't move, get a head, torso, 2 arms, and 2 legs) put
 them in his machine, and lastly put in the phoenix egg.  Erstam will give you
 the key to his storeroom.  Go there and get the Jawbone.  Go back to Erstam
 who will give you 2 more teeth.  Finally talk to Boydon who will ask to join,
 ask Erstam if it is ok, then ask Boydon to join.

 Warning:  Beware, that if Boydon dies, he cannot be resurrected!

 Note:  Be sure to put all your teeth onto the Serpent Jawbone, as you get
        them, don't wait because those teeth can be hard to find in your
        backpack.

 Go back to the storeroom, and double click the Serpent Gate.

ITEMS:

   Dagger - Erstam has your dagger, you have his severed hand


+==============================================================================+
| 7. Monk Isle, "The Bells!"                                                   |
+==============================================================================+

 Go through the serpent path to get to Monk Isle.  (the Monk Isle Gate, is to
 the right and it is the first one up)  We are here to gather Mandrake Roots so
 that we can get our spellbook.  Talk to the Mandrake Expert, Monk Braccus
 about Mandrake Roots and he will tell you if the time is right to gather the
 Roots.  When he says that it is go to (10N, 151E) and gather at least 3 Roots.

   Note:  Whenever you hear bells ring, that means that the monks are going to
          a different activity.

 Also be sure to go to (7N, 139E) and see the prophecy in action.  You will see
 Petra walking through some acid.

 Talk to anyone else you want.


+==============================================================================+
| 8. Moonshade Spells and Such, "Est Nudi!"                                    |
+==============================================================================+

 Take the Serpent Path again, this time go left, and down the first one to get
 back to Moonshade.  Now that we have the Mandrake Roots we can get our
 spellbook by talking to Fedabiblio.  He will then ask you some questions
 (refer to the "1. Arrival" section for the answers) and give you a spellbook.
 Cast Transcribe on all your Magic Scrolls that you have accumulated, and then
 search all the Mages houses for more scrolls.  Get False Coin, cast it on
 Monetari, and exchange the Monetari for Guilders.  Then buy every spell in
 town.

 Frigidazzi:
 -----------
   Once you are completely done with Moonshade, you have every spell, everyone
   is well equipped, etc.  Talk to Frigidazzi and ask about her spells, she
   will tell you to come to her room after midnight, alone.

   Ditch your companions and go into her room (77S, 150E) at midnight.  She
   will come on to you (whether you are male or female, it doesn't matter), and
   no matter whether you do the deed or not, you will get caught by her lover,
   the Magelord Filbercio.

 Filbercio puts you through another "show" trial and you are sentenced to
 imprisonment in the Mountains of Freedom for the heinous crime of having sex
 with the Magelord's mistress.  There is apparantly no such notion of Justice
 in all of Serpent's Isle.


+==============================================================================+
| 9. Mountains of Freedom                                                      |
+==============================================================================+

 Most of your items will be left back at the courthouse.  What you will have:

   Staff
   Scale Armor
   Hourglass of Fate
   Spellbook
   Ring of Reagants*
   Keyring*

   * if you got these items in Silver Seed

 Answer the automaton's questions and when he comes out of his little office,
 sneak in.  He will attack you.  Use your staff's long distance to beat him.
 Take all the items in the office.  Use the key to open the north gate, kill
 the 2 goons here, and go through the north wall.  Go left, and down.  When you
 see the red footprints going into a wall, go south into the wall.  From there
 go left.  The locked room with all the barrels has some reagants, and Blood
 Spawn.  Go down.  Pick open the gate, and step onto the teleporter.  Go down
 the passage until you get to a room with a mage in it.  The mage turns into an
 animal, and teleports away.  There are reagants here.  Step onto the
 teleporter.

 You are now at Stefano's.  Stefano will talk to you right off, and offer to
 join you.  Accept, and he will tell you how to get out of Freedom.  All he
 needed was your might.  Go down the passage, and open the gate.

 Kill anyone there, and get the key in the bag on the table.  In the next
 passage, you will be attacked by a Knight with your Black Sword!  The demon
 will ask you to free him, don't do it just yet.  Talk to the sword after, and
 he will offer a trade of sorts.  You free him, and he will destroy the Wizard
 Lorthondo, now agree to free him.  The Black Sword is now, just a sword.  Open
 the next gate, go up, kill the woman, and step on the teleporter.

   Note:  After you free the Demon from the Sword you may be tempted to toss
          that sword away, well... don't!  You need it later!

 Open the left door, and you will be automatically taken into the room, where
 Lorthondo kills one of his underlings.  The dead underling turns into a
 skeletal dragon which attacks you.  Go down into the small room, get the key
 and the Firedoom Staff.  Go now through the door to the right.  Every chest in
 the room is booby trapped, but there are some nice things here like Magic
 Gauntlets and Magic Boots.  Flip the 2 switches here, and step on the
 teleporter to the right.

 Go up the passage, and get the Telekinesis scroll, then go through the right
 passage.  Use Telekinesis on the Winch to let down the drawbridge, and go
 across to the other side.  Go right, and then up through the gate.

 You will now be in a room with levers on the floor.  First flip the top right
 (not the very top right, but the one on the row of 4 levers), then the bottom,
 second from right.  Go up to the woman, and lead her to the dark horse.  The
 horse (nightmare) will kill her.  Take the carrots and the key from her
 corpse.

 Now flip the top left (again on the row of 4), put the carrots on the plate by
 the rabbit and get the flowers.  Flip the lower left lever, and put the
 flowers by the Ranger.  The ranger will "fix" the lower right lever, and be
 destroyed.  Flip the lower right lever.  Step onto the teleport pad, and then
 flip the blue switch.  Try to walk out of the glad to teleport back.  Finally
 flip the very lower left lever (not on the row of 4) to open the south doors.

 Go south.  Use your key to open the door, and step into the fire.

 You will now have reached the "Endless Hallway".  Walk to the south, and keep
 trying to go through the right wall.  Eventually you will succeed and be
 teleported.  There will be an Automaton in a room here.  Go south till you see
 the room with the bell.  Stack the crates to form a ladder so that you can
 ring the bell.

 Climb on the crates and you will be teleported.  Go left and then onto the
 teleporter.  The room up from here has some items.  Continue left.  Talk to
 the automaton, and kill him to get his key.  Pick the final gate, and go down
 you will be attacked by Lorthondo, but your demon will blow him to bits.  Pick
 the last gate, and step onto the teleporter, and you are out!

 Stefano leaves you, but leaves all your belongings with you.

ITEMS:

    Black Sword - a knight in freedom has it.


+==============================================================================+
| 10. Moonshade and a Mirror                                                   |
+==============================================================================+

 First thing to do upon your escape of Freedom is to round up your companions:

   Dupre - Blue Boar Pub (where else?)
   Shamino - West forest (81S, 110E)
   Iolo - Gustacio's house
   Boydon - provisioner's house

 When you get Shamino he gives you the "Chill" spell from Frigidazzi, and the
 Serpent Earrings.  After you get Shamino back, you'll hear the voice of the
 Order Serpent (because you now have the Earrings).  When you get Iolo back, he
 tells you to talk to Gustacio.  Gustacio wants your help in investigating the
 Teleport Storms, he gives you an energy globe and tells you to go to his
 little tower (37S, 142E).  It also seems that Mortegro has vanished and been
 replaced by a strange stone altar.  (it is the altar of Tolerance, and becomes
 important later in the game)

 Experiments:
 ------------
   Go to the tower, place the globe on the dais, and then use the Winch.  A
   teleport storm will be summoned.  Now use each lever by the various objects.
   Once your finished with each lever, use the winch again, but now you will be
   hit by lightning.  You'll come to by a pit (if you fall down, get the key
   and the treasures) and go north to get your companions.  Report your
   findings to Gustacio, who tells you to get the data interpreted by
   Fedabiblio.  He will have you look into his Crystal Ball, where you will see
   Edrin turned into Ale by a Teleport Storm, talk to Fedabiblio, then go back
   to Gustacio.  He will give you a cage, use it, and trap Ale.  Then go back
   to the tower, place the cage on an open spot, and do it again.  Edrin will
   be restored to humanity.  Yay.

   Go back to Gustacio and he will give you the Mirror of Truth, and sell you
   his spells for FREE!

 Also, if Melino didn't sell you spells earlier, he will now.

 Note:  I asked him for spells, but didn't have the money so I had to decline,
        but when I got the money, he stopped offering the spells.  This was
        likely because I had upset him earlier, and he was only selling spells
        now because I had tripped a Plot "Egg."

 Leaving Moonshade:
 ------------------
   Talk to Captain Hawk about leaving the island, and he will tell you that
   there is a tunnel that leads right back to the Mainland.  He also says that
   Julia, the head ranger, has the key.  Julia will sell you the key (so long
   as you have the Chill spell) for 40 guilders.  If you don't want to fight
   the Rat Men, talk to Mosh, befriend her, and get her Rat Harp.


+==============================================================================+
| 11. Furnace, "101 ways to fry an Avatar"                                     |
+==============================================================================+

 Note:  Sulfurous Ash can be gathered in large quantities here.

 Whenever anyone complains about the heat, cast the Chill spell.  This will
 only last for a few minutes (real time not game time).

 The entrance to Furnace is located at (96S, 133E).  Use Julia's key to open
 the door and go on down.  You are now in the first level of Furnace, which we
 will refer to as the Ratmen Lair.  Head all the way to the left, go down a
 short way and take the path to the right, going through the Ratmen village.
 Continue all the way to the right (you can go down to the Crypt here if you
 want), up past the Wildmen, and finally head left and up the stairs.

 You are now in Furnace proper.  Talk to the Gargoyle (Zhelkas) to get him to
 lower the bridge for you.  He will have you take the Test of Purity to prove
 that you are the Hero, and then he will give you an "important artifact".

 Go to the large room with all the Pools (I'm sure that you can find it), and
 on one of the corpses is the Fire Key.  Take it, and notice how it won't be
 added to the Keyring.  Hmmm...

 The building to the right of the Pool Room is a large arena, go around the
 south side of it, kill the skeletons, and enter from the right side.  Use the
 winch go in, and as the gates open, defeat the Automatons.  When you have
 beaten all 4, the far right room will open.  Get the key in there.  Cast
 Telekinesis on the Winch to get back out.

 Go right, through the locked door, and continue right and down into the
 Mushroom Park.  Search the bodies to come up with another Serpent's Tooth, and
 the Ice Key.  (the tooth is for Monitor)

 Go back up to the magically locked door, open it and go up.  Find the two
 columns, and double click the right Fire column to enter the Test of Purity.

 Test of Purity:
 ---------------
   To open the doors, even though they are locked, merely double click them.
   Left -  Shamino here wants you to press the Left Button (it makes the people
           in there want to have sex with you), ignore his advice and press the
           right button.
   Top -   Iolo here is full of lies, so don't pay attention to what he says,
           refuse to flee with him and above all do not go into the Moongate.
           Instead just stand there.
   Right - Dupre is here and is a "moderator of the game", whatever that means.
           He wants you to take a hammer and whack worms as they pop up.  Do
           so.  It is easiest to hit the worms from above.  They are about 3
           hits apiece.  Ignore Dupre's attempts to distract you, and keep
           killing the worms.

 Zhelkas will appear, and depending on whether you passed the test, will give
 you the Serpent Ring.

   Note:  If you fail the test, find the Everlasting Goblet from the Conjury
          (the building is north of the Pool room) and talk to Zhelkas again.
          By the by, you definately want to pick up the Everlasting Goblet in
          any case, as you won't need to get Food once you have it.

 There are 2 buildings north of the Test, go in the right one, and place the
 Fire Key and the Ice Key on the pedestal to get the Blackrock Key (which can
 be put on the keyring).  This key opens the north door on the second floor,
 which leads to a Serpent Gate.  (you may also find your Spellbook here, but it
 will be useless, and therefore won't be covered in the ITEMS section)

 Also be sure to pick up the Everlasting Goblet, it is located in the "Conjury"
 which is to the left of the Test (although you will have to go all the way
 around again to get it).  With that in your possession, you never need any
 more food.  Also in the Conjury is Eshalveras' lab.

   Note:  To create Phosphor--to light the Serpent Lamps--place 1 Agnium, 1
          Zerine, and 1 Serpentium on the pedestal here, and press the button.
          This creates a piece of Phosphor.  Use the phosphor on a lamp to
          light it.  Oh, and the Phosphor doesn't last forever, the lamp will
          darken again eventually.

 When you want to continue on to Monitor, talk to Zhelkas again, who will pull
 the lever to get you out (it is by where you came in).  Follow the hallway
 south go across the bridge, then go left, and up into the Troll sleeping area.
 One of the Trolls will have a key on him.  Open the locked door and get the
 Serpent Staff.

 Finally to get out go down, left, across the bridge, left, and then up.


+==============================================================================+
| 12. Goblins! "The brand new multi-million dollar Musical!"                   |
+==============================================================================+

 And now finally back to the plot we started back in Monitor, the Goblins.
 First check the hollow tree at (86S, 23W) and get the Serpent Crown.

 Go to (69S, 32W) and into the Goblin tunnels.  Once inside, go left, then up,
 kill the goblins here, and open the door with one of Simon's keys.  Go north,
 down the stairs, and north again.  Keep going north until you get to the very
 top.  There will be 2 staircases here, take the one on the left.  There is an
 underground lake here, with a sign that says "Beware of Water Creatures" good
 advice.  Go up the NW stairs.  From here go left, up, and up these stairs.
 Continue going up, left, then up the next stairs.  Go left, up, left, and all
 the way up.  You will see a locked door on the right, the Helm of Courage is
 in there, but we need to get the key from Pomdirgun in the Goblin village.
 Exit the passages.

 The Goblin Village:
 -------------------
   The best time to attack the goblins is obviously when they are all asleep,
   which they do from 12 am to 6 am.  Attack between those times, and kill the
   goblins in their sleep.  Pomdirgun's house is at (30S, 20W) go in and he'll
   want to talk to you first, do so if you want, then kill him and take you