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Doom II FAQ/Walkthrough
For the PC (Dos/Windows)
Written by peach freak or peachfreak90
hotmail.com
Copyright 2003-2004 Tim Brastow. All Rights Reserved.
Version 1.90
Welcome! This is a FAQ/Walkthrough for Doom II: Hell on Earth, the Ultimate
Doom's awesome sequel. And if you have any questions, or if I have made a
mistake in my Walkthrough, email me at peachfreak90
hotmail.com. Once questions
are asked, I will make an Asked Questions section.
Also, this FAQ is protected by copyright. You cannot sell this, put this FAQ on
your website without my permission, or any other violation of copyright law.
You can, however, save this file in something like My Documents. You can also
print this out too.
Table of Contents
1. Update History
2. Controls
3. Weapons
4. Enemies
5. Items
6. Things to Look Out For
7. Walkthrough
8. Bugs and Errors
9. How to use a BFG9000
10. Ghost Monsters
11. Credits
==================
1. Update History
==================
Version .15, December 13, 2003: Started FAQ, Walkthrough has the first five
levels done.
Version .34, December 14, 2003: Walkthrough now has up to Level 11 done.
Version .50, December 16, 2003: Walkthrough now has up to Level 31 done (level
31 is a secret level, accessed from Level 15, and I did guide to that level).
Version .56, December 17, 2003: Finished two more levels in my Walkthrough.
Also did the Credits section.
Version .59, December 18, 2003: Finished Level 17 in my Walkthrough. I thought
I would never finish that level, so you better like the Walkthrough for it.
Version .62, December 19, 2003: Finished Level 18 in my Walkthrough.
Version .68, December 20, 2003: Finished Levels 19 and 20 in my Walkthrough.
Version .71, December 22, 2003: Finished Level 21 in my Walkthrough. And it's
the first day of winter for me up here (and I don't like the winter, or the
snow).
Version .75, December 24, 2003: Finished Level 22 in my Walkthrough. Also added
another Control in my Controls section (pause). Merry Christmas everybody!
Version .78, December 27, 2003: Finished Level 23 in my Walkthrough.
Version .81, December 28, 2003: Finished Level 24 in my Walkthrough.
Version .87, December 29, 2003: Finished Levels 25 and 26 in my Walkthrough.
Version .90, December 30, 2003: Finished Level 27 in my Walkthrough.
Version .93, January 2, 2004: Finished Level 28 in my Walkthrough. Also got the
right level for the BFG's first appearance in my Weapons section. Happy New
Years everybody!
Version 1.00, January 3, 2004: Finished Levels 29 and 30 in my Walkthrough.
Woo-Hoo! I'm finally done with the Walkthrough!
Version 1.10, January 10, 2004: Added in "Weapon Controls" in my Controls
section.
Version 1.35, April 13, 2004: Added a "Bugs and Errors" section in this
FAQ/Walkthroughs. It already has 3 Bugs/Errors in it.
Version 1.55, May 23, 2004: Re-wrote Level 8 in my Walkthrough so it covers a
few secrets in it as well.
Version 1.70, July 29, 2004: Added a "How to use a BFG" section in my
Walkthrough, for those who aren't good at using it. It also shows how to dodge
one.
Version 1.85, August 8, 2004: Added a "Ghost Monsters" section in this
FAQ/Walkthrough, to show how to deal with ghost monsters.
Version 1.90, August 25, 2004: Added another bug in my "Bugs and Glitches"
section, thanks to Mike C for this one.
============
2. Controls
============
*******************
Keyboard Controls
*******************
Control: Fire, hold Control down to fire rapidly
Arrow Keys: Move
Shift (held) while moving: Run
Alt (held) while moving: Strafe
*Spacebar: Activate Switches, Open Doors, activate lifts, etc...
Enter: Shows the last message that appeared in the top left corner in the
Screen, or to select something in the menu
Tab: View Automap
Escape: View menu (this can be used anytime in the game, including at the title
screen, and ending texture screen)
*When I say "Check the walls", it means to press the spacebar in front of the
wall. Also, when I say "Go through the Blue Door", that means open it, and
enter the room.
****************
Mouse Controls
****************
Even though the mouse is just as useful as the keyboard is, the mouse can turn
your player in a direction more quickly than the keyboard does (but I prefer
the keyboard). Anyway, here are the controls for the mouse (if you have mouse
support for Doom). Also, there is no mouse button for opening doors, hitting
switches, etc. You still need to use the keyboard.
Move Mouse Right: Turns player right
Move Mouse Left: Turns player left
Move Mouse Up: Moves player forward
Move Mouse Back: Moves player backward
Left Mouse Button: Fire weapon
Right Mouse Bottom (While held, moving left/right): Strafe left/right
*****************
Automap Controls
*****************
Tab: Switch back to first person mode
Arrow Keys: Move
Shift (Held) while moving: Run
Alt (Held) while moving: Strafe
-: Zoom out
+: Zoom In
0: Full view of map
M: Make check-mark on the spot you're in
C: Clear all marks
F: Follow Mode On/Off (when off you can scroll around the map, press F again to
have the dot come back to you, and you can now go back to moving on the map)
Escape: View menu
*************************************************
"F" Functions (some only work during gameplay):
*************************************************
F1: Read This!
*F2: Save Game
F3: Load Game
F4: Sound Effects/Music
F5: Change the Graphic Detail (High/Low)
F6: Quicksave
F7: End Game (Returns to Title Screen)
F8: Turn Messages On/Off (the messages appear when you pick up an item, and
they show the messages at the top left hand corner of the computer screen)
F9: Quickload
F10: Quit Game
F11: Gamma Correction (Adjusts brightness in 5 different levels)
*You can save anytime in this game. You can save on your own if you use this
walkthrough, but there are a few times where I suggest you to save. And if you
are a beginner at Doom, I suggest you save often.
******************
Weapon Controls
******************
This shows which key you need to press to equip a weapon.
1. Fist/Chainsaw
2. Pistol
3. Shotguns (press 3 to switch between them once you have both)
4. Chaingun
5. Rocket Launcher
6. Plasma Gun
7. BFG
8. Chainsaw
===========
3. Weapons
===========
Note that the numbers stand for which key you will have to press to access it.
Also, when you finish a level and go onto the next one, you still have all your
weapons, and if you pick up a weapon you already have, it will give you ammo.
1. Fist: This is the only thing you can rely on when you have no ammo. Used
only on the Zombiemen and Shotgun Guys, but you can use it on anything else
when upgraded with a Berserk pack (except for Spider Masterminds and
Cyberdemons).
1. Chainsaw: When you walk across a Chainsaw, it replaces your Fist (unless
it's been upgraded with a Berserk Pack). Demons, Spectres, and Cacodemons are
weak to this weapon, and they can't attack you while you're attacking them with
this weapon. This can save ammo in many ways. First found on Level 1, Entryway.
If you have a Chainsaw and a Berserked Fist at the same time, you can press 1
to switch between the two.
2. Pistol: Another useless arm. Whenever you start a new game, you start out
with this weapon with 50 bullets (this also happens when you die). This should
only be used on Zombiemen, Shotgun Guys, and Imps when they are in small
groups.
3. Shotgun: This powerful weapon CAN knock out the small enemies in 1 hit, and
this is useful for many other enemies. First found on Level 1, Entryway. Very
useful on Zombiemen, Shotgun Guys, Imps, Demons, and Spectres.
3. Super Shotgun: The only new weapon to Doom II, but this is one awesome gun.
First found in Level 2, Underhalls. This is much more powerful than the
Shotgun, but it uses two shells at a time and it takes a longer time to reload.
Use this on any enemy weaker than a Spider Mastermind or a Cyberdemon. When you
have both Shotguns, press 3 to switch between them.
4. Chaingun: A machine gun that uses the same bullets the Pistol uses, but this
is more useful. It can clean up a group of weak enemies in about 5 seconds.
First found on Level 3, The Gantlet. Good on Zombiemen, Shotgun Guys, Imps,
Demons, Spectres, Cacodemons, and Pain Elementals.
5. Rocket Launcher: A powerful weapon good for cleaning up a group of weak
enemies. First found on Level 1, Entryway (A Rocket Launcher in Level 1?!).
Good for any enemy. Just watch out: you can commit suicide from one of its
rockets if you were too close to the explosion.
6. Plasma Rifle: A machine gun just like the Chaingun, but more powerful. This
weapon is good for anything except the Cyberdemon and Spider Mastermind, as
ifyou fire too long, the cell projectiles may take up the screen, and enemies
might get a cheap hit on you. First found on Level 5, The Waste Tunnels.
7. BFG 9000: The most powerful weapon in the game. Shares the ammo (cells) that
the Plasma Rifle uses. Just like the Chaingun and Rocket Launcher, this can
clean up a room of bad guys. Use it on anything. First found on Level 8, Tricks
and Traps.
===========
4. Enemies
===========
Note that the enemy appearances I'm referring to is their first appearance on
the skill level, "Ultra Violence"
Zombiemen: The weakest enemy in the game. You can use anything on these guys,
and they attack with their pistols, and the drop a clip for your effort. First
found on Level 1, Entryway.
Shotgun Guys: They're just as weak as the Zombiemen, but more tougher on
offense. Any weapon will do, and these guys will take you down fast on high
skill levels. First found on Level 2, Underhalls. You can at least take their
Shotgun they drop when you kill them.
Heavy Weapon Dudes: A new enemy in Doom II, and these are really annoying.
They first appear in Level 3, the Gantlet, and their Chainguns kill! Their
Chainguns can take you down fast, but you can take them once you kill them. Use
at least a Shotgun to kill them, and don't hesitate to kill these things or
you're dead.
Imps: Small as the Shotgun Guys, but a little less tough, but harder to kill.
If you're close to them, they can scratch you for attacking. If you're not,
they will throw fireballs at you. First found on Level 1, Entryway. Any weapon
powerful than the pistol can do, and the fist is good if you got a Berserk.
Demons: These are gorilla like monsters on two legs, strong on both offense and
defense. They bite you for attacking, and their bites are powerful. They are
also VERY fast on Nightmare. A weapon powerful than the Pistol can kill him
quick. First found on Level 2, Underhalls.
Spectres: These are the same as the demons, but these ones are nearly
invisible. Use the tips I used for taking down a Demon. First found on Level 3,
The Gantlet. Spectres like to appear in dark areas, so if you don't have Light
Amplification Goggles, or you can't see in the dark too well, then you may be
killed by one of these, so if there is 1 attacking you in the dark and you
can't see it, have your mug on your status bar show where it is (it will look
in the direction damage comes from).
Lost Souls: The most annoying enemy in the game. They are little skull heads
on fire that flies in the air, and at least a Chaingun or a more powerful
weapon can dispose of these. They are pretty harmful at attacking (they bump
into you at a "charging" speed). First found on Level 5, The Waste Tunnels.
Cacodemons: They are the other enemy that floats around in the game. They are
round and red, and then breathe fireballs at you for attacking. Chainsaws, and
anything powerful than a Shotgun can dispose of these. First found on Level 5,
The Waste Tunnels.
Hell Knights: These look like Barons of Hell, but these are brighter in color.
Even on hard skill levels, these are still powerful, but not as much as the
Barons of Hell. Use at least a Super Shotgun to kill these things. First found
in Level 5, The Waste Tunnels. Like Barons of Hell, they throw fireballs and
they scratch you for attacking.
Barons of Hell: Like Hell Knights, but these are a lot more tough and powerful.
Use at least a Rocket Launcher to get rid of these things. You can first find
these enemies in Level 8, Tricks and Traps. They throw fireballs and they
scratch you for attacking.
Arachnotrons: Like Spider Masterminds, but these are much smaller. They are
small spiders and they fire plasma gun bolts at you for attacking. When these
are walking, you'll hear their walking sound effects. Use at least a Super
Shotgun for these. They make an awesome death sound when these die. First found
in Level 7, Dead Simple.
Pain Elementals: Now these are what you call annoying. These look like
Cacodemons, but these are brown. They don't attack you, but they do release
Lost Souls from their mouths to get you. Use something powerful to get rid of
these quickly, such as the Rocket Launcher. First found in Level 8, Tricks and
Traps.
Mancubus: Another new enemy in Doom II. These enemies walk around on two feet,
and they launch missles from their hands to attack you. Use at least a Super
Shotgun to get rid of these. Their missles are powerful, so watch out, but
these are a nice fat and wide target. First found in Level 7, Dead Simple.
Revenants: One of the most annoying enemies in the game. These are fast and
they walk on two legs, and they have two types of attacks on you. They can
either punch you when they get close, or launch missles at you, either homing
or non-homing. A Super Shotgun or better can take care of these quickly. First
found in Level 6, The Crusher.
Arch-Viles: One of the most dangerous non-boss enemies in this game. These are
skeleton like enemies on two legs, and their attacks are powerful. If these are
around and you see fire on you, run out of the Arch-vile's sight so he can't
see you (and he can't hit you either). Use a Super Shotgun or better. First
found in Level 11, Circle of Death.
Cyberdemon: A very tall goat on 2 legs (1 is metal), that fires rockets at you
for attacking. Your best options are the Rocket Launcher and BFG 9000. Using
Alt to strafe is a great strategy for staying alive. He will be first found in
Level 8, Tricks and Traps.
Spider Mastermind: She is a huge spider with a huge brain exposing, and she
attacks with a Super Chaingun. You can at least stand a chance with a Rocket
Launcher and a BFG. She will be first found in Level 6, The Crusher.
=========
5. Items
=========
******
Ammo:
******
Pistol/Chaingun Ammo
Small Ammo: Clip
Large Ammo: Box of Bullets
Shotgun Ammo
Small Ammo: Shotgun Shells
Large Ammo: Box of Shotgun Shells
Rocket Launcher Ammo
Small Ammo: Rocket
Large Ammo: Box of Rockets
Plasma Rifle/BFG 9000 Ammo
Small Ammo: Cell Pack
Large Ammo: Energy Cell Pack
***************
Other Items
***************
Health Bonus: Adds 1% health to your health. You can go over 100% health
collecting these, but you stop at 200%.
Armor Bonus: Adds 1% armor to your armor. You can go over 100% collecting
these, but you stop at 200%.
Stimpack: Adds 10% health. You cannot go over 100% using these.
Medikit: Adds 25% health. You cannot go over 100% health using these.
CombatArmor: Sets your armor to 100% if it is below 100%.
MegaArmor: Sets your armor to 200%.
Soulsphere: Adds 100% health. You can go over 100% health using this, but not
over 200%.
Backpack: When you pick up a backpack for the first time, it doubles your ammo
capacity, adding ammo as well. It does add ammo when you pick up other
backpacks. But if you die, you lose your backpack.
Berserk Pack: A very useful item. If you are below 100% health, this will set
your health to 100%. Better yet, this upgrades your Fist, and makes it very
powerful, and can dispose of most enemies quickly. Also, the screen will be red
for about 10 seconds, but when it goes to normal, it doesn't mean the effect
whore off. This effect lasts until the end of the level you got it from, or
when you die.
Computer Area Map: Picking up one of these gives you a full Automap (no object
indicators though). In the Automap, areas you haven't explored are mapped in
gray. Areas you've already seen are red. This effect lasts until the end of the
level you got it from, or until you die. Watch out, some levels have 2 or more
Computer Maps, and you can only pick up one of them (and that means you can't
get a 100% items score).
Radiation Suit: When you pick up one of these, the screen will go green until
the effect wears off. When you pick up one of these, the effect is that you
won't get hurt in toxic slime. The effect will wear off on a time limit.
Light Amplification Visors: When picked up, the brightness greatly increases
for an amount of time. These goggles are useful for getting pack dark
areas/mazes.
Invisibility Sphere: Picking up one of these makes you "invisible" for a short
amount of time. You aren't completely invisible, these make it so it's harder
for enemies to spot you, and when they attack, they may miss you.
Invincibility Sphere: When one of these are picked up, you are invincible for a
short amount of time, and the screen will go white while the effect lasts. A
very good item, pick them up if you can.
Megashere: A new item in Doom II, and this is one awesome power-up. Once you
pick one of these up, both your health and armor will go up to 200%. Use these
when you're at low health.
************
Key Items
************
Keycard/Skull Keys: Found in levels, these keys come in 3 colors: red,
yellow, and blue. Not all keys are in all levels, so keep that in mind. These
keys open a locked door, activate certain switches, etc.....
Also, many of the doors are not 100% blue, red, or yellow. If the door has red,
yellow, or blue lights to the sides of it, that's also a red, yellow, or blue
door. There may be a level with a Yellow and Red Key, but you may not need the
Yellow Key to complete that level (that sentence right there is made up, just
giving you a little example of that some keys in a level might not be needed to
finish that level).
==========================
6. Things to Look Out For
==========================
What I mean is that watch out for these things. They can hurt you, depending on
what you do. Some can be useful, so will not.
Barrels: These can be your best friend, or your worst enemies. These are
scattered around many levels, and can help you a lot. To make very good use of
these, lure a lot of enemies to one barrel, and shoot the barrel. It should
explode, and hurt/kill the enemies near it. Or if you shoot the barrel when
you're right next to it, you'll be hurt/killed. Even enemies can blow up
barrels, so you can use them to blow them up and save your ammo.
Crushing Ceilings: Crushing Ceilings can appear at a nasty time, so watch out.
Just like Barrels, these can be your best friend or worst enemy. These ceilings
fall from the ceiling and touch the ground, and rise back to ceiling, and so
on. You'll need to time your moves right to get past these. Also, their good
use is that Crushing Ceilings can also crush and kill enemies, saving your
ammo. But they can crush you too, and these do hurt.
Slime/Lava/Blood: These appear on floors. Slime is green, lava is a mix of red
and yellow, and blood is red. Whenever you step on these kinds of floors, there
is a good chance your health will decrease each second. The amount of health
decreased depends on your armor and what kind of toxic floor you stepped into.
All types of toxic floors cannot hurt enemies, sadly. You will not be hurt from
these floors if you step on them while having an active Radiation Suit on.
===============
7. Walkthrough
===============
First, before you start, you must pick the episode, and then your skill levels.
Here are the skill levels, and some other notes about the game:
Skill levels (from easiest to hardest):
I'm Too Young To Die (Skill level 1)
Hey, Not Too Rough (Skill level 2)
Hurt Me Plenty (Skill level 3)
Ultra Violence (Skill level 4)
Nightmare (Skill level 5)
Beware the Nightmare skill level. It is not for inexperienced Doom players.
Enemies respawn, monsters are fast and powerful, but the good thing is you get
double ammo when you pick up ammo, and you can get a kill percentage over 100
too.
What I mean by double ammo is this: For example, when you pick up a box of
Shotgun Shells on skill levels 2, 3, and 4, it will add 20 shells to your
Shotgun Ammo, and 40 in skills 1 and 5. ID Software knows you'll need the
double ammo in Skill 5. ;)
Hint: Try to "telefrag" enemies. A telefrag is when you teleport using a
teleporter, and an enemy is on the spot where you teleport to, he will be
killed like that, without using any ammo to destroy it.
The Status Bar:
-------------------------------------------------------------------------------
50 | 100% | 2 | 3 | 4 | | 0% |__|
| |---|---|---|(your | |__| OTHER AMMO
AMMO | HEALTH | 5 | 6 | 7 | face) | ARMOR | |
-------------------------------------------------------------------------------
Ammo: You'll see how many bullets you have for that weapon.
Health: Your survival. When you drop to 0% health, you're dead.
Arms: Shows which weapons you have, the weapon numbers you have are yellow (for
example, if you have the Shotgun, just press 3 to get to it).
Your Face: The marine's face. As your health goes down, your face will start to
bleed, and gets worse as your health slithers away.
Armor: Your armor helps you as it lasts.
The boxes next to armor: In each box, it will show which keys you have.
Other ammo: Shows how much ammo you have for each weapon, and shows how much
ammo you can hold up to for each gun.
-------------------------------------------------------------------------------
Now, here's the walkthrough (note that this walkthrough is not useful for skill
level 5)! Also some enemies I tell you to kill in this game may not be there
because of the skill level so if you don't see an enemy I told you to kill in
this guide, then you're playing a low skill level.
*******************
Level 1: Entryway
*******************
All right, before you jump off the ledge you're on, go left and pick up a
Chainsaw. Now go back to the starting point and jump off the ledge. Equip your
pistol, and shoot the Zombiemen. Pick up the ammo and health in here, and go up
the stairs into an opening. In here, turn right, killing the Zombiemen and the
Imps on hard skill levels. Also, in this hall, go through the opening just to
the right of the Health Potions.
Follow this hall to another room. In here, lower the lift to your right. Kill
the Zombiemen/Imps here, and once the lift rises to the top, check the walls up
here until a hidden door opens. When it opens, kill the Imps/Zombiemen in front
of you. In this little secret room is a switch. Hit it. Now get to the edge of
the life (don't get off). See that square platform? Back up, then *run* off the
lift and try to land on it. When you do, go to the opening through your left
and follow the hall back to this hallway.
In here, turn right, towards the health potions. You'll see a new opening
across from you. Collect the Health Bonuses and go through the opening. Pick up
the Rocket Launcher (switch back to Pistol). Now turn around and go back
through the opening to your left, and use the hall to get to the other room.
In here again, go all the way left until you hit a wall. Now turn left and face
the exit door. Facing the exit door, turn around and go through the opening
across from you. Out here, go all the way right and pick up the Shotgun, and
kill or avoid the Imps in here. Now go back into the other room, through the
exit door, collect the health in here, and hit the exit switch.
*********************
Level 2: Underhalls
*********************
From the start, kill the Zombiemen across from you with your Pistol or Shotgun.
Now get to the other end of the room, and open the door. Kill the Zombiemen in
here, and go left to an opening. Kill the Shotgun Guy here, and flip the switch
he was guarding. Now go back to the starting room. Back in this room, get into
the water and go right, through the new opening. Follow this hall until you see
an opening to a door to the left, and kill the Zombiemen and Shotgun Guys in
your way. Go through the opening, and open the door. In here, kill the
Zombiemen and Shotgun Guys in front of you. Collectthehealth and ammo in here,
and kill the Zombiemen and Shotgun Guys at the other side of the room too. When
they're dead, pick up the Super Shotgun. Now leave this room.
Back in this water hall again, go left until you see a wide staircase to the
left. Climb it and kill the Shotgun Guys up here. From the stairs, go all the
way left, then go right until you hit a wall. Facing the wall, turn right, and
you'll see a window. Get in center with it, then *run* across the small gap to
get through the window. In here, kill the Shotgun Guys, and go up the stairs to
the Red Key.
From the Red Key, check the walls to the left of it until a hidden door opens.
Kill the Shotgun Guys in here, grab the MegaArmor, and go through the
teleporter. You'll be warped back to the level's starting point. From where you
are, get to the other end of the room again, and open to door. In here, go
right, and press the Spacebar in front of the red bars to remove them. Kill the
Shotgun Guy and hit the switch he was guarding. Now leave this room back into
the starting room.
In here, get in the water, and go left, through the new opening. Kill the
Zombiemen and Shotgun Guys in your way, and follow the hall to the second
opening to the right. Go through, kill the Shotgun Guys, and go through the
opening in here. In this room, you'll see two gaps to drop down in the corners.
One to the left, and one to the right. Go down the one to the left. Down here,
kill the Imps, Zombiemen, and Shotgun Guys, and get the Blue Key. Once you get
it, open up the normal door in here. In this room, kill all the Imps,
Zombiemen, and Shotgun Guys here, and open the Blue Door. Go through. Go up the
stairs, through the other Blue Door across from you. Open it, kill the Shotgun
Guys in here, collect their Shotguns, and hit the exit switch.
**********************
Level 3: The Gantlet
**********************
From your starting point, open the door in front of you. Collect the Shotgun,
and drop down to the pit below. Kill the Imps down here, and go through the
opening, and up the stairs. At the top, go left, and you'll see a lift to
your right. Press the Spacebar to lower it, and get on board. When it reaches
the top, kill the Imps and the Heavy Weapon Dude (on high skill levels). When
that's done, go down the stairs in front of you, and then walk up the staircase
in front of you, then go down the one in front of you.
In here, collect the Chaingun, then go up the next staircase and collect the
Blue Key. Now open the Blue Door to the left. In here, kill the Zombiemen and
Shotgun Guys in front of you and follow the hall to a switch. Hit it, and Open
the Blue Door to your left. Now, back here, go right down the stairs, then up
the staircase in front of you. You'll be in front of the lift. Now turn right,
and you'll see that a bridge has raised. Follow it to a teleporter, and
take it.
You be teleported in front of a door. Collect the health, and open the door. In
here, drop down to the pit below, and down here, pillars will lower. One of
them reveals the Red Key. Take it. Kill any Imps or Demons here. Also down here
are two switches next to each other. Hit the one to the right and a lift to the
left will lower. Take it to the top and follow it to the Red Door. Open it,
kill the Demon in front of you, and hit the exit switch.
*********************
Level 4: The Focus
*********************
From your starting point, open the door in front of you. Kill all the Zombiemen
and Shotgun Guys to the left and across from you. From where you are, go all
the way straight up a staircase (watch out for the Heavy Weapon Dude on high
skill levels). Up here, hit the switch, and go back down the stairs, then go
right, through a door. Open it.
In here, go right, and follow the hall to the Blue Key, killing any Imps in
your way. Now turn around, and follow the hall to the Blue Door. Open it. In
here, follow this dark hall to another room, killing any Imps in your way.
You'll get to a room with crates and Imps. Kill all the Imps, and look around
for a switch. To the right of it is a small box. Step on it and a crate behind
you will lower. While it's down, get on it (it's where the Health Potions are).
Once it rises to the top, cross the crates carefully to get to the Red Key.
Once you have it, drop down to the left and take the teleporter. You'll be
teleported to the room just after the starting room. Now go all the way
straight to the door across from you, and open the Red Door to the left. In
here, open the other Red Door. In this room, go straight and pick up the Yellow
Key. Now drop down to the pit below you.
Now switch to your Automap. You'll see an opening down in the southwest. Go
through it, and in here, kill the Shotgun Guy, collect the health, and go
through the teleporter. You'll be warped to a platform. Kill the Heavy Weapon
Dude here, hit the switch up here, and go through the teleporter. Now that the
other half of the bridge has raised, you can cross it to the Yellow Door. Open
it, and hit the exit switch in here.
****************************
Level 5: The Waste Tunnels
****************************
Collect the Shotgun/Super Shotgun in front of you, and go through the opening.
In here, kill the enemies to the left, and walk up to the door you see. When
you do, the floor you're on will drop. Down here, kill the Imps in front of
you. Now go all the way straight to the lift that the Imps were in front of.
Press the Spacebar to lower it. Take it to the top. When it rises, kill the
Shotgun Guys and Heavy Weapon Dudes in here, then open the door in the west
part of this room. In here, kill all the Zombiemen, collect the health and ammo
here, and go through the opening in this room.
In here, get the Red Key in front of you, and then go through the opening
behind you. Kill the Lost Souls here, and then go all the way straight, drop
down to the ground below you, and go all the way right to the Red Door. In
kill the Hell Knight (hard skill levels), and climb up the stairs to get to the
Blue Key. Now before you get to the other Red Door, look for the Green Torch
here. Walk up to it, press the space bar, go through the small opening to the
left, and *run* (and I mean run) all the way straight to a dropped floor.
Now get into the secret room before the floor rises again. In here, collect the
Plasma Gun and hit the switch. The floor will drop again. Now ride it up to the
top. Back up here, go through an opening and drop to the floor below you. Down
here, kill the enemies and lower the lift in front of you. Get onto it, and
when it rises to the top, open the Blue Door in front of you.
In this room, walk around either path and grab the Yellow Key. Now a bridge
will rise to the Yellow Door. Go across the bridge, and open the Yellow Door.
In here, hit the exit switch.
**********************
Level 6: The Crusher
**********************
From your starting point, go all the way straight to an opening across from
you leading to a lift, killing any Shotgun Guys/Imps/Revenants in your way.
Now listen very carefully: If you are playing on Skill "I'm Too Young To Die"
or "Hey, Not Too Rough", go down the lift, through the opening, and then head
up the stairs to the left of you to get the Blue Key. Get the Plasma Gun here
too, and watch out for the Hell Knight.
------------------------------------------------------------------------------
If you are playing on Skill "Hurt Me Plenty", stay on the lift and wait until
it goes back up again. Now you'll notice another opening in the bars
surrounding the lift. Get in center with it, and *run* past it, hoping to land
on the platform across from you. Get the Blue Key here.
------------------------------------------------------------------------------
If you are playing on Skills "Ultra Violence" or "Nightmare", get on the same
platform where you got the Blue Key on "Hurt Me Plenty". On this platform, hit
the switch, then *run* all the way right to a lowered platform, kill any Imps
in your way, and get the Blue Key. Watch out for the Spider Mastermind in here
too.
------------------------------------------------------------------------------
Now, whatever the skill level you played on to get the Blue Key, go to the
lift you took to get here (go in the slime river, kill the Demons, go through
the opening down here, take the teleporter, turn around, and go down the
stairs). Now, look for the part of the bottom of the lift that is not
surrounded by bars. Walk up to it and press the spacebar, and it will lower
(the switch next to this lowers the Crusher, which is at the top of the stairs
behind you, and it can squish the Hell Knights/Spider Mastermind on it). When
it lowers, get on it, and when it rises to the top, go all the way left, kill
the Shotgun Guys and Heavy Weapon Dudes here, collect the ammo and health. Now
open the Blue Door in this room.
Kill the Shotgun Guy in front of you, and hit the switch to your left. The lift
behind you will lower, and kill any Imps appearing. Get on the lift, and when
the lift rises to the top, follow the hall to a door (skip the opening you'll
see on the right), killing any Shotgun Guys or Imps on the way. When you get to
the door, open it, and then hit the switch to your right. The lift to your left
will lower, and you can drop down and open the door down here. Do so.
Collect the health in here, then proceed up the stairs, killing any enemies
in your way. Watch out for the ambushes here, even the one with Revenants. At
the top, *run* across a small gap to get to another platform. Get the Red Key
over here. Now the floor you're on will lower, and watch out for the enemies
beneath you. Kill them, and collect the ammo and health here. Now exit this
room. Back in here, hit the switch to the left and the lift to your right will
lower. Get on it, and when it rises, open the door. Back in this hall, go to
the opening we skipped (not the new one with Imps in it), and go to the Red
Door. Open it.
In this room, go right, and cross the ledge into a hall. Follow this into the
other end of the room. Over here, go through the opening across from you,
killing the enemies in your way. In this opening, open the door. In here, go
all the way left until you hit a wall, then all the way right until you see the
Yellow Key on a crate. Hit the switch next to it, and it will lower. Now, get
the Yellow Key, and go through any teleporter you passed by.
Up here, kill the Imps/Shotgun Guys/Hell Knights, and hit the switch in this
room. Now turn around, go through the opening, and when the bridge is finished
rising, cross it to the Yellow Door. Open it. In here, kill any enemy in front
of you and hit the exit switch. Now before you start the level you get a little
story:
-------------------------------------------------------------------------------
"You have entered deeply into the infested starport. But something is wrong.
The monsters have brought their own reality with them, and the starport's
technology is being subverted by their presence. Ahead, you see an outpost of
Hell, a Fortified Zone. If you can get past it, you can penetrate into the
haunted heart of the starbase and find the controlling switch which holds the
Earth's population hostage."
-------------------------------------------------------------------------------
***********************
Level 7: Dead Simple
***********************
From where you are, hit the switch in front of you. The walls around you will
lower. You'll see 4/6 Mancubi (plural for Mancubus) in front of you. Use your
Rocket Launchers, Super Shotgun, and Plasma Gun to kill these. When they're all
dead, more walls will lower, revealing Arachnotrons. Use a Super Shotgun, a
Chaingun, a Rocket Launcher, or your Plasma Gun to kill these. When they're all
dead, stairs will rise to the exit switch in the center of the map. Before you
exit, hit the switches in this room and the platforms the Mancubi were on
will lower, revealing health and weapons. Also, from where the Arachnotrons
came, get the ammo/health from there. Now go back to the center of the map and
exit.
***************************
Level 8: Tricks and Traps
***************************
NOTE: This level is plentiful of awesome secrets, so I will guide some of the
good secrets here. If you don't want any of the items, read from paragraph 4
on.
You start out in a room full of doors. Also, one is Red and one is Yellow. When
you start the level, open the door to the right of the Yellow Door, and go
through. In here, get to the other end of the room, and watch out for all the
Cacodemons. At the end of the room, get the Plasma Gun and the ammo, then hit
the switch. Once you hit the switch, leave this room, and watch out for the
Cacodemons. Back in here, open the door to the right of the room you just
entered, and go through. In here, follow the left hand wall to a Rocket
Launcher. When you get to the Rocket Launcher, pick it up. Now, turn around.
There should be a staircase rising in front of you, so head up it, killing the
Demons in your way. At the top there are 2 switches. Hit the one to the left,
and turn around. See that new opening where the Rocket Launcher was? Go through
it. In here, pick up the Soulsphere across from you. When you pick it up, turn
around, and you'll notice the walls to your left and right have opened. Face
the wall to the left, and you'll notice a demon head symbol on the wall. Shoot
it with your Fist, Chainsaw, Pistol, either Shotgun, or Chaingun, and it will
open, revealing a BFG9000. PICK IT UP! Once you have the BFG, turn left, and go
back in the room where the Soulsphere was.
In here, grab all the Backpacks in this room, then leave. Back in here, go all
the way straight to the staircase across from you (with your back against the
opening to the "Backpack room"). At the top of the staircase, hit the switch to
your right. Now, head back down the stairs. Back down here, turn left, and
leave this room. You'll be back in the level's starting room.
Back in here, open the second door to the left of the Red Door, and go through.
In here, turn right. You'll see a Cyberdemon facing you but the Barons of Hell
aren't. Let the Cyberdemon try to attack you, and he will hit the Barons
instead, so let them all fight. Kill whoever wins the fight (all the Barons or
the Cyberdemon), and get the Yellow Key in this room (also get the
Invincibility Sphere and the Soulsphere), and hit the switch next to the Yellow
Key. Now, leave this room.
Back out here, open the Yellow Door, and go through. In here, follow the left
hand wall to the Red Key. When you get to the Red Key, pick it up. Now, turn
around, and pillars will be lowering, revealing Imps and Barons of Hell. Kill
them all, and when they're all dead, hit the switch in this room. When you hit
the switch, leave this room. Back in here, get in front of the Red Door, and
save your game. Now open it, and go through. In here, use the platforms to get
to the exit door (if you fall down, re-load your game and start again). When
you get to the exit door, open it, and go through. In here, hit the exit
switch.
*****************
Level 9: The Pit
*****************
Pick up the MegaArmor next to you, and then go and lower the lift that you
started in front of. When it gets down to the bottom, get on it, and pick up
the Shotgun. When the lift rises to the top, kill the Zombiemen in front of
you, and go straight, and kill the Imps and Shotgun Guys up here. Also, from
where the lift was, go straight, and then right, and then hit the switch to
your right. Now turn around and lower the lift behind you. Get on it, and when
it rises to the top, hit the switch over here. An opening will reveal, allowing
you to access ammo and health.
Now from where you are, *run* straight to get to the new bridge that raised.
From where you are, get on the platform to your left, and go through the
opening. Kill all the enemies in this room. When they're all dead, drop down in
the slime pit in the middle of the room, and the floor in front of you should
lower like a lift. Get on it, and try to find the door here. When you do, open
it, and the door will lower this time.
In this room, check the walls to your right until a hidden door opens. Kill the
Lost Soul in front of you and get the BFG9000 (YEESSS!). Now turn around and
exit this room, and then *run* across the gap to get back on the other area,
and equip your Super Shotgun. Leave this room too, back into the room where you
took a lift to get up to.
From the opening you came out of, go right, and enter the first opening to your
right. Hit the switch in here, and turn around. Now the wall has raised, and
kill every new appearing enemy, especially that annoying Pain Elemental. Now go
to where those enemies came from, and hit the switch. A new opening to your
left has been revealed. From where you are, *run* straight to get to the
platform next to you. When you land on it, drop down to the floor to the left
and a platform in front of you should've lowered. Now *run* to it and get the
Blue Key (kill the Imps on it too). Now go back and get on the silver square on
the floor. Stairs should rise (don't go up them). Now open the only door in
this room, and go through. You'll be back here.
In here again, go up the stairs to the left, and go all the way straight and
you'll be right back here. Now *run* straight to get to the same platform, and
hit the switch here, and now open the Blue Door over here too. Hit the switch
in front of you. Now turn back around, jump off this platform, and go up the
new stairs we created through stepping on the silver square in here, and go
through the opening. You'll come across a pedestal with 3 switches on it. Hit
the one on the east part of the pedestal, and a door across from you will open.
Go through.
In here, drop to the bit below you, and go through the opening to the left.
Inhere, kill the Imps, collect the Health Bonuses, and hit the switch in here.
Now *run* back outside and get on the lowered lift to the left. Kill the
enemies on this platform, and get the Yellow Key. When you get it, turn around.
You'll see two openings. One to the left and one to the right. Both lead to
switches. Go through the opening to the left and hit the switch over there
first. Now go to the other opening and hit the other switch. Now *run* back
into the pit, and get on the new lowered platform to the left. Kill the enemies
on this one, hit the switch on the wall over here, get back in the pit, and get
on the new lowered platform to the left.
When this platform rises to the top, go through the re-opened opening and back
into the room with the pedestal. See the wall with Health Potions in front of
it (or a wall with no black door on it)? Go up to it and press the spacebar. It
will open. In this room, open the only door in this room and go through. In
here, go right towards all the lifts, drop in the pit, and lower the lift to
the left of where you came from. Ride it to the top. Kill the Zombiemen here,
collect the health/ammo, and open the Yellow Door in here. Now follow this hall
to a pit, ignore the enemies, and jump in. Get the Health Potions, open the
exit door, and hit the exit switch.
**************************
Level 10: Refueling Base
**************************
Before you go down the stairs, check the walls up here until a hidden door
opens. In this room is a Shotgun with a few power-ups. Now go back, down the
stairs, pick up the Box of Shotgun Shells, and go in the opening across from
you. Kill all the enemies in here, and go through the opening in this room. In
this room, open the door on your left, and go through.
In here, go right, kill the Zombiemen/Shotgun Guys in your way, and when you
get to a "4-Way Intersection", go straight until you hit a wall. Over here,
turn right, and go through the first opening to the right and snatch the Yellow
Key. Now turn around, go right, and into the opening next to the wall to the
left. Hit the switch here, and turn around. Go through the new opening.
In this opening, follow this hall to a wall. Press the Spacebar on it, and
it should open. In here, climb up the little staircase in front of you, and
when you get to the top, a hidden door should open, revealing the Blue Key. Now
turn around, go down the stairs, then left, then left again into a bigger room.
Try to ignore the enemies here, and go through the opening to the right of
where you came from. Open the door in this opening.
Back in this room, go straight, and then left into the first opening. Follow
this opening into a bigger room. In here, open the door across from you. Kill
all the Imps in this dark room, and open the only Yellow Door in this room. In
this next room, open the Blue Door. In the room above you there's a Cyberdemon
on skills 4 and 5. Try to ignore it. Now in this room, get to the exit door.
Open it, and hit the exit switch.
***************************
Level 11: Circle of Death
***************************
Note that this level is called "0 of Destruction!" in the Automap.
Heh, you actually start on a circular platform. Anyways, from where you start,
head right, and kill any Zombiemen/Shotgun Guys/Heavy Weapon Dudes in your way.
Go into the first opening you see. In here, kill the Imps, collect the health
and ammo, and go up the stairs. Up here, kill the Arachnotrons, and go up
either staircase in here. At the top, kill the Zombiemen, and go through the
opening up here. In this opening is the Blue Key. When you try to get it, an
Archvile will come out to attack you. If you see fire on you, escape from his
view so he can't see you, then go back to attack him before he raises the dead.
When he's dead, get the Blue Key, and the Plasma Gun in the same room. Now
leave this room, go back down either staircase, and back onto the circular
platform. From where you are, get to the other end of the circle, and open the
Blue Door. In here, follow this hall to a pedestal. Kill the enemies in front
of it, and hit the switch on the pedestal. Now go through the other opening in
this room.
In here, a bridge is rising to another switch. When the bridge is done rising,
cross it to get to the switch. Kill the Spectres in your way, then hit the
switch. Now turn around, jump into the slime pit, and get on the floor with the
Shotgun on it. On here, climb the stairs onto the circular platform. Facing the
middle of the circle, you'll see a bridge has raised to the Red Key. Get to the
other end of the circle, cross the bridge, kill any un-killed enemies, and get
the Red Key. Now turn around, cross the bridge onto the circle, jump into the
slime pit, go all the way left, then right, to the Red Door. Open it, and go
through.
Kill the Shotgun Guys in your way, then head right, towards a set of bars.
Walkup to them and they will be removed. Kill the Lost Souls here, and head up
the stairs to the left. Follow them to a pole with a switch on it. Hit it, and
kill the enemies around you. Now that the barriers are lowering, *run* to the
new path you can now access. Follow it to another room.
In here, try to ignore the Cacodemons, and go through the opening at the other
end of the room. In this opening, drop down to the floor below you. In here,
kill the Shotgun Guy, go left, turn left again, and lower the lift over here.
Get on it, and when it rises to the top, collect the health here, kill the Imp,
and hit the switch. Now go back down the lift, and back here again, go all the
way right, and then turn right again to this lowered lift. Once it rises to the
top, hit the switch up here, kill the Imp, and drop down back here. Now turn
left, and go through the opening to the right. Go straight and hit the exit
switch. Now, before you can get to the next level, you get another story:
-------------------------------------------------------------------------------
"You have won! Your victory has enabled humankind to evacuate Earth and escape
the nightmare. Now you are the only human left on the face of the planet.
Cannibal Mutations, Carnivorous Aliens, and Evil Spirits are your only
neighbors. You sit back and wait for death, content that you have saved your
species. But then, Earth Control beams down a message from space: "Sensors have
located the source of the Alien invasion. If you go there, you may be able to
block their entry. The Alien base is in the heart of your own home city, not
far from the starport." Slowly and painfully you get up from the Fray."
-------------------------------------------------------------------------------
***********************
Level 12: The Factory
***********************
From your starting point, go all the way right until you hit a wall. From
here, go all the way left until you hit a wall. Facing the wall you just hit,
turn around and go up the staircase. At the top, go straight until you see a
door to your right, and kill any Arachnotrons in your way. When you get to the
door, open it (the door will lower instead), and then jump into the pit below
you. Down here, go straight until you get to the center of the room, and then
go right, through the opening.
In this hall, go right and get the Blue Key. Either kill or escape the
Arachnotron above you. When you get the Blue Key, turn around and get to the
other end of the hall. Over here, open the door to your left. Kill the enemy
in front of you, and get the Yellow Key. Now, leave this room, and from here,
go all the way right (skip the first opening), and enter the second opening to
the right.
Over here again, turn left and open the Blue Door. In here, go straight, and
the floor you're on will lower. Kill the Shotgun Guys down here, collect their
Shotguns, collect the Health, and take the teleporter. You'll be teleported
outside. Kill the enemies around you, and before you jump off the platform
you're on, look for two green torches next to each other around you. When you
see them, jump off the platform, and go to them.
The Yellow Door is in between those torches. Open it. In here, collect the
Berserk Pack, and open the door across from you. There are lots of elevators in
here, and each one contains a Cacodemon, and 5 of them have switches you need
to hit in order to exit. Kill the Cacodemons, look for the 5 switches in the
lifts, and hit each one you see. When you hit all five of them, an opening next
to the door you took to get in this room will be accessible. Go through it, and
take the exit teleporter you'll meet up to.
********************
Level 13: Downtown
********************
From where you are, go all the way straight until you see a set of teleporters.
Take anyone (you'll be warped to the same place). When you teleport up here,
turn left, and *run* to get to the area across from you (kill the Cacodemons in
your way first if you have to). When you get on this platform, open the door
here. In this room, you'll see a teleporter. Don't go in it. Instead, go down
the stairs to the right.
Down here, you'll see two doors. Open the door on the left. In here, follow the
hall to a brown wall, and kill any enemies in your way. When you walk up to the
wall, exit this room. Now go left. The other door has opened. Get the Blue
Key and take the teleporter right here. You'll be warped back to the starting
point.
Back here, go all the way straight again and take the same set of teleporters.
Up here again, turn around, and *run* straight to get to the platform across
from you. Kill the Revenants here, and open the Blue Door. In this room, jump
down to the left, and take the teleported. You'll be warped right next to the
Red Key. Pick it up, and kill the Imps and Demons around you.
Now jump off the platform you're on, and go all the way straight back to the
starting point of this level. Just where you started there's an opening to the
left. Go through it, and over here, open the Red Door at the building. In here,
kill the Imps and Spectres you see, and walk up to the lift in front of you.
Wait for it to lower. When it reaches the bottom, get on it, kill the Imps on
it, and wait for the lift to reach its highest.
When it gets to the top, face the door you entered to get here, and look right.
You'll see the Yellow Key on the platform. Now *run* straight and get it. When
you have the Yellow Key, leave this room. Back out here, go right until you hit
a wall, and then look left, and go through the opening to the right. Go through
this hallway.
When you get to the end of hit go left until you see an opening to the right.
Go through it and get to the Yellow Door in the opening in the left. Kill any
Arachnotrons/Cacodemons you might see. Open the Yellow Door. In here get the
Berserk Pack, and step in the lava in the middle (it's the exit).
***************************
Level 14: The Inmost Dens
***************************
From your starting point, go right, and go right again, down the stairs. Down
here, go all the way straight, then left, killing any Shotgun Guys in your
way. Over here you'll see a door. Walk up to it and it will open. Kill the
enemy you'll see when it opens. Now walk up straight to the next door, and this
door will open. In here, go right, and then left, and left again up the stairs.
Up here, open the door in front of you. In here, go straight, towards the wide
opening. Get in center with it, back up, and *run* through the opening to get
to a platform across from you. When you get on the platform, go straight into
another room, and in here, follow the hall to the left to the Red Key and a
Plasma Gun, killing any Imps, Zombiemen, Shotgun Guys, or Heavy Weapon Dudes in
your way.
Once you have the Red Key, turn around, go back into the opening we used to get
in this room, cross this platform again, and then *run* to get to the area
across from you. Over here, go right, then left, towards the same doors we used
to get here, and walk up to both doors again to have them open. In here, go
left, then right, and get to the Red Door next to the Red Bars. Open the Red
Door, hit the switch inside, and it will lower the Red Bars.
Now, get to where the Red Bars were, and walk up to this door, and it will
open. In this room, walk up to this door, and it will open. In here, kill the
Zombiemen and Shotgun Guys, and that Archvile on Ultra Violence (and also kill
the Heavy Weapon Dudes in the cages). When all the enemies are gone, open the
door in this room.
Kill the Zombiemen, Shotgun Guys, Imps, and Heavy Weapon Dudes in this room,
walk up the stairs, and go right and pick up the Blue Key. When you do, leave
this room, go straight, walk up to the door across from you to make it open, do
the same to open the door in this room, and then in this room again, go right,
then left, and right again to the door, walk up to it to open it, do the same
to open the door in here.
In this room again, go right, then left, then left again up the stairs, open
the door, go straight, *run* through the opening across from you to get on a
different platform, and then cross the platform into here again. This time, go
right, and follow the hall to an opening.
Facing the opening, *run* straight to get on the next platform. Go through the
opening here, then go right, and then left. Over here, kill the Shotgun Guys,
and over here, one of the openings connects to a bridge. Go through the
opening, across the bridge, and open the Blue Door across from you.
In this room, kill the Heavy Weapon Dude, go down the stairs, and get in center
with the opening across from you. Now *run* through the opening to get to the
door that you can see. When you get to the door, open it. In this room, hit
theexit switch.
*******************************
Level 15: The Industrial Zone
*******************************
At the start, open the door to the left. In here, collect the Shotgun and the
Box of Shotgun Shells. Now hit the switch in here to lower the lift you're on.
Down here, go through the opening. Out here, go right, and then left through an
opening, killing any Zombiemen or Shotgun Guys you'll see. Now go straight
until you hit a wall. Now go right, and then left. From here, go all the way
straight to a huge gap, and fall in. Down here, follow the left wall to a
teleporter. Take it.
When you teleport, pick up the BFG in front of you, walk forward, and the wall
will open, revealing a Baron. Kill it with the BFG. Now walk up to the wall the
Baron was in front of, and it should open, revealing a Pain Elemental and the
Yellow Key. Kill the Pain Elemental, get the health and the Key. Now turn
around and you'll see a pedestal with a switch. Hit it, and stairs in front of
you will rise to a platform. Climb the stairs to the top, and kill any new
Cacodemons or Pain Elementals.
Up here, go left, and follow the left wall to a yellow torch. From here, follow
the left wall to another torch. Now, save your game, and look at this map:
| |
| |
| Lava
______| _____
TX | P |
-----
____________
Say the T is the torch, the X is you, and the P is a platform with a switch on
a pedestal. From where you are, save your game, go straight, and jump off the
platform you're on, and pray for the best to land on the "P" platform. You can
try running too, but if you do, let go of Shift as you fall. If you fail to get
on, reload your saved game.
When you get on the platform, hit the switch on the pedestal, collect the
Energy Cell Packs, and the Radiation Suit. Facing the switch, drop down into
the pit, and go all the way straight to an opening. Follow it to a bigger room.
Kill the Cacodemons in here, and get the Invincibility Sphere. Now leave
thisroom back into the bigger slime pit.
Out here, go all the way straight back into the same teleporter. Take it. From
where you are, turn around, go back up the stairs. At the top again, look
straight. You'll see an area all by itself with the Yellow Door. Here's a map:
______________________
| \
|