TGDB.NET - Chip's Challenge FAQ
Print me!
______ ___ ___ ___ ______ _____
/\ __\\ \_\ \\ \\ _ \\ __\
\ \ \___\ __ \\ \\ __\\__ \
\ \_____\\__\ \__\\__\\__\ \ \____\
\/_____//__/\/__//__//__/ \/____/
______ ___ ___ ______ ___ ___ _____ ______ ______ _____
/\ __\\ \_\ \\ __ \\ \ \ \ \ __\\ \\ __/\ __\
\ \ \___\ __ \\ \\ \__\ \__\ _\_\ \ \\ \_ \\ _\_
\ \_____\\__\/\__\\__\__\\____\\____\\____\\__\__\\_____\\____\
\/_____//__/\/__//__/__//____//____//____//__/__//_____//____/
-= C H I P ' S C H A L L E N G E =-
.----------------------------------------------------------------------.
| FAQ/Walkthrough || Version 1.33 || June 18, 2003 |
|----------------------------------------------------------------------|
| by Michael Gonzalez (Coffee) |
| http://www.geocities.com/coffeefaqs |
'----------------------------------------------------------------------'
Contents:
1) Introduction
2) Basic Information
- Story
- How to play
- Scoring
3) Walkthrough
4) Passwords
5) Best Times
6) Tips and secrets
7) Frequently Asked Questions
8) Credits & Info
Version 1.33 (06/18/2004):
- Changed email address (Gmail!)
Version 1.32 (01/26/2003):
- Changed introduction
Version 1.31 (11/25/2002):
- Formatting changes
- Updated website URL
Version 1.3 (03/05/2001):
- Spellchecked everything, that's all
Version 1.2 (01/29/2000):
- Switched to a new alias, Coffee
Version 1.1 (12/03/1999):
- Corrected some small errors and spelling mistakes
- Updated special thanks and copyright disclaimer
- Added introduction
Version 1.0 (07/18/1999):
- The walkthrough is finally complete
,----------------------------------------------------------------------.
| 1) INRODUCTION |
'----------------------------------------------------------------------'
- Chip's Challenge -
Most video game sites and magazines judge a game by categories, such as
graphics, sound, control, and gameplay. But if Chip's Challenge were to
be judged that way, it would fail miserably. In fact the only thing it
has going for it is its charming simplicity and sheer challenge. The
game is indeed a challenge, and not for the faint of heart. What's truly
amazing is how the game's creators were able to do so much with so
little. Even with its limited game mechanics, we still get a game with a
stunningly well sculpted 149 levels of challenge. Enjoy.
,----------------------------------------------------------------------.
| 2) BASIC INFORMATION |
'----------------------------------------------------------------------'
Basic information is all the stuff found in the Chip's Challenge help
file. You must have read that if you're a REAL Chip's Challenge player.
But if you stole this game from a friend without getting the help file,
you've come to the right place! Read on...
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
[NOTE: The "How to Play" section of this guide is very extensive. I will
not only tell you basic information here, but I will cover every other
facet of playing you will ever need to know in Chip's Challenge. If you
are knew to the game and just want to start playing, read only the first
three or four paragraphs. Reading the rest of this section will only
confuse you... you will learn everything else as you continue playing.]
Like in most games, you beat the game by passing through all of the
levels. And in this game, there are a total of 149 levels! To pass
through a level you must find the exit square. This exit square is
usually blocked by a chip socket which you cannot pass through without
getting all of the chips. So in most stages, the objective is to find
all the chips, pass through the chip socket, and go in the exit square.
However, several levels do not have any chips-- and the only objective
is to get to the exit square. Although this sounds easy, it can be very
very hard.
Oh yes, the very basic basic information: To control Chip, use the arrow
keys on you keyboard (at least that's what I use). You can also use the
numeric keys at the left of your key board. Another way of playing which
feels extremely awkward, is to control Chip with the mouse. To use the
mouse in controlling Chip, click on the square you want him to go to.
Unfortunately, you cannot control the path Chip takes in getting to
that square. He will attempt to get there in a strait line. If there is
an obstacle in Chip's way, he will smash right into it (whether it is a
wall, monster, or whatever). I prefer to use the arrow keys.
As you play, there are two windows for you to pay attention to: The
Action Window and the Information Window. The Action window shows you
all the action, it shows Chip in his surroundings. The information
window shows you other important stuff. This window is divided into four
sections: The level, time, chips left, and inventory. The level is the
number of the level that Chip is currently on (out of 149 levels). The
time display shows you the seconds remaining that Chip has to complete
the level (sometimes you have unlimited time). If the time runs out
before you can finish the level, you will restart. The "chips left"
display shows you the remaining number of chips you need to collect in
order to pass through the chip socket (sometimes you don't need any
chips... and other times there are more chips than you actually need).
And finally, the inventory box at the bottom displays the items you have
collected in that stage (these items are not passed on to the next
stage). Sometimes, you may find a question mark symbol on a square. If
you step on this square, a hint box will appear in the information
window, covering the chips remaining display and inventory box. This
appears in the 8 lesson stages (level 001-008). After that, the
question mark square appear only very rarely.
There are several items you'll find that Chip can use to pass through
the different levels. There are the keys... and the boots. There are
four different kinds of key: Red key, green key, yellow key and blue
key. The key allows you to pass through the lock of the same color (ex:
red key lets you pass through the red lock). You can only use the key
once, and you can NEVER use a key for a lock of a different color.
Just like the keys, you will find four different types of footwear: the
flippers, the fire boots, the ice skates, and the suction boots. The
flippers allow you to swim through the water without drowning. The fire
boots let you walk through the fire without getting burned. Ice skates
let you walk on the ice without sliding. The suction boots let you walk
on a force floor without getting "forced" in a direction. Not all of
these items are found in every stage.
Also on this hellish clubhouse, you will encounter obstacles and traps
along your way. Here is a table presenting the different obstacles:
Walls - They are dark gray squares. They form the boundaries
of the level. Chip cannot go through them.
Thin walls - These are thin walls that block the passage between
two squares.
Blue walls - These walls take up one block and are colored green-
blue. When you touch it, it may or may not be real.
Invisible walls- This kind of wall cannot be seen or noticed until you
bump into it. It may or may not become visible.
Recessed walls- Recessed walls look like a large gray dot. They pop up
when you step on it... but they do not kill you.
Colored doors - Colored doors require a key of the same color for Chip
to pass through. I usually refer to them as "locks".
Toggle doors - Toggle doors look like walls with a green border. They
open and close when a green button is pushed.
Bear traps - This will trap anything that steps on it. You can open
the bear trap by holding down the brown button.
Bombs - Bombs will kill anything that touches it. To get rid of
these bombs, use a monster or a block on it.
Force floors - Force floors will push Chip in the direction it is
pointing unless Chip has suction boots.
Fire - Fire burns Chip (of course). Chip will not get hurt if
he steps on fire with fire boots.
Water - Water drowns anything that steps into it. You won't
get hurt if you are wearing the flippers.
Ice - When Chip steps on ice, he will slide wildly out of
control... unless you have the ice skates.
Teleport - A teleport looks like a large blue dot. It will warp
Chip to another teleport if he steps on it.
Clone machines- This will create a clone of a monster or a block. It
is activated by pushing a small red dot.
Blocks - You can use these blocks to make a bridge on water,
detonate bombs, hold open bear traps, and other stuff.
Dirt - Dirt is like normal floor... but monsters cannot step
on it. It turns to normal floor when you step on it.
Gravel - Gravel serves the same purpose as dirt: monsters can't
step on it. But it doesn't turn back to normal floor.
Also in this clubhouse of death, you will find several monsters of
different types. These monsters have different movement patterns and
abilities. But all of them will kill you if you touch them. Here's the
table of all the kinds of monsters:
Blobs - Blobs have a completely random movements. They go
around and are unpredictable. See level 023 :)
Pink balls - Pink balls go back and forth and bounce back when they
hit a wall.
Bugs - Bugs follow the wall on their left side. They often
appear in large groups.
Fireballs - Fireballs turn right when they hit a wall or any
object. You are not protected by the fire boots!
Gliders - Gliders have a pattern similar to the fireballs-- but
they turn LEFT when they hit a wall or object.
Paramecia - These little guys follow the wall at their right
side. It amazing that they can hurt Chip (paramecium)
Tanks - Tanks can be controlled by stepping on a blue dot. At
other times, they remain stagnant.
Teeth - These are deadly! They try to follow you when ever
you go in a straight line. You can out run them.
Walkers - Walkers turn in a random direction whenever they hit
a wall or object. Very unpredictable.
Spies - These do not kill you. Instead, they take your items
from the inventory box.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww