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Blood Omen Walkthrough!

  WALKTHROUGH
  v1.00
  By Mr.Slam
  andre.weberattip.nl

  Note: This walkthrough doesn't have all 100 secrets. I have
  been able to find all of them. Most of the secrets I
  have found, were in a dungeon, without noticing it. I
  have come to a total of 43 secrets. So if anyone has
  more, and they aren't listed here, please e-mail me at
  andre.weberattip.nl

  --------------------------------------------------------------

  - You start the game in the tavern of Ziegstuhl. Go outside
  the tavern, where you are murdered by peasants.

  - A scene will follow, where the necromancer Mortanius you a
  chance offers to get revenge on the murderers. Of course
  you accept it and return as a vampire to get revenge.

  - You'll restart the game, but now as a vampire (cool).

  - KAIN'S MAUSOLEUM

  Spells: Sanctuary

  Items : 1x Heart of Darkness

  1x Ancient Vile
  1x Symbol of Power

  - When you exit the Mausoleum, walk down the road and enter
  the shrine it leads to.

  - SMALL SHRINE

  Spells: None

  Items : 1x Ancient Vile,

  2x Flay,
  2x Heart of Darkness
  1x Symbol of Power

  Note: Halfway through, you'll see three buttons. Push the
  first two to get through.

  - After exiting the small shrine find the peasants who
  murdered you and sent them to hell.

  - When you killed every last one of them, Mortanius tells
  you that they weren't the cause of your death. Now you have
  to find your answers at the pillars.

  On your way to the pillars, you'll come across the town of
  Ziegstuhl.

  - At you arrival at the pillars, a scene follows, where you
  are told to find AND kill Nupraptor in order to forfill
  your quest. So now up to Nupraptor.

  - On your way to Nupraptor's retreat, you'll find the batform
  and two dungeons (don't forget to activate the landmark
  where you get the batform).

  - SHRINE OF LIGHT

  Spells: Light

  Items : 1x Ancient Vile

  3x Flay
  1x Symbol of Power
  1x Heart of Darkness

  - WOLF CAVE

  Spells: Lupine (form)

  Items : None

  - Use the lupine form to climb your way up the hills. The
  road will split eventually. Go left first. You'll come
  across a cave of spirit forges, where you can get a relic
  after sacrificing blood. It's not very important, but check
  it out, because it's a secret. Walk on and enable the
  landmark.

  - Now go back and go right. Walk on and you'll pass a big
  shrine.

  - ENERGY BOLT SHRINE

  Spells: Energy Bolt

  Items : 1x Symbol of Power

  1x Ancient Vile


  - After getting the Energy Bolt spell move on to the town of
  Nachtholm. You can't enter the town, because three small
  boulders block your way. No problem, just change into
  lupine and walk a bit back, jump on the hill, enter the
  cave and drink from the Blood of Aegis. These fountains are
  located throughout Nosgoth giving you a special power
  (strenght, rain resistance etc.). Now you can push the
  boulders away and enter Nachtholm.

  - Explore the village and walk north. There you'll find a
  cave with another bloodfountain, which makes you immune to
  rain.

  - Again the road will split. Left leads to the town of
  Steinchencr`e. Right leads to a cave (come back later), a
  passage, which you cannot enter yet and a passage to the
  left leading to a landmark (both roads come together).

  - First go to Steinchencr`e. Talk to the lunetick in the
  upperright area of the town. He'll tell you you need a
  disguise in order to talk to ordinairy people.

  - Now take the roed to the right and activate the landmark
  (2nd passage to the right). Go back and head north.

  - Left you will see a secret area, which you cannot enter
  yet, so go right yo the gypsy camp. Enter the orange tent
  and obtain the disguise form.

  - Now head north to Vasserbhnde. From this city, you can fly
  to Nupraptor's retreat. Go southwest instead and exit left.
  Enter the house and open the doors by turning the switch.
  Go outside and head north trough the now-opend door.
  Fight your way to the two caves and enter the second cave.
  You will get to a 'slow time' item. Now go to the other
  cave leading to Nupraptor.

  - CAVE TO NUPRAPTOR

  Spells: None

  Items : 3x Flay

  - NUPRAPTOR'S SANTUARY

  Spells: None

  Items : Nupraptor's Head

  8x Flay
  2x Ancient Vile
  2x Symbol of Power
  1x Slow Time
  1x Enery Bank
  1x Font of Putrescense
  2x Heart of Darkness

  - After destoying Nupraptor, get the spiked mace. You'll
  notice that you now can enter some secret area's, which you
  couldn't enter at first, but don't rush. They will come
  later.

  - You will automatically fly to the pillars. There you'll
  obtain your second quest: kill Malec.

  - Go north of Vasserbhnde and smash the rocks with your mace.
  Move on and enter the cave you'll pass. There you'll find a
  bloodfountain, which gives you quicker magic recovery.

  - Go outside and follow the road (south-west is a secret
  area). You'll soon be entering Coorhagen, your hometown,
  where a plague has broken out.

  - Take the first house to your left. There you'll get one
  Heart of Darkness. Now go to the third house (the second
  one is empty), the one with the bodypiles.

  - TOWN OF COORHAGEN

  Spells: Repel

  Items : 1x Heart of Darkness

  1x Energy Bank
  1x Ancient Vile
  1x Flay
  2x Implode
  2x Symbol of Power
  1x Font of Putrescense

  - Back outside again, go inside the first house and take the
  items by smashing the barrels. Now enter the second house
  and take the item and finally enter the last house.

  - TUNNELS OF COORHAGEN PART 1

  Spells: None

  Items : Bone Armor

  1x Implode
  2x Symbol of Power
  1x Ancient Vile

  - Once again go into the second house, get the items and
  enter the first house leading to the final dungeon of
  Coorhagen.

  - TUNNELS OF COORHAGEN PART 2

  Spells: Inspire Hate

  Items : 11x Flay

  5x Heart of Darkness
  3x Pentalich of Tarot
  2x Symbol of Power
  1x Ancient Vile

  - Check the final house and head north.

  - Climb your way up the mountain's and look at Malek's
  Bastion (you must fly), but activate the landmark first.

  - MALEK'S BASTION

  Spells: None

  Items : Axes: Havoc and Malice

  10x Heart of Darkness
  3x Symbol of Power
  1x Pentalich of Tarot
  2x Flay
  1x Energy Bank
  1x Ancient Vile

  - After running from Malek, you are teleported outside.

  - Activate the landmark

  - Cut the tree's with you new axes and walk you way to the
  bandit camp (you might notice a cave to the west but you
  need mist form to get there). Before going to the camp
  enter the other cave

  - BANDIT CAVE

  Spells: Stun

  Items : 1x Heart of Darkness

  2x Flay
  1x Symbol of Power
  1x Ancient Vile

  - Go through the bandit camp and enter the cave leading to

  WEAPONS

  the Oracle of Nosgoth.

  - CAVES TO ORACLE

  Spells: Incapacitate

  Items : 2x Font of Putrescense

  12x Flay
  2x Heart of Darkness
  1x Ancient Vile
  1x Implode
  2x Symbol of Power

  - Note: Take your first right. It will lead to a
  bloodfountain, which makes you immune to snowfall.

  - When you have visited the old man at the Oracle, you are to
  find Vorador, an old Vampire. He has defeated Malek once.
  Now you must find him for answer's how to defeat Malek.

  - Leave the caves and walk south. Equip the axes and chop the
  tree in order to gain entrance to the house of Mist.

  - HOUSE OF MIST

  Spells: Mist (form)

  Items : 1x Ancient Vile

  1x Symbol of Power
  2x Energy Bank
  2x Heart of Darkness

  - Go east and activate the landmark. Now head west again and
  cross the water in mist form. You can see Vorador's
  mansion, but you must walk, because you need the 'control
  mind' spell to get to Vorador (and there are other items on
  the way).

  - Exit south. Look on your overhead map. You'll see two caves
  and three small dungeons. First go to the two caves (in one
  there is a bloodfountain which increases your strenght),
  then enter the small dungeon's.

  - BLOOD DUNGEON

  Spell: Blood Gout

  Items: 4x Anti-toxin

  1x Energy Bank
  1x Ancient Vile
  2x Flay
  1x Symbol of Power

  - MIND DUNGEON

  Spells: Control mind

  Items : 1x Ancient vile

  1x Symbol of Power
  1x Heart of Darkness

  - FLAME DUNGEON

  Spells: None

  Items : Flame sword

  1x Ancient Vile
  1x Symbol of Power

  - When you've finished these dungeons, exit to the right and
  walk to Vorador's mansion.

  - VORADOR'S MANSION

  Spells: Blood Shower

  Items : Chaos Armor

  Vorador's Ring

  2x Ancient Vile
  16x Flay
  1x Anti-toxin
  3x Energy Bank
  9x Implode
  1x Font of Putrescense
  2x Symbol of Power
  5x Pentalich of Tarot
  2x Heart of Darkness
  3x Slow Time

  - When you left the mansion, walk to the left and activate
  the landmark. Head on and take your first left (it's a
  secret). Walk all the way up, jump off, go south and
  explore the village of Uschtenhiem.

  - Go North. On your way you'll once again pass two caverns.
  The first one is a bloodfountain and the second a secret
  item-cave.

  - Just follow the way to the Dark Eden. On your way to the
  Dark Eden you'll see a cave, which you can enter, but can't
  walk through. Come back to this point when you've finished
  the Dark Eden.

  - DARK EDEN

  Spells: Spirit Death

  Items : Flesh Armor

  Malek's Helmet
  Bane's Headdress
  Dejoule's Cloak
  18x Anti-toxin
  2x Energy Bank
  4x Ancient Vile
  3x Symbol of Power

  - Enter the cave mentioned before and walk through. Walk all
  the way down (you can enter the cave, but that only for
  items). Just keep walking until you reach the town of
  Abernus.

  - Having reached Abernus, you'll see it's in ruins. You can
  go several way's, but all will eventaully lead to the
  Catherdal.

  - ABERNUS' CATHEDRAL

  Spells: None

  Items : Soul Reaver

  Wraith Armor
  Azimuth's third Eye
  Time-Streaming Device
  6x Ancient Vile
  4x Symbol of Power
  4x Heart of Darkness
  1x Flay

  - Outside, activate the landmark and walk out. You will be
  teleported to the pillars where you will place the eye in
  front of the dimension pillar.

  - You will be told to seek out king Otmar of Willendorf. For
  that you'll need to upgrade your disguise to a gentleman.
  Fly to the last landmark and walk east.

  - After a while you pass two small camps. There's nothing
  important there. Just blood. Near the second camp, (orange
  tents) however is a cave. Enter it (don't forget to acti-
  vate landmark.

  - SPIRIT CAVE

  Spells: Spirit Wrack

  Items : 2x Pentalich of Tarot

  2x Symbol of Power
  2x Flay
  2x Energy Bank
  1x Ancient Vile

  - Walk south and drink from the bloodfountain in the cave you
  can enter. It will give you more strenght (now you can push
  big grey boulders).

  - Keep walking on south.

  - Take your first right, cut the tree and enter the cave it
  leads to. There will be another bloodfountain.

  - Take your second right and enter the secret cave. Take the
  items and exit.

  - Climb your way down and take your first left. Cross the
  water and take the items. keep heading south. You'll find a
  mooncave and a landmark.

  - fly to Willendorf. Walk all the way east, through the town
  to the cave, where you find a better disguise.

  - CAVE OF ILLUSION

  Spells: Improved Disguise (form)

  Items : 1x Ancient Vile

  1x Symbol of Power
  6x Flay
  1x Heart of Darkness
  2x Font of Putrescense

  - With your new disguise you can enter the city of Willen-
  dorf. You can explore the city for items if you want, but
  if you want to get through it quickly, go to the towers
  located east and west of Willendorf and open the doors.

  - When you've met king Otmar, walk south and go into the
  tunnel leading to the dollmaker.

  - TUNNELS OF WILLENDORF

  Spells: None

  Items : 3x Flay

  1x Pentalich of Tarot
  2x Implode
  1x Energy Bank

  - Walk south and use the spirit wrack spell to control the
  Nemesis'guards and swith both levers to open the door. Now
  walk north.

  - When you're outside again, just walk the way. Activate the
  landmark and exit north.

  - You will enter the town of Stahlberg. Explore the town and
  exit north.

  - Now go west. Use the spirit wrack spell to control the
  puppet and open the gate. Now you can go to the dollmaker.

  - DOLLMAKER'S MANSION

  Spells: None

  Items : Elzevir's Doll

  1x Implode
  1x Heart of Darkness
  1x Energy Bank
  1x Ancient Vile
  2x Font of Putrescense

  - Return to Willendorf and visit King Otmar again.
  Now you must battle the army of the Nemesis.
  (read note on next page first)

  NOTE: Be warned!, if you go to Otmar's throne room, you
  will automatically go to the battle field. If you
  want to search for secrets, make a second save game,
  before going to Otmar.

  - Fight your way through. You will be teleported.

  - You'll notice you've been teleported 50 years back in time.
  Kill the man and watch the scene.

  - Now head north to Stahlberg. Explore Stahlberg again for
  items. Go north.

  - Search the houses for items and go north once more.

  - You'll see the stronghold of William the Just. Enter it.

  - WILLIAM THE JUST'S STRONGHOLD

  Spells: None

  Items : Time-Streaming Device

  2x Energy Bank
  2x Symbol of Power
  2x Heart of Darkness
  1x Pentalich of Tarot
  2x Ancient Vile
  3x Implode

  - WILLIAM THE JUST'S STRONGHOLD (present)

  Spells: None

  Items : 2x Ancient Vile

  2x Energy Bank
  4x Heart of Darkness

  - Outside again, walk south. You can explore the town again
  if you like (I did). I don't walk south. You'll realise
  that after killing William the Just you've changed history.
  And you are in the time of vampire hunting.

  - Walk all the way to the event. You'll see Vorador being
  decapetated. Kill the people who will attack you.
  You meet Mobius (again), from the Oracle. A conversation
  will take place and then head north.

  - Fight Mobius' creature from the past. Then fight his
  creature from the present. And finally a creature from
  times yet to come, yourself. After that slay Mobius himself
  and take his hourglass.

  - You will automatically fly to the pillars for your final
  battle.

  - First fight Mortanius in his normal form. After you
  destroyed him he will morph into a demon.

  - Take Mortanius' Death Orb and Anarcrothe's Scales. Then
  fight Mortanius

  - Having finally defeated the demon, you will be given a
  choice:.

  1. Let the world of Nosgoth be doomed.
  2. Save the world of Nosgoth.

  The choice is yours!

  THE END