TGDB.NET - Baldur's Gate 2 - Shadows of Amn hints
Print me!
Baldur's Gate 2: Shadows of Amn
NPC List
Version Final
By Joe Boland (jbolandatgmail.com)

__________        .__       .___
\______   \_____  |  |    __| _/_ _________  ______
|    |  _/\__  \ |  |   / __ |  |  \_  __ \/  ___/
|    |   \ / __ \|  |__/ /_/ |  |  /|  | \/\___ \
|______  /(____  /____/\____ |____/ |__|  /____  >
       \/      \/           \/                 \/
 ________        __           ________
/  _____/_____ _/  |_  ____   \_____  \
/   \  ___\__  \\   __\/ __ \   /  ____/
\    \_\  \/ __ \|  | \  ___/  /       \
\______  (____  /__|  \___  > \_______ \
       \/     \/          \/          \/
              :Shadows of Amn

Contents:
I.  Introduction
II. Non-Playable Character List
     Good Aligned Characters
        Aerie
        Imoen
        Keldorn Firecam
        Mazzy Fentan
        Minsc (and Boo)
        Nalia de' Arnise
        Valygar Corthala
     Neutral Aligned Characters
        Anomen Delryn
        Cernd
        Haer Dalis'
        Jaheira
        Jan Jensen
        Yoshimo
     Evil Aligned Characters
        Edwin Odesseiron
        Korgan Bloodaxe
        Viconia deVir
III. Last Words

-------------------------------------------------------------------------------

I. Introduction

Welcome all! This is the first FAQ that I have written, so bear
with me. As you should already know, this is a NPC List for Baldur's Gate 2:
Shadows of Amn. Hopefully you find it organized and easy to follow because
that is what I focused on. I absolutely hate reading through a chaotically
formatted FAQ or walk through. I can see the reasons behind some of them,
though, as I had a heck of a time with margins in this one. Well, since
this is my first FAQ I would appreciate the sending of comments, errors,
or suggestions. My e-mail address is JoeBolandathotmail.com. Just be
sure you write GameFAQS in the subject. Anyways, in this FAQ you will
find MANY MAJOR SPOILERS! It lists the statistics for each character,
along with their location, their biography, their ending, and if possible,
their romantic ending.
Thanks for reading!


-------------------------------------------------------------------------------


II. Non-Playable Character List


Good Aligned Characters


       *Aerie*
       -Race: Elf
       -Sex: Female
       -Class: Cleric/Mage
       -Alignment: Lawful Good
       -Str:10 Dex:17 Con:9 Int:16 Wis:16 Cha:14
       -Location:    Aerie is found inside the Circus Tent in
         Waukeen's Promenade.
   If you make Aerie leave the party she can be
  found again in the Circus Tent.
       -Biography:   When asked about her past, Aerie becomes
         silent for a time, obviously saddened by the memory.
         She lived amongst the Avariel, the winged elves, and
         was captured by slavers when she was still very
         young. She shudders when she speaks of her first
         years in the circus, on display in a cage that
         restricted her movements to the point that her
         wings atrophied. They became infected... and Aerie
         can barely speak of the night she was taken out of
         her cage and her wings were sawn off brutally to keep
         her alive. She was no longer of use to that circus,
         and were it not for the kindness of Quayle she
         surely would have died. He restored her to health
         and gave her a reason to continue living, and out
         of respect for his generosity she learned the
         devotion of the gnomish god Baervan Wildwanderer.
         She speaks of Baervan with affection, yet still
         pays tribute to Aerdrie Faenya, and approaches life
         outside of the circus with a combination of
         wide-eyed innocence and wonder mixed with an inborn
         determination to fight against injustice.
       -Ending:       Aerie continued adventuring after leaving
         (Hero's) company, driven in her travels to oppose
         slavery in any form. Her compassion grew tainted
         by revenge, however, revenge for what had been taken
         when she was in chains.She might have lost herself
         entirely had she not stumbled across a group of
         Avariel winged elves enslaved in Cormyr. They
         compelled her to come to Faenya-Dail, the home
         she was originally stolen from, and she learned much
         while there. Most importantly, she learned she was
         no longer of them, and stopping pining for wings she
         wouldn't use anyway. Aerie eventually became a high
         priestess in Understone, a gnomish village her mentor
         Quayle had sometimes spoken of. He had been her true
         family, and it was among his people that she finally
         found peace.
       -Romantic   Aerie and (Hero) would prove inseparable,
        Ending: their adventuring careers becoming secondary to the
          raising of their son, and eventually a daughter as
          well. Their later years would hold one last great
          trek, however, as Aerie still suffered a sadness from
          herntime enslaved and the loss of her wings. Together
          she and (Hero) sought out the Avariel of Faenya-Dail,
          the winged elves she was stolen from so long ago.
          They discovered not only her people, but loving
          parents that had spent years searching for their lost
          child. With no more mystery of confusion to cloud
          their lives, it was there, among the clouds, that
          Aerie and (Hero) would finally be married. Their
          union, it is said, was blessed by visions of
          Aerdrie Faenya and Baervan Wildwanderer both.


       *Imoen*
       -Race: Human
       -Sex: Female
       -Class: Thief/Mage
       -Alignment: Neutral Good
       -Str:9 Dex:18 Con:16 Int:17 Wis:11 Cha:16
       -Location:   Imoen is found at the beginning of the game
         in Irenicus' Dungeon. She helps you to get
         free of your cage.
       -Biography:   Imoen chuckles when you ask her about her
         past, assuming that you are just trying to
         keep her mind on happier times and places.
         She indulges you, and certainly does cheer up
         when speaking of how you spent your youths
         together in Candlekeep. She arrived there that
         same as you, in the company of your foster
         father Gorion, but despite this similarity
         she grew up much more carefree than you did.
         Indeed, her lighthearted outlook has long
         kept her immune to the hardships of the
         world, though the dark confines and horrors
         of your current location have definitely taken
         their toll.
       -Ending:   And what of Imoen, the eternal child? She
         had long stood in the shadow of (Hero), but she
         was her own person, and would find fate where she
         pleased. She returned to Candlekeep for a time, her
         formidable skill in magic granting a greater
         appreciation for its tomes. It was smaller than she
         remembered, however, and she did not stay long. Later
         she was seen in such vaunted company as Khalben
         "Blackstaff" and Elminster, by all accounts
         encouraging them to not be such stick-in-the-muds.
         Her influence grew over time, and she may have
         founded a thieves' guild that now operates all
         the way to Neverwinter. When asked of this she always
         answered with a smile of purest innocence. "Heya,"
         she would say, "it's just me, Imoen."


       *Keldorn Firecam*
       -Race: Human
       -Sex: Male
       -Class: Inquisitor
       -Alignment: Lawful Good
       -Str:17 Dex:9 Con:17 Int:12 Wis:16 Cha:18
       -Location:   Keldorn is found in the Cult of the Unseeing
         Eye in the Temple District.
       -Biography:   When asked about his past, Keldorn sighs and
         is forced to think for a moment before counting the
         number of years he has been a paladin of Torm in
         the service of the Most Noble Order of the Radiant
         Heart. He has battled to protect the defenseless
         and punish the evil on more occasion than he can
         recall. A seasoned veteran with the scars to prove
         it, Keldorn speaks wistfully of retirement in the
         future and the opportunity to spend more time with
         his family. Upon their mention, however, Keldorns
         attention wanders and grows grim. Duty is more
         important than personal considerations, he whispers
         harshly, so long as the Order has needs for him.
       -Ending:   Keldorn Firecam thought his travels with
         (Hero) marked the end of his active career, both as
         an adventurer and in service to the Order. He retired
         to Athkatla, hoping to live in as much peace as an
         old warrior can expect, but the call to serve came
         one last time. It was years later, and Amn was
         besieged by giants. In his 60th winter, Keldorn and
         five knights held a strategic pass until the main
         Amnish force could arrive. He won the day, but his
         wounds were severe and the old paladin fell on
         battlefield. As his knights watched, the hand of
         Torm descended upon the scene, and when it departed,
         Keldorn was gone. From that day, visions of the
         True God were accompanied by the stalwart ghostly
         form of Keldorn at his right hand.


       *Mazzy Fentan*
       -Race: Halfling
       -Sex: Female
       -Class: Fighter
       -Alignment: Lawful Good
       -Str:15 Dex:18 Con:16 Int:10 Wis:13 Cha:14
       -Location:   Mazzy is found in Shade Lord's Dungeon in the
         Temple Ruins.
                    If you make Mazzy leave the party she can be
                   found again in Trademeet.
       -Biography:   When asked about her past, Mazzy proudly
         states that she has spent numerous years adventuring
         around Amn with her other halfling comrades, basing
         out of her home of Trademeet. The thought of Patrick
         and her other companions and their fates brings a
         shadow across  her face, however. Mazzy is a dedicated
         servant of Arvoreen, the halfling goddess of war, and
         she resents the common perception by the bigger races
         that the stout folk cannot defend themselves or act
         with valor. If she could, Mazzy would be a paladin
         and battle against evil in Faerun with the full power
         of her goddess to aid her.
       -Ending:   The perils that Mazzy Fentan faced at the
         side of (Hero) did nothing but dissuade her thirst
         for adventure. In fact, it was not long after the
         events in Tethyr that she formed the Fentan Knights,
         a stalwart band of heroes that spawned tales across
         the Realms. They battled trolls to save endangered
         towns, turned back tides of orcs to preserve ancient
         forests, and faced a rogue dragon in its own lair
         just to make the world a better place. Their legend
         was larger than life, especially so for Mazzy, and
         it was said on occasion that if valor were inches,
         she'd be twenty feet tall. For all her risks, Mazzy
         eventually passed peacefully at a ripe old age,
         knowing she could take pride in everything she had
         done.


       *Minsc (and Boo)*
       -Race: Human
       -Sex: Male
       -Class: Ranger
       -Alignment: Neutral Good
       -Str:18/93 Dex:16 Con:16 Int:8 Wis:6 Cha:9
       -Location:   Minsc is found at the beginning of the game
         in a cage in Irenicus' Dungeon. Once you anger him
         enough to break free he will join you.
                    If you make Minsc leave the party he can be
                   found again in the Copper Coronet.
       -Biography:   When asked about his past, Minsc proclaims
         that he is a berserker warrior from the nation of
         Rasheman in the utter east, though his affinity
         for animals speaks to his skill as a ranger as well.
         He originally came to the Sword Coast on a dejemma, a
         ritual journey to manhood, as the bodyguard of a
         young Wychalarn of Rasheman named Dynaheir. To his
         shame, Dynaheir is now dead, and he fears that the
         doors of the honored Ice Dragon Berserker Lodge are
         forever closed to him. This personal tragedy has
         obviously not strengthened Minsc's hold on reality,
         as evidenced by his continued dependence on his
         animal companion "Boo", a creature that he claims a
         miniature giant space hamster. Apparently such
         things do exist somewhere in the Realms, but Minsc
         has surely taken too many blows to the head.
       -Ending:   With the saga of Bhaalspawn closed Minsc
         fulfilled a long promised oath. He returned to
         Rashemen, hoping to regale the Icedragon Berserker
         Lodge with tales of his deed, and earn a place
         within its hallowed halls. His words were not
         needed. Every tavern in Faerun had a bard singing of
         the valiant ranger, and he was a welcome hero.
         Eventually he formed his own adventuring company,
         the Justice Fist, striking fear in the hearts and
         faces of evil until, in his advancing age, he again
         set out across the Realms... and disappeared. And
         what of Boo? Well, what is Minsc without Boo? The
         two would never be separated, and some say they are
         together still, up amongst the stars where hamster
         are giants and men become legends.


       *Nalia de'Arnise*
       -Race: Human
       -Sex: Female
       -Class: Mage/Thief
       -Alignment: Neutral Good
       -Str:14 Dex:18 Con:16 Int:17 Wis:9 Cha:13
       -Location:   Nalia is found in the Copper Coronet.
                    If you make Nalia leave the party she can
                   be found again in near the de'Arnise Hold.
       -Biography:   When asked about her past, Nalia is a bit
         hesitant. She comes from a wealthy land-owning
         family headed by Lord de'Arnise, and while she
         speaks of her relatives with affection, the fact of
         her upbringing seems to embarrass her at the same
         time. Nalia clearly identifies more with the
         "poorer classes"... but also looks upon them with
         the eyes of the privileged. She has been educated
         and taught the magical arts, as per her dead
         mother's wishes, but Nalia states that her years of
         sneaking out of the castle have taught her the
         other side of life as well. She still has much to
         learn about life beyond her castle, however, and
         she knows it... and she is sure adventuring is the
         answer.
       -Ending:   Nalia grew quite powerful after her
         association with (Hero). Initially she traveled,
         learning magical lore and making influential
         friends, but after years she returned to Amn and her
         family home of d'Arnise Hold. She found it in control
         of none other than Isaea Roenall, but she was no
         longer the wayward child that he had expected,
         and single-handedly brought him to justice for his
         indiscretions. She declared herself the inheritor of
         her father's ducal title, becoming a beloved ruler,
         respected archmage, and eventually earning a seat on
         the Amnish Council of Six itself. She would become a
         prominent figure in Amn for many years, constantly
         fighting for the good of common folk and made many
         frustrated enemies among the nobility and Cowled
         Wizards both.


       *Valygar Corthala*
       -Race: Human
       -Sex: Male
       -Class: Stalker
       -Alignment: Neutral Good
       -Str:17 Dex:18 Con:16 Int:10 Wis:11 Cha:10
       -Location:   Valygar is found in a cabin in Umar Hills.
          If you kick out Valygar he can be found again in
         his cabin.
       -Biography:   When asked about his past, Valygar is silent
         for a long time and his face becomes grim. He
         explains briefly that he is the last of the Corthala
         noble line, a family that was once one of the
         wealthiest in Amn. The Corthalas have always been
         cursed with magical ability, however, and Valygar
         spits the words with great derision. Every Corthala
         who has used their magical talents has become obsessed
         with them and ultimately come to a grievous end. His
         mother was the most recent victim, although the
         ranger does not elaborate on the point. Valygar
         intends to fulfill his family's oath to find and
         destroy their ancestor, Lavok, and then he intends
         to let his cursed bloodline die out once and for
         all.
       -Ending:   Valygar continued adventuring for several
         years after the Bhallspawn saga, travelling among the
         wilds and becoming a common sight near Waterdeep. In
         time he would retire to Athkatla, content to assume a
         contemplative life on his family estate, but admirers
         among nobility would not let him rest. He was
         pressured into assuming the title of Chief Inspector,
         a responsibility he didn't want, but corruption
         within the city soon gained his ire. Surprising even
         himself, Valygar became an effective leader, and it
         was this term in office that truly restored the
         Corthala family name. Valygar eventually married, and
         his only son, the pride of his life, took the lessons
         of the father to heart. He would go on to lead the
         Cowled Wizards, becoming its greatest agent of reform.


Neutral Aligned Characters


       *Anomen Delryn*
       -Race: Human
       -Sex: Male
       -Class: Fighter/Cleric
       -Alignment: Lawful Neutral
       -Str:18/52 Dex:10 Con:16 Int:10 Wis:12 Cha:13
       -Location:   Anomen is found standing around in the Copper
         Coronet.
                    If you make Anomen leave your party he can be
  found in the Copper Coronet.
       -Biography:   When asked about his past, Anomen is quick to
  state that he has been serving the Most Noble Order
  of the Radiant Heart for years, and after his Test
  he will become a true knight. Anomen is reluctant,
  however, to speak of his noble upbringing, saying
  only that he entered the Order without the support
  of his father, Lord Cor Delryn. Since he could not
  be sponsored as a squire, Anomen chose the route of
  the warrior and priest of Helm, the god of guardians,
  and has fought many battles over the years against
  forces of evil. Anomen often says that he is
  confident that he will prove worthy of his knighthood,
  but sometimes seems to be trying to convince himself
  of that fact more than anyone.
       -Ending:   Anomen was troubled after his time with
         (Hero's) company. He had closely witnessed the dark
         power inherent in the Bhaal child, and no matter
         (Hero's) intent, it caused a crisis of faith. His
         confidence in Helm shaken, Anomen traveled without
         aim until arriving in the frontiers of Maztica.
         This was during the revolt of Yamash, an evil cleric
         that raised a demonic conquering horde. Anomen was
         drawn into the conflict, helping to organize the
         besieged Maztican soldiers, but then found he could
         not effectively train them with speaking of his duty
         and the role of a guardian he must play; he was
         teaching the doctrine of Helm, and understanding
         it more as he did. In the end, his words rang true,
         and Yamash fell to the disciples of Anomen, a new
         Order for a new land.
       -Romantic   Anomen and (Hero) continued adventuring until
        Ending:  they were known as heroes almost everywhere they went.
          So prolific were their careers that the proposed date
          of the wedding kept getting moved back, either due
          to impending crisis or some lucrative adventure that
          one or the other would insist on investigating.
          Finally a date approached that both (Hero) and her
          beloved were determined to keep, and the much
          heralded event drew heroes and dignitaries from across
          Faerun. The couple had touched the lives of many, and
          those people arrived in droves to watch Elminster
          himself unite the two in one of the grandest
          ceremonies the city of Baldur's Gate had ever
          seen. Anomen and (Hero) retired from public life
          shortly thereafter, although, if tales be true, their
          adventures never truly ended.


       *Cernd*
       -Race: Human
       -Sex: Male
       -Class: Shapeshifter
       -Alignment: True Neutral
       -Str:13 Dex:9 Con:13 Int:12 Wis:18 Cha:15
       -Location:   Cernd is found in the cellar dungeon in the
         Mayor's house in Trademeet.
          If you kick out Cernd he can be found in the
         Druid Grove.
       -Biography:   When asked about his past, Cernd declares in
         a steady and modest tone that it has been his honor
         to serve nature in whatever capacity she did call
         upon him. It is clear that he is a dedicated
         servant, and though his demeanor is contemplative
         and well measured, you are certain that he would
         not hesitate to risk himself if it would best serve
         the greater balance.
       -Ending:  With his guidance no longer needed, Cernd left
         (Hero's) company and reunited with his son, Ahsdale.
  His duty to nature constantly called him away, however,
  and the boy grew bitter. Years later Cernd acquired
  the title of Grand Druid, but stopped the ascension
  when he learned that his long-estranged child now
  wielded twisted magics, and commanded an army now
  threatening the Sword Coast. Cernd abdicated, citing
  that he could not hold such a responsibility when
  grossly deficient in his personal obligations. Neither
  Cernd nor Ahsdale would survive when they finally
  met in battle. They were strangers to each other,
  and the only common ground they found was where they
  fell, a spot that gave rise to a wondrous oak that
  turns the gravest of reds at season's change.


       *Haer Dalis'*
       -Race: Tiefling
       -Sex: Male
       -Class: Blade
       -Alignment: Chaotic Neutral
       -Str:17 Dex:17 Con:9 Int:15 Wis:13 Cha:16
       -Location:   Haer Dalis' is found in Mekrath's Tower.
                    If you make Haer Dalis' leave the party he
                   can be found again in the Five Flagons.
       -Biography:   When asked about his past, Haer Dalis' states that
         he is from the city of Sigil, a nexus of planes and
         the ever changing domain of the Lady Pain. He
         claims he cannot explain it better than that, as
         the planars defy description by their very nature.
         Haer Dalis' traveled with a troupe of players,
         tieflings of plane-touched heritage like he, and
         they put on masterful productions to amuse both
         cambion and common berk alike. An indiscretion led
         to the troupe fleeing to the Prime Material
         Plane... here... which didn't bother Haer Dalis'
         much. He says that he is a Doomguard, believing in
         the inevitable decay of all things to make way for
         the new. The troupe has divided, but the tiefling
         bard is confident that new experience can only come
         from it.
       -Ending:  Haer Dalis' found traveling with (Hero) a fine
  introduction to the Realms, and once they parted
  company he was eager to see more. He visited such
  varied locales as Waterdeep, Neverwinter, and Thay,
  eventually fleeing each one after innocently immersing
  himself in local troubles. Later he would befriend
  a female Cambion and return with her to the Abyss,
  only to unintentionally end up leading a revolt on
  several layers of the hells. For a time, Haer Dalis'
  was the most-hunted man among the planes, but the
  ire of his enemies could not match his wanderlust,
  and he eventually found his way back to the City of
  Sigil unharmed in any permanent fashion. There he
  rejoined Raelis' acting troupe and was pleased to
  finally settle down - until the next misunderstanding,
  of course.


       *Jaheira*
       -Race: Half-Elf
       -Sex: Female
       -Class: Fighter/Druid
       -Alignment: True Neutral
       -Str:15 Dex:17 Con:17 Int:10 Wis:14 Cha:15
       -Location:   Jaheira is found at the beginning of the game
         in Irenicus' Dungeon.
                    If you make her leave the party she can be
                   found again near the Harper's base.
       -Biography:   When asked about her past, Jaheira glares as
         she speaks. She says that she was born in the Tethyr
         region to a loyalist of the King Alemander regime,
         unfortunately during the Tethyrian civil war. Her
         family was among the nobles targeted by the angry
         mobs of peasants, and she was only spared because a
         servant girl took her from their castle before it
         fell. An enclave of Druids in the forest of Tethyr
         was willing to grant shelter, and Jaheira grew up
         headstrong in their care. She believes the only way
         to protect nature is to have an active role in the
         world, but the cost of this dedication seems to
         weigh heavily on her mind these days. She grows
         quiet when you ask about recent events, and while
         she gives the appearance of her normal,
         strong-willed self, there is a look of doubt in her
         eyes. It would seem that she has seen too many
         friends fall to remain unaffected. She does not
         like the subject, and lets it drop.
       -Ending:  The events of the Bhaalspawn saga affected
  Jaheira deeply. It was her duty to protect the
  greater balance of things, but in the years to
  come she found an increased portions of that
  fight occurring within her own mind. Witness to
  great change while in (Hero's) company, she had
  become acutely aware of how fleeting life was,
  and how the loss of those she held dear ate away
  at her thoughts. In time she would be known as a
  tireless champion of balance, one that sometimes
  acted in concert with the Harpers and sometimes
  did not. Always, however, she remained distant
  and guarded, never staying long in any place,
  Jaheira would cross the realms thrice over, but
  she never did return to Tethyr or the Sword
  Coast.
       -Romantic  The years following the Bhaalspawn saga
   Ending: kind to Jaheira. They couldn't be called
  peaceful, by any means, but her relationship
  with (Hero) weathered it all. Theirs was an
  unshakable union, and while duty or adventure
  might separate them for even years at a time,
  they always returned to one another. Her friends
  would marvel at how secure in this Jaheira
  seemed to be, especially considering her initial
  reluctance, but she would chuckle when looking
  back on those first cautious days. After all,
  she and (Hero) had literally been to hell and
  back, and when the gods themselves couldn't
  separate the two, what were simple months and
  miles going to do? She lived long and well.
  Not always with (Hero), but never truly apart
  from him.


       *Jan Jansen*
       -Race: Gnome
       -Sex: Male
       -Class: Illusionist/Thief
       -Alignment: Chaotic Neutral
       -Str:9 Dex:17 Con:15 Int:16 Wis:14 Cha:10
       -Location:   Jan is found in the Government District.
       -Biography:   When asked about his past, Jan stops
         tinkering with his gadgets and states that, despite
         all claims to the contrary, turnip beer has wondrous
         medical properties in addition to its fine taste.
       -Ending:  Jan Jansen's life following his
  association with (Hero) was typically convoluted,
  the barest of details hidden amidst his half-truths
  and whole lies. According to his published memoirs,
  "A Jansen in Every Port", after a short prison term
  for monkey smuggling, he returned to his first
  love... monkey smuggling. This led to the now infamous
  Gibbon Riot of '72, a tumultuous and altogether
  unclean event that seemed to center on the estate
  of the Shadow Thief Vaelag. Jan would deny that he had
  planned the downfall of the rogue, but he was unable
  to explain what practical application he had intended
  for a horde of knife-wielding simians. Nevertheless,
  the death of the admittedly disliked Vaelag could not
  be attributed to the young gnome. Strangely enough,
  Jan had alibis for each and every second of the day
  in question, and what a day it must have been!
  Relative from across the Realms came forward to say
  that he had stopped for tea and turnips. At his later
  wedding to Lissa, Jan was asked how he managed to
  be in so many places at once, and yet still so far
  from the scene of the crime. "Well," Jan would say.
  "When you have that many monkeys, anything is
  possible."


       *Yoshimo*
       -Race: Human
       -Sex: Male
       -Class: Bounty Hunter
       -Alignment: True Neutral
       -Str:17 Dex:18 Con:9 Int:13 Wis:10 Cha:14
       -Location:   Yoshimo is found at the beginning of the game in
         Irenicus' Dungeon. You will encounter him on the
         second floor and he will propose co-operating to get
         free of the place.
                    If you make Yoshimo leave the party he can be
  found again in the Copper Coronet.
       -Biography:   When asked about his past, Yoshimo seems
         disheartened that you are not already acquainted
         with his reputation. By his own account, he is
         apparently well known among people in the know,
         both as a daring rogue and as a dashing man about
         town. While the story sounds impressive, he seems
         ungainly for such exploits, possibly a bit more
         hapless than debonair. He wears it well, however,
         and perhaps even capitalizes on it. He seems to
         know that his kind of good-natured humor is well
         appreciated by most everyone he meets.
       -Ending:   Yoshimo doesn't have an ending as he dies
  during the game.


Evil Aligned Characters


       *Edwin Odesseiron*
       -Race: Human
       -Sex: Male
       -Class: Conjurer
       -Alignment: Lawful Evil
       -Str:10 Dex:10 Con:16 Int:18 Wis:10 Cha:10
       -Location:   Edwin is found in Mae' Var's Guildhall in
         the Docks District.
       -Biography:   When asked about how he came to be in the
  employ of the Shadow Thieves, Edwin sneers that it is
  none of your business. In his opinion you are lucky
  enough to have encountered him at all, and further
  inquiries beyond this initial one will only serve
  to tempt fates. Despite his obstinate nature, there
  is a hint that his present circumstance is not all
  that favorable, and his willingness to join with
  you contradicts his supposed distaste for the
  company of others. Edwin ignores speculation about
  his recent past, but he does appear to place less
  emphasis on the Red Wizard colors that he has so
  brazenly displayed in the past. It is an
  understandable act for a wizard traveler in the
  mage-fearing Amn.
       -Ending:   Edwin gained great renown in his travels with
         (Hero), and in the years following their association
         he would exploit that infamy. In time he achieved
         enough influence to subjugate even the Red Wizards
         themselves, becoming the greatest leader they had
         known in recent memory. Very recent memory, it turns
         out, as he was deposed scant days later. Such is the
         brief nature of Conquerors in Thay, practically
         lining up for their turn of power. His only notable
         appearance following this embarrassment was in a
         battle with Elminster of Shadowdale himself, a short
         affair that saw the end of Edwin's existence in the
         Realms. Edwina, however, tends a bar in a Waterdeep
         tavern. She is a bitter, bitter woman.


       *Korgan Bloodaxe*
       -Race: Dwarf
       -Sex: Male
       -Class: Berserker
       -Alignment: Chaotic Evil
       -Str:18/77 Dex:15 Con:19 Int:12 Wis:9 Cha:7
       -Location:   Korgan is found in the Copper Coronet.
                    If you make Korgan leave the party he can be
  found again in the Copper Coronet, but he will only
  join if you bribe him.
       -Biography:   When asked about his past, Korgan growls that
         unless you want to end up like the members of his
         last scum-sucking, traitorous party, you'd best
         keep your over-curious nose to yourself. Seeing as
         the dwarf is only slightly short of a necklace of
         ears in proving his enjoyment of slaughter you
         decide to obey his request.
       -Ending:   After leaving (Hero's) company, Korgan
         Bloodaxe lived in as bloody a fashion as he could
         manage. He took control of an entire dwarven clan,
         killing their leader in secret and guiding their
         revenge at a target of his choosing. He could have
         lived in luxury, but his thirst for carnage was
         immeasurable, and he stunned the Realm by pushing
         deep into the Underdark. The blind fury of the
         clan took even the dark elves by surprise, but
         holding territory in the home of the drow is a
         hopeless proposition. Korgan was last seen burying
         his axe in the gullet of a high priestess of Lloth,
         laughing as he struck. Dwarven legend immortalized
         the image, and his bloodlust is now called a
         crusade. History, it seems, finds more heroes than
         madmen.


       *Viconia deVir*
       -Race: Drow Elf
       -Sex: Female
       -Class: Cleric
       -Alignment: Neutral Evil
       -Str:10 Dex:19 Con:8 Int:16 Wis:18 Cha:14
       -Location:    Viconia is found in the Government District.
                     If you make Viconia leave the party she can be
                    found again in the Graveyard.
       -Biography:   When asked about her recent past, Viconia
  snarls that it is not your place to know such things
  of her. There is still pride in her voice when she
  speaks about her Underdark home of Menzoberranzan,
  but you get the feeling that there is nothing left
  for her there, her family and House most likely
  victims of typically vicious Drow "politics". She
  has continued in her worship of the Night Goddess
  Shar, but that appears to have been the only boon
  to her exile. She seems sullen and bitter and has
  certainly learned much of the intolerance she must
  face while living amongst the surface peoples. Her
  natural abilities as a Drow have faded over time,
  also contributing to her lost sense of belonging.
       -Ending:   No longer with (Hero) Viconia went to found
  a cult dedicated to Shar in the city of Waterdeep.
  One of her followers betrayed her, however, prompting
  the slaughter of the whole tainted lot. Shar
  admonished Viconia strongly for this, but she was
  unrepentant and again wandered the Realms. Viconia
  was still formidable, and went on to prevent an
  attempt by the Knights of the Shield to take
  Calimport, and even worked with Drizzt Do'Urden to
  save the elven city of Suldanessalar from a
  Zhentarim plot. For this last act, the elves accepted
  her, and Queen Ellesime bestowed the highest honors
  of the Seldarine, an accolade never before given
  to one of her dark kind. Viconia reportedly bowed
  once without emotion, and then left. Her fate
  remains unknown.
       -Romantic    (Hero) and Viconia continued adventuring long
        Ending: after leaving Tethyr. He became an important
          political figure, and she was his trusted
          counsel. Eventually Viconia bore (Hero's)
          child, which first served to strain their
          relationship. The birth, however, changed
          her, and she dedicated herself to raising the
          boy, teaching him both the ways of the drow
          and the ways of (Hero's) people. She marveled
          at the understanding in his eyes, but,
          unfortunately, didn't live to see him grow.
          Viconia was poisoned by a servant of Lloth,
          her last words whispered to her loving mate
          in private. (Hero) raised his son in private,
          and tales vary on the result. Some say they
          waged a crusade against the drow, but all
          agree the former child of Bhaal never forgot
          the love of his dark maiden.


-------------------------------------------------------------------------------


III. Last Words

Well, if you've made it to here then I thank you for reading through
my entire FAQ. As I stated above in the introduction this is my first
FAQ and I would really appreciate any comments, suggestions, or criticism.
It can be sent to jbolandatgmail.com and please include GameFAQS in
the subject. Also e-mail me if you find any mistakes or errors in the FAQ.
Another thing, the only sites that have permission to post this FAQ are
www.gamefaqs.com, www.sorcerers.net, and my personal site. If you are reading
this FAQ at any other site please e-mail me so I can take proper action.
                                               Thanks Again,
                                            Boland

This FAQ is Copyright by Joe Boland.