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——————————— N P C L I S T I N G ———————————
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Baldur's Gate
The NPC Listing
Version 1.22 (4-26-00)
by Dan Simpson (manymoose
hotmail.com)
Email Policy:
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If you are going to email me about this game, please put
Baldur's Gate as the subject. Or just BG. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Baldur's Gate NPC's is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
_______________
.--------------------========= N O T E S =========-------------------------.
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| The most recent version of this FAQ can be found at: |
| http://www.gamefaqs.com/ |
| |
| If you are a webmaster and wish to post this on your web page, please email |
| me first. And if you do post this FAQ on your site, please make an attempt |
| to keep it up to date. There is nothing worse than getting emails from |
| people who saw an old version asking about things that are already in the |
| newer versions. Well, maybe there are worse things, but it IS annoying! |
| |
| The purpose of this FAQ is to provide a quick reference on all the NPC's in |
| the game, as well as giving all the backstories on each and every NPC. I |
| gave this its own FAQ because my Baldur's Gate Walkthrough is getting rather |
| large! |
| |
| This FAQ looks best in Courier New at about 9 points. |
| |
| This Document is Copyright 1999-2000 by Dan Simpson |
| Baldur's Gate is Copyright 1998-99 by Bioware |
| |
| I am not affiliated with Bioware, Interplay, or anyone who had anything to |
| do with the creation of this game. This FAQ may be posted on any site so |
| long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting |
| it. You may not charge for, or in any way profit from this FAQ. |
'--------------------=================================-------------------------'
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What's New in 1.22:
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- Small Changes
- Small Format Changes
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
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Table of Contents
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NPC Information
NPC List
Good Aligned Characters
Ajantis
Dynaheir
Yeslick
Imoen
Khalid
Minsc
Alora
Coran
Kivan
Neutral Aligned Characters
Xan
Branwen
Faldorn
Jaheira
Skie
Garrick
Quayle
Safana
Evil Aligned Characters
Edwin
Kagain
Eldoth
Montaron
Viconia
Shar-Teel
Tiax
Xzar
Final Words...
Online Resources
Stinger
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NPC Information
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Unless it is otherwise mentioned, any NPC you say "no" to (or remove later) will
stay put wherever you put them. To see the X,Y coordinate of where you are,
press "L". The top left of any map is (x 0 y 0).
Special Abilities are those abilities that that character intrinsicly has. Some
of them they have before they join you, others they gain later.
Note: If you turn both Khalid and Jaheira down in the FAI, you can't ever get
them to join.
Pairs: (you can't have one without the other)
Khalid -- Jaheira
Xzar -- Montaron
Minsc -- Dynaheir
Eldoth -- Skie
Note: To get one of these in the pair without the other, simply send the other
person into a building (the person you want to get rid of), and then
reform the party to kick them out. This way they can't come up to you
and talk to you.
Here's the party I like:
You -- as a Lawful Good Fighter
Kivan -- give him a Composite Long Bow +1, or the Long Bow of Marksmanship,
and the Bracers of Archery; and you have a really effective
sniper.
Minsc -- a very good warrior
Dynaheir -- a good mage, plus if you get her at the right level, she starts
with Fireball.
Yeslick -- a good cleric (you could also sub in Branwen or Viconia here)
Safana -- you need a thief, and I like Safana. (you can also sub in Imoen
here)
And here are some interesting party combinations:
Have Minsc, Dynaheir and Edwin in the same party. Since Edwin wants to kill
Dynaheir, Minsc gets all surly and protective.
Viconia and Kivan have a love-hate relationship, and also Viconia is very
dimissive about Xan.
Put Yeslick and Kagain together to see just how different two Dwarves can be.
Yeslick DESPISES Kagain.
Safana and Coran. Coran will flirt shamelessly with Safana, and she will
rebuff his every attempt, quite humorously.
Quayle and Tiax. These two really don't like each other. Plus they're
fairly amusing on their own.
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NPC List
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And now the BIG LIST of every NPC complete with a description, and where they
are. This list is sorted by alignment, Good first, then Neutral, and Evil last.
It is even further sorted by Lawful, Neutral, and Chaotic; that is, the Lawful
Good is displayed first, in alphabetical order, then the Neutral Good, then
the Chaotic Good, and so forth.
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GOOD ALIGNMENT:
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/ __ | / / / _ `/ / _ \/ __/ / / (_-<
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S D C I W Ch Race Class Alignment
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- Ajantis 17 13 16 12 13 17 Human Paladin Lawful Good
Special Abilities: Lay on Hands, Detect Evil, Protection from Evil
Where he is: Farm N of Friendly Arm Inn (x 1572 y 3139)
Short: Ajantis is a simple person, all he wants to do is vanquish evil.
Long: Ajantis is a squire-paladin who is part of the Order of the Most
Radiant Heart based in the savage north. He is a holy warrior who
worships the power of Helm. Ajantis belongs to the noble family of
Ilvastarr in Waterdeep, he keeps in touch with his family regularly
and has deep respect for his parents. At an early age Ajantis became
enamored with the idea of serving lord Helm as one of his paladins.
To this end he studied hard at the church of Helm and practiced his
sword skill with such luminaries as Myrmith Splendon. An
exceptionally gifted individual, his hard work and perseverance
eventually paid off. In a dream he was told by Helm that he was
worthy to serve under him. Ajantis went to the next joust held by the
Order of the Most Radiant Heart.
Grade: B+
A must have for any Good-Aligned party, as he is a decent fighter
with good stats, and has the Paladin abilities as well. Most useful
is the Lay On Hands, which gives you another Healer (if not as
useful as a Cleric, it still comes in handy in a tight spot).
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/ // / / // / / _ \/ _ `/ / _ \/ -_) / / / __/
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S D C I W Ch Race Class Alignment
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- Dynaheir 11 13 16 17 15 12 Human Invoker Lawful Good
Special Abilities: Slow Poison
Where she is: Gnollish Stronghold (x 2529 y 1440)
Short: Dynaheir was kidnapped by the Gnolls, and must be rescued with Minsc
in your party. She is also linked to Minsc and if one leaves, the
other does too. She makes a good mage because she already knows such
spells as Fireball.
Long: Dynaheir is a wychalarn (witch) from the far off nation of Rasheman.
The high Othlor has sent her to the Sword Coast for the purpose of
investigating a prophecy. The Othlor does not find the prophecy of
too great of import which is why Dynaheir, a relatively low ranking
wychalarn was chosen to investigate. Dynaheir hopes that she will
have an opportunity to prove herself in the eyes of the Othlor and
takes her mission very seriously. She travels with Minsc, a hulking
warrior who serves as her bodyguard. She finds it difficult to mix
well with him ever since he lost control of his faculties in a rather
bizarre accident. Dynaheir is self-assured but narrow-minded when it
comes to her opinions. She has no tolerance for stupidity in her
companions and has no compunctions to pointing out the shortcomings
of others. This makes her a difficult woman to get along with.
Grade: A-
In my opinion Dynaheir is the best Mage for Good Aligned parties.
Not only because she can start with Fireball (although that really
helps), but also because her Slow Poison ability, which cuts down on
the need for Antidotes.
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\ / / -_) (_-< / / / / / __/ / '_/
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S D C I W Ch Race Class Alignment
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- Yeslick 15 12 17 7 16 10 Dwarf Fighter/Cleric Lawful Good
Special Abilities: Dispel Magic
Where he is: Cloakwood Mines, Level 2 (x 851 y 1727)
Short: You find Yeslick in the Cloakwood Mines, and all he wants to do is
help. How noble.
Long: Yeslick is a member of the dwarven clan Orothiar. For many centuries
the clan used an iron mine in the center of Cloakwood as their home.
One hundred years ago, the clan was forced out of the mines when
their miners broke through a shaft into an underground stream. The
water flooded the tunnels and killed a majority of the clan. Yeslick
was one of the survivors. After losing his livelihood and clanmates,
he made his way to Sembia where he settled down to live out the rest
of his days. While working as a smithy, Yeslick's employer betrayed
him and forced him to reveal the location of the flooded mines. He
was then imprisoned so as not to reveal their location to others.
Yeslick is a master smith, a faithful priest and a strong warrior but
he has a mind as slow as a turtle with its legs amputated.
Grade: B-
Yeslick would be a much better companion if he had a better dexterity
as it is, he is prone to getting killed.
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_/ / / ' \/ _ \/ -_) / _ \
/___/ /_/_/_/\___/\__/ /_//_/
S D C I W Ch Race Class Alignment
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- Imoen 9 18 16 17 11 16 Human Thief Neutral Good
Short: Imoen automatically will join you immediately after Gorion's death.
Unless you run away, that is. Sometimes she comes with a Wand of
Magic Missiles, now who did she steal that from?
Long: Imoen slaps your shoulder playfully. She says that you of all people
should know, seeing as how you grew up together. Indeed, some of your
fondest memories are of meeting this sprightly young lass. She
apparently came to Candlekeep much as you did, though 10 years later
in life, and she spent much more time with the guff Winthrop than
Gorion. "Puffguts" she would call him, much to the old innkeep's
dismay. She seems the eternal child, and is quite content to play the
part of little sister, though you are both of comparative ages. You
can tell by her hearty smile that she will always be willing to
travel with you, no matter what path you take.
Grade: B+
One of the game's best thieves, and you start with her! A high
Dexterity score and the fact that you get to choose all of her
thieving abilities (nothing worse than finding a new thief, only to
discover they have all stealth, and nothing else). Dual Class her
to a Mage for even more fun.
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/ ,< / _ \/ _ `/ / / / / / _ /
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S D C I W Ch Race Class Alignment
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- Khalid 15 16 17 12 10 9 Half-Elf Fighter Neutral Good
Where he is: Friendly Arm Inn, Ground Floor (x 329 y 685)
Short: See Jaheira below for a description.
Long: Khalid is a half elf born and raised in the nation of Calimshan, the
son of a wealthy merchant and his exotic elvish concubine. Khalid was
barely acknowledged by his father as a son; his two half brothers
received much more attention and were groomed as heirs to the
business. Henceforth, Khalid threw himself into the martial pursuits
and even convinced his father to pay a practicing sorcerer to accept
him as a student. Unbeknownst to anyone Khalid's father was having
troubles with his business and had in fact run up a considerable debt
with a noble in Amn. The noble eventually decided to make an example
of him and hired the Shadow Thieves to execute the entire family. His
new love Jaheira made possible a narrow escape, and soon after, they
were married.
Grade: C+
Khalid is a little better than average, but there's nothing to really
recommend him above anyone else. His stats are middling at best, and
he has no special abilities (unless you count infravision).
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