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                                Baldur's Gate

                               The NPC Listing
                            Version 1.22 (4-26-00)

                    by Dan Simpson (manymooseathotmail.com)


                               Email Policy:
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯
        If you are going to email me about this game, please put
        Baldur's Gate as the subject.  Or just BG.  Also please
        realize that I am not hiding cheats or any other information,
        i.e. everything I know about Baldur's Gate NPC's is in this guide.

        If you see any mistakes, or have anything that you want to add
        please email me!  I will, of course, give you full credit for
        your addition, and be eternally grateful to you.


                             _______________
.--------------------========= N  O  T  E  S =========-------------------------.
|                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                  |
| The most recent version of this FAQ can be found at:                         |
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|                                                                              |
| If you are a webmaster and wish to post this on your web page, please email  |
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| to keep it up to date.  There is nothing worse than getting emails from      |
| people who saw an old version asking about things that are already in the    |
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|                                                                              |
| The purpose of this FAQ is to provide a quick reference on all the NPC's in  |
| the game, as well as giving all the backstories on each and every NPC.  I    |
| gave this its own FAQ because my Baldur's Gate Walkthrough is getting rather |
| large!                                                                       |
|                                                                              |
| This FAQ looks best in Courier New at about 9 points.                        |
|                                                                              |
| This Document is Copyright 1999-2000 by Dan Simpson                          |
| Baldur's Gate is Copyright 1998-99 by Bioware                                |
|                                                                              |
| I am not affiliated with Bioware, Interplay, or anyone who had anything to   |
| do with the creation of this game.  This FAQ may be posted on any site so    |
| long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting  |
| it.  You may not charge for, or in any way profit from this FAQ.             |
'--------------------=================================-------------------------'

___________________
What's New in 1.22:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 - Small Changes
 - Small Format Changes

 For a complete Version History, check out the Final Words Section at the end
 of the FAQ.



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Table of Contents
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 NPC Information

 NPC List
    Good Aligned Characters
      Ajantis
      Dynaheir
      Yeslick
      Imoen
      Khalid
      Minsc
      Alora
      Coran
      Kivan
    Neutral Aligned Characters
      Xan
      Branwen
      Faldorn
      Jaheira
      Skie
      Garrick
      Quayle
      Safana
    Evil Aligned Characters
      Edwin
      Kagain
      Eldoth
      Montaron
      Viconia
      Shar-Teel
      Tiax
      Xzar

 Final Words...
    Online Resources
    Stinger


--------------------------------------------------------------------------------
NPC Information
--------------------------------------------------------------------------------

Unless it is otherwise mentioned, any NPC you say "no" to (or remove later) will
stay put wherever you put them.  To see the X,Y coordinate of where you are,
press "L".  The top left of any map is (x 0 y 0).

Special Abilities are those abilities that that character intrinsicly has.  Some
of them they have before they join you, others they gain later.

Note: If you turn both Khalid and Jaheira down in the FAI, you can't ever get
     them to join.

Pairs: (you can't have one without the other)
   Khalid --  Jaheira
   Xzar   --  Montaron
   Minsc  --  Dynaheir
   Eldoth --  Skie
 Note: To get one of these in the pair without the other, simply send the other
       person into a building (the person you want to get rid of), and then
       reform the party to kick them out.  This way they can't come up to you
       and talk to you.

Here's the party I like:

 You      -- as a Lawful Good Fighter
 Kivan    -- give him a Composite Long Bow +1, or the Long Bow of Marksmanship,
             and the Bracers of Archery; and you have a really effective
             sniper.
 Minsc    -- a very good warrior
 Dynaheir -- a good mage, plus if you get her at the right level, she starts
             with Fireball.
 Yeslick  -- a good cleric (you could also sub in Branwen or Viconia here)
 Safana   -- you need a thief, and I like Safana.  (you can also sub in Imoen
             here)

And here are some interesting party combinations:

 Have Minsc, Dynaheir and Edwin in the same party.  Since Edwin wants to kill
 Dynaheir, Minsc gets all surly and protective.

 Viconia and Kivan have a love-hate relationship, and also Viconia is very
 dimissive about Xan.

 Put Yeslick and Kagain together to see just how different two Dwarves can be.
 Yeslick DESPISES Kagain.

 Safana and Coran.  Coran will flirt shamelessly with Safana, and she will
 rebuff his every attempt, quite humorously.

 Quayle and Tiax.  These two really don't like each other.  Plus they're
 fairly amusing on their own.


--------------------------------------------------------------------------------
NPC List
--------------------------------------------------------------------------------

And now the BIG LIST of every NPC complete with a description, and where they
are.  This list is sorted by alignment, Good first, then Neutral, and Evil last.
It is even further sorted by Lawful, Neutral, and Chaotic; that is, the Lawful
Good is displayed first, in alphabetical order, then the Neutral Good, then
the Chaotic Good, and so forth.

_______________
GOOD ALIGNMENT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      ___       _               __    _
     / _ |     (_) ___ _  ___  / /_  (_)  ___
    / __ |    / / / _ `/ / _ \/ __/ / /  (_-<
   /_/ |_| __/ /  \_,_/ /_//_/\__/ /_/  /___/
          |___/

                S  D  C  I  W  Ch       Race        Class           Alignment
                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯        ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
 - Ajantis      17 13 16 12 13 17      Human       Paladin         Lawful Good
   Special Abilities: Lay on Hands, Detect Evil, Protection from Evil
   Where he is:  Farm N of Friendly Arm Inn (x 1572 y 3139)

   Short: Ajantis is a simple person, all he wants to do is vanquish evil.

   Long:  Ajantis is a squire-paladin who is part of the Order of the Most
          Radiant Heart based in the savage north. He is a holy warrior who
          worships the power of Helm. Ajantis belongs to the noble family of
          Ilvastarr in Waterdeep, he keeps in touch with his family regularly
          and has deep respect for his parents. At an early age Ajantis became
          enamored with the idea of serving lord Helm as one of his paladins.
          To this end he studied hard at the church of Helm and practiced his
          sword skill with such luminaries as Myrmith Splendon. An
          exceptionally gifted individual, his hard work and perseverance
          eventually paid off. In a dream he was told by Helm that he was
          worthy to serve under him. Ajantis went to the next joust held by the
          Order of the Most Radiant Heart.

   Grade: B+
          A must have for any Good-Aligned party, as he is a decent fighter
          with good stats, and has the Paladin abilities as well.  Most useful
          is the Lay On Hands, which gives you another Healer (if not as
          useful as a Cleric, it still comes in handy in a tight spot).

      ___                       __         _
     / _ \  __ __  ___  ___ _  / /  ___   (_)  ____
    / // / / // / / _ \/ _ `/ / _ \/ -_) / /  / __/
   /____/  \_, / /_//_/\_,_/ /_//_/\__/ /_/  /_/
          /___/

                S  D  C  I  W  Ch      Race         Class           Alignment
                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
 - Dynaheir     11 13 16 17 15 12      Human       Invoker         Lawful Good
   Special Abilities: Slow Poison
   Where she is:  Gnollish Stronghold (x 2529 y 1440)

   Short: Dynaheir was kidnapped by the Gnolls, and must be rescued with Minsc
          in your party.  She is also linked to Minsc and if one leaves, the
          other does too.  She makes a good mage because she already knows such
          spells as Fireball.

   Long:  Dynaheir is a wychalarn (witch) from the far off nation of Rasheman.
          The high Othlor has sent her to the Sword Coast for the purpose of
          investigating a prophecy. The Othlor does not find the prophecy of
          too great of import which is why Dynaheir, a relatively low ranking
          wychalarn was chosen to investigate. Dynaheir hopes that she will
          have an opportunity to prove herself in the eyes of the Othlor and
          takes her mission very seriously. She travels with Minsc, a hulking
          warrior who serves as her bodyguard. She finds it difficult to mix
          well with him ever since he lost control of his faculties in a rather
          bizarre accident. Dynaheir is self-assured but narrow-minded when it
          comes to her opinions. She has no tolerance for stupidity in her
          companions and has no compunctions to pointing out the shortcomings
          of others. This makes her a difficult woman to get along with.

   Grade: A-
          In my opinion Dynaheir is the best Mage for Good Aligned parties.
          Not only because she can start with Fireball (although that really
          helps), but also because her Slow Poison ability, which cuts down on
          the need for Antidotes.

   __  __             __   _         __
   \ \/ / ___   ___  / /  (_) ____  / /__
    \  / / -_) (_-< / /  / / / __/ /  '_/
    /_/  \__/ /___//_/  /_/  \__/ /_/\_\

                S  D  C  I  W  Ch      Race          Class          Alignment
                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯          ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
 - Yeslick      15 12 17 7  16 10      Dwarf      Fighter/Cleric   Lawful Good
   Special Abilities:  Dispel Magic
   Where he is:  Cloakwood Mines, Level 2 (x 851 y 1727)

   Short: You find Yeslick in the Cloakwood Mines, and all he wants to do is
          help.  How noble.

   Long:  Yeslick is a member of the dwarven clan Orothiar. For many centuries
          the clan used an iron mine in the center of Cloakwood as their home.
          One hundred years ago, the clan was forced out of the mines when
          their miners broke through a shaft into an underground stream. The
          water flooded the tunnels and killed a majority of the clan. Yeslick
          was one of the survivors. After losing his livelihood and clanmates,
          he made his way to Sembia where he settled down to live out the rest
          of his days. While working as a smithy, Yeslick's employer betrayed
          him and forced him to reveal the location of the flooded mines. He
          was then imprisoned so as not to reveal their location to others.
          Yeslick is a master smith, a faithful priest and a strong warrior but
          he has a mind as slow as a turtle with its legs amputated.

   Grade: B-
          Yeslick would be a much better companion if he had a better dexterity
          as it is, he is prone to getting killed.

      ____
     /  _/  __ _  ___  ___   ___
    _/ /   /  ' \/ _ \/ -_) / _ \
   /___/  /_/_/_/\___/\__/ /_//_/

                S  D  C  I  W  Ch      Race         Class          Alignment
                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
 - Imoen        9  18 16 17 11 16      Human        Thief         Neutral Good

   Short: Imoen automatically will join you immediately after Gorion's death.
          Unless you run away, that is.  Sometimes she comes with a Wand of
          Magic Missiles, now who did she steal that from?

   Long:  Imoen slaps your shoulder playfully. She says that you of all people
          should know, seeing as how you grew up together. Indeed, some of your
          fondest memories are of meeting this sprightly young lass. She
          apparently came to Candlekeep much as you did, though 10 years later
          in life, and she spent much more time with the guff Winthrop than
          Gorion. "Puffguts" she would call him, much to the old innkeep's
          dismay. She seems the eternal child, and is quite content to play the
          part of little sister, though you are both of comparative ages. You
          can tell by her hearty smile that she will always be willing to
          travel with you, no matter what path you take.

   Grade: B+
          One of the game's best thieves, and you start with her!  A high
          Dexterity score and the fact that you get to choose all of her
          thieving abilities (nothing worse than finding a new thief, only to
          discover they have all stealth, and nothing else).  Dual Class her
          to a Mage for even more fun.

      __ __   __          __   _      __
     / //_/  / /  ___ _  / /  (_) ___/ /
    / ,<    / _ \/ _ `/ / /  / / / _  /
   /_/|_|  /_//_/\_,_/ /_/  /_/  \_,_/

                S  D  C  I  W  Ch       Race         Class         Alignment
                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯         ¯¯¯¯¯¯¯¯¯
 - Khalid       15 16 17 12 10 9      Half-Elf      Fighter       Neutral Good
   Where he is:  Friendly Arm Inn, Ground Floor (x 329 y 685)

   Short: See Jaheira below for a description.

   Long:  Khalid is a half elf born and raised in the nation of Calimshan, the
          son of a wealthy merchant and his exotic elvish concubine. Khalid was
          barely acknowledged by his father as a son; his two half brothers
          received much more attention and were groomed as heirs to the
          business. Henceforth, Khalid threw himself into the martial pursuits
          and even convinced his father to pay a practicing sorcerer to accept
          him as a student. Unbeknownst to anyone Khalid's father was having
          troubles with his business and had in fact run up a considerable debt
          with a noble in Amn. The noble eventually decided to make an example
          of him and hired the Shadow Thieves to execute the entire family. His
          new love Jaheira made possible a narrow escape, and soon after, they
          were married.

   Grade: C+
          Khalid is a little better than average, but there's nothing to really
          recommend him above anyone else.  His stats are middling at best, and
          he has no special abilities (unless you count infravision).

      __  ___   _
     /  |/  /  (_)  ___   ___ ____
    / /|_/ /  / /  / _ \ (_-