TGDB.NET - Anito Defend A Land Enraged solution
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Game: ANITO: Defend A Land Enraged
Type: Walkthrough/FAQ
Author: Michael Quintano aka Kats (anito_dale
yahoo.com)
Version: 2.0
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Table of Contents:
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1.0 Version History
2.0 Game Overview
2.1 Synopsis
2.2 Characters
2.3 Attributes and Skills
3.0 Walkthrough
4.0 Equipment
4.1 Weapons
4.2 Armors
4.3 Headgears
4.4 Shields
5.0 Items
5.1 Food and Consumables
5.2 Combination
5.3 Key Items
5.4 Miscellaneous Items
5.5 Scrolls and Books
6.0 Enemies
7.0 NPC
7.1 Lanuevo
7.1.1 Lanuevo Outskirts
7.2 Villacredo
7.2.1 East Makiling Woods
7.3 Anunciola
7.3.1 Tanazan
7.3.2 Ravine of Tears
7.3.3 Great Watcher Tree
7.3.4 Stone Valley
7.4 Ortanez
7.5 Laya
8.0 Journal Entries
9.0 Great Watcher Tree
10.0 Tanda's Exam Answers
11.0 Cheats
12.0 Copyright
13.0 Credits
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1.0 Version History
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11/20/03 - Started the Version History and Game Overview Section.
11/22/03 - Revised some errors in attributes and added the Copyright and
Credits Section.
11/23/03 - Finished Attributes and Skills Section.
11/24/03 - Started the Walkthrough Section, Items, Enemies and NPC Section.
11/26/03 - Started the Journal Entries Section,
12/03/03 - Finished with Maya Chapter 1 walkthrough.
12/10/03 - Finished playing Maya's Story (SCORE: 446 out of 500).
12/12/03 - Added some quests in Maya Chapter 1 Walkthrough.
12/13/03 - Started Maya Chapter 2 walkthrough.
12/15/03 - Fixed the NPC's section.
12/16/03 - Finished the Items Section.
12/20/03 - Added the Great Watcher Tree Section.
12/21/03 - Added the Tanda's Exam Answers Section.
12/22/03 - Finished Maya Chapter 2 walkthrough.
12/23/04 - Started Maya Chapter 3 walkthrough.
12/25/04 - Finished Maya Chapter 3 walkthrough.
12/26/04 - Finished Maya's Walkthrough.
12/28/04 - Corrected some errors in Chapter 1.
12/29/04 - Gamefaqs released version 1.7.
12/30/04 - Corrected some errors in Chapter 2. Added some NPC.
12/31/04 - Corrected some errors in Chapter 3 and 4.
01/03/04 - Updated the Credits sections.
02/25/04 - Added Cheats section.
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2.0 Game Overview
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.1 Synopsis
Anito is a Single-Player Action-RPG Game set on the land of Maroka,
an island on Asia during the 16th Century. The land is filled both by
internal conflict and invaders from a faraway land whose goals are to turn
Maroka into their monarch's colony.
So when the most influential peacemaker and leader of the Mangatiwala
tribe, Datu Maktan, mysteriously disappears, it's up to his children Maya and
Agila to find him and restore the peace in the land that their father had
kept in balance before any conflicting forces destroys the land of Maroka.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.2 Characters
There are 2 characters that you can play in Anito. Each starting
attributes are different but both can end in same stats. For beginners I
suggest you start on Maya because of her High Chakra stat. For weapons, Maya
specializes in using Melee Weapons (Swords) while Agila specializes in using
Ranged Weapons (Bows) since he is the first one to get the Range Skill. Both
have separate main quest and when you finish one character you can star with
the other to complete the whole story.
= MAYA =
Name: Maya
Age: 19 years old
Sex: Female
Tribe: Mangatiwala
Skills: Clairvoyance
Maya is a strange mix of cultures. She is as practical-minded and
cynical as the invading Senastille, yet as intuitive and passionate as her
forefathers. Being the daughter of a Datu, Maya knew she'd someday have to
lead her people - but that someday suddenly arrived when, at the young age
of 19, war breaks out and her father disappears. Not contented to stay at
home like a proper girl, she thrusts herself into the center of the conflict
between the warring Senastille and the local Marokan rebels, determined to
find her father regardless of what people say. As she tries to distinguish
friend from foe, Maya herself feels a spiritual change as the power of the
land called Maroka is awakened within her.
As Maya, you must wield both sword and spirit as you embark on a
perilous journey to find your missing father - even if it takes you to both
sides of the battlefield, battling numerous, unrelenting enemies in the
unexplored parts of the island. With your fresh combat training and newfound
spiritual powers, you must discern truth from deception and learn to listen
to the ancient voice of Maroka, the voice that might lead you to your father.
= AGILA =
Name: Agila
Age: 20 years old
Sex: Male
Tribe: Mangatiwala
Skills: Novice warrior and hunter
In his younger years, Agila traveled all over the Marokan islands
with his father, Datu Maktan, who was ever trying to make peace between the
wary natives and their foreign Senastille guests. Now grown up as a bold
warrior and a budding leader of his own accord, he is unwillingly thrown into
the conflict between the colonial government and the free-willed Mangapawi
tribe of Maroka. And with Datu Maktan missing, the inevitable anger of their
war-torn land threatens to destroy both the Senastille and Marokans in a way
it has never done before.
As Agila, you must use your battle prowess and awakened chakras as
you defy the deafening thunder of the Senastille muskets, shatter the blades
of the Rebels, and come face to face with the wrath of the Land's darkest
creatures - all in your quest to save yourself, your people, and your land
from destruction. By following in your father's footsteps, you shall know the
truth, and use it to heal the bleeding, angered land of Maroka.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3 Attributes and Skills
Attributes:
1. Strength - increases attack power of weapons
2. Agility - increases dodging rate and accuracy of weapons
3. Health - increases regeneration and resistance to critical attacks
4. Chakra - increases proficiency of Skills.
Skills:
Skills are referred to as Chakra. Each Chakra has a corresponding color:
Brown for Earth Chakra, Green for Life Chakra, Blue for Wave Chakra,
Yellow for Central Chakra, Orange for Touch Chakra, Red for Blood Chakra,and
White for Divine Chakra. Each Chakra has 4 sub skills. Each skill has a
maximum level of 4.
Divine (white)
Teleport - transport anywhere within the immediate area
Sleep - unblockable melee attack at 60% damage
Possess - possesses a target by a powerful spirit ally
Flash - times slows down
Blood (red)
Avoid - increases defense rating
Combo - use secondary attack at increased damage
(damage % increases per level)
Aim - adds 12.5% chance to inflict critical but reduce accuracy
Rush - faster movement (normal mode) and quick rushing attacks
(combat mode)
Life (green)
Heal - heal a portion of your life
Astral - assume astral form
Focus - increase attack rating
Strike - unblockable melee attack at increased damage
Central (yellow)
Drain - adds % to life and energy for a successful hit
Read - determine someone or something's past
Slow - slows target's movement
Curse - decreases target's attack and defense
Touch (orange)
Charm - influence target. Enemies stop attacking
Stun - paralyzes enemies with a successful hit
Spook - summon target's worst fear. Enemies avoid you
Summon - summon forest creatures to attack enemy
Wave (blue)
Sense - know enemy attributes and detect traps
Project - create mirror images of yourself
Blind - after successful attack, target's vision is reduced
Reversal - reflect enemy damage at 50% chance
Earth (brown)
Ranged - increase attack and damage % to ranged attacks
Defense - increase defense and blocking %
Slash - increase attack and damage % to slashing attacks
Thrust - increase attack and damage % to thrusting attacks
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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3.0 Walkthrough
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This walkthrough guide is intended to help you to have ALMOST THE PERFECT
SCORE(yes..almost) so as not to make it a perfect spoiler^_^. The maximum
score you can have if you use the walkthrough is 495. But don't worry I'll
update this walkthrough.
Each character has a different path to take. Choose either Maya or Agila.
After you have selected your character, you or you may not proceed to the
Tutorial(not included).
Using Tab highlights items and people and really helps in finding items.
As soon as you receive the CHARM and SPOOK skill, you should maximize them
(lvl 4). They are vital for gaining SP. If the charming/spooking does not
work on the NPC, you may need to upgrade it.
Notes: Score Points = SP.
Way Point = WP.
Quest entry/entries = QE.
Quest Complete = QC
Quest Update = QU
North = N
Northeast = NE
Northwest = NW
South = S
Southeast = SE
Southwest = SW
East = E
West = W
===============================Maya Walkthrough==============================
---CHAPTER 1---
Dream Sequence...
#Lanuevo#
You'll wake up in your room. Get the HEAD OF ANITO in the bedside table and
you'll get the CHARM skill (SP 3). Sigla will come in your room and tell of
your father's disapperance (QE 1,2,3). Go out and you'll be in the sala. Get
7 CRUZIEROS in the table. There are 6 way points you can go. N is Agila's
Room, NE is your room, NW is your father's room, E is the kitchen and W is
your father's office.
N: Get the LETTER TO AGILA (SP 4) (QE 4)
W: CODE OF COMPASSION and CODE OF STRENGTH in the bookshelf
SHEAF OF DOCUMENTS (SP 5)
E: KALIS
4 UNCOOKED RICE and NOODLES IN A SHELL
WP is restroom
NW: ADORNED CAP in the cabinet
After getting those items, head outside. Go inside the townhall. Inside,
there are 7 Rooms
_________________________
| 3 4 | 1= Prison (nothing)
|2 5| 2= Governor's Office(BIANCA - bar)
| | 3= Toilet (nothing)
| 6| 4= Back Passage(BULLETS - chest)
| | 5= Museum and Commander's Office
|1 7| 6= Datu's Office (nothing)
| | 7= Storage Room (ARROWS)
|_______________________|
Go to room 6, and you'll have a conversation with the Datus (QC 3). Choose
agree to train with the local warriors(SP 8). Talk to each Datu and agree to
their quests (SP 17) (QE 5,6,7).
Head outside and go to the Gov.Gen.Mansion. Go upstairs and go to the west
room. Talk to the Gov.Gen.Bastio (SP 18) (QU 1,2). Get the 5 PAPER in the
shelf (SP 19).
Head outside and go to the Library. Talk to Noknok and ask about the
genealogy (SP 20) (JU 6). You have to find Gustav, the librarian to get the
genealogy so head to the Inn. Talk to Gustav, he can't help you until he
delivers the letter so deliver the letter (SP 21) (JU 6).
Head to the Kongsun School. Go to SE Room and talk to Tien Yi. Go to SW and
get the SENASTILLE LETTER in Dita's Table. Go to NE and get CUCHINTA and
PORCELAIN PLATE. Return to Tien Yi the Senastille Letter (SP 23). Head back
to the Library. Talk to Gustav and he'll give you your GENEALOGY BOOK
(SP 24) (JU 6). Get all the BOOKS and SCROLLS from the 3 shelves. Head to the
W room then N and get the KONGSUN WILDLIFE in the bookshelf.
Head outside and go to the Marokan Barracks. Speak to T'gas and train w/ him.
He'll give you ITAK and teach you the SLASH skill. Defeat him (SP 27) (JU 7).
Head inside the Marokan Barracks and tell Tapang that you've trained with
T'gas(SP 28) (JU 7). She'll give you LEATHER VEST and MAROKA'S TEARS. Head N
and get the BLOOD OF MAROKA from the cabinet. Head N again and get the
BUCKLER (SP 29).
Head outside and go to the Chapel. Talk to Fray Mateo and agree to find
Teodoro (SP 32) (QE 8). He'll give you 50 CRUZIEROS.
Go to SE area, in the rice fields. Go down further inside the hut. You'll
find Teodoro inside (SP 37) (QC 8). Hear Marawat's expalnation (SP 39)
(QC 1) (QE 9). You'll gain MAROKA'S TEARS, ELDER TOTEM and AVOID skill. Get
KONGSUN WILDLIFE and ANCIENT ALCHEMY from the books.
Go back to the Church and collect your reward from Fray Mateo, tell him that
it was nothing (SP 40), he'll give you 50 CRUZIEROS. Head inside and talk to
Teodoro. Help him in his quest for answers about Maroka (SP 43) (QE 10).
Go to the Library and ask Gustav some books about religion, he'll give you
RELIGIOUS TEXTS (SP 44) (QU 10). Go to Kongsun School and ask Tien Yi to help
Teodoro (SP 45) (QU 10). Go back to the Church and talk to Teodoro, give him
the text and tell him about Tien Yi's decision (SP 47). Go outside talk to
Fray Mateo and tell him about Teodoro's apology (SP 52) (QC 10). You'll
receive 30 CRUZIEROS. Go back inside the church. On the E get the LANZONES
from the dining table. On this room you have 3 WP. On the E room is Comfort
Room. On the middle room, there's a TERNO from the drawer. On the left room
get the 3 EMPTY VIAL (SP 53), CULTURAL PRACTICES (SP 54) and SENASTILLE
ARTIST. Go back to the Altar and fill at least 1 Empty Vial w/ Holy Water
(SP 55).
Go to central area of the map, near the stables you'll find Kulas walking
back and forth. Talk to him (SP 56) and he'll tell you about the monster
outside Lanuevo (QE 11). Head to to the farm near Marawat's Hut and talk to
Tata Selo (SP 57). Head to the Lanuevo outskirts (lowest exit)
and find the Guardian Farmer outsie the graveyard. Agree to help Chen
and he'll give you MAROKA'S TEARS (SP 58).
******************************Boss: Tikbalang********************************
Use AVOID skill. Use MAROKA'S TEARS if necessary. If you want to battle it
using the easy way, allow Chen to fight the monster alone, after sometime
join in the battle.
*****************************************************************************
Afterwards, you'll someone hiding behind the rock and quickly run away. Chen
will ask you to meet him in the usual place (QE 12) and Commander Vargas will
enter the scene, he'll ask you to meet him up in the mansion (QU 11) (SP 61).
You'll see Chen between Yuen's house and N of the graveyard, approach him and
he'll teach you a COMBO skill (QC 12) (SP 66). Go back to Lanuevo and into
the Mansion. Speak w/ Gov.Gen.Bastio about the battle (SP 67) (QC 11) (QU 2).
Go to the E area of the Kongsun School. Talk to Xi Chen about his business.
He'll tell you about his smuggled crates and ask for your help to find a
distributor (SP 70) (QE 13). Proceed to the Inn, inside talk to Sipa about
the Blue Lady (SP 71) (QU 13).
Go back to Xi Chen and tell him you found a distributor. He'll give you the
BLUE LADY (SP 72) (QU 13). Go to the market and buy ANNATO SEED from Aling
Nena (SP 73). Mix it w/ Blue Lady to create PURPLE BLUE LADY (SP 76).
Go back to the Inn and show the PURPLE BLUE LADY to Sipa (SP 79) (QC 13).
Tell him that it was Xi Chen who was smuggling the Blue Lady (SP 80) and
he'll give you CRYSTAL ALE. Go inside the Kitchen and get NOODLES IN SHELL
from the table. Head upstairs and into the E room, get the SILK BREECHES
from the shelf. Go back and into the lower right room, get the 2 CRUZIEROS
from the shelf.
Go to the Harbormaster's office. Inside get the LANZONES in the table and
SANGRIA in the pitcher. Go to N room and talk to the Harbormaster. Help him
find someone to fix the dam (SP 83) (QE 14). He'll give you the DAMHOUSE KEY.
Outside go to the docks and get FISH from the crates. Go to the warehouse and
inside you'll find TOUCH OF MAROKA in the crates, and CRUZIEROS and MAROKA'S
TEARS from the chest.
Go to the Clinic and buy some CLEANSING FLUID from Miguel (SP 84).
Go outside Lanuevo and into the Lanuevo Outskirts. Go inside Xi Chen's house.
Get the BLOOD OF MAROKA from the barrel and the BIBINGKA from the table.
On the N room (Ling Ling's room) get 32 CRUZIEROS from the side table.
KONGSUN WILDLIFE and KINGDOM OF VALOR from the bookshelf.
And HERON STATUETTE (SP 85) above the bed. Go outside and into the West
Makiling Woods.
*SP 86...
You'll fight wild boars here, kill them (SP 86). Walk towards E you'll spot
dead bodies of Senastille Soldiers.When you approach it you'll go into battle
with the Rebel Warrior. Kill the Rebel Warrior(SP 86) go up a little bit and
Tersiago will appear. But before you have any chance of talking to him,
Commander Vargas will shoot one of his henchmen, and they'll flee
(weee!!! retreat). When Commander Vargas ask you to come back to Lanuevo,
choose to stay. Loot the dead bodies, you'll get a total of 63 CRUZIEROS.
Get the REBEL MAP (SP 89) from the rebel corpse. You can hunt Wild boars
or return to Lanuevo. I suggest you hunt first then return.
Go into the Town Hall and proceed to Governor's office (E upper room).
Gov.Gen.Bastio is sending a LETTER TO VILLACREDO to warn Kapitana Agbayari
about the rebel activity. Volunteer to deliver the letter (SP 92) (QU 2) and
he'll give you the LETTER TO VILLACREDO.
Go back to your house. Talk to Sigla and he'll give you MAROKA'S TEARS
(SP 93).
Pass through the West Makiling Woods -> East Makiling Woods -> Villacredo.
You can also go to Anunciola by going to West Makiling -> Tanazan ->
Anunciola. You may encounter wild boars along the road. Kill them, they're
pretty easy plus they've got WILD BOAR'S MEAT that you can cook.
#Villacredo#
Go to the east gate because other gates won't let you in. If they ask if you
want for a tour guide say yes and Liksi would automatically lead you to the
Town Hall.
___________
| | 1= Kapitana's Office
|2 | 2= Prison (Nothing)
| | 3= Storage(MAROKA'S TEARS -chest)
_______| | 4= Toilet (Nothing)
| |
|1 3|
| |
|_______ |
| 4|
| |
|__________|
Get the TIHAYA from the carafe and MACOPA on the table. Go inside ROOM 3 and
get the MAROKA's TEARS in the chest. Proceed in the ROOM 1 and speak with
Kapitana. Give her the LETTER TO VILLACREDO (SP 94) (QU 2) and the LETTER
FROM AGILA (SP 95) (QC 4) then ask her about the Burnt Ruins (QU 9).
Go outside and head to the Burnt Ruins. Pick the paper lying in the ground
and Tinio will appear. Tinio asks you for a symbol that will prove that
Marawat is your friend. You must have the ELDER TOTEM in your inventory.
After this, you'll get the BURNT PARCHMENT (SP 98) (QU 9). Follow Tinio in
her house (QC 9).
Inside Tinio's house, you knew that Tersiago killed her father. She asks you
if you want to be the Protector of Maroka. Say yes and you'll be initiated in
the tattoo ritual. After the ritual you'll gain a new skill which is the
SPOOK skill (SP 99) (QE 15). Don't forget to loot the chest nearby that
contains TOUCH OF MAROKA and MYSTERY OF THE SAGES. Go back and get the
UNCOOKED RICE from the jar.
Go to the Blacksmith. Ask Bahaghari about being a metalsmith and tell him
that your from Lanuevo. Suggest to write a letter for his cousin, Batumbakal
(SP 102) (QE 16).
Go inside Chang's house. Speak to him about repairing a dam and he'll go to
Lanuevo to fix the dam there (SP 103) (QU 14). Head outside.
Find Lucky Chan near the north entrance. He will tell you about the
youngsters being harassed by thugs. Go outside the north entrance (QE 17) and
follow the thugs. The thugs will leave the youngsters. Approach the
youngsters, Tala and Singhapon. They are surveyors who are protecting the
forest from being burned down by the Senastille thugs. Helped them (SP 106)
(QU 17).
Go to the warehouse and speak to Vida. Well..you won't get anything from here
and she won't even let you inside so it's time to use your new found SPOOK
skill(SP 107) (QU 17). She'll get scared and let you in. Get the SURVEY
RECORDS (SP 110), and the BULLETS and BREATH OF MAROKA from the chest.
Go outside and Liksi will greet you with an alarming news. There is a forest
fire and Tala and Singhapon are there (ok! big trouble). Go to South Siliman,
better head to east entrance for a faster route. You'll end up fighting the
Senastille thugs, Alejandro and Alfonso.
***********************Boss: Alejandro and Alfonso***************************
USE AVOID skill then the COMBO skill for additional damage. Use MAROKA'S
TEARS if necessary. Don't worry because you'll fight them one at a time so
this battle is relatively easy.
*****************************************************************************
Get the BLOOD OF MAROKA and BATTLE AXE from Alejandro afer killing him
(SP 111). Get nothing from Alfonso after killing him (SP 112). After the
battle, you'll gain the RUSH skill. Pinoy will come to your aide (too late!)
and you'll be brought automatically to the Town Hall.
Give the SURVEY RECORDS to the surveyors (SP 117) (QC 17). Ask Tala for the
location of the Burial Site, she'll tell you that it is located in Anunciola
(SP 118) (QU 6). As soon as you go out Pinoy will inform you that Kapitana
Bayari wants to meet you (QE 18). Go back inside and talk to her (QC 18). She
tells you to go back to Lanuevo immediately (QU 2) and you'll be escorted by
her guards on your way to Lanuevo. Tell the guards to wait for you.
Go back to Tinio's house. Get the wooden carving (SP 121) (QE 19). Talk to
her and tell her you want another tattoo. She'll gave you another one and
you'll gain the PROJECT skill (SP 122) (QC 15).
Go to Bahaghari and ask him about the letter. He'll give you his letter that
you'll deliver to Batumbakal in Lanuevo (SP 123) (QU 16).
Go to Lumnay and she'll ask for your help to find the documents in the
caravan that was shieged by the rebels. Help her find those documents
(SP 126) (QE 20).
Go back to Kapitana Bayari and use your CHARM skill on her (??). She'll give
you MAROKA'S TEARS (SP 127).
It's time to go back to Lanuevo. You may want to go to Anunciola first. Pass
through this route: East Makiling -> Tanazan -> Anunciola. BTW, if you
encounter a Toklau for the first time and successfully killed one you'll gain
additional 1 SP (SP 127).
#Anunciola#
Go to Market. Speak to the Charismatic Leader and tell her to pray for you,
(SP 128) she'll also give you MAROKA'S TEARS. Now, use CHARM skill on her
(SP 129) and she'll give you additional MAROKA'S TEARS. Now go to Fray
Hernandez and use CHARM skill (SP 131) and you'll get a CLEANSING FLUID.
There are also 3 HOLY WATER from the Chest.
Go to the Fray Hernandez House. Get the CLEANSING FLUID from the potions and
CULTURAL PRACTICES, ANTIDOTES, and ONE TOUGH TAMARAW from the bookshelf.
Go to Don Gregorio's house. Go S into the kitchen and take 2 UNCOOKED RICE
and the GUAVA from the table. Go outside
Go inside the Pawnshop and get the KONGSUN TREATIES (SP 132) and the
PORCELAIN PLATE from the chest.
Now go to the Sagrada Quarry. Go up and into the next screen and get the
CRYSTAL GEMS. Go back into the first screen and head left. This is the burial
site (QU 6). Be sure to avoid the steams because you'll get damaged if it
hits you. There are jars here, examine them (eye icon). The readings are the
genealogy you needed. (NOTE: Examine the jars first before touching them or
else you won't get the genealogy). Some jars have items while some have
traps. The trap jars are Pepe, Balang, Grampo, Landre, Umba. The item jars
are Kaldo (MAROKA'S TEARS), Rubyo (VOICE OF MAROKA), Kardo (27 CRUZIEROS).
Pick also crystals along the way. Go outside.
Go to Weaver's House. You'll meet Landaka. She buys the WAD OF SILK that you
get from the Toklaus (SP 133) (QE 21). Ask her about the place and volunteer
to look for the buyers (SP 136) (QE 22). She'll give you WOVEN RUGS and
WOVEN GARMENTS. Sell your WAD OF SILK, if you have (SP 137).
Go to the warehouse. Go upstairs and get the OF MAROKA'S RADIANCE from the
chest. Go inside to the new room. You'll battle a couple of Toklaus here.
After defeating them all. Get the HUNTERS OF MAROKA (SP 138) from the large
cocoon. Also, be sure to loot the Toklaus, they contain WAD OF SILK that you
can sell to Landaka.
Now go to the Town Hall, on the S you can rest on the bed for free. Also get
the MAROKA'S RADIANCE and TOUCH OF MAROKA from the first chest and MAROKA'S
TEARS from the other chest. Now go back to the previous screen. Head NW and
get BLOOD OF MAROKA from the barrel, go out. Head W and get MAROKA'S TEARS
from the table, go out. Now go upstairs, proceed S into the kitchen, get the
BIBINGKA and FRIED RICE from the table and the UNCOOKED RICE from the rice
barrel. Go out and head W, get the BULLETS from the 1st room.
Go out of Anunciola and proceed in going to Lanuevo. In the East Makiling
Woods, near the Intersection between Tanazan and West Makiling Woods, is the
caravan. You'll engage in a fight with the robbers. You can get BANONG and
MAROKA'S TEARS from a Melee Fighter. A MAROKA'S TEARS from another Melee
Fighter and ARROWS from the Ranged Fighter. After defeating all the robbers
(SP 141) search the caravan for MAROKA'S TEARS and also the LAND TITLES AND
DEEDS (SP 142) (QU 20).
Go back to Lanuevo. If you have been escorted by the guards of Villacredo
and they were alive when you reach Lanuevo you gain additional SP (SP 143).
#Lanuevo#
Go to the Marokan Barracks and CHARM T'gas. He'll give you METAL CAP (SP 144)
Go to the Town Hall. Speak with the Gov.Gen.Bastio and ask about what has
happened (QU 2).
Head outside and go to the Marokan Barracks. Go inside and you'll see Datu
Silaw-an in a meeting with the soldiers(QC 2). Join the scout team and there
will be an automatic scene (QE 23). Tapang will give you her BUSOG (SP 145)
for having a REBEL MAP. Now go and do some scouting. Go to the Rebel's
rendezvous point and you'll be surprised to see the rebels (QC 23).
Rendezvous scene...
At first, Bastio would not bother hearing your report until Awiyao tells him
that the rebels are attacking. Now, you have to battle the rebels (QE 24).
Before going to battle, go to the Marokan Barracks. Ask Kaya why is she still
on the barracks and she'll give you MAROKA'S TEARS (SP 146). Use CHARM as
well on her (SP 147) and she'll give you ARROWS.
Now, proceed to the West Makiling Woods and there will be a battle. Fight the
lady rebel that attacked you and loot her of MAROKA'S TEARS. Get a BRONZE
SHIELD from a dead Marokan. You can this until Tersiago challenged you to a
1 on 1 fight.
******************************Boss: Tersiago*********************************
Now this is the boss. Use AVOID skill and PROJECT skill to make it equal.
Tersiago uses PROJECT skill so it's up to you to know the real one. Actually,
just focus on the caster and that's it. Use MAROKA'S TEARS as necessary.
Using COMBO skill also helps.
*****************************************************************************
Defeat him and he'll ask one of his rebels to attack you. Suprisingly, the
rebel refuses to attack you (??) because that rebel was your brother AGILA!
(yaay). Agila would call the rebels to retreat and Tersiago would furious.
Before leaving, Tersiago gives you the MAKTAN'S KRIS...
end of CHAPTER 1.
---CHAPTER 2---
#Lanuevo#
You'll be inside Marawat's hut. Interrogate him and then he'll tell you to
look for some answers (QE 25). Get the TOUCH OF MAROKA from the chest and go
outside.
Head to Dam and check on Chang but he says he needs more time.
Go outside and talk to Batumbakal. Give him BAHAGHARI'S LETTER (SP 148)
(QU 16).
Do some charming and use it on Darna. She'll give you HONEY (SP 149). The
same with Aling Nena (SP 150) and you'll receive ANNATO SEEDS.
Talk to Kha Mi Seta and tell her about the Woven rugs. She'll buy the woven
rugs, get the money (SP 151) (QU 22).
Go inside the Sounding Inn. Charm away Kalan (SP 152) and she'll give you
FRIED RICE.
Go to Marokan Barracks. Tell T'gas about the Maktan's Kris (SP 154) and he'll
teach you the AIM skill. Spar with him and win (SP 155).
Go to the Town Hall. The Marokan Sentry is gone, replaced by a Senastillian
Sentry. Whatever you do you can't get in (QU 25). There's another way and
that's through the backdoor. Inside go to the Storage room (Room 7). Get some
weapons such as the SAWKIL and BALASIONG and lastly the STRANGE MONEY POUCH
(SP 158)(QU 25). Grab the ARROWS from the chest then go back. You'll see
Datu Silaw-an. Talk to her and ask about the training, she'll say you've
completed it (SP 163) (QC 7). Help her get some information from the rebels
(SP 164) (QU 25).
Proceed to the Prison. The Prison Guard will stop you. Tell him that the
Senastille Soldiers are cool and he'll let you through (SP 165). Now speak to
the prisoners. Ask about the Money Pouch (QU 25). And lastly ask where are
the other rebels. You won't have a specific answer about the money pouch. Use
your CHARM skill on the male rebel and he'll tell you that the money pouch
belongs to a Kongsun in Lanuevo (QU 25). Go outside.
Go to the Docks and speak to Zhao. Ask him about the pouch and he'll say that
it belongs to Xi Chen (SP 166) (QU 25). Ask him about his fishing. Tell him
to use bait. Talk to him and ask him again about his fishing. He'll thank you
for the advice and give you FISH (SP 167).
Go to Lanuevo Outskirts and talk to Chen. Ask him about what he is doing and
go back to Lanuevo. You may also want to check on the dam fixing progress.
Now confront Xi Chen. Tell him that you've got something he owns. But he will
insist that he doesn't own the money pouch. Tell him that you will not tell
his secret (SP 170) (QU 25). It's up to you whether you will or will not take
the money (In my case, I didn't).
Go to the Town Hall. The Marokan sentry is now back. He tells you that Bastio
wants to see you (QE 26) so go inside. Bastio tells you that he the search
would be stop. Tell him that you speak with the rebels (QC 25). Ask him about
the Datu's comments and he will ask someone to go to other towns to warn the
about the rebels. Volunteer to go there (SP 173) (QU 26). Proceed to the
Datu's Office. Talk to Datu Baldommero and tell him that you have the
genealogy and the heirloom. You have to recite the your lineage
(Choose answer # 3). If you answer correctly and you have Maktan's Kris with
you then you've completed the task (SP 178) (QC 6).
You can now roam to other cities. I choose to go to Anunciola first then to
Villacredo and lastly to Ortanez.
#Anunciola#
Go to the and speak with Fray Hernandez. Tell him that you have something for
the head of the town (SP 179) (QE 27) (QU 5). He'll tell you about
Capt.Jimenez, the head of the town, and his hunt for Tanas.
Go to Tanazan. You'll spot a Senastille Soldier here. Tell him that you are
Tanas. He'll be so scared that he'll fight you. Defeat him (SP 180) and loot
24 CRUZIEROS. Talk to the other soldier for some info. Now head to NW of the
screen. You'll see a person hiding beneath the tree. Approach her and she'll
tell you that she is Lakdaw. Help her escape from Capt.Jimenez (QU 5). When
Capt.Jimenez approach you tell him that you've killed Tanas by trapping it
(SP 181). At first, he will not believe you but tell him that you are
Maktan's daughter and present the letter from Bastio (QU 26). He'll command
his guard to burn the body but then it suddenly disappeared. You'll be
automatically sent back to the Town Hall. Jimenez will give you the REPLY
LETTER (SP 184) (QU 27).
Go outside and Achoy will invite you to go to Don Gregorio's house. Go there
have dinner with Don Gregorio and your Chakra skills will be restored to
full.
Go outside Anunciola and into the Ravine of Tears. Meet Lakdaw there and talk
to her. Tell her that you've come to collect the favor. Assure her that you
would not tell her location, ask her about helping you in finding the cure
(SP 185). She then tells you about the real story behind the curse (QU 5).
Ask her about the Maranhig (QE 28). Now, you need to find a healer who knows
how to kill the vine. Go back to Anunciola.
Go to the Market and look for Ambo. Ask if he knows how to kill the vine.
He then asks you how did you know about, just say that it's a secret. He
tells you that the cure is some medicine aka the cleansing fluid (QU 5). Go
get some from Fray Hernandez. Return to Ambo and tell him you have the
cleansing fluid (QU 5). Now go to Tanazan.
You'll find the vine in NE. Go there and kill the monster.
*******************************Boss: Dugta***********************************
Actually this is a mini-boss. If you're familiar with FFX-2. This mini-boss
is similar to an OVERSOUL. This could be easy if you're a ranged fighter.
Just go to a safe distance and shoot it down. For those melee fighters.
USE AVOID skill then PROJECT. Go to it and slash it down with COMBO skill.
Its hits may poison you. Use CLEANSING FLUID immediately. Use MAROKA'S TEARS
if you're running low on HP. Easy fight.. just a mini-boss.
*****************************************************************************
After that put the cleansing fluid on the ashes. Ambo gives you the HEAL
skill (yeah!!) for that (SP 188) (QU 5).
Go to Ravine of Tears. Tell Lakdaw that you've defeated the vine using the
cleansing fluid. She grants you the BLIND skill (SP 191). Go back to
Anunciola.
The town is now cured of the disease. Go to the Town Hall and speak to
Capt.Jimenez. Tell him that the town is cured. He'll give you ANUNCIOLA TOKEN
(QU 5). Nothing to do here so proceed to Villacredo.
#Villacredo#
Go to the Market. Speak to Lumnay. Give her the LAND TITLES AND DEEDS that
you've got from the caravan. She'll thank you and gives you MAROKA's TEARS
and CRYSTAL ALE (SP 196) (QC 20). Talk to her again and ask her if she's
interested with woven garments. She'll accept it, get the money from her
(SP 197) (QU 22).
Speak to Taga. Ask him the reason for the shortage of meat. Agree that you'll
give him the meat that you would get from your hunt (SP 198) (QE 29). Sell
him some meat (SP 199).
Go to Bahaghari and tell him about Batumbakal's reply (SP 204) (QC 16). He'll
give you 10 ARROWS for that. Go inside his shop. Get the ITAK in the weapons.
Go to the NE room. Get a MAROKA'S TEARS and BLOOD OF MAROKA from the barrel.
Go back. Head to the SE room. Get the DRIED FISH from the table. Go to the
left room and get the GOLD BRACELET from the chest. Go outside.
Go to the Inn. Get the PAPAYA on the table. Head to the W door. Get the SUGAR
and the UNCOOKED RICE. Go back and head to E door. Get the CULTURAL PRACTICES
in here. Head outside.
Go to the Chapel. Speak with Fray Antonio. Ask him if he have anything for
sale. He then asks you to find a book for his collection (SP 207) (QE 30).
Give the CULTURAL PRACTICES book to him that you can find in the Inn's Toilet
(SP 212) (QC 30) and he'll give you 4 HOLY WATER. Inside the Chapel. There
are 2 Doors. Both doors will lead you to the Chapel Sala. Now there are 3
Doors: Left, Middle, and Right.
Go the Right door first. On the E is the toilet, get the 2 CRUZIEROS. Go back
to the Sala. Go now to the Middle door. This is the kitchen. Get 2 UNCOOKED
RICE from the barrel. Lastly go to the Left door. This is the Fray's Room.
Get the BREATH OF MAROKA and MAROKA'S TEARS from the chest. You're done here
so head outside.
Go to Lolo. Ask him about the Maranhig and how to kill it (QU 28).
Go to the Warehouse but don't go inside. You'll see a building near it.
There's a barrel that contains a CRYSTAL ALE. Now go to the the Stables.
Get the VOICE OF MAROKA from the big barrel.
Go Lagyo's House. Get the SUMAN from the table, UNCOOKED RICE from the rice
barrel and the ELEPHANT in floor (SP 213).
Go to the Town Hall. The secretary will tell you that Kapitana Bayari is
hunting in South Siliman with Patricia and Dr.Miguel (QE 31). Go now to
South Siliman.
They are near the Clearing Area. Go to them and a wild boar will approach
you. Kill it. Patricia tells you that they are hunting. Join the hunt.
Patricia will lend you her Spare bow and some arrows. Shoot another wild boar
down. You'll hear a voice. You'll tell them about the voice but they would
not believe you (QU 31). Patricia continues to hunt then suddenly a swarm of
wild boars appear. Go help her kill those things and loot them of course.
You'll receive RANGED skill for saving her (SP 214). You'll be back in the
Town Hall. Patricia would get her bow back. Miguel would ask you if you want
to learn a new skill (of course!!). He'll teach you the STUN skill (SP 215).
Now talk to Kapitana Bayari. Give her the letter. And she'll give you the
reply letter in return (SP 218) (QU 31).
Head outside. You'll be greeted by Bahaghari. He wanted to speak to you.
Agree with him and you'll walk automatically to his house. He asks for your
help in managing the local warriors for the town. Help him (SP 221) (QE 32).
Go to Tama's Tavern. Ask her for information about the warriors (QE 33).
She'll say that you should look for Ganaag, the manager of the Pit.
Before going to the Pit, head first to the Inn. You'll see Dario and Talong.
Talk to them. Ask about Ganaag and what's special about him. They'll tell
that he shouldn't be trusted. Rumors has it that he is a Mangapawi (SP 222)
(QU 33). Head now to the Pit.
Inside, you'll see Ganaag. Ask him who he really is and where does he came
from. He'll say that's none of your business, reply him that he doesn't have
any business in here either. If he asks your identity, say you're a
Mangatiwala. Bet afterwards. Talk to him after the bet. Help him manage the
Pit (SP 223) (QU 33).
Ok here's the right way so you'll have a good record with Ganaag. First do
not entertain preferences. Tell them that you're not allowed to choose. Talk
to Purita and persuade her to bet 4 CRUZIEROS. Talk to Gabriel. Don't ask
him if he knows how to bet. Tell him that minimium is 2 CRUZIEROS and that's
Ganaag's rules. Talk to Pedro, you won't have any problem with him. After
the fight. Approach the each person after that a woman would steal money
from Danakan. Talk to the thief and fight her. Afterwards, Ganaag would
congratulate you for a job well done (SP 228) (QC 32). You're done here so
proceed to Ortanez.
#Ortanez#
On your way you'll meet Kirog. Pretend that you're lost. Then ask him why he
wouldn't move away. Help him find his walking stick (SP 231) (QE 34).
Go to the entrance. Lt.Alvarez won't let you in unless you unequip your
weapons and you give him some goodwill (QE 35). Go back to Kirog and tell him
you can't enter the gates. He'll ask for a change. Now you get it - goodwill
means money (QU 35). Go back to the gates and give Lt. Almarez money (be sure
not to give him 5 CRUZIEROS). He'll let you in afterwards. Go to the Town
Hall you'll see Lt.Gamarez and Lt.Salvador. Tell them your on urgent mission
and you're looking for Commander Del Valle (SP 232) (QU 35). They'll tell you
that maybe Commander Del Valle is in the training area or the shooting yard.
You'll find him in the training area NW of the Town Hall. Talk to Del Valle
then volunteer to attack him. Tell him you don't have weapons, he'll lend you
one. After that he'll tell you to meet him in the Town Hall (SP 233) (QU 35).
You'll also learn the DEFENSE skill. Go inside and tell to Lt.Alvarez that.
you have spoken with Del Valle. Del Valle will come in. Give him the letter
(QU 35). He'll tell you about the Mangapawi situation. Tell him that you want
to be sent to the Mangapawi village but he will hesitate. He tells you to
come back tomorrow for his decision (SP 234). At the mean time, he tells you
to go to Don Figueroa. Don't forget to get the BLOOD OF MAROKA and 5 BULLETS
on the 3 drawers. Head outside. Find Fernando and loot the chest beside him
of 4 BULLETS.
Go to the Shooting Range. Challenged Unico for a shooting contest and win
(SP 236). Challenge Maria and win (SP 238). For easy win, buy the MUSKET and
use it in the contest.It has more firepower rather than the FLINTLOCK PISTOL.
Now go to the Clinic. In the counter get the BREATH OF MAROKA. Go downstairs.
Get the EMPTY VIAL from left the chest and MAROKA'S TEARS and CLEANSING FLUID
from the right chest. Go inside the operating room and get the SURGEON'S
KALIS from the table. Go outside.
Go to Don Figueroa's House. Get CRUZIEROS from the stacked crates. Head
inside the house. You'll meet Don Figueroa. Tell him that he was referred
by Commander Del Valle to you (QC 36). Ask him about the Mangapawi (SP 239)
(QE 37). Talk to Agiw and ask him if he knows the way to Mangapawi village.
He'll give you AGIW'S PENDANT (SP 240) (QU 37). Pick some CRUZIEROS in the
cabinet. Go upstairs and into the room. Get the BONE FLUTE from the drawer
(SP 243) (QU 37). Use CHARM on Don Figueroa and he'll give you BREATH OF
MAROKA (SP 244).
Head outside and go to the Embassy. Pick up the BLACK SWALLOW (SP 245) in the
table. Inside the chest, get 12 CRUZIEROS. On the shelves, get the SENASTILLE
ARTIST, KINGDOM OF VALOR and ANAPHRATIC EAST.
Go to the Boat Repairman. In the crates near Simuril, get 2 PEARLS.
Rest at the Inn. Get 7 CRUZIEROS located in the drawer, in the rented room.
Head outside. At the back of the inn, there is a stacked crates. Inside is
a MAROKA'S TEARS.
Go to the Chapel. There's nothing here so go back. ^_^
Go to the Mess Hall. There's nothing here to loot but you can cook here. ^_^
Go to the Senastille Barracks. Head on the right door (SWORDMEN'S QUARTERS).
Get the MAROKA'S TEARS on one chest. Get SHIN GUARDS on the other chest. Go
outside and head on the middle door (SHOOTER'S QUARTERS). Get 6 BULLETS on
the chest. Head upstairs and get 8 BULLETS on the barrel. Go outside and head
on the left door (SPEARMEN'S QUARTER). Get 7 CURZIEROS on one chest. Get
MAROKA'S TEARS on the other chest. Get SPEAR in the spear stacks.
Now, head to the Town Hall. Talk to Commander Del Valle. He'll give you the
TRUCE LETTER (SP 246) (QU 35).
Head to the Weapons Storage Area. There is a large box near the door, get the
MAROKAN LIME, MANGO and HONEY. Head inside and ask Ruben about the permit.
Head outside and talk to Lt.Alvarez. Ask him about getting permit and tell
him that you want to join the tournament (SP 249).
Challenge Lt.Torres. Pick the FLINTLOCK PISTOL as the prize (It is more
expensive). Beat her and you'll win the prize plus the wager (SP 251).
Note: Lt.Torres time was 35 seconds while I got 12 seconds. I beat her using
a MUSKET for a higher fire power. Goodluck on defeating her. You may want to
'Quicksave' first before the contest and if you don't want Lt.Torres' time
then load the 'Quicksave'.
There's nothing to do here. I suggest you finish the leftover quests. Head
first to Lanuevo.
#Lanuevo#
Head to the Dam. Talk to Chang. At this point he had finished fixing the Dam
(SP 252) (QU 14).
Talk to Datu Aligaen. He is sitting beside the tree near the Gov.Gen.Mansion.
Tell him that the people in Anunciola is cured and show him the ANUNCIOLA
TOKEN that Capt.Jimenez gave you (SP 257) (QC 5).
Go to the Town Hall. Talk to Gov.Bastio and give him the 2 REPLY LETTERS
(SP 261) (QC 27 and 37).
Talk to Masah the baker, about his cough (SP 264) (QE 38). Cure his cough by
casting HEAL on him (SP 269) (QC 38).
Head to Harbormaster's Office. Talk to Kadawan and tell him that the Dam is
fixed. Return to him the Damhouse Key and he'll give you the KISS OF THE
CURRENT in return (SP 274) (QC 14).
#Anunciola#
Use CHARM on one of the CHARISMATIC FOLLOWERS (SP 275).
Go to the Multipurpose Hall. Go to Capt.Jimenez and use SPOOK skill and he'll
give you METAL GREAVES (SP 276).
Head outside and into the Ravine of Tears. Use CHARM skill on Lakdaw and
she'll grant you the SLEEP skill (SP 277). Use SPOOK skill and she'll give
you TOUCH OF MAROKA (SP 277).
Go to Weaver's House and talk to Landaka. Tell her about the interested
merchants. She'll give you CRYSTAL ALE for the help (SP 283) (QC 22).
Head outside and into the Great Watcher Tree (see GREAT WATCHER TREE section).
Speak to Adlay. Tell him you're sorry for getting in without permission. Tell
him about Tinio and give him the LEFT HALF OF THE CARVING and he'll give you
the ASTRAL skill (SP 288) (QC 19). Ask him to make you a tattoo. After that
you'll attain the SUMMON skill (SP 291).
Go back to the Buttons Place. Go to the Monkey Clan (see GREAT WATCHER TREE
section). Speak to Goy and ask about the Dugta (SP 294) (QE 39). Go to the
Dugta Place and kill them all (see GREAT WATCHER TREE section). Go back to
Goy and tell him that the Dugta won't bother them anymore (SP 299) (QC 39).
You'll also receive the ARCANE BREW. You can also get a LEATHER VEST OF
SURVIVOR and MAROKA'S TEARS on one of the Tree Chambers. There's a chamber
here that has a big leaf that you can rest on. You're done here.
Pass by the Elder's Graves. Get an AROAKHAN VIAL on the grave of Elder Apo.
#Villacredo#
Speak with Ganaag about the Mangapawi location. Tell him that you are in an
important mission. Ask him if there's someone who knew the location (SP 300)
(QE 40). By this time, you should've bet 3 times already.
#Ortanez#
Go to Ortanez Outskirts. Talk to Kirog and ask him about the way to Mangapawi
Village. Tell him that you were sent by a friend (SP 301) (QU 40).
#Villacredo#
Talk to Ganaag. Deliver him Kirog's message. He'll tell you something about
the waterfall. Ask him on what you'll do. He tell you to bet 3 times. Ok then
bet 3 times. After betting. Tell him you've bet 3 times already and he'll
give you GANAAG'S PENDANT (SP 302) (QU 40).
#Ortanez#
Go to Ortanez. Talk to Kirog. Tell him that you've spoken with your friend
and show him GANAAG'S PENDANT. He'll tell you that the way to Mangapawi
Village is through the Doom Cavern. He'll give you the LANTERN and a bonus
SENSE skill (SP 305) (QU 40).
Go to the North Siliman Forest. Find a big rock that is surrounded by leaves.
Those leaves are called PITO-PITO, pick them all (SP 306).
Go to the Jungle of Shadows. Kill the Maranhigs here and you'll get the DRAIN
skill (SP 309). Don't forget to get WOODEN STAFF along the way (SP 312)
(QU 34). It is located in the NW area.
Proceed to the Tree of the Fallen. Kill a Mangapawi Archer here and loot some
LIGHTWEIGHT BUSOG and FRIED RICE. Kill the Scorpions and get POISONOUS POWDER
(SP 313). Kill a Mangapawi Warrior and get MAROKA'S TEARS, BLOOD OF MAROKA
and 12 CRUZIEROS. Another Archer for 8 CRUZIEROS, 10 ARROWS and MAROKA'S
TEARS.
Head to the Waterfall and inside the cave. This is the Doom Cavern (SP 318).
Note: It is better if you've come here during daytime because you can see the
way.
Once inside. Kill the pesky Toklaus and loot them of WAD OF SILK. Go to the
SW part and enter another area. Head N. There's two roads here. Head up and
kill the scorpion. Loot the pots, they contain ARROWS, CRUZIEROS and MAROKA'S
TEARS. Go back and take the other road. You'll battle a Yellow Scorpion here.
Kill the scorpion and loot it plus you loot the all pots it is guarding. Use
SENSE skill to know which pot has trap inside. From the pots you can get
CRUZIEROS, ARROWS, MAROKA'S TEARS, ELDER'S BUCKLERS and HUNTER'S ADORNED CAP.
Go back to the previous screen.
Note: It is hard giving directions in the Doom Caverns so I'm skipping it but
here's what you got to do. Explore during daytime to see the your way. Use
SENSE skill to know whether there are traps before looting the pots.
The exit here is located in the NW area. Proceed there after looting the pots
and killing the Toklau. In the new area do what you did in the past area. The
exit here is located in the NW part.
On this area go to the middle and there will be a boss battle.
*******************************Boss: Rock Muwa*******************************
Yaay it's Bigfoot. Actually this is the Pinoy version (thanks to purploony
for the info). This battle is very easy since you got a lot of skills in your
hands. Anyway use the standard skills like AVOID and PROJECT. If you want you
can try out other skills like the SUMMON, SLEEP, DRAIN, BLIND and ASTRAL or
try them all. From now on, make your own strategy with dealing with boss
battles. For formality sake, I use AVOID, PROJECT, STUN, SLEEP and COMBO
skills. Use MAROKA'S TEARS if necessary.
*****************************************************************************
After killing it, get the MUWA'S KEY from its dead body (SP 319). Go a little
bit downward and open the chest using the MUWA'S KEY. Inside is a FLUID OF
IMPEDENCE which gives you the SLOW skill. Proceed to the SW for the exit.
On this area. Do the usual (Kill and loot). There's also a bed somewhere in
the SW part. The exit is located in the W.
Monsters have changed, from Toklau to Sigbin.Kill them all and loot the pots.
Exit is located in the W.
On this area. Kill the Scorpion (Yellow). Proceed to the exit and into the
new area. The exit in this area leads to the secret village of Mangapawi.
#Laya#
You'll be surrounded by Mangapawi Warriors. They'll arrest you and bring you
to their Chief (QC 33 and 37). The Chief tells you that you'll be executed
for entering their village (what?!). Explain to her that you're the daughter
of Datu Maktan. Show her the TRUCE LETTER (SP 322) (QC 40). Ask her if she's
willing to stop the violence. She'll send Tibay as a peace child. Get TOUCH
OF MAROKA and MAROKA'S RADIANCE in the nearby chest. Use CHARM on Datu
Marahil and you'll get a KRIS from her (SP 323).
Head outside and go to the Village Circle. Use CHARM on Hiwa and she'll give
you BANANACUE and SUMAN (SP 324).
Go to the Hall of Wisdom. Use CHARM on Tanda (SP 325) (QE 41). Listen to her
lessons about the history of Maroka. Lessons are held everyday. There is only
1 lesson per day. Before moving on the next lesson there is a test that you
need to answer. If you answer them correctly you'll gain skill ups.
Go to the Water Source. Look for Kulit and talk to him. Accept his puzzle
(SP 328) (QE 42) and ask for the jars. Actually this is quite simple. Your
objective is to get ONLY 1 PART. Here are the steps in finishing this quest:
1. Fill 9Jar.
2. Transfer 9Jar water to 7Jar.
3. Check filled parts of 9Jar. If 9Jar does not have 1 part of water then
proceed to 4.
4. Empty 7Jar.
5. Transfer 9Jar water to 7Jar.
6. Fill 9Jar and go back to 2.
If you've attained the 1part water go to the Rice Fields and you'll find
Kulit there. Give him the 1part water (SP 333) (QC 42).
There's a free rest on Tubo's Hut. Rest and wait for tomorrow for the lessons
(see TANDA'S EXAM ANSWERS section). Go back to Tanda and answer all the tests
although at this time you can't have the final exam (2SP per exam) (SP 341).
Note: Take all the exams as early as you can because for every quiz you get a
skill up.
Go back to the Village Circle. Talk to Hiwa and help her get 13parts of water
(SP 344) (QE 42). This is the same as Kulit's quest. Just do the fill-
transfer-empty thing. (I got 9/9parts and 4/7parts of water). When you've got
the 13parts give it to Hiwa. Now, she can cook the Legendary Hunter's Dish
(SP 349) (QC 42).
You're done here. Head back to Ortanez. Go to Datu Marahil and tell her that
you're ready to depart. Tibay will join you on your way to Ortanez.
#Ortanez#
You'll be stopped by Lt.Alvarez. Some 'goodwill' will be enough to pass.Next,
you'll be inside the Town Hall. Commander Del Valle will panic seeing Tibay
but Tibay says he come in peace. Ask Del Valle who will be the Senastille
peace child. Also, ask where would Tibay say. Del Valle tells you that you
better ask Don Figueroa.
You'll be in Don Figueroa's House. Talk to him. Ask him who will be sent as a
peace child. Agiw will be sent as a peace child.
#Laya#
Datu Marahil accepted Agiw as the peace child (SP 354) (QU 35). Ask where
will Agiw stay, Datu Marahil tells you that the pendant that belongs to Agiw
is the symbol of Hazan's House - Agiw's father. Agiw thanks you for finding
his parents (SP 355). Ask Datu Marahil about the other way to Ortanez. She'll
say that a flute will summon the boat man to take you to the Jungle of
Shadows. Show him the BONE FLUTE. She also teach you the notes of Laya that
you need to summon the boat man (SP 356).
Go to the Hall of Wisdom.You can now take your last exam from Tanda (SP 358)
(QC 41) (see TANDA'S EXAM ANSWERS).
Go to Gray's House. Talk to Hazan and tell him that you're glad to help them.
You'll get EARTHEN BREW for helping (SP 359).
You're done here. Head back to Ortanez. Go to the Water Source and find
Sagwan. Tell him you're going to North Siliman forest.
#Ortanez#
Go to Kirog. Give him his wooden stick. He'll reward you for that (SP 364)
(QC 34). You'll get a LARGE WOODEN BATTLE SHIELD for choice1, 10 CRUZIEROS
for choice2, and KIROG'S SPEAR for choice3.
Go to the Pier, in the NW part of Ortanez. You'll see Kulit again. Help him
find his toys - HERON STATUE, ELEPHANT and BLACK SWALLOW (SP 364) (QE 43).
Give him the 3 figurines (SP 370). You'll also get the TELEPORT skill, the
most wanted skill (SP 375) (QC 43).
Go to the Town Hall. Speak to Commander Del Valle and ask for the REPLY
LETTER (SP 378) (QU 35).
Go outside the town and head to the Jungle of Shadows. Kill permanently the
Maranhigs by putting HOLY WATER on their ashes (SP 381) (QC 28).
#Villacredo#
Go to the Stables. Tell Abizollah that his stables smells bad. Clean the
stables for 2 CRUZIEROS (SP 382) (QE 44).
#Anunciola#
Cast SPOOK on the Charismatic follower (SP 383), the one who is in the right
of the Charismatic leader.
Go to the Great Watcher Tree and cast SPOOK on Adlay (see GREAT WATCHER TREE
section) (SP 384) and he'll also give you LONG BOW.
Go now to Lanuevo. Maya will say "Finally, I'm home".
End of Chapter 2.
---Chapter 3---
#Lanuevo#
Give the REPLY LETTER to Bastio (SP 385). Bastio advices you to rest. You'll
be automatically in your room sleeping..until Teodoro wakes you up. Go with
him. You'll soon realized that you're going to the REBELS!!! You're taken to
the Rebels place, Siliman Cave.
#Ortanez#
You'll meet Tersiago again. He reminds you that he was the boy whom your
father took care. He gave you LETTER FROM MAKTAN to read it (SP 386) (QE 45).
After reading it tell him that it is forged. He'll give you the READ skill,
use that to read the LETTER FROM MAKTAN (SP 387) (QU 45). After using the
READ skill tell him that you believe him and you'll be inducted into the
rebellion (SP 390) but before being fully pledged rebel you should make
Lanuevo attack Ortanez (QE 46). You may want to READ the HEAD OF ANITO (for
skill up).
Go to the Town Hall. Tell Del Valle about the information that concerns
Lanuevo. He won't believe on the rumors that you've said but only written
words (QU 46).
#Anunciola#
Make a stop-over here. Go to the Sagrada Quarry. Use READ skill and read the
cursed jar. You'll learn the CURSE skill (SP 391).
Go to the Elder's Graves. Up N there is a Maya Bird. Talk to the Bird and it
will speak. The Spirits of the Elders will appear. Ask question if you would
like. After that tell them you'll continue your journey. Before parting
they'll give you the POSSESS skill (SP 394).
#Lanuevo#
Go to the Town Hall. Awiyao tells you that you're brother, Agila, is in the
Town Hall (QE 47). Go inside and you'll see Agila being thrown out by a
Senastille soldier (QC 47). Tell him that you're a rebel. He will try to
persuade you to quit but he will not succeed. Go to Governor's Office. Talk
to Bastio and tell him that you've heard something bothersome (QU 46). Still
Bastio wouldn't believe you. He says that Del Valle would file a discontent
formally - in written papers. Go outside and you'll see Awiyao. Tell him that
you need his help (QU 46). He won't tell you anything unless he's on the
'influence', use your CHARM (SP 396). Automatically, you'll be in the
Sounding Inn drinking with Awiyao. Now he is under the influence of alcohol.
Give him more alcohol, maybe Sangria will do. Ask him how Senastille officers
challenge each other. He'll tell you that it is true papers and with a seal
(QU 46).
Now go to Gov.Gen.Mansion. You can find his writing materials in his room.
Get the QUILL (SP 397) from the table. The BASTIO'S RING (SP 398) from the
altar and some PAPERS in the drawer. Combine the QUILL and a piece of PAPER,
you'll get UNSEALED LETTER. Wax the ring by putting it on the candle nearby.
You'll get SEAL WITH WAX (SP 399). Combine the SEAL WITH WAX and UNSEALED
LETTER and you'll have the LETTER FOR ORTANEZ (SP 402) (QU 46).
#Ortanez#
Go to the Town Hall. Give the LETTER FOR ORTANEZ to Commander Del Valle.
Tell him to talk to Bastio formally and bring some troops when going to
Lanuevo (SP 403) (QU 46).
#Lanuevo#
Go to the Town Hall. Tell Bastio that Ortanez is coming in Lanuevo (SP 404)
(QC 46).
#Ortanez#
You're in Siliman Cave, the rebels hideout. Tersiago proclaims you as the new
member of the rebels (QU 45). Now as a rebel, you're going to attack the
Senastille in their meeting. Before attacking Tersiago gave you the TONIC OF
TIME CONTROL, which gives you the FLASH skill (SP 407). Then ask him about
being the bearer of the Anito. You're now ready to go into battle. Before
going talk to the rebels, one of them will give you MAROKA'S TEARS (SP 408).
Now, into the exit.
#Lanuevo#
Meeting Sequence...
Battle between the rebels and the Senastille continues (QE 48). Go down a
little bit and you'll find Lt.Salvador.
*****************************Boss: Lt.Salvador*******************************
Now's your chance to kill a Senastille officer..get your revenge on those
Senastille (hehe). Lt.Salvador will be backed up by Senastille soldiers.
Cast AVOID immediately then PROJECT to help things out, plus SUMMON (wicked).
If you want to throw Lt.Salvador immediately, cast SPOOK on the soldiers and
they'll run away, leaving you and Lt.Salvador on a one-on-one battle. Use
FLASH to make him slow, CURSE and SLOW will also help. You can even use
ASTRAL or TELEPORT to move into a place near Tersiago or near some rebels to
help you out. Use can also use CHARGED skills (COMBO, STUN, etc.). There are
now many ways, because of your skills, to defeat this scum. Invent your own.
At the end, loot his corpse of WAR DAGGER and KRIS.
*****************************************************************************
Go to the NE part and you'll find Tersiago. He tells you to go to the Town
Hall. Proceed there. Be careful because the road is full of Senastille .
soldiers.
After defeating them go to the Lanuevo outskirts. You can roam around to find
Senastille soldiers. Some of them have loots like METAL CAP and BULLETS (from
ranged soldiers). Before going to the Town Hall go to the Stables. You'll
find 2 children caught in the crossfire. Guide them into the clinic (SP 409)
(QU 48). In the clinic, tell Dr. Miguel to take care of the wounded children
(SP 412) (QU 48).
Go to the Kongsun School. Give the KONGSUN TREATISE to Lao (SP 413).
Now go to the Town Hall. The Datus will ask for your help instead tell them
to lower their weapons. The rebels will capture them (SP 416) (QC 48).
Captive Sequence...
Tersiago plans to kill Bastio. Prevent him from doing it. He will kill a
Senastille in place of Bastio. Datu Baldomerro commented on Tersiago's
killing spree and for that he also got killed. Sigla will avenge his father,
stopped him from getting killed. Lugnoy then offered his alliance with
Tersiago. For this one, tell Tersiago that Lugnoy's a traitor (QU 45).
Go to the Town Hall. Go down the prison. Tell Sutil that you want to talk to
the Datus. Apologize to them about your joining the rebels. Tell them that
you're devicing a plan to escape. Tersiago then enters the cell. He tells you
that he will go to Villacredo to invade the town. Now this is the time to
escape (SP 419) (QE 49).
Go to the Senastille Barracks. Remember the locked door? Go there now. Pick
up PIKE, BULLETS and MUSKET WITH BAYONET in the weapons storage.
Go to the Marokan Barracks.Tell Tapang that you've come to help the prisoners
escape (SP 420). Ask for their help. Now you have a team but still you're one
hand short, you need a ranged fighter (QU 49).
Go to the Church. Fray Mateo will tell you that Sigla is in the Bell Tower.
Go to him. He is practicing his bow skills for his revenge. You should
recruit him to your team. He agrees to help in your plan (SP 421) (QU 49).
Go outside. Get ARROWS from the target crates.
Go back to the Marokan Barracks. Tell Tapang that you've recruited Sigla
(SP 422). But before the team heads out you need somewhere to flee. You
suggest the Mangapawi village but you need a messenger to go there (QU 49).
Go back to the Church. Go to Teodoro's Room. Ask him if he wants to be the
messenger. He will agree and join the cause (SP 423) (QU 49).
Go to Lanuevo Outskirts. Find Chen meditating under the tree. Ask him if he
will join the team. He will refuse but he teaches the FOCUS skill (SP 426).
Head on Marokan Barracks. Tell Tapang that you've found the messenger. Tapang
will then assemble the team. Teodoro will head on to Laya (SP 427) (QU 49).
Go back to the Prison. Talk to Marawat. Ask him on how to subdue a person
(SP 428) (QU 49). You learned that a small dose of poison will render a
person asleep. If you have POISONOUS POWDER in your inventory then it will do
else go to Dr.Miguel and buy some from him.
Head to the Town Hall. Combine the POISONOUS POWDER and FRIED RICE IN LEAVES,
you'll get SPIKED FRIED RICE (SP 431) (QU 49). Give it to Takaw. He'll fall
asleep (SP 432) (QU 49). You now have 3 minutes to do these things:
1. Fetch Tapang and Kaya from the Marokan Barracks (SP 433).
2. Sigla from his house (SP 434).
3. Defeat Takaw and get the Bronze Key (SP 436).
4. Free the prisoners.
Planning Sequence...
You're ready to escape but then again the rebel caught you. Tien Yi was
caught in the crossfire and end up dead. The others proceed to the gate while
your team kill some rebel while escaping. Kill those pesky rebels although
there are no loots (>_