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Location: Corroer/Cementar
Vista is an interesting boss, in the sense that only the Knight's Sword can harm him. Should you seek him out before you have it, you are officially doomed. Only a Kioku Feather, which allows you to flee, can save you from certain death. None of the spells you have has any effect on Vista, and neither does the Magia Stone.
The way to defeat Vista is to keep moving. Run in the same direction he is moving to stay ahead of him, then suddenly turn around and run under him.
Immediately turn around when you're out of his reach, jump up and slash. Do a second slash if you're very quick and confident, then start running away again. If you keep moving, Vista won't be able to hit you, and you can get in at least one good hit every time he comes down to attempt to bite you.
Things get nasty once Vista drives you into a corner. Therefore, try to stick to the middle of the screen as much as you can. If you find yourself being driven to one end of the cavern, don't attack for once - just run under him and use the time he needs to bite to get back to the middle of the cavern.
Note: you'll never get to Vista alive without the Piraka Shoes, so look for those first.
Boss: TARSO
Type: Titan
Location: Tesoro/Plata
Defeating Tarso is a long process, because he can take a lot of damage.
Spells or the Magia Stone will barely help you at all. Only Rascar does reasonable damage, but your chances of hitting him with that are slim.
Just run up to Tarso and strike, and be ready to run to the left when necessary. He will frequently attempt to step on you, and although a well- timed sword hit will cause him to abort that move, you must always be ready to avoid.
Occasionally, Tarso will toss a rock at you. He'll stomp his foot on the ground, and the rock will come flying at you. Immediately run away and wait until the rock has stopped bouncing (and begun rolling). Then turn around and jump over it. It's similar to Pulpo's spittle at this point, just more painful. Whatever you do, don't attempt to kneel and dodge the rock while it is still bouncing. That's asking for it!
Note: although it is possible to get to Tarso without the Silkharn shoes, you cannot leave the gold caverns without them, even after defeating Tarso.
There's no reason to bother with Tarso until you have those shoes.
Boss: PAGURO
Type: Giant Flaming Cube
Location: Llama Town
Paguro is hiding out in one of the larger houses in Llama. The inhabitant will stand outside and ask for your help. The best way to beat Paguro is by using the Agua spell, which the local sage will teach you. Allow Paguro to get close, then throw an Agua at him for massive damage. Allow him to close the distance again, and repeat. The 4 Aguas you get will be enough to kill him.
Paguro is very similar to Agar, only tougher. If you decide to go without
Agua, a few good hits from the Knight's Sword will do the trick as well, but be careful.
Boss: DRAGON
Type: Dragon (duh)
Location: Caliente/Reaccion/Correr
Welcome to the most dangerous boss in the game. Dragon is very powerful, and there is no cheap trick to defeat him. Even Agua will do little damage.
Nevertheless, using all your Aguas and Rascars on Dragon at the start of the battle is a good way to soften him up, if only a little.
Basically, Dragon has three ways to breathe fire at you. One is a blast of fire far away from him, which he'll use when he is far away from you.
Another is a blast of fire directly in front of him, his favorite when you are close in. The last one is a horizontal blast of fire which can be avoided by kneeling. He will use this at moderate distance, or if you jump.
First rule with Dragon is "don't jump". He'll bring his head down if you do, and touching Dragon is very, very painful. Second rule is not to get hit by his fire, and if you must suffer a hit, catch it on your shield.
Fire on your unprotected back is very deadly, Asbestos Cape or not.
The only way to get Dragon is to maintain a moderate distance, prompting him to use his "long range" fire. When he gets ready to breathe it on you, dash forward. This requires good positioning, because if you were too close already, he'll use a "short range" fire blast instead, and you have to back off in order not to get hit. If you can get him to use his long range blast and you can position yourself between his fire blast and his body, you've done it correctly. Use the time you get to hit him with your sword.
Illumination Sword is a must, and a Sabre Oil on it won't hurt! When Dragon finishes his fire attack, retreat before he breathes right on your head.
And remember, don't jump!
The biggest difficulty is finding the exact spot where Dragon will still use his "long range" fire, but you can close on him when he does, without getting fried. You must wait until he starts breathing fire (or he'll switch to a different attack when you come closer), but if you are too far away, you'll never get out of the blast range in time when he starts his attack. You'll need to develop some feeling for this. Don't worry, this is the toughest boss of the bunch, and you can be proud of yourself after beating him.
For this battle in particular, remember than you can bring the Game Speed down by pressing F9.
Boss: ALGUIEN
Type: Giant Bat
Location: Absor/Milagro/Desleal/Falter
Alguien uses a non-avoidable breath attack on you which doesn't do too much damage. The trick is to jump right through it and slash his tail with the
Enchantment Sword. Try not to touch Alguien himself, that *does* hurt!
(Make sure you wear the Feruza shoes for this battle.)
If you can spare an Elixir of Kashi or Chiriga Powder, use the Guerra spell instead. A mere three or four castings is enough to kill him, because this spell does massive damage. Just use the appropriate item to restore your
Guerras afterwards, you'll probably want them in the last battle.
Boss: JASHIIN
Type: Master Villain
Location: Final
At the start of the battle, Jashiin is invisible. Just wander around a bit and wait for him to appear. When he does, he will either be standing and fire a Fuego, or he will be kneeling and fire a Lanzar. In either case, jump at him quickly (he'll only be visible and vulnerable for a second or so), jumping over the spell and delivering a blow with the Enchantment
Sword. You need to wear the Feruza Shoes for this, or you'll never get high enough.
Alternatively, you can cast a Guerra to harm Jashiin while he's temporarily visible. This takes off only a little health, but with enough Guerras in reserve and Elixirs of Kashi / Chiriga Powders to restore them when you run out, you can beat Jashiin with Guerras alone. (It takes about 15 in total, assuming you don't miss. You must cast before Jashiin phases out again.)
When Jashiin is almost out of health, he loses the ability to phase out, although he can still cast his spells. Mainly, however, he will be running backwards, away from you, and he will jump over you when you corner him.
Also, he'll be regenerating health at an alarming pace. If he manages to recover it all, he'll regain his phasing ability and you can basically start the battle over again. The trick is to get him down to zero health before he does. Your best bet is hitting Jashiin while he is in the air to jump over you. And try not to touch him; Jashiin can kill you at full health if he comes into contact with your unprotected back.
The easiest way to finish Jashiin off is to keep two Guerras handy. When he stops using his phasing ability, cast them immediately before he can start to regenerate. That will do him in. That wasn't too hard now, was it?
Note: if Jashiin defeats you (or you bug out with a Kioku Feather), Alguien is also revived. In fact, even if you kill Jashiin, then use a Kioku
Feather, both Alguien and Jashiin will be revived. You must collect the last Tear of Esmesanti to end the game.
===========================================================================
REVISION HISTORY
===========================================================================
v1.0: (20 Oct '00) First version of the FAQ. v1.1: (23 Oct '00) A few small corrections.
Future plans include a full walkthrough for Zeliard, and if I get the hang of FAQ writing, more RPG FAQs.
===========================================================================
FINAL WORDS
===========================================================================
For questions, comments, suggestions, praise and criticism, contact the author, Sashanan, at sashanan@hetnet.nl. Any serious mail will be answered.
Please put "Your Zeliard FAQ" or something like that in the topic.
If you wish to do anything with this FAQ except for just reading it, check the Disclaimer section at the top of the FAQ to find out what you can and can't do.
I have a small RPG review/walkthrough site called Sashy's RPG Temple at http://come.to/sashy, feel free to check it out.
"Much that I bound, I could not free. Much that I freed returned to me."
(Lee Wilson Dodd)
This document copyright 2000, Sashanan. All rights reserved.
Vista is an interesting boss, in the sense that only the Knight's Sword can harm him. Should you seek him out before you have it, you are officially doomed. Only a Kioku Feather, which allows you to flee, can save you from certain death. None of the spells you have has any effect on Vista, and neither does the Magia Stone.
The way to defeat Vista is to keep moving. Run in the same direction he is moving to stay ahead of him, then suddenly turn around and run under him.
Immediately turn around when you're out of his reach, jump up and slash. Do a second slash if you're very quick and confident, then start running away again. If you keep moving, Vista won't be able to hit you, and you can get in at least one good hit every time he comes down to attempt to bite you.
Things get nasty once Vista drives you into a corner. Therefore, try to stick to the middle of the screen as much as you can. If you find yourself being driven to one end of the cavern, don't attack for once - just run under him and use the time he needs to bite to get back to the middle of the cavern.
Note: you'll never get to Vista alive without the Piraka Shoes, so look for those first.
Boss: TARSO
Type: Titan
Location: Tesoro/Plata
Defeating Tarso is a long process, because he can take a lot of damage.
Spells or the Magia Stone will barely help you at all. Only Rascar does reasonable damage, but your chances of hitting him with that are slim.
Just run up to Tarso and strike, and be ready to run to the left when necessary. He will frequently attempt to step on you, and although a well- timed sword hit will cause him to abort that move, you must always be ready to avoid.
Occasionally, Tarso will toss a rock at you. He'll stomp his foot on the ground, and the rock will come flying at you. Immediately run away and wait until the rock has stopped bouncing (and begun rolling). Then turn around and jump over it. It's similar to Pulpo's spittle at this point, just more painful. Whatever you do, don't attempt to kneel and dodge the rock while it is still bouncing. That's asking for it!
Note: although it is possible to get to Tarso without the Silkharn shoes, you cannot leave the gold caverns without them, even after defeating Tarso.
There's no reason to bother with Tarso until you have those shoes.
Boss: PAGURO
Type: Giant Flaming Cube
Location: Llama Town
Paguro is hiding out in one of the larger houses in Llama. The inhabitant will stand outside and ask for your help. The best way to beat Paguro is by using the Agua spell, which the local sage will teach you. Allow Paguro to get close, then throw an Agua at him for massive damage. Allow him to close the distance again, and repeat. The 4 Aguas you get will be enough to kill him.
Paguro is very similar to Agar, only tougher. If you decide to go without
Agua, a few good hits from the Knight's Sword will do the trick as well, but be careful.
Boss: DRAGON
Type: Dragon (duh)
Location: Caliente/Reaccion/Correr
Welcome to the most dangerous boss in the game. Dragon is very powerful, and there is no cheap trick to defeat him. Even Agua will do little damage.
Nevertheless, using all your Aguas and Rascars on Dragon at the start of the battle is a good way to soften him up, if only a little.
Basically, Dragon has three ways to breathe fire at you. One is a blast of fire far away from him, which he'll use when he is far away from you.
Another is a blast of fire directly in front of him, his favorite when you are close in. The last one is a horizontal blast of fire which can be avoided by kneeling. He will use this at moderate distance, or if you jump.
First rule with Dragon is "don't jump". He'll bring his head down if you do, and touching Dragon is very, very painful. Second rule is not to get hit by his fire, and if you must suffer a hit, catch it on your shield.
Fire on your unprotected back is very deadly, Asbestos Cape or not.
The only way to get Dragon is to maintain a moderate distance, prompting him to use his "long range" fire. When he gets ready to breathe it on you, dash forward. This requires good positioning, because if you were too close already, he'll use a "short range" fire blast instead, and you have to back off in order not to get hit. If you can get him to use his long range blast and you can position yourself between his fire blast and his body, you've done it correctly. Use the time you get to hit him with your sword.
Illumination Sword is a must, and a Sabre Oil on it won't hurt! When Dragon finishes his fire attack, retreat before he breathes right on your head.
And remember, don't jump!
The biggest difficulty is finding the exact spot where Dragon will still use his "long range" fire, but you can close on him when he does, without getting fried. You must wait until he starts breathing fire (or he'll switch to a different attack when you come closer), but if you are too far away, you'll never get out of the blast range in time when he starts his attack. You'll need to develop some feeling for this. Don't worry, this is the toughest boss of the bunch, and you can be proud of yourself after beating him.
For this battle in particular, remember than you can bring the Game Speed down by pressing F9.
Boss: ALGUIEN
Type: Giant Bat
Location: Absor/Milagro/Desleal/Falter
Alguien uses a non-avoidable breath attack on you which doesn't do too much damage. The trick is to jump right through it and slash his tail with the
Enchantment Sword. Try not to touch Alguien himself, that *does* hurt!
(Make sure you wear the Feruza shoes for this battle.)
If you can spare an Elixir of Kashi or Chiriga Powder, use the Guerra spell instead. A mere three or four castings is enough to kill him, because this spell does massive damage. Just use the appropriate item to restore your
Guerras afterwards, you'll probably want them in the last battle.
Boss: JASHIIN
Type: Master Villain
Location: Final
At the start of the battle, Jashiin is invisible. Just wander around a bit and wait for him to appear. When he does, he will either be standing and fire a Fuego, or he will be kneeling and fire a Lanzar. In either case, jump at him quickly (he'll only be visible and vulnerable for a second or so), jumping over the spell and delivering a blow with the Enchantment
Sword. You need to wear the Feruza Shoes for this, or you'll never get high enough.
Alternatively, you can cast a Guerra to harm Jashiin while he's temporarily visible. This takes off only a little health, but with enough Guerras in reserve and Elixirs of Kashi / Chiriga Powders to restore them when you run out, you can beat Jashiin with Guerras alone. (It takes about 15 in total, assuming you don't miss. You must cast before Jashiin phases out again.)
When Jashiin is almost out of health, he loses the ability to phase out, although he can still cast his spells. Mainly, however, he will be running backwards, away from you, and he will jump over you when you corner him.
Also, he'll be regenerating health at an alarming pace. If he manages to recover it all, he'll regain his phasing ability and you can basically start the battle over again. The trick is to get him down to zero health before he does. Your best bet is hitting Jashiin while he is in the air to jump over you. And try not to touch him; Jashiin can kill you at full health if he comes into contact with your unprotected back.
The easiest way to finish Jashiin off is to keep two Guerras handy. When he stops using his phasing ability, cast them immediately before he can start to regenerate. That will do him in. That wasn't too hard now, was it?
Note: if Jashiin defeats you (or you bug out with a Kioku Feather), Alguien is also revived. In fact, even if you kill Jashiin, then use a Kioku
Feather, both Alguien and Jashiin will be revived. You must collect the last Tear of Esmesanti to end the game.
===========================================================================
REVISION HISTORY
===========================================================================
v1.0: (20 Oct '00) First version of the FAQ. v1.1: (23 Oct '00) A few small corrections.
Future plans include a full walkthrough for Zeliard, and if I get the hang of FAQ writing, more RPG FAQs.
===========================================================================
FINAL WORDS
===========================================================================
For questions, comments, suggestions, praise and criticism, contact the author, Sashanan, at sashanan@hetnet.nl. Any serious mail will be answered.
Please put "Your Zeliard FAQ" or something like that in the topic.
If you wish to do anything with this FAQ except for just reading it, check the Disclaimer section at the top of the FAQ to find out what you can and can't do.
I have a small RPG review/walkthrough site called Sashy's RPG Temple at http://come.to/sashy, feel free to check it out.
"Much that I bound, I could not free. Much that I freed returned to me."
(Lee Wilson Dodd)
This document copyright 2000, Sashanan. All rights reserved.
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