Home » PC » Yu-Gi-Oh Power of Chaos - Joey the Passion » Yu-Gi-Oh Power of Chaos - Joey the Passion hints
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Standby Phases.
--Cyber-Stein-- [55/350]
Level: 2
Attribute: Dark
Type: Machine
Attack: 700
Defense: 500
Description: At the cost of 5000 of your own Life Points, you can Special
Summon 1 Fusion Monster from your Fusion Deck in face-up Attack
Position.
--Dancing Fairy-- [58/350]
Level: 4
Attribute: Wind
Type: Fairy
Attack: 1700
Defense: 1000
Description: As long as this card remains on your side of the field in face-up
Defense Position, increase your Life Points by 1000 points during each of your Standby Phases.
--Dark Magician Girl-- [62/350]
Level: 6
Attribute: Dark
Type: Spellcaster
Attack: 2000
Defense: 1700
Description: This card's ATK increases by 300 points for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
--Dark Necrofear-- [63/350]
Level: 8
Attribute: Dark
Type: Fiend
Attack: 2200
Defense: 2800
Description: This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an
Equip Spell Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
--Dark Zebra-- [65/350]
Level: 4
Attribute: Earth
Type: Beast
Attack: 1800
Defense: 400
Description: If this is the only card in your control during your Standby
Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
--Dark-Eyes Illusionist-- [66/350]
Level: 2
Attribute: Dark
Type: Spellcaster
Attack: 0
Defense: 1400
Description: FLIP: As long as this card remains on the field, 1 designated monster cannot attack.
--Deepsea Warrior-- [70/350]
Level: 5
Attribute: Water
Type: Warrior
Attack: 1600
Defense: 1800
Description: When "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
--Dimensional Warrior-- [74/350]
Level: 4
Attribute: Earth
Type: Warrior
Attack: 1200
Defense: 1000
Description: When this card Attacks or is attacked, both this card and the opposing monster are removed from play and cannot return during that current Duel.
--Dreamsprite-- [79/350]
Level: 2
Attribute: Light
Type: Plant
Attack: 300
Defense: 200
Description: When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.
--Drill Bug-- [80/350]
Level: 2
Attribute: Earth
Type: Insect
Attack: 1100
Defense: 200
Description: When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the
Deck.
--Electromagnetic Bagworm-- [87/350]
Level: 3
Attribute: Light
Type: Insect
Attack: 200
Defense: 1400
Description: FLIP: Gives you control of one of your opponent's Machine-Type monsters until your next End Phase. Any monster which destroys this card during battle has ATK and DEF reduced by 500 points.
--Fairy Guardian-- [92/350]
Level: 3
Attribute: Wind
Type: Fairy
Attack: 1000
Defense: 1000
Description: Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
--Fire Princess-- [95/350]
Level: 4
Attribute: Fire
Type: Pyro
Attack: 1300
Defense: 1500
Description: Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points.
--Fire Sorcerer-- [96/350]
Level: 4
Attribute: Fire
Type: Spellcaster
Attack: 1000
Defense: 1500
Description: FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life
Points.
--Flash Assailant-- [101/350]
Level: 4
Attribute: Dark
Type: Fiend
Attack: 2000
Defense: 2000
Description: Decrease the ATK and DEF of this card by 400 points for every card in your hand.
--Flying Kamakiri #1-- [103/350]
Level: 4
Attribute: Wind
Type: Insect
Attack: 1400
Defense: 900
Description: When this card is sent to the Graveyard as a result of battle, you may select 1 WIND monster with an ATK of 1500 or less from your
Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
--Garuda the Wind Spirit-- [113/350]
Level: 4
Attribute: Wind
Type: Winged Beast
Attack: 1600
Defense: 1200
Description: This monster can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
--Gearfried the Iron Knight-- [115/350]
Level: 4
Attribute: Earth
Type: Warrior
Attack: 1800
Defense: 1600
Description: Any Equip Card this card is equipped with is automatically destroyed.
--Giant Germ-- [117/350]
Level: 2
Attribute: Dark
Type: Fiend
Attack: 1000
Defense: 100
Description: When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points.
You can also take cards of the same name from your Deck and Special
Summon them to the field in face-up Attack Position. The Deck is then shuffled.
--Giant Rat-- [118/350]
Level: 4
Attribute: Earth
Type: Beast
Attack: 1400
Defense: 1450
Description: When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your
Deck and Special Summon it to the field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
--Gilasaurus-- [121/350]
Level: 3
Attribute: Earth
Type: Dinosaur
Attack: 1400
Defense: 400
Description: You may treat the Normal Summon of this card as a Special Summon.
If you select Special Summon, your opponent may select a Monster
Card from his/her Graveyard and Special Summon the monster to the field.
--Goblin Attack Force-- [123/350]
Level: 4
Attribute: Earth
Type: Warrior
Attack: 2300
Defense: 0
Description: When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
--Greenkappa-- [130/350]
Level: 3
Attribute: Dark
Type: Warrior
Attack: 650
Defense: 900
Description: FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
--Harpie's Pet Dragon-- [138/350]
Level: 7
Attribute: Wind
Type: Dragon
Attack: 2000
Defense: 2500
Description: Increases the ATK and DEF of this card by 300 points for each face-up "Harpie Lady" on the field.
--Hayabusa Knight-- [139/350]
Level: 3
Attribute: Earth
Type: Warrior
--Cyber-Stein-- [55/350]
Level: 2
Attribute: Dark
Type: Machine
Attack: 700
Defense: 500
Description: At the cost of 5000 of your own Life Points, you can Special
Summon 1 Fusion Monster from your Fusion Deck in face-up Attack
Position.
--Dancing Fairy-- [58/350]
Level: 4
Attribute: Wind
Type: Fairy
Attack: 1700
Defense: 1000
Description: As long as this card remains on your side of the field in face-up
Defense Position, increase your Life Points by 1000 points during each of your Standby Phases.
--Dark Magician Girl-- [62/350]
Level: 6
Attribute: Dark
Type: Spellcaster
Attack: 2000
Defense: 1700
Description: This card's ATK increases by 300 points for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
--Dark Necrofear-- [63/350]
Level: 8
Attribute: Dark
Type: Fiend
Attack: 2200
Defense: 2800
Description: This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an
Equip Spell Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
--Dark Zebra-- [65/350]
Level: 4
Attribute: Earth
Type: Beast
Attack: 1800
Defense: 400
Description: If this is the only card in your control during your Standby
Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
--Dark-Eyes Illusionist-- [66/350]
Level: 2
Attribute: Dark
Type: Spellcaster
Attack: 0
Defense: 1400
Description: FLIP: As long as this card remains on the field, 1 designated monster cannot attack.
--Deepsea Warrior-- [70/350]
Level: 5
Attribute: Water
Type: Warrior
Attack: 1600
Defense: 1800
Description: When "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
--Dimensional Warrior-- [74/350]
Level: 4
Attribute: Earth
Type: Warrior
Attack: 1200
Defense: 1000
Description: When this card Attacks or is attacked, both this card and the opposing monster are removed from play and cannot return during that current Duel.
--Dreamsprite-- [79/350]
Level: 2
Attribute: Light
Type: Plant
Attack: 300
Defense: 200
Description: When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.
--Drill Bug-- [80/350]
Level: 2
Attribute: Earth
Type: Insect
Attack: 1100
Defense: 200
Description: When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the
Deck.
--Electromagnetic Bagworm-- [87/350]
Level: 3
Attribute: Light
Type: Insect
Attack: 200
Defense: 1400
Description: FLIP: Gives you control of one of your opponent's Machine-Type monsters until your next End Phase. Any monster which destroys this card during battle has ATK and DEF reduced by 500 points.
--Fairy Guardian-- [92/350]
Level: 3
Attribute: Wind
Type: Fairy
Attack: 1000
Defense: 1000
Description: Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
--Fire Princess-- [95/350]
Level: 4
Attribute: Fire
Type: Pyro
Attack: 1300
Defense: 1500
Description: Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points.
--Fire Sorcerer-- [96/350]
Level: 4
Attribute: Fire
Type: Spellcaster
Attack: 1000
Defense: 1500
Description: FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life
Points.
--Flash Assailant-- [101/350]
Level: 4
Attribute: Dark
Type: Fiend
Attack: 2000
Defense: 2000
Description: Decrease the ATK and DEF of this card by 400 points for every card in your hand.
--Flying Kamakiri #1-- [103/350]
Level: 4
Attribute: Wind
Type: Insect
Attack: 1400
Defense: 900
Description: When this card is sent to the Graveyard as a result of battle, you may select 1 WIND monster with an ATK of 1500 or less from your
Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
--Garuda the Wind Spirit-- [113/350]
Level: 4
Attribute: Wind
Type: Winged Beast
Attack: 1600
Defense: 1200
Description: This monster can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
--Gearfried the Iron Knight-- [115/350]
Level: 4
Attribute: Earth
Type: Warrior
Attack: 1800
Defense: 1600
Description: Any Equip Card this card is equipped with is automatically destroyed.
--Giant Germ-- [117/350]
Level: 2
Attribute: Dark
Type: Fiend
Attack: 1000
Defense: 100
Description: When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points.
You can also take cards of the same name from your Deck and Special
Summon them to the field in face-up Attack Position. The Deck is then shuffled.
--Giant Rat-- [118/350]
Level: 4
Attribute: Earth
Type: Beast
Attack: 1400
Defense: 1450
Description: When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your
Deck and Special Summon it to the field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
--Gilasaurus-- [121/350]
Level: 3
Attribute: Earth
Type: Dinosaur
Attack: 1400
Defense: 400
Description: You may treat the Normal Summon of this card as a Special Summon.
If you select Special Summon, your opponent may select a Monster
Card from his/her Graveyard and Special Summon the monster to the field.
--Goblin Attack Force-- [123/350]
Level: 4
Attribute: Earth
Type: Warrior
Attack: 2300
Defense: 0
Description: When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
--Greenkappa-- [130/350]
Level: 3
Attribute: Dark
Type: Warrior
Attack: 650
Defense: 900
Description: FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
--Harpie's Pet Dragon-- [138/350]
Level: 7
Attribute: Wind
Type: Dragon
Attack: 2000
Defense: 2500
Description: Increases the ATK and DEF of this card by 300 points for each face-up "Harpie Lady" on the field.
--Hayabusa Knight-- [139/350]
Level: 3
Attribute: Earth
Type: Warrior
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Other files from this game:
- Yu-Gi-Oh Power of Chaos - Joey the Passion savegame by System on 14/03/2006, 06:30
- Yu-Gi-Oh Power of Chaos - Joey the Passion document by System on 14/03/2006, 06:30
Unlock all cards - Yu-Gi-Oh Power of Chaos - Joey the Passion savegame by System on 14/03/2006, 06:30
All cards savegame - Yu-Gi-Oh Power of Chaos - Joey the Passion trainer by System on 14/03/2006, 06:30
Unbeatable and 'you win' trainer - Yu-Gi-Oh Power of Chaos - Joey the Passion trainer by System on 14/03/2006, 06:30
LP trainer - Yu-Gi-Oh Power of Chaos - Joey the Passion hints by System on 09/03/2006, 09:50
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