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destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
--Imperial Order-- [144/350]
Type: Continuous
Description: As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
--Infinite Dismissal-- [146/350]
Type: Continuous
Description: All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the
End Phase of the turn.
--Jam Defender-- [154/350]
Type: Continuous
Description: Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to
"Revival Jam".
--Jam of Greed-- [155/350]
Type: Normal
Description: Draw 1 card from your Deck.
--Kunai with Chain-- [163/350]
Type: Normal
Description: You can shift an opponent's monster in Attack Position to Defense
Position. In addition, you can increase the ATK of 1 of your own monsters by 500 points.
--Light of Intervention-- [169/350]
Type: Continuous
Description: Monster Cards cannot be played face-down. Monsters Set in Defense
Position are played face-up on the field and are considered summoned.
--Lightforce Sword-- [170/350]
Type: Normal
Description: Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the field. During your opponent's 4th turn, the card is returned to his/her hand in the
Standby Phase.
--Magic Cylinder-- [179/350]
Type: Normal
Description: Negate the attack of 1 of your opponent's monsters and inflict
Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.
--Magic Drain-- [180/350]
Type: Counter
Description: You can activate this card when your opponent activates a Spell
Card. If your opponent cannot immediately discard 1 Spell Card from his/her hand, negate the activation of the Spell Card and destroy it.
--Magic Jammer-- [181/350]
Type: Counter
Description: Discard 1 card from your hand to the Graveyard to negate the activation of a Spell Card and destroy it.
--Magic Thorn-- [182/350]
Type: Continuous
Description: You can inflict 500 points of damage per card to your opponent's
Life Points when your opponent's cards are discarded to the
Graveyard by the effects of Spell, Trap or Effect Monster Cards.
--Magical Hats-- [183/350]
Type: Normal
Description: You can activate this card during your opponent's Battle Phase.
Take 2 non-Monster Cards from your Deck and select 1 of your
Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense
Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle
Phase.
--Magic-Arm Shield-- [185/350]
Type: Normal
Description: You can activate this card when your opponent announces an attack. Select 1 of your opponent's face-up Monster Cards on the field and designate it as the target of the attack.
--Major Riot-- [187/350]
Type: Normal
Description: You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster
Cards on the field in face-down Defense Position.
--Mask of Restrict-- [194/350]
Type: Continuous
Description: No matter what the situation, neither player can offer any monster as a Tribute.
--Mask of Weakness-- [196/350]
Type: Normal
Description: This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated.
--Metal Detector-- [200/350]
Type: Normal
Description: You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
--Metalmorph-- [201/350]
Type: Normal
Description: After activation, this card is used to equip a face-up monster.
The monster equipped with this card increases its ATK and DEF by
300 points. When attacking with a monster equipped with this card, you can further increases its ATK by an amount equal to half the ATK of your target.
--Michizure-- [202/350]
Type: Normal
Description: You can activate this card when your monster is sent from field to Graveyard. Destroy 1 monster on the field.
--Minor Goblin Official-- [203/350]
Type: Continuous
Description: You can activate this card when your opponent's Life Points are
3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
--Mirror Wall-- [205/350]
Type: Continuous
Description: Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby
Phases. If you cannot, this card is destroyed.
--Mystic Probe-- [217/350]
Type: Normal
Description: You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.
--Numinous Healer-- [224/350]
Type: Normal
Description: You can activate this card when you take damage to your Life
Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard.
--Respect Play-- [246/350]
Type: Continuous
Description: During their respective turns, each player must show their opponent their hand.
--Riryoku Field-- [251/350]
Type: Counter
Description: Negates the activation of a Spell Card that designates 1 monster as a target and destroys the Spell Card.
--Royal Command-- [253/350]
Type: Continuous
Description: Negates the activation and effects of all Flip Effect monsters.
--Shadow of Eyes-- [261/350]
Type: Normal
Description: When your opponent Sets a Monster Card in face-down Defense
Position, change it to face-up Attack Position. If the Monster
Card has a Flip Effect, it is not activated.
--Shift-- [263/350]
Type: Normal
Description: You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Spell, Trap, or battle attack. Change the target to a different monster on your side of the field.
--Skull Dice-- [268/350]
Type: Normal
Description: Roll 1 six-sided die. The result is multipled by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded.
--Skull Invitation-- [269/350]
Type: Continuous
Description: Every time a card is sent to the Graveyard, inflict 300 points of
Direct Damage to its owner's Life Points per card.
--Skull Lair-- [270/350]
Type: Continuous
Description: Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.
--Solemn Wishes-- [276/350]
Type: Continuous
Description: You gain 500 Life Points when you draw a card (or cards).
--Solomon's Lawbook-- [277/350]
Type: Normal
Description: Skip your own Standby Phase.
--The Emperor's Holiday-- [301/350]
Type: Continuous
Description: Negate the effects of all Equip Cards.
--The Eye of Truth-- [302/350]
Type: Continuous
Description: As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life
Points by 1000 points at each of his/her Standby Phases if he/she has a Spell Card is his/her hand.
--The Regulation of Tribe-- [311/350]
Type: Continuous
Description: Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
--Time Machine-- [321/350]
Type: Normal
Description: When 1 monster is sent to the Graveyard as a result of battle, you can return it to the field in the same battle position as a
Special Summon.
--Time Seal-- [322/350]
Type: Normal
Description: Your opponent skips the Draw Phase of his/her next turn.
--Tornado Wall-- [328/350]
Type: Continuous
Description: This card can only be activated when "Umi" is active on the field.
As long as "Umi" remains face-up on the field, any damage to your
Life Points becomes 0. When "Umi" is destroyed or removed from the field, this card is also destroyed.
--Torrential Tribute-- [329/350]
Type: Normal
Description: You can activate this card when a monster is Summoned (including
Flip Summon and Special Summon). Destroy all monsters on the field.
--Type Zero Magic Crusher-- [334/350]
Type: Continuous
Description: For each Spell Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.
--Ultimate Offering-- [336/350]
Type: Continuous
--Imperial Order-- [144/350]
Type: Continuous
Description: As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
--Infinite Dismissal-- [146/350]
Type: Continuous
Description: All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the
End Phase of the turn.
--Jam Defender-- [154/350]
Type: Continuous
Description: Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to
"Revival Jam".
--Jam of Greed-- [155/350]
Type: Normal
Description: Draw 1 card from your Deck.
--Kunai with Chain-- [163/350]
Type: Normal
Description: You can shift an opponent's monster in Attack Position to Defense
Position. In addition, you can increase the ATK of 1 of your own monsters by 500 points.
--Light of Intervention-- [169/350]
Type: Continuous
Description: Monster Cards cannot be played face-down. Monsters Set in Defense
Position are played face-up on the field and are considered summoned.
--Lightforce Sword-- [170/350]
Type: Normal
Description: Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the field. During your opponent's 4th turn, the card is returned to his/her hand in the
Standby Phase.
--Magic Cylinder-- [179/350]
Type: Normal
Description: Negate the attack of 1 of your opponent's monsters and inflict
Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.
--Magic Drain-- [180/350]
Type: Counter
Description: You can activate this card when your opponent activates a Spell
Card. If your opponent cannot immediately discard 1 Spell Card from his/her hand, negate the activation of the Spell Card and destroy it.
--Magic Jammer-- [181/350]
Type: Counter
Description: Discard 1 card from your hand to the Graveyard to negate the activation of a Spell Card and destroy it.
--Magic Thorn-- [182/350]
Type: Continuous
Description: You can inflict 500 points of damage per card to your opponent's
Life Points when your opponent's cards are discarded to the
Graveyard by the effects of Spell, Trap or Effect Monster Cards.
--Magical Hats-- [183/350]
Type: Normal
Description: You can activate this card during your opponent's Battle Phase.
Take 2 non-Monster Cards from your Deck and select 1 of your
Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense
Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle
Phase.
--Magic-Arm Shield-- [185/350]
Type: Normal
Description: You can activate this card when your opponent announces an attack. Select 1 of your opponent's face-up Monster Cards on the field and designate it as the target of the attack.
--Major Riot-- [187/350]
Type: Normal
Description: You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster
Cards on the field in face-down Defense Position.
--Mask of Restrict-- [194/350]
Type: Continuous
Description: No matter what the situation, neither player can offer any monster as a Tribute.
--Mask of Weakness-- [196/350]
Type: Normal
Description: This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated.
--Metal Detector-- [200/350]
Type: Normal
Description: You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
--Metalmorph-- [201/350]
Type: Normal
Description: After activation, this card is used to equip a face-up monster.
The monster equipped with this card increases its ATK and DEF by
300 points. When attacking with a monster equipped with this card, you can further increases its ATK by an amount equal to half the ATK of your target.
--Michizure-- [202/350]
Type: Normal
Description: You can activate this card when your monster is sent from field to Graveyard. Destroy 1 monster on the field.
--Minor Goblin Official-- [203/350]
Type: Continuous
Description: You can activate this card when your opponent's Life Points are
3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
--Mirror Wall-- [205/350]
Type: Continuous
Description: Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby
Phases. If you cannot, this card is destroyed.
--Mystic Probe-- [217/350]
Type: Normal
Description: You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.
--Numinous Healer-- [224/350]
Type: Normal
Description: You can activate this card when you take damage to your Life
Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard.
--Respect Play-- [246/350]
Type: Continuous
Description: During their respective turns, each player must show their opponent their hand.
--Riryoku Field-- [251/350]
Type: Counter
Description: Negates the activation of a Spell Card that designates 1 monster as a target and destroys the Spell Card.
--Royal Command-- [253/350]
Type: Continuous
Description: Negates the activation and effects of all Flip Effect monsters.
--Shadow of Eyes-- [261/350]
Type: Normal
Description: When your opponent Sets a Monster Card in face-down Defense
Position, change it to face-up Attack Position. If the Monster
Card has a Flip Effect, it is not activated.
--Shift-- [263/350]
Type: Normal
Description: You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Spell, Trap, or battle attack. Change the target to a different monster on your side of the field.
--Skull Dice-- [268/350]
Type: Normal
Description: Roll 1 six-sided die. The result is multipled by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded.
--Skull Invitation-- [269/350]
Type: Continuous
Description: Every time a card is sent to the Graveyard, inflict 300 points of
Direct Damage to its owner's Life Points per card.
--Skull Lair-- [270/350]
Type: Continuous
Description: Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.
--Solemn Wishes-- [276/350]
Type: Continuous
Description: You gain 500 Life Points when you draw a card (or cards).
--Solomon's Lawbook-- [277/350]
Type: Normal
Description: Skip your own Standby Phase.
--The Emperor's Holiday-- [301/350]
Type: Continuous
Description: Negate the effects of all Equip Cards.
--The Eye of Truth-- [302/350]
Type: Continuous
Description: As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life
Points by 1000 points at each of his/her Standby Phases if he/she has a Spell Card is his/her hand.
--The Regulation of Tribe-- [311/350]
Type: Continuous
Description: Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
--Time Machine-- [321/350]
Type: Normal
Description: When 1 monster is sent to the Graveyard as a result of battle, you can return it to the field in the same battle position as a
Special Summon.
--Time Seal-- [322/350]
Type: Normal
Description: Your opponent skips the Draw Phase of his/her next turn.
--Tornado Wall-- [328/350]
Type: Continuous
Description: This card can only be activated when "Umi" is active on the field.
As long as "Umi" remains face-up on the field, any damage to your
Life Points becomes 0. When "Umi" is destroyed or removed from the field, this card is also destroyed.
--Torrential Tribute-- [329/350]
Type: Normal
Description: You can activate this card when a monster is Summoned (including
Flip Summon and Special Summon). Destroy all monsters on the field.
--Type Zero Magic Crusher-- [334/350]
Type: Continuous
Description: For each Spell Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.
--Ultimate Offering-- [336/350]
Type: Continuous
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Other files from this game:
- Yu-Gi-Oh Power of Chaos - Joey the Passion savegame by System on 14/03/2006, 06:30
- Yu-Gi-Oh Power of Chaos - Joey the Passion document by System on 14/03/2006, 06:30
Unlock all cards - Yu-Gi-Oh Power of Chaos - Joey the Passion savegame by System on 14/03/2006, 06:30
All cards savegame - Yu-Gi-Oh Power of Chaos - Joey the Passion trainer by System on 14/03/2006, 06:30
Unbeatable and 'you win' trainer - Yu-Gi-Oh Power of Chaos - Joey the Passion trainer by System on 14/03/2006, 06:30
LP trainer - Yu-Gi-Oh Power of Chaos - Joey the Passion hints by System on 09/03/2006, 09:50
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