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Home » PC » Yu-Gi-Oh Power of Chaos - Joey the Passion » Yu-Gi-Oh Power of Chaos - Joey the Passion hints
Submitted by System on 09/03/2006, 09:50. Print file.
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Description: "Worm Drake" + "Humanoid Slime"

--Kaminari Attack-- [158/350]
Level: 5
Attribute: Wind
Type: Thunder
Attack: 1900
Defense: 1400
Description: "Ocubeam" + "Mega Thunderball"

--St. Joan-- [289/350]
Level: 7
Attribute: Light
Type: Fairy
Attack: 2800
Defense: 2000
Description: "The Forgiving Maiden" + "Marie the Fallen One"

--The Last Warrior from Another Planet-- [307/350]
Level: 7
Attribute: Earth
Type: Warrior
Attack: 2350
Defense: 2300
Description: "Zombyra the Dark" + "Maryokutai". When this card is Special
Summoned, destroy all mosnters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special SUmmon) any monster.

--Thousand Dragon-- [317/350]
Level: 7
Attribute: Wind
Type: Dragon
Attack: 2400
Defense: 2000
Description: "Time Wizard" + "Baby Dragon"

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3.4 Ritual Monster Cards
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--Magician of Black Chaos-- [186/350]
Level: 8
Attribute: Dark
Type: Spellcaster
Attack: 2800
Defense: 2600
Description: This monster can only be Ritual Summoned with the Ritual Spell
Card, "Dark Magic Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

--The Masked Beast-- [309/350]
Level: 8
Attribute: Dark
Type: Fiend
Attack: 3200
Defense: 1800
Description: This monster can only be Ritual Summoned with the Ritual Spell
Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.


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3.5 Spell Cards
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--7 Completed-- [2/350]
Type: Equip
Description: A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.

--Bait Doll-- [19/350]
Type: Normal
Description: Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard).
The Deck is then shuffled.

--Blue Medicine-- [31/350]
Type: Normal
Description: Increase your Life Points by 400 points.

--Burning Land-- [37/350]
Type: Continuous
Description: Destroys all Field Spell Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases.

--Burning Spear-- [38/350]
Type: Equip
Description: A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

--Card of Safe Return-- [41/350]
Type: Continuous
Description: When a monster is Special Summoned to the field from your
Graveyard, you can draw 1 card from your Deck.

--Change of Heart-- [45/350]
Type: Normal
Description: Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.

--Chosen One-- [47/350]
Type: Normal
Description: Select 1 Monster Card and 2 non-Monster Cards from your hand.
Your opponent randomly selects 1 of the 3 cards. If it is the
Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the
Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.

--Cold Wave-- [48/350]
Type: Normal
Description: This card can only be activated at the start of Main Phase 1.
Until your next Draw Phase, neither you nor your opponent can activate or Set any Spell or Trap Cards.

--Curse of the Masked Beast-- [53/350]
Type: Ritual
Description: This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a
Tribute from the field or your hand.

--Cyclon Laser-- [57/350]
Type: Equip
Description: This card can only be used to equip "Gradius". Increases the ATK of "Gradius" by 300 points. When "Gradius" attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

--Dark Magic Curtain-- [60/350]
Type: Normal
Description: When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). You can
Special Summon 1 "Dark Magician" from your Deck at the cost of half your Life Points.

--Dark Magic Ritual-- [61/350]
Type: Ritual
Description: This card is used to Ritual Summon "Magician of Black Chaos". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

--De-Fusion-- [71/350]
Type: Quick-Play
Description: Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned
Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position.

--Delinquent Duo-- [72/350]
Type: Normal
Description: Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. Your opponent then selects and discards another card from his/her hand.

--Dimensionhole-- [75/350]
Type: Normal
Description: Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card
Monster Zone limit.

--Dragonic Attack-- [78/350]
Type: Equip
Description: This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.

--Dust Tornado-- [83/350]
Type: Normal
Description: Destroy 1 Spell or Trap Card on your opponent's side of the field.
You can then Set 1 Spell or Trap Card from your hand. This card can only be activated if it is a Quick-Play Spell Card.

--Ekibyo Drakmord-- [86/350]
Type: Equip
Description: A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand.

--Elf's Light-- [88/350]
Type: Equip
Description: A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

--Fairy Meteor Crush-- [93/350]
Type: Equip
Description: When your monster equipped with this card attacks with a ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

--Forest-- [106/350]
Type: Field
Description: Increases the ATK and DEF of all Insect, Beast, Plant and
Beast-Warrior-Type monsters by 200 points.

--Fusion Gate-- [107/350]
Type: Field
Description: As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using "Polymerization". The
Fusion-Material monsters used in the Fusion are not sent to the
Graveyard, but are removed from play.

--Fusion Sage-- [108/350]
Type: Normal
Description: Take 1 "Polymerization" from your Deck and add it your hand. The
Deck is then shuffled.

--Giant Trunade-- [119/350]
Type: Normal
Description: Returns all Spell and Trap Cards on the field to the respective owner's hands.

--Graceful Dice-- [124/350]
Type: Quick-Play
Description: Roll 1 six-sided die. The result is multipled by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded.

--Ground Collapse-- [132/350]
Type: Continuous
Description: Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.

--Gust Fan-- [135/350]
Type: Equip
Description: A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

--Harpie's Feather Duster-- [137/350]
Type: Normal
Description: Destroys all your opponent's Spell and Trap Cards on the field.

--Infinite Cards-- [145/350]
Type: Continuous
Description: As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.
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